View Full Version : [Map Script] Chess
Sto Feb 20, 2006, 05:05 AM This is a very simple map concept that generate 5X5 tiles squares Surrounded by mountain or water . the only one stategy ,get the corners !
http://img51.imageshack.us/img51/691/screenchess4sa.th.jpg (http://img51.imageshack.us/my.php?image=screenchess4sa.jpg)
http://files.tagworld.com/683bdc56234115dd41198ab7ea7aaf74c745.jpeg (http://files.tagworld.com/683bdc56234115dd41198ab7ea7aaf74c745.jpeg)
To install:
-The script is stored with other map scripts Here (http://forums.civfanatics.com/showthread.php?t=151629)
I keep this thread opened for specific question with chess ...
Sto_Chess Updated the 01/06/2007
Sto Feb 20, 2006, 05:22 AM This is not a new map , but i want to separate it from the 'full of resources' thread .
Tcho!
Sto Mar 09, 2006, 12:36 PM Hi !
I added two files which will be used as a basis for a future editor . Sto_Gobal.txt and Sto_Annexe.txt are two current files which are used to generate the map. Script creates also a Sto_Global.bak file which will be used as library (according to MODS played) when the editor will be finished.
It will be a little tool to edit the start resources ,units , and custom buttons ..
I've added some few new buttons ,and change the terrain generator (no more replaced) .
I don't know if the script is compatible with all os or language ,so do not hesitate to reply me if you have problems with the map!! I will finish the editor before applying changes to the classical maps .
Tcho!
Sto Mar 10, 2006, 12:02 PM A bug with resources placement when spreading resources by region fixed !
GiantGuineaPig Mar 25, 2006, 05:05 AM Played this map a few times now, thanks. How did you get the large rivers/sea between everything, as per that screenshot?
Sto Mar 28, 2006, 08:00 AM HI!
Sorry for this late answer .
I will make an help for the maps with the editor (i think i need one more week to do it ) .
To have more lakes , put the large lakes button to yes and it allow to have lakes that touch each other . I recommand you to put replace peak with lakess also : it makes an interest to have little cities that connect seas .
Tcho
Sto Mar 29, 2006, 04:01 AM new version of the map:
- some new buttons to define : start resources ,default resources .
- a little editor to customize the parameters .
Have fun games ,Tcho !
Sto Mar 30, 2006, 10:04 AM Bug fixed !
A strange bug , a missing unit description in a MOD made the editing parameters false !
Sto Mar 31, 2006, 11:22 AM New version of the map :
I've done a new resources generator that allow the player to choose standart placement of resources ,or standart generation of resources .
Look at Readme.txt for more details
Tcho !
(I forgot something ! For those who already have put a previous version : Please delete Sto_Settings.bak before copying the new folder StoFiles ... I'm sorry you will loose your config if you used the editor . I will not forget to update this for the next version !)
Sto Apr 19, 2006, 06:47 AM all the details are in:
http://forums.civfanatics.com/showthread.php?p=3524733#post3524733
Sto Jun 15, 2006, 10:39 AM Sto_Chess compatible 1.61 is out !
Sto Jun 16, 2006, 05:19 PM A little bug corrected into the debugger that can prevent tech , animals and barbarians to appear !
tcho!
Sto Jun 23, 2006, 01:12 PM Bug fixed for FFH2 . I also change the water definition of the map .
Tcho!
Sto Nov 28, 2006, 04:53 PM Quick adaptation of Sto_Chess with the new implementation : starting resources, units, technos, traits .
- For the trait , i add a pop up ( if you play with lots of traits ) to tell you what are your Traits . ( will be include into lakes and archipelago when adding some other maps )
Tcho !
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