View Full Version : Spanish Scenario Succession Game!!!!


Civanator
Feb 08, 2002, 07:20 PM
I need players for a succession game. Thisis a scenario bcause i nade way to many changes on my civ3mod. The scenario also has alot of changes mainly from the charts in the manual.

IMPORTANT CHANGES:
Settlers and workers have 2 movement and cost only 1 pop
Pyramids is a granary in every city
Oracle is a temple in every city
and other changes.

The UU is the conquistador(duh) and it comes at the researching of metallurgy:D I need about 4 other players too.

Diff. lev: Warlord(cause I suck, it can b changed though.never hurts to try)
Temp: warm
Climate: normal
Map size: standard
type: archipeligo
Ocean: 70%
turn time: 20 turns untill Industrail age( that will b discussed later)

I think that's it. please come, its my first succession game too.;) :D


P.S. i will post the game after my turn

Sullla
Feb 09, 2002, 08:58 AM
Ok, I'll join your game. It will be fun to play on Warlord and not have to worry so much. I've also been looking to get in a succession game recently, so this works. :)

So - what are the details on the Spanish? Such as which civ traits they have, the stats for their unique unit, etc. Just curious is all - I'll play as any civilization of course. Not sure I understand why settlers and workers have two movement either, but ok - it should make for quick expansion at least (though archipelago tends to cancel that out... hmmm) Interesting setup to be sure!

Civanator
Feb 09, 2002, 09:22 AM
Thanks Sulla. you'r in and i'll post the traits

Spanish Leader: Phillip II
UU a/d/m = 7/5/2 (Cavalry)
(i sacrificed the movement for defence and attack)
Militaristic and Expansionist/Religious(need votes on which one)
The UU name is conquistador, i'm not sure if i said so, but it also starts a golden age. Golden ages last 50 turns.

anyone else wanna play?

Sullla
Feb 10, 2002, 12:47 AM
Interesting that you've made the unique unit weaker than the original - that extra movement point really changes the usefulness of Cavalry. But I like the idea of a very different/more challenging conquest in late Middle Ages.

As for the civ traits, you have to decide how hard you want this game to be. Expansionistic is essentially useless on this game - we can use 2-move workers to scout land - while (in my opinion) religious is the best trait of all. So do you want a challenge, or go for more fun? It's your game, so you decide.

I'm also posting because I want to move this thread up to the top of the forum :D

Civanator
Feb 10, 2002, 10:07 AM
Why would u say it is weaker? i hope i'm not insulting u but the Conquistador has a 7/5/2 which is stronger than a cossack or cavalry but slower by 1 movement point. also i decided to make them expansionist and militaristic.

Sullla
Feb 10, 2002, 01:07 PM
Well, I feel pretty strongly that the best feature of Cavalry is not its 6 attack but its three movement. Let me try to explain by breaking it down in a comparison with the Conquistador.

Attack: 6 vs 7
The new unit gets a bonus to attack, which is good for a unique unit. However, this is not a large difference overall. While a unit like the Iroquois Mounted Warrior gets a significant bonus (3 vs 2 is a 50% increase) this goes only from 6 to 7, a 16% increase. Nice, but that's not going to change the outcome of many battles.

Defense: 3 vs 5
Now here is the best feature of the new unit - 5 defense is A LOT better than 3 - 67% better in percentage. This opens up a new use for Cavalry, where it can be used for defense. But I find myself asking, "Why use Cavalry for defense when Riflemen are cheaper and better at defending?" I can't recall ever using them for defense except in extreme situations where I couldn't get a regular defensive unit into a city. So this benefit is kind of like the attack benefit the French Musketeer gets - not very helpful since the unit isn't used for that purpose.

Movement - 3 vs 2
OK, now here's what I think is most important. While 3 moves vs 2 might not seem like much, it makes a big difference. It slows down large offensive operations much more than you might think. The reason for this deals with cultural borders; most cities you attack will have a cultural radius that extends about 2 spaces out. With a two move unit, you can move next to the city, but not attack, which means the AI gets to attack you before you attack them, bombard with artillery, etc. With a three move unit, you can move next to the city AND attack, which can set up some massive blitzing if the AI has railroads and you have a lot of units (capture city, gain access to railroads in city limit, leapfrog to nest city...) Try playing with tanks versus modern armor to see what I mean - the extra movement is the best part of the modern tank.


OK, well maybe I've said too much but this was fun to write. Don't take this as any kind of criticism, like I said I like the idea of a different kind of Cavalry to play around with, but I do think it's not as strong. It shouldn't mean much on an archipelago map anyway. That and let's keep this post high on the forum!

Come on people, we need more people to sign up! No experience necessary. :lol:

Civanator
Feb 10, 2002, 04:54 PM
I c ur point. But it still is a strong unit to use, mostly for unit sweeping and then have the artillery and slower units come in safely. it is stronger than a cossack but a little slower. but the sacrifice won't matter much, to me, cause flight and tanks are right around the corner.

Thanks for the reply Sulla:D

Sullla
Feb 10, 2002, 08:15 PM
More thought on issue reveals Conquistador not as bad as I thought - ability to attack and defend means it can both attack enemy cities and defend artillery at same time - no need for rifle/infantry to travel with attacking force. And more artillery means weaker enemies in cities => fewer losses => more elite units => more great leaders! ;) Not so bad at all!

If only we could get some more peeps to play now...

Civanator
Feb 11, 2002, 03:10 PM
I'll start the game now and then other people can jump into the roster.Only 4 more can play though.

Startin now.:D

Hammurabi II
Feb 12, 2002, 03:07 PM
Hi, I'd like to join. I've never played one of these but I've been reading some of the others and I think I know how they work.

Sullla
Feb 12, 2002, 03:17 PM
Another player - Excellent! I was starting to worry that no one ever wanted to play as the poor Spaniards :D

I will take my turn as soon as Civanator posts, and then it will pass to Hammurabi II. Anyone else interested in joining? There are still open spots.

Hammurabi II
Feb 13, 2002, 10:20 AM
Are we going to use the patch for version 1.17 on this game? I know it is a mod, but will the mod be using the patch?

ravensfire
Feb 13, 2002, 10:44 AM
If you're still looking for players - I'd like to join. This sounds pretty cool.

-- Ravensfire

Civanator
Feb 13, 2002, 01:09 PM
sorry it took me so long to reply but my internet went down

but yes u can all play and We are using 1.16 patch
oh yah, here is the game. Also, where do screenshots go after i take them?

Civanator
Feb 13, 2002, 01:21 PM
sorry it took me so long to reply but my internet went down

but yes u can all play and We are using 1.16 patch
oh yah, here is the game. Also, where do screenshots go after i take them?

the summary:
(1) 4000 b.c. Madrid was founded, road to the southern wines is started
2 3950 b.c. scout heads north, Madrid starts archer, Bronze working started

3 3900 b.c. road finished
4 3850 b.c. nothing
5 3800 b.c. "
6 3750 b.c. "
7 3700 b.c. archer finshed, barrcks started
8 3650 b.c. nothing
9 3600 nothing
10 3550 got a warrior from a goody hut
11 3500 Madrid's borders expand, finished road in forest
12 3450 more wines to the north, scout heads south, warrior gets map from huns
13 3400 Madrid finishes barracks, temple ordered
14 3350 scout finds gems to the south
15 3300 more gems and a spice found
16 3250 nata
17 3200 nata
18 3150 got pottery from a tribe
19 3100 nata
20 3050 nata

Civanator
Feb 13, 2002, 01:23 PM
sorry it took me so long to reply but my internet went down

but yes u can all play and We are using 1.16 patch
oh yah, here is the game. Also, where do screenshots go after i take them?

the summary:
(1) 4000 b.c. Madrid was founded, road to the southern wines is started
2 3950 b.c. scout heads north, Madrid starts archer, Bronze working started

3 3900 b.c. road finished
4 3850 b.c. nothing
5 3800 b.c. "
6 3750 b.c. "
7 3700 b.c. archer finshed, barrcks started
8 3650 b.c. nothing
9 3600 nothing
10 3550 got a warrior from a goody hut
11 3500 Madrid's borders expand, finished road in forest
12 3450 more wines to the north, scout heads south, warrior gets map from huns
13 3400 Madrid finishes barracks, temple ordered
14 3350 scout finds gems to the south
15 3300 more gems and a spice found
16 3250 nata
17 3200 nata
18 3150 got pottery from a tribe
19 3100 nata
20 3050 nata

and the game....

ravensfire
Feb 13, 2002, 03:02 PM
What's the playing order?

Sullla
Feb 13, 2002, 03:10 PM
I have the game, will play and post within the next few hours. Hammurabi II should be next, followed by ravensfire. Not sure exactly how to load a mod, but I should be able to figure it out. I will put up screen shots too for your viewing pleasure :D

Hammurabi II
Feb 13, 2002, 06:50 PM
but yes u can all play and We are using 1.16 patch
Civanator, I think you may have misunderstood. I meant the 1.17 patch that's coming out Friday. Are we using that?

Civanator
Feb 13, 2002, 07:10 PM
we are gonna play with the 1.16 patch cause i started the game already or i could start over and we can use 1.17

Sullla
Feb 13, 2002, 08:38 PM
I took my turn - expanded as much as I could in 20 turns. Still no sign of any other civs. Well here is the summary so far:

(0) 3050 BC Why is a worker building roads everywhere but not irrigating? Time to fix that - he's set to irrigation. Since science is same regardless of percentage, set to 10% to get max wealth.
(1) 3000 BC Nothing
(2) 2950 BC Nothing
(3) 2900 BC Very little of note.
(4) 2850 BC Madrid builds temple, switched to settler.
(5) 2800 BC Nothin
(6) 2750 BC Spacebar...
(7) 2710 BC Still waiting for settler to appear.
(8) 2670 BC Goody hut spotted to the south by scout.
(9) 2630 BC Settler built in Madrid - since it costs so little population, another is immediately set to be produced. 25 gold in hut - not much.
(10) 2590 BC Bilbao founded close to Madrid - only 1 square overlap though they look closer than that.
(11) 2550 BC Nothing. This must be a hot world, with so much jungle and desert.
(12) 2510 BC Shrug.
(13) 2470 BC Barbarians appear - our conscript warrior kills them and becomes regular.
(14) 2430 BC Settler produced in Madrid. Barbarians approaching Bilbao - no worries though. We discover bronze working and start wheel. Another hut in the remote south - hoping for better stuff.
(15) 2390 BC Barbarian killed. We now have a veteran unit (with 10 hit points...) Hut is abondoned (damn).
(16) 2350 BC Our conscript warrior is now veteran too. Bad news is that our scout has been cornered by barbarians and is going to die soon.
(17) 2310 BC Andorra founded. We spot another barbarian camp. Scout dies from unavoidable combat.
(18) 2270 BC Madrid builds archer, set to produce another settler. We now have a huge treasury, so science is set to 100% (only -2 deficit).
(19) 2230 BC We take another camp, +25 gold.
(20) 2190 BC Nothing important happened on this turn.

There you go - the reign of mighty Sulla goes out not with a bang, but with a whisper. The goal for now is just expand, expand, expand.

Civanator, I would like to see a list of all the changes you made in this mod soon if possible - like why sea squares are now awesome, for example. Note to others: build cities on coastline as those squares get 2 grain, 2 shield, and 1 commerce with 0 city improvements! This kind of unbalances the game though... And why exactly do workers/settlers have 2 move? I dunno, it's different and somehow it doesn't feel much like Civ III to me.

Here's a map of the world so far. Andorra should be changed to temple production immediately - I forgot to do that. Units are indicated by arrows in which cities they are based. Good luck! :king:

Sullla
Feb 13, 2002, 08:39 PM
And the file....

Civanator
Feb 14, 2002, 01:14 PM
The reason i changed alot of stuff is for quick expansion and technological races. I always hate it when it is 2000 a.d. and i am just gettin flight, so alot of changes are towards technology and expansion.

some others are for unit battles. again, i hate it when my marine loses to a rifleman. also, som changes are from the book, like the infantry is now 8/12/1 instead of 6/10/1, and this is in the back of the manual. i will post the scenario so u can see everything i changed from wonders to units to terrain.

Civanator
Feb 14, 2002, 01:16 PM
The reason i changed alot of stuff is for quick expansion and technological races. I always hate it when it is 2000 a.d. and i am just gettin flight, so alot of changes are towards technology and expansion.

some others are for unit battles. again, i hate it when my marine loses to a rifleman. also, som changes are from the book, like the infantry is now 8/12/1 instead of 6/10/1, and this is in the back of the manual. i will post the scenario so u can see everything i changed from wonders to units to terrain.

ALSO where do the screenshots go after i take one???:(
I NEED TO KNOW!!:mad: :cry:

Hammurabi II
Feb 14, 2002, 02:51 PM
Okay, I have downloaded the game and hopefully will play and post tonight. As for the screenshots, I don't know.:confused: I was going to ask the same question myself. The screenshots always make it look so cool.

Sullla
Feb 14, 2002, 08:05 PM
You can make a sceenshot by hitting the "Print Screen" key on your keyboard and then pasting the image into a graphics program (like Microsoft Paint, or maybe you have something better). Save the image as a .jpg file, and then attach it to your typed message (Do not just put a link to a file on your computer - you will be able to see it but not anyone else). At least that's what I do :D

I hope this helps - and as for slow tech and expansion, I routinely make it to tanks before 1600, so your play style must be different from mine. I think the AI expands fast enough as the game is!

Hammurabi II
Feb 14, 2002, 08:30 PM
Okay, my first succesion game post coming up.

2150- Noticed four luxuries around Spain! Wow!

2110- Madrid's cultural influence expands, and our brave warrors attacked and defeated barbarian warriors up north.

2070- Madrid finishes it's settler it was building, and starts on Colossus, which will be changed to Pyramids.

2030-Dispersed a barbarian encampment up north and got 25 gold.

1950-Our archers heading south to attack barbarians, encounters another barbarian encampment previously unknown near the mouth of the southern river. It is promptly dispersed and plundered for 25 gold. Our Veteran warrior down south meets a Burgundian tribe, which teaches us the knowledge of Mysticism.

1910- Salamanca is founded on a jungle square full of Spices near jungles and hills and south of plains.

1870- Nothing interesting

1830- Attacked by Vandals, kill them. Our wise men discover the secret of the wheel, and strt on Masonry. Horses are dicovered to be under Balboa!

1790- Nothing interesting.

1750- " "

1725- Balboa builds its temple, starts on temple. Barbarians attack our archer thay are killed.

1700- Attack Barbarians with archer, they are defeated easily. Our Veteren Warrior spots a red border down South!

1675- Barbarians attack our archer, they are killed.Our Archer is promoted to Veteran!

1650- More barbarians attack our archerthey are defeated and our archer becomes elite! A Hun tribe teaches us Horseback riding.

1625- More barbarian are killed, Bilbao's cultural influence expands.

1600- Discover Masonry, Colossus in Madrid changed to Pyramids.
Start on Iron Working.

1575- Bilbao builds settler, starts on another. Our archers attack barbarians, kill them, and discover another barbarian camp.

1550- Our archer attacks the barbarian encampment and plunders it for 25 gold.

1525- The Pheonicians teach us Alphabet.

1500- Salamanca builds spearmen. Our archer attacks more barbarians and kill them. Notice another border, this one blue, across eastern sea.

All in all, an uneventful but good turn. TONS of barbarians, they are all throughout the swamps. Try to expand more, don't worry to much about military, barbs are easy to kill.

Hammurabi II
Feb 14, 2002, 08:36 PM
Okay, going to try to post a screenshot. Green dots look like good city spots.

Hammurabi II
Feb 14, 2002, 08:42 PM
Okay, going to try to post a screenshot. Green dots look like good cty spots.

Hammurabi II
Feb 14, 2002, 08:46 PM
Hmmmm. This is not working, let me try again.

Sullla
Feb 14, 2002, 08:50 PM
Hammurabi II - make sure you remember to post the save file too. Then ravensfire should be up next.

Hammurabi II
Feb 14, 2002, 08:52 PM
Arghh!:mad: I'll try that later, heres the save

Hammurabi II
Feb 14, 2002, 09:01 PM
Again-

Hammurabi II
Feb 14, 2002, 09:06 PM
I don't know, whenever I try to post a screenshot, the blue line at the bottom goes all the way across, and stops right before the end, then after 10 minutes, hangs up.:(

LKendter
Feb 14, 2002, 09:16 PM
Make sure it is a .jpg file.
A .bmp file won't post with a large size picture.

Sullla
Feb 14, 2002, 10:37 PM
I've put up a picture of our territory so that Hammurabi II doesn't have to keep fooling with it :D F11 reveals that we are 7th in land area - apparently the AI expands even more relentlessly under these modified rules. We'll probably be at tanks by 1200AD with the production bonuses in this mod...

ravensfire
Feb 15, 2002, 08:54 AM
Hmmm - starting to look very interesting. I'm at work right now - I'll get the turn done first thing tonight, so around 6:30ish CST I'll be posting the results.

Can't wait for the conquistadors!

Civanator
Feb 15, 2002, 04:50 PM
I got a problem. I got the 1.17 patch and it screwed up my whole game! I can still play, i think.

so go ahead ravensfire. i'll try the screenshot thing but i have been gettin problems tryin to start up my game.

Hammurabi II
Feb 15, 2002, 06:39 PM
Thanks Sullla, I don't know what's going on. I think it was a .jpg file, I'm not sure but I think so. Must just be my ISP, its really slow. I'll try again my next turn. Good luck ravensfire!

Sullla
Feb 15, 2002, 08:09 PM
Since I am in 2 succession games right now and in a single player game, I'm holding off on patching right now till after I finish. If anyone can find a way to patch and still use the old games, I would be all in favor of it, but if you're like me and have no clue what you're doing with patches, I'd advise holding off for a week or so (it won't kill you... :D )

ravensfire
Feb 15, 2002, 08:27 PM
Pre-game
-- The pirate Ravensfire storms into Madrid, declaring "I'm the man in charge now - anyone who argues can walk me plank!" The people agree, but are left wondering, what's a pirate, and what does walking the plank mean anyway?
-- Survey what's out there, very interesting.
-- Looks like we'll be a bit spread out - not bad, will need to strongly consider either the FP or move the palace to middle
-- I like the luxuries we have available - wine and spice hooked up, gem and incense available.
-- Neighbors to the south - I'm going to build down towards there, and ignore the north for right now. Need to claim that land fast!
-- I like the change to the sea - 2 gold AND 2 food for shoreline - VERY important to build near the sea now.

Okay, the turns!

Turn 1 (1475 BC)
-- Elite Archer defeats barbarian horseman.

2 (1450)
-- Archer slays another horseman!
-- Barb Horsey attacks warrior, and dies!

3 (1425)
-- Uh oh - barb in the north near Bilbao, who just built settler. Archer from Madrid goes to help defect.
-- Settler is sent to south - ignore north until south is settled, or threat appears near the north.

4 (1400)
-- Madrid archer kills barb warrior
-- Settler continues the journey
-- Southern settler is sent slightly to the west to bring incense online

5 (1375)
-- With no enemies in sight, a calculated risk is taken, Madrid archer is sent to seek and destroy barb camp.

6 (1350)
-- We have discovered iron working! Next up - Writing. Strongly suggest push to Literacy and possibly GL
-- Iron deposits are found within boundaries of the kingdom - note is make of dearth of workers.
-- Andorra finishes temple, so former aethists are trained to be workers.

7 (1325)
-- Archer in south attacks Barb camp, earning 25 gold!
-- The town of X is founded (Argghh, X marks the spot was heard ...)

8 (1300)
-- Nothing

9 (1275)
-- Andorra finishes worker, starts work on another
-- New worker heads out to bring Iron online!
-- Salamanca finishes Settler, starts another. We need to expand in the south quickly!
-- CONTACT with the Romans
-- their culture sucks
-- their tech sucks
-- expand around, but don't worry about them for now.
-- Trade the Wheel, Mysticsm and 70 for Writing - saves us 8 turns, worth it this early.
-- Trade Masonry for 80 gold - hmmm, not too bad for that tech - Pyramids are 12 turns away ...
-- Map making started, still losing only 4 gold at 100% science - s'okay with me!

10 (1250)
-- Borders grow
-- Barcelona founded - hmmm, we're already getter fairly sprawled out - corruption hitting.
-- Settler built in Bilbao - sent again to the south - gotta keep the Romans out!

11 (1225)
-- Workers start to clear the jungle in the south - this will be a long term project, but we MUST do it early!
-- Settler sent south of Barcelona, searching for the City of Gold!

12 (1200)
-- Andorra builds another worker, set to build Granary to allow town to build up some
-- Madrid archers finally locate barb camp in the north!

13 (1175)
-- Archers disperse the barbarian camp after the leader develops a fatal brain annuerism (hmmm - not sure where that arrow came from ...)

14 (1150)
-- n/a

15 (1125)
-- n/a

16 (1100)
-- Iron south of Andorra is brought online!

17 (1075)
-- X builds a warrior, set to build a worker next. Corruption is killing production!
-- New barb camp spotted in south west - warriors sent to "pacify" region.
-- El Dorado founded, w/ three(!) gold resources in borders!

18 (1050)
-- Busy turn!
-- Meet the French, trade contact w/ Romans for Russians
-- Meet the Russians, they have nothing, so no trade for them!
-- Do NOT give the French a map - they have ships!
-- Pryamids are finished! Slap head when I remember what it does and change Andorra to Settler
-- Production set to get some workers (and allow next ruler to determine the next Wonder to create)
-- Salamanca create a settler, starts on Barracks - too many other cultures need the veteran troops.
-- Bilbao creates another settler, decide that since French have ships and a taste for Wine, grapes in the north must be in Spanish hands!

19 (1025)
-- Madrid builds a worker, starts on another!
-- Barb encampment in west "pacified"

20 (1000)
-- Norhtern settler ambushed by barb horsemen - what the?!?! - I just pacified that area. Grrrrrr
-- Barcelona trains Warriors, production set to Worker.
-- Andorra creates settler unit who decide they're rugged, and head towards hills north of andorra.
-- Andorra set to build another settler unit. Hmmm, what's going on in THAT town at night ...
-- Madrid archer stays in place to protect worker - we need more military - I got focused on workers.
-- Game saved!

-- Ravensfire ducks out of the palace, ahead of the officers trying to catch him. His last words haunt the people though - "I'll be returning!"

(Yeah - too tired for any real attempt at fiction, but tried (and failed) anyway.)

Summary:
The Realm was expanded a fair amount - 3 new cities, plus 3 settlers moving. Two are close to final destination (see screen shot).
Our neighbors have made an appearance. The French are the ones to worry about for now - ignore the Russians. Do NOT give out our maps for now, keep all of this to ourselves.
We are two turns away from map making - immediately start the ship brigade, and continue to expand quickly!
Based on those explorations, I would suggest moving the palace quickly - very important to reduce corruption.
I've marked what I think are the best area in pink - remember that coastal waters are 2 food, 2 shield and should be used!

Good luck!

ravensfire
Feb 15, 2002, 08:28 PM
And the save file ...

Civanator
Feb 16, 2002, 11:26 AM
I got the game and i'll try to play:D. if it dorsn't work i'll watch the game instead.:(

Civanator
Feb 16, 2002, 06:12 PM
I wont b able to play this week cause im goin on vacation from sunday to friday, so just past me and i'll catch up wen i get back from my vacation:) but my game is working again:D ;)

Sullla
Feb 16, 2002, 06:28 PM
Ok, if Civanator is out for the weekend, then I suppose I am up next. I have the game and I'll try to post tonight. I'm still running the 1.16f version, if we want to patch over to 1.17 soon just tell me before I take my next turn. :cool:

Sullla
Feb 16, 2002, 06:45 PM
I seem to be having problems with this save as well; I can load any other game I might have, but Windows gives me an error message whenever I try the last (1000BC) save that ravensfire posted. Any suggestions on how to fix this? Maybe someone else should try to play next....

ravensfire
Feb 17, 2002, 04:31 PM
Maybe it's corrupted on my end. If I don't see any success by tonight, I'll replay my turns from the 1500 save game.

Grrrrr

Sullla
Feb 17, 2002, 08:52 PM
Hmmm.... I've tried loading that 1000BC save file several times and it just doesn't open without causing an error. Looks like we will have to play over the turns unless ravensfire has an autosave from that turn.... :( Sorry to be the bearer of bad news, but that save just won't open.

ravensfire
Feb 19, 2002, 08:30 PM
Bad news first - system crashed and died.

Good news - I've finished the rebuild (God I hate doing those - next weekend will be another rebuild, with a Ghost backup after the OS, important utilities and patches are installed.)

I'm going to replay the turns, going from my notes to try to match the events. Sorry 'bout that all.

-- Ravensfire

ravensfire
Feb 19, 2002, 09:05 PM
Finally!:goodjob:

Okay, the turns were basically the same, except I didn't meet any other civilizations. Pyramids will complete in 1 turn(!) so that will help a lot!

The southern-most settler is almost at the city location - get him there and settle! The one on the way should go to the site just east of that city. You can get two cities up north if you place them on the west and east side of the northern end - please try to do that. They are close to the capitol, and will be good producers.

Also, I've built up the worker core, but we'll need defenses. Badly. I skimped because it's at an easy difficulty, and we've not met anyone, but we need spearmen badly! And more workers, and, well, a lot.

Good luck, hopefully this one works!

ravensfire
Feb 19, 2002, 09:20 PM
Quick last second suggestion - the settler that is near the southern city location, don't go with the square with the pink dot (that's south of El Dorado), go one square directly EAST - this will bring the iron in the sphere of influence.

Civanator
Feb 23, 2002, 07:53 PM
I can't play any more for some reason. i tried loading, restarted my pc 3 times and it still doesn't work:mad: . i dunno wut to do. i'll try again tomorrow.

Hammurabi II
Feb 27, 2002, 08:40 PM
Where's Everyone? No posts for 4 days! If no one minds I'll go next, I guess. Civanator, Sullla? If no replies by tommorow, I'll go.

Civanator
Feb 28, 2002, 01:13 PM
Sorry. Anyway u can go next, i dont care much bcause my game doesn't work what so ever. I e-mailed Infogrames yester day and still got no reply yet:mad:.

Civanator out! :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:

P.S. in case you didn't notice i'm mad!!!!!

Sullla
Feb 28, 2002, 03:07 PM
To be honest, I've lost interest in this succession game. I don't really like the changes made in the mod to workers/settlers and especially to the super productivity of sea tiles. I suggest opening up this game to new players if you want to continue it.

Civanator
Feb 28, 2002, 05:05 PM
I dont really care anymore. ravensfire or hammarubi II can take over if you want.

Civanator has Officially left the game

Hammurabi II
Feb 28, 2002, 09:01 PM
Oh well, I guess I'm out, too. I am thinking of starting a new succession game on a world map with correct starting locations. If any of you want to play, you can and/or give any suggestions. I'm debating on the civ to be. If you want to play, post here with ideas or suggestions and I'll start sometime in the next few days.

Civanator
Mar 02, 2002, 10:59 AM
Dang

This was first a hot game at the beginning when sulla first joined. Then ravensfire and Hammurabi II joined. we played not even untill the A.D.s when we stopped.

The reason it stopped, I think, was when i started getting problems and coudn't play.

I guess this is the end of the Spanish Empire, unless ravensfire completes the game by himself.

Hammurabi II
Mar 02, 2002, 12:09 PM
Hey, I quit because the first two people left, I'll stay if Ravensfire reeeaallllyyy wants to play. We'd have to get more people. Also, that would be the end of my world map idea:(

Dominator
Mar 02, 2002, 01:47 PM
I think you should go on with your idea.

IMO you should be a Northern American Civ so you can be alone. If you want a real challenge be France, Germany, Rome, Greece, Spain(if you include them), or the Russians or the Egyptains. Maybe the British. If you want a moderate challenge, then use the chinese, japanese, indians, or zulus.

P.S. Take a guess at who I am.

Hammurabi II
Mar 02, 2002, 04:45 PM
I was debating between being the Egyptians or Iroqious. I don't think the Egyptians would be that hard, they have great characteristics, and if they take out the Zulus, they have all of Africa to themselves, as there's only one way in other than sea. I probably would take out the Persians, Greeks, and French to clear out southern Asia and Europe. Would you be interested in playing it? I'll do it if Ravensfire doesn't answer with a very hearty "Continue!!!!" soon. And I have absolutely no idea who you are. :confused: Are you someone I know?:confused:

ravensfire
Mar 04, 2002, 09:58 AM
Still here - just not sure where this was going.

I actually did continue the game on for a while - had to see the Conquistadors!

It's an interesting modification, especially in that it totally changes how the game is played. Some of the changes seem to be a bit over the top, others are very interesting.

As a civilization, the concept of the Spanish civ was great. The UU was unique, very few other UU's actually reduce the movement. I think that if the other game changes (extra movement, sea production, etc) were backed out, this would be a fascinating civ to play. Especially on a archipelgo type map! Add a goal of getting the Lighthouse and Magellen's as culturally appropriate wonders - hmmmmmm.

Hammurabi - if you're interested in starting a game - I'm in!

If Civanator is okay with it, I'd like to play a bit with the Spanish civ a bit. I think an interesting scenario could come from this, and I've got a spare box to put Civ on to develop this idea w/o messing up my main box.

-- Ravensfire

Hammurabi II
Mar 07, 2002, 03:20 PM
Originally posted by ravensfire
Hammurabi - if you're interested in starting a game - I'm in!

Thanks Ravensfire:D Unfortunately, I joined 2 other games while waiting to see what would happen to this one, and they are totally taking up my time. As soon as one of these is over, I'll start the one talked about. I don't know how long it will be, on one, the Chieften Zulu game, we're going pretty quick, so who knows. If you want, when I start one, I'll reserve a spot for you and PM you when I start it.:D