View Full Version : Boredom Factor
Cypher88 Feb 20, 2006, 01:53 PM :sad:
Well just finished my first and only game on Noble. Took a while (epic) but its done. Found it a bit repetitive after the last few units advances were made. no enough variety and the same old rinse repeat crap with war, and diplomacy just started get to me.
And thats just after one game. maybe its no unit variety or maybe the simplicity of "rock/paper/scissors" combat. donno.
Anyone else got that problem? or should i just play on faster speeds?
Fallen Angel Lord Feb 20, 2006, 01:56 PM All I build after I get composites are Mech Infantry and Modern Armor, there's really no point in building anything else.
Cypher88 Feb 20, 2006, 02:01 PM Ill guess ill just go back to Men of Iron 2.....to bad
I was a real fan of CivII, something got lost in translation. Too fancy maybe too buzy, too much micromanagement. What happened just straight hammer/food/money production?
Fallen Angel Lord Feb 20, 2006, 02:04 PM Actually after the last tech, its usually the space race everyone is going after. What size map do you play on?
Willem Feb 20, 2006, 02:08 PM All I build after I get composites are Mech Infantry and Modern Armor, there's really no point in building anything else.
There's still not enough variety in late game units. I don't understand why they obsolete Marines, having an Amphibious unit can still be useful.
jaythewise Feb 20, 2006, 02:16 PM Try some multiplayer usally the game dont last too long. I find end single player games to be insanely boring
Wreck Feb 20, 2006, 02:26 PM So you won a game. Yes, it gets repetitive when you are stomping everyone. Hint: that's when you've already won. No need to play it out.
Why not try playing the game where it is hard, like say Emperor level or above? Noble won't seriously challenge someone who's mastered an earlier Civ game. If you're such a hot shot, you're just the person to try Diety level.
Also, if you want a challenge... try the One City Challenge (OCC). You can find a checkbox for this in the Custom Game screen.
Cypher88 Feb 20, 2006, 02:46 PM usually play large or whatever the size above large is. what u saying try someting smaller.
Oh and i like to play with conquest only, dont like the space race or diplomatic victories.
Cypher88 Feb 20, 2006, 02:47 PM Maybe you are right wreck....im too much of a hot shot...lol
Immaculate Feb 20, 2006, 02:56 PM :sad:
Well just finished my first and only game on Noble. Took a while (epic) but its done. Found it a bit repetitive after the last few units advances were made. no enough variety and the same old rinse repeat crap with war, and diplomacy just started get to me.
And thats just after one game. maybe its no unit variety or maybe the simplicity of "rock/paper/scissors" combat. donno.
Anyone else got that problem? or should i just play on faster speeds?
If i am bored i find that drinking a bunch of whiskey sometimes helps. You could try that.
jaythewise Feb 20, 2006, 02:58 PM If i am bored i find that drinking a bunch of whiskey sometimes helps. You could try that.
:lol: your in saskatoon isnt that the normal way of things in that town? or is that regina? You should move to calgary
Wreck Feb 20, 2006, 02:59 PM So you go out of your way to check boxes so that conquest is the only way to win... then you complain about... having to conquer?
Cypher88 Feb 20, 2006, 02:59 PM or vancouver...they smoke stuff there :)
Cypher88 Feb 20, 2006, 03:00 PM Wreck you ever played Civ 2?
Raisin Bran Feb 20, 2006, 03:18 PM Try to play with your hands tied behind your back and pressing the keys with your nose .... this should add an interesting flavor to the game !
Sparta Feb 20, 2006, 03:29 PM If i am bored i find that drinking a bunch of whiskey sometimes helps. You could try that.
Yeah, it's all fun and games until your drunken hotseat nemesis spills his drink on your PC and shorts out your DVD drive. (AKA: "How I Learned That CivII Is Not An After-Bar Activity")
Danghis Khan Feb 20, 2006, 03:49 PM I found civII more tedious at the end because there were so few ways to win, and I spent the whole turn running around sabotaging production, swarming cities and micromanaging.
Play a harder difficulty, it gets harder to win so quickly. Or like Immaculate turn it into a drinking game. (Every time Kate flirts with me I'll do a shot...)
ainwood Feb 20, 2006, 04:28 PM Moved to General Discussions
Sparta Feb 20, 2006, 05:23 PM Remember the insanely caravan-rushed pyramids in CivII? Good times ...
Play a harder difficulty, it gets harder to win so quickly.
This is good advice, IMHO. Methodical crushing victories on lower levels, as noted, get tedious. Play at the upper levels and you'll have a lot more to worry about than keeping your eighth tank at full health while you steamroll the other civs. The game gets vastly more interesting when you simply can't do everything you'd like to.
Oh and FWIW, I'd stick with the longer speeds, personally. Fast(er) speeds limit your relative military opportunities via fewer moves and more rapid obsolescence, and are generally less fun anyway, IMHO.
Step up a level or two, try default settings, and don't be afraid to take a loss or two in trying things out (go random civ too potentially). You'll (have to) learn things quickly, and will discover interesting nuances to the game (e.g. the easy conquesting at lower levels will be replaced not only by tougher battles, but a far greater potential detriment to your empire's financial strength, which will in turn matter even more with fear of a spaceship). Give it another shot or two, but don't limit the game so much (I used to do conquest-only long ago too, but can't imagine going back). Good luck!
Naokaukodem Feb 20, 2006, 05:42 PM You're right, the whole game suck: it's the whole same tech race and after you win... or you just can't match the AI and then you lose... so the solution is not to play to harder difficulty levels...
King Flevance Feb 20, 2006, 07:02 PM I doubt difficulty is the answer to this problem. I usually play on Monarch/Emperor and whether I am winning or losing, end game is rather drab. I can be having a blast until I see "75 Turns Left!!" (usually it doesnt kick in until the last 50-75 turns.)
It doesnt matter if I am winning or losing like I said, I am just anxious to hit [ENTER] thos 50-75 times and be done with it. Nothing is gonna change in those turns. Victory is already known as to who is going to win and there is no way to effectively change the outcome in the last 50-75 turns.
IMO the dev's were thinking "OK the game is ending at that point so we dont have to add anything for flavor." A sad thing. They quit making the game before it was done. :(
Angus Khan Feb 20, 2006, 07:25 PM Maybe you should mod your game to end 50 turns early in the year 2000. :)
pub hero Feb 20, 2006, 09:41 PM Too much war really slows down the game, I get really annoyed when they drag on for too long. Try smaller/normal mapsize and try other victory conditions, I don't like spending more than 3 hours on a game, not because I get bored - rather it just seems like I never get to where I want to be and it's therefore frustrating.
Matthevv Feb 21, 2006, 06:33 AM I found civII more tedious at the end because there were so few ways to win
Did you try winning Civ2 without building a single unit, just setting to maximum gold, building diplomats and buying everything (cities, techs)? If you get attacked, just bribe the enemy units and disband them!
King Flevance Feb 21, 2006, 06:40 AM Did you try winning Civ2 without building a single unit, just setting to maximum gold, building diplomats and buying everything (cities, techs)? If you get attacked, just bribe the enemy units and disband them!
LOL this tactic makes me wanna go pull out my CIV 2 copy and give it a whirl. Thats hillarious. Fanaticism FTW. ;P
Snerk Feb 21, 2006, 08:12 AM I definitly see what you meen. I find trying different mods help to avoid every game feeling theyre repeating themself.
Breunor Feb 21, 2006, 08:51 AM I find that there are a few points here, that need to be separated:
I think many people in CIV (on any level) find the game is effectively 'won' before the game ends, and the end of the game can be boring.
This is true in just about every strategy game, since computers never resign. It is true in chess -- you are up enough material against a computer (of sufficiently low enough strength) that the win is certain, but it can take a long time to grind out the victory. The same is true of HOMM 3, EU II, Master of Magic, Master of Orion, etc.
Secondly, since you turn off any victory except conquest, then the game is going always going to a military option. I suspect that if the game designers expected this, they would have given more variety to the military units in the game. Strategically, there are a lot of choices in modern combat. You have to choose between planes, ships, and land units. At sea, subs vs. battleships and destroyers. At air, fighters vs. bombers. I do think some of this wasn't done so well. On land, there are a lot of choices, with tanks heli's, infantry, marines, etc. Conversely, a real wargame on modern combat would certainly have more variety.
This isn't a wargame, and probably will be boring to wargamers, or more accurately, to people wanting to play a wargame. It will never match a real wargame for being, well, a wargame! The game design stressed the strategic trade-off between building military and other aspects, like culture and science.
You can try mods that will make it more of a wargame, but I still think there will be better games out there for pure wargaming. I think if you view the game as a strategy game, there is plenty of variety.
For isntance, the old Avalon Hill classic Civilization is one of the great multi-player games of all time. There is only one unit!
Best wishes,
Breunor
Angus Khan Feb 21, 2006, 09:34 PM You make some excellent points Breunor. :goodjob:
I think many people in CIV (on any level) find the game is effectively 'won' before the game ends, and the end of the game can be boring.
Breunor
I make the games shorter by lowering the requirements for a domination victory to about 30% pop, 25% land in a standard 7 player game. :mischief:
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