View Full Version : Food Caravans
Mar 13, 2001, 02:04 PM
I've noticed a lot of people talking about food caravans increasing food and increasing your score, but how does that work? If you send a caravan from one city to another, it increases food, but decreases from the other city, thus not improving your score.
Is there something I'm missing?
Mar 13, 2001, 02:52 PM
Yes you are missing something <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>.Each food caravan fills half the foodbox.Every time you fill taht foodbox you get a new citizen.Regardless of whether local food supplies can support it or not.The supplying city is given a-1 food route.You can send countless food feights from that city and only have the 1 food route.
Xin Yu had a system worked put where you sent them in a big loop.It was rather complicated.
I just rename citys to something like "USA Foodbank".I leave a small food surplus in that city and sell sewer/aquduct to keep it from growing into negative food supply.Then every city around builds food freights which are funneled thru and resupported from the foodbank cities.Then send them out.
[This message has been edited by Smash (edited March 13, 2001).]
Mar 13, 2001, 03:05 PM
Is this to say that with the Pyramids (already keeping your food box half-full) a single food freight will boost population by one?
Also, I'm guessing that you could use a pretty big city or two as your foodbanks. Even with a -1 in food the pyramids will guarantee that the city would not lose any population for a good long while.
Wish I knew all of this before http://forums.civfanatics.com/ubb/mad.gif
Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
Mar 13, 2001, 04:18 PM
Ah darn, after almost completing my high score game, I suddenly find this out! http://forums.civfanatics.com/ubb/smile.gif. Good thing to know. This explains the size 60+ cities in the Apo HOF that have over -20 food. i'm going to test this right now.
Mar 13, 2001, 07:33 PM
Yes 2 caravans or 1 with granary/Pyramids.
Once you get into a negative food situation you need 2 with granary or 3 alone.
No reason you can't take 254 cities to size 127.Except you would probably go insane first.30,000+ points awaits anyone willing to abandon all cept Civ.
Mar 15, 2001, 04:37 AM
Tedious is one word for it. But sometimes there is a reward for the patience.
Mar 15, 2001, 10:48 AM
Tedious is one word for it.
Yep, that is one word for it and I certainly know the second. Its called "FANATICISM!", but where else if not here eh? http://forums.civfanatics.com/ubb/lol.gif
<IMG SRC="http://forums.civfanatics.com/ubb/ninja1.gif" border=0>"Engarde you silly fool!
You are no match for my so fine
He who sacrifices his conscience to ambition burns a picture to obtain the ashes.
- Chinese Proverb
[This message has been edited by Cimfindriel (edited March 15, 2001).]
Mar 15, 2001, 12:03 PM
Hey, wouldn't it be easier if it worked this way:
You could have food parnters, or triplets. What you would do is trade among the 3 or 2 cities, instead of a huge circle. That way, it won't be so tedious.
Mar 15, 2001, 12:12 PM
Yes!Thats almost exactly how Xin handled it.He had cities like 1a,1b,1c,2a,2b,2c etc
Mar 15, 2001, 04:19 PM
Yeah, having cities with mutually supporting Caravans makes it a little easier; but it doesn't solve the problem of hunger since the population consumes more than the caravans can supply.