View Full Version : Harry Potter Modpack ideas
SailorLazarus Feb 10, 2006, 11:48 PM Okay,
I am considering starting a new Harry Potter mod pack. Mainly because I think it would be kind-of fun and secondly because I haven't seen one on here.
I will probably start with creating new civilizations and leaders. Then probably into units. Then to techs and religions. My major problem is that I have no real exp with python. XML is not a difficulty for me nor is image editing. So I will be requiring help. If that is I even really decide to make the full mod and not just have new Civilizations.
Any new ideas would be greatly appriciated. Oh, and try to keep spoilers on the forums down to book 5 and under in consideration of those whom have not read book 6.
Here are some of my ideas.
Civilizations:
Ministry of Magic:
Leaders: Cornelius Fudge, Rufus Scrimgeour
Flag: Two wands crossed over a blue background
Unique Unit: Auror
Starting Techs: ??
Order of the Phoenix:
Leaders: Albus Dumbledore, Remus Lupin, Sirius Black (maybe even more. Is there any reason to limit it to 2?)
Flag: Red phoenix on a white background
Unique Unit: Agent of the OOTP
Starting Techs: ??
Dumbledore's Army:
Leaders: Harry Potter, Hermione Granger, Ron Weasley
Flag: Red lightning bolt on a white background
Unique Unit: DA faithful
Starting Techs: ??
Death Eaters:
Leaders: He Who Must Not Be Named (how cool of a title is that? Forget Lord Voldi-thingy, I want to be called He Who Must Not Be Named), Lucius Malfoy, Bellatrix Lestrang
Flag: Green dark mark on a black background
Unique Unit: Duh, Death Eaters
Starting Techs: ??
I am considering adding France and Bulgaria, but their leaders are never really named. I suppose I could use the school headmasters.
I would like to change the technology techs to include various forms of magic. Transfiguration, Astrology, Palmestry, Potions, Alchemy, etc.
I would also like to change the religions to be more areas of focus. JK Rowling kept religion out of her books for obvious reasons. I was considering things like the varius schools of magic. Dark Arts, Healing, Potions, Divination, etc.
As I said earlyer I will need help on alot of this as my Python abilities are none existant. I will probably release the first version with simply the changes to the civilizations. I know it is a bit of a copout, but hey, who hasn't wanted to see Lord Voldemort nuke London?
Thoughts? Comments? Flames?
Rabbit_Alex Feb 11, 2006, 12:36 AM This sounds pretty cool. I like your choices for civilizations and leaders. And "He who must not be named" made me laugh.
I think the starting techs should be different schools of magic, and each school branches into different levels, each level with different spells you can teach your units, and different city improvements you can add to your academy. The schools of magic would overlap a little bit, just like the normal Civ4 tech tree branches out from the starting Techs.
KingCruz Feb 11, 2006, 12:09 PM Well then this sounds neat.
Could you please post progress on this thread in %'s?
SailorLazarus Feb 11, 2006, 05:41 PM No problem. I will post in percentages as I go and when I have the first second ready to download I will start posting it in the mods section. Right now I would say I am about 5% done because I have just finished gathering pictures and preparing to start coding the civilizations. I think I will keep to the civilizations I have and compensate for the low number with I larger variety of leaders for each civ.
I think the starting techs should be different schools of magic, and each school branches into different levels, each level with different spells you can teach your units, and different city improvements you can add to your academy. The schools of magic would overlap a little bit, just like the normal Civ4 tech tree branches out from the starting Techs.
I agree. I think what i will wind up doing is giving each section a pair of starting magical schools. Then each basic magic will lead to more and more complex magics as they go along. Of course just because you start with one groups of magics doesn't mean you can't branch out into other magics.
I am still trying to figure out what I am going to do with units. I thought about having a basic magic using unit. Then having the techs and wonders bring in different promotions and abilities. I don't know if that is possible to do though. I also thought about having specialized units. Like a unit being a transfiguration specialist and it evolves as techs change (kind of like how gunpowder units evolve).
woodelf Feb 11, 2006, 05:50 PM Sounds ambitious and cool. Definitely keep the updates coming. :goodjob:
SailorLazarus Feb 12, 2006, 12:44 AM Alright, here are my pretty final ideas for Leaders and their Traits.
Ministry of Magic:
Cornelius Fudge (Org, IW)
Rufus Scrimgeour (Org, BM)
Bartemius Crouch Sr. (BM, IL)
Dolores Umbridge (Evil B#$@) uhh (IL, Dur)
Kingsley Shacklebolt (Cre, Org)
Percy Weasley (Int, A Massive Git) I mean (Int, Org)
Flag: Two wands crossed over a blue background
Unique Unit: Auror
Starting Techs: ??
Order of the Phoenix:
Albus Dumbledore (Insp, Int)
Remus Lupin (Int, Dur)
Sirius Black (Dur, Int)
Arthur Weasley (Int, Cre)
Molly Weasley (Cre, Dur)
Nymphadora Tonks (Cre, Int)
Minerva McGonagall (Int, Org)
Rubeus Hagrid (Dur, Cre)
Alastor Moody (BM, Org)
Mundungus Fletcher (IW, Cre)
Flag: Red phoenix on a white background
Unique Unit: Agent of the OOTP
Starting Techs: ??
Dumbledore's Army:
Harry Potter (Insp, Cre)
Hermione Granger (Int, Org)
Ron Weasley (Cre, Insp)
Nevelle Longbottom (Cre, Int)
Luna Lovegood (not coming up with this one)
Ginny Weasley (BM, Int)
Flag: Red lightning bolt on a white background
Unique Unit: DA faithful
Starting Techs: ??
Death Eaters:
He Who Must Not Be Named (IL, Insp)
Lucius Malfoy (IW, Int)
Narcissa Malfoy (IW, Cre)
Bellatrix Lestrang (Int, BM)
Rabastan Lestrang (Int, IW)
Fenrir Greyback (BM, Cre)
Bartemius Crouch Jr. (Cre, BM)
Peter Pettigrew (cowardly git)
Flag: Green dark mark on a black background
Unique Unit: Duh, Death Eaters
Starting Techs: ??
Traits:
Inspirational (Insp)
+50% VIP Birth Rate
+25% Production Speed of Wonders
Intelligent (Int)
+25% Tech Research Rate
Double Production Speed of University and Library (for now)
Organized (Org)
-50% Civic Upkeep
Double Production Speed of Lighthouse & Courthouse (for now)
Independently Wealthy (IW)
+1Gold for each Specialist in a City
Double Production Speed of Banks & Markets (for now)
Creative (Cre)
+2 Culture per City
Double Production Speed of Theaters and Coliseums (for now)
Durable (Dur)
+2 Health per City
Double Production Speed of Granery and Hospitals (for now)
Battle Minded (BM)
Free Promotion (Combat I)
Double Production Speed of Barracks and Drydocks (for now)
Iron Leader (IL)
No Anarchy
+10% Production Speed of City Improvements
Some of that will probably change. I may drop some of the Leaders. I know some of the Traits are lame. I am going to be working on those as I go. The Buildings will be changing when I start modding the City Improvments, but for now I will just put them in as listed above.
Magma Feb 12, 2006, 01:12 PM My first thought was: "Duh.. Harry Potter mod? How lousy would that be?". Yet ive read your post and like your ideas.
Ill second it, first.. I need to get my hands on CIV IV.
Holistic Feb 12, 2006, 01:17 PM Wouldn't it make slightly more sense to have different civilizations be different houses? I.e. Gryffindor, Ravenclaw etc. (and perhaps Durmstrang and Beauxwhatever as well)?
Dreadnought Feb 12, 2006, 01:20 PM I too thought that this would be a corny idea when I saw the thread, but it does look pretty cool. If you can finish it :cool:
SailorLazarus Feb 12, 2006, 02:41 PM I thought about houses. It might be a fun side project, but the main "war" of the books was never really between the houses. Thanks for the input though.
It will probably take me quite a bit of time to finish the whole mod. The Civilizations will probably be out pretty soon as that is just a bit of xml and graphics. In terms of Civics, Religions, Units, and City Improvments . . . that is going to take some more time. I work full time and am a full time junior at university as well (Anthropology if you are wondering my major), so I don't have a whole lot of free time. I also like to see my girlfriend, friends, family, and the sun every once in a while. These things get in the way of modding:lol: .
Like I said: Civilizations, Leaders, Traits, out soon. The rest of the mods may take some time. Anyone who wants to help with the units, tech etc is more than welcome. Just drop me an email.
ohh and 10% finished on Civilizations, Leaders etc.
Civmansam Feb 12, 2006, 04:42 PM Great Idea
I would be willing to help if you need it
SailorLazarus Feb 13, 2006, 03:03 AM You rock Civmansam. Once I start to hit techs, units etc, I will be almost definatly be calling on your help.
10% Completion of Phase 1 (civs)
http://img127.imageshack.us/img127/5416/daflag4sc.pnghttp://img127.imageshack.us/img127/4757/deflag3ol.pnghttp://img127.imageshack.us/img127/4286/mmflag7vf.pnghttp://img127.imageshack.us/img127/4580/ootpflag0mc.png
P.S. Yeah, I changed the Ministry of Magic's Flag. The two wand thing just looked like an X in the game.
Holistic Feb 13, 2006, 06:58 AM Heh, didn't think about the war-angle. OK, to actually give some useful input, here's an idea on how to handle units in your Potter-mod. Don't know how much modding it would require, though.
Basically, there'd be a limited number of witches and wizards in the beginning, and instead of producing more, the players would produce spells, potions and stuff like that, which would act much like airplanes currently do, but with a very limited action radius. The witches/wizards would be able to carry a certain number of spells/potions (number and kinds perhaps determined by promotions?) to be used in duels or whatever.
New witches and wizards would be produced by a a neutral civ, Hogwarts (in peace with all other civs), in four bases named after the houses. Every X number of turns, the houses might produce a "Graduate" (much like a Great Person currently), and depending on which type of Graduate is spawned -- e.g. Prospective Death Eater, member of Dumbledore's Army, Bureaucrat and so forth -- the unit would be auto-gifted to the corresponding civ.
The percentage chances of which type of Graduate is spawned would vary between the houses. This could either be done by using the Great Person-system and have different improvements in the houses give particular kinds of GP-points, or maybe just use python. Obviously, the chance of other houses than Slytherin to produce a Death Eater would be quite low (but not non-existant). In order to "balance" this, "Graduate" units could be much like a treasure units (from Civ3) and would need to be transported to the civ's HQ to be "initiated" and an actually useful unit.
SailorLazarus Feb 13, 2006, 12:48 PM <scratches chin>
Hmmm
That is a really good idea Holistic. I haven't really given that much thought to units yet. I like the idea of having one neutral place producing the units. I have no idea how I would do it, but it is a really cool idea.
Maybe, each opposing civ could have their own unit generator. Hmmm...
not_quite_nice Feb 13, 2006, 08:19 PM Well I think it would be awesome as long as you follow the book
Oh yeah you could have wonders like hogwartz school and Gringotts Wizard bank and you could change wall street to diagon alley and you could have ministry of magic for pentagon and # 13 grimmauld place and the riddle house
for this it would be useful to have like a map of the harry potter world and all that i could help with it im moderatly good at XML not at python and im full of ideas (as you can tell)
gautam Feb 13, 2006, 08:44 PM Hi,
And I have figured out how to keep the Civilizations at war on first contact with player, although I am unable to get the GUI of first contact out of the way.
I would be happy to share that code in some time.
SailorLazarus Feb 13, 2006, 09:41 PM <professor farnsworth voice>
Great news everyone!
</professor farnsworth voice>
My Civilizations and Traits are almost ready for a Delta (not quite a Beta) release. All that I have left to do is set the civilization colors and the Civilopedia info. Also my Traits are giving me some flak.
not_quite_nice:
Your ideas are very much welcome. I still have not solidified what I am going to do about units, city improvements, and wonders. Feel free to throw out anything you come up with (within reason, of course, this is a family forum).
gautam:
Hit me. While peace is a possibility between some of the civ's, Death Eaters are friends to no one. Or are they? I think I will have that optional. It might make for a fun game to have He Who Must Not Be Named to team up with Harry Potter to take out the Ministry of Magic.
http://img106.imageshack.us/img106/4677/siriusblackbutton1us.pnghttp://img106.imageshack.us/img106/3827/hewhomustnotbenamedbutton9oc.pnghttp://img113.imageshack.us/img113/3487/remuslupinbutton9wh.png
Which reminds me. I used pictures of the movie actors where-ever possible. Mainly because they did a pretty good job casting, and because I don't have to worry about copyrights when the pictures are public use. For some of the Leaders I used art that I have found running around. I have not been able to find decent pictures for Dolores Umbridge or Mundungus Fletcher. If anybodt knows where I can find one, please let me know.
SailorLazarus Feb 13, 2006, 11:23 PM BWAHAHAHAHAHAHAHAHAHAHAHA <deep breath> HAHAHAHAHAHAHAHAHAHAHAHA!
Finally got it to load with no errors (I accidentally deleted the Barbarians from my leader file)
Only things left is to put in the pedia junk and sort out why my traits arn't working. I might just go ahead and put it up after the pedia stuff is in.
http://img105.imageshack.us/img105/9207/untitled1copy5bh.th.gif (http://img105.imageshack.us/my.php?image=untitled1copy5bh.gif)
not_quite_nice Feb 14, 2006, 07:38 PM ok well if you would like some help with xml i got it just pm me
SailorLazarus Feb 15, 2006, 03:01 PM Ok, this is going to sound lame I know. My mod pack has been delayed for a bit. Why? Cause I am a dork and completely overlooked the Diplomacy texting. Everything else is done. Traits work. Civilizations rock. Diplomacy errors and occasional crashing driving me nuts. <long sigh> Alright, give me some time to put togather the Diplomacy stuff and then I will release it.
not_quite_nice Feb 15, 2006, 03:28 PM like i said im here to help so mabye i could test for bugs and stuff or help with the programming but im in central time so usually im online when nobody here is so you might need to pm me or email me at not_quite_a_nice_guy@yahoo.com i'm very good at xml now
SailorLazarus Feb 15, 2006, 10:23 PM Not_quite_nice . . . you ROCK! and coming from an anthropology major, that means something. I will drop you an email with the file. I am pretty sure the crashing is caused by the incomplete CIV4DiplomacyInfos file, but I am not quite sure.
not_quite_nice Feb 16, 2006, 09:26 PM Well i was looking through the files and it is very different from the normal files in the civ4 assets folder (like the text folber usually the pedia civleaders is where you put them i havent played it yet but it might be why it crashes)
but good job on the artwork that dark mark looks sweet but it would look cooler made out of stars like in the book(or at least i thing it was)
and with the text i know the files are probly ok but it might be harder for the game to read so mabye i could change if that is the case
but i have some suggestions i know you want a bunch of leaders but really harry is the leader of DA and "HE WHO MUST NOT BE NAMED" that is so cool to say but anyways he is the only leader for the DEATH EATERS
same for dumbledore BUT what you did allows for more variations for the gameplay but for scenarios i think it would be best to stick to those.
and for scenarios as soon as this is fixed there could be Books 1-6 with a whole bunch of different civs.
also for great people you could have alot of the leaders you have like sirius black and like you could have air units like the advance guard
Oh yeah you could ask kael for his magic stuff to look at and modify to put in here cause that spell avada kadevra would be a hugly awesome spell but you could only cast it once every 2 turns and Promotions like expelliarmus 1, 2, etc. Where 1 would disable an enemy spellcasters spells from 2 spaces away, 2 would be 4 and stuff like that but that would take serious modding
but good job so far :)
oh and if you need any info there is this awesome site hp-lexicon.org
not_quite_nice Feb 16, 2006, 10:52 PM i just played and no crashes so far but the flags aren't showing up but every thing works fine so far but i only played for 10 min definently get some magic and fix those files but my comp is undergoing a renevation so you're on your own for a while sorry but i can still give advice just cant mod or playtest
but definently try that site
yeah crashed as soon as i finished the agriculture tech Hmmm...
probly has to do with text yeah so get that fixed and add civilopedia
SailorLazarus Feb 16, 2006, 11:51 PM Awesome. Thank you for your help. I know the text stuff is different from the way the game has it set up. I didn't think it would matter since it is just checking the files in the Text directory for the tags. I will try to change those to match the originals and see if that helps.
The HP Lexicon is a great site. I got alot of stuff from the death eaters pedia info from there.
The dark mark I used was actually traced from the one in the book. I couldn't get the one with the stars to look good in flag format. When ever the game loaded it with the flag mesh, it looked like a mess rather than a dark mark.
I have been thinking alot about magic and units and stuff like that. I think I am going to ask kael for his advice and see if I can borrow some of his magic stuff.
not_quite_nice Feb 17, 2006, 08:10 PM umm well keep me posted on that but for now i will be able to test play until tomorrow
[edit]my comp is fixed now so keep the work comin wait what work[edit]
not_quite_nice Feb 18, 2006, 05:35 AM http://forums.civfanatics.com/showthread.php?t=156846 you might be interested in that:)
SailorLazarus Feb 21, 2006, 01:04 AM Sorry this is taking so long for me to finish everyone. School is really kicking into gear and I am having alot of papers to write/research. I will finish it up asap.
Saulot Feb 21, 2006, 03:50 AM 1.: Great ideas!:D
2.: Suggestions for Units: You should make two kind of basic wizard Units. One, which are able to use the forbidden Spells, like the "imperius", and one, which aren't able to do it. For other Unit-types it would be good to build Wonders or national Wonders, which spawn the units every few rounds, like the wonder "alliance with the giants" to get every 5 rounds a "giant"-unit. Or maybe a tech named "control of dragons", where the one who gets it first gets one free unit "hungarian long-tail-dragon" for example.
SailorLazarus Feb 21, 2006, 10:29 PM Okay, diplomacy errors fixed. Crashing fixed. All that remains is a little bit of Pedia junk. We should be good to go pretty soon here. Probably my next post will be a link to the new thread with the file for the civilizations.
Cool ideas Saulot. I am still not sure what i am going to do for units and tech and buildings and stuff like that. This whole project is kind-of getting shunted while my university classes are kicking my butt.
SailorLazarus Feb 24, 2006, 04:45 PM Alright, the mod is ready to go. I am just wondering where to put it.
I need to find a place to host the file. (any recommendations?)
Then I need to figure out what folder I will put it in. I have contacted a mod on that one.
Civmansam Feb 24, 2006, 04:52 PM Alright, the mod is ready to go. I am just wondering where to put it.
I need to find a place to host the file. (any recommendations?)
Then I need to figure out what folder I will put it in. I have contacted a mod on that one.
Hosting File Recommendations
WWW.rapidshare.de
www.filegone.com
www.filefront.com(Need to create account)
SailorLazarus Feb 24, 2006, 07:08 PM beautiful. I think I will use rapidshare. Now all I need to know is which folder to put the pack in.
I am thinking either the:
Modpacks folder:
It will be a complete mod pack someday, also it does completely remove the vanilla civs from the game (it doesn't just add the HP civs), I have also modified the Traits.
or
New Civilizations folder:
They are simply new civilizations, leaders and traits for now. Nothing else has been modified (yet).
I have contacted a mod (Civrules) about it. In the mean time, what do you all think?
SailorLazarus Feb 27, 2006, 10:08 PM IT HAS ARRIVED (mostly)
It is still in about .90 phase because it crashes on one of my friends computer and I have no idea why. It works fine on mine. Here is the link to the forum thread.
Zelda (http://forums.civfanatics.com/showthread.php?t=161140)
(get it...zelda...insted of link...oh come on...its funny...fine)
woodelf Feb 28, 2006, 06:21 AM Great work SailorLazarus. I'll have to check it out. :goodjob:
SailorLazarus Feb 28, 2006, 03:41 PM Great work SailorLazarus. I'll have to check it out. :goodjob:
Thank you! Please check it out and give me any feedback. I need as much help as I can get from other (more experianced) modders.
Fallen Angel Apr 10, 2006, 02:09 PM Wow! Amazing job. I love the way you've organised it. I's love to help out by making buttons for civs and techs and I could find tech quotes too. PM me your MSN or something to contact you by. And here's a little gift:
http://i45.photobucket.com/albums/f86/7thhvn/DA.jpghttp://i45.photobucket.com/albums/f86/7thhvn/DE.jpghttp://i45.photobucket.com/albums/f86/7thhvn/MoM.jpghttp://i45.photobucket.com/albums/f86/7thhvn/OotP.jpg
dalek master Apr 11, 2006, 06:46 AM Wow! Amazing job. I love the way you've organised it. I's love to help out by making buttons for civs and techs and I could find tech quotes too. PM me your MSN or something to contact you by. And here's a little gift:
http://i45.photobucket.com/albums/f86/7thhvn/DA.jpghttp://i45.photobucket.com/albums/f86/7thhvn/DE.jpghttp://i45.photobucket.com/albums/f86/7thhvn/MoM.jpghttp://i45.photobucket.com/albums/f86/7thhvn/OotP.jpg
the death-eaters flag isn't evil enough in my view.
anyway, I would prefer a harry potter mod where it was just 2 sides, the darkside and the goodies. All the characters are expensive units and can only be built once.
Also, things like the order of the phoenix can be represneted by national wonders only certain sides can use. You can only get giants by building the wonder for it first (or maybe capturing the city for it in the french mountains).
The map is set over the british isles, a bit of france and maybe a little more north.
Even if nobody likes this aproach here Im thinking of doing it myself If my other mod fails, which it probably will :mischief:
no offense great job with the mod!
yay! my hundreth post!
Krikkitone Apr 12, 2006, 01:17 AM One thought, the "Religions" could be the schools (Ravenclaw, Grff..can't spell..dor, Slytherin, Hufflepuff) "Missionaries" would then be "teachers", etc.
Hodi Jan 09, 2010, 02:46 AM I realize this project is dead, but I still wanted to get this idea out there considering I will certainly forget about it. If the project went into great detail, you could also include peaceful events, such as the Quidditch World Cup.
My idea was kind of a combination of the Manhattan Project World Wonder along with the Spaceshuttle world wonders.
Step 1: One civ would finish the Quidditch World Cup wonder. Each civilation would get a popup saying they had 50 turns to develop their team.This would make it possible for all other civs to begin creating their teams.
Step 2: Each civ get use up to 7? cities to build national wonders. The national wonders would be the players themselves, a seeker, bludgers, keepers, etc.
Step 3: The World Cup occurs, the host country gets a boost of commerce and unhealthiness. The winners are determined by the strength of the team built. Obviously you could also include some randomization in there as possible.
Step 4: The name of the winning civ goes on the cup to be seen during future cups.
Step 5: Steps 1-4 can be repeated after a given number of turns when someone else finishes the Quidditch World Cup Wonder. A civilization cannot build it twice until all other civs have had a chance.
Ajidica Jan 09, 2010, 06:17 PM Err, with a mod 4 years dead, it would be best just to create a new thread. Interesting idea though.
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