Darkhour
Feb 10, 2006, 03:39 AM
I know it's been discussed before but can anyone tell me how to alter the pillaging time from instant (1 turn) to 2 turns?! I thought it might have been itime in missioninfos but no luck...
Cheers
Cheers
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View Full Version : Pillaging Time Darkhour Feb 10, 2006, 03:39 AM I know it's been discussed before but can anyone tell me how to alter the pillaging time from instant (1 turn) to 2 turns?! I thought it might have been itime in missioninfos but no luck... Cheers Drakken Feb 10, 2006, 08:56 AM Wow I didn't know you could do this... It would certainly be an improvement even if totally unrealistic. After all each turn incorporates years of time and should it really take 10 years to pillage some farms? Haarbal Feb 10, 2006, 11:28 AM probably possible. i think it has to be coded, just the way forests are coded on this thing. civ sees forest as another terrain improvent (concluding this from, i think it's the green mod, where you can create forests). Shqype Feb 10, 2006, 12:17 PM You can also create forests in Fall from Heaven! (If you're Elven, that is ;)) Darkhour Feb 11, 2006, 05:25 AM well yeah the event would be unrealistic but as some other people have said.. Civ isn't so much about complete realism but good gameplay.. and I think that having 2 turn pillaging would help the game play out.. Haarbal - I'm thinking that there is some code somwhere that simply indicates the time required to pillage.. meaning one turn.. surely there is some way to alter those numbers.. If not.. then what I think you're trying to say is that you would disable pillaging and create an 'improvement' that alters terrain to original?!.. snarko Feb 11, 2006, 05:34 AM Haarbal - I'm thinking that there is some code somwhere that simply indicates the time required to pillage.. meaning one turn.. surely there is some way to alter those numbers.. Isn't it always one turn? If so it would be silly to make a check for the number of turns, unless specificly so people could mod it. But I doubt they did that. Perhaps possible to add such a check yourself with the SDK. Darkhour Feb 13, 2006, 09:25 PM True Snarko.. very true.. I didn't account for autonomy... Well if it's hard coded and no-one can mod it we'll just have to wait for the SDK.. :) Darkhour Feb 26, 2008, 08:30 AM Hi there.. long time between drinks and I thought I'd revisit Civ 4 and find out if anyone has made any progress on any mods etc.. towards this idea? :) |
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