View Full Version : Earth (217x119) (Huge)


kurt-roges
Feb 18, 2006, 09:27 PM
EDIT 9 Nov 07 - map tested and found compatible with BtS v3.13

EDIT 4 May 06 - latest version is now 1.2

changes:
- updated Chinese civ to work with 1.61 patch


EDIT 23 February 06 - version 1.1

changes:
- fixed Russian starting position
- fixed a problem where some Civs didn't start off with any techs
- added rivers to Australia (oops!)
- adjusted strength of some barbarian cities
- added a few more mountains
- added more water resources (thanks again for everyone's comments)
- minor forest and terrain updates

---

Hi everyone,

Here's my first stab at a Civ4 map. It's really big, and I dunno how many people have systems that can handle it too well (I know mine can't), but I wanted to try making it anyway. I figured I'd share it in case anyone else wanted to see if they can run it, or would like a big world map to build a scenario on.

Here's a MapView screenshot (links to a bigger version):
http://webpages.charter.net/orzechod/mapview_thumb.jpg (http://webpages.charter.net/orzechod/mapview_screen1.jpg)

if anyone can tell me a better way to get screenshots of the entire map, please let me know and I'll post more.

Map

I started off with a regular physical map (from here (http://www.marksblogg.com/image/1770/)), cropped it, ran it through the 'spherize' filter (vertical only) in Photoshop to squish the poles and enlarge the equatorial and temperate regions, then adjusted the aspect ratio so it matched that of the Earth map which shipped with Civ4 (124x68 tiles, or about 1.82:1). Downloaded kswoll's map maker (CFC thread here (http://forums.civfanatics.com/showthread.php?t=144414)), and used the handy-dandy image trace feature to lay out continents and oceans.
Initial terrain types were placed with the help of the map at Blue Planet Biomes (http://blueplanetbiomes.org/world_biomes.htm); rivers and elevation info were found at the University of Texas' Perry-Castaņeda Library Map Collection (http://www.lib.utexas.edu/maps/). Resource placement and fine-tuning were done in WorldBuilder.

217x119 = 25823 tiles in this map, which makes it about three times larger than the regular Civ4 Earth map.

Civs

All 18 standard Civs are present. I would advise removing some before starting a game (by opening the WBS file in notepad and deleting everything between, and including, BeginPlayer and EndPlayer), or else your game will slow down really quickly.

Resources

Accurate mineral resources were placed with the help of mineral maps found on the USGS' Web site (http://minerals.usgs.gov/minerals/pubs/country/). Incidentally, I didn't come across a lot of stone on those maps so the Cement resource was used in its place.

All other resources (aka the edible ones) were either placed with the help of vegetation and land usage maps provided by the UT site, or dropped on the map more or less arbitrarily (fish).

Barbarians

Barbarian cities have authentic names and locations. Emphasis was given to barbarian placement which would stop some civs from expanding too quickly (Mongols), act as a partial buffer between two civs (Mali and Egypt, India and Persia), or simply to take up space and make it harder to land-grab (Australia, southern Africa).

I don't think there's too many single barb units running around, but the ample amount of unexplored and fog-of-war territory should take care of that, heh.

Known Issues

There's not a whole lot of fish or whales on the map; I couldn't find any good information on major breeding or fishing grounds. Also, I haven't tested too much with any civ that starts in the Americas so the Americans/Incas/Aztec might be excessively strong or weak.


Let me know if you have any questions, and I'll see if I can answer them.

- Dan

Boyinabox
Feb 19, 2006, 11:25 AM
I wish I could play that map as it looks fantastic (damn my crummy pc).
If you need any ideas for fish and whale placement I'd reccomend placing a lot of fish around the north east of Australia and whales by South Africa (as ones by the poles wouldn't be too useful).

Keep up the good work!

Nightravn
Feb 19, 2006, 12:20 PM
Kudo's to you.... this looks awesome.... I have a 3500+ with 2 gigs of Ram so I will fire it up and sees how it goes. I also want to thank you for posting your sources as it is hard to find good refrence material to make good maps.

I_batman
Feb 19, 2006, 12:35 PM
Hi everyone,

Here's my first stab at a Civ4 map. It's really big, and I dunno how many people have systems that can handle it too well (I know mine can't), but I wanted to try making it anyway. I figured I'd share it in case anyone else wanted to see if they can run it, or would like a big world map to build a scenario on.

Map

I started off with a regular physical map (from here (http://www.marksblogg.com/image/1770/)), cropped it, ran it through the 'spherize' filter (vertical only) in Photoshop to squish the poles and enlarge the equatorial and temperate regions, then adjusted the aspect ratio so it matched that of the Earth map which shipped with Civ4 (124x68 tiles, or about 1.82:1). Downloaded kswoll's map maker (CFC thread here (http://forums.civfanatics.com/showthread.php?t=144414)), and used the handy-dandy image trace feature to lay out continents and oceans.
Initial terrain types were placed with the help of the map at Blue Planet Biomes (http://blueplanetbiomes.org/world_biomes.htm); rivers and elevation info were found at the University of Texas' Perry-Castaņeda Library Map Collection (http://www.lib.utexas.edu/maps/). Resource placement and fine-tuning were done in WorldBuilder.

217x119 = 25823 tiles in this map, which makes it about three times larger than the regular Civ4 Earth map.

- Dan

Looks really impressive.

One question/comment: Is there a passage through the Canadian Arctic from Pacific to Atlantic Oceans a la North West Passage?
I don't think I see such a opening on the map screenshot you posted.

Angus Khan
Feb 19, 2006, 02:48 PM
Excellent map!

One good thing about huge maps like these are that you can use portions of the map to make your own "playable" maps (with appropriate citations). I have already taken an inset from the "Huge European Map (107 x 87)" with the Casalus Civ4 Editor to make a Southeastern Europe Map (70 x 42).

Elhoim
Feb 19, 2006, 03:45 PM
Great map! But it seems a little scarce in the peak department...

Mrop
Feb 20, 2006, 02:02 PM
Looks really good! Although I won't have a chance to play it as my computer is below minimum requirements (go me!). Fishes could be placed in Sea of Japan, Outside New Foundland and in the sorrounding waters of Norway. I think you should think about which resources that existed at 4000 BC, but it's probably no big deal really.

racerx007
Feb 20, 2006, 02:45 PM
this map looks really good, i'm pretty sure that my seup can handle it, as i can already play the huge maps, as for the fish, whale, clam and crab, a lot of that can be arbitary, but if you want the realism that so many are trying to go for, then fish should definately be placed around Nova Scotia, Pacific Northwest to Alaska, Sea of Japan and also close to Korea, around Scandinavia and in the Mediterranean. Whale should be placed around Alaska, Japan, Australia, and again Nova Scotia to account for northern and southern breeding grounds. Clam should be placed in more temperate waters, so you're looking at the Mediterranean, coast of Africa, and in the Carribean. Crab is going to be around Alaska, Mid-Atlantic region of N. America, and possibly around Nova Scotia. other than that, place where you want it to be for game balance.

Tyranausaurus
Feb 20, 2006, 03:08 PM
Go NS. :D
(this message is too short. BLAH BLAH BLAH)

kurt-roges
Feb 20, 2006, 04:21 PM
cool, thanks for all the comments re: fish and whales. I found a couple of other problems with the map besides those, so I'll probably upload a newer version in a day or two.

Looks really impressive.

One question/comment: Is there a passage through the Canadian Arctic from Pacific to Atlantic Oceans a la North West Passage?
I don't think I see such a opening on the map screenshot you posted.

There is not. Well, technically I think there might be, but it's covered in impassable ice.

Pckering
Feb 20, 2006, 06:17 PM
Don't forget fish off the Gulf Coast, Texas, Alabama, Louisiana. Big Shrimp industry there. You could use Clams and Crabs to Sub for the Shrimp. Quite a bit of fish in that area too. Also fish off the Yucatan Penninsula.

Nice map. I'll try it out tonight.

C-Kompii
Feb 20, 2006, 06:28 PM
Hi there, thanks for the great map as I really enjoy playing earth maps and this one being the biggest one so far :) I also like how accurately the map was drawn which add a lot to realism of gameplay.

Just a couple of suggestions regarding resource placement around Asia & Pacific regions.

You might want to add pigs and horses in China, since it has the most number of them now and also during the ancient times. You might also want to add horses to a few other places also, since it appears to be quite rare on the map in some places where horses are common.

Japan could use some gold resources since it was the largest producer of gold in the 15th century. More sea resouces could also be added around the China coast and Taiwan all the way up to the Okinawa islands since there are none on the map now, as they represent a major diet for the hundred of millions of people who live around those costal areas.

There also appear to be no oil resource in China when it has being self-reliant on oil until the early 90s. Oil could be placed around the mid-west area of China, west of Beijing.

Last but not least, a major river in the Murray-Darling running through Australian States of South Australia, Victoria and New South Wales. It is Australia's largest and most extensive fresh water resource.

Thanks again for your time and hope you can take these into consideration when updating your map.

-G'day-

I_batman
Feb 20, 2006, 06:37 PM
cool, thanks for all the comments re: fish and whales. I found a couple of other problems with the map besides those, so I'll probably upload a newer version in a day or two.



There is not. Well, technically I think there might be, but it's covered in impassable ice.

Well, I think that a few explorers may have something to say about there not being a North West Passage.
Granted, it is frozen over most of the time, but it is navigable in the summer months.
Plus, anyone wanting to use this for a modern day scenario would surely want to be able to move subs through the Arctic.

http://www.athropolis.com/map9.htm#

doronron
Feb 20, 2006, 07:06 PM
Neat map. Giving it a shot on my install. Looks like there's a real reason to have scouts now!

Brave Jay
Feb 20, 2006, 09:28 PM
Love the map, but i know i won't have a shot at playing it w/my pc.

doronron
Feb 21, 2006, 04:24 AM
3GHz CPU, 1GB RAM, GFX Card has 256MB onboard. I've got roughly 10 seconds turn around early on. I'm curious to see what it'll be like by the time I hit modern tech.

Michael Nemo
Feb 21, 2006, 06:58 PM
Looks fun-tastic, but I think Alaska is a bit too big. It is almost half the size of the entire United States, which is because the image you based the map from has it (and other places) incorrectly scaled.

Houman
Feb 22, 2006, 03:00 AM
I like it very much, but shouldn't there be more mountain in Afghanistan and Iran? Even the green around Caspian Sea is missing. There is very humid and much Forest avaiable too.

In general the whole map has almost no mountains. Earth isn't that flat. ;)

Keep up good work, :thumbsup:
Cheers
Houman

kurt-roges
Feb 23, 2006, 08:06 PM
I've posted a new version incorporating most issues raised in the comments here (and some that weren't). click here (http://forums.civfanatics.com/attachment.php?attachmentid=117457&d=1140750224) to download the file, or take a look at the first comment in this thread for more information.

thanks for all the comments, and hope you enjoy it.

pokeravi
Feb 23, 2006, 08:53 PM
Thanks A LOT for this map. The ingame map was too small for Europe. This helps A LOT. Thank you again. However I don't know if this is true but shouldn't India be a little bigger? But nevertheless great job! Now if only my system can load it faster. :(

GeneralGrievous
Mar 03, 2006, 09:07 AM
Can you make this compatible with Sevo's "sevomod"????:mad: :mad: :mad:

risc06
Mar 03, 2006, 07:42 PM
Awesome map dude! Michael Nemo is right - the sizes is a little off, but it's not because of the scale of the map, but its projection - The Mercator (flat world/rectangular) that Civ has always used causes this rather odd distortion of the sizes and shapes of the world. Some cartopgraphers call it the 'Greenland effect', because Greenland is actually around 400% smaller than South America, but on a Mercator map, it appears near to, or exactly the same size! A little bit of irrelevant trivia which distracts from the main point I mentioned earlier: awesome map, dude!:goodjob: :D :cool: :eek: :)

kurt-roges
Mar 05, 2006, 10:08 AM
Can you make this compatible with Sevo's "sevomod"????:mad: :mad: :mad:

I haven't downloaded that mod (or many others, to tell the truth). How is it incompatible? It should be just a map. Something to do with the choice of civs maybe?

Tommy1234567890
Mar 05, 2006, 12:14 PM
It looks really good but in south america were The jungles extend way to south it is almost half of argentina. You schould take some of that out and replace it with plains and there is some oil on argentina so add at least one and 2 or 3 where colombia would be.

GeneralGrievous
Mar 05, 2006, 02:01 PM
I haven't downloaded that mod (or many others, to tell the truth). How is it incompatible? It should be just a map. Something to do with the choice of civs maybe?

When you load the mod, with the new civs, it messes up all the starting points.:help: :hammer2:

player1 fanatic
Mar 05, 2006, 02:03 PM
Well then that's the problem with Sevo mod for not being backward compatible with vanilla maps.

Big minus I may say.

kurt-roges
Mar 05, 2006, 09:00 PM
Michael Nemo is right - the sizes is a little off, but it's not because of the scale of the map, but its projection - The Mercator (flat world/rectangular) that Civ has always used causes this rather odd distortion of the sizes and shapes of the world.

yep - there's just no good way to represent an entire globe on a two-dimensional surface. Some projections do a better job than others (Albers, Robinson) but they're not really easy to use in a game that requires a rectangular map.

I'd like to see a game engine that adapts the surface of the world in a way that's based on the latitude of the currently selected unit. It'd be a little harder for map-makers, I think, but if the game shipped a map editor which would let you paint directly onto a sphere, that'd be pretty cool. Instead of tiles or hexes, you'd just have distances. Probably a little too math-intensive now, but maybe by the time Civ5 comes out... heh

jimbob27
Mar 12, 2006, 06:57 PM
Just finished a game on this map on marathon....... and boy did it take a long time! I've got a fx57, 7800gtx and 2gb of ram, and towards the end the turns were taking about a minute or two to complete.

I played as england with all 18civs enabled. I added a few extra food resources to england (you didn't put sheep in wales!!) and managed to finally get a domination victory (i turned off space, culture and time). I ended up modding a lot of the modern units movment values, because taking 20 turns to cross an ocean wasn't fun.

The american civ's seemed pretty balanced. In my game China turned out to be a bit of a monster.... eating up india and mongolia with ease. I'd place russia further north and east too..... it might make the capital in the wrong place, but it'd help it develop into a large nation. In my game it ended up getting mixed in with the european civ's. I can't tell you how balanced the european civs are..... because I conquered them all before 1200ad!

If I played it again, I'd also change the placements of the Egyptians and Aztec's to ensure they build canal-citys in the correct places..... but thats just me.

Cheers for the map!

PSYX
Mar 13, 2006, 06:13 AM
Thanks, for the map!

CCJ39
Mar 18, 2006, 02:51 AM
very nice map... here are some notes about my experiences and ways to get it to work on my computer at later game

- I've changed the gamerules to raging barbarians and no city razing with only conquest victory
- played on V1.1 with germans on gamespeed epic and difficulty emperor, so not finished now, but nearby all possible locations are settled and I own europe + africa + center american isles (and some minor isles and locations at different places)
- befor any cilization has build a second city, the americans were captured by babarians, so I tried a second time with some options and again the same... for this reason I cannot say anything about american balancing, but later there were to strong enemies
- europe was early balanced by myself :D (africa some time later :lol: , but mansa musa wasn't a strong great enemy like egypt or the other ones)
- at current gameturn, I also own arabia, but saladin ones australia and some isles around with additional parts of north america (alaska,...)... india and china are very strong enemies, but only 2/3 of size and power of russia... huayna capac has captured montezuma and so there's also a very strong enemy (score-order: CCJ39, Catherine, Huayna Capac, Ghandi, Mao Zedong, Saladin, score-points [not exactly sure]: 4200, 3900, 3800, 3500, 3400, 3200)


- on my computer (sig for details, but now with 2GB memory and a 300GB SATA Samsung instead of the IBM 120GB) I was getting very early some problems with "out of video memory", so I've changed bios-setting from 256 to 512MB for video-memory and later also changed graphic details from high to middle at resolution 1280x1024 => no more problems in this way

- at the time the savefiles has reached 780kb, the game has closed every 3-4 turns with "memory allocation failure"... hints with closing all other applications and disable the windows pagefile (because it was already on maximum size) doesn't worked, so I've visited the civ4.ini and changed some settings (some of these settings may are on these values by default, but not all and after trying a lot of configurations, I don't now any longer what are the defaults, but with these settings I've reduced the size of Civ4 in memory from near 1,2GB to <800MB and no more game-crashs in any gamesession for 1-3hours


; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 1

; Disable caching of file system (may slow initialization)
DisableFileCaching = 0

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

marioflag
Apr 04, 2006, 07:53 AM
What's the difference between this map and earth 18 civs scenario?
Is it more realistic or bigger than earth 18 civs?

CCJ39
Apr 04, 2006, 08:06 AM
What's the difference between this map and earth 18 civs scenario?
Is it more realistic or bigger than earth 18 civs?


who's able to read is definitely in advantage


217x119 = 25823 tiles in this map, which makes it about three times larger than the regular Civ4 Earth map.

kurt-roges
Apr 04, 2006, 02:24 PM
What's the difference between this map and earth 18 civs scenario?
Is it more realistic or bigger than earth 18 civs?

As CCJ39 has said, my map is about 3 times bigger than the Earth map which shipped with Civ4 (which is the same map you're asking about, except your version has all the civs enabled and the default map does not).

With regards to realism, the only thing I can say is that I used real-world data to place most of the resources on the map. I'm sure that whoever made the standard Civ4 map did too. Beyond that, I can't really answer the question for you. Maybe you personally think it's more realistic to have quicker movement and civ contact, or maybe you think it's more realistic to grow a big empire that contains lots of cities in their real-world places. You decide.

TheWusel
Apr 10, 2006, 04:14 PM
Just for information: A few people and me play this map as a pbem. It's so great to play on a gigantic map like this one.

Thank you!

Bartholomeo
Apr 21, 2006, 05:08 AM
Great map! Its really cool, that someone has the will to create such a huge map!
Thx!

BUT, there seems to be a problem... :confused: since i have installed patch 1.61 the 18. civ is no longer in the map! infact it also disappeared in the worldbuilder!
What's this about? How to fix it?

That's really lame... cause i don't want to play with 1.5 patched game... :cry:

CCJ39
Apr 21, 2006, 07:40 AM
Great map! Its really cool, that someone has the will to create such a huge map!
Thx!

BUT, there seems to be a problem... :confused: since i have installed patch 1.61 the 18. civ is no longer in the map! infact it also disappeared in the worldbuilder!
What's this about? How to fix it?

That's really lame... cause i don't want to play with 1.5 patched game... :cry:

I've started this map with 1.5 and there're no problems continuing the game with 1.61 to me, maybe you should start with 1.5 and update then to 1.61

Bartholomeo
Apr 23, 2006, 03:14 AM
I actually did so... :confused:

And with 1.5 were also no probs - but with 1.61... :cry:
The Reason for this can't be a mod, beside maps I habe no custom game stuff.

Master_Chaz
Apr 25, 2006, 08:12 AM
China is not showing on my map,
I don't know exactly whether or not China is not showing up on the map because I installed version 1.6.
Besides that this map is excellent,
Kudos...

gtdp
Apr 27, 2006, 01:52 PM
Very nice map... I can't see myself playing it much, mainly because it's so massive (and I lack the patience to create the hundred or so settlers to gradually colonise the entire USA...), but it really is a fantastic map.

One thing I'd like to mention is that in your first post you say you should remove some of the civs because otherwise the game would slow down massively... the command that you gave doesn't actually remove the civs from the game, it just makes the player unable to select them to play. I believe that the only way to get rid of the civilization entirely is to remove the whole section relating to the civilization, not just changing the perameter. (I haven't tested this though, I'm not very clued-up on this whole XML/Python business... :crazyeye: )

Thanks again for a great map!

kurt-roges
Apr 28, 2006, 06:28 AM
re: 1.61 patch - I'll see what I can find out tonight. I've been pretty busy at work and haven't had a lot of time to play any games at all. I'm inclined to blame your problems on the new patch since the map worked fine with older versions, but I have no clue what the exact cause is.

re: disappearing China - I bet this is due to the new patch as well. Again, I'll see what I can find out tonight.

re: civ removal - ah! I could've sworn that setting the playableCiv flag to zero meant the CPU couldn't play the civ either, but I guess not. Thanks for the info.

thanks for all your comments.

drkodos
Apr 28, 2006, 10:50 AM
I have found this to be the best World Map I've played. But I have also found I cannot get past a certain part because of memory allocation issues.

I played the 1st time as Americans (Noble Roosevelt) and was able to beat back the barbarian hordes and held a good lead going into industrial era (and that is when the memory issues get funky).
Saved files get to be about 1200 kb and I do not know how to compress or zip else I would happily load it up to show it. :crazyeye:

The map itself is fantastic. Thanks for making it. :goodjob:


Playing it is great, until the memory issues make it too frustrating. :cry:



Some interesting things in the game:

~ No horses until the barbarians used them to attack me in the 1500's.
~ Finally traded with Mongols and got some horses for myself in late 1500's.
~ The Inca's were surpringly weak. I've left them alone.
~ Map size makes naval maneuvering challenging.

Bartholomeo
Apr 29, 2006, 08:44 AM
It's me again.
I just wanted to say, that this very 18th civ that allways disappeared, is the chinese empire as well! (i said "18th civ", because i watched this phenomenon also in another big earth map (there it was the spains who disappeared) - so it's probably an issue with the map size...? :confused:

upstart
May 01, 2006, 02:45 PM
It's me again.
I just wanted to say, that this very 18th civ that allways disappeared, is the chinese empire as well! (i said "18th civ", because i watched this phenomenon also in another big earth map (there it was the spains who disappeared) - so it's probably an issue with the map size...? :confused:

the prob is with the chinese. it is because firaxis changed the xml name for the chinese leader from mao_zedong to chinese leader in 1.61. just change this and they appear in the game again. here's exactly how it should be:

LeaderType=LEADER_CHINESE_LEADER

kurt-roges
May 02, 2006, 07:08 AM
the prob is with the chinese. it is because firaxis changed the xml name for the chinese leader from mao_zedong to chinese leader in 1.61. just change this and they appear in the game again. here's exactly how it should be:

LeaderType=LEADER_CHINESE_LEADER

awesome, thanks for the info. I'll add an updated version of the map tonight.

edit: download version 1.2 - click here (http://forums.civfanatics.com/attachment.php?attachmentid=125701) or check the first post in the thread.

jawz92
May 04, 2006, 11:23 AM
Fish, fish and more fish can be placed in the North Sea (England-Norway), its a great fishing place.

By the way the map looks great, just hope my computer can use it without collapsing

Bartholomeo
May 06, 2006, 08:03 AM
Thx alot for the hint, upstart!

Now the map is ready to be enjoyed... ^^

jukuja
May 06, 2006, 06:45 PM
This question is for anyone. Is it possible to change the food, production, and commerce values of any terrain or resources? If so,how exactly can it be done? Does it involve xml coding?

CCJ39
May 07, 2006, 12:09 AM
sure, it's possible, you only need to edit the "Yields" of the terrain in "Sid Meier's Civilization 4\Assets\XML\Terrain\CIV4TerrainInfos.xml"... maybe best to save the modified file as Mod and run it from the game... I think it's nearby the same for resources too

btw: on my current game (startet v1.1 with civ4-V1.5 and updated after a while to 1.6) there're only 4 players left including the chinese without any problems

Stellan_87
May 07, 2006, 05:04 PM
very nice :goodjob: , the only thing missing now is if it was possible to have more civilizations. Just a question, will it ever be possible playing with more than eighteen civilizations at one time?

DryPenguin
May 07, 2006, 10:08 PM
I really like this map. First map I have downloaded from this site. Great work.

DigitalD
May 13, 2006, 01:45 PM
loading times are too big for my pc, in early times it tooks about 30sec
amd xp 3200+ 1gb 6800gt
perhaps 2gb would boost it? oder cpu too slow?

CCJ39
May 15, 2006, 12:35 AM
@DigitalD

I don't know why you need so much time, because in early time it needs only 10sek for me on "AMD XP 3000+ with Sapphire X800Pro and 1 or 2GB RAM" (it doesn't matter if I have 1 or 2 GB installed in early time). But in later games (savegame-files from 700-1500kb) it needs a few minutes for me to load :( .

But to get better performance try:
- close all other applications
- run "windows-defrag" to your harddrive (maybe it's to slow and the load-time is increase in this way)
- have a look to the civ4.ini, maybe there're some useful options (i.e. the memsaver-option for later games)

DigitalD
May 16, 2006, 09:06 AM
drive are allways well defrag'd, and ofcourse antivir is disable
i am not a noob !
the map is too big to be played...
now i got 2GB of DDR400 RAM.. but still runs not very well...
AND
the starting locations of the civilizations are missplaced!

kurt-roges
May 16, 2006, 06:55 PM
drive are allways well defrag'd, and ofcourse antivir is disable
i am not a noob !
the map is too big to be played...
now i got 2GB of DDR400 RAM.. but still runs not very well...
AND
the starting locations of the civilizations are missplaced!

I don't know what to say. I'm running an Athlon64 3000 with 1GB RAM and a GeForce FX5700LE. Hardly a top-of-the-line system, and I don't usually run into slowdowns until I hit the modern era. Sure, I can't play at 1600x1200 with all the graphical goodies turned on, but the balance between map size, performance, and graphics is acceptable for me. YMMV.

And I'm pretty sure all the civs are in their proper locations. Which ones do you think are out of place?

DigitalD
May 17, 2006, 02:06 PM
the frenchs are in england, the greeks are in germany, the indians are in south-america, the english are in egypt... just a some of them

kurt-roges
May 17, 2006, 05:28 PM
the frenchs are in england, the greeks are in germany, the indians are in south-america, the english are in egypt... just a some of them

I just downloaded v1.2 from upthread and started a new game, and all the civs are in the correct places. Are you sure you're not getting confused with the flag colors (I changed some of them)? Or maybe do you have random starting points turned on?

G-Max
May 20, 2006, 01:12 AM
I'm pleased to see that a lone fan is stepping up to the plate and doing the work that Firaxis SHOULD have done. My compliments to the chef. However, this map suffers one crippling flaw: it is based on the Mercator projection. This map should be scrapped and remade from the ground up using the Miller projection, which is the projection of choice for NASA's Blue Marble project. Blue Marble has some nice big 5400x2700 maps for you to run through the BMP converter... I'd like to play on a 5400x2700 tile map some day :)

Karam
May 20, 2006, 04:08 AM
... I'd like to play on a 5400x2700 tile map some day

... When Civilization XIV comes out... ;)

kurt-roges
May 24, 2006, 05:51 AM
I'm pleased to see that a lone fan is stepping up to the plate and doing the work that Firaxis SHOULD have done. My compliments to the chef. However, this map suffers one crippling flaw: it is based on the Mercator projection. This map should be scrapped and remade from the ground up using the Miller projection, which is the projection of choice for NASA's Blue Marble project. Blue Marble has some nice big 5400x2700 maps for you to run through the BMP converter... I'd like to play on a 5400x2700 tile map some day :)

I searched the web for Miller projection maps (I couldn't find any Blue Marble maps that didn't require some kind of GIS software - do you have a link?) and my only concern is that they could be a little too accurate. Some important territory in the mid or high latitudes (which contains the starting points for a lot of civs) might be flattened too much vertically, reducing playability and defeating the whole purpose of having a huge map in the first place.

thanks for your comments!

lumat83
May 27, 2006, 01:27 AM
Hello
I have just downloaded the map. To reduct the number of civ in the game, I've opened this file with Wordpad and I've changed the PlayableCiv value to 0for some civilizations.
But I've a problem : These civilisations do not appear any more in the choice screen of the playable civs (at the beginning of the game), but after, they continue to appear in the game.

Is there a another parameter to change ?

Thank you for your assistance, and sorry for my english. I hope you understand my question :D

kurt-roges
May 27, 2006, 10:34 AM
Hello
I have just downloaded the map. To reduct the number of civ in the game, I've opened this file with Wordpad and I've changed the PlayableCiv value to 0for some civilizations.
But I've a problem : These civilisations do not appear any more in the choice screen of the playable civs (at the beginning of the game), but after, they continue to appear in the game.

Is there a another parameter to change ?

Thank you for your assistance, and sorry for my english. I hope you understand my question :D

Hi

somebody earlier in the thread said, you must edit the map file with notepad and delete all the info for the civilization. Delete everything between, and including, the "BeginPlayer" and "EndPlayer" lines in the file. As you discovered, setting PlayableCiv to 0 means the human can not select that civ but that civ is still in the game.

(I was supposed to put that information at the beginning of the thread when I learned about it, but forgot - thank you for the reminder!)

lumat83
May 28, 2006, 08:20 AM
Ok, thank you very much :)

lumat83
May 30, 2006, 06:31 AM
Hi

somebody earlier in the thread said, you must edit the map file with notepad and delete all the info for the civilization. Delete everything between, and including, the "BeginPlayer" and "EndPlayer" lines in the file. As you discovered, setting PlayableCiv to 0 means the human can not select that civ but that civ is still in the game.

(I was supposed to put that information at the beginning of the thread when I learned about it, but forgot - thank you for the reminder!)

Sorry Kurt-roges, but it's not sufficient. In fact, like this, I've a crash when I launch the game. I think there is another lines to delete, but I don't know whats lines

Are sure with this ?

G-Max
Jun 04, 2006, 05:39 PM
I searched the web for Miller projection maps (I couldn't find any Blue Marble maps that didn't require some kind of GIS software - do you have a link?) and my only concern is that they could be a little too accurate. Some important territory in the mid or high latitudes (which contains the starting points for a lot of civs) might be flattened too much vertically, reducing playability and defeating the whole purpose of having a huge map in the first place.

Don't worry about that. Unless your starting location is in Greenland or Antarctica, you won't get much noticeable distortion from Miller.

As for GIS software... I don't even know what that is, I'm not a map-maker :)

kurt-roges
Jun 05, 2006, 06:44 PM
Don't worry about that. Unless your starting location is in Greenland or Antarctica, you won't get much noticeable distortion from Miller.

As for GIS software... I don't even know what that is, I'm not a map-maker :)

Well... my point is that I actually want to have distortion around mid to high latitudes. That's where most of the civs have their starting points, and the additional land area due to distortion makes the map less accurate but (IMO) more playable. I would like to squish the north pole more, since Alaska and Greenland are way too big, but doing so would take away useful land in Scandanavia and chop off northern Asia.

(by the way... "GIS" stands for Geographic Information Systems, and at my old job I *was* a mapmaker :cool: )

sickre
Jun 17, 2006, 08:27 PM
Just tried playing 1.2, with Sevomod 2.9z, and there was no china!? (Playing as India)

Tyranausaurus
Jun 18, 2006, 05:21 AM
Nice map guys, and for opening the maps just try GIMP... ;)

boazman
Aug 05, 2006, 11:35 AM
I have made the map compatiable with Warlords and added the new civs in it (except Celts). No barbarians cities in it but you can probably add some in central Asia and American west coast.


I also include an edited units.xml for slightly faster ships (e.g. Destoryer now gets 12 movement, Transport, Battleship and Carrier 8, Frigate and Galleon 6. Caravel 4)

The files are actually .rar files so you'll need to rename them (as .rar) first.

Enjoy!

[IMPORTANT] I made use of Rhye's modded .dll to allow playing with more than 18 civs.

kurt-roges
Aug 07, 2006, 11:57 AM
I have made the map compatiable with Warlords and added the new civs in it (except Celts). No barbarians cities in it but you can probably add some in central Asia and American west coast.


I also include an edited units.xml for slightly faster ships (e.g. Destoryer now gets 12 movement, Transport, Battleship and Carrier 8, Frigate and Galleon 6. Caravel 4)

The files are actually .rar files so you'll need to rename them (as .rar) first.

Enjoy!

wow, thanks! Just out of curiosity, what had to be done to make the map compatible with Warlords? I haven't had a whole lot of time to play around with it.

Spartan117
Aug 07, 2006, 05:04 PM
I have made the map compatiable with Warlords and added the new civs in it (except Celts). No barbarians cities in it but you can probably add some in central Asia and American west coast.


I also include an edited units.xml for slightly faster ships (e.g. Destoryer now gets 12 movement, Transport, Battleship and Carrier 8, Frigate and Galleon 6. Caravel 4)

The files are actually .rar files so you'll need to rename them (as .rar) first.

Enjoy!

:goodjob: .......

Flash1
Aug 07, 2006, 11:04 PM
I made A version for Warlords a week ago with Ramses II, and Churchill. I changed the Mali to Carthage and relocated them.

boazman
Aug 08, 2006, 12:20 PM
wow, thanks! Just out of curiosity, what had to be done to make the map compatible with Warlords? I haven't had a whole lot of time to play around with it.

For most maps, just renaming the file name to .CivWarlordsWBSave should do. If you want to put in the new civs you need to edit the map file (open in text editor).

Ranbir
Aug 13, 2006, 05:11 AM
Nice stuff....I'm hoping to make a modern day scenario using this...right now...as I type!

easypeaziman
Aug 14, 2006, 02:01 PM
how do i have to use those *.txt datas?

cheesejoff
Aug 16, 2006, 05:13 AM
How do you change civs in worldbuilder?

kingbja
Oct 15, 2007, 11:24 AM
Brilliant, but like you said it is massive for loading and stuff.
A few problems, but nothing major.
There is a river between Wales and England which helps seperate the two and makes it look slightly better.
The British isle lacks resources (there should be some stone in the blank Wales square since they reckon thats where they got the stone for stonehenge from.
Also a bit more food (corn/wheat etc.) could do with being added.

This may sound like a lot, but its small on the scale of things.
Overall :-D

Ekmek
Oct 16, 2007, 02:25 PM
has this been updated for BTS yet?

ho1
Oct 25, 2007, 09:05 PM
Just know this huge earth map. Would you make the mod for BTS with 34 civs?? I hope this version with actual starting location~~~

kurt-roges
Nov 06, 2007, 04:30 PM
hi guys,

I haven't logged on here in a while, but it's cool to see people are still playing this map. Thanks, and hope you like it!

I can't seem to get BTS working on Linux with WINE quite yet, and I don't run Windows, but when I get everything set up I'll see what I can do. In the meantime, anyone who has BTS is welcome to convert the map and add more starting locations - just post a link to it here please.

thanks

kurt-roges
Nov 08, 2007, 06:33 PM
ok, so I have BtS 3.13 up and running, and I can play the map just fine. I dropped it in my My Games\Beyond the Sword\PublicMaps folder, started a new scenario, and was good to go.

Are there really 34 possible civs now? Can you really have 'em all on the same map?

ho1
Nov 08, 2007, 11:06 PM
You should load the specific mod to play 34 civs on same map. These mod can be found on download DB.

ho1
Nov 16, 2007, 10:49 PM
I have success to modify the map with all 34 civs. But I think the Europe is not large enough & the resourse should be more for dense cities.

armand453
Nov 18, 2007, 10:53 PM
How can i activate no tech brokering option please?
I tried to add to the beginning of the file NO_TECH_BROKERING but it doesn't work...

SimonB1er
Nov 21, 2007, 12:03 PM
I have success to modify the map with all 34 civs. But I think the Europe is not large enough & the resourse should be more for dense cities.

Can you post it please?
plus, is it possible to importe new civ to this map and if so, how??

ho1
Nov 22, 2007, 02:50 AM
This map should be played with "Lt. Bob 40 Civs Mod". Now I am testing the map for bug finding. I think that can be released coming soon. But I don't know how to upload the map for announcement. Can anyone teach me how to do that??

CCJ39
Nov 22, 2007, 04:00 AM
you can click on upload (http://forums.civfanatics.com/uploader.php) at the top-menü of this forum to upload files and posting the downloadlink here ;)

ho1
Nov 24, 2007, 04:45 AM
I think this map should be playable~ :)
Please note to load the "Lt. Bob 40 Civs Mod" for this huge map with 34 civs (217x119).

http://forums.civfanatics.com/uploads/125608/Real_World.rar

alireza1354
Dec 18, 2007, 02:38 PM
I think this map should be playable~ :)
Please note to load the "Lt. Bob 40 Civs Mod" for this huge map with 34 civs (217x119).

http://forums.civfanatics.com/uploads/125608/Real_World.rar

Where can I find Lt. Bob 40 Civs Mod?

Aurore
Mar 19, 2008, 09:47 AM
If I try and play this in BTS i get a 'you have been defeated' message from turn 1, before I get a chance to play. I assume it starts me in the sea or something.

Anyone got this to work?

Aurore

CCJ39
Mar 19, 2008, 11:03 AM
If I try and play this in BTS i get a 'you have been defeated' message from turn 1, before I get a chance to play. I assume it starts me in the sea or something.

Anyone got this to work?

Aurore

haven't tested this map again with BtS, but there's another map (http://forums.civfanatics.com/showthread.php?t=253945) with nearby same size and which is running fine in BtS ;)

el_hidalgo
Mar 24, 2008, 11:26 AM
If I try and play this in BTS i get a 'you have been defeated' message from turn 1, before I get a chance to play. I assume it starts me in the sea or something.

Anyone got this to work?

Aurore

I've gotten that error many times on many maps. I opened the map in Notepad2 and added my capital city in the file and then it was fine. Although the reason I got it was probably because I was playing as the US and I had already cut out the Americas at roughly 55 deg long, leaving just Eurasia/Africa/Oceania (and a chunk of S. America)... :crazyeye:

kensington888
May 21, 2008, 06:57 PM
this map would blow my computer up.