View Full Version : Tyrant Celts - 100 K Emperor


Crakie
Feb 04, 2006, 05:51 AM
Roster

This game is, in principle, a practice game of SGOTM 6 for Team Bede of SGOTM 9. Until further notice, only they can sign up.

Spoiler info

Should we gather some lurkers, please do not give out spoiler info.

The game

Info Here (http://forums.civfanatics.com/showthread.php?t=110909)

The save

Is attached :)

Crakie
Feb 04, 2006, 06:40 AM
Checking in.... ;) This will be my first 100 K game. I started a few, but never finished them as I lost interest even though it was just a matter of time before I would hit 100 K. In a SG, we get to share those turns though ;)

My thoughts:

1) Hit the domination limit asap, then start devoting all resources towards culture. The GS is a great UU for this - expensive though it is. Ideally, the domination limit should be reached with cavalry, before rifleman start to appear... but with the imposed limitation of despotism until communism, I don't know how feasible this is (see #3)

2) As an exception to #1: build the ToA. The second city should start the prebuild immediately and should receive proper attention from workers to keep it up to speed. We'll need masonry for the palace pre-build pretty soon, but beelining for polytheism is not necessary: the ToA is 500 shields, plenty of time there.

3) Keeping up with the AI in despotism won't be easy. I fear we'll need to devote so much resources to research that we cannot afford much upgrades.

4) Start position: we'll have to move towards a bonus resource. A settler factory and a good ToA prebuild city shouldn't be a problem. Early research priorities depend on our opponents (space ship preview), but alphabet is never popular with the AI.

Bede
Feb 04, 2006, 07:24 AM
:devil:


No spoilers from me. Have fun. And keep some trees!

madviking
Feb 04, 2006, 08:05 AM
Checkin' in.

Ansar
Feb 04, 2006, 04:50 PM
Me wont spoil a game.:)

conquer_dude
Feb 04, 2006, 04:58 PM
Nope. No spoiling from conquers.:)

gmaharriet
Feb 04, 2006, 06:56 PM
Reserving a front row spot to observe. I followed Team Bede on SGOTM09 and am currently reading Team Bede SGOTM06, so this should be very interesting. Good luck, guys! You have a lot of talent going for you. :)

Bahzell
Feb 04, 2006, 06:58 PM
Bahz reporting for duty. :salute:

After looking at the start, I'd say move settler toward the wheat and the river for the food and commerce bonus.

Questions:
1. We going with a cxxc, cxxxc or a cxxxxc city placement?
2. What techs shall we initially research?
3. What to build in each city?

My Opinions on my Questions:
1. have nothing overlap our glorious Capitol. then we go to a cxxxc then a cxxc city placement the further away from our Capitol we get.
2. Alpha->Writing->Literature(just for trade value). AI will out research us, so might as well go for the techs that will at least let us trade for techs to try and keep up with the AI.
3. All cities along rivers/coast should be major commerce/research centers.

Crakie
Feb 05, 2006, 11:41 AM
Wow, we gathered lurkers without even starting! Welcome, lady and gentlemen :) I should revise my statement a little I suppose, in that spoiler info is not welcomed, but general advice is. I don't know about the others yet, but as I said, 100 K is new to me.

I have thought about the game some more, and I think I'm on to something. With the general strategy I outlined in post #2, the idea is to get an initial boost of culture as well as a decent piece of land by conquest. Those are mutually agreeable, as the added culture will keep resistence down a bit. I've never thought about it that way, but the ToA is quite the warmongers wonder!

In addition, the conquered land can be used to poprush culture as well as settlers to (semi-)ICS it. Those scientists will sure come in handy in keeping up with the AI from the middle ages onward.

@Bahzell. I think the issue of city placement you raised is especially important in this game, since we'll be stuck with the despotism penalty for a long time. Generally, I like cxxxc spacing for the core and closer spacing where corruption is rampant. However, ordinarily, cxxxc leads to size twelve cities working a mountain or two when you irrigate a grassland or two (in republic or monarchy). This we will not be able to do. So in order to get decent production, we'll need food bonuses or a bit looser spacement. On the other hand, tighter spacement will allow for more (semi-)core cities that can build the much needed libraries (for culture ánd research purposes). But then again, on another hand, with conquest in mind, how much time do we have for libraries? Questions, questions....

Does anyone have intel on what cultural buildings are best? Temples are a no brainer with the religious trade, but the [production cost+upkeep] vs cultural points ratio is different for libraries, cathedrals, unis etc. Sir Pleb wrote something about it I think.

Whomp
Feb 05, 2006, 11:58 AM
There is one really, really, really, really important thing and I ain't telling. This was my first SGOTM and I had a blast with my team.

Marc Aurel
Feb 05, 2006, 03:41 PM
Hi, here I am, checking in. But please set me to the end of the roster, since I am on a business trip this week. So I can check the ongoing but cannot play myself before next monday (not tomorrow - the week after).

Bede
Feb 06, 2006, 12:09 AM
:devil:

The key cultural buildings are temples and libraires and build as many as you can as early as you can. That is why Babylon can be a real pain as a competitor in a 100K game. But the really key building is the granary!!!!

Also, keep in mind the power of the AGRI trait when settlements are on fresh water (lakes or rivers)

Crakie
Feb 06, 2006, 10:06 AM
Sure, I would love those early libraries but not being scientific, they take their sweet time and the GS will only last for so long, especially in a pangea emperor game.

Concerning granaries, I rarely build more than 2 or 3 myself in a game. I agree they will be especially important here, with all the poprushing thats going to be done. I love to capture the pyramids though.

I think it should be ok to dedicate one city to a wonder, pyramids at first, ToA if we miss out. The rest of our efforts should be focussed on getting big fast. I studied a couple of 100K games now and none of them bothered with early culture. So I would say:

1) Expand
2) Build GS
3) Conquer
4) Rush culture and fill in land
5) Get to communism asap
6) Milk for culture at the domination limit

classical_hero
Feb 07, 2006, 05:14 AM
Reporting for duty. :salute:

Crakie
Feb 07, 2006, 09:23 AM
We seem to be complete. I'll get the game started tonight, if I read no objections here, I will go for the wheat settler factory. Roster will follow...

Crakie
Feb 07, 2006, 03:25 PM
The game is afoot! I am going into detail a bit... if you feel that is not necessary, just let me know :)

Early moves

I sent the settler NW to get a mountain view, but this did not give sufficient reason to not move N next turn and found Entremont on the regular grass tile. Meanwhile the worker moved to the BG and started mining + roading it, then moved to the wheat to improve it.

The settler factory

On size 5:

Center: 1 shield
Wheat irr: 0
BG mined: 2
Pl irr: 1
Pl irr: 1
BG: 1
Total: 2x6 + 2 (forest on growth) = 14 shields

On size 6 we work another irrigated plains, giving 2x7+2 = 16 shields. Total 30 shields per 4 turns.

This setup requires careful MM. Note that the second BG does not need to be mined. Make sure 'emphasize production' is on.

Research

F10 Space race view reveals our adversaries: Japan, Babylon, French, Mongols, Carthage, China, English, Iroqois, Indians, Vikings and the Americans. Between them, all starting techs are covered, so I start Mysticism with the slider as high as possible.

Production

Two warriors, both sent out to explore. When my 20 turns are up, the first spots some borders, the Chinese I would guess from the color. Also noteworthy is the other wheat in the northeast of Entremont and the silks nearby.

Since the wheat makes us grow like crazy and the start is so rich in food, I decide to get out an early settler, which is sent to the northeast for another settler factory. Next up is a granary... we should carefully time it's completion so the next settler will be finished without having grown beyond size 6.

Maps

The land we explored:

http://img156.imageshack.us/img156/6941/tc3000bc8ho.th.jpg (http://img156.imageshack.us/my.php?image=tc3000bc8ho.jpg)

The provisional dotmap I propose:

http://img156.imageshack.us/img156/7622/tcdotmap19fb.th.jpg (http://img156.imageshack.us/my.php?image=tcdotmap19fb.jpg)

Whomp
Feb 07, 2006, 03:31 PM
Nice analysis Crakie. Personally I think it's important for the team to include your detail.

BTW take out the http and urls and the picture will come up between

Crakie
Feb 07, 2006, 03:34 PM
Roster (made in order of checking in, except Marc who requested to be last):

Madviking - up to set up two settler factories
Bahzell - on deck
Classical
Marc
Crakie - played

We're not in a particular hurry I suppose... how does 24-48 sound?

The save:

http://www.civfanatics.net/uploads11/TyrantCelts_3000BC.SAV

Make sure you have the SGOTM modpack installed btw

Crakie
Feb 07, 2006, 03:37 PM
Nice analysis Crakie. Personally I think it's important for the team to include your detail.

BTW take out the http and urls and the picture will come up between


Thanks, Whomp... I was probably editing my post as you were posting. Turns out imageshack already puts IMG thingies, so I ddi not need to use the button. We're learning, we're learning ;)

madviking
Feb 07, 2006, 07:48 PM
Got it........................................

Bahzell
Feb 07, 2006, 08:56 PM
Don't forget Crazybeard. Might want to pm him to see if he's going to join us.

Nice work there Crackie. :goodjob:

*Edit* How about this for a dotmap?
http://img91.imageshack.us/img91/2936/tyrantcelts100k3000bc7ow.jpg

crazybeard
Feb 07, 2006, 10:43 PM
Sorry I took so long to check in. It took a while to get access to this thread on my CivIII computer.

Crakie
Feb 08, 2006, 04:40 AM
Ah, I thought the roster was a bit short! My apologies, Crazybeard!

Roster:

Madviking - got it
Bahzell - on deck
Classical
Crazybeard
Marc
Crakie - played

@Bahzell: I see a couple of hitches on your dotmap. Your city near the second wheat in the northwest is wasting a BG, one we will definetely need if that city is to pump settlers. In addition, it forces the other city further west, so it's no longer on a river. Since we're stuck with the despotism penalty, I think we'll need every bit of food we can get and make full use of our AGR trait.

@Everyone: I feel we can get away with building city #2 as a settler/worker factory, city #3 near the deer pump workers, and the rest building some early military to deal with barbarians.

I think we should get out at least two curraghs as well. Even on pangea a very effective way to meet the rest of the world, perhaps even more so on this handbuilt map.

classical_hero
Feb 10, 2006, 08:01 AM
I think we need to skip MV, since he has had enough time already to play.

Crakie
Feb 10, 2006, 12:17 PM
Yes, MV appears to be having some troubles. Bahzell, I suggest you take it at your convenience, unless MV posts otherwise.

Bahzell
Feb 10, 2006, 10:05 PM
Got it.

Updated Roster

Bahzell - got it
Classical - on deck
Crazybeard
Marc
Crakie - played
Madviking - skipped

Bahzell
Feb 11, 2006, 12:00 AM
Ok just go ahead and smack me a few times. This is what happens when I play dog tired. Played 1 turn to many. :blush:

Military

The warrior near Chinese territory should keep heading in a northeasterly direction to explore.
The warrior west of our territory should head west-southwest to explore.
The warrior just south of Alesia should head south-southeast to explore and hopefully find out who the burgundy border actually belongs to.

Production

Worker near Entremont finished irrigating&roading the first plains, then headed southeast to irrigate&road the plains there.(irrigating finished)

Cities

Entremont is size 3, will grow in 4 and is producing a settler due in 5
Alesia is size 1, will grow in 2 and is producing a worker due in 4.

Turns of Interest

Turn3/2850
Find Mao of the Chinese to the Northwest. He is up BW, WC and Masonry.
Call up Mao and see what he will give us for Pottery.
He offers all his treasury (110g) for our Pottery. I take the deal.
Found Alesia and set it to produce a warrior.

Turn4/2800
See 2 spices NW of Alesia
lower Research to 70% and up Lux to 30% to make the people happy in Entremont

Turn9/2590
Put MP in Entremont, lower lux to 10%, raise sci to 90%. Myst in 7

Treasury

Kitty has 145 gold in it, losing 1 gold/turn

Research

Myst due in 5
Mao is up BW,WC, Mason and Myst

Our Empire/Dotmap

http://img149.imageshack.us/img149/7969/celtdotmap7lu.jpg

Cyan dots are Crackie's dotmap, red is my proposed dotmap.
Let me know what you think Crackie. We definitely need to grab those Spices and Silk ASAP. NWern most red dot will have benefit of Lake and grab spices on expansion. Should settle it next to keep Mao from grabbing it before we can.

madviking
Feb 11, 2006, 08:04 AM
Yeah, sorry guys, HW and sickness has screwed me up. :blush:

Crakie
Feb 11, 2006, 03:29 PM
We need to bust some fog in the SW before we settle on a dotmap. I like my sort of tight spacing though, much less worker moves required to get the cities up to maximum production for GS.

Shame about the Chinese having Myst already... but I see borders near the cow. We should definetely build that curragh. What do you guys think, prioritize the next city to be coastal or have Alesia build one?

I also agree with Bahzell to send out a settler to grab those spices. It will need an escort.

Roster:

Classical - up
Crazybeard - on deck
Marc
Madviking - skipped
Crakie - played
Bahzell - played

Bahzell
Feb 11, 2006, 07:56 PM
Just an idea, how about renaming the warriors after ourselves and naming all units with individual names. so it will be easier to keep track of.

crazybeard
Feb 11, 2006, 11:06 PM
Just a reminder, we need Alphabet before we can build Curraghs.

I'm not sure we have enough info to place multiple cities yet. We need to explore that area to the south of Entremont. With any luck, Mao's eyes are turned west and we have time to expand toward the Spices.

@Bahzell: INdividual names are fun, but they can actually be more confusing when we are in the midst of upgrading units. Is Big Bertha a Catapult or a Cannon? More boring designations like Warrior1 (which can then be renamed Swordsman1) could be helpful though.

Crakie
Feb 12, 2006, 06:24 AM
:blush: Alphabet... I guess I'm too used to starting with it ;)

classical_hero
Feb 12, 2006, 08:13 AM
I've got it. I almost forgot about this. :blush: I will play tomorrow.

Crakie
Feb 14, 2006, 06:22 PM
I know I said we're not in a particular hurry, but we seem to be barely moving at all. I'm kinda itching to play this game. If real life is getting in the way or enthusiasm is lacking, that's fine guys, just let us know. We can take new team members... (how about it, grandma? ;) )

gmaharriet
Feb 14, 2006, 07:40 PM
We can take new team members... (how about it, grandma? ;) )
I've read SGOTM06 both Team Bede and Team JeffeLammar plus parts from other teams, so I'm thoroughly spoiled. I don't have the modpack and I'm really struggling with pop-rushing in another SG. Thanks for thinking of me, Crakie, but no. I'll just keep watching with great interest. :)

classical_hero
Feb 15, 2006, 07:34 AM
Basically I did some more exploration towards the Chinese Area an I settled our second city. Also I have Alesia pumping out Workers, so far just one.

Sorry about the dely as I forgot about this for awhile. :blush:

Here is the Minimap.
http://img498.imageshack.us/img498/7804/minimap3ny.jpg (http://imageshack.us)

gozpel
Feb 16, 2006, 12:44 AM
Do you want the ultimate gov for 100K? Then go straight for Feudalism.

I didn't read through the whole thread, so I apologize if the idea was mentioned before.

On the other hand, you can try some of my tactics from the Squeeze-games. We tried twice and lost both times on Deity. I believe your idea is doable on Emperor, easy.

crazybeard
Feb 16, 2006, 03:07 AM
Do you want the ultimate gov for 100K? Then go straight for Feudalism.

Which is probably why we are limited to Despotism and Communism ;) :p

Got it. I will probably need all 48 hours, but I'll try to have some topics for discussion later.

crazybeard
Feb 16, 2006, 03:51 PM
Guys, I'm very sorry to do this to you, but we've just suffered a death in the immediate family, so I'm going to have to bow out. Perhaps in a couple of months, I will be able to play games again.

Bahzell
Feb 16, 2006, 06:11 PM
I'm sorry to hear of your loss CB. Was nice having you as a team member while you were with us. Hope to see you back here soon.

Roster Update:

Marc Aurel - Up
Madviking - on deck
Crakie - got us started
Bahzell - played
Classical - played

Crazybeard - leave of absence.(your slot is yours if we are still playing when you get back)

Marc Aurel
Feb 17, 2006, 03:09 AM
My condolences, crazybeard.
I second Bahzell - was great to have you in the team and I would enjoy if you would come back to us.

Got the save.

Crakie
Feb 17, 2006, 05:29 AM
My condolences as well, Crazybeard, and thanks for dropping a note to us even in those circumstances.

classical_hero
Feb 18, 2006, 11:13 PM
We really need to get a move on with this game.

Marc Aurel
Feb 19, 2006, 09:36 AM
We really need to get a move on with this game.

Hey, I 've not yet exceeded my timeframe! And it was you who requested longer turns. Additionally also you took more time for your turns. I'm currently in turn 6 and I am also getting ideas about a global strategy together. (reading some 100K games and so on.) At the moment I think I have a different idea than posted by the team so far. But I'm not that uncautious, not checking this before I start posting alternative strategies. I just simply never played 100K before.

I made contact to the Mongols and Japanese so far and founded one further city south of Entremont on the river. Very foodrich region here around! So we can produce a lot of workers - all towns are theoretically potential 2 turn worker pumps. Since pop rushing is the advantage of despotism we can pop rush a temple for 20 shields (2 workers) and that's where my thoughts are circling around. But Crakies strat also has its advantages. Takes some time to get an idea on what is better. The shortcoming of the ToA is that the temples vanish when you get to education. But postponing this tech is contradictional to getting to communism asap. So quite something to analyse.

Marc Aurel
Feb 19, 2006, 10:45 AM
Well I played my turns (20) and that's the summary.

Empire:
I founded 3 new cities, 2 according to Crakies dotmap and one at the south delta of the river to have a coastal city there, since there is lands end. this one is the fourth to be a SF/WP city.
Terribly China has beaten me to settle next to the spices!
Entremont works as SF and the 3 other potential ones are currently finishing granaries what I supported by some forest chops.

Contacts:

I made contact to India (other continent north east);
Mongols, (wandering Mongol scout on our continent);
and Japan, (the red borders on the NE continent);

Science:

We are a backward people. I think mainly because the others popped more huts and got techs. All of the AIs are ahead by WC and IW. I managed to get Alpha, Masonry and the Wheel - one researched two deals for myst with Mongols and Japanese. The deals for myst were due since the Chinese also knew it and already had contact with the Mongols.
According to reseach probability figures I set research to mathmatics, since we need to keep up by trade with something nobody knows so far.

116856

Here is the save

http://forums.civfanatics.com/attachment.php?attachmentid=117025&d=1140466897

Crakie
Feb 20, 2006, 05:30 AM
Are u taking this, Madviking?

madviking
Feb 20, 2006, 07:52 AM
Oops, somebody should of posted a roster... >.>

The save link doesn't work

Marc Aurel
Feb 20, 2006, 01:34 PM
Ooops, correct. The link didn't work. Here is a working one :


117025

Concerning the roster I think actual is :

Madviking : up
Crakie : on deck
Bahzell : lifted the fog of war
classical hero : tripled the number of our cities
Marc Aurel : found some others


Crazybeard : Offline for a while but reserving his slot until he's back.
OTOH since we are only 6 alltogether but a team is normally 7, there is one free place to be filled or what do the other team members think?

Crakie
Feb 20, 2006, 02:30 PM
I have no problem with adding another team member, especially if he or she intends to play the next SGOTM. If everyone agrees, I will edit post #1 to reflect that.

Bahzell
Feb 23, 2006, 07:06 PM
Roster update:

Crakie : up
Bahzell : on deck
classical hero : tripled the number of our cities
Marc Aurel : found some others
MadViking : Skipped

Crazybeard : on hiatus

Marc Aurel
Feb 24, 2006, 08:33 AM
Nobody wants to join this great team? I can’t believe this! Maybe we haven’t been clear enough. So we have to do some advertisement:

Advertisement (Hope, I don’t have to pay for it!)

We want you for team Craclabama. Come to join!:wavey:

We offer you these great chances :

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Friendly combatants that would never rain on you because of a mistake, since they also are currently also learning the Civ 3 lore. So we are as a team the ideal trade-off between ability and looseness for all ambitioned players, who think to have a fairly good knowledge of the game, but fear the superiority of the masters and the hard fight they will have in SGOTM 10!

Or if you are a master, a well rehearsed and motivated crew dedicated to this challenge (harumph), that is easy to instruct and who’s engine is oiled and running.


Please send your applications to this thread and
Don’t miss this great Drama
Of the struggle of Craclabama

Advertisement end

classical_hero
Feb 26, 2006, 06:25 AM
Hello. Are we still playing this. :sigh: We might not play it long enough to finish this before the next SGOTM starts. No wonder why Bede had this rule. :shakehead

Crakie
Feb 26, 2006, 06:45 AM
Sorry, I was out of town Friday and Saturday. I don't like the slow pace either to be honest. We could keep up the 20 turns for a while, to speed things up?

And of course: got it :)

Crakie
Feb 26, 2006, 08:25 AM
Initial thoughts

Alesia has an entertainer, this is REALLY bad. Up lux. The city spacing is a bit broad to my taste, but perhaps this will facilitate cranking out the expensive GS later. Lundugum is particularly ill-placed IMHO, because we could have had an additional city along the river.

Research is at math, a prudent choice I would say.

Improving infrastructure

I improve Alesia so it should soon be ready for the second settler pump. Lundugum lacks shields for a 2 turn worker pump, so I build a tempe in Richborough. Very unusual, but after border expansion, Lundugum will have enough land. Temples, of course, are cheap.

I prioritize claiming the Dyes in the south... incense in the west is too far away. I also build a city just one diagonal tile from the capitol, along the river, to gain an additional core city.

Diplomacy

Sent out two curraghs. They only move 1 tile/turn, is this differential naval movement?

Meet Carthage in the west (by an exploring warrior).

Research

The math monopoly fails. I buy it from Carthage for 11 g with 2 turns left, China and the Mongols already have it.

India: Poly for Math+6gpt+16g
Japan: Writing & IW + 26g for Poly+Math
India: WC+10g for Writing

We are now at tech parity with the known world, but are paying to India.

Thoughts for the future

* Research for literature or currency monopoly. I favour literature, but no beakers are collected yet so it's up to the next player.

* Set up 2nd settler pump & 1 worker pump.

* ICS land in the west (need scientists). Settle in a broad CxxxC pattern first, then fill up gaps later, to prevent the AI from claiming the land.

* Military in the core (we have iron!)

http://img128.imageshack.us/img128/2702/tyrantcelts1175bc3ib.th.jpg (http://img128.imageshack.us/my.php?image=tyrantcelts1175bc3ib.jpg)

Bahzell
Feb 26, 2006, 10:33 AM
Updated Roster

Bahzell : Up
classical hero : on deck
Marc Aurel : found some others
MadViking : Skipped
Crackie: Got us to Tech Parity :goodjob:

Crazybeard: on hiatus


Got it.

Bahzell
Feb 28, 2006, 11:04 PM
Updated Roster

classical hero : on deck
Marc Aurel : found some others
MadViking : Skipped
Crackie: Got us to Tech Parity
Bahzell: Expanded our empire

Crazybeard: on hiatus

Military
Hooked up the iron so that we can build Gallic Swordsmen. I recommend that we use the next 20 to build up an army of Gallic Swordsmen and then go slap Mao around. (he ticked me off when he robbed me of a city placement opportunity by 2 turns)

Diplomacy
Not much to say as we have nothing to offer the others atm.
There are 6 AI's still out there for us to meet.

Research
Currency is due in 7

Japan are up MM & HBR
Mongols are up Philo & HBR
Carthage are up Philo, CoL, MM, HBR, Cur, Const & Lit(runaway ai in the making?)
China are up HBR
India are up HBR

For the Future
Keep building up the infrastructure.
Build an army of Gallic Swordsmen to smack someone around(China)
Hope Carthage doesn't sell Currency before we get it.
Need to get Ratae Coritanorum connected to the rest of our empire to get the benefit of the spices.

Our Empire
http://img227.imageshack.us/img227/5996/celtempire1yx.jpg

classical_hero
Mar 01, 2006, 06:43 AM
I've got it, I will play it tommorrow at the latest.

Crakie
Mar 01, 2006, 07:11 AM
Is the expansion phase over now, or is there room left?

Do we have The Weel? Do we have horsies? We won't need them right away, but we will after the GS becomes obsolete. Our first target should be the opponent that has them.

classical_hero
Mar 02, 2006, 08:31 AM
We do not have much room left so our next phase of expansion will be via conquest, so one of my goals is to build lots of GWs for our next phase because attack will do us well.

Preturn. I was able to get currency down to six turns.

We can build the Statue of Zeus so I start it right away so that we can get some ACs going for even better war opportunities.

When I discovered Currency I traded it around and I got Horseback Riding, Philosophy and Map Making.

I am now researching CoL. I am also starting to build some GWs.

I only played seven turns this go because someone played more than their share.

I founded three cities during my turn.

Crakie
Mar 02, 2006, 09:23 AM
Marc Aurel : up
MadViking : Skipped ---> still here???
Crakie: Please note: only one c!!!! ;)
Bahzell: Expanded our empire
classical hero: stopped expanding

I have no problems with playing a couple of extra turns, for example to finish researching a tech.

Marc Aurel
Mar 02, 2006, 03:50 PM
This time I went back to 10 turns. I thought it was 20 the first time and after that always 10 turns like in SGOTM9.

The turns were not bad.
I :

made Alesia the current WP and rushed 6 temples


brought couple of workers inside Entremont to join and SoZ is now due in 3 turns


researched CoL and traded for const, mon, lit. Now we are heading to feudalism


It was too early for me to attack, but I raised the number of our GS from 2 to 9, so the next player can start the opffensive to China. The army is mostly in Verulamium at the front

Crakie, you will find an entertainer in Gergovia again, where I just pop rushed a temple. There is a MP missing there.
However apart from the spices around changdu, Japan is the better choice for an attack, but we just miss a navy so far. So I would go to China first.

There is a sheep at Curovernum that needs connection.
There and in Eboracum a temple must be rushed. The next workers should rush the libraries which we now can build.
If not pop rushing culture builds the towns should build GS for the conquest.

Here is the save:
http://forums.civfanatics.com/attachment.php?attachmentid=118278&stc=1&d=1141335393
118278

Hmmm, just have not found the way you all put the file here. What is my mistake? I try to go to attachments and leftclick.

Marc Aurel
Mar 03, 2006, 01:38 AM
Since it is a new page here is the actual roster:

MadViking : up if here
Crakie: on deck
Bahzell: Expanded our empire
classical hero: stopped expanding
Marc Aurel : built up the army to strike


(Crakie: Please note: only one c!!!! )
So, you insist that you do not consume crack?
Cause a CRACK you are! No doubt:goodjob:

Crakie
Mar 03, 2006, 04:52 AM
Hehe, perhaps this is the time to reveal Crakie is/was short for Crakdeala, the name I adopted when I was playing Unreal Tournament a looooooong time ago. Aaaah, to be young again! ;)

Nice turns indeed, Marc! I will PM Madviking, if he does not respond, I'm taking it.

madviking
Mar 03, 2006, 05:07 PM
Sorry guys, I've been busy since one of my parents left and won't be back until 3/13. :blush:

Crakie
Mar 04, 2006, 06:00 AM
Alrighty, autoskips for MV until 3/13.

Got it.

Crakie
Mar 04, 2006, 12:05 PM
The game got interesting!

350-230 BC

Wonder how those regular GS came to be. A waste of money or shields! Start the FP, lose out on SoZ to France (unmet, build switched to marketplace). MM to keep growing but produce GS most efficiently (magic numbers: 10, 14, 20 uncorrupted shields per turn), but not much is required.

230-150 BC

China starts trespassing with some warriors and a couple of archers. I suspect they will declare so I rush spears where they could be needed. Build an embassy in Bejing, to confirm China does not have iron connected and check the defenses. Only 5 spears, China will not be a problem. I position the troops to pick off intruders and take the spice city.

I was right, China declares. I don't like the prospect of a war on two fronts so I ally the Mongols for 10 gpt. China doesn't take a single city thanks to the spears. Of course, I trigger a GA, MM accordingly, take the spice city and take out some annoying warriors and spearmen. I did have terrible RNG luck, except a few promotions to elite.

Thoughts for the future

A decent stack of GS is healing in the formerly Chinese spice city. They should be good to go soon. The GA should ensure the reinforcements keep coming in.

A couple of GS are in the west; as soon as we have enough we can start taking the small Chinese cities over there. Don't wait too long, the Mongols will want them as well.

Absolute priority: take the horses!!

Bahzell
Mar 05, 2006, 12:06 PM
The Roster

Bahzell: up and got it
classical hero: stopped expanding
Marc Aurel : built up the army to strike
MadViking : auto skip till 3/13
Crakie : Got us in a slugging match with Mao.:hammer:

Questions

1. Hammer Mao till the 20 turns of the war are up or Hammer him till he is gone?
2. Keep all Chinese cities or raze and replace with our own?

Will play this tonight as I have things to do atm.

Crakie
Mar 05, 2006, 02:02 PM
Take Mao out, I don't think it will be a problem. Should he have overseas towns, then don't bother with them, except those you can get in a peace deal.

Keep the towns you take, we have quite a bit of culture and we can handle the occasional flip (if any). Have captured towns produce/rush settlers to ICS the land. Good luck!

Edit: I will be back thursday

Bahzell
Mar 05, 2006, 10:15 PM
Need the right save Crakie, one you posted is 250BC and shows that we are not at war with Mao. Think I need the 150BC save.

Crakie
Mar 06, 2006, 03:18 AM
My apologies! Thank God traffic was too heavy and I decided to delay my departure for an hour then :D

Bahzell
Mar 07, 2006, 12:03 AM
The Roster

classical hero: up
Marc Aurel : on deck
MadViking : auto skip till 3/13
Crakie : Got us in a slugging match with Mao.
Bahzell : Took the fight to Mao.

Military

150-110 BC
Move GS's towards the front while smacking the occasional unlucky Chinese soldiers.

90 BC
Elite GS promotes and give us a MGL while taking the Chinese city of Hangchow.(Mao wasn't pleased at this news I bet)
Found the 1st Royal Celtic Army in Hangchow

70-30 BC
Move more GS's towards the front while smacking more unlucky Chinese soldiers.

10 BC
1st Royal Celtic Army reduces the Chinese city of Canton to ruins while a GS pillages Mao's supply of Horses(hopefully his only source)

10-30 AD
Move our new MDI's toward the front while healing some GS and smacking some unlucky Chinese soldiers.

50 AD
9 GS's lay siege to Chinan and reduce it to ruins while losing only 1 GS.

Research

Feudalism was researched. set to Monotheism(left gov change to next player if we are going to Feudalism)
Monotheism in 17

Carthage is up Engineering
Japan is down The Repulic and Feud
Mongols are down Feud
Iroguios are down Poly, Currency, The Republic and Const
China and India are at tech parity with us.

Diplomacy

Iroquios, India and Japan are at peace with us
Mongols peace and 6t left on Alliance vs China (10gpt), 15t left on RoP
Carthage peace and 15t left on RoP
China at war with us.

Future

Move the Army to Verulamin so it can heal as it wasn't healing in Hangchow.
MDI's are rolling off the production line, don't upgrade our GS's till we have some cavalry type unit in our arsenal as it is the only fast unit we have atm.
Put a few GS's south of Beijing to harrass any chinese that come close. I suggest we leave Shantung to the Mongols. After the Army heals, take it along with the GS's and MDI's we have towards Tientsin to begin taking more Chinese cities. Following pic is just a suggestion.
http://img129.imageshack.us/img129/4749/northerncampaign5ip.jpg

There are 2 settlers between Verulamin and Alesia, take them toward the xChinese horses. Following Pic is just a suggested city placement.
http://img96.imageshack.us/img96/4452/citiesnearhorses8ew.jpg

There are 4 more settlers being built in our core to settle the land near the chinese. Also take a settler to the hill 1se of where Chinan was and place a city there. In any Chinese city that we keep of size 3 or higher, whip a temple or library to reduce the number of chinese in the city. 1 pop = 20 shields.

Ansar
Mar 07, 2006, 06:45 AM
Why is Chengdu building a library?:hmm: You guys are religious, and you are looking for culture, so wouldnt a temple be faster and more efficient? :)

classical_hero
Mar 07, 2006, 08:52 AM
I have ite. Will play tommorrow.

Bede
Mar 07, 2006, 08:18 PM
:devil:

I do so love a good war and you gents are making a fair treat of China :goodjob:

A small sniggle - there is a lot of black in the map. If you can put a boat down do it. It will reduce the beaker cost/purchase cost of tech you don't have and give you some more options for dealing.

And some advice - no need to hurry the tech pace unless you need it for survival. The biggest contribution will come from cheap temples and slightly more expensive libraries built before 750AD. And you know how to build those.

classical_hero
Mar 08, 2006, 04:09 AM
Turn 1. I take Tiensin and soon I will make a line for Beijing consideing that I have an Army at my disposal.

Turns 2-4. I move my troops to Tiensin in readiness for the attack on Beijing

Turn 5 I move my troops into reach of Bejing. There is one army, 11 Vet GSs and 5 elite GSs.
http://img95.imageshack.us/img95/6771/troops0ik.jpg (http://imageshack.us)

Turn 6. We attack Beijing losing one elite GS, the one that brought our first army. I capture a Catapult. We take the city with great ease but we do not creat a MGL. The Next one we get will be used to create the Heroic Epic. I also re did the deal with the Mongols, but I should have not done that and instead I should have

Turn 7. Not much, I just quelled the rebellion in Beijing but it rioted and now I must starve the city for awhile. The rotten Mongols have stolen a spot for a city.

Turn 8. I took Nanking. I got myself some slaves.

Turn 9. I took Xinjing and Macao. Again I did not lose any units and I also got me some more slave.

Turn 10. I take Tatung. The next turnset shall be able to get us another luxury.

My thoughts. I think we should try and get to Communism as fastt as possible because the effects that come with it will mean that we can reduce corruption and we can get more cities in the limit. We need to get as many cities up to six people so that we can get them into We love the ____ Day. Who shall we go after once we have killed the Chinese? Be warned that I foolishly continued the deal with the Mongols, so that means we must wait a bit before we finish off the Chinese, so that we do not break the deal, which is pretty stupid since we are acutally completing the deal and thus we are not breaking it, but that is how the game is written.

Pictures.
Here is what is left of China.
http://img141.imageshack.us/img141/8104/china7wx.jpg (http://imageshack.us)

Here is our empire.
http://img96.imageshack.us/img96/9929/celticlands3hc.jpg (http://imageshack.us)

Ansar
Mar 08, 2006, 06:43 AM
What are the chances that the only 2 remaninig chinese cities are on freshater and that the chinese still have a lux?:crazyeye:

Bahzell
Mar 08, 2006, 07:09 AM
Good set of turns there C-H. :goodjob:

Marc Aurel
Mar 08, 2006, 04:27 PM
What are the chances that the only 2 remaninig chinese cities are on freshater and that the chinese still have a lux?:crazyeye:

0% for the freshwater and 100% for the lux. Why?:confused:

Got the save.

Marc Aurel
Mar 08, 2006, 06:14 PM
From 250 AD to 350 AD:

Science : We got to Mono and are now focussed on Chivalry. For warring reasons and I hope we can trade it in 7 turns, since Carthage and FINdia are ahead of us.

I took the remaining 2 Chinese cities in the north of the continent in the turn 2 and 3 of my turnset. But they have left 2 towns somewhere else. I had to repel one Chinese assault on our civ core by naval invasion. No problem!

After turn 3 I decided, that the next vitim should be Japan, cause:

They are ahead in culture.


They are close to our core, son some towns will have a small productiveness


We have a deal with the Mongols

For this attack the army must be shipped to the Japanese shore and so I decided to build up the navy. Augustodunum is arranged to produce 15 shields so they can build a ship every 2 turns without waste. Currently we have 4 galleys. The army shall rally at our only tile on the eastern shore - the cow in the east (see map of the east)
118970

Ten troops are already there (mostly GS, 2 MA), 5 on their way and get there in 2 turns. I considered upgrading the GS, but I left them GS since they will face spears in the first battles, so their speed was more important IMHO.

That's for war. Mostly I was occupied with culture maximising. That was good so far, I think. I raised the culture rate from 87 cpt to 118 cpt and the absolute value from 1889 to 2933. Also in the last turn I rushed 3 temples and a lib. We kept up to the culture leaders Japan and Carthage. I founded two new cities. But had lack of settlers. After culture building rush, Alesia is now set to SF again and Richborough is currently the WP. The other cities are building military. After Japan is down we should build cathedrals and cols there. Burdigala completed FP in my turn 3 and Entremont is going to finish heroic epic in 3. One settler is heading ton fill teh gap in the northern Chinese region. Others should follow for ICSing that land and poporush more temples there. That's all so far, folks.

118968

Ansar
Mar 08, 2006, 06:34 PM
I just think its weird that the chinese get to live with a lux.they should be at least in some crappy location, not a river with a lux.;)

Bahzell
Mar 08, 2006, 09:46 PM
:salute: Very nice job of finishing Mao off to our North Mason.

The Roster

Crakie : Up
Bahzell : on deck
classical hero: Showed Mao the ends of our pointy sticks so more.
Marc Aurel : killed last of Mao's cities to our north

MadViking : Autoskip till 3/13

Crakie
Mar 09, 2006, 08:16 AM
Looking good, guys! Got it :)

Crakie
Mar 10, 2006, 06:48 AM
Not a particularly interesting turnset for me. We had a lux deal with the Iroqois so I had to refrain from attacking Japan, which bothered me because I suspected pikes would appear pretty soon in Japanese cities. This was indeed the case, although we are still rated strong and a decent invasion force is now in place next to what is hopefully Japans only iron city. All in all time will tell whether we should have gone after the mongols first or not.

Despotism is starting to hurt us, as expected. Techwise we are falling behind to a couple of civs and I could not make a good deal for buying chivalry, nor trade it for engineering when finished. Hoping one of the lagging civs would get us engineering, I started it at 0 % and a single scientist while using the money for upgrading horsemen I had been building while researching chivalry. At the end of the turnset upgrades were complete and research was cranked up again.

Our culture flipped us a mongol city, but I did only a little culture rushing, focussing on settlers instead. We'll need that Chinese lands ICSed and irrigated for both culture AND scientists.

Thoughts for the future:

- You'll note an unclaimed incense source close to our borders with the Mongols. We should take it!

- The lux deal ends next turn. When taking on Japan, separate the stack. Med inf can stay close to the landing point while the GS+knights go land inwards.

- Irrigating grassland is a waste of worker turns as long as we're in despotism. Focus on plains and deserts instead. Settlers can be rushed when a city reaches size 4.

Bahzell
Mar 10, 2006, 09:31 PM
The Roster

Bahzell : got it
classical hero: Showed Mao the ends of our pointy sticks so more.
Marc Aurel : killed last of Mao's cities to our north
MadViking : autoskip till 3/13
Crakie : Got us some upgrades for the upcoming fight against Toku

Bahzell
Mar 13, 2006, 01:00 AM
Turns played. will post turn log tomorrow as its late.

Here's the Roster and the attached save.

The Roster

classical hero: up
Marc Aurel : on deck
MadViking : autoskip till 3/13
Crakie : Got us some upgrades for the upcoming fight against Toku
Bahzell : Built more units for the upcoming fight.

*Edit*
Military
Built up our military for the upcoming war with Japan. Need to start building Trebuchets for the war against Japan.
I put 1 pike in the core due to its closeness to Japan.

Diplomacy
Tried to get Toku mad at us and declare war to no avail.(Guess he's scared of us) Need to have him declare war to keep our WW down.

Research
Engineering in, set to Invention due in 17.

Would say something for the future, but CH has already played.

crazybeard
Mar 13, 2006, 06:51 AM
"Lurkers" comment Just want to let you know that I am here again, at least in spirit. Still not ready to rejoin the fray, but I'll be here for emergencies if needed, and I'll try to get into the flow again as soon as is practical. :scan:

Nice going so far, but keep your eyes on the prize - when in doubt, build for culture.

Crakie
Mar 13, 2006, 07:08 AM
Good to see you back, CB! We'll keep your seat warm for another while :)

Even though Bahzell did not post his log yet, I can see from his roster update we haven't gone to war yet with Japan. I am not experienced in the 100 K, but I have the feeling we should hurry up. If we wait too long, we will not be in a position to deal with culture-runaways (Babylon?).

classical_hero
Mar 13, 2006, 07:55 AM
Turn Zero, I was able to get faster research.

IBT. Carthage know Astronomy since they are building Copernicius.

Turn One. I ask Japan to leave our territory and this is his response.
http://img68.imageshack.us/img68/6588/war2js.jpg (http://imageshack.us)

I move all the Knights and Gallic Swordsmen onto the border of Kagoshima. I will build a new Celtic city since this is basically will revolt if we do not raze the city.

IBT. Japan loses a Galley attacking ours.

Turn Two. The attack was surpsingly easy. I did not lose any units and I killed all the units in the city, two Pikes and Longbow. I raze Kagoshima and now New Entremont is in it's place.

IBT. We had a knight retreat which I foolishly had out in the open. The Japs lost another galley to ours.

Turn Three. I just move my troops for another attack.

IBT. We lose two Knights to Longs.

Turn Four. I take Tokyo after losing five Knights and having four retreat. I kill three Pikes and one long. The RNG was not good to me this turn. I capture three workers.

IBT. A Pike kills a Samurai.

Turn Five. I quell the Rebeller in Tokyo and I hope to soon to have a settler near Tokyo to raze the city.

I will play the rest Tommorrow.

Bahzell
Mar 13, 2006, 05:54 PM
Guess I pissed Toku off enough. Glad he finally declared war.

Crakie
Mar 14, 2006, 03:35 AM
We should keep the Japanese cities IMO, we can use the native population for poprushing.

Marc Aurel
Mar 14, 2006, 10:28 AM
We should keep the Japanese cities IMO, we can use the native population for poprushing.

I agree to this point! Our culture value is that high that the danger of flipping is low. I just will not position troops in recently conquered towns!

Bede
Mar 14, 2006, 11:13 AM
:devil:

Nice going!

If your cultural value is where it should be by now taking and holding Japanese cities should not be a problem, especially the smaller ones. You want to station enough troops inside to quell the resistance quickly so you can bring the whip into play. If you capture some workers and have forests nearby set captured towns to building culture during the resistance and chop a temple (shields will accumulate during the resistance).

classical_hero
Mar 15, 2006, 05:52 AM
Turn Five Con't: Not much else happened.

IBT. We get attacked by a Samurai and out MI creates a Great Leader. We lose a Pike to a Samurai, but it was seriously injured already and we lose a Knight on a Hill. Here is the picture of our great unit.
http://img97.imageshack.us/img97/3184/defensivemgl7br.jpg (http://imageshack.us)

Turn Six. Our leaders name is http://img70.imageshack.us/img70/1049/leader3xz.jpg (http://imageshack.us)
Naturally I make a Knight Army.
I lose a GW and a Knight. I manage to kill two Samurai, long and a pike.
I manage to pop rush a temple in Tokyo.

IBT. Carthage and Scandinavia are at war with the Iroquois. As a result we lose a Lux. And that means that some cities go into revolt. Do counter this I increase our lux rate, thus science loses out and Invention is delayed.
http://img98.imageshack.us/img98/6278/carthagescanalliance4kd.jpg (http://imageshack.us)

We also lose a knight to a Long.

Turn Seven. I kill a Long and a Samurai.

IBT. A Samurai is killed attacking a horse.

Turn Eight. We take Nagoya but we suffer heavy loses to two Pikes. We had one knight and four GWs. We also had two knights and two GWs retreat. I have a check to see what Japn will offer for peace, and they a tight arses.

IBT. I lose a city because it is undefended and Japan and Mongols have a RoP.

Turn Nine. To counter this sneak I get an alliance with Monglos for them to attack Japan. Here is what i had to offer them to get the deal.
http://img110.imageshack.us/img110/9343/japanalliance2bn.jpg (http://imageshack.us)

We are now making our move onto Izumo.

IBT. We lose a Knight to a Long. We kill an Archer.

Turn Ten. We kill two Samurai on our western frigne of our empire. Japan has Gunpowder and Saltpeter because there is a Musket inside of Izumo. I send the troops there to start the attack. I kill an Archer outside of Arausio. We get Invention in one turn so I increase the money rate so that we are getting more gold. I rush a Temple in Nagoya.

here are some pictures that tell the story for the next player. Here is the Foreign screen as it is right now.
http://img139.imageshack.us/img139/6662/foreign7df.jpg (http://imageshack.us)

Here is the Minimap.
http://img103.imageshack.us/img103/3025/minimap29om.jpg (http://imageshack.us)

Here is the troop situation near Izumo. I have one Knight Army, ten Knights and seven GWs.
http://img92.imageshack.us/img92/4441/troops23ue.jpg (http://imageshack.us)

And here is the most important Screenie, our Cultural update. As you can se that soon our next targets will have to be Carthage and Scandinavia, since they are our greatest threats to our culture.
http://img131.imageshack.us/img131/6135/victoryscreen7wu.jpg (http://imageshack.us)

Bahzell
Mar 15, 2006, 11:37 AM
Very Nice start to the downfall of Japan there CH.

The Roster

Marc Aurel : up
MadViking : on deck
Crakie : Got us some upgrades for the upcoming fight against Toku
Bahzell : Built more units for the upcoming fight
classical hero: Showed Toku our pointy sticks

crazybeard : should be back on board soon.

Marc Aurel
Mar 15, 2006, 05:22 PM
Got it! Well well, that's what I like! Going to strike throughthe lands of the enemy leaving smoke behind me.

Crakie
Mar 16, 2006, 05:27 AM
If the war is going too slow we should ally India.

Marc Aurel
Mar 18, 2006, 11:19 AM
Hmmmm, oh that is a delicate situation. One that you normally don't want to pass to anybody else.

It is now 750 AD.
First; couple of good news:

Culture went up from 188cpt to 237cpt. But we already pay a lot of money for upkeep. We have now 9740.
I got two techs, Gunpowder and Theology.

The war was not that enjoyable. I took three cities, Izumo Sapporo and the capital Kyoto. We got another leader and I made knight army of him. But the Japanese were damed strong. The samurai is a very good unit. I lost many units against them and the Japanese have many of them. Ya, I allied the Indians, but for that I needed to ally with them against Iroquois also. World is in a medieval world war. The best civs are far more advanced than we are. India at least already knows matallurgy. They have cannons. I really didn't know, what to do. For a certain time I considered makingh peace with Japan. Maybe that would have nbeen better. But than I made an attempt to disconnect their iron to dry out their samurai production. They are in their GA. To disconnect the Japanese iron I needed to take the capital and one source of iron the east near Nara. I hope these two are all the japs have had. No matter, the problem is, our army is now overextended. I directed every unit to the capital conquest and was successful by one single unit, but lost one of the armies. Our coverage is now very thin. The production in the core is therefore concentrated to military. 3 knights are close to transfer to the japanese land. But we are very vulnerable. We can make peace but that will hit our rep due to the alliances.

I collected some money - 926 gold in trade. So maybe we can step to disconnect our iron and build horsemen for upgrade to make military units from our money. One major danger to our rep is that we have a horses deal with Carthage and a japanes galley is close to cut our supply lines (south) I hope it will head north from where two of our galleys come to save the situation. I couldn't rush another harbour. Here is the pic of the catastrophe at the front.

madviking
Mar 18, 2006, 12:32 PM
Got it, play Sunday (tomorrow)

Crakie
Mar 18, 2006, 02:49 PM
Hmmm, I was afraid our war efforts were not fast enough... I would really be interested to see how the winning teams did their opening moves and first one or two wars. Speed is a key factor is this game type I would say and I think we should regret all those early libs and temples in the core. Also the Mongols after the Chinese, would have been the better target IMHO. Nonetheless, we demolished much of the Japanese core!

I am not in favour of ruining our rep, if we're behind we might need it.

madviking
Mar 19, 2006, 03:55 PM
0- looks good
IBT: A Samurai comes and dies at Kyoto, a musket appears
Hadrumitum (carthage) makes Cop's
1- Mostly fighting
IBT: not much
2- fighting
IBT: Jap's capture unprotected Izumo and drop a Sam and a pike in the lightly defended north :cringe:
3- Capture back Izumo, buy world map for world map + 650 bucks
IBT: Kyoto flips and the Japs burned New Geogorvia
4- Get back Kyoto
IBT: Not much
5- Kill with Elite, no MGL

Thats all about I can play 2-day ...

SAVE (http://www.civfanatics.net/uploads11/TyrantCelts_800AD.SAV)

Crakie
Mar 20, 2006, 05:26 PM
Well, I'm curious how we're doing... got it!

Crakie
Mar 20, 2006, 07:42 PM
Well, it's bad... very bad. I'm pretty sure we could have taken Japan, but both the Mongols and the Indians broke the alliance and made peace. And worse... a lone Babylion spearman headed for a former chinese city and a massive stack of knights appeared in Japanese territory, clearly heading for us.

I took an additional 2 Japanese cities, allied the babs for an insane amount of gpt, but I knew the AI would declare on us anyway. I've never seen the AI change its mind. So I figured we wouldn't lose any money over it and the Japanese would absorp some of the Babylonian troops. This is also what happened. The Babs declared on us and I made peace with Japan. It will be difficult to hold our cities in former Japanese territory nonetheless.

Marc Aurel
Mar 22, 2006, 05:05 PM
Speed is a key factor is this game type I would say and I think we should regret all those early libs and temples in the core. Also the Mongols after the Chinese, would have been the better target IMHO.



Yeah, you have some good arguments at hand there. I am still not sure, what is best. What Bede meant was the fact, that only buildings, that are older than 1000 years double their culture value. Since we will finish somewhere around 1750 -will come relatively fast to the point when you have built all culture improvements in your cities. Since we are religious we can also rush cathedrals, as if they were libraries. But after temple, lib, Cathedral, Colosseum, University there is nothing left to do for us besides :

ICSing!!!
Get close to the domination limit!!!
getting the research labs. (very late for 2 cpt each)
build wonders (not very effective)

However the later effect of the doubled culture is enormous. We had more than 230 cpt at 750 AD, so we will make them to 430 cpt in the end and that's quite a lot. However grabbing the land not fast enough, may also have cost 200 cpt (around 16 cities)maybe more (around 25 cities or so) The stroke at the japs however was motivated by the fact, that you can't win culture 100K as long as one single AI civ has at least a little bit more than half your culture. So we do not only need to build up our own culture, but have to hinder any vast cultured AI from coming close to 50 K. And the japs were on even culture level with us. So better do it now than later. But there are still culturally advanced civs around, so the problem lives on. OTOH I think we can manage the babylonian invasion, even if I admit that it will be hard. Problem is, we still haven't got enough land for ICSing

Bahzell
Mar 22, 2006, 11:08 PM
The Roster


Bahzell : got it
classical hero: on deck
Marc Aurel : smacked Toku around.
MadViking : Held his ground
Crakie : Allied with Hammi only to have him backstab us, Chatted with Toku and signed a peace treaty.

crazybeard : should be back on board soon.

Crakie
Mar 23, 2006, 05:16 AM
@Marc: Yes, the 1000 year bonus is good and since 'time' goes fast in the early stages of the game, you easily reach a few 1000 year thresholds, but I still think we should have refrained from culture in our core and even the former Chinese lands. The maintenaince is killing us, especially with the despotism restraint.

An all-out GS-Knight-Cavalry campaign would have yielded us much more land, perhaps even the domination limit. From then you may not get the 1000 year bonuses as much, but 200+ cities with a temple easily make up for that (I feel... I don't have experience enough).

Marc Aurel
Mar 23, 2006, 02:44 PM
But that sounds like we are heading asymptothically to a culture infrastructure that is just by a small margin still affordable. There, it does not matter how large our land is, since the rest of the land besides the core is corrupt. But for that fixed amount the culture is still doubling, if it was built early. Problem would only have been if we wouldn’t have reached the economical barrier due to lack of land. But we are just heading towards it and there is still room for a couple of culture buildings. In each case we need the marketplaces, but warring Japan was also with respect to this better since part of the Japanese land is close enough to have an acceptable distance corruption. But when we are coming close to this affordable barrier, our science rate drops dramatically. Can we afford this? Can we rely on trading for techs – i.e. our luxes and resources? BTW the early culture only doubles. Even if it is more than 2000 years old the building still gives twice its normal culture.

Crakie
Mar 23, 2006, 06:54 PM
Doubling culture only once - got it. I don't quite understand what the rest of your point(s) are however, except that indeed my strategy would have an exponential culture curve.

Our situation now: not in control, sore economy, lagging in techs and may not be able to take on cultural rivals, but steadily generating culture.

My ideal scenario: take the world (or enough of it) with fast units while offensive units are at the advantage (until riflemen/infantry), complete control of the world and ideally The Pyramids, using ICS/Specialist to reach Communism quickly and rush culture like crazy at the dom limit (or whatever portion of the world we could take).

Bede
Mar 23, 2006, 08:03 PM
:devil:

Still watching with interest. Taking on the Japanese was the same direction Team Bede took in the SGOTM. They proved, as you discovered, a very tough nut to crack. Had I to do it all over again I would have worked westward rather than eastward. Taking down the Chinese, the Mongol, then Carthage, then the Iro, then the Japanese.

The other thing I would have done is way more exploration and used whatever influence I could bring to bear to get the rest of the world to pile onto one another. The best way to slow down culture monsters is embroil them in war, unending war, while cleaning up the weaklings for addition to the Celtic empire.

Keep it up though, and remember, don't spare the whip!!! Temple building is the bedrock of the game plan, and temples are cheap for the Celts.

Offa
Mar 24, 2006, 04:51 AM
Hello guys,

I also played the original game, which was brutally time consuming and cured me from any temptation to try 100k again.

I see that you have identified that the key to success is getting to the dom limit, building lots of towns and whipping ruthlessly. In our game we used Gallic swords very extensively to conquer. If you do the calculations you will find that they are better than knights to use in this game (10 shield warrior and upgrade= lots of GS), and we avoided learning feudalism for a long time so we could keep building them. As Crakie says the Pyramids are crucial. Trying (unsucessfully) to build it ourselves dominated our teams plan, and having failed to build it we made a concerted attempt to take it (although not concerted enough for some of our team). I don't think we ever got round to taking out the Mongols.

Bahzell
Mar 25, 2006, 02:20 AM
Well as Crakie said, its bad. Babs with their Cavalry backed military tore thru our Japanese held territory and left us with 2 cities when I finally got Hammi to the table to get a peace treaty. But before I did that he dragged Liz, Hannibal, Mao and Abe into the war against us. On my last turn I got Hannibal to the table and we signed a peace treaty. Made the wrong deal with Toku to get us Chemistry by giving him iron. Hammi took our 2nd iron and now we are stuck with spears till the deal with Toku is over.

Threat Assessment

Mao - No threat with 2 cities.
Able - could cause problems
Liz - She's going to cause us major problems if she has the resources for Cavalry.

Atm Liz has 1 musketman in our northern area trying to get to one of our cities to capture, but I got our GS's up there dancing to keep her from doing just that.

Research/Treasury

Metalluragy in 9. We're making 11gpt atm. can probably go up in sci if it won't break us to get Metalluragy sooner.

Future

We have hardly no defense and our offensive punch was basically annhilated by Hammi as it was used to defend our Jap held cities. We need to build more defense or we'll just keep losing cities. Lost 5 cities to Hannibal and retook 2 before I got peace treaty with him. Got us a couple Muskets before Hammi took our Saltpeter supply.

The Roster

classical hero: up
Marc Aurel : on deck
MadViking : Held his ground
Crakie : Allied with Hammi only to have him backstab us, Chatted with Toku and signed a peace treaty.
Bahzell : Got Hammi and Hannibal off our backs for the time being.

crazybeard : should be back on board soon.

I agree that we should have went after Genghis instead of Toku, but hind sight is 20/20 as they say and we can't change the past unless we restart from before we attacked Toku, but then that would be cheating.

classical_hero
Mar 27, 2006, 05:22 AM
Where is the save? I cannot see it in the post.

Bahzell
Mar 27, 2006, 07:57 PM
sorry about that C_H, wasn't paying attention when I posted. save file has gotten over 500k. so I had to zip it.
So here's the save. :mischief:

Crakie
Mar 28, 2006, 04:36 PM
@Bahzell: I had the same problem. Strange, huh?!

I'm currenly playing a test game to see how effective the strategy I had in mind is. It's Celts on pangea emperor of course, with a 4 turner start, but the map is small so I wouldn't have to spend too much time on it. I refrained from any culture in the beginning, not even libraries. Core cities built only workers, barracks and military units (GS and knights). Corrupt cities built workers and settlers for a long time.

I played pretty sloppy, but it's 150 AD now and I am heading for the domination limit within the next 15 turns. This very turn, I switched the core to building cultural buildings and I am phasing out settler/worker production and starting to build temples in the semi-ICSed lands. In other words, I just started producing culture. Let's see what sort of end-date I will get :)

classical_hero
Mar 29, 2006, 08:29 AM
We are screwed.

Preturn. I make a deal with Hannibal so that we are not slaughtered of the face of the planet. I know it is a lot, but they have a big SoD that would have causing us to be shitting ourselves in our pants.

http://img87.imageshack.us/img87/9104/cathagedeal6jl.jpg (http://imageshack.us)

We do not have any Iron for our selves which is a bad thing. I do think that we cannot win this one, but now w must hink in a different way. I now thinking we need to go for bombardment as our main choice since this will be our best option, so I am going to get started on building lots of Trebuchets. Enough ratn, now I shall get going on the game.

Turn one. I rush a Library in Camalodunum. Hopefully we will get some cities to flip to us and thus we can get back some resources. I kill an English Musket.

IBT. Some Americans are coming for us.

Turn two. We build some units and I am now starting to build trebuchets. I make this deal.
http://img66.imageshack.us/img66/4315/scandeal4mb.jpg (http://imageshack.us)

IBT. Japan are losing quite badly to the Babs. The Americans land near our shores with a knight, spear and warrior. I'm scared.

Turn three. I make this deal.
http://img57.imageshack.us/img57/1646/mongoldeal7vj.jpg (http://imageshack.us)

I kill the American forces with hte loss of a knight.

IBT. I make peace with England and I get a worker. We can build knights since our deal with Japan is over.

Turn four. I star building some knights again. Babys now have nationalism sinc they can build Riflemen.

IBT. London Build Smiths.

Turn five. I put two settlers together on Camulodunum so that the cathedral gest built quicker and soon we are able to rush it.

IBT. Babylon builds Shakespeares Theatre. Carthage build Newton Theatre.

Turn Six. I make a deal I think. I rush a knight in one city.

The rest will come tommorrow.

To keep this going on, I will post the save so that things can go on. So that means that my next go will be 14 turns.

The Save (http://www.civfanatics.net/uploads11/TyrantCelts_1060AD.SAV)

Bahzell
Mar 29, 2006, 09:24 PM
Hey CH, your turn 3 and turn 6 deals look the same. :crazyeye:

Other than that. nice set of turns so far. :goodjob:

Crakie
Mar 30, 2006, 02:51 PM
I finished my test game, hitting the 80K culture limit (small map) in 1325 AD, not bad I suppose for my first attempt. I think I could have shaved off a good 30 turns of the conquest part, and perhaps some more in the culture building part, so 1100 AD may have been possible, but I just cannot be bothered with that kind of MM when playing solo. The culture part is EXTREMELY boring, as Offa said, and that's even with workers automated after irrigation (shift-A, there should be a 'irrigate+railroad only' command) and not assigning worked tiles myself (just 'emphasize food' switched on).

With stronger opponents, I also would not have lost so much time researching myself to communism. I had to self-research just about everything in the MA, except mono, feud and eng/

Communism is awesome though, especially when combined with Civil Engineers. After switching to commie I rushed whatever I could, checking cities every couple of turns, while researching to RP (research switched off after that). With the engineers, I did some more MM, but in the final stages this got to be a real pain as my economy required taxmen as well so sustain the maintenance costs and I just let it go, pressing the spacebar as much as I could :mischief:

Below I attached a pictured of my Empire and the in game culture graph, and a graph of the Total culture and Culture per turn. If you look carefully, you can see when I switched to communism ;)

http://img484.imageshack.us/img484/655/celticempire0ru.jpg (http://imageshack.us)

http://img20.imageshack.us/img20/1978/culturegraph1bm.th.jpg (http://img20.imageshack.us/my.php?image=culturegraph1bm.jpg)

http://img20.imageshack.us/img20/6186/celtsculture5rc.th.jpg (http://img20.imageshack.us/my.php?image=celtsculture5rc.jpg)

Crakie
Mar 30, 2006, 03:34 PM
And with the test game under my belt, I am sorry to say I will retire from our current game. I am taking the civing down a notch because of pressing RL activities, but I also basically lost interest in this particular one. It's going very slow, there's little discussion and there's a loooooong way to go.

I'll be back for the next SGOTM for sure, but I'd really like to learn some more from top players... some things just take forever to figure out yourself. See you guys around!

Marc Aurel
Apr 04, 2006, 08:00 AM
Sorry guys, I was unexpected offline for a couple of days. Unfortunately RL really got me this time, so that I won’t have time to play the next couple of month. Sorry, I regret this and wish you all the best. I had a great time with you. - Keep going – and good luck!

classical_hero
Apr 04, 2006, 09:02 AM
Shall we call this one a loss?

Bahzell
Apr 07, 2006, 08:02 PM
Calling this a defeat or continuing is fine with me. Just glad to have my computer back after the power supply died on me. :D

classical_hero
Apr 07, 2006, 08:46 PM
One thing I have noticed in these games is that we are not aggressive enough early enough. We need to be ruthless in the early stages because that is where winning and losing can be done in those turns before we get into the second era.

Crakie
Apr 08, 2006, 05:47 AM
One thing I have noticed in these games is that we are not aggressive enough early enough. We need to be ruthless in the early stages because that is where winning and losing can be done in those turns before we get into the second era.

My test game showed just that. Culture can wait, you need the land.