View Full Version : New Unit - Ground Surveillance Radar Unit


pesoloco
Feb 05, 2002, 11:00 AM
UNIT FINISHED. PLEASE SCROLL DOWN TO LATER POST FOR DOWNLOAD.
I have created another new unit
The PPS-15 (Pronounced "pipsy-15") is a mobile radar surveillance unit.
In the game, this is a land unit with recon ability. It's range is about 3-4.

Here is what it looks like:

pesoloco
Feb 05, 2002, 11:01 AM
Another preview:

pesoloco
Feb 05, 2002, 11:02 AM
A real PPS-15: (given to me by tstowe)

sgrig
Feb 05, 2002, 12:52 PM
Excellent! A very innovative idea for a ground unit! Never seen that before!

pesoloco
Feb 05, 2002, 01:08 PM
Another Preview:

skywalker
Feb 05, 2002, 02:18 PM
You beat me to it! I was going to make a deployable radar station, like my airbase, but I couldn't figure out how to extract CTP2's radar station graphic.

KALIROB2k2
Feb 06, 2002, 03:52 AM
Wow this is the most creative and useful unit I have seen, you might be a genius heh. I give it :goodjob: :goodjob: two thumbs up. This might be a *very* useful stratiegic unit if used properly. :)

Taé Shala
Feb 06, 2002, 05:31 AM
Hey, great idea!

I will use it, I promise!

:P

pesoloco
Feb 07, 2002, 10:12 AM
I'm almost done with the attack animations and then it will be all set

Here's some more previews

pesoloco
Feb 07, 2002, 12:10 PM
here is a screenshot:

s3d
Feb 07, 2002, 02:35 PM
Looking great ! How does it attack ? by deploying radar ?

pesoloco
Feb 07, 2002, 03:33 PM
UNIT IS FINISHED. GET IT HERE
The unit attacks in the normal fashion of land units, but also has recon ability. It moves fast because of the lightweight equipment.

Here is the ZIP file
the zip includes a file called icon.pcx, this is an icon that you can paste into units_32.pcx

Unit Stats:
Name: PPS-15 Radar
A/D/M: 6/10/2
Operational Range: 3
Abilities:
-Foot Soldier
-Radar
Special Actions:
-Airlift
Air Missions:
-Recon

TO INSTALL:
-create a folder named "PPS-15 Radar" (no quotes) in the \arts\units folder
-unzip the file to that folder
-open hacked civedit
-load civ3mod.bic file (in your civ folder)
-goto edit units (in the edit menu)
-click on Add
-name the unit "PPS-15 Radar" (no quotes)
-set the stats (above)
-click Close
-Save the file
-Play the game

Have fun!

tpasmall
Feb 07, 2002, 03:42 PM
nice....one of the most creative/versatile units ive seen

tstowe
Feb 07, 2002, 04:54 PM
I didn't expect the response for this unit Pesoloco. Great job. Just d/l'ed this one as well. I plan to continue sending more ideas. btw, that is very good graphics on both the active and destroyed units!


I am still having trouble getting my game to work with the add ons. Other than my ignorance of adding them to the game I can't find the problem. btw, remember the email concerning the crash? It never fixed itself and I had to completely reload CIV III. :confused:

Who knows? WIN 98 (or Windows) in general is always having problems.

TedG
Feb 07, 2002, 06:47 PM
This is a great unit! I have one question, though:
What should I use for the tech prerequisite?

pesoloco
Feb 07, 2002, 09:07 PM
I haven't thought much about the requisite tech. I would think either radio or Computers, or even Smart Weapons (although this seems pretty late)

About the crash, possible causes may be


Missing files in the \art\units\xxxx subfolder (where xxxx is the name of the unit)
Missing Civilopedia entries (in CivEdit, you must enter a civlopedia entry - since there isn't an included one, just copy and paste one from another unit)
The \arts\units\xxxxx subfolder name may be misspelled (this happened to me once and it crashed)
If it works for a while then crashes, the problem may not be the unit files - the problem may be in the civ3mod.bic file. Use HAcked CivEdit to examine the unit attributes and see if anything is either missing or incorrect.

Hope this helps you and anyone else that may have a problem with the unit addons

pesoloco
Feb 07, 2002, 09:35 PM
Another thing I have done with this unit is give it "Zone of Control." This means that if other units pass by it on adjacent squares, the PPS unit will fire at them as they go by.

KALIROB2k2
Feb 08, 2002, 12:35 AM
Beautiful mod and very well thought out attributes. :goodjob: I highly suggest a dl to anyone. And one more good job on the great idea for such a unique unit. You should go give a talk to Plutarck (LWC mod) and get this added into the LWC mod. :king: LWC Mod (http://forums.civfanatics.com/showthread.php?threadid=9078&goto=newpost)

tstowe
Feb 08, 2002, 07:29 AM
I disagree with the Zone of control issue. The PPS-15 radar teams are not meant to engage the enemy - but are meant to find the enemy. Their direct fire capabilities are too light to manage any possible engagement, even in self defense. I recommend not putting Zone of control in because if the unit is being used correctly it would have time to move out of the area before trouble hits it. What I would recommend is setting it such that when its hit points reach one that it retreats like that of the cavalry. Because when they are expected to get into contact they will use all available resources to withdraw from the battle.

(From someone who has had to withdraw on an occasion or two)


Stay alert, Stay Alive!

One more thought. Will this unit have an increase in range if positioned on a mountain? Another thought would be that in forest, jungle, and through mountains its range would decrease, but in plains and desert its range would increase. Too many variables I know but for information purposes . . .

One last question. Does the AI use it? If not. . . screw him - his loss for not being able to understand the importance of this great unit. haha

pesoloco
Feb 08, 2002, 08:59 AM
The Zone of Control was just a suggestion . My thought was that the unit would see enemies moving in and attack. You know more about these things in the real world than I do so I'll take your word for it.

About the changing ranges:
At this time I do not know of any way to make that happen. As far as I know, the range is set to a permanent setting in the Editor. A possibility would be having different PPS-15 Units with specialized ranges/defenses for example
Mountain PPS (range 4, smaller defense)
All-terrain PPS (range 2-3, reg. defense)
Forest/Jungle PPS (range 2, higher defense)
just a suggestion

tstowe
Feb 08, 2002, 09:33 AM
That was just for informational purposes so that you guys could make the decision as to whether or not to include the ZOC. I would think it an over-kill to have that many different units with the same purpose though. I have also considered the idea of making the unit capturable. .


Another thought. The helicopter can load and deliver a unit from a city to its max airdrop range. Could we reverse this and allow the helicopters to pickup at that range and deliver back to the city? This would be beneficial for the likes of captured artillery and workers as well as the redeployment of Regimental assets such as the GSR PPS-15 radar.

Grey Fox
Mar 13, 2002, 10:04 AM
Can I use this Unit in my World War 2 MOD?


I have a tech called "RADAR", and this unit would be great as that TECH's unit.

You can find the MOD here:

http://forums.civfanatics.com/showthread.php?s=&threadid=18078

Orion2
Mar 15, 2002, 04:06 AM
Well guys although not an old GSR I spent a couple of tours on the border and worked with the GSRs since they were the PPS4, The pic you show looks a lot like the PPS5. A GSR unit is 3 Guys maybe with a jeep or a HUMM V now. They don't have alot of firepower. A zone of control would be rather unrealistiic. But they could be used to target Artillery. Computers would probably be the right tech but would also consider smart weapons. It is late, but these things haven't been around that long.

pesoloco
Mar 16, 2002, 03:51 PM
Originally posted by Grey Fox
Can I use this Unit in my World War 2 MOD?


I have a tech called "RADAR", and this unit would be great as that TECH's unit.

You can find the MOD here:

http://forums.civfanatics.com/showthread.php?s=&threadid=18078


I don't mind if you want to use it. I consider it a compliment. The only thing I ask is that you give me the credit for creating the unit graphics.

Grey Fox
Mar 16, 2002, 03:56 PM
Originally posted by pesoloco



I don't mind if you want to use it. I consider it a compliment. The only thing I ask is that you give me the credit for creating the unit graphics.


I've done that! Check it out:

http://forums.civfanatics.com/showt...&threadid=18078

pesoloco
Mar 16, 2002, 06:26 PM
Grey Fox,
I'm sure your mod is cool but the link didn't work.
I would like to see it and perhaps download it too. :)

Grey Fox
Mar 16, 2002, 06:45 PM
Use the link in my signature...

pesoloco
Mar 16, 2002, 06:48 PM
Originally posted by Grey Fox
Use the link in my signature...

Got it. thanks. It looks great. I'm a history buff so a WWII mod is a treat for me. :):cool:

one_man_assault
Jul 28, 2002, 10:10 AM
Thanks pesoloco Im going to add your name to my list of credits for my Future Scenario. Im currently using your unit :cool:

http://www.civfanatics.net/uploads/mecha_shot4.jpg

check It out at
http://forums.civfanatics.com/showthread.php?s=&threadid=28044

pesoloco
Jul 28, 2002, 03:52 PM
Originally posted by one_man_assault
Thanks pesoloco Im going to add your name to my list of credits for my Future Scenario. Im currently using your unit :cool:

http://www.civfanatics.net/uploads/mecha_shot4.jpg

check It out at
http://forums.civfanatics.com/showthread.php?s=&threadid=28044

no problem.
glad you like it.:) Those are some HUGE units in that picture. Looks like some cool firepower.

Incubus0223
Jul 28, 2002, 09:19 PM
K well since this is back from the dead I'll just add the civilopedia text, and the icons both in the .zip file

and also here is a preview of the civilopedia icon
http://www.civfanatics.net/uploads/88PPSpreview.gif


and get the .zip here
PPS-15 Civilopedia & Pediaicons (http://www.civfanatics.net/uploads/PPS-civilopedia-pediaicons.zip)

pesoloco
Jul 29, 2002, 05:36 AM
Hey, that's a nice icon.
I just used the photo of the radar itself, but that looks really cool.

Incubus0223
Jul 29, 2002, 11:15 AM
Yea i actually used the photo from the first part of the thread, and add the infantry (after taking out the background and adding shadows). Thats if you didn't notice.

Also I have just started trying to change/make all units have decent civilopedia pics, and civ specific color i've currently been working on the pershing, added a star (was actually on real tanks) to the front of it and civ-specific color on the sides but the prob is the run animation by the creator bounces which is diff from everything else so its been really hard moding that. And so far i have gotten the last 5 or so units finshed completly with good unit_32 picx, modification, and civilopedia stuff

also when if finsh this i plan on realeasing a graphic modpack, also most likely after the xp comes out to see if any extra stuff is need for the old units.

pesoloco
Jul 29, 2002, 02:54 PM
If you check out the units section of my web site:

http://pesolocociv.tripod.com/units.htm

I have redone all of my units. Now they include Civilopedia Icons and Text, as well as icons for units32.pcx

I did that so I could send them to Firaxis, but everyone else can benefit from them as well.

Rory_20_uk
Aug 01, 2002, 05:48 AM
A thought, but I think that it would make things too complicated. With all the extra units in the game already, that would add a problem that is trivial in the greater scheme of the game.