View Full Version : Method for choosing civs / leaders
Feb 09, 2006, 09:08 PM
How do we want to choose civs / leaders? My personal preference and suggestion (but not Team Beta's official choice) is for ranked lists, meaning each team provides a list of its first 5 choices. Start at top choice, if any teams are the only one to pick a given leader 1st they get their choice. Any tied ones go into a random drawing for who gets the 1st choice. Those not picked then get their 2nd pick unless already taken, etc.
Feb 09, 2006, 09:25 PM
What about the idea of using Random for all teams? I've never played a team game, so is that a bad idea?
Feb 09, 2006, 11:03 PM
What DaveShack suggested was used in the Civ III MTDG, and Ginger and I planned to do it this way here too.
A team can very well select random, but I'm sure most teams want some say of who they'll be playing for the rest of the game. Forcing randomization wouldn't be a good option, in my opinion.
Feb 10, 2006, 05:03 AM
Yep, DS, that's how we plan on doing it...you guys can have some things in mind, but we won't need an official submission for a bit; we thought until after the map has been decided would be good (it might affect your civilization choice).
Feb 14, 2006, 02:53 PM
i say random
Feb 14, 2006, 04:37 PM
Well i like Dave's idea and thats the way 'alpha' has been acting upon to do with choosing our civ.
Feb 14, 2006, 06:38 PM
Let us choose! We want civs unique to our teams play style! Forcing random could give some teams unfair advantages by giving them teams that match themselves while others getting completely incompatable traits!
Feb 14, 2006, 06:38 PM
team Piffle has a preliminary list, but are waiting on how these things are going to be handled.
Feb 14, 2006, 06:50 PM
We'll likely put up an official instruction thread once a couple of the current discussions finish.
Feb 18, 2006, 08:22 AM
Considering that for some civs, there are two leaders, I think that each team should only be allowed to pick one of those leaders from that civ rather than being able to choose from two. That way we will not have any clashes with leader/civ choice, and that each team must force between which leader they prefer if they like one civ better than others.