View Full Version : Eurasia 200x80
Bohemus Feb 08, 2006, 04:58 PM http://coreywood.net/eurasia.jpg
Update:
I made some changes to the Himilayas to make the region more realistic. I have played through the map twice, as the germans and the japanese, I fixed a few balance issues with resources and terrain. For some reason the Indians managed to get Hinduism, Buddhism, and Judaism first during a couple of tests, but this didn't happen, at least not to the same degree in my other tests. This map is still in the early stages so be sure to post any problems and balance issues and i'll do my best to address them.
thanks
coming soon, my eurasia map from the atlantic coast of spain all the way east past japan.
there is still a bit of terraforming left to do, and alot of resource placement. i wanted to post this so i would have some comments and critiques early on while i am still building the map. so if you have comments or feedback let me know.
the civs so far, i listed some of the starting locations for the civs that other people have tended to take more liberties with placing:
rome
germany
france
greece
spain
england
russia
egypt
mali (Timbuktu, on the Niger River)
persia (Persepolia, near modern day Shiraz)
arabia (Mecca)
Indians
Mongols (Karakorum, near Ulan Bator, south of Irkutsk)
Chinese
Japanese
I decided to put the mongols in mongolia and not closer to Samarkand in near the caspian for balance reasons, otherwise it would be only the chinese and japanese in northern asia. also this is more historically accurate. I am thinking of placing barbarian cities in places such as Carthage, Byzantium, Oslo/Trondheim/Stockholm, Hong Kong, Seoul/Pyongyang, and so on. because this map is really quite large and some civs like mali, india, and china can easily be isolated from all the other civs just because of the distance from neighbors.
I'm trying to be as realistic as possible with bonus resources as possible, which is taking quite a while (toggling back and forth between US Geological survey maps and my historic and archaeological atlases)
if anyone has any suggests or comments please let me know,
thanks115507
geebo Feb 08, 2006, 05:03 PM looks great and the barbarian states is a good idea. whats it looking on a release date?? ive been waiting for a Eurasia map for some time now...
jam4865 Feb 08, 2006, 05:52 PM Looks beautiful! Are you going for accurate resource placement too?
eoo2 Feb 08, 2006, 06:14 PM You're obviously a stickler for accurate and gorgeous maps too... this is the sort of map I really like to see; it looks beautiful! A real work of art! Please have this one finished soon- I can't wait to play it.
Thehistoryman Feb 08, 2006, 07:05 PM I have to agree with the previous posters. Maybe this isn't the direction you want to go but if you know how to make diffrent civs you could pic a middle date and place all the cities accuratley have a nice mod on your hands.
C-Kompii Feb 09, 2006, 05:49 AM I loved your previous Euro map, this one appears to be great too, but the eastern side of China and Japan seems a little squashed together, I guess its mainly due to the limitation of the map size. Thanks for the map though.
-G'day-
Lord_Iggy Feb 09, 2006, 12:45 PM That is a beautiful map Bohemus!
daveyjwin Feb 09, 2006, 01:43 PM I'm just curious, do people that make maps like this freehand them? If so, that's very impressive...
dexterwang Feb 10, 2006, 12:51 AM wow that looks like a great map! can't wait to try it ^^
Bohemus Feb 10, 2006, 09:11 PM i've made some changes that i listed above in my edited first post. i also updated the preview image and attached the map.
as i said in my edited first post, this map is still in the early stages so please post your problems and balance issues/concerns and i will do my best to address them.
thanks
geebo Feb 11, 2006, 09:09 AM bohemus..very enjoyable however with a huge map like this maybe you should add some new civs?? such as the turks and israelis?or some barbarians states as you mentioned... just a thought....
Bohemus Feb 11, 2006, 10:16 AM yeah, in my next update i will have a version with barbarian cities. i haven't used any mods or add-ons to get the player made civs yet, so that's something i'll tinker with a little later on.
Junuxx Feb 11, 2006, 10:25 AM Wow! Awesome! :cool:
geebo Feb 11, 2006, 10:35 AM sounds awesome bohemus hope to see it soon, this map is perfect with Sevo's Mod.....great work
Half Fast Feb 11, 2006, 04:16 PM I hate to make the one negative comment on this thread, but it looks like China is as big as Africa, and India is as big as all of Europe. Its like im seeing the world through a wide-angle lense. Maybe your matching the populations in these areas, but when it comes to power Japan and Europe seem too small.
I like how you got ice in the Hemalayas.::):
Greybriar Feb 11, 2006, 08:52 PM Am I the only one experiencing problems with this map? When I first started to play a scenario using it, it took an extremely long time to load. Waiting for other civs to move takes at least twice as long as normal on a huge map. Plus it has locked up on me several times.
I don't want to rain on anyone's parade, but the map is unplayable on my PC. :(
dexterwang Feb 12, 2006, 01:16 AM Just tried the map, its pretty good, the resources are well spaced :)
But i also get a slight lag problem... the loading time is about double that of the loading time for a huge map, at medival age too. I think the map is just slightly too big.
Also china and asia looks great, but Euro does seem small and a little more unfair considering that there are a bunch of nations crowded there.
good map though, making it a little smaller and maybe resizing europe just a bit would be great ;)
Junuxx Feb 12, 2006, 04:22 AM @Half fast:
The ice is in Tibet, the mountains south of it are the Himalayas, technically.
But you're right about the distortedness. Beijing should be at the same lattitude as Rome, not Amsterdam.
See the attached image for a better proportioned Eurasia.
@Greybriar:
I'm sorry to say this, but you just don't have enough memory to play a 200x80 map.
Greybriar Feb 12, 2006, 07:13 AM @Greybriar:
I'm sorry to say this, but you just don't have enough memory to play a 200x80 map.
Oh? My system has 1 GB of RAM and a 128 MB video card which meets or exceeds Civ 4's Recommended System Requirements. I have no problem running Civ 4 with any other map or scenario. Why this one?
Junuxx Feb 12, 2006, 12:09 PM Well, you see, land squares limit the number of cities, units, etc. and therefore they determine memory usage.
Huge maps are 128x80 maps with usually some 30-40% land squares, which is some 3000-4000 land squares
This map is 200x80 with I guess 80% land. 12800 land squares.
Your system might be fine for the official map sizes, but that doesn't mean you can play any map size.\
edit: there are many desert squares on this map though. they don't really count as productive tiles. Still I'd say this map requires 2 GB of RAM.
Greybriar Feb 12, 2006, 06:29 PM That sounds logical, Junuxx. Thanks for the enlightenment. And thank you, Bohemus, for making such a nice map.
I guess it's going to take me awhile to get used to the map sizes Civ "Fanatics" come up with. ;)
doktarr Mar 20, 2006, 12:37 PM But you're right about the distortedness. Beijing should be at the same lattitude as Rome, not Amsterdam.
See the attached image for a better proportioned Eurasia.
So... why the distortion, then? I'm guessing you pulled the shape off of a world map that was somewhat distorted at the edge. Understandable, but there are (as you demonstrated) maps of areas this size with very minimal distortion.
The other possible explanation, I suppose, would be that Kamchatka and the rest of far northeast Asia is irrelevant to any time period where this map makes sense, so the distortion is not a big deal. I agree with this, but the flip side is that there are areas beyond the southeast edge of the map - notably the tip of India, Sri Lanka, the Malay Penninsula, Sumatra, and Java - where events did in fact have an impact on Eurasia before the voyages of discovery in the 1400s. The empire of Srivijaya (http://www.sabrizain.demon.co.uk/malaya/hindu.htm) is perhaps the most notable example, but not the only one. China was heavily involved in this region.
The best solution in my opinion would be to scale the map as accurately as possible, but tilt it about 5 degrees clockwise. This would keep all the western borders (which are basically perfect IMO) as they are, but allow the inclusion of the southern sea routes and the southern civs (if someone wanted to make a mod and plant, say, the Aztecs down there). That would make this basically the perfect map for any mod up to ~1450 AD.
Haavards Mar 21, 2006, 10:53 AM I think the map is fantastic, wonderfull attention to details.
Howerer!
It's too large, even for a high-end computer. The first ages will play ok, but once the map gets crowded with cities and units, it get's way too slow.
I would love to see this map on a regular huge scale. (like rhyes)
Cheers!
Rathelon Mar 27, 2006, 08:37 PM Hello. I really like this map, but when I load it in a game the flags are wrong. They have the correct symbols (i.e. Japan has the default rising sun flag), but the colors are wrong (green sun on a black background). I have no flag mods in my files, or any other mods, so what could make this happen?
Mesix Apr 07, 2006, 09:08 PM Japan is way too small on your map. The four main islands of Japan should be roughly the same size as the coastline of China (or to use an American reference...the state of CA), but set further to the north.
drkodos Apr 30, 2006, 12:19 PM I'm on my third play through and so far each time both the Indians and the Egyptians are running away with things.
Each time I have played Noble Frederick and have been able to hold the fort in Europe but cannot keep up with the isolated empires.
Great map. :goodjob:
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