View Full Version : Units I would like to see In the Game with helpful graphics ideas


Kal-el
Feb 05, 2002, 06:06 PM
Here is a thread where we can list all the units Some Units the game could use:

Engineer: An upgrade from the worker. Actually in the mod I am working on it is the second upgrade from the worker. The first upgrade is to laborer with industrialization, but for that you can use the modern worker image. CTP2 has a great unit the "city planner, but I don't have that game and I wouldn't know how to import those graphics to Civ3 even if I had access to them.

by adding additional techs that increase the worker production rate the engineer will be able to work much faster than the worker or the laborer. with an increase to their movement rate the engineer becomes an essential part in building your empires infrastructure.

Kal-el
Feb 05, 2002, 06:08 PM
here is a pic of the ctp city planner.

stainz
Feb 05, 2002, 06:12 PM
I,ve already made one, but I haven,t tried it out in the game yet.

It,s just a basic worker but with a lot more options.

It,s too big to post here. But if you want it, let me know and I,ll see what i can do (:

Kal-el
Feb 05, 2002, 06:13 PM
what this game needs is a way to mess with your rival civs with out getting into trouble. heck, we all know that they feel free to hang around in our territory without any penalty.

how about a spy?
give them the hidden nationality flag so you don't get into trouble for ripping up your neighbors roads, but take away their attak rating so they can't take over enemy cities. They have to have some defensive rating but not too much. These guys should be trying to avoid enemy units if at all possible.

make them available with literacy, when you can build embassies and let the fun begin.

my idea for the graphics would be something like CTP's diplomat, but get rid of that treaty in his hand.

Kal-el
Feb 05, 2002, 06:15 PM
Stainz,

what changes did you make to the worker?

Kal-el
Feb 05, 2002, 06:18 PM
Un upgrade from the spy once espionage comes around.

These guys are a little better at defending themselves and move a little quicker. To give them a little punch give them the bombard ability, but still no attack. I think this will prevent them from capturing cities while at the same time giving them some offensive capabilities.

Again CTP has the images I want!

Kal-el
Feb 05, 2002, 06:19 PM
here is another pic of the Secret Agent.

stainz
Feb 05, 2002, 06:24 PM
Cost = 5
A/D/M = 0/1/3
Pop. Cost = 3
Req. = Coal, Iron
Prerequisite = Steampower
Unit Abil. = Foot Soldier
Standard Orders = All
Spec. Orders = Load, Airlift, Finish Improvments
Worker/Engineer Action = All (BUT CAN NOT BUILD CITIES)
AI Strategies = Terraform

Kal-el
Feb 05, 2002, 06:25 PM
alright, so we have the troop transport truck, but what about a modern troop transport? How bout the humvee?

this should be a faster and lighter version of the truck, images made available by Dark Sheer. that means it carries fewer troops but can get them there faster. give it a bit more offensive fire power and a bit more defensive armor and send in the Marines.

both versions of civ2 had the humvee. below is the civ2 hummer and to the left my avatar is the ToT humvee.

stainz
Feb 05, 2002, 06:29 PM
This is what I,m working on now. I just wish I was a little better at gfx.

stats:

Cost = 15
A/D/M = 2/15/3
Capacity = 6
Req. = Oil, Rubber
Prerequisite = Motorised Transportation ( ? )
Unit Abil. = Carry Foot Units Only, Radar
Standard Orders = All
Spec. Orders = Load, Unload, Airlift

stainz
Feb 05, 2002, 06:33 PM
Tring to get this with gfx.

Kal-el
Feb 05, 2002, 06:37 PM
I know that we already have an attack chopper out there, and I know there is still a debate over how to implement it, but even though I think Blue-O's graphics are awesome I would love to see the Apache from Civ2 ToT brought into this game.

Stainz uses it as his avatar and here it is below:

Kal-el
Feb 05, 2002, 06:42 PM
Here is another wonderful unit from Civ2 that was left by the wayside. The crusader. He is an offensive upgrade from the knight but defensively weaker. If you want to be PC about it give the Persians a similar unit, but the Moors should be faster and even more lightly armored.

ToT to the rescue.

Kal-el
Feb 05, 2002, 06:43 PM
Stainz,

it seems that we both are of a similar mindset. glad to see I'm not the only one.

Kal-el
Feb 05, 2002, 06:48 PM
just found these using google

Kal-el
Feb 05, 2002, 06:48 PM
here's another

Kal-el
Feb 05, 2002, 06:49 PM
and another

Kal-el
Feb 05, 2002, 06:49 PM
and one more for good measure

Kal-el
Feb 05, 2002, 06:52 PM
I would love to see both the M-113 and the HumVee put into the game. I think it is important to have tactical choices. The M-113 would be slower and more expensive but with better armor, attack and carrying capacity, whereas the humvee would be just the opposite. It would be up to the player to decide what he/she needed at the time.

Dark Sheer
Feb 06, 2002, 01:14 AM
I will try to work on the humvee ;)

As to the Hind, haverlock has already done one and its on his Civ3 homepage. You should be able to find the link in this section of the forum somewhere where one guy ask for some flying units and I pointed him to the site. If not, I will post the link later tonight when I get home. (reading this in the office again ;) )

nm, found the link in the forum, here it is:

http://members.surfeu.fi/haverlock/Graphics.htm

Kal-el
Feb 06, 2002, 12:00 PM
DS,

I must say I am looking forward to seeing what you come up with. I was working on the humvee myself, but I don't have a whole lot of available time. What I was doing was I took a bunch of screen shots of the civ2 tot hummer and was going to string them together to make a civ3 flic. I can send you the pics I have so far if that would help as a reference. Let me know.

Is there an easier way? I have hypercam but am not that fluent with it. It seems to me that you should be able to go in and edit frame by frame in hypercam, or some such similar program and that would make things so much easier.

Dark Sheer
Feb 06, 2002, 12:37 PM
You can try to zip up the file and post them here if its below 500k. Or, you can mail them to me at lkewe@pop.jaring.my or leongkooi@yahoo.com. :)

Kal-el
Feb 06, 2002, 12:50 PM
I will send them to you tomorrow. Either here or at the above address.

what do you think about the engineer/city planner unit? IMO this is a must have unit for the game.

Dark Sheer
Feb 07, 2002, 12:03 AM
Originally posted by Kal-el
I will send them to you tomorrow. Either here or at the above address.

what do you think about the engineer/city planner unit? IMO this is a must have unit for the game.

Well, it would be nice to have an engineer unit. But is it possible to increase the work rate of a unit?

Kal-el
Feb 07, 2002, 12:36 PM
As far as I know, yes. There is a flag in the technology screen that allows for increased work rate. Haven't actually played a game in a while so I don't know if this works. But it is why modern workers work faster than the original workers. It would seem that if you just flagged more techs with this your workers would work faster. I don't remember what the tech is that boosts work rate in the original bic but I assume it is which ever one switches the graphics image from the guy in the loin cloth over to the guy in the overalls.

here are the humvee shots I grabbed from civ2 tot. I don't have all the angles ... yet. Right now I just have a string of east/west idle, south west/south east, and south. I will grab the north facing images tonight if I get the chance otherwise maybe Friday.

napoleon jr
Feb 07, 2002, 04:18 PM
I think we need Alpine Troops like Civ 2. They can be like the Finnish troops during the winter war of 1939-40. With a 1/3 movement 9 attack and 18 defense.

Kal-el
Feb 08, 2002, 11:55 AM
DS

here are the other facings for the humvee.

have at it!

dj

Dark Sheer
Feb 08, 2002, 12:06 PM
Give me one frame in each direction and thats all I need ;)

I should be able to complete the unit during this weekend. Had to cancel my plan for fishing trip as I am having fever :(

And since I am stuck at home instead of in the middle of a nice lake I might as well do the animation. :D

Kal-el
Feb 08, 2002, 12:09 PM
the other angles are in the zip file above.

Kal-el
Feb 08, 2002, 12:10 PM
Another idea that I would like in the game that would alleviate some of the barbarian problem, (he fact that they suck) are separate units specifically for the barbarians.

1. Barbarian warrior – he looks like the regular warrior but instead of the axe he has a sword and to add a little fierceness to him give him some war paint on his face and chest, this could be like braveheart or the south pacific islanders or the black orcs from LOTR.
A/D/M
2/2/1

2. Barbarian Rider – use the Chinese Rider but how about buck antlers coming out of his helmet?
A/D/M
3/2/2

(both these units are in the LWC mod but there are no images for them. The A/D/M above are only suggestions. I don't know what they are in LWC mod.)

Dark Sheer
Feb 08, 2002, 12:15 PM
Originally posted by Kal-el
Another idea that I would like in the game that would alleviate some of the barbarian problem, (he fact that they suck) are separate units specifically for the barbarians.

1. Barbarian warrior – he looks like the regular warrior but instead of the axe he has a sword and to add a little fierceness to him give him some war paint on his face and chest, this could be like braveheart or the south pacific islanders or the black orcs from LOTR.
A/D/M
2/2/1

2. Barbarian Rider – use the Chinese Rider but how about buck antlers coming out of his helmet?
A/D/M
3/2/2

(both these units are in the LWC mod but there are no images for them)

I got all the directions, no worries. ;)

As to the buck antler for the riders, I have exactly what you want! I can grab the dear mask graphic from Ultima Online and use it as the head gear for the raider :lol:

Kal-el
Feb 08, 2002, 12:38 PM
what a team!

Lets hear it for the man!!