View Full Version : Babarians : How to deal with ? ?


SvdL
Feb 08, 2006, 03:26 PM
How guys do you deal with thsese endless streams of babarians ?

Are there certain circomstances, that they apear in high numbers ?

This is no fun !

SvdL

The Netherlands.

Yzen Danek
Feb 08, 2006, 03:40 PM
How guys do you deal with thsese endless streams of babarians ?

Are there certain circomstances, that they apear in high numbers ?

This is no fun !

SvdL

The Netherlands.

I think if you do a search, you'll find quite a few threads on this topic.

To sum up:

If barbs are getting close enough to your cities to do you harm, you're not being proactive enough.

What you want to do is station units on the perimeter of your civilization, fortified in a strong location. Ideal is a forested hill that requires crossing a river to attack, with a forested hill being the second choice, a forest or jungle being the third, and a hill being the last resort.

Station the units on an intercept course from all of the likely areas for barbs to appear. An added effect of this is that you will push out the fog of war so that barbs also have a reduced chance to appear in the first place.

With a good borderline defense, barbs become nothing more than 10 free xp for all your units.

Wreck
Feb 08, 2006, 04:24 PM
Barbs appear in high numbers on large, sparsely-populated maps. If you don't like it, play on a smaller world, and/or with more AIs.

newb
Feb 09, 2006, 10:49 AM
axemen kick barbarians ass with the +50% to melee

you should always strive for axmen + copper supply early. u can get them by your 2nd or 3rd city.

benjai
Feb 09, 2006, 11:15 AM
axemen kick barbarians ass with the +50% to melee

you should always strive for axmen + copper supply early. u can get them by your 2nd or 3rd city.

Yes I tend to find barbs to be very nice xp feed. I'm playing on empreror at the moment and I've blocked of a corner of the island which has endless streams of suicide barbers. A couple of well placed archers/axemen will pick them off in no time.

Andrei_V
Feb 09, 2006, 11:26 AM
Chariots are great against barbs. Horse Archers are even better, even against barbarian axemen, but they require Horseback Riding, which is kinda expensive.

Matthevv
Feb 09, 2006, 11:32 AM
Barbarians are useful, as they settle cities, which they only defend with a couple of units (mostly archers). These prevent the AI from settling in that place, and you can go and take them any time, saving you the cost of building a settler. Its like a supermarket, when your Civ is ready to support another city, you just go and pick one up off the shelf! So you should encourage the Barbarians to settle right round you. They are a lot less trouble than the AI Civs!

Willem
Feb 09, 2006, 11:55 AM
axemen kick barbarians ass with the +50% to melee

That bonus is almost useless against Barbs most of the time. The units it sends are mainly Archers and Axemen, with the occasional Warrior and Swordsman. The Archers aren't melee units so no bonus and the Axemen have their own bonus which counteracts yours. The only time it has any effect is when they send Warriors and Swordsmen.

thordk
Feb 09, 2006, 11:58 AM
barbarians are annyoing if you want to start the game in another way than getting bronze working as fast as possible and churn out some axemen.

well, with barbarians activated you have to start this way. get axemen or chariots. your warriors will not last very long.

Bezhukov
Feb 09, 2006, 12:03 PM
Archers get a bonus on hills and defending cities. So if you're not planning to get copper or iron early, archers are usually sufficient. If you're really hardcore, go quantity over quality and wear them down with warriors. Not recommended for non-aggressive civs.

Willem
Feb 09, 2006, 12:19 PM
Archers get a bonus on hills and defending cities. So if you're not planning to get copper or iron early, archers are usually sufficient. If you're really hardcore, go quantity over quality and wear them down with warriors. Not recommended for non-aggressive civs.

I wouldn't recommend Warriors myself, they'll lose more times than they win. Archers though work great. Stick one on a wooded Hill and not even a Swordsman can knock them loose, especially if they have a rank or two of Guerilla. And they're much cheaper than Axemen. Plus having them on a Hill pushes back the fog of war.

Matthevv
Feb 10, 2006, 04:28 AM
The thing with barbarians is that they will attack your unit 9 times out of 10, even if they dont stand a chance. So an archer sitting on a wooded hill on the border of your city in the direction that they are coming from will usually kill off their wandering marauders.

DynamicSpirit
Feb 10, 2006, 06:12 AM
barbarians are annyoing if you want to start the game in another way than getting bronze working as fast as possible and churn out some axemen.

well, with barbarians activated you have to start this way. get axemen or chariots. your warriors will not last very long.

Best thing to do in that case is still to treat them as experience. It's perfectly possible using good battle tactics to defeat an AI enemy that has somewhat stronger units than you - and that's something you're going to be faced with from the AI sooner or later as you move up the levels so you may as well learn now how to do it! If you don't want to research bronze working just yet, then don't research it yet. Instead learn to use whatever units you've got most effectively - even if it means warriors against barb archers, or archers against barb axemen. For example fortify on a forested hill just across a river from where the barbs come from. Use promotions - especially woodsman II. And use the barbs (and the animals) to get the promotions you need in the first place! Have chariots to get quickly to the battle to pick barbs off (and obviously, workers to build the right roads). You can even use scouts to reduce FOW - just make sure you have a planned escape route for them if they do see any barbs. Use a spare worker to build a couple of improvements you don't really need yet, just to give the barbs something to pillage - they waste turns giving your units time to get to the battlefront.

Sure, it's frustrating. I doubt anyone likes having to rebuild that mine for the 3rd time. But even if you are a peacenik, in the sense of not really wanting to spend all your time attacking everyone else, you won't be able to avoid wars all the time. Someone will eventually attack you, just as happens in real life. The barbs make a much easier opponent than an AI civ that's decided it wants you wiped off the map, so use them as training.

Willem
Feb 10, 2006, 07:10 AM
barbarians are annyoing if you want to start the game in another way than getting bronze working as fast as possible and churn out some axemen.

well, with barbarians activated you have to start this way. get axemen or chariots. your warriors will not last very long.

You're forgetting about Archers, they're effective against Barbs as well. With the 25% bonus on Hills, a fortified Archer is almost unbeatable against them. I've seen Swordsman go down against an Archer on a wooded Hill. And they don't need any resources, plus they're much cheaper than Axemen or Chariots. And having them on a Hill kills two birds with one stone since you can also push back the fog of war that creates the Barbs in the first place.

Qitai
Feb 10, 2006, 08:59 AM
Barbarians appear only when there is fog of war. So, if you place enough troops around your border to get rid of the fog of war, then you do not need to worry about barbarians.

Andrei_V
Feb 10, 2006, 09:53 AM
And they don't need any resources, plus they're much cheaper than Axemen or Chariots.
They are the same 25 hammers as chariots, but cheaper than axemen (35).

If your capital is in the middle of a continent, you may need too many archers all around to lock any barbarian routes. They cost money, you know. In this case it may be more profitable to have archers only at 2 or 3 main barb directions, and let one or two chariots do the rest of the job intercepting any barbarians slipped past your archers.

The chariots are also great for escorting settlers.

b-dubb
Feb 10, 2006, 10:04 AM
I always play with raging barbarians myself, for two reasons, it helps keep the AI in check, and it forces me to build up an army early so I am not weak (otherwise I tend to forget until Monty comes a-callin') - This is an old habit I have from CivII days.

Use the units available, use promotions you can (more defensive, as barbs attack you), punch back FoW, but I like keeping a corner in FoW so I can promote units early. I usually get a couple of axemen up to city raider III off of barbs before I send 'em next door. Keep a couple of troops in reserve to move to an attacked front as well since you can't always be prepared on all fronts, and keep your crap units out farther to die while the axemen come up and finish 'em.

insectile
Feb 10, 2006, 11:50 AM
Just this morning I was playing out my huge terra marathon game as Russia, and I just made it to the main land on the new world. I had a few outposts near the new world on islands, but this was my first city on the main landmass.
I had about 8 riflemen fortified in my city there and the barbs just kept coming in numbers unlike anything I had ever seen. After a few turns all my remaining units were level 3 city defense, but a couple more turns and I was just overrun. Luckily I'm in the top spot and have defensive pacts with some very powerful allies, so I don't have to worry TOO much about a war at home.

Its about 1750 - so I guess they've had some serious time to build up their forces. Man, its going to be a slaughter over there. Its cool though because it feels very much like early European conquests of the new world!