View Full Version : Europe1380 Scenario (EE3MOD)


id52
Feb 03, 2006, 06:07 AM
A Scenario based on the European Empires mod by ArbitraryGuy.
It's based on the situation in Europe in 1380. There are some historical diffrences here and there and the HRE represents all the German states.
The scenario runs till 1920, the end of the European empires.
Basically since it (seems) impossible to conquer the entire continent the idea is to get the highest score before 1920. I managed to do so while playing the Papal states, the Ottomans and Castille-Leon.
It is not recommended to play the HRE since that gives you a big advantage over the rest and what's the fun in that. Also the Byzantines are set up to be eliminated...History was not on their side and neither is this scenario.

I already distributed the religions eventhough at 1380 the reformation had not happened. This is to make sure they are historically accurate. Still it seems as though the Europe prefers to stay Catholic.

Install Instructions:
First get the EE3 Mod. Make a copy of the EE3 folder and rename this 1380. Then copy the 1380 folder and replace the files of the original mod
with the ones in the zip. This is done to limit the amount of downloading (and make attachment management easier for me).

The europe1380.civ usually goes to:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps
and the mod folder (1380) goes to:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods

Crash757
Feb 03, 2006, 10:26 AM
Sweet :) Will try it asap ;)

sokar
Feb 03, 2006, 12:46 PM
Obviously doing something wrong!! I have the EE3 mod already installed. WHen I install 1380 per instructions, after copying the EE3 file and renaming it 1380, I wind up with a "new start" game. The list of nations to play is the "normal" one. Holy Roman Empie is not a choice. Nor are any other 14th century countries. Obviously I have installed it wrong. The install does not seem to know theer is a mod since I do not get that "restart" that I usually get for mods.

Crash757
Feb 03, 2006, 01:18 PM
U need to edit Europe1380.Civ4WorldBuilderSave file, the path to '1380' folder is missing, there must be "ModPath=Mods\1380" line.

id52
Feb 03, 2006, 05:55 PM
U need to edit Europe1380.Civ4WorldBuilderSave file, the path to '1380' folder is missing, there must be "ModPath=Mods\1380" line.

You're absolutely right. I forgot that gets removed together with the discription when saving in worldbuilder. It should be fixed now. However if you did load the mod and then played it would have worked, but that's not the idea now is it.

anjf
Feb 04, 2006, 02:52 AM
Looks nice, any screenshots?

id52
Feb 04, 2006, 05:13 AM
Alright I attached two screenshots in the first post.

sokar
Feb 04, 2006, 03:46 PM
Thanks for the tip. That fixed it. Question should time be changing by 40 years per turn?

Ubertoaster
Feb 04, 2006, 03:59 PM
As of the moment, I have been experiencing some difficulties with your EE3 mod. Whenever I go to initiate it, the loading process works through until it reaches about the two-thirds mark when it stops and proceeds to send me various error messages, including this such as:

http://img362.imageshack.us/my.php?image=error7xt.png

Along with about two dozen other things that were "Incorrect" as well.

Then, it finishes the loading process and directs me to a standard Planet scenario (with orginal units, nations ect.) instead of loading the mod.

Any idea on how to remedy this problem?

id52
Feb 04, 2006, 05:56 PM
As of the moment, I have been experiencing some difficulties with your EE3 mod. Whenever I go to initiate it, the loading process works through until it reaches about the two-thirds mark when it stops and proceeds to send me various error messages, including this such as:

http://img362.imageshack.us/my.php?image=error7xt.png

Along with about two dozen other things that were "Incorrect" as well.

Then, it finishes the loading process and directs me to a standard Planet scenario (with orginal units, nations ect.) instead of loading the mod.

Any idea on how to remedy this problem?
Download the new zip and try again. If you get the same problem let me know.

Micha
Feb 04, 2006, 05:57 PM
Well, this scenario works fine for me. One thing: I have also installed the extra unique units for EE3, maybe thatīs the reason?

This scenario is awesome! I downloaded it last night about 12pm, and thought "letīs have a quick look at it". Well, I finally managed to pull out and go to bed at 5:30am. Today another five hours went into it, and Iīm still eager to get more!

Addictive!!!

Played as Prussia, noticed two minor flaws:
Almost all cities are spelled wrong, because of the substitution of non-latin characters by similar latin ones. The problem is that the German ä/ö/ü cannot be substituted by a/o/u, and Iīm pretty sure the same goes for the nordic ones. What I would ask you to do is to copy/paste the right spellings from online sites (wikipedia?) into the xml file. Also replacing the English names of certain cities with their native names would be a great improvement too (Vienna, Prague, Moscow, Rome...). Seeing as Munich is called München in this scenario, I wonder why the other English names have remained. Was it intentionally?

A second thing is the duplicate existence of cities. Like Poland has Lviv and Lithuania has Lemberg, while both are names for the same city. The same goes for two other Lithuanian cities to the northeast, sharing the same name.

id52
Feb 04, 2006, 05:58 PM
Thanks for the tip. That fixed it. Question should time be changing by 40 years per turn?
Did you install it correctly? In normal speed the turns should take 3 years a turn. Try again and if you still have problems let me know.

id52
Feb 04, 2006, 06:12 PM
Well, this scenario works fine for me. One thing: I have also installed the extra unique units for EE3, maybe that´s the reason?

This scenario is awesome! I downloaded it last night about 12pm, and thought "let´s have a quick look at it". Well, I finally managed to pull out and go to bed at 5:30am. Today another five hours went into it, and I´m still eager to get more!

Addictive!!!

Played as Prussia, noticed two minor flaws:
Almost all cities are spelled wrong, because of the substitution of non-latin characters by similar latin ones. The problem is that the German ä/ö/ü cannot be substituted by a/o/u, and I´m pretty sure the same goes for the nordic ones. What I would ask you to do is to copy/paste the right spellings from online sites (wikipedia?) into the xml file. Also replacing the English names of certain cities with their native names would be a great improvement too (Vienna, Prague, Moscow, Rome...). Seeing as Munich is called München in this scenario, I wonder why the other English names have remained. Was it intentionally?

A second thing is the duplicate existence of cities. Like Poland has Lviv and Lithuania has Lemberg, while both are names for the same city. The same goes for two other Lithuanian cities to the northeast, sharing the same name.
Alright I guess I can go renaming the cities. The problem is that civilization in my case at least does not support the non-latin characters so I was forced to abandon them. Are you suggesting I look for an anglofied version of the spelling or trying to use the non latin characters? The last suggestion is as I stated not an option for me.
The case with the native names, it's because I actually used the Dutch or native names in the first place usually and later changed most of the Dutch versions into english if they were known.
The problem with the double names is quite embarassing, but will be looked into as I used two diffrent maps from two diffrent time periods and thus the mix up was made (The orginal map from 1380 is mostly blank in that region). If you could make some suggestions that would be greatly appreciated. However I will probally try to replace them using a modern atlas.

Edit:I did not design the scenario with the unique units add on so I doubt that is the solution to the problem. And great to hear that you enjoyed it.

Micha
Feb 04, 2006, 06:30 PM
Hm, well, when I opened the scen I just renamed my cities manually (aka "the hard way"). No problems with that. what exactly happens to you that prevents you to use the non-latin characters? Is it impossible to type them in in the first place or are they not saved properly or does an error message occur?

I will happily provide you with suggestions for cities tomorrow! :) (It´s 1:30am again...)

mk245
Feb 04, 2006, 06:33 PM
can some one help me out here on how to properly unzip it. First i click on the link the click open which then opens to my winzip which shows a 1380 folder, readme.txt, and europe 1380.civ. What do i have to do. there are a bunch of buttons above add, extract, new, open. What do i go to and what do i do? Thanks.

id52
Feb 04, 2006, 06:52 PM
Hm, well, when I opened the scen I just renamed my cities manually (aka "the hard way"). No problems with that. what exactly happens to you that prevents you to use the non-latin characters? Is it impossible to type them in in the first place or are they not saved properly or does an error message occur?

I will happily provide you with suggestions for cities tomorrow! :) (It´s 1:30am again...)
Thanks allot. Well the thing is I named all the cities manually. The problem is I can't edit the cities again in the worldbuilder once their name contains non latin characters so I decided to leave them without since I had to edit some cities once in a while and I found it troublesome to have to remove them completely and create them over to do so. However I guess once I am completely satisfied with the scenario I can rename them with the characters as I won't need to modify them any longer.
I have already changed the names to native names and have currently changed the Vitsebsk copy top Mahiljow and Lviv to Lublin. Lublin will be at the same spot as Lviv to keep things balanced as it is nome. I also saw that Gomel (Homel) had to be a lil more north and changed that also. I'll wait with your suggestions though till I'll upload this.

id52
Feb 04, 2006, 06:55 PM
can some one help me out here on how to properly unzip it. First i click on the link the click open which then opens to my winzip which shows a 1380 folder, readme.txt, and europe 1380.civ. What do i have to do. there are a bunch of buttons above add, extract, new, open. What do i go to and what do i do? Thanks.

Alright

The europe1380.civ usually goes to:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\PublicMaps
and the mod folder (1380) goes to:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods
The read me tekst you just read and do whatever you want with. ;)

Micha
Feb 05, 2006, 03:44 AM
Hm, sounds good with the renames. Well, if you can´t use special characters, at least the German ones can be substituted. Instead of the dots you can add an "e" after the character in question.

Konigsberg -> Koenigsberg.
Dunaburg -> Duenaburg.
Keulen (erm, where did you get that from?) -> Koeln.
Munchen -> Muenchen.

I think you see the pattern. While this is not an elegant solution, it is formally correct.

Vienna -> Wien.
Moscow -> Moskva.
Cracow -> Krakow.

If you´re having trouble with special characters in World Builder only, you could try using text editors instead. I heard many scenario designers use them almost exclusively...

Heav
Feb 05, 2006, 07:18 AM
Ehm, why is Lithuana on coast of Black sea?? They were not so big.

It is possible add a Golden Horde?(in this time they controlled Russia and Ukraine) For gameplay they can be only in Ukraine.

And about native names: Prague->Praha.

id52
Feb 05, 2006, 07:59 AM
Ehm, why is Lithuana on coast of Black sea?? They were not so big.

It is possible add a Golden Horde?(in this time they controlled Russia and Ukraine) For gameplay they can be only in Ukraine.

And about native names: Prague->Praha.
They don't actually have cities on the coast in the beginning of the scenario, it only looks that way on the mini map. I decided to make all cities in that area barbarian with the idea for Russia(Moskovië) to eventually conquer them all. So the Golden Horde is represented as barbarian, just as the other smaller Russian kingdoms. THe same goes for the Balkan states to be eventually conquered by the Ottomans\Hungarians\Byzantines.
And I'm also still working on the native names.

Edit: Your right they weren't that far south, but for the game I might as well leave it that way or those cities will be conquered by nations such as Hungary,Poland and that is a whole lot less realistic.

Rey
Feb 05, 2006, 08:05 AM
Well, I had a go with the Kingdom of Aragon (my favourite)

They start with 100 of gold and a -29 per turn, but is this normal?
Maybe some courthouses should be put in the main cities.

For city names, in Sicily there is Pelarmo (if I remember correctly). I guess it's Palermo.

How is it possible to conquer Malta, as it's only on one tile?

Great work however, I really like this scenario.

If you want I could translate it in Italian.

id52
Feb 05, 2006, 08:39 AM
Well, I had a go with the Kingdom of Aragon (my favourite)

They start with 100 of gold and a -29 per turn, but is this normal?
Maybe some courthouses should be put in the main cities.

For city names, in Sicily there is Pelarmo (if I remember correctly). I guess it's Palermo.

How is it possible to conquer Malta, as it's only on one tile?

Great work however, I really like this scenario.

If you want I could translate it in Italian.
Palmero is a typo, that I must have missed. And it is possible to conquer Malta (I did), but the question of course is why bother with as it has no real added value and doesn't harm you either.
The negative balance is normal. Balancing the budget proved very hard for most European kingdoms throughout the ages. Besides it's an easy way to make sure your research does accumulate too fast. If you develop your country it will become less of a problem over time. Specially since the AI is every eager to share technology. I would wait with translation till all the kinks are out, but you're free to translate it if you want.

Rey
Feb 05, 2006, 09:57 AM
Yes, I built courthouses and cottages, and I managed to raise my Science to a 70%.
About Malta, I just wanted to know.

Micha
Feb 05, 2006, 12:24 PM
Yes, I built courthouses and cottages, and I managed to raise my Science to a 70%.
About Malta, I just wanted to know.

Hm, as Prussia you can run 100% science all the time. Just sell some tech to the rich guys, then live on huge deficite spending. ;)

Rey
Feb 05, 2006, 12:33 PM
Sure, but I don't like playing with Prussia, Aragon is always my 1st pick ;)

Micha
Feb 05, 2006, 01:13 PM
Prussia game, Noble difficulty

Started out at war with Poland, Lithuania, Denmark and Sweden. Completely ignoring the rest, I concentrated all my forces (six knights) on the border to Lithuania. After killing off a wave of Polish/Lithuanian knights, which deprived them both of their offensive capabilities, and after finishing several catapults I started to move south. This was essential as Prussia has no iron, and even Hungary (being my best friend and having lots of excess iron) wonīt sell it to me.
Vilnius and Vitebsk (the northern one ;)) fell quickly, but the Lithuanian iron mine was still in enemy territory. So I had to push further to Minsk. Once that city was secured, peace was concluded. All three remaining foes agreed on peace for one tech each. The reason I bougth me out was that Prussia has "access" to more than 8 barbarian cities but needs to be quick in capturing them, as Russians, Lithuanians, Polish, Hungarians, Bohemians and Swedes are also competing for them.

My knights and catapults captured Narva, Pskov, St.Petersburg, Vyborg, Tver and Smolensk but got beaten to three more by a small margin.

My biggest problem was religion, as the western and southern parts of my empire were catholic, the eastern, southern and northern parts were orthodox while my core (and state) was protestant. Almost half of my cities were constantly unhappy (staying at size one or two) because of the different religions, and it took me quite a century or two to spread the "true faith" into my outer holdings. Civics that give production boosts in exchange for unhappiness are essential for minor powers surrounded by powerhouses, so I had to cope with it. In hindsight I think Iīd have fared better with not neglecting liberalism (gives religious tolerance civic -> no religious unhappiness). But back then I was in desperate need of techs to trade for money (so I could run 100% science), and liberalism was already widespread.

Other nations constantly pestered me with "declare war on X, stop trading with Y, give me all your tech for free", which I usually declined (except for HRE and Russia). Since the starting war was declared by me (or so they tell me) I was extremely isolated politically. Only Scots and Hungarians liked me, while the Ottomans kept trading with me for a long time too.

Somehow I managed to stay out of was for a long time, until the Ottomans DOWed me in 1639 out of the blue (well, not quite, I refused to gift them a tech). I didnīt take it too seriously until they showed up with 9 knights and 3 catapults outside Prussian Minsk, but on Lithuanian soil!!! I couldnīt fight them back because the Liths didnīt want to give me open borders, so I saved my game and declared war on them. Although I managed to take two Lithuanian cities and destroy the Ottoman forces (there were several waves of catapult/crossbowmen/knights combos), I lost most of my army and when HRE and Russia finally DOWed me I gave up.

Aftermath:
Prussia needs iron, so the war on Lithuania is crucial for the start. Then attention needs to be turned east as quickly as possible, taking all of those barbarian cities. Research should go towards liberalism to get religious tolerance fast. This one tech is maybe the most important to Prussia.
Poland should be killed off soon, since it tends to expand into the Russian steppes where itīs literally unreachable. Lithuania, once deprived of their only iron source, is weak and large. I should have taken more land off them by declaring war on them whenever the peace treaties expire. I focussed too much on happiness buildings, saving on the military in the later stages. That was a big mistake (founded on the initial error to not go for religious tolerance).

With that in mind, Prussia is fun to play, with lots of targets and as many threats. Maintaining a strong knight force while ignoring the navy completely is a must for them. Managing the different religions is crucial, as well as getting iron soon. After that you can gradually expand south and east.

AI:
Ottomans are fools, they never managed to take a single Byzantine city. Also the Venetian holdings remained untouched until late game. Lithuania and Russia carved up the steppes, only leaving one city in between for Poland.
HRE and France were in countless wars against each other, but only the Lowlands were affected (cities captured and liberated). Denmark was aggressive but never took a single city, Sweden also focussed on barbarians only. England was warring now and then, taking a French city then loosing it. They ended up having built many colonial wonders.
The Spanish kingdoms did well in score, but nobody ever sailed to north africa. This goes for every nation...

This scenario is great! I spent so many hours already, I even keep thinking about my strategy in bed! Tried the Ottomans today, conquering all of Southern Balkans except for the Islands. The damn Bohemians and Hungarians beat me to some barbarian cities, and culture isnīt working for me in Anatolia (lost a city to Venezia due to the Naxos wonder). Fortunately Sofia revolted against the Hungarians and joined me so that equals it out. Iīm now leading in points but am still backwards in research (although selling gunpowder brought me 6 techs and 1000+ gold). This scenario is getting better each day! :D

Rey
Feb 05, 2006, 01:24 PM
Yes, I think that sailing to North Africa is the key for Castille and Aragon (Corsica is another good choice)

About Ottomans, in my game they took almost every city of Byzantine Empire, lol.

id52
Feb 05, 2006, 03:00 PM
Well I now know why the AI for Prussia is so weak and always ends up last. The lack of Iron... Probally would help If I gave them a very good relation with an iron rich nation.

I'm happy you had fun with the religion factor. I found in the original mod it didn't reflect well enough the problems that religion tensions formed in Europe at the time. Plus it makes for major fun gameplay and manages to weaken the HRE behemoth.

I'll add two of my own experiences.

Papal States, Noble Difficulty

Well this game was a little bland as I only use the big monetary/score advantage they had and just expanded it by first conquering Corsica to gain an iron source. Then I traded horses from Hungary to get my knights (and catapults) in production (one very turn!!!). I used these to march in to Venetia and conquered it together with Trieste. Unfortunately I lost Trieste to Hungary, but got Florence from the HRE. I then turned my eyes to the south and declared war on Aragon and conquered their part of Itraly and Messina and Palmero and Cagliari and Malta. Then I decided I to just build colonies and run out the time till the end with a leading score. The AI pretty much did the usual predictable stuff, except that France conquered Brest and Bordeaux before ignoring England.

Castille-Leon, Noble Difficulty

This game was more fun and rather strange. I myself started out building catapults and heading towards Lissabon, Granada and Porto. Besieging them at the same time and conquering them. With my remaining knights I captured two cities in Africa and then decided that Africa proved more a problem than it was worth considering the religion. Having done that I spent some time building up my cities before joining the big western European war. Wanting to have the whole of Iberia under my control I declared war on Aragon (I sense a pattern). I started and conquered Zaragosa. Their capital then moved to Napels. Then I continued to conquer Valencia and Barcelona and then signed a peace treaty.
At the same time Aragon was in war with France together with HRE,England and yes people Poland. The English lost Bordeaux, but conquered Bayonne. Poland conquered Bordeau in turn from France again. Aragon conquered Toulouse, Avignon and Lyon. The HRE conquered the rest and destroyed the kingdom of France. At the same time the Papal states conquered most of Greece and the Ottomomans finally managed to capture Constantinople and that was the end of the Byzantine Empire.
Because of culture problems I had to declare war on Aragon again. I conquered Toulouse and Montpelier thinking I could save Barcelona. It turned out Palma was seemingly the overwelming cultural force. So I had to build a navy cross the sea and finish of the cultural menance that was Palma. To make sure they were only stuck in Italy I captured Avignon and Lyon. Seeing the colonial wonders being captured by other countries I focused the rest of the game building those and rebuilding my new conquests.

Rey
Feb 06, 2006, 02:55 PM
Well, I'll tell something about my experience with Aragon.

First of all, I had to restart, because after a few turns, I was at war with France, Castile and the Holy Empire, lol.
Aragon begins with France and Castile which are Furious, and the HRE can easily declare war too.
So at the beginning I had to share my fish resources with the Empire, in order to keep good relations. I had to make a right of passage with them too.

As I said before, at the start you have a -29 gold per turn, so I've immediately built some courthouses.
With some of the units who are in Zaragoza, I've conquered Granada in my 2nd turn (leaving Cartagena of Castille all alone), and from Cagliari I've conquered Corsica after some turns, having produced 2 Knights.

To ensure my Spanish territory from France and Castile, I've produced some Knights to prevent their attacks (I remembered my first experience, lol).

My strategy is producing units in Spain (rotating cities, so that they still have key buildings), and buildings such as Banks and Markets in Italy and the islands.

I've managed to conquer Melilla and Algeri in Africa, but they are still in the middle of other Barbarian cities at the moment, so that I haven't developed them.
But I conquered those cities in order to create a "gate" between the Mediterranean Sea and the Atlantic Ocean.

When I had produced Knights and some Cats, I decided it was time to conquer Spain, so that I declared war to Castile and I took Bilbao after 2 turns.
Unluckily, after a few turns, France declared war on me, so that I had to sign a peace treaty with Castile (as I didn't want to stay in the middle of two enemies). I hope I'll return for Ferdinand III soon ;)

That's all right now, I'll continue next time, as I don't know yet what will happen.

NOW, I have a question:
why is Castile furious with Aragon?
I studied history of Catalunya a bit, and relationships between the two Kingdoms were neither wonderful, ok, nor that bad.
When Aragon conquered Spanish Eastern coast, the King made an agreement with Castile, with which Aragon could expand itself until the city of Alacant (Alicante) letting Castile taking Murcia (which is represented by the city of Cartagena in the scenario)

The two Spanish kingdoms had a war, if I remember correctly, but before this agreement, and with Aragon which was allied with France (which was furious with Aragon, too, in this scenario).

So I'm not sure of relationships between Aragon and Castile and France in this scenario.

PS: I noticed another mistake for city names: Gunua instead of Genoa.

However I really like this scenario, it's my favourite along with the one of Age of Discovery, keep up the good work.

I hope that I've helped you with this post.

Heav
Feb 07, 2006, 07:45 AM
1st note:
Why Hungarians are so backwards in tech?? One of most rich/strong kingdom of that time and so backward.
2nd note:
I have played around 30 turns and i have year: 2800AD.
3rd note:
You already placed protestant/reformed religion, can be possible to get their Holy Cities?:)
4th note: why is holy city of Othodox Kiev? Better it can be in Constantinople or Moscow.

Noble, Bohemia:
On start i switched to mercantilism, and going for Civil Service. I built some hussits and war wagon(thank god, they no need resources:)) and I declared war on Poland. I destroyed them, and i was finding next target, I found it in Prussia->destroyed:).
Technologicaly I am 4th most advanced, most advanced is Papal(shrine:() and Henrich VIII. Big states are tech weak(HRE, Lithuana, Russia, Castilia, Ottomans)

Micha
Feb 07, 2006, 12:59 PM
1st note:
Why Hungarians are so backwards in tech?? One of most rich/strong kingdom of that time and so backward.
2nd note:
I have played around 30 turns and i have year: 2800AD.
3rd note:
You already placed protestant/reformed religion, can be possible to get their Holy Cities?:)
4th note: why is holy city of Othodox Kiev? Better it can be in Constantinople or Moscow.


1 )
They catch up quick enough.
2 )
Thatīs a problem with your civ install, as for me it works fine.
3 )
Catholics already have holy city, only Protestants lack it. I came across that problem as Prussia, too, even went for Protestantism hoping to found it, but nothing happened. Itīs a shame not to have a Protestant holy city. Maybe Eisenach (Wartburg) in Thuringia could be it, or Prague (Hussites).

id52
Feb 07, 2006, 04:04 PM
Sorry guys my college brake is over so I have to work a lil harder these days.
Anyways the native names are up. I haven't had the time for the non latin letters.
About Hungary they aren't really as tech backwards as it seems.
Secondly there should be protestant holy cities. The HRE should have them both reformed and protestant. Protestant:Dresden Reformed:Geneve
And the reason for chosing Kiev as the Orthodox Holy City? Well Constantinople is set to become Islamic and Kiev was the orginal Russian orthodox city before it moved to Moskou after being sacked by Mongols. So I decided to go for the first choice.
Glad you like the scenario though! Thanks!

sharick
Feb 08, 2006, 08:15 AM
Thanks, I had a lot of fun plying your scenario.
Played as Poland. Suicide you say. NO. I survived and ended up 7th in score.
Mission accomplished!

Shqype
Feb 08, 2006, 11:17 AM
Question ... what holdings do the Venetians have? And your first thumbnail, the selection rectangle is centered on an area of the Balkans ... what cities are those and to what power do they belong?

ArbitraryGuy
Feb 08, 2006, 12:04 PM
@id52

I just noticed this. I was waiting for somebody to do something like this! Looks very nice :goodjob:.

Micha
Feb 08, 2006, 12:05 PM
Question ... what holdings do the Venetians have? And your first thumbnail, the selection rectangle is centered on an area of the Balkans ... what cities are those and to what power do they belong?

Venetians: Venezia, Corfu, Crete, Naxos

Rectangle: is centered on Italy, Papal States. Don´t know how you got the impression it was the Balkans... :confused:

Shqype
Feb 08, 2006, 12:09 PM
I'm terribly sorry, you are absolutely right. I just glanced at the thumbnail and it registered that was the area.

PS, what/where is Naxos? Nish?

Micha
Feb 08, 2006, 12:39 PM
I'm terribly sorry, you are absolutely right. I just glanced at the thumbnail and it registered that was the area.

PS, what/where is Naxos? Nish?

Naxos is the largest and (in ancient history) most important Aegean Island (Those isles between Greece and Turkey). In this mod it represents all Islands including Rhodos, and thus features the Colossus Wonder.

Shqype
Feb 08, 2006, 01:20 PM
Ah, okay. Thanks for the clarification :)

Stellan_87
Feb 08, 2006, 04:28 PM
Hi!, im just wondering if it's possible to turn off the worldbuilder option when playing scenarios?
( i always end up cheating when im loosing too much)

id52
Feb 09, 2006, 04:06 AM
@Arbitraryguy:Great that you like!

@Shqype:Next to the places mentioned by Micha, Trieste is also one of the starting cities of Venice. If you look on the second screenshot you should see Venice btw. And the first screenshot of the map is actually just a cut out of the secondscreenshot before I resized it. So what you see in the second screenshot is what is selected in the first.

@Stellan 87: Not that I know, but I suggest just playing at a lower difficulty. There is no shame in losing. Practise makes perfect!

jefff
Feb 09, 2006, 06:27 PM
Just dl'ed. Haven't gotten to play it yet, but it looks great! I noticed in the readme that you said that the Holy Roman Empire was very powerful. The HRE was often reffered to as neither holy, nor Roman, nor an empire because of how loosely its states were joined. Maybe you could reflect that by giving them bad civics or start with some barbarian controlled cities--? just a thought

id52
Feb 10, 2006, 07:35 AM
Well I did it by giving them a big religious mess to deal with, but still due to their size they still manage to be a force to be careful with as they have the capibility to become a menance if they get the chance. They have at least two to three times as much cities as most of the other countries.

HolyOne
Feb 10, 2006, 09:08 AM
About native city names for Hungary:
There is Prozsony instead of Pozsony. I guess it is just a typo.
But there should be definitely Kassa instead of Kosice, which is only the slovak name.

I noticed that Hungary starts without Wheels tech. Is it intended? Anyway it does seem strange: it's 1380 after all:confused:

Nice job, anyway!

Ubertoaster
Feb 10, 2006, 05:15 PM
Download the new zip and try again. If you get the same problem let me know.

Indeed, after re-installing the scenario, I experienced the exact same problem.

Drogear
Feb 12, 2006, 02:46 AM
Tried an epic phase game, I got the very annoying xx turns left message not even halfway trougout the game. Can this be fixed? Cant beliwe people play on less that epic speeds.

Otherwise it was a pretty fun scenario I must say. Thanks

id52
Feb 12, 2006, 01:16 PM
@HolyOne: The wheels tech is a mistake. (I did the whole thing manually and adding them all that way left me skipping a few. Just before I released it I noticed I had forgotten to give most civs fishing! I'll fix that mistake soon. And Pozsony is indeed a typo. And I"ll change Kass into Kassa. Thanks for the info!

@Ubertoaster: Sorry I wouldn't know what the problem is! Did you follow the instructions in the read me file? Did you install the original EE3 mod from Arbitraryguy?

@Drogear:It was not meant to be a very long scenario since it uses the basic civ tech tree and already starts halfway the down it. So it's also half as short as a normal game. You could always try a marathon game!

Medicine_Man_55
Feb 12, 2006, 04:01 PM
I just wanted to drop in and compliment you on your scenario id52. It is quite fantastically well done, in my opinion. I look forward to trying at least every nation once. :)

I was wondering about a few things:

1) I was playing as the Republic of Venice and I found out that Veniza itself starts with no buildings, save for the palace. Is this intentional? It seems odd that the capital has far less improvements than any of the colonies.

2) Rome is a ridiculously good city. Are you planning on giving the Papal States a small nerf in the future? I'm not asking because I was his neighbor. Honest. :D

3) I noticed that there are no holy cities for protestanism or reformed. Do these appear when the proper tech is researched? And who can research the tech? It would be nice if any of the nations with a large protestant/reformed population (HRE, Hungary, France, England, Denmark, Scotland, Sweden) would have a chance at starting the reformation. Not strictly historical, but interesting for gameplay purposes.

4) Its a pity there is no Golden Horde. Any thoughts about making an alternate version that swaps the Byzantines or Scotland for the Horde? Its probably not a small job though...

I'm off to play now. :)

Schumiker
Feb 13, 2006, 07:47 AM
This scenario is awesome. You made a real good job with Arbitrary Guy's EE3 Mod.

I started a scenario with Ferdinand III of Castille-Leon in Noble Difficulty and Marathon speed. Like you id52, i built catapults (in all my cities) to attack Lisboa, Porto and Grenada. During this time, Louis XIV asked me to help him in his war against Henry VIII. I accepted but my war with Heny VIII was only naval because my army was besieging barbar's cities or defending mine. When i captured the 3 cities, i put my army around Zaragossa and Valencia and stopped my war with Henry VIII. My naval's victory over him was total but he didn't lose any city.

Then i declared war to Jaime to have all spain and asked Louis XIV to do the same thing (he accepted with no condition). I captured quickly Zaragoza, Valencia, Barcelona and Palma and Louis XIV captured Montpellier. Then I stopped the war with Jaime.

I decided to have control of the seas so i built gallion and caravelle. During this time, i found The New World's Technology and started to buildt Conquest Aztec in Lisboa (120 turns) and Colony Cuba in Bilbao (108turns).

But then i had my problem. There were only 100 turns left for the Time victory. The scenario ended in 1560!!

So i decided to search the shortest technologies, let my population grow and declared war to Henry VIII once again. His presence in Bordeaux and Brest was not good for me and i wanted to give this cities back to France. With the help of Louis XIV, the victory was quick (and with the help of my navy, i controlled and destroyed all the english's supllies) and i gave the cities to France. At this time, i was peaceful: i controlled seas and ennemies had to pass through France to attack me.

I was first, Barbarossa second and Louis XIV third. In the 10 last turns, Barbarossa decided to declare war to Louis XIV. I had army on French territory and Louis XIV asked me for help. At the end, in 1560, France had lost no city but Barbarossa lost Marseille, and Metz was besiege.

I finished first with 1048pts, France second with 998pts (Thanks Ferdinand III), and Barbarossa third with 920pts.

For my problem, i started a new scenario in epic speed and the Time victory is in 1740 after only 180turns (like in Marathon), in normal speed, the end is in 1920 (180turns) and in rapide speed, it is in 2280 (180 turns).

Does someone know why i have this problem?

And one more thing : I love this game!

Crash757
Feb 13, 2006, 08:04 AM
This scenario is awesome. You made a real good job with Arbitrary Guy's EE3 Mod.

I started a scenario with Ferdinand III of Castille-Leon in Noble Difficulty and Marathon speed. Like you id52, i built catapults (in all my cities) to attack Lisboa, Porto and Grenada. During this time, Louis XIV asked me to help him in his war against Henry VIII. I accepted but my war with Heny VIII was only naval because my army was besieging barbar's cities or defending mine. When i captured the 3 cities, i put my army around Zaragossa and Valencia and stopped my war with Henry VIII. My naval's victory over him was total but he didn't lose any city.

Then i declared war to Jaime to have all spain and asked Louis XIV to do the same thing (he accepted with no condition). I captured quickly Zaragoza, Valencia, Barcelona and Palma and Louis XIV captured Montpellier. Then I stopped the war with Jaime.

I decided to have control of the seas so i built gallion and caravelle. During this time, i found The New World's Technology and started to buildt Conquest Aztec in Lisboa (120 turns) and Colony Cuba in Bilbao (108turns).

But then i had my problem. There were only 100 turns left for the Time victory. The scenario ended in 1560!!

So i decided to search the shortest technologies, let my population grow and declared war to Henry VIII once again. His presence in Bordeaux and Brest was not good for me and i wanted to give this cities back to France. With the help of Louis XIV, the victory was quick (and with the help of my navy, i controlled and destroyed all the english's supllies) and i gave the cities to France. At this time, i was peaceful: i controlled seas and ennemies had to pass through France to attack me.

I was first, Barbarossa second and Louis XIV third. In the 10 last turns, Barbarossa decided to declare war to Louis XIV. I had army on French territory and Louis XIV asked me for help. At the end, in 1560, France had lost no city but Barbarossa lost Marseille, and Metz was besiege.

I finished first with 1048pts, France second with 998pts (Thanks Ferdinand III), and Barbarossa third with 920pts.

For my problem, i started a new scenario in epic speed and the Time victory is in 1740 after only 180turns (like in Marathon), in normal speed, the end is in 1920 (180turns) and in rapide speed, it is in 2280 (180 turns).

Does someone know why i have this problem?

And one more thing : I love this game!
Delete the maxturns line in .civ4worldbuildersave file and there will be no such problems. But unfortunately u can't repair your save files, if u have started a game with maxturns.

Schumiker
Feb 13, 2006, 09:59 AM
Thanks Crash757.

It works fine (i put 540 turns, it will end in 1920 in Marathon speed) and i saw in your signature the way to play the scenario with my brother. Two reasons to start a new game.

id52
Feb 16, 2006, 04:27 PM
@ Schumiker:Sorry about that! I fixed the problem, so that shouldn't happen again! Also happy to hear that you liked it!
@Medicine Man 55: Your right about Venice. I thought I had fixed that problem before and I'll try and fix it again. I might add a Golden Horde Civ to the Scenario, but that is as soon as I am finishing off my the new scenario I am working on. By then I should have gotten the hang of modding and it wouldn't be such a big problem. And honestly I would probally sacrafice Bohemia to do that as seeing they were part of the HRE anyway. Byzantine is surely going to stay and I might add Portugal instead of Schotland. But I'm open for suggestions and debate on that part. And the Holy City part.... I thought I already added those in the game and they both belong to the HRE. Must look at that also.

Schumiker
Feb 17, 2006, 03:00 PM
@Medicine Man 55: I might add a Golden Horde Civ to the Scenario, but that is as soon as I am finishing off my the new scenario I am working on. By then I should have gotten the hang of modding and it wouldn't be such a big problem. And honestly I would probally sacrafice Bohemia to do that as seeing they were part of the HRE anyway. Byzantine is surely going to stay and I might add Portugal instead of Schotland. But I'm open for suggestions and debate on that part.

For the Golden Horde, i thought it was split in 1380 after a period of anarchy between 1361 and 1380. In the map of Europe of the scenario, the only part of this empire is the Khanate of Crimea with Kaffa as capital (which was a big market of slave, slaves taken during their attacks through russia). I don't exactly know where it was but i think this khanate include all the barbarian cities in the scenario from Kaffa to Rjazan (I count 7 cities) or only the north of Black Sea (only 3 cities with Cherson and Taganrov). But it became a protectorate of Ottoman Empire in 1475 and Russian in 1783. In my opinion, you should let them as Barbarians. The other solution is to remove Byzantine Empire because in 1453 this empire was really finished, and the Khanate of Crimea in 1475 became a protectorate but still had a clear independance.

For Scotland, I think you'd better let this kingdom. I'm not talking historically or for its importance in european history (unlike the Portugal) but for the balance of the scenario. If you remove them, England will be alone on island and have a clear advantage on the others empires.

For me, the best solution is to remove Bohemian Empire to put Portugal.

id52
Feb 17, 2006, 03:19 PM
For the Golden Horde, i thought it was split in 1380 after a period of anarchy between 1361 and 1380. In the map of Europe of the scenario, the only part of this empire is the Khanate of Crimea with Kaffa as capital (which was a big market of slave, slaves taken during their attacks through russia). I don't exactly know where it was but i think this khanate include all the barbarian cities in the scenario from Kaffa to Rjazan (I count 7 cities) or only the north of Black Sea (only 3 cities with Cherson and Taganrov). But it became a protectorate of Ottoman Empire in 1475 and Russian in 1783. In my opinion, you should let them as Barbarians. The other solution is to remove Byzantine Empire because in 1453 this empire was really finished, and the Khanate of Crimea in 1475 became a protectorate but still had a clear independance.

For Scotland, I think you'd better let this kingdom. I'm not talking historically or for its importance in european history (unlike the Portugal) but for the balance of the scenario. If you remove them, England will be alone on island and have a clear advantage on the others empires.

For me, the best solution is to remove Bohemian Empire to put Portugal.
Alright I'll think about that. Portugal instead of Bohemia is a good trade and your right about the balance issue if I remove Schotland. And the Golden Horde will stay Barbarian for now. Still open for suggestions though.

KaiserBenjamin
Feb 18, 2006, 03:28 AM
I'm actually currently enrolled in a History of the Ottoman Empire course at college. We talked about the Golden Horde/Ilkhanate. Basically the vast Mongolian Empire started by Ghengis Khan broke up into multiple Khanates, kinda like principalities. One of these was the Golden Horde based out of the Crimea. For a long time it was completely independent of everything and was a major player in the warfare in that region. However as Moskovy (Russia) expanded, they found themselves declining so they turned to the Ottoman Empire. Basically in return for vassal status in which they paid a regular tribute fee and donated some of their best calvary, the Ottomans provided Janissary forces and military support. Although during the Ottoman Decline the Ilkhanate was pretty much taken over by the Cossacks and Russians, for a while it was up in the air whether or not Russia was going to survive; they did sack Moscow at one point. Anyways, I would just as soon see them as a separate power than just barbarians. They lasted longer than the Byzantine Empire which pretty much fell apart after the Ottomans took Constantinople/Istambul in 1453.

That being said, I love this mod. So far I've played two games: one as Ottoman on Prince difficulty and one as Castille-Leon on Noble. I won both games by points but the Ottoman one was really really hard and I had to reload multiple times and try various things. I was really unpopular so a lot of the time I would be winning one war and then another major power would declare war on me totally out of the blue. It was rough. Thanks for all your hard work on this mod.

alinurdengizich
Feb 18, 2006, 10:31 AM
hi id52,
Your scenerio is really good but it's culture system is not good...
When I play as Ottomans ,Bursa and other Anatolian and South European cities was captured by Istanbul culturely...
In my opinion they were having their own culture and they must influnce their vicinity
Also, this is same for some other countries too...

Rocoteh
Feb 18, 2006, 11:01 AM
id52,

You have created a very interesting scenario that should be
possible to evolve further.

Suggestions for the next version.

The Holy Roman Empire is to strong. By 1380 it was a house divided.
Its army would never reach 20 000 men in strenght!

To make the HRE weaker I suggest you introduce Austria.
This will also make the scenario more accurate.
I know that Austria was not independent 1380, but during the
time-period for this scenario: 1380-1920 it was an important
major power in Europe.

Thus Austria would consist of Wien, Graz, Salzburg and Bohemia.

Again: Great job!

Rocoteh

id52
Feb 18, 2006, 11:16 AM
hi id52,
Your scenerio is really good but it's culture system is not good...
When I play as Ottomans ,Bursa and other Anatolian and South European cities was captured by Istanbul culturely...
In my opinion they were having their own culture and they must influnce their vicinity
Also, this is same for some other countries too...
Well it is the same culture system as usual, this probally means that you haven't paid enough attention to your culture. Also playing as the Ottomans it is wise to actually conquer Constantinople. Even the wonder on Rhodes should not form a problem

@Rocoteh:I shall consider this in the next make.

Der_Meister
Feb 20, 2006, 08:50 AM
Great scenario. And great mod this EE. As i posted in the EE mod pack post, if you need help in anything related to the Iberic Peninsula i would be pleased to help.
Thanks a lot, great job!

Stellan_87
Feb 20, 2006, 11:25 AM
Could someone tell me or refer me to a guide how you add civilizations and new flags, and is it possible to make events that will trigger if a specific action is done? thinking about making my own EE3 map :) why not include more of the rest of the world, add like israel, the different Caliphates( or how you spell it in English) or something.

Crash757
Feb 20, 2006, 01:18 PM
Could someone tell me or refer me to a guide how you add civilizations and new flags, and is it possible to make events that will trigger if a specific action is done? thinking about making my own EE3 map :) why not include more of the rest of the world, add like israel, the different Caliphates( or how you spell it in English) or something.
And which civs are u planning to remove then ?

Wei-Yan
Feb 20, 2006, 03:07 PM
first of all i dont want you to think im nit picking becuase this is an exreamaly good mod. But could you add UUs in the future?:goodjob:

Stellan_87
Feb 21, 2006, 10:12 AM
So you can't actually add more civilizations ..? if so that screws up my plan... think that all present civs are needed

Crash757
Feb 21, 2006, 11:09 AM
So you can't actually add more civilizations ..? if so that screws up my plan... think that all present civs are needed
Well, if u secretly have acquired SDK then u can add more then 18 civs. If no then u are just wasting time with such ideas and need to wait for SDK.

Wei-Yan
Feb 24, 2006, 11:01 AM
Well, if u secretly have acquired SDK then u can add more then 18 civs. If no then u are just wasting time with such ideas and need to wait for SDK.
Hmm would this SDK make it easeir to mod scenarios like this one?

Sharpe111
Feb 26, 2006, 09:20 AM
Hey,

Excellent Mod, I have had much fun playing it.

My one problem - the year counter - it goes by 40 years per turn at the start, which can't be right. Any way to fix?

Glycerius
Mar 02, 2006, 01:46 PM
Yes. That also interests me. How is the turn increment altered? Civ 2 was easy in that regard. I saw a file that seems relevant, but I cannot work out its values, or rather a correct set of values to allow a slower passage of time. This scenario interests me in terms of the late medieval and early modern period. Playing into the modern age is of no interest to me whatsoever.

Glycerius
Mar 07, 2006, 05:22 PM
Changing turn increments? I could not find a topic after searching and browsing the forums.

Wei-Yan
Mar 08, 2006, 10:47 AM
is there a way to incoperate Gunners EE3 UUs mod into this scenario?

HolyOne
Mar 08, 2006, 11:41 AM
I'm using it with that and have no problem. Only minor game balance issues, because UUs can be built without resources, so the Byzantines may start building cataphracts against the Turks:yeah:

Sharpe111
Mar 08, 2006, 08:00 PM
Ok, I've inadvertently stumbled upon a fix for the year counters (year counters going by 40 year a turn, instead of 3). I was having cache issues, and my eventually it got to the point where I could not load up Civ4 without an error message. I perused the trouble shooting board and found that if you make an alternate account on your computer, and play civ 4 from that alternate account, everything is fixed.

This fixed my cache issues, and also my turn counter issue.

Gladi
Mar 09, 2006, 03:45 PM
Bright day
First nice scenario.
Some nitpicks- Breslau and Berlin should belong to Bohemia in 1380. Praha was amongs the largest city (40 000) of HRE at time and only one to have university...

Unser Giftzwerg
Mar 10, 2006, 12:01 PM
Thank you for tis excelent scenario. This was my first foray into Civ mods and fan-made scenarios, and this entire web site, basically. What an excelent place to find online! My thanks to the entire community in general, and especially to the mod//scenario authors here.

I played Hungary at Monarch level. I slogged it out to a domination victory with about 10 turns to spare. Hungary was never really pressed hard, but OTOH I benefitted from a few early breaks.

I sent one third of my starting army to face the Ventians, and the remainder south to capture barbarian lands. Trieste fell very early thanks to a very lucky opening attack, in what was a very uncertain assault. After that a small screening force patiently laid siege to Venice itself for a half-century or so. I was thus freed to apply my army to the southern front and a sequence of limited wars with the barbarians, Byzantines, and Ottoman.

As I reached mid-game, I delayed my planned attack on the HRE behemoth by a 2-3 turns in order to build badly-needed garrison units. During that delay the Ottoman empire struck my southern border. I was thus spared from a two-front war.

Later on the exact same thing happened in reverse. I had to delay the final war to clear out the south. In the 2-3 turn delay the HRE decided to launch its atempt to recapture Graz. Once again the mighty Hungarian army found itself launching an offensive in exactly the opposite direction as was expected.

Absent these breaks, Hungary might have found matters rather more difficult. Her mixed Catholic/Orthodox population give her trouble with popularity. Many city have scarce farmland, so growth is slow.

OTOH, she has small, highly-fragmented opponents to the west and south, and freidns to the east and north-east. So long as the HRE to the north-west remains neutral, Hungary significantly outweighs any one of her enemies, Venice, the Ottomans, and Byzantium. Hungary might be one of the easiest positions to play.

Oh, as for technology, I was was able to run at 80-100% science for most of the game. Conquest is very lucrative. Hungary has early problems, but those cleared up very quickly in my run.

Perhaps the Ottomans should be less fragmented at the start, perhaps taking a barbarian city and making it Ottoman? And even one more starting garrison unit in Tireste would complicate matters for Hungary in 1380.

I do not mean to sound critical. I just want to offer some feedback in exchange for the wonderful work you did here. I want to give it another go, with Scotland maybe, or Good King Wencesla.. Wenclese.... Bohemia!

Thanks again.

Ragabash
Mar 22, 2006, 08:46 AM
First I would like to thank for this exellent mod. I have tried this mod with Byzantines at monarch difficulity. I love to try bring nation with huge problems to raise again back in the top nations in the world.

One thing I really would like to see as other "expand mod" or in this mod, is that you would actually make new technologies, or remove " futuristic" technologies from the mod. I know that many would not like this idea, that why I suggest to make another submod for this to remove technologies outside medieval or renaissance timeline. For us who like to fight with renaissance or medieval troops to the end of this mod, this would make the mod a lot better experience.

Just an idea. I Really would like to see this awesome mod being developed more into timelines of medival and renaissance, and leave tanks and planes for other mods.

Ementio
Mar 22, 2006, 10:07 AM
id52, I have the same problems sokar described in his earlier post--dozens of error messages. I've tried deleting the files, starting over with the renaming process etc and it just doesn't work. Could you post step by step instructions on how to get this to work for those of us who are not modders ourselves.

Thanks

Em

HolyOne
Mar 22, 2006, 11:09 AM
I noticed a historical accuracy problem. At the time of the start of the scenario England had large territories in France: Normandy, Bordeaux, Gascoigne. These were lost to the french only in the 13th century.

Archduke Otto
Mar 22, 2006, 12:52 PM
@HolyOne: You meant this post to be in the 1092 Scenario, didn't you? Since here we are already in the 14th century.

HolyOne
Mar 22, 2006, 03:32 PM
Pffff.... You are right. My bad.:wallbash:

Prussia
Jul 19, 2006, 07:12 PM
I am experiencing the same problem as Ubertoaster.

Can you explain to me EXACTLY STEP-BY-STEP WHAT TO DO AFTER I DOWNLOAD THE EE3 MOD.

I have already done that and played it, and it works perfectely.

But your instructiions are a bit vague, I'm afraid.

Morholt
Jul 28, 2006, 04:28 AM
@HolyOne: You meant this post to be in the 1092 Scenario, didn't you? Since here we are already in the 14th century.
England controlled the northern half of France in 1380 as well. France only drove them out in the 15th century. England should start with control of northern France (including Paris), but with few garrisons and at war with france, and overwhelmingly french culture in the french possessions. Also, the Papacy should start with only defensive units as they never expanded. Perhaps they should start with defensive pacts with the other catholic civs?

jcb
Sep 22, 2007, 01:48 PM
any news on an update for this great scenario?

Gnuudyr
Oct 17, 2007, 11:52 AM
I loved this scenario, I'd love to see it updated for BtS.

davbenbak
Oct 21, 2007, 04:07 PM
second the motion for BTS upgrade.

OzzyKP
Aug 12, 2008, 05:21 PM
Third the motion.

id52
Aug 24, 2008, 11:58 AM
Well I'd love to do so, but since it's just a map for ArbitraryGuy's mod, he'd need to make an updated version for BTS for me to make a new map.

But glad you guys enjoyed it!
*reminds himself that he should check up on posts he makes and not forget about them for 1.5 years again*:mischief:
Sorry guys!

jcb
Jun 28, 2010, 09:25 AM
This was a fantastic mod, would love to see it updated so we can play today!