View Full Version : Term 2 - Secretary of War


Whomp
Feb 01, 2006, 10:15 AM
Office of the Secretary of War

Secretary of War: Whomp
Deputy SoW and cartographer: Robboo


To the great people of Boaring Wallow,

My background
For those of you who are not familiar with me let me give a bit of my background. Most of my experience comes from active participation in the sucession game forum and through PBEM games. Though, this is the first AI demogame I am involved in the ISDG at another site and the CFC MTDG on team K.I.S.S.

Objectives over this term
My objective as Secretary of War is to improve our military capabilities, give an open and visual look at the developments of our military. . As I become more acclimated to the current state of affairs I hope to address many of your thoughts.

Current state of our military
Minimal. As it stand right now we have three warriors and a scout.
Our units are combing much of the unexplored world and have met some neighbors. Some gracious and others to be concerned with. Our current capabilities, at this point, require us to keep a low profile with these countries until we have better technology.

Our future
Much will depend on the will of the people.
We have one militaristic knowledge, the wheel. Unfortunately, we don’t have the capability to use this knowledge since access to horses is not within our current borders.
There is a discussion on a second city that would gain access to these much needed horses here. Please vote in this thread.
Planning for a 2nd city site (http://forums.civfanatics.com/showthread.php?p=3648596&posted=1#post3648596)
This city would give us two critical items.

Much needed horses and
A strategic choke point. This spot will cut off access through our lands.


Another current discussion is our research path. There is a discussion in this thread regarding that topic.
Research Path (http://forums.civfanatics.com/showthread.php?t=157039)
Bronze working is a major need for the protection of our people.
This technology will potentially give our city planners the capability to

find the much needed resource, copper.
and
Our military a significant upgrade for military force, the axemen.

Please discuss your thoughts with our esteemed Minister of Science Strider in this thread.

Finally, let me say thank you for supporting me as secretary. I will do my best to develop a military you can be proud of. You have humbled me by your support as Minister of War. I act as your servant and will be open for any discussion on any and all military topics.
Let's open the forum for discussions and anyone interested in the War Room cartographer please PM me.

Whomp
Feb 01, 2006, 12:22 PM
Reserved....

Whomp
Feb 01, 2006, 12:23 PM
Reserved again...

DaveShack
Feb 04, 2006, 11:42 AM
Please designate which unit will be used for settler escort duty when the time comes, and arrange for that unit to meet our settler at our southern cultural border on the path towards our next settlement site. This shouldn't be needed until the next play session after today's but it wouldn't do for the unit to move away and then not have time to move back. :)

Tubby Rower
Feb 04, 2006, 09:15 PM
There is a warrior just outside of the borders of BW awaiting the settler. Most of the land has been scouted. We lost a scout during battle with a nasty lion. That same scout had killed the avenging lion's brother at the beginning of the turnset.

Also it might be of note that Berlin was defended by an Axeman.

DaveShack
Feb 13, 2006, 01:44 AM
We seem to be weak compared to the Germans. While the chance of hostilities is remote with so much land between us, if we need to make any defensive plans it's never too early to start.

Tubby Rower
Feb 13, 2006, 05:38 AM
axemen can tear through almost anything right now. So yes they are a threat but a remote one IMO. They have the most room to expand so I doubt that they will have any time to come looking for a fight. Also Frederick isn't too hostile usually.

OTOH, Ghengis is being boxed in. He's likely building a settler if he already hasn't. After the copper is online, I'd suggest a couple of axemen go pay the Khans a visit. Maybe bring some cookies?

Whomp
Feb 13, 2006, 08:55 AM
Agreed with Tubby. I'm not so concerned about the Germans but the Mongols could be an issue. My focus will be on Axemen. They are mighty powerful early units. In fact, they have to capability for upgrades simply through barb attacks so 1 or 2 before rax would not hurt. They are nearly 100% winners when attacking a warrior on almost any terrain.

Do we have a good map? I'd like to see if I could get a cartographer for the Dept. of Defense.

robboo
Feb 13, 2006, 10:23 AM
whomp...what are you looking for from your cartographer?

/I might be able to help.

robboo
Feb 14, 2006, 05:44 PM
After some discussion with Major General Idiot Whomp. I have developed some strategic overlay maps for preplanning our future wars and defenses. I have also worked on a cartographical "military" resource analysis of our 3 known rivals. Maps will be posted after this analysis.

Khan
We are not aware of any resources within his cultural borders at this time(1450 BC). We believe his city( Karakorum) is a coastal city so we must be aware of possible coastal invasion. We also believe that during the next few turns the cultural borders will expand. The nearest visible horse resources that Khan needs for his UU have been claimed by us. However there is another horse resource located 2 E and 7 S of his city. It will be a race between Khan and Peter for this resource. I feel Khan will get to it first primarily due to terrain.

Peter
We cannot see much of Peters territory, and no resources can be seen within his borders. There is a horse resource 8 N and 2 E that he will be racing with Khan for control of them. I feel Peter will lose this horse resource due to the number of hills and forrests in the path to the horse resource. No other infomation can be gathered due to the large amount of unexplored land Southeast of Peters territory.

Bismark
Bismark has copper with in his cultural borders and a mine on it. We should assume that he is using the copper to make military units. In additon there is a horse resource loacated 11E and 6N of Berlin with NO COMPETITION for this resource. There are also 2 stone and a marble resource close enough to Berlin to be easily control by Bismark. Berlin is also built on a hill to add to its defenses.

In the maps below the pink dots are "military" resources, the blue dots are our brave troops and the pink dots are the hills. I did not mark the forrests as the entire central part of the map would be green. The future cultural borders of the cities are also drawn since they will expand dring the next few turns. Based on cartography, Khan will be competing with Peter and us for land. Bismark will have a larger area to expand without competition and is the greater risk. I have included stone and marble as a military resource due to their effects on building speeds.

North region
http://img114.imageshack.us/img114/540/northstrategicoverlay5vp.jpg (http://imageshack.us)
South Region
http://img114.imageshack.us/img114/2199/southstrategicoverlay3mi.jpg (http://imageshack.us)

Tubby Rower
Feb 14, 2006, 07:04 PM
for image shack use the forums 1 code. I've always just copied & pasted and it worked.

Tubby Rower
Feb 14, 2006, 07:11 PM
When I was DP during my turns, I noted that when I found Berlin that it was defended with an axeman. No telling how many he has.

robboo
Feb 14, 2006, 07:20 PM
Thanks for the update Tubby. I did not look back at the turns to check on that but that furthers our military planning.

Thanks for the picture loading knowledge. I did it like another forum...hence the problem.

Whomp
Feb 14, 2006, 08:05 PM
Absolutely magnificient Deputy Robboo.

This map gives great clarity to our current sitrep. My assumptions are the Mongols will start a second city towards the southern pink dot. Our line of attack would be along the red dots.

Ultimately, as you state the Germans seem to be the biggest threat and have the considerable real estate to their south and northeast.

I will make the other cabinet ministers aware of your fine piece of work and open this up for discussion Deputy Robboo. :thumbsup:

robboo
Feb 14, 2006, 08:49 PM
Thank you sir. You just tell me what sort of attack plan you want and when and I will start preparing our strategic attack maps.

I also request that you ask our DPs to explore the black located NE ofBerlin, SW of Berlin and SE of Peters territory. If horses are closer to Berlin that what is evident we might be in for trouble sooner than later.

/thanks for the job :D

Tubby Rower
Feb 15, 2006, 05:45 AM
Unless we or Germany gets writing pretty quick it looks like the SE scouting warrior will have to go through the SW fog to get back home. The NE portion should be explored by the warrior N of Berlin sunbathing currently

Swissempire
Feb 15, 2006, 04:13 PM
robboo, amzing, simply amazing. :eek: :goodjob:

I concure that Germany is the largest threat to us. It would seem there position allows them to maximize growth, culture, and military out put. I think we should kill the mongols, ally with peter, and not help but not hurt the germans until the time is right. In the future we may share a border with them, adn our cities along that border may be newer/weaker. Until the time is right we should watch Germany with a wary eye, but it is not good to smack a sleeping elephant with a fishing poll:scan:

robboo
Feb 15, 2006, 04:24 PM
Thank you Swiss.

I agree I think we need to go on a war footing and start making our Khan killing axmen as soon as possible. This is suprising since I dont normally warmonger in any of my games. The German position is obviously a position of superiority. We will be dealing with them soon or later so we need to make it at a time of our chosing.

GeorgeOP
Feb 15, 2006, 04:48 PM
Excellent job robbo! I have included your intelligence into the state's files.

Swissempire
Feb 15, 2006, 04:49 PM
Proposed War Strategy

Requiements: Axeman

Here is a diagram:

Whomp
Feb 15, 2006, 04:54 PM
OK, OK I appreciate the humor Swiss.e but let's keep this thread clean for military discussions and questions only.

robboo
Feb 19, 2006, 08:13 PM
Major General Idiot Whomp...

I think we might need that spear in our coming war or defense from Mongolia/Germany. You might consider requesting his completion, one of our rivals WILL have horses.

Whomp
Feb 19, 2006, 09:10 PM
OK I will have the next turnplayer shift the build to a spearman in our new copper city.

Tubby Rower
Feb 20, 2006, 05:14 AM
FYI.... I'm not sure that you can directly influence the build queues. I think that you have to get the governor/mayor of that city to assign the new build.

Tubby Rower
Feb 23, 2006, 06:35 AM
I posted this in the screenshots thread. thought it might make sense to someone over here
Also in this latest turn chat, we had 3 different barbs pop there heads out of the shadows.

The Green lin indicates the first barb. Then the light blue barb showed up a couple turns later. On the same turn the green and blue barbs disappeared into the shadows. One or two turns later, the orange barb popped out. So if you look at where the other two barbs went into the shadows, you can see that there is a high likelyhood that we are dealing with at least 3 barbs

http://img164.imageshack.us/img164/2307/barbmovements1vb.jpg (http://imageshack.us)

Chieftess
Feb 23, 2006, 07:08 AM
Proposed War Strategy

Requiements: Axeman

Here is a diagram:

:lol: And to think they wanted open borders with us!

Bengeance
Feb 23, 2006, 07:13 AM
@ Tubby - It is times like these that I think of elmer fudd singing opera.

"Kill the Barb(it) Kill the Barb(it) KILL The BARB(it)"

Whomp
Feb 23, 2006, 08:50 AM
I'm wondering if they are planning a settlement on or near the pigs. From my experience the barbs like to settle resources.

Let's get that axe online and go on a promotion spree.

Tubby Rower
Feb 23, 2006, 09:08 AM
It would be nice if we could get a barb city out of the shadows. With axes, I think that we could capture it and have to build one less settler (= 2 axes).

robboo
Feb 23, 2006, 09:25 AM
Yeah I think we let the shadows stay and hope for a good city location from the barbs. I

Tubby...no chance that the first barb you saw doubled back into that shadow square that juts out due west of BW. Having that many barbs come in 10 turns from the same square seems unlikely, not saying its impossible but seems a little odd.

Also do you remember how many axes( or other units) were in Hamburg and Berlin. And did you see any other units wondering around.

One thing we didnt think about last night was to send the 2nd warrior from horse city north to guard the worker.

Pajka
Feb 23, 2006, 05:35 PM
Robboo, I thought the same about the barbs ... so I went again through the turnchat ... and yes ... they should be just 2.
I'm too lazy to do the map, so I'll just make the reconstruction in words.
The 1st barb popped where he is now on the posted picture = 4W - SW of BoW. Then moved N, then moved and the next turn disappeared. So if the desriptions from Tubby were correct and we have a look on a map there is only one solution: Popped, moved N, moved N, moved SW into shadow and then popped again as "barb3". That would mean that there is no barb on pigs!

As we have probably only 2 barbs, and the axe in BoW will be completed soon, I'd suggest to postpone the axe production in city#3 and buil barracks first as barracks give big advantage (just 1 experience point from some barb combat and we have 2 promotions ... if we get "city raiders" then it's +45%!!!)
What do you thing about that?

Tubby Rower
Feb 23, 2006, 08:00 PM
Hamburg was defended by 2 archers and an axeman.

I could have sworn that the barb continued north... I 'll go through the turnchat tomorrow when I get the chance and contemplate the movements. But likely Pajka is correct as my memory is going in my old age (not as old as Whomp though)

GeorgeOP
Feb 23, 2006, 11:26 PM
I would like to point out two things. The Germans supposedly have a third city called Munchen or Munich. My spies haven't been able to locate it yet, nor can they figure out why it's called two different names.

Secondly, I made overtones to agents of Peter about a possible conflict against the Mongolians. They seemed to think the idea had merit, but didn't think we had anything of value to give them for their troubles. (translation: The option is white in the Diplo screen, but when I asked what he wanted he said it wasn't possible.) Maybe if someone was a little more strong armed and demanded he go to war, he might do it. I didn't want to lose my contacts by doing that.

Tubby Rower
Feb 24, 2006, 05:23 AM
Why would we want Peter in on this war? I think that we might want his help against a future battle with Germany, but this one against the Mogol Horde should be easy enough for use to do by ourselves.

robboo
Feb 24, 2006, 07:54 AM
Well lets think of it like this..Peter is itching for a fight. After we declare, it will be over and done with before he could move his troops up . BUT it will cause him to switch to military buildup which could either be useful against Germany, move himout of settler and improvement building (or he could turn on us).

It would help solidify his help for our future war by giving the +whatever "you went to war with us against our enemy"

Pajka
Feb 24, 2006, 08:24 AM
The borders of Mongolia nad Russia might have met each other already ...
In fact it would be very interesting to know who won the race for the second horses (those between the two) !!

Whomp
Feb 24, 2006, 08:38 AM
Let's focus on one thing at a time. Our first priority is the buildup of axes. Take them to the hills of Timbuktu and conquer. If the Russians beat the Mongols to the horses, all the better. If Peter wants in on the fight it will be on our terms not his.

We can develop plans for the other two later. In the meantime, let's stay cordial with them. As the saying goes "Keep your friends close and enemies closer". ;)

Pajka
Mar 01, 2006, 10:10 AM
Robboo, as you haven't started yet your thread for 3rd term, I'll write here, hope you won't mind.
I'd like to take into question the promotions of our newly built units. I've noticed that the 2 new axemen got "Combat 1" pomotion both. I think that it might be better to give to the future axemen "City raider 1" promotion. But even better would be to save the promotions for later as they can be used also for quick healing of the units, not mentioning that during the fight we could chose promotions which would suite us the best depending on our opponent's forces.
What do you and the others think about it?

robboo
Mar 01, 2006, 10:14 AM
I will quote your post into my thread..then answer.

:D