View Full Version : Slight gameplay balance problem, or How the heck can they outtech me...?
morchuflex Feb 08, 2006, 05:50 PM Hello.
I've been playing Civ4 on Noble for three months and I think I'm almost ready to move up one level. But only "almost", because I've still got to figure out one thing: how the heck can the AI outtech me when I make 2x as much gold as them?
See the attachment: I'm by far the richest civ, earning 2x as much gold as my richest rival (Spain). And it's not recent: it has been so for dozens of turns. I also know for sure that Spain does not have contacts with civs unknown to me. Still, they're several techs ahead of me. Even the lousiest civs are not that far behind me.
Now, before you ask: I have not been warmongering like hell, or favoring religion or GPs at the expense of science. On the contrary. My whole territory is improved. Every city has a MP and a Lib.
And I have been vigilant not to miss tech trade opportunities.
Still, I seem to suck at research.
Or would it be possible that the AI cheats more badly..., er, I mean, benefits from more "advantages" in tech than in other areas? (like: 10% discount on buildings but 20% in tech) That would explain why I can easily beat them in every area, except tech.
Any clue?
Artanis Feb 08, 2006, 05:58 PM The AI doesn't get any tech discounts on Noble.
Are you trading techs? The AI doesn't hesitate to trade techs, so you have to get in on it if you don't want to be left behind.
Also, how are you sure that Spain hasn't had any contact with anybody you don't know? I look at the minimap in your screenshot and see a LOT of empty space - including at least two entirely seperate continents - that would just be sitting completely empty if there's nobody else out there that they could've met.
DaviddesJ Feb 08, 2006, 06:04 PM how the heck can the AI outtech me when I make 2x as much gold as them?
It's easy for you to generate more gold than they do, and them to generate more research that you do, if they have a higher research rate.
BenniusCaesar Feb 08, 2006, 06:09 PM Maybe you have a lot more cities than them which is why you have a lot more gold. But you would also be losing a lot more to maintenance than them.
BenniusCaesar Feb 08, 2006, 06:12 PM It's easy for you to generate more gold than they do, and them to generate more research that you do, if they have a higher research rate.
He has 100% though
automator Feb 08, 2006, 06:12 PM 'm by far the richest civ, earning 2x as much gold as my richest rival (Spain).
Having hard currency on hand doesn't offer much in Civ.
If you aren't already, get into Representation ASAP. Science and Culture bonus for every specialist.
DaviddesJ Feb 08, 2006, 06:14 PM He has 100% though
He has 100% on this particular screenshot. He obviously hasn't been running at 100% over the past several turns, because (1) he has a huge deficit, and (2) he wouldn't have accumulated so much gold.
ShaLouZa Feb 08, 2006, 06:19 PM He has 100% though
Right now yes, but losing 127 gpt : he didn't have that all along for sure. Also everyone else is in the Isabella hinduist circle, so they do trade techs without a doubt.
edit : reloading the page before posting would have saved me a post. :D
chewbaccad Feb 08, 2006, 06:33 PM Also, in looking at the mini-map, her civ is smaller... so while she's not generating as much gold she's also not paying nearly as much maintenance either. Since everybody's her religious bud, I'd bet they've been tech-trading something fierce.
ShaLouZa Feb 08, 2006, 06:37 PM At least there's no master tech-racer like Gandhi, Rossevelt or Mansa Musa on the map, so he could be able to catch up.
Shadzy19 Feb 08, 2006, 06:51 PM I really find that graph misleading , ive often had double the amount of gold on this graph , but yet when i check the demographics im only slighty above or even behind some civs in GNP simply because i have a bigger army / more maintance / expensive civics.
malekithe Feb 08, 2006, 07:19 PM Plus, there's the tendency of the AI to farm like crazy and run a specialist based economy. If Isabella has dozens of scientists, those won't show up under the GNP graph. No chance she build the pyramids and is running representation as well, is there?
morchuflex Feb 09, 2006, 01:18 AM All right, thanks everyone. Now to my answers:
- Isabella probably hasn't more contacts because I'm the only one having caravels (for the moment).
- I'm not in representation (tech not discovered yet), but she isn't either (Bismarck has the Pyramids).
- I do trade techs, except when I'm only offered insulting deals.
- Yes, my empire is bigger (11 cities) and I do pay a lot of maintenance. That has to explain much of the problem.
- I thought the GNP graph represented gpt (income). You seem to suggest it represents your treasury? That would certainly be misleading.
DaviddesJ Feb 09, 2006, 01:27 AM I thought the GNP graph represented gpt (income). You seem to suggest it represents your treasury? That would certainly be misleading.
I believe the GNP graph shows your income. But this has nothing to do with research. You can have high income and no research, or low income and high research. Depending on where you set your tax rate, where your income and research are coming from, etc.
Nestorius Feb 09, 2006, 01:28 AM I sure see a lot of farms behind that info screen.
Hans Lemurson Feb 09, 2006, 01:56 AM I believe the GNP displays the total amount of commerce generated per turn. Large numbers of cities, and a resultingly high maintainance cost can eat up a large chunk of your GNP that could otherwise have been spent on research. To build up a large budget treasury like that I would think must have cost you some in the way of science.
Tech-trading is another likely culprit though. You can make technological gains far greater than you would normally be able to with proper tech-trading. Say you know 5 civs, and together they know 5 techs that you do not. If you have or have researched a tech of your own that none of them have, you can trade that tech to each one of them individually, and end up gaining 5 techs for the price of 1. The AI tech-trades, but I do not believe it does sophisticated wheeling and dealing like that.
Though a picture is said to be worth a thousand words, a savegame file is worth a thousand pictures. Uploading your most recent save will allow us to fully see and critique what is going on. A single graph of questionable measurement that lacks any quantitative data will be limited in the amount of wisdom it can provide.
Oh, and Noble AI's fight on an even footing with you. They're noble like that.
morchuflex Feb 09, 2006, 04:22 AM Well, here's a save game so you can better help me.
BTW, I was mistaken: I'm playing on Prince, not Noble.
@Nestorius: the NW area sure has a lot of farms. It was until recently a 100% jungle area, which I colonized only lately. Since it has no hammer-rich tiles, I rely on growth and my trusted whip to rush buildings and catch up.
Any advice welcome.
bonscott Feb 09, 2006, 11:55 AM Well, here's a save game so you can better help me.
BTW, I was mistaken: I'm playing on Prince, not Noble.
@Nestorius: the NW area sure has a lot of farms. It was until recently a 100% jungle area, which I colonized only lately. Since it has no hammer-rich tiles, I rely on growth and my trusted whip to rush buildings and catch up.
Any advice welcome.
Cottages my friend. Cottages. Maybe build a couple farms in that area but cottages could be pulling in 5-8 commerce per turn once they are towns. Your research will skyrocket at that point.
morchuflex Feb 09, 2006, 12:04 PM Cottages my friend. Cottages. Maybe build a couple farms in that area but cottages could be pulling in 5-8 commerce per turn once they are towns. Your research will skyrocket at that point.
While I agree on the general importance of cottages, I still contend that I'm better off using farms right now, because whipping is the only way these cities will finish MPs, Bks, Grocer's, etc, in a reasonnable time. Growth, whip, growth, whip... and when all the essential buildings are complete, I'll convert these farms to cottages. With the appropriate civic (is it free speech? - can't remember) they'll still have enough time to become towns. No?
Andrei_V Feb 09, 2006, 12:41 PM Growth, whip, growth, whip... and when all the essential buildings are complete, I'll convert these farms to cottages. With the appropriate civic (is it free speech? - can't remember) they'll still have enough time to become towns. No?
The sooner they start growing, the better, no matter what the growth rate is. In the later game they must not grow, but give a huge amount of $$$$ already. Emancipation speeds up the growth, of course, but be sure it is not too late.
You better delay a little your markets, grocers, etc. They are only efficient when you have enough commerce, which you cannot get from the farms alone. The markets, banks etc. only increase income, but do not create it. Cottages do.
bonscott Feb 09, 2006, 02:28 PM The sooner they start growing, the better, no matter what the growth rate is. In the later game they must not grow, but give a huge amount of $$$$ already. Emancipation speeds up the growth, of course, but be sure it is not too late.
You better delay a little your markets, grocers, etc. They are only efficient when you have enough commerce, which you cannot get from the farms alone. The markets, banks etc. only increase income, but do not create it. Cottages do.
Agreed. Banks and so forth do you no good if you're not producing the commerce in the first place. ;) So a couple farms to get growth going and cottages everywhere else. A cottage on a grassland still produces 2 food vs. 3 food with a farm. So you only want as many farms as you really need. You could also drop a couple workshops/watermills to get a few more hammers once you get to a certain size. Cottage do you no good if you don't build them until after banks. By then they'll never grow to towns by the end of the game and you've missed out on 5-7 commerce *per turn* for hundreds of turns. That's a lot of missed money and science.
If you find out later on you need an extra farm then it's easy enough to build the farm over the town. But if you convert the farm to a cottage now you're talking 100+ turns for it to become a town.
Canadian Bacon Feb 09, 2006, 02:29 PM You need to get those farms turned into cottages. Using emancipation, free speech, and universal suffrage, towns are quickly built and can provide production and huge amounts of commerce.
Also, remember that banks and markets are not very effective if your science rate is high (80% and above), since they only affect the small amount of gold produced through the tax rate. Librarys, universities, etc are much more efficient with a high science rate strategy. The exception is if you have a holy city with a shrine. Enough spread of the religion, and that shrine (with the financial buildings) will fund much of your civs maitenance.
Build courthouses as well, and then the forbidden palace to reeally cut down on maitenance.
morchuflex Feb 10, 2006, 06:42 AM All right, I'll build more cottages sooner!
BTW, after careful checking, I can say for sure that the GNP graph (see thumbnail on first page) represents your income, not your treasury. It peaks during Golden Ages, even if your treasury is depleted.
So, this graph is still a valuable source of information.
Matthevv Feb 10, 2006, 07:46 AM Is it better to build plenty of farms at first, and set all your workers onto the farmed squares to grow your population fast, then when it is nearing or at its happiness or health limit switch them all over to working cottages? Or is it better to put the cottages on the places with 2 food, so that you get slow growth but more commerce while growing? The first approach allows you to put cottages on plains or hills so that you get a hammer as well as the commerce, it also gives you plenty of population for whipping while you have slavery, so I have been going that way. What do other people do?
bonscott Feb 10, 2006, 07:52 AM Balance it. Always build cottages as early as you can. As we've said, they take dozens if not hundreds of turns to really pay dividends. Also build some farms. You can switch the people around from cottages to farms if you want a growth spurt or something but balance it out.
ShaLouZa Feb 10, 2006, 08:16 AM Isabella probably hasn't more contacts because I'm the only one having caravels (for the moment).
Not more, but better for sure. She's the founder of hinduism and they are almost all hinduists. Just by seeing that I can tell you she has been conducting an aggressive (as efficient, not military) diplomacy since the beginning.
Andrei_V Feb 10, 2006, 08:17 AM Is it better to build plenty of farms at first, and set all your workers onto the farmed squares to grow your population fast, then when it is nearing or at its happiness or health limit switch them all over to working cottages? Or is it better to put the cottages on the places with 2 food, so that you get slow growth but more commerce while growing?
If there are some special food resource tiles nearby, build farms/ pastures there first. If there is none, start with cottages, then add farms for quicker growth. A farm on the grassland is not very efficient, it only gives 1 extra food.
This is important on higher difficulty levels, where at first your cities do not grow past the size 3 (4 for the palace in the capital). If your city does nothing but grows, it is nothing else but a burden to your economy due to maintenance cost.
Once you hook up some luxury resources, or switch to Hereditary Rule, or something else to increase happiness limit, you may want to build a few farms on grassland (river) tiles and switch some pop there for faster growth up to the increased happiness limit.
Actually, you may build those farms in advance, but only after you have enough cottages for the current city happiness limit.
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