View Full Version : Dept. of General Musings


Tubby Rower
Feb 07, 2006, 07:53 PM
Please chat here when nowhere else will listen to you. We prolly won't listen to you either, but at least you'll be able to post.

Pentium
Feb 09, 2006, 01:47 AM
You won't listen, but you'll read anyway, won't you? :)

Tubby Rower
Feb 09, 2006, 06:36 AM
Nah... I won't read your posts either :lol:

I might have to get a mod to change the title of this thread so that I don't confuse this one with another thread of the same title

Pentium
Feb 09, 2006, 08:01 AM
Nah... I won't read your posts either :lol:I don't mean to annoy you, but you just did :crazyeye:

Tubby Rower
Feb 09, 2006, 08:12 AM
Should we have Departments to keep the idiocy organized a bit? Or just let it heap up in massive piles and crush our opponents under it?

Tubby Rower
Feb 09, 2006, 12:06 PM
W need the following stuff.....

UN Representative

For those not in the Civ3 MTDG, this is how things work with regards to the public forum: each team elections a "UN Rep", who is in charge of voting in official polls for their team (i.e. All later polls in this forum, for example for determining the Map Type, or Difficulty Level, will be done on a one vote per team basis. Your UN Rep will cast your team's vote after discussion and concensus in the private forum).

They are sort of a public figurehead for that team with regards to things here in the main forum. You can have a nomination thread open for a couple days (not everyone has signed up yet!), then maybe an election on the weekend or such.

This seems to be the most action that the UN rep sees all game. After things get started the UN rep is a pretty empty position

Passwords
my suggestions
email password = holy_hand
game password = grenade

Furiey
Feb 09, 2006, 12:16 PM
:lol: and then thou shalt count to 3....

like it, I always laugh when I see that city when playing Rome Total War and such like