View Full Version : [Map Script] Chess


Sto
Feb 20, 2006, 05:05 AM
This is a very simple map concept that generate 5X5 tiles squares Surrounded by mountain or water . the only one stategy ,get the corners !

http://img51.imageshack.us/img51/691/screenchess4sa.th.jpg (http://img51.imageshack.us/my.php?image=screenchess4sa.jpg)

http://files.tagworld.com/683bdc56234115dd41198ab7ea7aaf74c745.jpeg (http://files.tagworld.com/683bdc56234115dd41198ab7ea7aaf74c745.jpeg)

To install:

-The script is stored with other map scripts Here (http://forums.civfanatics.com/showthread.php?t=151629)

I keep this thread opened for specific question with chess ...

Sto_Chess Updated the 01/06/2007

Sto
Feb 20, 2006, 05:22 AM
This is not a new map , but i want to separate it from the 'full of resources' thread .

Tcho!

Sto
Mar 09, 2006, 12:36 PM
Hi !

I added two files which will be used as a basis for a future editor . Sto_Gobal.txt and Sto_Annexe.txt are two current files which are used to generate the map. Script creates also a Sto_Global.bak file which will be used as library (according to MODS played) when the editor will be finished.
It will be a little tool to edit the start resources ,units , and custom buttons ..

I've added some few new buttons ,and change the terrain generator (no more replaced) .
I don't know if the script is compatible with all os or language ,so do not hesitate to reply me if you have problems with the map!! I will finish the editor before applying changes to the classical maps .

Tcho!

Sto
Mar 10, 2006, 12:02 PM
A bug with resources placement when spreading resources by region fixed !

GiantGuineaPig
Mar 25, 2006, 05:05 AM
Played this map a few times now, thanks. How did you get the large rivers/sea between everything, as per that screenshot?

Sto
Mar 28, 2006, 08:00 AM
HI!
Sorry for this late answer .

I will make an help for the maps with the editor (i think i need one more week to do it ) .

To have more lakes , put the large lakes button to yes and it allow to have lakes that touch each other . I recommand you to put replace peak with lakess also : it makes an interest to have little cities that connect seas .

Tcho

Sto
Mar 29, 2006, 04:01 AM
new version of the map:

- some new buttons to define : start resources ,default resources .

- a little editor to customize the parameters .

Have fun games ,Tcho !

Sto
Mar 30, 2006, 10:04 AM
Bug fixed !

A strange bug , a missing unit description in a MOD made the editing parameters false !

Sto
Mar 31, 2006, 11:22 AM
New version of the map :
I've done a new resources generator that allow the player to choose standart placement of resources ,or standart generation of resources .

Look at Readme.txt for more details

Tcho !

(I forgot something ! For those who already have put a previous version : Please delete Sto_Settings.bak before copying the new folder StoFiles ... I'm sorry you will loose your config if you used the editor . I will not forget to update this for the next version !)

Sto
Apr 19, 2006, 06:47 AM
all the details are in:
http://forums.civfanatics.com/showthread.php?p=3524733#post3524733

Sto
Jun 15, 2006, 10:39 AM
Sto_Chess compatible 1.61 is out !

Sto
Jun 16, 2006, 05:19 PM
A little bug corrected into the debugger that can prevent tech , animals and barbarians to appear !

tcho!

Sto
Jun 23, 2006, 01:12 PM
Bug fixed for FFH2 . I also change the water definition of the map .

Tcho!

Sto
Nov 28, 2006, 04:53 PM
Quick adaptation of Sto_Chess with the new implementation : starting resources, units, technos, traits .

- For the trait , i add a pop up ( if you play with lots of traits ) to tell you what are your Traits . ( will be include into lakes and archipelago when adding some other maps )

Tcho !