gautam
Feb 08, 2006, 08:27 PM
Hi,
In XML file Civ4HandicapInfo.xml what is <iStartingLocPercent>60</iStartingLocPercent> used for.
Also I was trying to spawn more barbarian cities by doing the following in settler mode
<iBarbarianCityCreationProb>90</iBarbarianCityCreationProb>
as someone tried in a different post. Can anyone tell me how the following tags affect this
<iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
I am guessing the CityCreationTurnsElaspes is the number of turns to build a barbarian city and the CreationTurnsElapsed is the number of turns for a barbarian to be created and the tiles imply the number of tiles around the city the barbarians owns ? Is that right. Can this be overridden in python by spawning barbarians at random intervals - I guess this is possible right ?
In XML file Civ4HandicapInfo.xml what is <iStartingLocPercent>60</iStartingLocPercent> used for.
Also I was trying to spawn more barbarian cities by doing the following in settler mode
<iBarbarianCityCreationProb>90</iBarbarianCityCreationProb>
as someone tried in a different post. Can anyone tell me how the following tags affect this
<iUnownedTilesPerBarbarianCity>110</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>25</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>30</iBarbarianCityCreationTurnsElapsed>
I am guessing the CityCreationTurnsElaspes is the number of turns to build a barbarian city and the CreationTurnsElapsed is the number of turns for a barbarian to be created and the tiles imply the number of tiles around the city the barbarians owns ? Is that right. Can this be overridden in python by spawning barbarians at random intervals - I guess this is possible right ?