View Full Version : Rally-HO! Hikaro's Dwarf Onslaught (a WH 2.2 mod story)


Hikaro Takayama
Feb 12, 2006, 01:23 PM
Chapter 1: The Things Tak Wrote

The first thing Tak did, he wrote himself.
The second thing Tak did, he wrote the Laws.
The third thing Tak did, he wrote the World.
The fourth thing Tak did, he wrote a cave.
The fifth thing Tak did, he wrote a geode, an egg of stone.

And in the twilight of the mouth of the cave, the geode hatched, and the Brothers were born.

The first Brother walked toward the light, and stood under the open sky. Thus he became too tall. He was the first Man. He found no Laws and he was enlightened.

The second Brother walked toward the darkness, and stood under a roof of stone. Thus he achieved the correct height. He was the first Dwarf. He found the Laws Tak had written, and he was endarkened.

-From "Gd Tak Gar" (The Things Tak Wrote) (from the intro of Thud, a Discworld novel by Terry Prachett)

The year was -2000 IC, accordin' to them bigjobs (humans), that is, and our people had been wanderin' aroond for years lookin' fer a spot that had some nice silver or, preferably, gold so's we could put oor minin' skills to good use. We finally foond such a spot, but when the Low King, Goerek Starbreaker soogested that we bold oor toon at a nice spot beside the lang river, most of the dwarfs in our party said that we should coontinue oon towards the sea, soo that we could get fishes froom the water... The Low King aggreed that that was proobably the best ooption, so's we traveled oon fer 25 mare years, and boolt the city o' Ankh-Morpork (which was named after the largest dwarf city in the ancient legends) by the sea, with a lot o' fishes nearby. Oh, by the way, I'm Fitzroy Goldberg, great historian o' the dwarfs. Herein is mah accountin' o' the proogress o' oor kingdoom froom the very begginnin'.

A picture of the dwarves' starting location, and where they built their first city
http://img48.imageshack.us/img48/879/dwarfstart8ss.jpg

At first, Ankh-Morpork didn't look like it was goin' ta amoont ta mooch, but noo sooner then we finish bracin' the main toonells o' the mine, than a shady lookin' charachter wearin' a shabby suit an' pooshin' a cart o' soosages inna boon and some suspicious lookin' meat pies shoowed up. He says his name is "Dibblahr" oor soomethin' like that, and despite mah warnin's some o' the lads went an' booght some o' them sauseges and meat pies anyways. As a result o' the food poisonin' we didn't have oor first group o' clansmen ready ta fight fer anoother 200 years! Once the boys were ready, they set ooff to th' Sooth ta try and see what they coold faind. (Historians note: first party of dwarven clansmen trained and sent exploring in -1775 IC). Several year later, a messenger coomes back an' tell oos thet there's gold in them there hills ta the SoothEast!! Everyone in Ankh-Morpork breaks oot inta a rousin' rendition o' the Dwarven National Anthem (which gooes like this: "Gold, gold gold goooold! Gold, gold gold......"), which is oonly interroopted when the messenger also informs oos that there's also a nearby source o' quality lumber in one o't the woods 'round here. Low King Goetrek decide right then and there that the second city would be boolt along the river beside the lumber source, and the third city would be boolt along the coost, near th' gold.

Interesting discoveries made by the first clansmen:
http://img146.imageshack.us/img146/2579/goldandwoodfind1gg.jpg

In the meantime, a group o' lads were gearin' oop ta start workin on booldin' roads ta the grasslands with some interestin' mineral formations, then they was ta boold a mine in the silver depoosit. In teh meantime, folks far and wide hear aboot the great city of Ankh-Morpork, and further-flung farmin' vilages pledge allegiance ta oor empire. (Historian's note: Ankh-Morpork's borders expand in -1725 IC, and the first group of dwarven miners is trained in -1650 IC).

Several years later, anoother messanger coomes back from oor clansmen in the Sooth, and reports that they foond nice shiny gemstones oon toop oof a moontain, and soome ruins oon anoother moontain nearby, boot they cannae reach it, because the terrain was too trecherous... We may have ta send a minin' squad doown there ta see if we can find any goodies in them. Shortly thereafter, oor great dwarven sages coome ta the Low King and report that they discovered hae ta do farmin', which would also alloow oos to boold a great big brewery, which all o' the lads was definitely fer doin', boot the Low King thinks it mooch better if we get a boonch o' lads together and send 'em ooff ta boold oor second city, which is what we do. (Historians note: Dwarven clansmen exploreing to the Southeast of Ankh-Morpork discover ruins in -1575 IC, and farming is researched in -1525 IC). When asked what they should start workin' oon next, Low King goetrek says that we should stoody mystacism, since that will aloow oos ta boold shrines to worship whate'er God oor gods we choose. The sages aggreed, an' soo they started stoodyin' Mystacism. Soomtime later, oor clansmen report findin' 25 gold worth o' useless trinkets in soome ruing onna hill noot too far from the capitol. (-1400 IC)

Painting of Dwarven clansmen about to inspect some mysterious ruins near Ankh-Morpork
http://img46.imageshack.us/img46/2791/ruins9tp.jpg

And soo, things seem ta be goin' pretty good fer the dwarfs, boot the naggin' question remains; are we all aloone, or are there oother foolks out there like oos...

That question will be answered in the next chapter, mah friends....

Sima Qian
Feb 12, 2006, 01:39 PM
Neat! I'm not familiar with warhammer, but I'm definitely liking this story.

Is the discworld stuff built into the mod, or are you making that up as you go along?

stocktracker
Feb 12, 2006, 01:45 PM
I don't know how this mod works, but it will be interesting to see how this plays out.

Hikaro Takayama
Feb 12, 2006, 02:07 PM
Neat! I'm not familiar with warhammer, but I'm definitely liking this story.

Is the discworld stuff built into the mod, or are you making that up as you go along?

No, I'm making it up as I go... Discworld is my favorite novel series, so I felt I had to add at least some references.... Also I'm hoping to tap some of the humor potential (like the reference about C.M.O.T. Dibbler's infamous "Sausages inna Bun"). Also, don't be surprised to see some more Final Fantasy references and LoTR references in future installments. ;)

Smart
Feb 12, 2006, 02:22 PM
I've never played in WH mod, but it's looking interesting.
Where can I read about this mod?

Stormrage
Feb 12, 2006, 03:20 PM
Nice going Hikaro! It looks great so far :)

Smart, go to the Civ3 C&C forums, into the Completed mods section = I`m to lazy to post a link :)

conquer_dude
Feb 12, 2006, 03:31 PM
Nice story, looking for more. :)

Hikaro Takayama
Feb 12, 2006, 06:08 PM
Chapter 2: Tak's Laws, Giant Rats, Stinky Barbarians and Bloodsuckers.

Clowns to the left of me, jokers to the right, Here I am stuck in the middle with you... -Stealer's Wheel.

One faine day, while oor miners were diggin' inta the silver lode in the hills ootside the city, a raggedy band of smaelly barbarians who called themselves "Doolguns", oor soomethin' like that, came wanderin' by. The Low King offered them an audience ta see if they had anythin' ta trade. They ooffer ta teach oos hae ta tame big animals if we'd shoow them hae ta dig mines and if we payed them 20 gold. The Low King aggreed, and we learned that there were Haerses in the plains between the mountain with the gems an' the mountain with the ruins on it. (Historians note: Dwarves make contact with a Dolgan Warrior in -1375 IC and trade Mining and 20 gold to the Dolgans for Domestication)

Results of the first diplomatic envoy to Dolga
http://img123.imageshack.us/img123/6351/dolgancontact1qf.jpg

Soon after, oor clansmen exploorin' the Noorthern coost faind soome more haerses and ancient ruins at the far NoorthEast o' oor continent. The Low King decided ta eventually plant a city right by the river there. (-1275 IC).

A depiction of the Dolgan warriors and Dwarven clansmen discovering horses and ruins to the NE of Ankh-Morpork
http://img123.imageshack.us/img123/8715/nehorses7zu.jpg

Not lang after that, Ankh-Morpork finishes oop gatherin' a group o' lads ta goo boold anoother city, right beside the river an' the woods with the high-quality lumber. (Note: in -1250 IC, Ankh-Morpork builds dwarven settler, which is sent to the site selected for the second city). The Settlers had barely left the city when anoother messenger coomes froom the clansmen, saying that they foond saeme ancient scrools in the ruins that told hae ta boold stuff ootta staene! (Historians note: Dwarves discover Stone Working from ruins in -1225IC).

http://img122.imageshack.us/img122/9259/freestoneworking8xk.jpg

A few years later, the settlin' party gets to the grassy spot besides the river, and boolds oor second city, Moria (named after a great dwarven stronghold of old). The new city immediately starts trainin' soome more clansmen ta help explore things a bit faster. (-1175)

Painting of Ankh-Morpork and the newly founded city of Moria
http://img46.imageshack.us/img46/2389/secondcity3pd.jpg

Some years later, oor sages coome before the Low King once again, reportin' that the work on Mysticism is finished, and we can boold shrines nae. The Low King give his thanks, an' tells them tae start workin' oon pottery... He wants ta eventually be able ta irrigate the surroondin' grasslands and plains. (Historians Note: Dwarves research Mystacism in -1100 IC; Player's Note: No, you CAN'T mine BG or regular grassland or plains in this mod...). At the same time, oor clansmen find a humble halfling village near a volcano that was surroonded by recent lava floows... Hoopefully, it won't eroopt again anytime soon.

http://img46.imageshack.us/img46/5507/halflings8ly.jpg

Not lang after, oor clansmen find the laws Tak wrote in soome ruins oon the oother side o' the volcano. (Historians Note: Dwarves discover Chronicles in some ruins during the year -1000 IC). Not lang after that, Moria reports that it's finished trainin' soome clansmen, who are sent to make sure that noone else tries to snag oor third city site, with all the loovely gold, from oos. Moria then starts gatherin' some lads together ta form anoother minin' party. Meanwhile, oor first miner finished the rood ta the woods ootside Moria, and nae we goot a steady supply o' high quality lumber comin' in ta Ankh-Morpork (-975 IC, Dwarves get their first Strategic resource connected), an' the miners are sent to boold a road ta the third city site.

Aboot 100 years later (-875 IC), The clansmen ootta Ankh-Morpork who are exploorin' ta the SoothEast coome accross a peasant an' a settler belongin' ta a blood-suckin' vampire kingdom who calls itself Sylvania. Despite the fact that they aren't Black Ribboners, the Low King aggrees ta oopen diplomatic channels with them, and we teach them hae ta farm, and in exchange, they teach oos the code o' honor that their warriors follow (Note: -875 IC marks the date that some dwarven clansmen come accross a Sylvanian settler pair, and they trade Farming to the Sylvanians for Warrior Code).

http://img124.imageshack.us/img124/8384/sylvaniacontact2wx.jpg

The Low King was ecstatic, since we could nae train a better class o' Dwarven Warriors ta defend oor cities, an' once Moria finished organizin' the minin' crew, that's exactly what they start trainin' next. The miners are sent ta explore the ruins oon top o' the mountain, since they can use their pickaxes ta climb the steep cliffs (Note: only workers and flying units can cross mountains without roads in this mod). Shortly thereafter, we coome accross the smaelly Doolgan warriors, and we make anoother offer: We teach them hae to boold stuff ootta staene, an' they shoow oos hae to shoot things with a boow (In -825 IC, the Dwarves trade Stone Working to the Dolgans for Ballistics). Nae we can train Dwarf Archers. Soon after (-750 IC), Ankh-Morpork sends oot anoother settler crew to goo ta the third city site, boot instead o' trainin' soome archers like we were expectin', Low King Goetrek annoonces that we shoold boold a shrine in Ankh-Morpork ta keep the people happy... He had a grand plan ta make the oother countries take nootice o' the Dwarf Kingdom: Once the Shrine was finished and we goot a Dwarven Warrior ta guard the city, we'd begin workin' on Bugman's Brewery franchise, which would install a free brewery in every city we boold oon this continent, makin' all the dwarves nice and drunk happy. The miners finally reached the ruins oon the high peak and foond some treasure worth 50 gold. They was then told ta go back and start booldin' a rood tae the site picked for oor foorth city... Which was right in the plains beside the river and next ta the haerses we foond earlier.

In a great momemt o' oor history, we foond the city of Conde Petie oon the coast near the hills with the gold. Conde Petie immediately begins ta train a warior, an' the clansmen guardin' the spot are sent ta Ankh-Morpork ta keep the peace (a difficult proposition, Ah might add...). In the same year, oor sages research pottery, an' start researchin' smithing, in hoopes that we might have soome Airn nearby. (-675 IC). A few years later, we get word that the blood-suckin' vampires have started booldin' the Errantry War, an' a hundert years later, the Doolgans start the same thing (Historians Note: In -550 IC and -450 IC, respectively, the Sylvanians and Dolgans start building the Errantry War, a great wonder that produces veteran ground units and doubles combat strength vs barbarians). We joost shrug it ooff... We will soon, hoopefully have oor oown project oonderway...

After anoother 175 years of toil, the shrine o' Ankh-Morpork is finished, an' the city boolds a miner ta start minin' more o' the hills aroond the city in preparation fer Mr. Bugman ta start workin' oon his grand brewerey. In the same year (-275 IC) Moria sends oot a settler party to boold a city beside the haerses at oor foruth city spot. Oor clansmen also repor seein' a huge hole inna groond with the biggest rats he'd seen in his life.... they were even carryin' weapons and some tried ta attack him, but they lost. Unfortunately, due ta soome kind o' strange poisonous mineral in their flesh, they proved ta be completly inedible, much ta the dissapointment o' Mr. Dibbler, who was hopin' ta add "giant rat onna stick" ta his menu ooptions. (Historians note: Dwarven clansmen discover a Skaven Rathole near where they are planning to settle their fourth city, and one of the clansmen defeats a skaven clanrat).

Illustration of the first of many, many battles in what was known hence as the Skaven Wars
http://img392.imageshack.us/img392/3779/skaven7tf.jpg

50 Years later, Erebor, oor foorth city is foonded, an' thanks ta the forethooght o' the Low King, we immediately had shipments o' haerses flowin' inta the capitol. Even though the beasts are too big fer oos ta ride, we figger that we could breed soome and trade them ta Sylvania or the Doolgans. (In -225 IC, the Dwarves found their fourth city, Erebor at the foot of a lonely mountain, and obtain a supply of Horses in the process). Erebor starts trainin' a squad o' sturdy Dwarven Warriors ta goo and barsh oop the giant rats. In Ankh-Morpork, our sages announce that we've finished researchin' Smithing, and they start stoodyin' irrigation (-150 IC). A seam o' Airn is dicovered not far from Moria, and that's where oor fifth city is goonna goo.

In the meantime, the giant rat wars are reaching a pitched creschendo.... 50 years after discoverin' Smithing, we send a clansman ta attack a rat-ogre spootted near where oor miner is booldin' a rood ta the gems. Oor clansman is killed, boot he puts the hurt oon the rat ogre, who makes the mistake o' glootin' o'er his recent victory... The last thing the giant rat hears is "Rally Hoooooo!!!!" as the miner joomps ooff the mountain and puts his pickaxe through the back o' the rat ogre's skull. The miner then gooes oon ta take oot the clanrat defendin' the rathole and finds a stash o' 25 gold inside. (Player's note: Yes, the dwarves DO have combat workers, which is one of the reasons I like them :D ) Of course, the last o' the rat-ogres kill the miners fer destroyin' their hole (Historians note: these events take place from -100 to -50 IC) In the meantime, Conde Petie build a settler, which is sent towards the moutains with the iron in them. Also, during this time, Ankh-Morpork sends oot another minin' squad and starts on Bugman's Brewery franchise, while the miners start minin' the hills surroundin' Ankh-Morpork.

To the far Sooth, oor clansmen explorers find the Dolgans livin' in a stinky jungle, with a smaelly swamp above it... Nae wonder their warriors smaelled soo bad. Also, the Sylvanians have a boonch o' swamp and floodplains in their territory as well... That explains hae they were able to spread oot so fast (Historians Note: at this point in time, the Sylvanians had 3 more cities than the dwarves, but that was soon to change). Ta the East, a clanrat is spooted near oor Airn, so we send the Dwarf warrior from Moria ta escort oor settler, and pay 40 gold to have the lads in Moria hurry up on trainin' the next batch o' warriors (Player's note: in this mod, all civs start with the only government they'll ever get in the game. The good humans, dwarves, wood elves and high elves start with monarchy.).

25 years later, several momentous events occurr: First o' all, Sigmar the Great is born, and this marks the first year o' the Imperial Calendar (1 IC). Secondly, Moria finishes trainin' their warriors, an' starts oon anoother settler. Finally, a travelling sage, named SSu-ma-yan drops by the Low King's palace and tells him that oos dwarves are the richest kingdom in the world....

http://img131.imageshack.us/img131/9586/wealthiest7nf.jpg

However, this is the beginnin' o' a new era, and who knoows what dangers lie ahead... We'll see in the next chapter, Ah guess.

LizardmenRule!
Feb 12, 2006, 06:32 PM
Very good! :thumbsup: Although i found myself barracking for the Skaven for a moment there :D

Very enjoyable reading, and good luck with the rest of it!

conquer_dude
Feb 12, 2006, 06:53 PM
Excellent story. :goodjob: The story is very interesting. :)

Hikaro Takayama
Feb 12, 2006, 08:00 PM
Very good! :thumbsup: Although i found myself barracking for the Skaven for a moment there :D

Very enjoyable reading, and good luck with the rest of it!

Yeah, the thing is, I'm researching the other side of the tech tree from Military training (tech required for barracks).. You see, once I finish Bugmans, I plan to build a harbor, followed immediately (after I get seafaring) by the Suiddock. The Skaven have proven to be very problematic, not just to me, but to the Vampires as well.... As a matter of fact, I saw at least one settler pair get killed by a skaven Rat-ogre (BTW, I actually played enough in one setting to do three chapters, but I'm not posting the third one tonight... I'm going to catch up a bit on sleep, and get back to unit making, then I'll post chapter 3 tomorrow.... Let's just say that things could be going better... I'm behind in tech (mainly because I've been researching all the really expensive ones), not to mention that I've lost several more miners to skaven attacks (but they at least made the dirty rats pay for it)...

Here's how I rank according to demographics: Ankh-Morpork is the #2 city, the only thing I'm #1 in is Life expactancy... I'm # 2 in approval rating, goods produced, and productivity... I'm #3 in Population and Commerce... #4 in Land area and annual Imcome, # 5 in Family size and Disease (I have a couple of Flood plain tiles in my Southernmost cities), 9th in literacy (no libraries... yet), 10th in Military Service (I keep losing units to skaven :mad: ), and dead last in pollution (because one of my cities is near enough to the volcano to get some of the lava flows in its radius).

It looks like wating 1 turn to build my capitol beside the sea hurt me big-time at the beginning, but I'm hoping that once I build the Suiddock (which never expires and increases the shields and trade in all water tiles as well as allow the city that builds it to increase beyond 12 population), that things will start to work in my favor... Also, Once I've claimed all the free space on my continent, I'll start building up my military in case the Sylvanians or Dolgans try to demand stuff off of me.....

Edit: One thing that IS in my favor is that thanks to most of the grassland and plains being on my end of the continent, it appears that I've got all but 1 source of horses (that one being in Sylvania) locked down (which means no Marauder Horsemen or Horse Archers for the Dolgans).

The full details will be posted with the update, though.

Blaze Injun
Feb 12, 2006, 09:26 PM
Hey,

Wonderful story. :cool:

I have been trying to find a new story and this will be the one. Tried a few others but they have either finished or just lost with lack of posts.

You have a every unique writing style that suits this tale. Sure sometimes I have trouble following, like the post with a third city marked and you had 3 cities already. But the historian notes do help. ;) Plus I could never get this MOD to run on my end, lost file every try. Thanks for explaining the rules about units it really helps.

Question Time.

1. What is a hobbit hole. A good hut?

2. You mentioned that the Dwarves were to small to use horses. Is this a MOD rule?


Blaze Injun

Hikaro Takayama
Feb 12, 2006, 10:22 PM
Hey,

Wonderful story. :cool:

I have been trying to find a new story and this will be the one. Tried a few others but they have either finished or just lost with lack of posts.

You have a every unique writing style that suits this tale. Sure sometimes I have trouble following, like the post with a third city marked and you had 3 cities already. But the historian notes do help. ;) Plus I could never get this MOD to run on my end, lost file every try. Thanks for explaining the rules about units it really helps.

Question Time.

1. What is a hobbit hole. A good hut?

2. You mentioned that the Dwarves were to small to use horses. Is this a MOD rule?


Blaze Injun

Halflings are a strategical resource that allows creation of Hafling units (Cheap, realatively weak archers that are available to all non-chaos/non-undead factions, and who treat all terrain as roads, making them good scouts) as well as a great wonder called the Moot, which requires halflings to be in the city radius, and increases trade in all trade producing tiles, as well as +1 happy face in the city that builds it.

And about the horses, the Dwarves do not have any fast units except for their Gyrocopters and airships, and they don't have any cavalry units at all, so horses are a completely useless resource if you play as the dwarves.... Of course, since every dwarven unit has attack values (except for thier settlers), and they all get at least +1 HP, that kind of makes up for it. One thing that kind of irks me is that the Dwarves don't get any kind of dragon unit, either (unlike every single other faction except possibly the Chaos Dwarves), but to make up for that they get an INCREDIBLY powerful unit called the Dragon Slayer... The dragon slayer has one of, if not THE most powerful attack values of any unit in the game, and on top of that, they get not 1 but TWO extra HP, making them a fearsome (but still slow) force to be reckoned with...

mrtn
Feb 13, 2006, 07:03 PM
As it seems there's at least three people here who hasn't heard about the WH mod, I thought I'd post a link (http://forums.civfanatics.com/showthread.php?t=128258). :)

Remember Koom Valley!

fe3333au
Feb 13, 2006, 09:58 PM
Excellent read ... and historians notes are great ... I'm enjoying the struggle of the little people :D

Sigmar the Great ???

question ... if another were to start the game ... will the random events be changed or is the random seed active?

Hikaro Takayama
Feb 14, 2006, 12:07 AM
As it seems there's at least three people here who hasn't heard about the WH mod, I thought I'd post a link (http://forums.civfanatics.com/showthread.php?t=128258). :)

Remember Koom Valley!

:lol: Mrtn, I bet you couldn't take a wild guess at what one of the cities I built is named :mischief: (I've played the game up until shortly after I get to the second age... I'll be posting updates tommorrow or the day after.... I've got a stack of screen shots to sort out and I've also got some unit making to do).... Let's just say that things have gotten a bit... Interesting....

Fe3333au: Sigmar the Great was the first champion of Light to defeat one of the great Chaos Lords (or something like that), and he was also founder of the Empire (a.k.a Riekland), and the Imperial Calendar (IC) marks the year of his birth as year 1....

As for the random events, no, they'll be different (that was part of the fun with the original WH challenge). Even if the Preserve random seed was flagged, it only does so for basically one turn... Two turns into the game, it will be completely different, so basically you'd have two almost comletely different stories that have a common origin and share the same world (almost like paralell universes, and working along the same basic principles, when you get down to the sticky quantum mechanics of the whole thing.....)

mrtn
Feb 14, 2006, 08:32 AM
Remember Copperhead too. :)

Sigmar was later deified and is now one of the major (if not the biggest) gods of Reikland.

Mirc
Feb 14, 2006, 08:50 AM
Great story, although I'm also not familiar with Warhammer.
BTW, is it just me or there are many people here that usually (or only) post in the C&C forum?

Hikaro Takayama
Feb 14, 2006, 11:12 AM
Remember Copperhead too. :)

Sigmar was later deified and is now one of the major (if not the biggest) gods of Reikland.

Oh, don't worry about that.:mischief: You'll see once I get home from work and post my next update....

Mirc: It's not just you... You hardly ever see MRTN, Stormrage or myself outside the C&C forums, but the WH 2.2 mod IS their baby, and I've always liked fantasy (even though I know little of the WH universe), and ever since seeing Semulin's Wh 2.0 challenge and the four excellent, and often humorous, Orc Onslaught stories it spawned, I was itching for the chance to do my own (I couldn't until recently, though... My old internet connection wasn't good enough to download the 1.22 patch for Conquests, let alone the 600 MB file for the mod).

I am also planning on doing a story once my Final Fantasy mod goes public....

Stormrage
Feb 14, 2006, 02:51 PM
It ain`t my baby, but I like it anyway :) Heck, I adore it! Love your story too :)

Hikaro Takayama
Feb 14, 2006, 08:50 PM
Chapter 3: More Giant Rats, Rude Neighbors and Drunken Dwarves.

"There is nothin' as sure in the world as the glitter of gold and the treachery of Elves." - Old Dwarf Saying

The first major achievement o' the Dwarves under the new calendar was the foondin' o' Tetsuyama beside the Airn. (Player's Note: Testuyama, meaning Iron Mounain in Japanese, is the largest of several Dwarven cities in the Seiryu Kingdom, which is in a fantasy story I've been writing called Reitekina Senso). The goovernor immeditately starts trainin' soome stardy lads inta Dwarf Warriors ta deal wi' the giant rats that keep shoowin' oop nearby. (50 IC) Skaven Clanrat attacks the city noot lang after the new warriors are trained, an' he get's killed fer his efforts. (175IC)

The skaven gets up, and looks around in puzzlement... The last thing it can remember is getting hit in the back by some dwarf warrior's axe, but for some funny reason he doesn't feel any pain.... As these thoughts go through his head, he looks down and spots his body lying on the ground in several places. Then he notices a small figure wearing a black cowl and robe that's carrying a tiny scythe. "Are you who I think you are?" the clanrat asks the figure, who nods.

"SQUEAK!" the figure replies, which pretty much sums up the situation, and the spirit of the clanrat follows the Death of Rats to the big sewer in the sky

The next prooject that Tetsuyama starts is a shrine, since the Low King wants ta boold a soommer hame in the city called the Palace Fortress eventually. (Player's Note: The Palace Fortress = the Forbidden Palce in the Epic game). Soometime Later (250 IC) oor clansmen exploorin' the Sooth defeat anoother Rat-Ogre... It's joost too bad that these giant rat's flesh is poisonous, ootherwise, we'd be feastin' every night! (Player's Note: The Dwarves in Discworld consider rat to be a delicacy, which is a taste that most cities with mixed Human/dwarf populations (Ankh-Morpork in particular) are more than happy to cater to).

While the Skaven war was ragin' ta the Noortheast and the Sooth, our chief sage, Giott (Player's Note: Giott was the King of the Dwarves in Final Fantasy IV, and a very astute scientist... While most of the FF IV world was medieval, he had freakin' Main Battle Tanks in his underground kingdom) came oop ta the Low King and reported that oor sages had finally goot a workable irrigation plan figgered oot. Goetrek nodded, sayin' "Good joob, Giott, now try and see if you kin figger oot hae ta boold soome boots fer oos."

Giott bows and replies, "Aye, yer grace, once we get a boot boolt, we kin exploore the woorld that mooch faster," after which he left with the Low King's orders. (Historian's Note: Dwarves research Irrigation and start work on Sailing). The Low King then orders oor miners ta start irrigatin' grasslands and plains soo we kin get soome moore food inta oor cities. Also, the Low King calls oor chief diplomat, Carrot Ironfoundersson (who actually is hooman, but he was oorphaned an' a group o' local dwarves raised him oop, and since he knoows the Laws o' Tak an' all the prooper ceremonies, soo he's coonsidered ta be a prooper dwarf by the Laws), and tells him ta goo ta the Doolgans and shoow them hae ta make stoof oota clay an' hae ta boold shrines in their cities ta woorship their choosen gods. In exchange, they shoow Carrot hae ta roon a city properly an' hae ta train better diplomats. (Historian's Note: In 325 IC, Dwarves trade Mysticism and Pottery to the Dolgans for Emmissaries and Civil Service). (Player's Note: that account given is pretty much the background story of Carrot Ironfoundersson, Captain of the Ankh-Morpork City watch and one of the more interesting charachters in the Discworld series. Carrot is well know in the series for being able to get along with just about everyone and anyone) Nae we kin boold Town Halls ta keep corrooption in check as well as establish embassies in oother coontries.

A picture of the Dolgan leader after the details of the trade were worked out
http://img114.imageshack.us/img114/760/dolgantrade24ez.jpg

A while later, soome travellin' merchants coome ta the Low King an' report that some boonch o' lizardmen callin' themselves Slann boolt the Standin' Stanes in Itza, their capitol city. (Historan's Note: Slann build the Standing Stones in 425 IC) (Player's Note: The Standing Stones are a great wonder that doubles the effect of shrines and becomes obsolete with religion). Soon after that (425 IC) the city o' Borogravia is foonded aloong the coost ta the Noorth o' Moria, an' they start booldin' a shrine. After that, anoother groop o' travellers tells oos that soome evil hoomans callin' themselves Chaoos boolt the Errantry war in their capitol city of Khorinaun. (Historian's Note: Chaos builds the Errantry War in 475 IC) (Player's Note: Errantry War doubles combat values vs barbs and acts as a free barracks in the city). We get woord that the vampires take the materials they were gatherin' fer the Errantry War and use them ta start booldin' a Great Bazaar (Great Bazaar puts a free marketplace in every city on the continent), an' oor good buddy Bugman decides ta oofer ta oopen a franchise in Doolga if they kin boold it before we do!! Ah think we need ta remind Mr. Bugman that he IS a dwarf and where his loyalties lie (oh, that's right... oor loyalties are with the gold). We establish embassies in Drakenhoff and Dolga. The embasy in Dolga reveals the following:

http://img112.imageshack.us/img112/1925/notachance1rh.jpg

Froom the reports we read, there was noo way that they'd be doone before we were, soo we gave it nae further thought.

Some years later, a delegation o' smaelly Doolgans coome ta Ankh-Morpork requestin' an audience with the Low King. When asked what he wishes ta discuss, the Doolgan ambassador says, "My good friend Goetrek Starbreaker, we would like to know the secrets of irrigation, in exchange for continued friendship between our nations... If ya catch my drift."

The Low King's scowled, an' says, "Let me discooss this with mah advisers, an' we'll get back ta ya in a mooment." The Doolgan Ambassador, smilin', boowed and stepped back as the Low king beckons Takara Kanayama, his military advisor, an' whispers, "Takara, I always troost yer judgement oon affairs o' oor army.. Do ya think we kin beat the smaell ootta their arses?"

Ta this, Takara replies, "I'm sorry, your grace, but our forces keep getting worn down by Skaven attacks.... We barely have enough dwarfs to defend all our cities, not to mention we're trying to found as many new cities as we can right now. We'd better give them what they want." (Player's Note: General Takara Kanayama is one of the main dwarven charachters in my story, Retekina Senso).

The Low King glumly noods, an' says ta the Doolgan Ambassador, "Very well, we will graciously teach ya hae ta dig irrigation ditches... Goodness knaes ye kin all use it.. yer smaell is enoof ta make a trooll gag. Nae get oota mah Mine!" Smirking, the Doolgan ambassador boows an' leaves. (Historian's note: Dolgans demand Irrigation from the Dwarves in 520 IC, which the dwarves give so that they can concentrate on rampant Skaven problems at their borders).

Fortunately we get soome good news noot lang after. We foond the City o' Copperhead oon the oother side o' the Lonely Mountain, and we finally get shipments o' gems from the mines arrivin' in Ankh-Morpork. Now a boonch o' yoong dwarves are goin' around, swaggerin' oop an' doown the main streets, wearin' as many gem-studded axes, swords, an' daggers as they kin buy. They call this accessorizing "Clang"but as Ah always say, there's noo accoontin' fer kids these days. (Historians Note: Dwarves found Copperhead in 570 IC and giet thier first luxury resource connected in the same year).

Not Lang after, Giott reports that we discovered hae to boold boots, an' that oor sages are already startin' ta stoody hae ta boold better boots. (Historian's Note: ca 600 IC, Dwarves finish research on Sailing and start research on Seafaring). The Low King ooffers his coongratulations. Oonfortunately, the Sylvanians moost o' goot wind o' oor discoveries, because it wasn't lang before, a group o' Sylvanians coome ta the Low King demandin' we teach them hae ta bold boots. Since we're still neck deep in giant rats and tryin' ta expand oor kingdoom, the Low King tells them ta take the plans fer a boot an' ta noot let the door hit them in the arse an the way oot. (Historian's Note: 620 IC, Sylvania demands sailing from Dwarves, who give in because they have bigger fish to fry).

Fortunately, oor expansion plans were bearin' soome fruit (which helped improve the Low King's mood), and in 700 IC we boold the city o' Mt. Duregar beside the Hobbit village, and at the base o' a mountain bearin' the same name. (Player's Note: Mt. Duregar was the home of the dwarves in Final Fantasy I) Noot lang after, Conde Petie christens oor first galley, the Party Barge, which is sent exploorin' doown the coost. (710 IC) A few years later, We boold Uberwald along a river, between two vampire cities to the Sooth. A shrine is immediately started in the city. Oor clansmen exploorin' the Sooth are ordered ta get their arses Uberwald as fast as they kin (720 IC). A bit after that, we boold Zhufbar ta the far Noorth along the river beside the haerses, meanin' we nae have TWO herds o' harses oonder oor controol. (740 IC). Finally ta top ooff the good news, we boold Bugman's Brewery franchise in Ankh-Morpork. (Player's Note: Bugman's brewery puts a brewery, a city improvement that makes 1 person happy but produces 0 culture, in every city on the continent).

Illustration of the warehouse at the headquarters of Bugman's Brewery franchise in Ankh-Morpork
http://img118.imageshack.us/img118/926/bugmans5nq.jpg

Immediately, kegs o' the fainest Bugman's ale coome rollin' oot o' Ankh-Morpork, and soon every city o' oors has its oown brewery, makin' fer a lotta happy, and slightly droonk dwarves. Ankh-Morpork's governor, Lord Havelock Vetinari, immediately gets the citizens ta start booldin' a harbor.

And among cheerin' throngs and much celebration, we look at oor accoomplishments and despite the fact that we are behind the oother contries in technology, noot ta mention surroonded by hordes o' giant rats, we are still hoopeful that we will be able ta make a name fer oorselves in the future....

Maps of the Dwarf Kingdom, Sylvania and Dolga c.a. 780 IC
http://img118.imageshack.us/img118/882/ourland6vv.th.jpg (http://img118.imageshack.us/my.php?image=ourland6vv.jpg)http://img119.imageshack.us/img119/2696/sylvania0ip.th.jpg (http://img119.imageshack.us/my.php?image=sylvania0ip.jpg)http://img106.imageshack.us/img106/9497/dolgans1uo.th.jpg (http://img106.imageshack.us/my.php?image=dolgans1uo.jpg)

LizardmenRule!
Feb 15, 2006, 03:04 AM
:lol::lol::lol:

Big Sewer in the Sky, that's a classic!

Looking forward to seeing the Mighty Dwarfs kick some "Doolgan" smaelly arse!

Hikaro Takayama
Feb 15, 2006, 06:34 PM
Just wait... Death will be making at least one appearance as well....

And I'm not planning on going to war until I get the Anvil of Doom built... Unless my hand is forced somehow.

Stormrage
Feb 16, 2006, 09:29 AM
Make an aliance with Sylvannia against Dolgans, you`ll slow their expanding and research, and you`ll be safe cos the enemy has to go trough Sylvannia to get to you, so you can concentrate on peace-time buisiness.. :evil:

Hikaro Takayama
Feb 16, 2006, 11:17 AM
Make an aliance with Sylvannia against Dolgans, you`ll slow their expanding and research, and you`ll be safe cos the enemy has to go trough Sylvannia to get to you, so you can concentrate on peace-time buisiness.. :evil:

Actually, I am not at war with the Dolgans. I caved to their demands... Mainly due to the fact that about 50% of my cities are building settlers so that I can make a final rush to beat Sylvania to the remaning territory nearby.
....Well that, and the 8 or so Rat Ogres wandering around just outside my borders require my constant attention if my settler rush is to succeed.

Anyways, I'll post an update tonight, and you'll see how I managed to re-gain tech parity within a few turns.... All I'll say about that is the good ship, Party Barge, had a big part in that.

conquer_dude
Feb 16, 2006, 05:14 PM
Well its time for some :hammer: ing

Ansar
Feb 17, 2006, 10:00 PM
It seems that the dolgans, the sylvanians and the dwarves(you) got all the jungle...:sad: , nevertheless, great update, and is Bugman's Brewery good? Im guessing it makes people happy by providing alchohol.:beer:

Hikaro Takayama
Feb 17, 2006, 10:16 PM
It seems that the dolgans, the sylvanians and the dwarves(you) got all the jungle...:sad: , nevertheless, great update, and is Bugman's Brewery good? Im guessing it makes people happy by providing alchohol.:beer:

Actually, there are no Jungle tiles in my territory.... They're all in the Dolgan's and Sylvanian's territories (the only reason the Sylvanins were able to expand as fast as they did in the beginning was because of several floodplain tiles near their capitol...)

And about Bugmans, as I stated before, it puts a free brewery in every city of yours on the entire continent. A brewery is a city improvement that doesn't produce any culture, but it does produce a happy face in the city (which means that if you capture a city with a brewery, you get to KEEP the brewery :D ), meaning that as soon as I build a city, it already has a brewery in it, and with the settler escort doing MP duty, and my 1 luxury resource hooked up, the city can grow to 5 pop before I have to worry about building other happiness enhancing improvements. That's the main reason I went straight for Bugmans... On difficulties higher than warlord, half of your playing strategy revolves around keeping your miserable ingrate citizens from rioting every time your city grows in size.

fe3333au
Feb 17, 2006, 10:40 PM
That and the fact that dwarves love their beer :beer:

I like your writing style ... I especially enjoyed the fact that Bugmann put the brewery franchise out to tender :lol:

conquer_dude
Feb 18, 2006, 11:31 AM
That and the fact that dwarves love their beer :beer:

I like your writing style ... I especially enjoyed the fact that Bugmann put the brewery franchise out to tender :lol:
That's also hobbits. ;)

LizardmenRule!
Feb 21, 2006, 05:49 AM
Are the Dwarfs hibernating in their mountains? ;)

aaglo
Feb 21, 2006, 06:26 AM
This is a nice story :)

Comment: Dwarfs in WH-mod actually DO get a cavalry unit - called Deathroller (altough it comes only in the third age). In addition to rolling over enemies, it can level forest and smoothen out nice roads :)

Hikaro Takayama
Feb 21, 2006, 11:26 AM
Are the Dwarfs hibernating in their mountains? ;)

Sorry about the lack of updates, but the historian has been wandering around in mod-land for the past few days... I'll try to whip up an update this evening before I start final work on my Thief LH (because one I hit the "make movie" button, my processor is going to be pretty much tied up for the next couple hours)...

Blaze Injun
Feb 21, 2006, 04:33 PM
Hey,

Thanks for the inspiration. :king: I finally got the 2.19WH and have only stopped playing the last 2 days to look here for your tale. No more confusion for me. :sniper: :confused:

Blaze Injun

Stormrage
Feb 21, 2006, 06:03 PM
@Blaze Injun, if you have 2.19, you should get 2.20 too :)

Hikaro Takayama
Feb 21, 2006, 08:42 PM
Chapter 4: The Voyages of the Good Ship Party Barge

Fifteen men on a dead man's chest
Yo-Ho-Ho! And a bottle of rum!
Drink and the devil will be done with the rest
Yo-Ho-Ho! And a bottle of rum!

- Old Pirate song from Treasure Island by Robert Louis Stevenson

Whilst we were recoverin' froom oor hangoover after properly celebratin' the oopening o' Bugman's Brewery, soome fishermen came ta the palace an' informed the Low King that oor galley, Party Barge joost made contact with a new group o' people: some dairty gooblin's who called themselves "Redeye."

http://img146.imageshack.us/img146/1309/gobblins4ot.jpg

The Sooprisin' part is that they're willin' ta shoow oos hae ta boold siege engines if we was ta teach them oor methods o' roonin' a coontry and hae ta ride haerses.... The Low King aggrees, an' noow we kin boold soome Stain Throwers, but the Low King says we need more Dwarven Warriors right noow, soo we aint booldin' any yet. (Historian's Note: 790 IC, the Dwarves meet the Redeye Goblins and trade Civil Service and Riding for Siegecraft) In the same year, a Sylvanian Archer kills a rat-ogre near Uberwald ta the Sooth, an' anoother rat-ogre attackin' Mt. Duregar ta the Noorth gets killed by the faine dwarven warriors defendin' the city.

Several Years later, a carrier pigeon bearin' a message froom the Party Barge infoorms oos that they hae met soom people wearin' clooth wrapped aroond their haids and callin' themselves Ind... Oonfortunately, they're way ahead o' oos in technoology, soo we kinnae trade anything with them. (810 IC)

http://img146.imageshack.us/img146/9084/ind4pc.jpg

In the same year, Sylvanian archers kill the last o' the giant rats near Uberwald, an' the Skaven menace ta the Sooth has ended! Noot lang after that, Lord Vetinari infoorms the Low King that Ankh-Morpork has completed it's harbor, and work has started on a "Lighthouse o' Manaan" (but really we're stockpilin' materials ta boold a bigger harbor called the "Suiddock"). He also infoormed the Low king that oor fishermen were noow able ta catch more fish oota the sea aroond Ankh-Morpork, thanks ta the dock-hands increasin' the speed with which they could oonload their catch an' get back oot ta fishin'. The Low King was quite pleased with this, an' congratulated the Patrican, when anoother messanger came an' told him that due ta the fact that Ind wouldn't grant passage fer the Party Barge ta goo through their boorders, and there were nae safe ways aroond Indic waters, the captain decided ta moor offshore between Ind and the Gooblin's and try ta work oot a better way o' navigatin' (Player's Note: Seafaring due in 9 turns, which allows passage through sea, so I didn't think it worthwhile to go all the way back to dwarven waters only to turn around and go back down the coast again). The Low King aggrees that this is a good plan. (820 IC)

In the meantime, ta the Noortheast, a rat ogre tries ta block oor warrior-settler party, and gets hacked ta peices fer his trooble. (830 IC) Ta the Sooth o' Tetsuyama, we boolt a city in a rooged floodplain valley between mountains, where lang agoo a great battle between Troolls an' Dwarves was fooght. The name o' the valley (an' the city we boolt in it) is Koom Valley.... It's an interestin' histoorical fact that the Battle o' Koom Valley was the oonly battle in histoory where booth sides managed ta successfully amboosh each oother at the same taime. Since Koom Valley is right beside the blood-suckin' vampire's kingdoom, we start ta boold a shrine, since the bloodsuckers hate religous symbols. (translation: I'm trying to prevent a culture-flip). Oor Warrior-Settler party ta the Noorth coomes accross anoother rat ogre sittin oon top o' where we was goonna faund oor city, soo the warriors decide ta fix that problem right quick.... When the warriors were done pryin their axs ootta the back o' the noow dead rat ogre, they spoot the rat-nest where the rat ogre came froom. Fortunately there is oonly a clanrat guardin' it, an' he kin easily be dealth with once the city is foonded. (840 IC)

850 IC was a rather bad year fer Skaven ta the Noortheast.... First o' all the warriors defendin' Zhufbar get massacred by some rat-ogres (althoogh the survivors say that they gave joost aboot as good as they got up until the end), and the giant rats wreacked the shrine we were halfways doone booldin'!! The stoory at Mt. Duregar was much better, thoough.... the scrappy warriors there managed ta kill all the rat-ogres attackin' their toown. Finally, the settlers we sent ta the Noortheast boold the toown o' Llamedos in a forest o' holly beside the sea. The townsfolk sneak inta the rat-hole durin' the day an' collapse it while the rats are elsewhere and manage ta get 25 gold worth o' useless treasure oota it, soo nae there will be nae more rats poppin' oop ta the Noortheast (Unfortunately, there are still a few rat-ogres and clanrats hidin' aroond the place). Oother villagers report findin' a large ooyster bed with lotsa pearls aloong that coast (Player's Note: Pearls are a bonus resource found in coastal tiles that increase the trade by 4 or so), as well as plentiful game in the Holly forest. The oonly doownsideso' the ootherwise perfect location was the volcano 20 miles ta the noorth, but Giott, oor sage said that was plenty far enoogh ta be ootta the way in case it eroopted, an' the stinkin' vampires ta the immediate Sooth.... Speakin' o' the vampires, woord reaches the palace that they have started booldin' the Black Library (Player's Note: Black Library = the Great Library), an' the Gooblin's start oon it soon after (860 IC)

While the hoont fer the remainin' rats ta the Noortheast continues, Tetsuyama finishes its shrine, an' starts oon a Toown Hall (Player's Note: Town Hall = Courthouse), however the Low King has somethin' else in mind fer the materials bein' stockpiled fer the Toown Hall.... (870 IC) Noot lang after that, the last o' the rat-ogres makes the incredibly stoopid mistake o' attackin' oor warriors in Llamedos, an' get chooped oop an' throown inta the sea fer their efforts. The warriors then spoot the last clanrat, who was supoortin' the rat-ogre's attack, and charge ooota the city, killin' him as well. Oor Kingdoom is fainally free o' the giant rats fer good! (880 IC).

Noot lang after (890 IC), we get word from merchants that a group o' Humans callin' themselves the Empire boolt a Great Bazaar (Player's Note: the Great Bazaar is a powerful Great Wonder that requires Trade to be researched and puts a free marketplace in every city on the continent). We also boold a toown called Ered Luin ta the Noorth o' Llamedos, securin' a second soource o' quality loomber in the process. Ta toop ooff the good news, Giott cames before the Low King a few years later repoortin' that we finally figgered oot a better way o' sailin' and ship booldin, soo noow the Party Barge can safely sail aroond Indic waters. Once the captain gets the carrier pigeon detailin' the techniques o' oor new knoowledge, he weighs anchor and coontinues ta exploor the coast. Carrot Ironfoundersson, oor chief diploomat then is sent oof ta the coountries wee knae aboot, ta see what they are willin' ta trade fer seafarin'. The Blood-suckin' vampires an' Ind wooldn't oofer any acceptable deals, soo we tell them ta shoove it an' moove along. The Doolgans, who thanks ta the Irrigation technology weren't smaellin' as bad as they usually do, told oos hae ta properly train soldiers in exchange, an' the Gooblins were willin' ta teach oos Literature an' coonstruction techniques if we threw Irrigation inta the deal. As a result o' this tradin' we were noow almoost caught oop ta the rest o' the coountries in research. (Historian's Note: 900 IC, the dwarves research Seafaring, and trade it to the Dolgans for Military Training, and they traded Seafaring and Irrigation to the Redeye Goblins for Literature and Construction).

http://img88.imageshack.us/img88/1913/gobbotrade17ql.jpg
http://img161.imageshack.us/img161/1653/dolgantrade39wh.jpg

Giott then said he heard aboot soome kaind o' game called Bloodbowl that coold keep oor citizens entertained an' happy, so the Low King says that soonds good ta him. Lord Vetinari soogests that we use tha materials bein' gathered fer the Suiddock fer the Black Library instead, since that would alloow oos ta fainally get ahead in research, an' the Low King aggrees. Word also reaches oos that we fainally have a road boolt ta oor Airn mines in the mountain ootside o' Tetsuyama, so we kin noow train a better class o' warriors called Hammerers (so named because o' the big airn hammers they use ta beat the crap oota their enemies), an' several cities troop trainin' orders are changed from dwarf warriors ta Hammerers.

Aboot the same time all this is happenin' aroond the capitol, the Low King visits Tetsuyama an' decrees that instead o' booldin' a Town Hall, the city will instead use the materials accumulated thus far ta start on a new soomer hame fer him called the Palace Fortress (Player's Note: Palace Fortress = Forbidden Palace). (910 IC) Soon after that, we get word from the Party Barge that they met some scaley lizardmen who call themselves the Slann. We trade oor knowledge o' seafarin' an' military trainin' fer their secrets o' meteoric airn an' astrology...

http://img161.imageshack.us/img161/9711/lizardmen1ep.jpg

O' course, knowin' oor luck, there's not a single speck o' brightstone or warpstone in oor country... The nearest warpstone is in the smaelly Doolgan's land, an' they doon't even knae what it is! (Historian's Note: Dwarves meet Slann in 920 IC and trade Seafaring and Military Training for Meteoric Iron and Astrology) (Player's Note: Meteoric Iron is an optional tech that allows Warpstone (strat) and Brightstone (Lux) to appear on the map. Also, if you have warpstone in your city radius, you can build the Cursed Pit, which increases production and science but creates a lot of pollution (which is why I'd never build it)). We soon get word that Ind boolds the Black Library, so Vetinari changes the production in Ankh-Morpork ta the Suiddock, an' we get word that the Slann are booldin' the Great Forge (although we doon't see what's soo great aboot it) (940 IC). The Smaelly Doolgans soon get ta wonderin' why some dwarven prospectors were checkin' oot the mountain near their Noorthernmost city, an they demand ta be taught aboot Warpstone, which we do, since we were aboot ta give it ta them anyways...(960 IC) In the same year, word reaches oos that Chaos declared war oon Ind. Since booth coontries are too far away to boother oos, we just decide ta sit back an' watch. The Doolgans also start booldin' the Great Forge.

While the Party Barge was sailin' aloong the coast, they coome accross soome smaelly orcs callin' themselves the Ironclaw Orcs oon accoont o' their leader bein' named Gorbad Ironclaw...

http://img160.imageshack.us/img160/3153/orccontact3lu.jpg

The evil brutes doon't want ta trade, soo the Party Barge sails oon. (980 IC) Not lang after, Giott comes inta the throne room with a distinguished lookin' dwarf an' says, "Your grace, this is Kurgaz, the dwarf who finalized the rules o' Bloodbowl. He's quite a brilliant engineer, an' Ah reccommend him ta yer service." The king nods an' tells Giott ta start workin' on reasearchin' Artificin' (Player's Note: Yes, I got a Scientific Great Leader for being the first one to research Blood Bowl, a completely optional tech :lol: I saved the SGL since the Suiddock was due in 6 turns ) Carrot Ironfoundersson, oor chief diplomat then manages ta teach the rules o' Bloodbowl along with astrology an' meteoric airn ta Sylvania fer trade, an' we traded blood bowl ta the Slann fer the secret o' caravans, meanin' that we had noow caught oop in research!!

As if that weren't enough good news in one year, a groop o' bloodsuckin' vampires from the toown o' Naubonum coome ta the Low King wearin' black ribbons sayin' that they joined the Uberwald Temperanc League (their motto: "Not One Drop of Human Blood") an' wanted ta join oor Kingdoom. The Low King graciously accepted, an' the Black Ribboners' toown became part o' the Dwarf Kingdoom. (Player's Note: the Sylvanian town of Naubonum flipped (along with all this other stuff happening) in 990 IC).

10 years after Naubonum's residents became teetotalers, We founded the village o' Quirm ta the Noorth o' Ankh-Morpork, fillin' oop the last unclaimed territory oon oor continent. We also pay the workers in Koom Valley oovertaime ta get the library there finished faster.

So it is that we reach the first millennium with a bright future fer oor kingdoom, but there are still many adventures and perils ahead o' oos....

aaglo
Feb 22, 2006, 12:48 AM
Wow! Scietific leader and culture flip in consecutive turns? You had a golden moment right there then :)

mrtn
Feb 22, 2006, 12:09 PM
Why didn't you just sail right through Ind's waters? :confused:
And I build the Cursed Pit if I can, the production beats the pollution (just clean it up if you get it :)).
Too bad the Empire built the Great Bazaar, that's the best wonder in the mod, IMO.

LizardmenRule!
Feb 22, 2006, 03:46 PM
Ohhhh... all the Skaven are dead :(

The only time i've ever had a culture flip is when albion took one of my small cities in my reikland game, then two turns later flipped back!

Sounds like the dwarfs are building up to something. Can't wait for you to go to war :D

conquer_dude
Feb 22, 2006, 03:47 PM
Nice, long update. Awesome read!

Hikaro Takayama
Feb 22, 2006, 03:47 PM
Why didn't you just sail right through Ind's waters? :confused:
And I build the Cursed Pit if I can, the production beats the pollution (just clean it up if you get it :)).
Too bad the Empire built the Great Bazaar, that's the best wonder in the mod, IMO.

Well, I didn't want any rep hits for ending the turn in Indic waters (which I'd have had to do before I researched Seafaring), and it turns out later that was a fairly smart idea (I managed to get some good tech off of them in a trade later because they were polite with me)....

And I hate wasting worker-turns cleaning up pollution all the time, which is why I don't build pollution producing city improvements or allow any city in standard games/mods to grow beyond 12 pop.... I've already got it built in so that I can stop Ankh-Morpork's growth at 12 due to the way I've chosen to develop the surrounding terrain. Remarkably, my cities still manage to out-produce the AI's despite that (mainly because I try to wring every shield I can out of the surrounding tiles rather than try to boost growth... on Monarch you don't want fast growth in a city unless you have at least 1 luxury, MP and happiness producing building and are using said city as a 4 turn settler factory). ....not to mention that gobal warming royally sucks.

As for the Empire building the Great Bazaar.... all I'll say about the next update is that the Empire has just moved near the top of my "hit list" (i.e. civilizations I may have to go to war with soon and crush), due to the fact that they're starting to turn into a runaway civ... So I may end up in control of it in the fairly near future. My big mistake was trying to go for naval tech first, and it almost condemned me to being backwards for the remainder of the game, but fortunately, I was able to make the gambit pay off with my massive exploration efforts and various trade deals (as a matter of fact, in the next segment, I managed to pull ahead in tech, although Ind, with the Black Lib, manages to more or less keep up)...

Of course, if the Sylvanians keep up their tricks, they're going to get it first (of course that also has to do with the fact that they are the closest civ to mine and have fewer and less productive cities than I do.....)

mrtn
Feb 23, 2006, 08:27 AM
As I've understood it, you don't get any rep from being in their land. You get a attitude hit, which disappears once you sail out. And sailing by them can be important for early trades with third parties.

Tip of the day; get Irrigation if you haven't, that's usually a tech the AI don't drive for, and you can sell it around. In a recent game I sold it to other civs so I got 8 techs, and almost tech parity. :)

Blaze Injun
Feb 26, 2006, 03:55 AM
Hey,

How about a overall map showing the X-Sylvanian town of Naubonum?


@Blaze Injun, if you have 2.19, you should get 2.20 too :)
It's the old RAR zip vs. my Dell XP extractor.

Thanks,


Blaze Injun

Hikaro Takayama
Feb 27, 2006, 09:17 PM
I'll post a global map series when I make an update tomorrow.... I would have posted the map without the update today, but I was busy with rendering a new unit for the Playground Mod, and didn't get finished until it was quite late....

mrtn
Feb 27, 2006, 09:27 PM
Ah, was just wondering if I had to post a :bump:

:)

Stormrage
Mar 02, 2006, 07:09 AM
:clap::clap: More, please :)

Mirc
Mar 06, 2006, 01:33 PM
I guess a :bump: would be nice!

Hikaro Takayama
Mar 06, 2006, 08:55 PM
Okay, sorry abou the lack of updates, but I've been feeling a bit sick and tired here lately, plus I've been busy working on my mod (along with acquiring a new item for my gun collection :mischief: ), however I can promise that I will post an update tomorrow... I've got the text typed out, but I'm about dead on my feet, and don't have the concentraion right now to sort out and post the screenshots, but I guarantee that you won't be disappointed with the next update. ;) I'll also try to post new installments at least once a week, but keep in mind that I am also involved with modding the game, and I've got a new unit project I'm going to start on soon....

Mirc
Mar 07, 2006, 09:45 AM
No problem, take your time. Good luck with the new gun!

Hikaro Takayama
Mar 07, 2006, 08:27 PM
Chapter 5: The Rise of the Dwarven Kingdom

"There is a saying that all roads lead to Ankh-Morpork. And it's wrong. All roads lead away from Ankh-morpork, but sometimes people just walk along them the wrong way." -Terry Prachett

With the dawnin' o' the new millenium, numerous proojects are embarked upoon by various nations. First o' all we get word from soome traders who toold oos that the scaeley lizardmen were workin' on a great silk trade route. (Historian's Note: 1010 IC Lizardment start on Silk Route; Player's Note: Silk Route is a Great wonder, requiring silks, that acts as an additonal marketplace as well as increases trade in all tiles around the city that builds it) Shoortly thereafter, a group o' sturdy lads goo Noorth and foond the town o' Sto Lat near Ankh-Morpork. (1020 IC). Ta the far Sooth, Captain Muradin Bronzebeard sends a carrier pigeon reportin' that we discovered a new country called Brettonia. The Brettonians are soo far behind oos in technology and soo broke that we dinnae even coonsider tradin' with 'em.

Painting of the Party Barge off the east coast of Brettonia
http://img113.imageshack.us/img113/681/bretonniancontact1je.jpg (http://imageshack.us)

Muradin's letter also reports that Ind is ALSO booldin' the same silk tradin' route that the scaely Slann are! Too bad there ain't soome kinda great gem trade route WE kin boold, because them gems that come from the Lonely Mountain sure are great, as far as Ah'm cooncerned! (1030 IC)

Several Years later, we get anoother message froom Bronzebeard's expedition oon the Party Barge. (1050 IC). In this message, he describes a great and powerful race o' big-jobs (nae, they're NOOT Oz) callin' themselves Reikland, oor the Empire for short. These guys are actually a wee bit ahead o' oos, an' they aren't willin' ta trade any o' their technoology fer oor faine Dwarven gold, soo the Low King orders Captain Bronzebeard ta keep movin' along.

http://img106.imageshack.us/img106/2630/empirecontact3hs.jpg (http://imageshack.us)

In the same year, Carrot Ironfoundersson, oor Foreign Advisor, coomes ta the Low King and reports that Ind has forged an alliance with some nation callin themselves the Amazoons, and the Amazoons have entered the war against Chaos. Since we still dinnae knoow where either the Amazoons or Chaos are, we decide ta sit this one oot. While we're tryin' ta find more information oon the war between Chaos an' the In-Amazoon alliance, Lord Vetinari, Patrician o' Ankh Morpork as well as oor doomestic advisor, coomes ta the Low King and reports that the coonstruction o' oor grat harbor, the Suiddock, is noow coomplete.

Painting of the Suiddock district in Ankh-Morpork by the great artist, Leonard of Quirm
http://img355.imageshack.us/img355/4392/suiddock9pz.jpg (http://imageshack.us)

After tourin' the various merchants guilds, docks, warehouses and coostoms agencies, where an increased amoont o' raw materials and gold are floowin' inta the city, (Player's Note: the Suiddock is a great wonder that increases the shields and trade in all sea, coastal and ocean tiles as well as reduces population pollution and allowing a city to grow beyond 12 pop) King Gotrek praised Lord Vetinari, and soogested that we boold a keep (Player's Note: basically the same thing as Civil Defense) ta help defend the city. Lord Vetinari aggrees, and says that for a reasonable price, he coold hire some extra stainmasons an' have it finished in less than 10 years (Player's Note: I rushed the keep because I WAS planning on using the SGL to rush Tarnhelm's Keep In Ankh-Morpork, but since that wonder has very little culture or benefits, not to mention that noone else was building it, I decided to go for something else instead....). Low King Gotrek aggrees and signs over the requested money to Lord Vetinari's coonstruction prooject. (1060 IC) Noot ta be ootdone, the Slann an' smaelly Doolgans start booldin' the Lighthouse o' Manaan, the Empire is workin' on a great spice tradin' road (Player's Note, the Spice Road is essentially the same as the Silk Route, but it requires spices), an' the blood-suckin' Sylvanians start workin' on the Great Forge. Soome o' oor troops, hearin' roomers that there is still some unclaimed land ta the Sooth, blunder right accross Sylvanian boorders!! (Player's Note: I had started training some settlers and moved two dwarf warriors to some empty land, just big enough for a town that was in-between several Sylvanian cities, when all of a sudden at least two towns expanded, and the empty space completely disappeared) Vlad von Carstein waren't noone too happy with this development, boot we aggree ta a right o' passage aggreement, and oorder oor stoopid warriors ta get back ta Uberwald as fast as they kin.

Once the keep is boolt oon Treacle Mine Rood, and the Ankh-Morpork watch is re-organized under the leadership o' Sir Samuel Vimes, makin' it moore difficult ta invade the city, Lord Vetinari unveils a secret prooject o' his.
It seems that oor domestic advisor and the great scientist, Kurgaz, had managed ta get a boonch o' lads together, and they report that they can finish the Lighthouse o' Manaan in record time.... which is good since we get word that the dairty Gooblins are also booldin' it. (1070 IC) (Player's Note: LH of Manaan = the Great LH, but in the WH mod, it is useful all the way until the end of the third era...) Sure enoogh, the Lighthouse o' Manaan is boolt on the Noorthern point o' the Ankh-Morpork harbor, makin' the rows upon rows of docks and fishing quays even more impressive than before... Noow Ankh-Morpork has been established as the world's leadin' seaport an' all o' oor ships are able to travel faster because o' the crews bein' motivated by oor magnificent lighthouse. (Historian's Note: Dwarves build the Lighthouse of Mannan in 1080 IC). Word reaches oos that the Ind and Slann cities that were booldin' the Lighthouse have decided ta cut their losses and put the salvageable materials towards their great silk tradin' route.

Lord Havelock Vetinari's Secret Project:
http://img142.imageshack.us/img142/6756/lhofmanaan0xu.jpg (http://imageshack.us)

In 1100 IC, Foreign Minister Ironfoundersson reports that Ind and Chaos have finally signed a peace treaty, bringing their 140-year long war ta an end. Also during that year, a group o' smaelly Orcs coome ta Ankh-Morpork and boold an embassy their, so's we dinnae have ta goo soo far ta talk ta them.... We make sure that all the taverns only serve them oor cheapest an' moost watered doown ale. We ain't lettin' noo stinky Orcs have any o' oor good Bugman's Beer, that's fer sure! We also get word from oor embassy in Indic capitol o' Karabad that the Indics were booldin' Vaul's Anvil (Player's Note: Vaul's Anvil is basically the same as Sun-Tzu's Art of War, but it becomes obsolete in the Foruth era, whereas the Dwarves have a wonder called the Anvil o Doom, that only they can build, that not only puts a barracks in every city on the continent, but also increases city defense, like te Civil Defense, as well as produces a "Lightning Bolt" (high-power cruise missile type unit) every 12 turns). Noot lang after, Lizardmen and Ind start booldin' Vaul's Anvil as well, and the scalely Lizardmen boold the Great Forge, which, in turn lights a fire under Ind's arse, and they boold Vaul's Anvil right after that. (1110-1120 IC). We get word from the stinky Orcs at the embassy in Ankh-Morpork that they are workin' on the secrets o' the Chaos Moon, which we coold care less aboot. (Player's Note: The Chaos Moon acts like the Longevity wonder in the epic game, but it also makes 2 people happy in all cities, and is only available to Chaotic (evil) civilizations and becomes obsolete with Astronomy in the third age).

In 1150, due ta overcrowdin' and lack o' jobs and entertainment, the citizens o' Uberwald riot!! We send in some more dwarf warriors ta get the crowds oonder controol, and send some o' the good fer noothin' loafers ta work fer Giott's research team. The Low King then makes a goodwill tour ta all o' oor cities ta make sure that this doesn't happen elsewhere. Koom valley is foond ta be oon the verge o' goin' crazy, so some o' its citizens are given jobs workin' fer Giott's science team in order ta keep the peace. (Player's note: Uberwald rioted that turn, so I made sure to double-check all our cities and found Koom Valley would riot on the next turn, so I used sages to get the number of unhappy people down below the rioting threshold). Once order was finally restored ta the streets o' Uberwald, Giott, oor science advisor coomes ta the Low King with the newly expanded science guild's latest discovery: Magic! Oonfortunately, oos dwarves are noot the Wizardy types, soo magic dinnae do oos much good, however, it allows oos ta start workin' oon Artificin' which, if the rumors are correct, will allow oos ta start searchin' fer artifacts o' great power (Player's Note: Artificing allows the construction of the Thirst for Power, a small wonder that allows the faction that builds it to start building the 10 Artifacts for the Quest Victory... basically a fantasy version of the Space Race victory in teh epic game).

After several years o' boorin' routine reports, Captain Bronzebeard sends a message that he's met anoother group o' Dwarves! (1170 IC) It appears that these guys are noot proper dwarves; they oopenly assoociate with dairty Gooblins and smaelley Orcs as well as worship evil gods!

Party Barge off the SE coast of the Chaos Dwarven kingeom
http://img145.imageshack.us/img145/3765/chaosdwarves4rb.jpg (http://imageshack.us)

They call themselves Chaos Dwarves, and they are soo far behind oos in resaerch that we give them Irrigation oot o' pity. Sometime after that, we also get a report that the dairty Goblin's are tryin' ta beat the Orcs at figurin' oot the mysteries o the Chaos Moon, but more importantly Ankh-Morpork boolds oor first bloodbowl arena. The first Bloodbowl championship game (which was held that year) was the Ankh-Morpork '75ers (Historian's Note: the team is calle that because that was the year the Ankh-Morpork siver mine was completed) vs the Orcland Raiders. The Halftime shoow consisted o' a live re-enactment o' the battle o' Koom Valley, complete with real troolls and weapons..... The final score o' the game was Ankh-Morpork: 27, Raiders: 15 (the Orcs managed ta get a 2-point conversion on their first touchdown by throwin' a snotlin' holdin' the ball inta the end zone). The Orcs were so upset aboot loosin' that they ate their coach! (Historians Note: Blood Bowl I was held on January 28th, 1180 IC)

In 1190, we get word from some travelling mummers that the Brettonians are tryin' ta beat the Empire at establishin' a great spice tradin' network... Like that will ever happen! Noot lang after we recieved that bit o' news, when word coomes froom Tetsuyama that the Low King's soomer home, the Palace Fortress (Forbidden Palace) is finished!

Painting of teh Palace Fortress in Tetsuyama by Leonard of Quirm
http://img164.imageshack.us/img164/318/palacefortress9mm.jpg (http://imageshack.us)

Oonfortunately, word also reaches oos that Karl Franz o' the Empire is booldin' a great Hall o' Kings! That means he's even further ahead o' oor scientists, but hoopefully noot fer lang! Shoortly after that bit o' disturbin' news, we get word from the Party Barge that Captain Bronzebeard has finally made contact witht the rumored Amazoons... It turns oot that they're ruled by a boonch o' mean scary wimmen! Good thing fer oos that they're soo ignorant o' basic technology as ta noot poose any threat ta oos at all. (1210 IC).

http://img164.imageshack.us/img164/9463/amazons2bf.jpg (http://imageshack.us)

Lord Vetinari reports that the Library o' Ankh-Morpork is finished an' that he's started oon a project ta upgrade oor keep, soo the Watch can be moore effective (Historian's Note: 1220 IC, Ankh-Morpork builds a library and starts construction on Tarnhelm's Keep. Player's Note: Tarnhelm's Keep acts as a free/additional courthouse, in addition to reducing war weariness in all cities, like Universal sufferage) The Orcs at the embassy tell oos that they're booldin' the Cursed Pit... They can keep it, because we dinnae want any kind o' curse oon oor lands!

So it is, after the first 250 years o' the new millenium that we find oorselves, noot in last place as we were before, but near the toop o' the game, with the Empire bein' aboot the only nation larger than we are. We also stand oon the brink o' a new era, but that is anoother story, my friend......

Sima Qian
Mar 07, 2006, 09:52 PM
Cheers! This story is back!

fe3333au
Mar 07, 2006, 11:59 PM
:clap: Brilliant ... I also look forward ti hearing more blood bowl scores :lol:

Blaze Injun
Mar 08, 2006, 12:05 AM
Hey,

Great. Well worth the wait.

Player's Note: Silk Route is a Great wonder, requiring silks, that acts as an additonal marketplace as well as increases trade in all tiles around the city that builds it)

Found out that you can import silk to build this wonder.:confused:


Blaze Injun

aaglo
Mar 08, 2006, 03:55 AM
Nice update!
Note: the chaos dwarves do not openly associate with greenskins. They are slaves for CD's. (or does "associate" cover this kind of relations too :) )

@blaze injun,
Yep, you can import resources required for wonders.

LizardmenRule!
Mar 08, 2006, 04:59 AM
unless it is required inside the city radius, right?

Ansar
Mar 08, 2006, 06:38 AM
Nice update!:band::clap::goodjob:

Hikaro Takayama
Mar 08, 2006, 11:29 AM
Blaze: Yes, you can import the resources to build the wonders, but for some odd reason, the Lizardmen and Indics were being stingy SOB's and wouldn't trade any of their excess silk even for our horses or lumber (which is a fairly uncommon resource)... It seems the AI realized that as long as they hoarded the resource, noone else could build the GW. Reikland was likewise stingy with the spices.... Besides, I had my two main cities working on other projects (well, I was trying to build more entertainment in Tetsuyama and develop the surrounding terrain in order to get it on par with Ankh-Morpork's productivity, and set it up as my secondary wonder city to build all of the 0 culture wonders, like the Mercenary Guild Charter and the Thieve's Guild Charter).

Aaglo: Well, since most regular dwarves would pretty much just kill an Orc or goblin on sight, I'd say that that counts as "associating" in this case.

mrtn
Mar 08, 2006, 12:48 PM
Nice update!
Note: the chaos dwarves do not openly associate with greenskins. They are slaves for CD's. (or does "associate" cover this kind of relations too :) )
...
But they do associate with them, they've had an alliance with the hobgoblins since those stabbed the orcs and goblins in the back when those lay siege to the Chaos Dwarf capital.

@Hikaro: Nice update.

aaglo
Mar 08, 2006, 01:53 PM
Aaglo: Well, since most regular dwarves would pretty much just kill an Orc or goblin on sight, I'd say that that counts as "associating" in this case.
I think you're right. A proper dwarf would not tolerate a greenskin of anykind anywhere near him/her. :) And associating is everything else apart from killing.

conquer_dude
Mar 08, 2006, 09:14 PM
Neeeeeed moooooore aaaawessssooooome duuude!

Mirc
Mar 09, 2006, 09:01 AM
It's great how you brought everyone from the Creation&Customization here!

Blaze Injun
Mar 09, 2006, 07:10 PM
Hey,

Thanks for the reply Hikaro Takayama. I like the idea of the 2nd city. Have you that 2nd city in the top 5 of the world yet? You were 2nd in cities? Maybe a screenshot of the top city page?

I have also noticed the greediness of the other nations in this MOD. I tried to trade Iron, Fur and the tech steel for Elephants and there was no way he would trade. Was that a set rule in the making of the MOD? To try to make trading harder? Is that possible?

Sorry about the rant but this is a great story. I have so many questions for the next era. I wonder what you will take? Education to kill the Great Lib. or go the magic road?

Thanks for this story


Blaze Injun

Hikaro Takayama
Mar 09, 2006, 10:15 PM
Well, I have to wait until the THIRD age to get Edu-ma-cation, but hopefully, with a little luck, I'll get it for free (Education is one of third-age starting techs), and/or do a bit of tech trading with the other Sci civs, and get it that way (and with at least two people that Ind knows having it, they'll lose the Black Lib's effects). I'm going for Edu anyways, since it is prereq for astronomy, which is pre-req for navigation, which in turn is pre-req for Cartography, which will FINALLY allow map trading... Of course I might also beeline for animal control (so I can build Mt. Arachnos, which generates giant spiders) and Awakening (which allows me to build Dragon Slayers, arguably one of the toughest units in the game).

I'll also see about posting some maps this weekend, along with another update....

mrtn
Mar 10, 2006, 11:12 AM
... I have also noticed the greediness of the other nations in this MOD. I tried to trade Iron, Fur and the tech steel for Elephants and there was no way he would trade. Was that a set rule in the making of the MOD? To try to make trading harder? Is that possible?
...
I don't think it's possible to influence the AIs trading behaviour like that. Except for playing on an easier difficulty setting, of course. ;)
However, I've found that you can get quite good trades for tech; in my recent Bretonnia Emperor level game I got 3 or 4 luxs for one tech.

And, Hikaro? You know those Spy units? if you use a couple of those you don't need map trading, just run around in the enemies lands just as you please.

Hikaro Takayama
Mar 10, 2006, 11:26 AM
Well, if the Spys were HN, I would, however, I keep getting told to "move it" whenever I send a spy through the AI's territory.... However, once I get the Thieve's guild charter built, I will be sending agents on exploratory missions (and hopefully avoid the attitude hits).... Of course, I could also "explore" the map by using the "investigate city" ability, but that gets too expensive (I only use that if the AI is trying to get a critical wonder before I do).

As for tech trading, unfortunately, Reikland, Ind and Slann were all at tech parity with me, or ahead, so tech trading for resources was out of the question... And the Brettonians had only 1 source of spices (and I had better wonders under construction anyways).

I'll post a detailed, big map of the Dwarves territory, and a scaled-up version of the "mini" map that's displayed in the military advisor's window.

mrtn
Mar 10, 2006, 11:49 AM
You get a worse attitude hit from HN units, than unarmed ones, AFAIU.
What if they tell you to move, so? You can stay in their territory for 12 turns or something, and any ill will is removed once you move out. :)

aaglo
Mar 14, 2006, 10:44 AM
I'll post a detailed, big map of the Dwarves territory, and a scaled-up version of the "mini" map that's displayed in the military advisor's window.

A question: when? ;) :D

Cheers,
aaglo-waiting-eagerly-for-an-update

conquer_dude
Mar 14, 2006, 04:54 PM
Updates???????? *looks around*

Hikaro Takayama
Mar 14, 2006, 07:05 PM
Um, no updates right now.... I'm busy rendering units right now. I will try to get a detailed map of the dwarf kingdom up by tomorrow.... I will post a full update by this weekend at the latest.

I'm sorry about the slow pace with which I've been writing this story, but please try to keep in mind that I'm doing this while also working on a massive mod of my own, and I'm having to do pretty much all of the units myself now...

fe3333au
Mar 14, 2006, 10:27 PM
Don't rush it ... your style is brilliantly humourous, I'm playing as dwarves in an earlier version and awaiting the disk that a mate has burnt for me ... I'm on dial up :( ... and will be hopefully joining in soon :D

aaglo
Mar 14, 2006, 11:36 PM
Yep, don't rush it - making mods is more important than playing them (I'll sign that ;) :p )

Tyrion
Mar 19, 2006, 02:06 AM
Oh yes the Orc Onslaught stories... i remember those.

This and my recent return to CFC has made me wish that my Civ conquests cd wasnt horribly scratched.... Curses!

Great story though i love the integration of different fantasies. Discworld for Life!

Hikaro Takayama
Mar 20, 2006, 05:48 PM
Chapter 6: A New Era

"Time keeps on slippin', slippin' into the future" -Steve Miller

The first thing newsworthy in the next stretch o' oor history is that the rapidly growin' port city o' Lamedos kinnae keep the citizens entertained with its current facilities, an' the cit riots! Giott quickly remedies this by draftin' a few citizens fer his research team.... (1260 IC) This trick pays off because we invent Artificin' ten years later! This discovery cooincides with soome ancient ruins discovered in one o' the new shafts in the silver mine... Initial work oon translatin' the ancient glyphs mention soomethin' aboot items o' power.... We send the miners after anoother seam o' silver, an' seal ooff this toonnell until oor scientists kin look inta this further. (1270 IC) (Player's Note: Artificing allows the construction of the Thirst for Power, a small wonder that allows your civ to start on the quest (space race) victory, as well as the Doomfire Ring, the first of the 10 artifacts of power required for the quest victory). We teach artificin' ta the Vampires in exchange fer them teachin' oos their methods o' pooblic executions. Noow that we kin boold gallows in oor cities, crime an' corruption should decrease dramatically! (Player's Note: Pulbic Execution is a tech that allows a monarchy to build a gallows improvement in their cities that is basically a half-cost town hall, and of course, you can build the town hall as well, further reducing corruption and waste.....).

In the same year, Captain Carrot Ironfoundersson informs oos that he brokered a deal with the smaelly Doolgans where we trade them some o' oor faine loomber fer some high-quality Doolgan furs. Noow the young dwarves are swaggerin' aroond toown with their gem-studded axes AND fur cloaks, usin' a step they call the "pimp walk" but ta me it looks moore like they goot one o' their legs oon noot quite right... Well, whatever keeps 'em happy.... We also got a message froom Muradin Bronzebeard, captain o' the Party Barge sayin that he FINALLY foond the Chaos big-jobs! These buggers are scary! They worship demons, freely associate with orcs AND they snort warpstaine because they like "watchin' the pretty colors"!! We dinnae want ta trade anythin' ta them, boot at least we have met every nation oon oor world noow! We also get a report froom Lord Havelock Vetinari infoormin' oos that oot o' all the countries in the world, we rank 4th ooverall... 4 oot o' 10 ain't bad, boot its nae too good either..... (Player's note: Ankh-Morpork, however IS #1 city for culture by a long shot.... I'm kind of hoping I can win a 20K culture victory, but that remains to be seen...) We also get word that the Empire and the dairty Orcs formed a military alliance against the Amazoons.... I dinnae think they are gooin' ta last mooch langer....

Thee First Trulie Accurate Mapp of the Worlde, the Result of intents Research by Our Skilled Teem of Surveyors. Skillfully Drawn with Greate Skill by Skilled Dwarf Craftsmen. Available only from C.M.O.T. Dibbler, Esquyre of Treacle Mine Road, Ankh-Morpork

http://img368.imageshack.us/img368/2880/worldmap7zn.th.jpg (http://img368.imageshack.us/my.php?image=worldmap7zn.jpg)

Aboot 20 years later, oor first war galley an' the Party Barge meet ta the noorth o' Sylvanian waters, an' we finally have a complete map o' oor continent's cooastline as well as Fourecks (also written as XXXX), the small continent ta the West o' oos that is shared by Ind an' the Empire.... Too bad we kinnae trade maps with anyone, because we coold make a nice tidy profit ooff o' oor geographical knooledge. (1290 IC) We get word that once again, Ind's changed the location o' where their booldin' the Cursed pit... We take noote in case we goo ta war with Ind... Whatever city boolds that aboomination gets bairned ta the groond! (1300 IC). Shorlty after that, the Hordes o' Chaos send an emissary offerin' ta sell oos their knowledge o' gearworks in exchange fer 200 gold. Since we've nearly coompleted oor own research oon that subject, we politely refuse their oofer... that 200 gold will be needed fer oother proojects....

In 1340 IC, with the discovery o' gearworks we enter an entirely new era o' history that will be known as the Dark Ages!! In addition, Kurgaz, the great scientist that invented the game o' Bloodbowl, came oop with anoother great idea while he was starin' oot over the sea froom his oofice in the Lighthouse o' Mannan: He wrote a whole boonch o' rules aboot religion and oother theoloogical principles, noot the least o' which was a way to boold better temples fer oor citizens ta worship at. (Player's Note: Religion, which allows construction of temples, was the free tech I got on age advancement :) ) After Kurgaz rushes ta the Low King with this information, the King calls Carrot Ironfoundersson and tells him ta coontact all the oother nations and see what we kin get fer this. The Vampires trade oos Alchemy fer oor theories oon religion, an' the Slann teach oos aboot a social system called Feudalism, in exchange fer oos teachin' them aboot religion and alchemy. Giott then says he heard about some groups o' warriors who fight fer money, an' wishes ta learn more aboot these "Dawgs o' War" as they're called.....

Oor work oon expandin' the watch house oon Treacle Mine Rooad is switched ta booldin' a hall ta honor oor great kings o' the past, like Bahrain Bloodaxe and Durin the Deathless. (Player's Note: the Hall of Kings is a Great Wonder, avialable only to civs in a monarcy government that produces 1 happy face in the city that builds it, as well as increases the chance of leaders to appear in combat.... Plus it generates 6 culture per turn :D ) We get word froom soome foreing merchants that the Scaely Slann completed their great Silk Route, soo nae the Orcs are booldin' the Spice Road, boot noot before the Empire boolds it. Ta top it ooff, the Empire is also startin' ta boold Al-Anon's Garden (Player's Note: Al-Anon's garden requires Camels in the city radius, and puts +1 trade in each trad producing tile as well as 3 happy people in the city. Due to the extreme rarity of camels, it's rare that you'll find competition for this wonder... The Moot is the same way. I have the only source of Halflings in this game, so it's a given that I'll build the Moot, since noone else can.....)

O' course, noot all news that year was good......

[i]Queen Helena knew it would come to this once the Empire got involved in the war.... Still she was determined not to go quietly, so she joined the last defiant group of spearmaidens in a valiant charge against the hordes of Imperial cavalry attacking the last free Amazon city. The last thing she remembered was ramming her spear through the chest plate of the cavalry commander... then she was suddenly looking down at her own headless body. It seemed that one of the other riders had come at her from the side when he saw his leader fall. The next thing she noticed was that there was a pale, thin, but nonetheless pretty young lady standing in front of her. This young woman was wearing a black dress with black lace trim and a black shawl over her head and holding a scythe, the blade of which was a blue shimmer of absolute sharpness. Behind the pale woman was a large, intelligent looking white horse, who was currently grazing on some grass, completely oblivious to the battle raging around him. "Let me guess," Helena said to the young woman, "You must be an Angel of Death.... I've heard legends about your kind....."

"ACTUALLY, I'M DEATH'S GRANDDAUGHTER..... IT'S A LONG STORY," the young woman said, and in a more normal voice continued, "My name is Susan.... I'm actually the Duchess of Sto Lat, but grandfather went off on a fishing trip, and I had to take over his 'business' for a week or two... He told me before he left that, 'IT WOULD BE MORE APPROPRIATE FOR A LADY TO TAKE CARE OF THIS BIT OF BUSINESS ANYWAYS.' Hah!"

Helena replied, "Sto Lat... Isn't that one of the cities in the Dwarven Kingdom?"

"Yes," Susan replied, "Not much there right now, but we've got a nice library, and are building a shrine right now...." Susan trailed off because there was someone singing "Hi-Jo To-HO-O!" who was approaching. "Ah yes... I"ve got to go now... You see, you're scheduled to become a Valkyrie, and your mentor has just arrived," Susan said as she climbed up on the white horse's back and in a flash, both the horse and Susan were gone.

Helena turned to the new arrival, who was a well-built woman wearing armor and a horned helmet and riding a great warhorse. The lady on the horse said, "Are you Queen Helena of the Amazons?"

"Er, YES!" said Helena, "Is it true that I'm going to have the honor of becoming a Valkyrie?!"

"Yes, gal," the valkyrie replied, "But first things first... We gotta measure you for your helmet and armor as well as teach you to sing.... but I have a feeling you'll learn the ropes in no time and be getting the good jobs, like picking up kings and princes who've died in battle.... Anyways, hop on, lass! We got a lot of work to do!" Helena leapt onto the valkyrie's warhorse and they both rode off to the Valkyrie's home in Dunmanifestin.....

http://img65.imageshack.us/img65/1609/amzonsdead4yf.jpg (http://imageshack.us)

Captain Carrot Ironfoundersson reported that the Empire had wiped oot the Amazoons, and a number o' refugees were requestin' assylum in oor kingdom, an' the Low King was oonly too willin' ta grant it.... Froom noow on, we'll hae ta keep a cloose watch oon the Empire ta make sure it doesn't get too powerful!

Several years later, we get soom good news: oor minin' crews near Lamedos repoort that we finally goot all the lava floows an' dead trees froom the last erooption o' the volcano cleaned oop, and we noow hae noo pollution in oor kingdom! (1350 IC). Sometime after that, we get word that the Sylvanians are workin' oon hunting doown all the witches in their kingdoom (Player's Note: the Witch Hunt is a wonder that makes 1 citizen happy in every city on the same continent). Ackbar o' Inja sends an emissary ta Ankh-Morpork seekin' an audience with the Low King. When he is brought before the King, the emisssary says, "Ah, Low King Starbreaker, your kingdom is very wealthy, but is somewhat lacking in military... Ours on the other hand has a strong army, but we need money, and 'request' that you share the wealth... say, 30 gold aughtta do it."

The Low King says, "Hang oon a second...." He then stands oop and sticks his hand oonder the cusion o' his throne and after rummaging aroond a bit pulls oot 30 gold pices and hands them ta the Indic diplomat and said, "Ah really should o' cleanded oot oonder there anyways...." The emissary bows and leaves. (Player's Note: at this time, I started having massive problems with keeping my people happy, and was building happiness improvements and/or windmills in all cities just to keep them from rioting every 5 turns or so, therefore I didn't want to start a war). Noot lang after that, we complete the Hall o' Kings in Ankh-Morpork.

The Hall of Kings, a painting by Leonard of Quirm
http://img395.imageshack.us/img395/2474/hallofkings7el.jpg (http://imageshack.us)

In this grand hall are great dwarven artifacts such as Durin's crown, Bloodaxe's loaf o' battle bread (which amazingly is joost as inedible noow as the day it was baked), and the Scone o' Stone. Lord Vetinari directs oor workers in Ankh-Morpork ta start booldin' one o' the windmills that oor gearworks technology allows oos ta boold. (Player's Note: Windmills increase city production by 25 % without any pollution.... In addition, a DWARVEN city that builds a windmill can build a Rune Forge, which produces 1 culture as well as once you have 5 of them, you can build the Anvil of doom (see the previous chapter for details about that wonder :D )). (1400 IC)

The next 50 years are realatively uneventful fer the dwarf kingdom, boot in 1450 IC, Giott anoonces that we have successfully figured oot hae ta recruit mercenaries oor "Dawgs o' War" as they're called. He then begins investigatin' rumours aboot Ogre Kingdooms in the mountains. Noow that we knoow aboot Dawgs o' War, we kin start trainin' Trooll Slayers (so that we can have a proper reenactment o' the Battle o' Koom Valley at the next Blood Bowl championship), an' if we can boold a nice guild hall and sign the Fighter's Guild Charter before anyone else, we kin hire Mercenaries as well! (Player's Note: Mercs are powerful offensive infantry that are either built by the Tileans, or produced every 6 turns by the Fighter's Guild Charter Great Wonder). Noot lang after this discovery, Ankh-Morpork finishes its windmill, an' starts on huntin' doown witches. Tetsuyama boolds a windmill and starts work on a Rune Forge, which will increase the production o' goods in that city even more. Once Tetsuyama finishes that, it will start work on booldin' a hall fer the Fighter's Guild.....(1460 IC)

1470 IC is an eventful year.... First Copperhead an' Uberwald boold windmills and start work on Runeforges.... Soon we'll have enough Runeforges to boold the legendary Anvil o' Doom! The Hordes o' Chaos discover the secrets o' the Chaos Moon first, an' they have mass orgies accross their whole country!!!! We investigate claims o' the Sylvanians attempting ta beat oos ta huntin' doown all the witches, boot there's noo way they kin beat oos ta that! That same year, Ind declares war on the Empire! Are they bloody daft?! Noot lang after, the Brettonians start workin' oon the great Witch Hunt as well! (1480 IC) Soon after, the Evil Empire forms an alliance with the Orcs against Inja!!

http://img207.imageshack.us/img207/516/orcsandindvsreikland9ei.jpg (http://imageshack.us)

O' course this will merely proove ta be the start o' a greater series o' events, boot Ah'm gettin' ahead o' meself. In that same year (1490 IC) we also train oor first group o' Trool Slayers in Conde Petie.

http://img207.imageshack.us/img207/6793/trollslayers5lj.jpg (http://imageshack.us)

Soo it is that in the year 1500 IC that the Dwarf Kingdom is still groowin' in power an' influence, while the rest o' the world seems ta be oon the verge o' war, boot that is for the next chapter o' oor stoory.

Hikaro Takayama
Mar 20, 2006, 06:07 PM
Sorry about getting this update posted late... I'd have done it Sunday, but the write-up took until 11 PM, and I have to work at 7 AM every morning......

Anyways, here's the promised detailed Map of the Dwarf Kingdom (Free smiley for whoever can spot the rock song reference I put in there ;) ):

http://img107.imageshack.us/img107/9754/dwarfmap2uw.th.jpg (http://img107.imageshack.us/my.php?image=dwarfmap2uw.jpg)

A bit of caution to dialup users: This thing is HUGE!

Anyways, to answer the mailbag:

Tyrion, I'm glad you like it... Yours, King Arthur's, Semulin's and Black Adder's Orc Onslaughts are what inspired me to do this story here.... As well as download the WH mod, despite the fact that I knew next to nothing about the Warhammer Fantasy universe.....

Aaglo: You're right about Modding take precedence, especially since one of my recent unit projects was FOR this mod :lol:

I'll try to have the next 250 years of gameplay posted by this coming Sunday Night....

Blaze Injun
Mar 20, 2006, 07:10 PM
Hey,

Very nice read. Always worth waiting for. Copperhead Road?


Blaze Injun

conquer_dude
Mar 20, 2006, 07:15 PM
Ah! Wonderful update, and the best read! :)

Ansar
Mar 20, 2006, 07:18 PM
Wonderful Storytelling Hikaro!:)

Cant wait for the next update.:D

Hikaro Takayama
Mar 20, 2006, 08:39 PM
Hey,

Very nice read. Always worth waiting for. Copperhead Road?


Blaze Injun

Yes, that's the Rock Song reference I was referring to....

Copperhead Road is the Tite Track from Steve Earle's album of the same name.... I put that on the map, since there was a town named Copperhead (which was taken from the Discworld novels by Terry Prachett).

The Lyrics of Copperhead Road go like this:

Well my name's John Lee Pettimore
Same as my daddy and his daddy before
You hardly ever saw Grandaddy down here
He only come to town about twice a year
He'd buy a hundred pounds of yeast and some copper line
Everybody knew that he made moonshine

Now the revenue man wanted Gradaddy bad
He headed up the holler with everything he had
It's before my time but I've been told
He never come back from Copperhead Road


Now Daddy ran the whiskey in a big black Dodge
Bought it at an auction at the Mason's Lodge
Johson County Sherriff painted on the side
Just a shot a coat of primer then he looked inside
Well him and my uncle tore that engine down
I still remember that rumblin' sound

Well the Sherriff came around in the middle of the night
Heard mama cryin' knew something wasn't right
He was headed down to Knoxville with the weekly load
You could smell the whiskey burnin' down Copperhead Road


I volunteered for the Army on my birthday
They draft the white trash first 'round here anyway
I done two tours of duty in Vietnam
And I came home with a brand new plan

I take the seed from Columbia and Mexico
I plant it up the holler down Copperhead Road
Well the DEA's got a chopper in the air
I wake up screaming like I'm back over there
I learned a thing or two from ol' Charlie don't you know

You better stay away from Copperhead Road

Copperhead Road
Copperhead Road
Copperhead Road

I can relate to some of the stuff in the song (some of my great-grandfathers brothers and friends ran moonshine stills up on the mountains near where I live during the Great Depression....), plus it's the only rock song I know of that has bagpipes in it :D

Oh, and here's your smiley :goodjob:

Glad you guys all like it.... I'm trying to improve my writing abilities... Before I joined the Navy, I used to be a really good writer, but after two deployments in combat areas, my concentration was pretty much shot, and my writing skills went straight to the crapper (I posted an Inu-Yasha fanfic that I was working on at a different site, and some of the people though it was written by a 14 year old kid).... I'd kind of like to eventually go pro, but I need to improve first.

mrtn
Mar 21, 2006, 10:07 AM
Well, Led Zep wrote Misty Mountain Hop too, but then you stole from the same source (JRRT). :)
ACDC has used bagpipes too. ;)

The Rune Forge gives 50% science too, so it's a very good improvement for the dwarves.

Nice update! :thumbsup:

Hikaro Takayama
Mar 21, 2006, 11:27 AM
Well, Led Zep wrote Misty Mountain Hop too, but then you stole from the same source (JRRT). :)
ACDC has used bagpipes too. ;)

The Rune Forge gives 50% science too, so it's a very good improvement for the dwarves.

Nice update! :thumbsup:

Really? That might explain why I've begun to pull away from the other civs in tech..... (by the end of the next update, you'll see that almost all of my cities have libraries and/or rune forges in them).....

I also gotta play up to at least 1750 IC.... I stopped at 1610 during my last session.... hopefully I can get some good stuff for you for the next 250 years (I may even have the dwarves' ultimate wonder built :D )

Mirc
Mar 21, 2006, 11:45 AM
:bounce: Update!

Tyrion
Mar 25, 2006, 07:06 PM
Update? Please?

conquer_dude
Mar 25, 2006, 07:45 PM
I agree with tyrion.:wow:

Hikaro Takayama
Mar 25, 2006, 08:09 PM
C'mon! It ain't sunday yet..... Besides, I've gotten myself involved in another unit project, but hopefully (since I'm about halfways done with said unit already... I did the default, fidget, run, and am about 3/8 done with the fortify animation, leaving the attack, victory and death animations to do) that won't interrupt my schedule of having the next update done by tomorrow night (E US time)

All I have to say is that it is going to be 1 doozy of an update.... at least 3 factions meet thier demise (one at MY hands, so all you warmongers out there will be getting some prime war-time action in), not to mention a few other rathter surprising developments.....

seanos08
Mar 25, 2006, 09:12 PM
Wow I like this story. Seems like a very interesting mod.

conquer_dude
Mar 27, 2006, 07:59 PM
C'mon! It ain't sunday yet..........
AHERM....

:twitch:

Hikaro Takayama
Mar 27, 2006, 09:15 PM
Sorry, A whole bunch of stuff hit the fan at once, and I may not have any updates until Wednesday or Thursday, but since the War straddles two updates, I'm going to try and release the updates simultaneously, meaning you get two for the price of 1 :D

Tyrion
Mar 27, 2006, 11:38 PM
GrrrrMmm

That explains the feelings of delay and yet sweetness with a double update.

fe3333au
Mar 28, 2006, 12:21 AM
:lol: nicely put Tyrion

Tyrion
Mar 28, 2006, 12:23 AM
Thank you i've been told i have a way with words :P

LizardmenRule!
Mar 28, 2006, 07:12 PM
It's Wednesday... :mischief:

This must be a record: 4 posts by Aussies in a row :D

Hikaro Takayama
Mar 28, 2006, 07:16 PM
It's Tuesday here in the States... and I've been busy rendering.... Again. Not to mention that I've been working to fix our yard after our landlord bulldozed out the drainage ditch between our yard and his farm field.....

LizardmenRule!
Mar 29, 2006, 06:06 AM
:sad: tough break. hope everything comes good for you, mate.

Hikaro Takayama
Mar 29, 2006, 11:14 AM
More bad news..... Due to the File Server crash, and the high probability of data loss, I'm going to be spending the next few days uploading all 100-odd Civ III files I've made over the past two years to 3D-games.com :wallbash:

Sorry for the inconvenience :(

mrtn
Mar 29, 2006, 11:20 AM
Hey, why don't you wait with that until you know if there's data loss or not?

Hikaro Takayama
Mar 29, 2006, 11:23 AM
Good point, but according to the PM I got from TF, there is almost a 100% probability there has been some data loss. It's pretty much a matter of getting the server back up and running, and finding out how much stuff is gone at this point....

In the meantime, I've got one more quick unit to do (a female Infantry unit for the FF mod), then I'll post the updates, after which I'll start on the Warplock Jezzail :evil:

aaglo
Mar 29, 2006, 02:43 PM
No, it seems that there was no data loss (atleast on the latest units :) ) -
so get on with the update ;) :p

LizardmenRule!
Apr 04, 2006, 06:06 AM
Hmm, the Dwarfs are definately hibernating :D

aaglo
Apr 04, 2006, 07:12 AM
DON'T bump this! I got all excited for nothing now... ;) :)

Ansar
Apr 04, 2006, 07:32 AM
I bet the update is probably huge with all this waiting...;)

:)

LizardmenRule!
Apr 04, 2006, 08:27 AM
sorry aaglo, sir, i won't do it again...

bugger i just did ;)

Hikaro Takayama
Apr 04, 2006, 11:27 AM
I'm sorry, but mod projects and real life have been kicking my butt lately... If I didn't work for 8 hours a day, I'd have had this story done long ago, but I just don't have the time right now :( I WILL finish this eventually, but I'm in a huge time crunch with all the unit making I've been doing, not to mention spring planting.....

Ansar
Apr 04, 2006, 02:15 PM
dont worry, just make sure to make the update a big one.:)

Sima Qian
Apr 04, 2006, 03:00 PM
You make it sound almost like you're modding the game unwillingly... how odd...

Well, best of luck with that, and have fun!

mrtn
Apr 04, 2006, 06:39 PM
You make it sound almost like you're modding the game unwillingly... how odd...
...
Hikaro is making a massive mod almost all by himself. And, if you get tired of modding after adding 250 units to a mod, you don't readily give up. :)

Right now I don't want to ask for an update on this story, as that would mean that the unit Hikaro is making for me (well, for the new version of the WH mod, actually) comes later...:crazyeye:

Hikaro Takayama
Apr 04, 2006, 06:46 PM
Funny you should mention that.... I've just set down to the computer (after moving some flowers to a location where they won't get mowed over) to start working on said unit..... (Skaven Jezzail team)