Kael
Sep 23, 2006, 09:16 AM
any chance of getting the military civic category, that QES and others talked about, now that we're down a civic category?
it really had some neat ideas and would be very interesting
Probably not in 0.16. I want to get your guys feedback on all of the changes that have been made and the categories that exist now before throwing another in.
Bad Player
Sep 23, 2006, 11:10 AM
I think gulag version A or version C (maybe -1 unhealth) would be IMO best.
Nor'easter
Feb 27, 2007, 04:36 PM
I haven't used the Conquests civic. How exactly does the "military units created with food" aspect work? Is there some ratio of hammers to food to calculate how much food is needed to create a particular unit? Or something that I just don't understand?
Sorry if this has been asked and answered before, there are just too many posts in too many threads for me to go through all of them. Thanks.
marioflag
Feb 27, 2007, 04:50 PM
Conquest functions for military units as for workers or settlers.
You will use not only hammers but also the food in surplus.If my memory deserves as when you build workers and settlers, city don't grow when you build military units.
Nor'easter
Feb 27, 2007, 04:54 PM
Thanks, Marioflag, now I understand.
Chandrasekhar
Feb 27, 2007, 06:53 PM
You should also note that hammers gained from food like this won't be multiplied by an extra amount from stuff like God King and forges. A 4 :hammers: mine and a 6 :food: farm will give the same amount of production to a worker/settler (or a military unit built during Conquest) if you're running God King and they're being built in the capital.
kevjm
Mar 20, 2007, 02:33 PM
Remember the Fallen:
When a unit is killed in battle (because units can die in so many ways in this mod), their experience is distributed randomly to units throughout the empire, preferably to units of the same type (melee, archer, mounted). Only happens if the unit has above 5 exp.
New units receive +2 exp :D