View Full Version : Confederate States


SKILORD
Feb 07, 2002, 03:47 PM
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This Mod Replaces Russia with the Confederate states of America(Civil War) The UU is stillthe cossack but now it's called southern cavalry. i added the confederate gov't which has corruption, good spies, forced hurry and other features. I might make a civil war mod with a North American map. but that depends on how motivated i get and how much time i get.

SKILORD
Feb 07, 2002, 09:27 PM
I Know that soon someone..... if ne1 downloads this will say )(whiny voice)"but some of these cities are Mexican" well to you i say.... read turtledove in the great war series/ how few remain series the CSA bought that land from mexico..... next i'll hear (whiny again) "But the confederate states of america didn't exist untuil the 19th century and it was retaken by the US" to you i say... DEAL WITH IT you don't have to download it and NEWSFLASH: NONE not a single one of these leaders was ALIVE in 4000 BC it's just a game.... a wonderful, adictive game... but a game nonetheless. any more complaint's???? BRING IT I"M READY!

sealman
Feb 08, 2002, 07:37 AM
Not to big on replacing the Russian Civ in the game since I was a Russian/Soviet Studies Major in College but I will have to take a look based mainly on your second post. If people do not like a mod..... don't download it.

If you ever do a Civil War mod, I will be one of the first to grab it.

Carbon_Copy
Feb 08, 2002, 07:45 AM
It sounds like an interesting mod...what did you replace/add to wedge a Confederate government type in there? Anyhow, I don't think the UU should be a renamed Cossack, how about making a "Volunteer" unit? Base it off of riflemen (so you can draft them) and give them one more defense, and maybe a second unit of movement, something to make them more than just to build to upgrade to infantry.

Did you also remember to subtract the names of Confederate cities from the American roster? It would be kind of embarrassing to see the Americans building Atlanta, Miami, New Orleans, Houston, Dallas, etc.

Erutirn
Feb 08, 2002, 07:56 AM
Just a random idea, but if there was to be a Civil War Mod, should it be just... 2 civs or have it on a rather large map... with a lot of different civs (Like for the Federalists: Western States - Special Unit: Iron Brigade -, New England, Federal Frontier. And maybe for the Confederates something like... North, South, West. 3-4 civs per side on a rather large map, allowing for maybe... a suprise attack trying to capture the Californian gold and the western states secede and stuff like that?

SKILORD
Feb 08, 2002, 08:40 AM
hope you enjoy it thanx 4 the support. i'm gonna make a second version as it occurs to me that some Confederate and American Citiy names overlap... think i'll change the UU to the volunteer too. I do Agree about the saddness of replacing russia, their my 2nd favorite civ in the game, maybe i'll switch it to some1 else if i'm changing the UU.

Carbon_Copy
Feb 08, 2002, 09:29 AM
Here's what you could do that would spare Russia:

Have the Confederates replace the Iroquois rather than the Russians. That way, you can have the Confederates and the Americans always spawn near each other when you have culturally linked starting locatsion. Everyone replaces the Iroquois in their mods, anyhow. ;)

Also, what civ attributes do the Confederates have? I would probably change them to some variant of Commercial, not sure whether Miltaristic/Commercial or Industrial/Commercial would be a better fit for them.

SKILORD
Feb 08, 2002, 09:31 AM
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Alright i fixed the Cities and the UU, sorry but it uses the same pic + animation as rifleman. the attack + defense are both 5... didn't put Russia back... hope ull understand. they're Industrious/Commercial

SKILORD
Feb 09, 2002, 10:30 AM
the civil war Mod will be divided into 2 seperate Mod's
1) 2 civ's - North vs. South.
2)All out American War. with a total of 6 civ's. Mexico, California, Canada, Russia (based in Alaska), America, and the Confederacy.
help me out with UU's please, Erutirn please explain what the iron brigade would be.

Any help would be appreciated.

SKILORD
Feb 09, 2002, 01:19 PM
i felt pretty good with the posts that seemed to be helping me out. then i read the poll results. does it really suck that much? i'm going now to mourn over the corpse of my ego. it's in a toothpick box. :cry:

Zouave
Feb 09, 2002, 06:41 PM
I wonder how the slave labor issue would be dealt with in a slave state. It should also, thus, require a new government - Oligarchy.

Being a slave state, it should also have, eventually, some trouble with Diplomacy from the rest of the world; i.e, a racist slave state wouldn't be too popular. Slavery, btw, was common in the world for centuries - but not the racial slavery as practiced in the South.

SKILORD
Feb 10, 2002, 08:49 AM
now i know that this will get the "Confederacy wasn't founded on slavery" discussion going again i know it wasn't, i've heard it approximately 12.5 BILLION #$@^D@^^(\) times, I know it wasn't, FOR THE SAKE OF %^&... i don't want it to,in other words. but to answer you Zouave that's why the confederacy has forced labor rush. i might make their diplomats less though as you have a point. now for the rest of you, playing (and maybe even enjoying without telling me, allowing my ego to be smashed into the ground like an acorn in a car crushing device.) my Mod, note this just because you're the confederate states doesn't mean that you MUST pick confederacy as ur gov't. i'll think about adding Oligarchy in the next version.

SKILORD
Feb 10, 2002, 02:14 PM
Version 1.3 .
Oligarchy- government run by a powerful group of people, mainly for their own intrests without regard for the intrests of those below them.
- Required Advance: Oligarchy
-Draft limit: a whopping 3 (who cares about those peasants)
-hurry style: forced labor (all for the greater good)
-diplomats: Conscript (for some reason they think we should care about our citizens hah!)
-Free units: 4 per town, 5 per city, and 7 per metro.
-No war weariness
-MP limit of 3
-Problematic Corruption.
All of this seemed right to me if you disagree tell me and i'll fix it or you can fix it and upload it.

If the UU wasn't fixed by the last version(i have a suspicion that it wasn't) it is now.

RUSSIA IS BACK!

there are som other more minor changes too.

Carbon_Copy
Feb 10, 2002, 07:23 PM
Oligarchy sounds like a neat idea, but what I envisioned the "Confederate-style" government being is something along these lines:

-Have the tech be called "States' Rights" and have it replace Communism on the tech tree. The government itself (if it is possible to name a government something different from the tech) would be Confederate Democracy.

-Trade bonus of Democracy
-War weariness should be better than Democracy's, but not endless (I am not sure how finely you can tweak the war weariness variable)
-Communal Corruption (The Confederate government highly valued states' rights, so administration was mostly decentralized)
-rushing by forced labor
-Draft rate of 2
-no free units
-MP of 1
-Unsure about diplomats, I don't know how this variable affects things.

Basically, it is similar to Democracy with the difference being in the communal corruption and the forced labor rushing. Its niche would be to better administrate a large and far-flung empire during times of peace and a slightly better war government than straight democracy. It has a slightly better war weariness than Democracy, but it is still a representative government, so waging endless war should NOT be an option. Forced labor at the point in time which you get the Confederate government is also typically a DISadvantage. I am not sure where you placed Oligarchy on the tech tree, but it wouldn't be a bad alternative to Monarchy if you placed it in the Middle Ages (I'm tempted to reccomend having it either enabled by Feudalism or to require it).

SKILORD
Feb 11, 2002, 07:02 AM
good thoughts... i especially like using states rights in leiu of confederacy but it doesn't have to replace Communism. The next version will have this as well as a jefferson Davis leaderhead. i'll definately up the corruption but not all the way and i'll think about the other changes.

also how can i upload Civilopidia entries so that you can get them with the Mod? i have 1 for Confederacy, working on 1 for Confederates.

oh yeah... and how do you make a leaderhead?

SKILORD
Feb 22, 2002, 01:05 AM
i kinda went into a daze 4 a while, i'm back + ready to go. The next pure confed Mod is a long way coming but as soon as i manage to incorporate new Unit Animations i'll really be going on the Civil War/Full division Map/Mod. the NvS Mod will be easier but i haven't started yet. ne help would be appreciated, i still need leaderheads 4 Canada + the CSA, City Names for Wild West, Animation for "Iron Brigade" UU(figured out what it was, fely dumb about it cuz i had ancestors in it) UU's for Canada and Mexico, history buffs i know your out there criticizing help me out on this 1, this weekend i'll work on it + maybe finish one of 'em off.

GraceofBhaal
Feb 22, 2002, 02:39 AM
New to forums: so first time reading - interesting mod - yea keep the Russians and put then in Alaska. If you got time, complete the mod I would download it.

SKILORD
Feb 22, 2002, 05:44 PM
hopefully the next post will have the Ultiwar Mod.
God has ordained that i discover how to add units. this is good.
I now only need the Jeff davis leaderhead and a Mexican UU. please help.

Wild West
start with: War code + pottery
Millitaristic expansionists
Leaders:
Billy the Kid
Jim West
Artimis Gordon
Henry Starr
Cherokee Bill
Wild Bill Hickok
Jesse James
Civ Leader: Anne Oakly(used joans leaderhead)
UU: Bandit

Mexico
start with: Alphabeet+ bronze work
Religious + commercial
leaders:
Gen. Mariano Arista
Antonio Lopez de Santa Anna
La Malinche
Antonio de Mendoza
Zorro
Antonio Banderas
(had fun at the end)
Civ leader: Maximillian(Aztec leaderhead, shut up i don't wanna hear it)
UU: either something from mex amer war, involving cannons maybe, or "Illeagal immagrant" a settler with hidden natn't and sub/cloaking

Canada
start with: Pottery+ Masonry
Industrious expansionists
Leaders:
Wolfe
Montcalm
Brock
Currie
Pearkes
McNaughton
Crerar
MacKenzie
Civ Leader: Pearson(be nice if i had a lederhead)
UU: Blue cask replacing infaltry

GraceofBhaal
Feb 22, 2002, 07:21 PM
OK if you look at my location you will understand why I feel insulted
But information/education kills ignorance:

Mexican leaders list:
Cuatemoc (he is the national hero due to defeating Cortes)
Miguel Hidalgo (father of the revolution)
Ignacio Allende (lost his head with Hidalgo´s)
José Maria Morelos
Ignacio Zaragoza
Vincente Guerrerro
Francisco"Pancho" Villa
Pascual Orozco
Emiliano Zapata


UU: 1st Idea- Revolutionary Calvary "Caballeriza" if you want to be at least close to era. same stats as normal Cav. but able to treat all terrain as roads.
UU: 2nd Idea- Zapatista troops "Tropa Zapatista" or "Zapatistas"(the ones from the 1910-1920 Revolucion) fast moving riflemen they did amazing marches in so little time.
UU: 3rd idea- if you just have to have an artilery unit, well "Cañon Divisiónal" from the "División del Norte" again faster moving, but this was done by early railroad confiscating by "Villa".

Letterhead would be better represented by: Cuatemoc (he was Aztez, he is the national hero, he was the last Aztec Emperor, he did drive Cortez running out of Tenochtitlan- it was smalpox that decimated the capital and armies - so when Cortez returned with reinforcments from Santo Domingo the empire fell)
Letterhead substitute: "Benito Juarez" president 1858-1872 (he was a pure blooded native american, and he was president during the American war of succession).

Now we will see if information killed the ignorance!

GraceofBhaal
Feb 22, 2002, 07:26 PM
P.S: Zorro as hero maybe, but Jim West as Wild west hero is BullS$%T- T.V: and maybe from books man.

SKILORD
Feb 22, 2002, 10:37 PM
alright you have a point... not like i can't find enough real hero types in the wild west.

new american UU, minuteman, replacing musketman, has draft ability + extra move points.

SKILORD
Feb 22, 2002, 11:15 PM
information wins... congrats + thanx, i'll fix my lists + use the Zapatista but... it seems to have a problem as it cannot get past the leader selection stage.

sorry if u were offended

GraceofBhaal
Feb 23, 2002, 01:06 AM
sorry, leader selection stage? What exactly is it that you can´t get past?
If it is editing prob, while I am NO expert, I am making a "realistic world" mod. Maybe I can help.
other ideas: since apparent there will be no native american civ (thats fine as they were all but dead or on reservations anyway at that time) You will have to make them very strong barbarians as they were still a SERIOUS impediment to colonization to say the least. (Santa Fe- now New Mexico - the first Mexican capital was actually taken back a couple of times - while still under Spanish Rule).
The Spanish and French were still mettling in American Affairs: using their Island Colonies as bases. If you do a map with start positions (maybe worth putting them in, but severly handycapped of course). The Spanish in Cuba and French in Haiti/Martinique. It would give the Confederates someone with which to trade with, if you balanced the luxury recources that is.
I know a lot of damn work, probably not worth it.

Remember that almost all the strategic recources were located in the Federalist "northerner" territory.

Well before I waste my time typing too much, I had better first find out to what depth you are going to go with this mod.

It is still a great idea - Keep at it.

SKILORD
Feb 23, 2002, 12:06 PM
i appreciate all the help i can possibly get and plan to go as deep as i can go. I downloaded some1 elses map to use but i've had to change it alot. Barbarians are undergoing massive changes. i'll have to make more still but i want you to know that the map is not mine.... could you give me a good 1?

constantly rethinking mex UU
UU: 1st Idea- Revolutionary Calvary "Caballeriza" - sorry but Cavalry variants are already too many in this mod.
UU: 2nd Idea- Zapatista troops "Tropa Zapatista" or "Zapatistas" maybe i'm not as sure now.
UU: 3rd idea- if you just have to have an artilery unit, well "Cañon Divisiónal" from the "División del Norte" - i like it but i'm again not sure.

Spain and france... put simply i must say "No"

GraceofBhaal
Feb 23, 2002, 01:53 PM
Give me the afternoon or so and I´ll get you a better defined UU.
There were plenty of amazing fighting "bands" but they weren´t really UU´s they were bands, in Mexican history.
We only have Revolutionary-Guerilla type units to pick from as Mexico was never involved in an expansionistic war, and to be honest the true Government forces were allways embarrassed by the revolutionary "bands". Even today I think that the Police organizations have much bettter equipment than the Army, at least if you don´t include mechanized units. The police special units today are probably better equipped here than in the U.S.A. (all Heckler & Koch full auto and purely elite stuff, while the military on infantry level has outdated generic carbines).

What map are you using? Jason´s north american colonization mod map? How far south and north do you want the map to go? What size? and do you want Caribean Islands included?

GraceofBhaal
Feb 23, 2002, 04:05 PM
Skilard,
Ok after extensive research, another maybe better mexican UU posibility.
"Dragones "
The Mexican army had 1 brigade of elite dragoons "Dragones" at the start of the War between México and the United States. In reading, it seems that they did fairly well for a while, routed a few troop movements, while being outnumbered, they fought more efectively than their American counterparts. At least until general Arista (you had him listed as hero - some honestly wrote him up as a traitor here), sent them out into the open in a charge (outnumbered drastically) to get blown to bits by American "flying infantry"(called flying because each member of artillery team had a horse to manuever the cannons into position quickly).
so in short maybe "Dragones". México only had one brigade though.
Mexico was really in horrible military shape after loosing over 1 million people in the Revolutionary war, all the uprisings, and the chaste wars (probably 200,000 more).

If you don´t use Juarez (now my first choice as letterhead) and use Maximiliano instead just use some French unit but you have to change the whole civ then as it wouldn´t represent México.

SKILORD
Feb 23, 2002, 05:10 PM
Jason´s north american colonization mod map-yes

please get the carribean in there(i'm partial to them, i was born there) , fairly large but not huge on the size.

Dragones will replace riflemen yes?

what should the wild west capitol be?

earlier i meant the Civ selection not the leader selection stage.

Switch625
Feb 23, 2002, 08:06 PM
Originally posted by SKILORD
what should the wild west capitol be?

Humorous answer: Dodge City

Serious Answer: San Francisco

Dodge City has sort of lodged in the mind of the popular conciousness as being the epitome of the "Wild West." OTOH, San Francisco was the largest port on the west coast, and much of the people and goods that flowed into the west came through there.

My examples are drawn from the "gold rush" period, as that really was the "golden age" of the "wild west."

GraceofBhaal
Feb 24, 2002, 01:47 AM
Skilord,
"Dragones" were similar to other nation´s Dragoons (they had mounts, were trained in calvary techniques, but often (in this case almost always) faught dismounted, to avoid confrontation with calvary of superior number.
So maybe "riflemen" with faster movement rate to reflect that they did have mounts. To be honest I really don´t know. The artillery that the Northern Division had during the 1910-1920 revolution were very efectively moved(quickly), but again this was do to Orozco and Villa's use of confiscated railroads (sometimes fighting from the trains themselves.

On the Wild West Capitol, I would also have to vote "San Francisco".

You using the "multitool" to copy Civ´s or you just going to replace them?

SKILORD
Feb 24, 2002, 06:29 AM
replace 'em don't need most of the original civs neway in this Mod.. babylon in america?

San Fransisco it is

Blasphemous
Feb 24, 2002, 07:11 AM
Okie, here are my two bits:
How about having the "Dragones" animations being as they should be: a rifleman standing near a horse, and when moving, riding the horse, some hard work, yes, but since you have a good base for building them on, it won't be too hard, and it will be really awesome... How about that animation with ADM 5.5.3 or so??? Sounds right to me... Would really be a killer unit in the Industrial...
Anyhow I am only going to download the mod when the new version is ready... Sorry, but I'm real lazy...
Good luck!

SKILORD
Feb 24, 2002, 02:24 PM
i love it, can't make animations.... but i love it. gonna post w/ the units to see if ne1 feels up to it, if anyone is reading here go ahead and try.

production stalled cuz i need a better map.

SKILORD
Feb 26, 2002, 09:37 PM
the idiot who made my map really screwed up. can NE1 HELP ME?? Dragones are (hopefully) on the way, i've spoken to a few designers of units, think i've figured out how to get Jeff D leaderhead w/out animations so i might just do that for all of them that i don't have fully covered ( if You guys think it's ok w/out Animations). how do you add unit aanimations, i thought i had it figured but i was wrong (step by step please and don't use big complicated terms, i'm not an idiot normally but this has constantly confused me)

SKILORD
Feb 27, 2002, 09:40 AM
i don't much like being ignored but i need something else, more plausable, to say as well.

I've added Two buildings now, the Statue of Liberty wonder available only to Democracies. and the Saloon, which is a granary w/ culture points. I'm just gonna have to change this map around untuil it's somewhat realistic (there's originally no oil in Alaska for instance, and no gold in the Appalacians, NC was the largest gold producing state untuil California) i'm trying to make this as realistic as possible, any suggestions? any buildings you'd like to see? oh yeah, and read my last post.

GraceofBhaal
Feb 27, 2002, 11:30 PM
Sorry Skilord-
I have been tied up with real life stuff, and will be again for a while. I have done just one unit persomally (a modern bomber) and I am having trouble with crashing on my mod.
I will be available in about a week I think (days off with the wife out of town). Hang in there - this mod´s concept is real good, could be real fun.

If you have to use no animation letterheads, it would be better than no change that is for sure. Just make 1 for all the diplomatic stances (i.e. polite, furious etc.), and 1 with bandage over eye or something. Absolutely NOONE has made better letterheads as of yet.

HANG IN THERE:goodjob:

P.S. I like the saloons, but they need a negative affect also. ( I have never seen a meltdown or I would tell you to make them run risk of a meltdown) As probably uses polution effects, it is a bad idea.

SKILORD
Mar 04, 2002, 11:09 AM
salloon costs ALOT of sheilds, i'm working on another disadvantage. i still need help.... my MOD/MAP crashes as soon as it starts.

TheBard
Mar 04, 2002, 10:07 PM
I like the Mod. But one reccomendation is having a "Foot Calvary" unit to replace the Rifleman for the Confederacy. Although Southern Calvary routed their northern counterparts untill they wereoutnumbered and outgunned, compared to most of the rest of the world it would have been average. The main differnce between the Northern and Southern Calvary was just that the South actually knew how to ride and fire from horseback.

The Foot Calvary would replace the Riflemen with an increased attack and movement. Based on Jacksons Foot Calvary which was the turning point of the early campaign. They moved so quick that the Union thought he had a massive army ready to strike at DC from the Shendoah, thus taking enough troops away from chickenliver McClennan. Plus the battle of 2nd Bull Run where his foot calvary had Pope running around in circles and stalled him enough to get him to attack right before Longstreet arrived.

SKILORD
Mar 05, 2002, 09:40 AM
dude i changed it from Cavaalry in the latest version....(At least i'm pretty sure i did) it's volunteer now but i'll consider using foot cavalry in the NvS MOD/MAP. thanx for the support.

SKILORD
Mar 05, 2002, 03:48 PM
1 minor problem with the NvS Mod
i cannot build volunteers, i try my hardest but after the last turn civ3 "Generates errors" i've heard of this elsewhere and i'm sure that i'm not doing something right, but i have the volunteer folder with all the appropriate animations in it. This was the first time i've tested any of the mods since the first one and i never got to the point of being able to make the UU before.

what's wrong?

kring
Mar 10, 2002, 01:52 AM
Haven't downloaded it yet, but some suggestions which might already be there.

France, England, and Russia all make sense, esp since the goal was to get France and/or England in on the CSA side.

I would keep Iroquois, rename them Indians or something. You could also rename one of the other civs as Indians: have a USA and CSA Indians civs, since you did have Indians fighting on both sides of the war. Also, have General Indians: these would represent the groups that still covered much of the north central and south west USA.

Also Mexico and Canada (esp if it joined on the CSA side, things would get interesting).

Spain could also still be a player. Brazil and or other South/Central American countries, either individually or as a generic South America and Central America Option.

Japan could still be miffed at the USA that Perry forced them to open back up and therefore would be more sympathetic to the CSA.

Prussia/Germany and Italy would be factors as well. Prussia brewing for the Franco-Prussian War, needs to get some Elites before that one.

SKILORD
Mar 10, 2002, 12:22 PM
well i might as well just make a third version on a world map then how about that? Indians are the barbs in the Mods right now but they have many more units (No offense meant to anyone).

SKILORD
Mar 10, 2002, 03:29 PM
Ok for the first time ever....... the NvS Mod.
this particular MOD is meant to be basically a preveiw. do not complain about the absence of Civs that will be in later Mods. to run it properly one must create a folder in art/units called the Volunteeer, copy the files from Rifleman, rename the .ini to volunteer and then you can run the Mod. when you select your Civ you will notice that there are eight spaces for civs i have NO IDEA WHY if you wish to play it as NvS just select America or the Confederacy and put the other in an opponents box then select the other opponent boxes as none.... this should work, i only have 2 start locations on the map so the entire thing is very confusing. The Confederacy is the same as in the most recent Mod the map included is being used exclusively for this Mod, part I in the full confederate MAP/MODs... i am working the bugs out of the ultimate division MOD and as the idea for the worldwide civil war MAP/MOD is new i have nothing on that one yet. The Wild West Civ will be presented shortly, on it's own, in another thread.
Enjoy!

Switch625
Mar 11, 2002, 12:41 AM
Originally posted by SKILORD
Ok for the first time ever....... the NvS Mod.
this particular MOD is meant to be basically a preveiw. do not complain about the absence of Civs that will be in later Mods. to run it properly one must create a folder in art/units called the Volunteeer, copy the files from Rifleman, rename the .ini to volunteer and then you can run the Mod. when you select your Civ you will notice that there are eight spaces for civs i have NO IDEA WHY if you wish to play it as NvS just select America or the Confederacy and put the other in an opponents box then select the other opponent boxes as none.... this should work, i only have 2 start locations on the map so the entire thing is very confusing. The Confederacy is the same as in the most recent Mod the map included is being used exclusively for this Mod, part I in the full confederate MAP/MODs... i am working the bugs out of the ultimate division MOD and as the idea for the worldwide civil war MAP/MOD is new i have nothing on that one yet. The Wild West Civ will be presented shortly, on it's own, in another thread.
Enjoy!

Well, you can't call me a lady (my wife wouldn't like it), and I'm not much of a gentleman, but I downloaded your mod anyway. After I finish my current game, I'll set it up and give it a whirl.

SKILORD
Mar 12, 2002, 12:37 AM
this civ is really being a pain in the DIVISION Mod. i'd love to have the dragone' unit but i fear that the people i speak to are ignoring me when i ask for it. i have 2 options now as far as Mexico is concerned with the UU.
1. design the Dragone by splicing the animations of a cavalry or variant thereof(i was thinking cossack) and Rifleman. such as, rifleman defend but cossack move.
2. scrap dragone altogether and "borrow" the "Revolutionair" unit from grey fox's WW2 mod.

the quicker you reply the quicker i can have my last Civ done with units and all, and be almost completed with part II of the Map/Mods.

SKILORD
Mar 12, 2002, 04:38 PM
I know NvS isn't very good but it was just a test to see if some basic concepts worked. they did and now i have almost completed the Division MOD with a placement file + everything. this will be In a series of posts on another thread shortly, (The number of new units and all makes the size of the file quite staggering)

i still have to do a couple more things, tweak the barbs a bit more and do a final check.

SKILORD
Mar 15, 2002, 09:45 AM
http://www.geocities.com/communistbrassilian/Civ3.html?1016146385371

All of the MODs that are done now can be found in the download section of that site.... my site. Feedback please.

SKILORD2
Mar 18, 2002, 10:29 PM
gee... wish i had some feedback

SKILORD
Mar 22, 2002, 10:58 AM
Now that my Editor on the 2nd Computer is fixed i can work faster. The WorldWide Civil Wars is gonna include the following Civs (Copy Tool) & proposed UU's
USA - Minute Man
CSA - Volunteer
Vietnam - Guerrilla
VietKong(maybe Misspelled)
N. Korea - Guerrila
S. Korea
Rome - Legion
Byzantium - Fire Galley
English Parliment - Roundhead
English Monarch - Cavalier
Spain - Conquistadore
S. America(shut up, their war against spain 4 independece is close enough, give me a specific civ if u want)
Soviet Union- Katyusha Rocket launcher
Russia - Cossack
China - Junk
Communist China- Marcher

any comments?

SKILORD2
Mar 26, 2002, 03:25 PM
YOU COULD AT LEAST TELL ME THAT THEY ALL SUCK AND I SHOULD STOP WASTING MY F(_)(|{!(\)& TIME!!!!!!!!!!!!!

The_Newbie
Mar 30, 2002, 02:58 AM
What about including a European civ for the American civil war? That way the Confederates could sell them cotton.

SKILORD
Apr 02, 2002, 01:52 AM
THAT'S A GREAT IDEA!!!
a cotton luxury resource... can ne1 give me the pic's i'd need?

The_Newbie
Apr 02, 2002, 08:51 AM
There is a cotton resource in Qelebex's Save Our Wildlife! (http://forums.civfanatics.com/showthread.php?s=&threadid=10703) mod (although I don't know what it looks like).

SKILORD
Apr 02, 2002, 10:07 AM
ok thanx i'll try there + upgrade everything with it

Bobby Lee
May 12, 2002, 02:14 PM
I appreciate your thought but to be honest I think Im offended as I am a Southerner. I think there should be as little corruption as possible and it should be paid labor when you hurry production! What were your thinking?!?!?!? I realize that most dont think of the CSA as being a good nation but i do and it was. At least better than most. You may have been coming from the slavery thing but to thats rediculis. Slavery would have been done away with in the CSA by a generation or two later after the Civil War. Most of Plantation owners had already put it in thier wills that after thier deaths and the death of thier family their slaves would be set free. On the matter of corruption thier was not that much at least ALOT less than what was goin' on in the US at the time and now. FOr that reason the corruption should be done away with.

Enough of the lecture! Besides those probs i think you have a wonderful idea. I never would have thought of editting the cossacks to make them southern cavalry. Thats ingenius! If you happen to know anyone who can edit the appearance of units it might be a good idea to make them look like Southerners. If you feel real good bout yourself then I would suggest that you create an entirely new unit for use as a Confederate Special Unit. I would say Confederate Infantry. Afterall at the time thier was no better infantry in the world and thier has been very few groups that good since or before. They survived for an amazin' amount of time considerin'. I could give you frther advice. Email me at foster52@ectisp.net Anyways~~~~~~ GREAT JOB!!!!!

Anyways~~~~I appreicate what you're tryin to do but could you PLZ fix those descrepencies.

SKILORD
May 12, 2002, 02:26 PM
thancks for the advice. it's been a while since i've worked on it quite frankly. i'll get back to it i guess.

bnmac3
May 16, 2002, 12:31 AM
I like that idea......bring russia back, leave iraquios in(rename to seminoles, they did ally with with CSA) as well as england and france. They almost went to war with the Union. Besides that, nice concept, Ill try it when your complete with the modpack.

Bobby Lee
May 26, 2002, 03:49 PM
Originally posted by SKILORD
dude i changed it from Cavaalry in the latest version....(At least i'm pretty sure i did) it's volunteer now but i'll consider using foot cavalry in the NvS MOD/MAP. thanx for the support.


Foot Cavalry is a great idea!!! Probably the best I've heard!!

I'm also working on finding someone who can create a good graphic for a Confederate Graphics. I'll send it to you whenever it's finished and I get it and you can see if you wanna use it.

The Corruption level is too high it should be next to nothing in Whatever you intend to use as the Confederate Government.

This is a great idea so keep it up!!!

:goodjob:

explodin dog
Jun 02, 2002, 08:41 PM
need the french and the english too, they made some of their ships for the confederate navy over there, plus don't forget the css alabama battle near france...