Carmina
Feb 09, 2006, 12:16 PM
Hi all,
I'm new in this forum but I have already played some instances of Civ4.
Great game, but some little things bother me. I think they are not to hard to mod, but I've no talent in programming and as exam are coming ( second session, I musn't fail ;) ) I can't put some time in...
So I search someone able to do this for me.. And of course you can give me your opinion about my suggestions..
1) Forest :
- At early ages, fertile lands were almost entirely recover by forest or jungle, so forest ( or jungle ) should be present on about 80-90% of the meadows tiles. To prevent too fasts productions at start, bonuses to production should be lowered by half, or even 2/3...
- It's only with agriculture that forest began to be cutted down. So workers should be able to do this with the corresponding research
- Maybe a tech allowing to replant forests but unlike actual green mod, a new planted forest should grow, like hamlet, but should be longer to be completed.
2) Resources :
- I think all resources should be invisible at start. First cities were established near rivers or strategic places, so it should be privilegiated over resources.
As technologies are researched, they would appear ( Cereal with agriculture etc...)
3) New tech :
- ( handmade ) Clothing, with bonus to hapiness when tinctures, silk and maybe fur, are present. Should reveal these resources.
4) Diplomacy :
- Commercial Agreement : traders, explorer and maybe some ships are allowed to pass the fronteers
- Free pass : only civil units can pass the fronteers. (so like above + workers, priests...) Military unit and colonist should be forbideen
- Cooperation : fronteers are opened to all units
5) Units :
- Priests should be invisible, exept by other priests or spies
- Trader : Unit that would be able to trade resources with other countries. The amount of gold obtained should vary with distance, abundance or lack, and terrain type tyle ( metal would be more expensive in plains that in mountains,the opposite for food
- Slave-trader : with Slave civic, we should be able to train this unit, giving prod bonus when it is associated with military units that win a battle.
That's all for now :)
I'm new in this forum but I have already played some instances of Civ4.
Great game, but some little things bother me. I think they are not to hard to mod, but I've no talent in programming and as exam are coming ( second session, I musn't fail ;) ) I can't put some time in...
So I search someone able to do this for me.. And of course you can give me your opinion about my suggestions..
1) Forest :
- At early ages, fertile lands were almost entirely recover by forest or jungle, so forest ( or jungle ) should be present on about 80-90% of the meadows tiles. To prevent too fasts productions at start, bonuses to production should be lowered by half, or even 2/3...
- It's only with agriculture that forest began to be cutted down. So workers should be able to do this with the corresponding research
- Maybe a tech allowing to replant forests but unlike actual green mod, a new planted forest should grow, like hamlet, but should be longer to be completed.
2) Resources :
- I think all resources should be invisible at start. First cities were established near rivers or strategic places, so it should be privilegiated over resources.
As technologies are researched, they would appear ( Cereal with agriculture etc...)
3) New tech :
- ( handmade ) Clothing, with bonus to hapiness when tinctures, silk and maybe fur, are present. Should reveal these resources.
4) Diplomacy :
- Commercial Agreement : traders, explorer and maybe some ships are allowed to pass the fronteers
- Free pass : only civil units can pass the fronteers. (so like above + workers, priests...) Military unit and colonist should be forbideen
- Cooperation : fronteers are opened to all units
5) Units :
- Priests should be invisible, exept by other priests or spies
- Trader : Unit that would be able to trade resources with other countries. The amount of gold obtained should vary with distance, abundance or lack, and terrain type tyle ( metal would be more expensive in plains that in mountains,the opposite for food
- Slave-trader : with Slave civic, we should be able to train this unit, giving prod bonus when it is associated with military units that win a battle.
That's all for now :)