View Full Version : Question ?


Heretic_Cata
Feb 16, 2006, 01:14 AM
If i would make a nuke with hidden nationality could i nuke anything and not worry about the diplomatic impact ?

If not , then would this, at least, minimize it ?

Bjornlo
Feb 16, 2006, 04:34 AM
I got a better question, Would you really want random nukes hitting you and have no way to know who sent it?
Remember the AI will cheat and have a better idea then you who bombed them.
Also, this is not very realistic. No one could fire a missle at someone and have it remain a mystery which nation it was fired from.

blovdubb
Feb 16, 2006, 04:37 AM
YES I Have Done That

Heretic_Cata
Feb 16, 2006, 01:02 PM
I got a better question, Would you really want random nukes hitting you and have no way to know who sent it?
Remember the AI will cheat and have a better idea then you who bombed them.
Also, this is not very realistic. No one could fire a missle at someone and have it remain a mystery which nation it was fired from.

No i was actualy talking about the Holy Hand Grenade who will be generated per 25 turns by a wonder called "The Hand of God" - or smthing like that.
So there is no worry about the ai ... anyhow this will be a great wonder so you will be announced who completed it and you will know who will strike . The thing is - if i nuke civA , civs B,C,D, ... and K will be FURIOUS - that is the diplomatic impact i was reffering to .

The grenade will be invisible because the "civ X" didn't use it , it was the will of god (god = the player:D ).

blovdubb you did ????? does it work - is the diplomatic impact eliminated ?

Mirc
Feb 16, 2006, 01:04 PM
I know that Privateers affect the Attitude of other civs, but I can't say anything about rep and nukes.

Stormrage
Feb 16, 2006, 01:09 PM
Privateers do? WTF! Curse you Firaxis! Damn unfinished products grumble grumble..

Heretic_Cata
Feb 16, 2006, 03:10 PM
Privateers do? WTF!

Actualy there is a logical explanation to this ... In reality if a country you own would be atacked by hundreds of ships you would like who is the bad person who is doing this , 'cause 100 privateers don't come out of nowhere(they were not this many in my game ... only about 25 aprox). So EVENTUALY you find out ... which is exactly what happens in the game - one or 2 atacks won't upset to much ... but my "privateer - continental blockade" was a bit to much ...

LMR
Feb 16, 2006, 04:11 PM
I've never understood why almost EVERYONE declares war on me if i use nukes.

why would you want to go to war with a civilisation that isn't afraid to use nukes?

sure, you would be angry, but to have your own cities incinerated is ludicrous... at least to me it is

Stormrage
Feb 16, 2006, 04:20 PM
They figure you ain`t got enough nukes to kill them all! Leming tactics :)

Mirc
Feb 16, 2006, 04:33 PM
Yes, with Privateers you will many times see the AI get annoyed at you!

But you can see them in stacks or in cities, so you can find out, so it's not a hard to accept bonus for the AI

Roman Legion
Feb 16, 2006, 04:41 PM
Acually,in real-life you could fire a missile(not Nuke) and no one would know who bombed your country,as long as the bomb has no markings to re-trace it back. and here's another idea hidden nationality settler.

Stormrage
Feb 16, 2006, 04:43 PM
Bah, all you would have to do is have Tuvok scann... oh, wait, wrong thrad :)

What about radar?

Supa
Feb 16, 2006, 04:57 PM
Hidden nationaly settler is actually an idea I've got for the Kender settler in the DL scenario. They can settle wherever they want even in the territory of another nation.

Stormrage
Feb 16, 2006, 05:04 PM
But you cannot provide support for them? They`ll get killed... And won`t the AI know its your city once its built?

Supa
Feb 16, 2006, 05:16 PM
You can still escort them. Once the settler settled, there is no more HN unit, just a new city (not HN of course) and the AI knows that your city but reacts normally to it (he ignores the fact you shouldn't have settled in his territory).

Stormrage
Feb 16, 2006, 05:20 PM
Yeah, but If you escort them, the AI gets all worked up cos he can see your unit, and then he starts asking you to move it. Whats HN?

Supa
Feb 16, 2006, 05:25 PM
Hidden nationality. You're right, but in the context of Dragonlance, it works. Who'd want a Kender city in his realm ? If they see some Kender Pionners, they would show in their shiny armor, standing in their way and drove them away (Kender Settler won't have a death animation but rather a dispersion animation). If they see additionnal no-HN units with them, they would ask first to get out.

Plotinus
Feb 16, 2006, 06:40 PM
That's a great idea, Supa.

I've always taken Hidden Nationality to mean not that the unit's origins are genuinely untraceable, but that its government simply denies all knowledge of it. A sort of Bond-style unit. So the attacked country gets angry at the country that controls the unit, but no war results (at least, not directly) because - as usual - "Whitehall denies everything"!

Hikaro Takayama
Feb 16, 2006, 07:29 PM
That's a great idea, Supa.

I've always taken Hidden Nationality to mean not that the unit's origins are genuinely untraceable, but that its government simply denies all knowledge of it. A sort of Bond-style unit. So the attacked country gets angry at the country that controls the unit, but no war results (at least, not directly) because - as usual - "Whitehall denies everything"!

Yeah, I do the same thing in the FF mod with the Turks.... You see, Turk units are generated every 5 turns by the Intelligence agency, Shinra Building (SW specific to Corporate Rep Govt) and Secret Police HQ (SW specific to Commie Govt).

Basically, they are representative of what you are saying... I generally use them to snipe off and/or capture enemy units that enter my borders without a RoP :evil:

Heretic_Cata
Feb 17, 2006, 01:45 AM
Since everyone is showing of their hidden nationality units in their mods i might as well join in :p.

In my mod the covert operative (which is produced every X turns at the Covert Ops) has hidden nationality AND can stealth atack EVERY king unit in the game ... It kinda makes you more concerned about them, like in reality, cause every time i play regicide/mass regicide i don't care about the king/s (i only use him/them for exploration early in the game) i leave him/them lying around in the capital or another well defended city ... well ... NOT IN MY MOD.

Now back to the point, didn't anyone do the hidden nuke thingy- blovdubb said he did but he didn't say anything about the diplomatic impact ...

Hikaro Takayama
Feb 17, 2006, 11:26 AM
Since everyone is showing of their hidden nationality units in their mods i might as well join in :p.

In my mod the covert operative (which is produced every X turns at the Covert Ops) has hidden nationality AND can stealth atack EVERY king unit in the game ... It kinda makes you more concerned about them, like in reality, cause every time i play regicide/mass regicide i don't care about the king/s (i only use him/them for exploration early in the game) i leave him/them lying around in the capital or another well defended city ... well ... NOT IN MY MOD.

Now back to the point, didn't anyone do the hidden nuke thingy- blovdubb said he did but he didn't say anything about the diplomatic impact ...

Okay, the HN units stealth attacking kings wouldn't work too well in the FF mod since (due to the fact that the different leaders are based on Playable charachters and/or main bosses) king units are the most powerful units in the game (they start out with the same stats as the best offensive and defensive units in the Middle ages have, in the middle ages their stats match industrial age units, in the ind age, they have mod unit stats, and in the modern age, only summons, makou cannons or armies have a decent chance of killing them).....

As for the Nukes, I remember someone else posted this exact thread, where he had a terrorist suitcase bomber (i.e. a guy with a nuke in his suitcase) that had to travel by foot in order to deliver his package, but still....

Anyways, he successfully nuked an AI city, and the AI didn't go to war (but IIRC, the attitudess of most of the AIs towards him went into the toilet, because of the same factor of HN units affecting attitude but not causing war).

Heretic_Cata
Feb 17, 2006, 12:11 PM
:hmm: I have a nuke-terrorist as well, and it doesn't go that well because when you "bombard" a city the nuke terrorist "takes off" - LITERALY - it goes up up up ... and down ... al this in his walk animation ... It is preety funny though ... nevertheless i will keep it in my mod, but in that stage of the game the Hidden Nationality isn't that relevant .

Anyway ... to hell with the diplomatic impact - i want to administer holy retribution to heathens :evil::twitch: - but it would be nice if i could remove it somehow ...