View Full Version : [SCENARIO] Feudal Japan - Sengoku-Jidai


Andrew_Jay
Feb 23, 2006, 12:58 PM
Okay, after quite a while, I've finally gotten down to working on this scenario and converting it to Warlords. If I may say so myself, the results are pretty awesome :D

23 November 2006:

New version out - 1.5

I've fixed some bugs, and have included some custom unit graphics that I put together. Download is below.

http://img240.imageshack.us/img240/7527/japaneseunitsvy5.th.jpg (http://img240.imageshack.us/my.php?image=japaneseunitsvy5.jpg)

Scenario features include:

- custom Tech-Tree (http://forums.civfanatics.com/showpost.php?p=4603286&postcount=67)
- custom Units (http://forums.civfanatics.com/showpost.php?p=4603286&postcount=67), using graphics from the Chinese Unification scenario that comes with Warlords
- custom Buildings (http://forums.civfanatics.com/showpost.php?p=4603286&postcount=67)
- custom Civics (http://forums.civfanatics.com/showpost.php?p=4631891&postcount=71). It's amazing what ideas you can get from just poking around Wikipedia. There are 12 options (not including the default Civics) spread across "Government", "Military", "Labour", "Economy" and "Religion" - boost happiness with Pure Land Buddhism, increase health with Shinto Precepts or give your military a 2 XP advantage with Rinzai Zen!

There are lots of other little changes too that are hard to mention. I've changed the text for nearly everything to make it authentic to the period - including the "United Nations" victory option (which is now "The Shogun's Bakufu"). The text has been completely re-done, with some interesting Global Civics "Edicts" that can be voted on and issued.

A lot of work has gone into this over the past two weeks or so and I am really happy with the results. I want to thank everyone (some 2,000 people!) who have given the previous versions a try, I hope other fans here at the CivFanatics Forums enjoy this latest - and probably final - one (1.4).

Without further ado, the file:

CLICK HERE! (http://forums.civfanatics.com/downloads.php?do=file&id=2987)

- - - - - - - - - -

ORIGINAL POST:

I've put together a scenario that roughly replicates the "Sengoku - Sword of the Shogun" scenario from Civ III, and the game Shogun - Total War.

There's already a pretty good map around here of Japan, but the other day I came across this on the Japanese Aerospace Exploration Agency's website:

http://img.photobucket.com/albums/v203/Andrew_Jay/map_japan.gif

Perfect for turning into a Civ IV map isn't it?! :D So one thing lead to another and I made a complete scenario based on it.

There are seven playable factions (taken from S:TW), and lots of barbarian (Ikko-Ikki) cities to add to your clan.

Some screenshots:

http://img208.imageshack.us/img208/2692/centralhonshu5qk.th.jpg (http://img.photobucket.com/albums/v203/Andrew_Jay/CentralHonshu.jpg)

http://img208.imageshack.us/img208/9141/kyotoosaka1hk.th.jpg (http://img.photobucket.com/albums/v203/Andrew_Jay/Kyoto-Osaka.jpg)

http://img518.imageshack.us/img518/425/newbitmapimage2je5.th.jpg (http://img518.imageshack.us/my.php?image=newbitmapimage2je5.jpg)

http://img264.imageshack.us/img264/8708/newbitmapimage3zp7.th.jpg (http://img264.imageshack.us/my.php?image=newbitmapimage3zp7.jpg)

(version 1.1 removed after 1076 views)
(version 1.2 removed after 31 views)
(version 1.3 removed after 1975 views)
(version 1.4 removed after 677 views)

anjf
Feb 23, 2006, 01:35 PM
Looks great this was my favorite civ III senario i hope its good playble in cIV to:)

Kushan
Feb 23, 2006, 03:08 PM
Impressive.

Kushan

GarretSidzaka
Feb 23, 2006, 04:18 PM
I am waiting expectantly

Wei-Yan
Feb 23, 2006, 07:49 PM
WHOOOOOOOOOOOO IVE BEEN WAITING FOR ONE OF THESE SICE I BOUGHT CIV 4 MANY THX :goodjob: :goodjob: :goodjob: :salute: :salute: :hatsoff: :hatsoff: :clap: :clap:

Wei-Yan
Feb 23, 2006, 07:59 PM
Hmmm you say you wanted Buddhism to be founded in kyoto Id put it Nara where the great Budda resides. and if you upgrade it could you put the Date as for the flags try get someone like BORNaprte or Keal to help you with that

Andrew_Jay
Feb 23, 2006, 08:43 PM
Oh yeah, I know Kyoto probably wouldn't be accurate - but I wanted to do something to distinguish the city, since it was the capital. But I just gave it a Buddhist Cathedral instead, and it's not the holy city now.

But thanks for the info (and who to go for for flags)!

Wei-Yan
Feb 23, 2006, 08:49 PM
Oh yeah, I know Kyoto probably wouldn't be accurate - but I wanted to do something to distinguish the city, since it was the capital. But I just gave it a Buddhist Cathedral instead, and it's not the holy city now.

But thanks for the info (and who to go for for flags)!
As for something to distingush Kyoto why not mod the palce call it the imperal palace and give it some new effects

Andrew_Jay
Feb 23, 2006, 10:09 PM
That is definately one of the things I am considering for further work. Right now I'm prepared to call it a complete scenario, and fully playable, but am thinking about modding it further. Somekind of wonder to give a bonus (XP for troops maybe) to whomever holds Kyoto is certainly at the top of the list of buildings/wonders to consider.

Head Serf
Feb 24, 2006, 07:53 AM
Wow, great job! I hope I can get some time to getting around to playing this.

Wei-Yan
Feb 24, 2006, 08:23 AM
That is definately one of the things I am considering for further work. Right now I'm prepared to call it a complete scenario, and fully playable, but am thinking about modding it further. Somekind of wonder to give a bonus (XP for troops maybe) to whomever holds Kyoto is certainly at the top of the list of buildings/wonders to consider.
I didnt mean it wasnt complete or playable just ofering some suggestions

Thehistoryman
Feb 24, 2006, 03:03 PM
I like it a lot. The only real suggestion is that you should begin and end it at diffrent times. Tokugawa became shogun in 1603 and Toyotomi had united the nation by 1590. Maybe move the start and end date back, otherwise i love it.

Gardener
Feb 25, 2006, 01:24 AM
Hi, Andrew.
You have wonderful zeal.
I think that there is a bigger possibility in this scenario.
Therefore, I want you to hear some opinions of me.

For geographical features.
Japan is one of the countries have many rivers in the world.
I think rivers are few in your map.
Especially, it is regrettable that there is no river in Kyoto and
Osaka.
The desert doesn't exist basically in Japan.
Most of the land is mountainous in Japan, and the plain is few.

For technology.
The samurai appeared in 900 years.
"Feudalism" has also been established in those days.
When thinking about the historical fact, technologies that should be added are as follows.
Machinery, Guilds, Gunpowder, Engineering, Philosophy, Drama, Feudalism, Civil Service


The following are my knowledge. It possibly might be reference.
After Shogunate Government of Edo appeared in 1603, Japan stoped the research of the science.
And, all national powers were poured into the culture.
The culture became it from aristocrat's to general public's.
The model of Manga have appeared at this time, too.
For the education, the literacy rate was nearly 80% at the latter term of Edo period.

And the same time, in china, Ching was established (1616AD)
Entire East Asia the research of the science stagnated for nearly 300 years from then.
The domination of the science and technology have moved from the Orient to
the West, and the world entered the imperialism age.

And I know that it doesn't necessarily become an interesting work because the scenario was made realistically.
I want you to catch those at the reference level.

AndyTerry
Feb 25, 2006, 05:23 AM
Looks great. Respect for the work.:goodjob:

Wei-Yan
Feb 25, 2006, 06:52 AM
Hard (that I definately can't do!):

-More appropriate unit graphics

ask C. Roland about grapics hes made alot of very good skins

Gicusan
Feb 25, 2006, 06:13 PM
Thx for the map. Nice. And nice is pretty good, becouse I only said "great" to Rise and Fall of Roman Empire and Barbarosa scenarios. A little easy if you build the Oracle, becouse you can build samurays a lot earlyer compared to other civ. Usualy I am a builder, but considering the fourious contacts with the other civs and the opportunity revealed to me by the Oracle, I started as an attacker, so with my early samurays and some cats, on a monarch dificulty, I conquerd about 12-15 cyties, including the south big island very early in the game. Kyoto is a great city, everyone should try to conquer it first. I think I played Mori or something like this, in central south aprt of the map, north of Osaka and imediatly east of Kyoto.Afterwards building the empire and with 50 turns to go I won a conquest victory. It took me so much becouse I worked alot on building and resarching after the first wars even if I had the power to push further. I could not stop and I fell to my usual strategy and got far in the tech tree. This is for you to know how your map works and for me to show off.

Than:
Oracle should be (re)moved. It is too big boost in early game for the one that builds it and uses it wisely. Maybe you will try to make it an medieval all and not alow me to push my enemies with cannons and riflemans. In late game some musketiers should be nice, as in history occured, but infantry...
You should concentrate on samurays, make one or two upgades to better samurays and/or some specialised ones. Also some oriental cats. Make some unique units for every civ. You should think about a special tech tree for this scenario. Some japanes names for improvements would be nice too. And I am sure that our japanese friends here on the forum can help with more info.
Everyone reading, escuse my english, please.

But all this only if you want to improve further. Otherwise, is very interesting allready. Good job, I am looking forward for updates.

Robo Magic Man
Feb 26, 2006, 07:18 PM
If you need unit graphics, would you be interested in a japanese crossbow unit skin I made? I originally made it for my own Sengoku scenario, but that never really got off the ground.

slaya
Feb 28, 2006, 01:56 AM
thanks for this awesome map, hope you keep on doing the XML stuff etc. :)

Warlord Sam
Mar 03, 2006, 08:39 AM
Map looks AMAZING!!!

Haven't been able to get a closer look yet, so I'm curious, did you make rice somewhat rare for most of the map and then have a ton of it in the eastern region that was extremely fertile and that supplied the majority of "medieval" japan's food? Because I think it could be a cool little addition of realism without unbalancing things, and my apologies if you already did this :D I'm totally psyched to play this map once I get my computer back next week!!

D. Minky
Mar 03, 2006, 10:23 AM
Thank you! I've been waiting for this map for so long!

Kidinnu
Mar 03, 2006, 10:37 AM
Warlord Sam,

The problem with that is that Civ4 doesn't support transport of food. So yes, whoever held the east could trade away the health benefit, but cities in other regions couldn't get the raw food, which is more how it worked. Instead, whoever held the east would have a few huge (but probably low-production) cities, with way more food than they could provide happiness for.

Kalleyao
Mar 03, 2006, 02:26 PM
Interesting :goodjob:

I might try this one when I have time.

Perfect_Blue
Mar 03, 2006, 05:58 PM
AWESOME!!! :D

Thank you so much.

Only suggestion I might think to add; Dual has a Shinto mod you might like to check out. Could help with the religion balancing, perhaps?
http://forums.civfanatics.com/showthread.php?t=152421

7ronin
Mar 03, 2006, 09:57 PM
Hmmm you say you wanted Buddhism to be founded in kyoto Id put it Nara where the great Budda resides.

There are lots of statues of the Buddha in Nara, but the Great Bhudda (Dai Buttsu) resides in Kamakura.

UglyElmo
Mar 04, 2006, 11:01 PM
For those who may be interested, who played the old Shogun: Total War PC game here is a link to the map I pieced together from the STW single-player Campaign. I used it for several of the multiplayer campaigns I hosted during the hey day of that game. I am not very good at graphics, but it served its purposes for the campaign.

http://imcintosh.com/ugly/albums/UGLI-art/STWCampJPG.jpg

PS: If the picture is not large enough to read at first, it can be enlarged to where it is easily read by clicking on the picture.

WiegrafFolles
Mar 05, 2006, 01:19 AM
Hi just finished the scenario by conquest. I played as the Hojo and by taking the east I was quite easily able to outnumber the other factions' forces. They were too divided to stop me from taking the east and so I was pretty much able to take it at my leisure. Used the Oracle to rush to samurai which gave me an early edge. All in all good fun. Thanks for making this great map!

edit:

On the issue of religion, both Buddhism and Shinto could be considered contenders, but truthfully I don't think it matters much as Shinto and Buddhism were so closely intertwined in the medieval period that there wasn't much of a distinction drawn between them, Shinto shrines often being on the grounds of Buddhist temples. Therefore I think it makes good sense to use Buddhism as the primary religion. Confucianism didn't really gain any kind of privileged status until after the Tokugawa came to power so I don't think there's much need to put that in there either. Just some thoughts on the matter.

Pegasos
Mar 05, 2006, 03:08 AM
I gave it a chance, and found very interesting. I loved that idea of "Mystery Island". IŽd like to conquer it. :p

Andrew_Jay
Mar 05, 2006, 11:07 PM
Hey, I noticed that the downloads on the front page have been updated, so I just wanted to pop in. Thanks a lot for all of the comments and compliments, I really appreciate it, and I'm glad people have been downloading it and giving it a try.

I'm still poking at the other aspects of modding when I get the time, but I'll likely be very busy with school in the near future, so I don't expect to come out with any updates soon. Ideally, when I have the .XML and whatever better figured out I can attack it again and make a lot of changes at once . . . so stay tuned in the coming months.

Keep ideas and suggestions coming, I'm still developing some myself to try and take it to the next level.
I gave it a chance, and found very interesting. I loved that idea of "Mystery Island". IŽd like to conquer it. :pWatch out, there's a lion guarding it!:p

UglyElmo: that's a great map from S:TW, it took me a lot of searching to try and find one off of a strategy site. I like how this is the actual map, and you can see the rice and metal deposits which I tried to emulate with rice, iron and copper in the appropriate places.

Perfect_Blue
Mar 06, 2006, 03:03 AM
Hmm, although Buddhism and Shinto existed in harmony, I don't see them as the same thing at all. Certainly, as both doctrines were widely accepted, so in many ways they syncretized. In some cases this could be exemplified by Boddhisatvas becoming Shinto dieties or something similar. However, Shinto and Buddhism dealt with fairly exclusive realms. Shinto was the religion of life, if one will. It was how one behaved in the environment so to speak. Buddhism on the other hand seemed to mold so well in Japan because it filled the role of dealing with death. Ideas of reincarnation, etc., and rituals of death were relegated to that realm.

Mind you this is a dreadful oversimplification, but it's like, oh...3:04 here. Been up doing stat....and now back at it :(

RogerBacon
Mar 06, 2006, 02:18 PM
-Some new buildings, more Japanese themed buildings for example, taking some ideas from the Civ III scenario. One idea I had was for more buildings that add XP to your troops - just like you could constantly improve them in S:TW.

Let me know what you think, and any ideas/suggestions you might have. Also feel free to try out any changes/additions you think might be good.

Really glad to see someone doing this. It was my favorite one in Civ3.

If you want a building that adds exp to units you can use my "training barracks" mod. It replaces the 4 exp that the old barracks gave with a (low) chance of getting 1 exp every turn until you reach a user-defined cap.

Also, You can add my wonder "The sacred Tori Gate..." (see sig.) as well as Duel's Shinto mod to the game.

Roger Bacon

Wei-Yan
Mar 06, 2006, 02:20 PM
There are lots of statues of the Buddha in Nara, but the Great Bhudda (Dai Buttsu) resides in Kamakura.
damm these english translations are tricky.....

WiegrafFolles
Mar 06, 2006, 07:22 PM
I don't want to get into some esoteric debate on Japanese religion, and basically I agree with what you are saying. My point however was that because the religious environment in Japan was so syncretic, there is really no need to have both religions in the map since they were not at odds with each other and inter-religious conflict did not figure prominently in this period. Therefore in the extremely oversimplified representation of the religious environment that can be represented in the Civ 4 and engine and for the gaming purposes of this map it doesn't seem to me that it matters a great deal whether Shinto is shown or not.

Cheers

Wei-Yan
Mar 07, 2006, 10:31 AM
I don't want to get into some esoteric debate on Japanese religion, and basically I agree with what you are saying. My point however was that because the religious environment in Japan was so syncretic, there is really no need to have both religions in the map since they were not at odds with each other and inter-religious conflict did not figure prominently in this period. Therefore in the extremely oversimplified representation of the religious environment that can be represented in the Civ 4 and engine and for the gaming purposes of this map it doesn't seem to me that it matters a great deal whether Shinto is shown or not.

Cheers
Yeah hes right there Shinto belivers are tolarent towad other religions same goes to buddhists

Stalin_Bulldog
Mar 08, 2006, 04:28 PM
The disagreement between christianity and buddism was a big deal during sengoku judai, i think it might be good to add that back in, and make the civics have HUGE penalties for non-state religion

Andrew_Jay
Mar 08, 2006, 06:22 PM
That's right Bulldog - I think the most worthwhile religious conflict would be between Christianity and Budhism.

Another long-term idea would be to put in events where a Portugese Caraval shows up one of your ports from time to time, giving you the chance to choose whether or not to spread Christianity there (of course, if you make it your state religion, you could also spread it yourself with missionaries).

Wei-Yan
Mar 09, 2006, 10:31 AM
That's right Bulldog - I think the most worthwhile religious conflict would be between Christianity and Budhism.

Another long-term idea would be to put in events where a Portugese Caraval shows up one of your ports from time to time, giving you the chance to choose whether or not to spread Christianity there (of course, if you make it your state religion, you could also spread it yourself with missionaries).
that would be very interesting indeed........

MoriMotonari
Mar 09, 2006, 02:57 PM
Hi folks, this is my first post here (ever)!

I have downloaded the japan map and loved it. I have made a few minimal changes to it, that is, I've included the full name of every available clan as in Shogun Total War: Usuegi Kenshin, Imagawa Yoshimoto, Oda Nobuhide, Mori Motonari, Shimazu Takahisa, Takeda Nobutora and Hojo Ujitsuna.

I also thought it would be a good idea to have TWO religions in the game: Buddism and Christianity, since this is how we get things in Shogun: Total War. Therefore I changed Takeda, Oda and Shimazu's state religion to Christianity and put Christianity in their cities to.

I set Imagawa at war with oda and Takeda at war with Usuegui.

These changes are very minimal but I found them fun enough. If you wish I can upload the file, although you could add these changes yourselves with a text editor in less than five minutes.

I have other ideas, but I don't quite now how to mod in Civ IV. I'd like to change the characteristics of the leaders so as to create a few differences between the clans, such as oda agressive and expansionist, mori spiritual and expansionist, usuegui financial and whatever and so on.

Another nice idea would be to have a pool of leaders to select from for each clan. The takeda might select between takeda nobutora or takeda shingen, the oda might choose between oda nobuhilde and oda nobunaga and so forth.

your opinions/ideas?

WiegrafFolles
Mar 09, 2006, 03:09 PM
All these changes plus new leaderheads (maybe just crests or something) and possibly some scripted events would be great! I'm afraid I don't know much about the leaders from the era though so I don't know what kind of traits would be appropriate for them...

MoriMotonari
Mar 09, 2006, 06:07 PM
I'm afraid I don't know much about the leaders from the era though so I don't know what kind of traits would be appropriate for them...

Neither do I, I'd like to discuss THAT with you people.
I think oda should definitely be agressive and expansionist
the mori I think spiritual and expansionist fits well too.
The usuegui were the clan who made most money in shogun: total war, so I guess it would make sense giving them the financial trait... What else? What traits should we give to each leader?

Moreover, can we do that in the World Editor or must we make a separate scenario and deal with the XML? We could put together a group of people to follow up on this excellent map and make a complete sengoku jidai scenario, it's just a simple matter of agreeing on the changes to be made and exchanging emails with attachments :-)

Another idea I had, all the .mp3 songs from shogun total war are freely available on the CA site. Perhaps we might use THAT in the mod so that it gets even more atmosphere ;-)

WiegrafFolles
Mar 09, 2006, 07:14 PM
Although I don't have much time, I know that there are descriptions of many of the Sengoku daimyo on Wikipedia. Even if it's not perfectly historically accurate I think it's better than nothing. For example here is Uesugi Kenshin's...

http://en.wikipedia.org/wiki/Uesugi_Kenshin

Anyhow, maybe some of the research on there would be helpful.

Supreme Shogun
Mar 10, 2006, 09:18 PM
Ditto. Looks awesome can't wait to play it. I'll get started asap.

godppgo
Mar 10, 2006, 11:51 PM
Hello Andrew,

Played the map, really enjoyed it. One of the best I've ever played.
Is it possible for you to make a Northeast Asia map? Similar to the one came with Civ4 (that one was not accurate at all). Thanks!
Going to play the map again!

Andrew_Jay
Mar 22, 2006, 04:01 PM
Just to announce that the newest version of the scenario is up.

This includes some tentative attempts at using the .XML - right now, I've just used it to remove settlers. Just put the Sengoku-Jidai folder in your "Mods" folder.

I also fixed-up the map a little here and there, and put in the full leader names provided by Mori Motonori a little while back.

Right now I'm looking into how the tech-tree works, and considering, at the very least, cutting out the later half and leaving only the appropriate techs. Better yet, would be to add a few techs, but I don't have any ideas right now for that.

There were some comments about the wonders, and I haven't changed them yet, but will work on that aspect too, and see what can be done to create more appropriate buildings/wonders, rather than the Oracle exploit.

Anyway, no huge changes right now, but I'm going to keep working on it when I have the time.

WiegrafFolles
Mar 23, 2006, 03:22 PM
Hi, the new map won't load for me...just thought I'd let you know.

Andrew_Jay
Mar 23, 2006, 05:58 PM
Oh no.

Thanks for the heads-up. I've tried it and it's not working for me either - and this is the only copy of the file I have left (!!!) because I could have sworn that it was working fine before I uploaded it.

Anybody still have the original file still around? I have no idea what's gone wrong here.

WiegrafFolles
Mar 23, 2006, 06:22 PM
I overwrote mine...:cry: I guess you should probably put a notice on the front page though.

Andrew_Jay
Mar 23, 2006, 07:38 PM
No problem, the error was pretty lame.

At the very top of the text when you're editing the .WBS file there's a line that says Version=11

I thought that since I was updating it, I'd change that to 12. Apparently you're not allowed to do that, or something. Out of everything I tried to fix, that was the problem.

Anyway, I'll have it back up once I restore some of the changes I deleted while trying to track down the problem, and also stick in a new feature - Monks as spies (They might as well be useful for something!)

seZereth
Mar 27, 2006, 01:49 AM
combining these models from me (http://forums.civfanatics.com/showthread.php?t=164673) and these poleflags (http://forums.civfanatics.com/showthread.php?t=164819) will add some spice to your scenario :P i am going to make some more japanese units in the style of the ashigaru and modifying the samurai. Ask me if you are interested in anything (well pm me or post it in the ashigaru thread)

WiegrafFolles
Mar 27, 2006, 06:41 PM
Wow those units would make this scenario even better!

Mesix
Mar 29, 2006, 10:48 AM
That's right Bulldog - I think the most worthwhile religious conflict would be between Christianity and Budhism.

Another long-term idea would be to put in events where a Portugese Caraval shows up one of your ports from time to time, giving you the chance to choose whether or not to spread Christianity there (of course, if you make it your state religion, you could also spread it yourself with missionaries).


It would probably be more historically accurate if it was Dutch instead of Portugeese. Just a thought...

WiegrafFolles
Mar 29, 2006, 04:54 PM
That's not true as the Dutch did not attempt to spread Christianity in Japan and only really gained prevalence following the end of the Sengoku era...

Andrew_Jay
Mar 29, 2006, 07:57 PM
Well, how it works in Shogun: Total War is that the Portuguese show up and you have the choice of obtaining firearms (arqubusiers . . . or however it's spelled) from them in exchange for converting to Christianity.

If you don't want to convert, you can hold out until later when the Dutch will show up and offer you the guns for free, with no obligation to convert.

If it can be done in the game (and I'm sure it can by someone with more knowledge of this than I), you would have an event where the Portuguese show up in a coastal city, and you can choose to allow them to spread Christianity to that city or not. If you do, you of course have the opportunity to make it your state religion, and you could make a Christian state religion the prerequisite for building musketmen.

If you choose no, there can be a later event, with the Dutch, that somehow removes the religious requirement for the unit.

Drogear
Mar 31, 2006, 06:30 AM
this scenario has great potential and the map is great.

Techs, wonders and units need to be heavily modified to presen the real athmosphere.

seZereth
Apr 21, 2006, 05:49 AM
hi there, me again. perhaps you wanna include these units (http://forums.civfanatics.com/showthread.php?t=166925) in your scenario!?

Donkey Puncher
Apr 22, 2006, 02:38 PM
where do I download this scenarios or mods

dafiden
Apr 25, 2006, 06:35 PM
How do you get over the impassable mountains on Mystery Island?

chrisj909
May 03, 2006, 11:22 PM
I just got done playing this scenario and I have to say I enjoyed it alot. I am a big fan of the Total War series and of Japanese culture. I recommend this to anyone who wants a good game. Total gameplay from start to finish about 8-10 hours or so.

Props to the Author!

:dance: :thanx: :dance:

:clap:

Mrdie
May 05, 2006, 06:24 AM
How do you get over the impassable mountains on Mystery Island?You aren't supposed too.

Perfect_Blue
May 08, 2006, 10:19 PM
Ooohhh, you really should add those models by sezereth, that would be too cool :cool:

Drogear
May 10, 2006, 08:08 AM
Any updates to be expected sune? Scen specific units would be cool.

Loved the feodal japan scen for civ3 ans Im hoping this one would evolve more to that direction.

Andrew_Jay
May 12, 2006, 05:06 PM
Hi all;

Haven't had time for Civ IV lately. I'm going to take another look at it in a week or so. Right now there are a few small changes I want to work on and will update soon. Don't know about adding units, but I will consider it and see how difficult it would be.

What I'd like to do soon:

-Fix-up the wonders (i.e. no more Oracle, etc. Japenese specific instead).
-Have a try at a "UN" style victory condition.
-Look at making a new tech-tree.

RogerBacon
May 13, 2006, 10:53 PM
Hi,

I just finished playing this scenario for the first time. It was really fun. Very good job!

Roger Bacon

Starship
May 23, 2006, 09:14 AM
Hello,

AJ. Sezereth, Belizan, and I....and anyone else who would like to contribute are putting together some ideas for making this a full fledged mod....

I was hoping that since you have a fun and polished product here with your scenario that you might want to help guide us, and maybe contribute. We will be asking questions, and looking for solutions that you already have....You could make our lives much easier.

If you think it's something you are interested in please drop a line.

http://forums.civfanatics.com/showthread.php?t=171881

Drogear
May 27, 2006, 04:14 AM
Sad to see that there is little progress on this scenario, was really fun to play in civ3

Starship: I got high hopes for that project.

strategyonly
Aug 07, 2006, 05:58 AM
Not to bring this back but, Heres and article for YA!! It was in PC Gamer magazine. Jul issue. item 173.

http://forums.civfanatics.com/attachment.php?attachmentid=134980&d=1154947781

Donkey Puncher
Aug 13, 2006, 01:42 AM
hey guys where exactly do I unrar this tried 3 times in differ areas no luck , stopped before I screwed something up

Andrew_Jay
Oct 04, 2006, 01:19 PM
hey guys where exactly do I unrar this tried 3 times in differ areas no luck , stopped before I screwed something up
You just un-zip it in your MOD folder. Stick the worldbuildersave in the same folder or your Public Maps folder.



Anyway, it's been a pretty long time but I've been looking into updating the scenario - especially to make it compatible with Warlords and all of the cool stuff there (Vassal states, Great Generals, etc.).

Unfortunately I've made a total mess of the XML

I have a tech tree:

/ Kyujutsu
Bujutsu - Naginatajutsu - Bushido
\ Bajustsu


Meditation - Literature - Philosophy
|
|
Feudalism - Code of Laws - Diplomacy - Foreign Contact


Trade - Construction - Public Works
Bujutsu - Barracks
Kyujutsu - Samurai Archers
Naginatajutsu - Yari Samurai
Bajutsu - Cavalry Archers, Yari Cavalry, Stable
Bushido - Samurai

Feudalism - Imperial Decree, some land improvements
Code of Laws - Local Magistrate
Diplomacy - The Shogun's War Council
Foreign Contact - Discover Christianity, Arqubusiers, Siege Engine II

Meditation - Buddhist Temple
Literate - Noh-Kyogen Theatre
Philosophy - Monastery

Trade - Harbour, Market, some land improvements
Construction - Walls, Siege Engine I, Kabuki Theatre
Public Works - Irrigation, Windmills, Watermills

Buildings:

Imperial Decree - early courthouse/happiness. Uses the Monument graphics
Local Magistrate - better courthouse, adds some science, uses Seowon graphics
Noh-Kyogen Theatre - happiness and culture, uses Pavilion graphics
Kabuki Theatre - more happiness and culture, build one per three Noh-Kyogen Theatres, uses Odeon graphics
Monastery - happiness, culture and XP
Irrigation - health, income
The Shogun's War Council - enables UN-style Diplomacy Victory

Units:

Yari Ashigaru - Spearman, no prerequisites
Ashigaru Archer - Archer, no prerequisites
Samurai Archer - Longbowman
Yari Samurai - Pikeman
Cavalry Archer - Horse Archer
Yari Cavalry - Keshik
Samurai
Siege Engine I - Trebuchet
Siege Engine II - Hwacha

I guess it all sounds pretty simple, right? Turns out I was over my head with the XML - deleting the units and buildings I didn't need turned out to be really hard. I'm looking for help (http://forums.civfanatics.com/showthread.php?t=188263) with it now in the main Customisation Forum.

KaiserBenjamin
Oct 04, 2006, 04:44 PM
*insert unconstructive encouragement here.*

I'm excited to see this Scenario in Warlords and equally excited to see your hard work come to fruition with the different tech tree and units. Best of luck!

strategyonly
Oct 05, 2006, 12:57 PM
Hope you dont mind but i made a Shogun scenario from your scenario, just added a few civs, thx.

manuchan
Oct 06, 2006, 05:15 AM
first of all, good job, I really enjoyed playing this scenario,
and I also agree with other posts telling that this has a great potential for beeing a terrific mod. A suggestion would be for unit graphics, and some tweaks, why not taking some from the existing Chinese Unification mod from Warlords ?

Andrew_Jay
Oct 11, 2006, 06:55 PM
Good news -

Despite some problems and setbacks I should have the new Warlords version of the scenario out by the weekend.

All I have to do right now is take care of the civics choices and fix the map up a little bit. In fact, the work is mostly just to pick the right icons to represent them.

- - - - -

GOVERNMENT:

Despotism - default (use Barbarism icon)

Feudalism (tech: Feudalism) - +free units (use Theology icon)

Fiefdom (tech: Diplomacy) - free specialists (use Literature icon)

MILITARY:

Militia - default (use Despotism icon)

Feudal Levy (tech: Bujutsu) - draft (use Vassalage icon)

Way of the Warrior (tech: Bushido) - +XP, extra happiness from stationing troops, reduced military production (use Confucianism or Code of Laws icon)

Professional Army (tech: Foreign Contact) - -war wariness (use Military Tradition icon)

LABOUR:

Public Property - default (use Caste System icon)

Serfdom (tech: Feudalism) - population rush (use Serfdom icon)

Indepedent Farmers (tech: Public Works) - +food from farms (use whatever icon the Chinese Unification scenario has)

ECONOMY:

Barter - default (use Decentralization icon)

Provincial Markets (tech: Trade) - +trade routes (use gorcer icon)

Cottage Industry (tech: Public Works) - +hammers from cottage/hamlet/village/town (use cottage or workshop icon)

RELIGION:

Kami Worship - default (use Paganism icon)

Pure Land Buddhism (tech: Meditation) - +happiness (use Meditaion icon)

Shinto Precepts (tech: Literature) - +happiness from forest (use Free Religion icon)

Rinzai Zen (tech: Philosophy) - +XP (use Taoism icon)

Of course, a lot of these could change as I play around with the options available in the CivicsInfo.XML file - I also have to take another good look at the Chinese Unification scenario where I got most of my ideas from.

- - - - -

I managed to add the tech tree I mentioned above. Also, I'm using graphics from the Chinese Unification scenario and they look pretty good - Ashigaru units use the "Eurasian Spearman" and "Eurasian Archer" graphics while the Samurai troops use the armour-clas "Chinese Spearman" and "Chinese Archer" graphics. The Samurai of course remains the same.

Buildings use Asian graphics as much as possible as well - the courthouse is now the "Local Magistrate" and uses the Seowon graphics.

I've had some fun with the buildings too - one of the more interesting ones is probably the "Brewery". It's a national wonder that you can build if you have access to Rice and have researched "Trade". It will provide the "Sake" luxury resource (just like the Broadway/Hollywood/Rock'n'Roll Wonders).

- - - - -

The Diplomatic Victory is in place too - "The Shogun's Bakufu". It'll be complete once I have the civics finalised (since they play a major role in the United Nations voting). I've also managed to do one better than Firaxis themselves did with the Chinese Unification scenario and put in appropriate text (no more "U.N. Resolution #104).

Speaking of text - all great people now have appropriate Japanese names. I just poked around Wikipedia for a while and took the names of generals from their list of notable Sengoku period Daiymos (but randomised the names a bit). Prophets come from their entry on Buddhism in Japan. Artists are largely from the right time period as well, though Engineers (actually taken from a list of Japanese Architects), Merchants and Scientists are largely contemporary to our times - but the lists are filled out.

My goal is that you won't have to come up against anything inappropriate for the scenario . . . except for the Civlopedia that is, I don't know if I'll try to touch that.

- - - - -

Units have been retooled too to create a sort of Rock-Paper-Scissors game:

-Archers and Cavalry Archers have a bonus against melee Units.
-Yari Footmen have a bonus against mounted units.
-Yari Cavalry have a bonus against archers and muskets.
-Samurai have a bonus against melee units.
-Siege Engine II (Hwacha) and Muskets also have a bonus against melee units.

Collateral damage has also been added to the archer and cavalry units. All units also have a change to withdraw - depending on what they are (Samurai [10%], Spearmen [20%], Archers [30%], Siege Engine II [40%], Yari Cavalry [50%] and Cavalry Archers [70%]).

- - - - -

Anyway, that's about it. Just wanted to keep everyone up to date with what I've been doing. Look for the scenario by the end of the week!

Andrew_Jay
Oct 14, 2006, 07:47 PM
Okay, version 1.4 is finally complete and is ready for download. Enjoy! :D

Vaarna_Aarne
Oct 18, 2006, 07:26 AM
Well, can't but hand it to you Andrew_Jay. The map is fantastic!
Works perfectly on every level but one...

So I'd like to suggest that you might replace the current leaders with
new and more famous and important ones. The absence of Nobunaga, Ieyasu, Shingen, Kenshin, etc. was kinda odd for me when I played it. I'm actually ready to help you with this fabulous project, if I can. Though I can't do squat with XML (reason why my own Sengoku project crashlanded), I did manage to plan leaders and stats, along with custom DDS.

Personally I'd love if you'd care to pick up my suggestion or even accept the leaderheads I made.

I'd also like to recommend you, if you're planning on adding new units or unit graphics, to check out seZereths creations. His WHFB Cathay models would work a treat here too.

Hope you keep on working on this scenario!

Andrew_Jay
Oct 22, 2006, 08:15 PM
Thanks for the comments Vaarna.

When I first started out on this project, I was just taking the "civs" and start locations directly from the game Shogun: Total War.

Lately while doing some quick research for the techs and civics I did notice that the leaders and clans I've used don't bear a lot of semblance to history. Partly this is due to the complex hereditary and vassal dynamics playing in the background - clans being the vassals of other clans before breaking off, leaders dying and being succeded, etc.

I'm hoping to leave this scenario alone for a while, but I might be willing to consider what changes you'd make. Here's what you can do: Give me a list of the leaders/clans you'd use, their traits and the cities you would start them out with. I can't promise anything, but I'd be interested to see your ideas.

Also, I'm pretty happy with the graphics as they are and don't want to deal with the headache of trying to include custom graphics - though I think it would be a small improvement if the Yari units used the Pikeman animations rather than the current Spearman animations, and the Yari Samurai and Samurai Archers could use the Samurai skin.

Ambreville
Oct 24, 2006, 12:34 PM
Just tried this scenario. Pretty good look and feel. Pretty challenging. I do have a question though, regarding units. Why is it that cavalry units have the ability to cause collateral damage (even against troops defending a city) but not the Level I siege units? This does not seem to make sense.

Andrew_Jay
Oct 25, 2006, 01:44 PM
I changed the collateral damage first because I didn't feel that relatively lethal, battlefield artillery (as portrayed in the standard Civ IV game) really fit the time period.

Instead, I gave collateral damage first to archery units thinking that it would be pretty appropriate (if you have a bunch of units occupying a small place, it only makes sense that some of them will get hit).

I might have gotten a little carried away in also giving Yari Cavalry collateral damage - but I guess I justify it with the idea that it represents a cavalry charge. The horseman strike hard, pass through enemy lines, run troops down, etc. If there were some way to prevent cavalry from doing collateral damage on units in a city I'd probably do it. I might even give Yari Ashigaru and Yari Samurai units (the spearmen) immunity from collateral damage caused by cavalry (but not, of course, archers - though that then causes trouble for Cavalry Archers who, I think, should do collateral damage).

But back to artillery - a trebuchet doesn't really belong on a medieval Japanese battlefield attacking troops. So I wanted to make "Siege Engine I" a simple unit for knocking down city defenses, and gave "Siege Engine II" the bonus benefit of being able to do some damage - but not a lot - in a fight.

Kaiser Mac Cleg
Oct 25, 2006, 03:06 PM
This scenario is great! Shogun Total War rocks my socks. Keep up the good work.

Ambreville
Oct 25, 2006, 03:55 PM
But back to artillery - a trebuchet doesn't really belong on a medieval Japanese battlefield attacking troops. So I wanted to make "Siege Engine I" a simple unit for knocking down city defenses, and gave "Siege Engine II" the bonus benefit of being able to do some damage - but not a lot - in a fight.

Level One siege engine really should do collateral damage against troops defending cities (and not against troops in the open). Siege engine II should do... more damage! :)

I agree with you archers are appropriate as an alternative to siege engines (vs both cities and troops in the open), although they cannot bombard constructions obviously. That seems OK.

Cavalry, on the other hand, really should not do collateral damage against city based troops, even more so if fortified -- especially since they are listed as having a -10 attack penalty against cities. Since there does not seem to be a way to duplicate this with the programming, you might want to consider either a much higher penalty against cities or just removing the collateral damage from cavalry.

The other reason why I'm suggesting this is that the pattern now for attacking cities in your scenario involves countless cavalry charges against cities, which really does not seem either realistic or even historical! IIRC that was one of the reasons you stated for not giving siege engine I collateral damage.

Other question -- cities initially don't prompt for new builds. I have to check all cities and manually allocate their first construction project. I've seen this in other scenarios. Not sure what the deal is with that. The problem appeared again much later in the game, just a few turns from the end game. Weird.

Other question -- the scenario is not listed in Warlord's scenario menu. I have to load the game from the WB save or from the WBsave file itself. What's with that?? Can it be fixed?

Thanks for the great scenario. I finally managed to win (Diplomatic victory). Is there a time out (what year does the game end for lack of any Diplomatic victory?)

Cheers!

Ambreville
Oct 25, 2006, 04:06 PM
Come to think of it, how DID the Japs deal with sieges anyway? If not with siege engines, did they resort to other tactics? Rams? Sappers? Troops with ladders to scale the walls? How tough would it be to design units like these? I've no clue since I never designed scenarios or mods...

Andrew_Jay
Oct 25, 2006, 08:49 PM
In Shogun: Total War your only option was to camp in the province and starve the enemy out while they holed-up in their castle! No sieges or anything.

I'm glad you like it tough. I have to admit that I have yet to actually win myself - I'm typically defeated by the diplomatic victory. I have a game going now though were everyone is literally at war with everyone else (just like I was hoping for!) and there's no way a diplomatic victory is going to emerge anytime soon. Perhaps if I had a couple of vassels of my own things would turn around ;)

EDIT: Before I forget - you can't load the mod like the other Warlords scenarios? I had it working that way before, months ago. I'll have to take a look at it, though I'll admit that lately for testing purposes I've only been launcing the save file.

Don't know what's up with the build prompts though. I think that that's something that happens with all scenarios - I only get it at the very beginning (and with new cities).

Vaarna_Aarne
Oct 26, 2006, 04:38 AM
Howdy again!

I got back to working the XML, this time on your map... I removed the unnecessary units, resources, buildings, civilopedia, techs and leaders, then
whipped up new leaders complete with custom diplomacy lines and leaderheads, added a spy unit (just guess what it is...), gave cavalries and muskets custom models (seZereth's fantastic WHFB Nippon models!), fixed the build bug, changed calendar to months and based the timeline on Nobunaga's meteoric rise (starts a year before the Battle of Okehazama), reworked civilopedia, and created a new scenario (well, actually a save file).

I managed to make it fairly accurate historically, which came at the cost of unbalanced gameplay (I like to call it difficulty, Nobunaga = easiest, on the other hand, Oichi = hardest) and I had to place Hideyoshi and Mitsunari in a different place because of gameplay issues (such as too much forces in the North, dang half of them are there). I also put focus on expanding territory by claiming barbarian cities and made it with multiplayer on mind, since backstabbing is not something that computer is good at (imagine if a vassal intentionally removes his forces from the defensive position on the master's borders!), which makes Honnoji an impossibly event.

Care to try it out. If you want I'll submit it to downloads, but personally I'd like it to be Sengoku-Jidai 1.5. I'll host it to encrypted to RapidShare and send you the password...

Vaarna_Aarne
Oct 26, 2006, 04:53 AM
Okay, here's the link to the encrypted zip file...

http://rapidshare.com/files/732783/Encrypted_Shin_Sengoku-Jidai.zip.html

I'll send you the password, Andrew_Jay.

Ambreville
Oct 26, 2006, 09:07 AM
In Shogun: Total War your only option was to camp in the province and starve the enemy out while they holed-up in their castle! No sieges or anything.

So basically the concept is "besieging 'til death do us part!". Figures... Actually, I wonder if something like that could not be added to the game. For example, if you occupy and hold on for at least two turns to all spaces around a city, it has a chance of automatically surrendering. Just a thought.

I'm glad you like it tough. I have to admit that I have yet to actually win myself - I'm typically defeated by the diplomatic victory. I have a game going now though were everyone is literally at war with everyone else (just like I was hoping for!) and there's no way a diplomatic victory is going to emerge anytime soon. Perhaps if I had a couple of vassels of my own things would turn around ;)

I had my rear-end handed to me multiple times even though militarily I was the 100 Lb gorilla. It's weird because on the one hand you have to bend over backward to please one or two key clans, and on the other you have to be very aggressive militarily to conquer or vassalise cities for the purpose of gaining votes. Not easy. By the way, which clan do you favor playing? I won with the Takeda clan. By the time I won, it was 1597 and I had either conquered or vassalised all but two clans. One of the latter had been my rival for votes but we ended up maintaining a Defensive Pact (off and on) for much of the game because our relationship was actually quite good, amazingly. The other clan was a 1-town vassal of my rival.

By the way, still no plans to modify your cavalry, eh? ;)

Ambreville
Oct 26, 2006, 09:14 AM
I got back to working the XML, this time on your map... I removed the unnecessary units, resources, buildings, civilopedia, techs and leaders, then
whipped up new leaders complete with custom diplomacy lines and leaderheads, added a spy unit (just guess what it is...), gave cavalries and muskets custom models (seZereth's fantastic WHFB Nippon models!), fixed the build bug, changed calendar to months and based the timeline on Nobunaga's meteoric rise (starts a year before the Battle of Okehazama), reworked civilopedia, and created a new scenario (well, actually a save file).

Sounds pretty darn exciting. I'll be waiting for that one. Thanks! :D

Vaarna_Aarne
Oct 27, 2006, 12:01 AM
Sounds pretty darn exciting. I'll be waiting for that one. Thanks! :D

Well let's see what Andrew_Jay says about it... After all, I used his map as a basis, so I'd like to get his opinion about spreading it, before I do anything. Actually I'm even hoping to get it called Sengoku Jidai 1.5 instead of Shin Sengoku Jidai as I do now...

Vaarna_Aarne
Oct 28, 2006, 12:45 AM
What I know on Japanese sieges, it was pretty much surrounding the enemy and then lighting him on fire, until cannons came along. But even then it always ended in an all-out attack by one side. Starving the enemy out wasn't so much an option in there, as most castles were built to be self-sufficient for great periods of time, so a long-time siege wouldn't be much of an option either. So I'd say the current system in the scenario pretty much behaves correctly = blast a hole in the wall and then rush in with all you've got.

Andrew_Jay
Oct 29, 2006, 07:53 PM
I've taken a look at your work - very interesting, and you certainly got a LOT done.

I'm going to keep my old map and leave the units as they are - though I have included Tokugawa as you suggested, as well as Date.

Quick question Aarne - how did you fix the bug with the cities not prompting you to build something? I can't figure it out myself. You might be able to also help me out with why the "dawn of man" introductory screen doesn't come up for me anymore. It's really weird.

Vaarna_Aarne
Oct 30, 2006, 11:26 AM
Well, I think your problem with the city prompts might be due to that you still have the unused units and techs in the XML. They might be messing up the system.

As for the introductory screen... I dunno. Maybe it's a problem with your installation or then in either GlobalDefines and/or BasicInfos XMLs. I figured out my bugs by comparing the XMLs to those in Civ4 and finding out parts that were not used or were oddities. The only thing I couldn't manage to remove were the railroads, but I made the game to think of them as normal roads.

Anyhow, if you've got nothing against it, I'll soon make the last finishing touches and submit it to download and call it your maps "sequal" (I always loved the idea of getting it somehow linked with your map). I still have to add Ashigaru Cavalry and Ironclads. Otherwise I think I'm pretty much done, with timeline matching up and all events possible (well, they need some clever/stupid playing, Okehazama is not something a smart player would re-enact nor is Honnoji.) along with your already superb basic tech and combat system.

Ambreville
Oct 31, 2006, 11:30 AM
... (well, they need some clever/stupid playing, Okehazama is not something a smart player would re-enact nor is Honnoji.)...

What are these two things? :confused:

Fezek
Nov 02, 2006, 07:08 AM
Hi all. I really enjoyed this Mod in CIV III, so I was very pleased to see you've made one for CIV IV. Thanks! Unfortunately, I can't get it to start!

I un-RARed the file into the Warlords Mods folder, and I can get as far as the intro screen, and click Single Player, but the "Play Now" button is dark and un-clickable. (Have hopefully included a screenshot). Any recommendations?

kristopherb
Nov 03, 2006, 03:45 PM
where did you get that map from

Andrew_Jay
Nov 03, 2006, 04:10 PM
I've been busy lately and haven't had a chance to respond to things in here.

First off, Aarne: feel free to release a scenario of your own - though not as version 1.5, I hope to have my own update sometime soon. Just differentiate the names so that they are not confused.

Fezek: Yeah, I'm not sure what the problem is. All I can suggest right now is that you use the actual worldbuilder file (under public maps in the mod) to launch the scenario. It's quicker that way anyway. Anyone know how to include a mod in the list of those that you can load (like the Warlords scenarios themselves)? I had it working in older versions. Don't know what happened.

kristopherb: I made the map myself, based off that graphic from the Japanese Aerospace Exploration Agency's website.

Anyway, an update on how things are going. I've decided to dive into making custim units and though it's frustrating and tedious, it's also a whole lot of fun.

Right now I have Archers and Spearmen (Samurai Archers and Yari Samurai) who use the Samurai model/skin. They look really good - especially when the Spearmen use an enlarged version of the Keshik's lance and the Pikeman's animations. I'm now working on putting Samurai models on the cavalry units (Yari Cavalry and Cavalry Archers). All that's left is to give the Arbequsier the Ashigaru Archer model.

I'll also have to look into the new patch and see what changes should be made.

Vaarna_Aarne
Nov 04, 2006, 04:39 AM
The Battle of Okehazama was the one in which Nobunaga Oda popped up. He practically mopped the floor with the vastly larger Imagawa army and destroyed the Imagawa. If I remember right, the it was 4 on 1 with the Imagawa having the better supplies and equipment.

Honnoji is the temple in Kyoto in which Mitsuhide Akechi forced Nobunaga to commit Seppuku. Mitsuhide was given a large force with which to reinforce Hideyoshi in the West. But Mitsuhide turned around and attacked his lord. Probably because Nobunaga was in a way responsible for Mitsuhide's mother's death. Later on Hideyoshi would avenge his lord at mt. Tenno by defeating Mitsuhide.

Centaur
Nov 04, 2006, 03:14 PM
Stupid Question: do I need warlords to run this?

Ambreville
Nov 06, 2006, 07:15 AM
In the current version of the scenario, which in your view is the clan the most fun to play (vs. the most challenging, or the least challenging)?

ohcrapitsnico
Nov 08, 2006, 08:23 PM
Are you going to add scenarios like the sekigahara campaign between the east and west?

seZereth
Nov 09, 2006, 04:41 AM
Anyway, an update on how things are going. I've decided to dive into making custim units and though it's frustrating and tedious, it's also a whole lot of fun.

Right now I have Archers and Spearmen (Samurai Archers and Yari Samurai) who use the Samurai model/skin. They look really good - especially when the Spearmen use an enlarged version of the Keshik's lance and the Pikeman's animations. I'm now working on putting Samurai models on the cavalry units (Yari Cavalry and Cavalry Archers). All that's left is to give the Arbequsier the Ashigaru Archer model.

I'll also have to look into the new patch and see what changes should be made.

why dont you use some of my japanese (nippon) units from the warhammer mod (released them seperately, but in the warhammer mod they are the most actual version (and best looking) ) feel free, jusst go into the art/units/NiPPON/ directory of the warhammer mod if you want.

s.c.dude
Nov 11, 2006, 11:12 PM
why dont you use some of my japanese (nippon) units from the warhammer mod (released them seperately, but in the warhammer mod they are the most actual version (and best looking) ) feel free, jusst go into the art/units/NiPPON/ directory of the warhammer mod if you want.OT but you sigs too long

Vaarna_Aarne
Nov 22, 2006, 06:32 AM
Shin Sengoku Jidai is now released!

http://forums.civfanatics.com/showthread.php?p=4791587#post4791587

When is version 1.5 of Sengoku Jidai coming out Andrew_Jay?

Andrew_Jay
Nov 23, 2006, 06:21 PM
why dont you use some of my japanese (nippon) units from the warhammer mod (released them seperately, but in the warhammer mod they are the most actual version (and best looking) ) feel free, jusst go into the art/units/NiPPON/ directory of the warhammer mod if you want.
I've seen your units, and while quite good, I felt that didn't fit as well as I'd like. Plus, it was kind of fun to give unit creation a try, and I was surprised by how easy it was to just switch around weapons, models and animations, and how well the results came out. Thanks for the offer though.

When is version 1.5 of Sengoku Jidai coming out Andrew_Jay?
Coincidently, I was going to post the new - and I believe final version - tonight.

EDIT: Alright, the new download is up.

Vaarna_Aarne
Nov 24, 2006, 02:06 PM
Sweet! I'm working on Shin Sengoku Jidai 1.1 now, but I guess I'll just play this just a bit longer... Just a while... Can't stop yet...

Anyhow, thanks for giving the upward thumb for my release. I'll get it more spin of my own in the next version. But now, I'll play this... Just a while longer...

Ambreville
Nov 24, 2006, 04:21 PM
What exactly has changed in the new version? BTW it still seems to be dated Oct 14th. Is it the right download?

s.c.dude
Nov 24, 2006, 05:37 PM
is this warlords or vannila

Andrew_Jay
Nov 24, 2006, 05:57 PM
is this warlords or vannila
Warlords

What exactly has changed in the new version? BTW it still seems to be dated Oct 14th. Is it the right download?
Yes, it is the correct download - I just edited the download page.

What's changed are some bugs and balance issues - resources, starting positions, there are now 11 playable clans, some costs have been re-jigged, etc. The main change would probably be the new custom unit graphics.

Ambreville
Nov 24, 2006, 06:50 PM
What's changed are some bugs and balance issues - resources, starting positions, there are now 11 playable clans, some costs have been re-jigged, etc. The main change would probably be the new custom unit graphics.

Gotcha. Yes, it does seem to run more smoothly. Great job! :-)

Fiend777Fits
Nov 25, 2006, 06:28 AM
is this scenario up to date with the new warlords patch?

HoriujiMan
Nov 25, 2006, 07:55 PM
First post here and sorry if this is going to be a bit long winded. I like this period very much and even the early foundations for what happened in the region. I have lived in Tokyo and Seoul for the past 15 years. If this post is misplaced here, please delete it. My thought was that folks interested in this scenario might be interested in an expanded scope.

It would be interesting to think about expanding the scope of this scenario to cover the period from around 200 BC and ending in 1600 AD. It would be nice to cover the interaction between China, Korea and Japan, particularly since the first 1,000 years or so incorporates a lot of interplay in culture, religion and warfare in the region. I guess it would be more of a mod rather than a scenario. I would love to try to do this but I am really just a player without any skills in programming or modifications.

Why cover this period? In China, from the year 200 BC you have the rise of the Han Dynasty, with transitions to the later Jin Dynasty (265 AD), then the Sui (581 AD) and finally the Tang (618 AD). Meanwhile, during that time in Korea you have the demise of the old Choson Kingdom with the rise of the three kingdoms of the Goguryeo, Baekche and Shilla. The Goguryeo beat back the Sui, but later collapse when squeezed between Shilla in alliance with the Tang. Just prior to this, the Baekche Kingdom is more or less wiped out after taking it from both Goguryeo and Shilla. However, Baekche is important in terms of the tie to Japan. In Japan during this time Japan starts out very quiet. You have the initial development and transition from Yayoi to Yamato (covering from around 200 BC to 250 AD), and, you could include the Kofun period which runs you up to around 700 AD. This transitions to the Asuka/Nara period which you can link to the collapse of Baekche in Korea and the cross relationship in terms of culture. By the Nara period, Japan has a degree of national cohesiveness and the emperor system is more or less fixed.

In terms of culture/religion, Shinto and Shamanism are the mainstays in Korea and Japan at first. Buddhist winds blow through China and never really take hold, ending up with a strong footing in Korea by 500 AD. It's from there that it moves on to Japan (thanks to the strong interaction with Baekche) and the construction of the first major Buddhist temple in Japan during the Asuka period. Confucianism instead becomes a mainstay in China, ending up surplanting Buddhism in Korea in 1300 and never making it to Japan. Japan and Korea manage to allow both Shintoism and Shamanism to co-exist with Buddhism (although in Japan, there is more of a conflict between the two both for culture dominance and military support). Zen, starts out in Korea but really finds a "market" in Japan particularly over the next several hundred years; Japan's forms of Buddhism, modified by Zen, become more important politically and militarily than in Korea.

Things in the region are more or less stable until the rise of the Mongols by the 900's, taking control of China and exercising vassalage over Korea. In Japan, the Nara period transitions to Heian with greater interchange with China. The next major really major event in terms of interplay is the Mongol attempted invasion of Japan (1281) and the later weakening and decline of expansionism. This allows the rise of the Choson Dynasty in Korea (around 1300), which interestingly enough chucks out Buddhism as a national religion and adopts Confucianism (although Buddhism stays around as a non-favored religion. During the rise of the Mongols, Japan transitions to the Kamakura period, with the increasing power of local lords over the imperial system and the creation of the non-imperial shogun style leader. The Kamakura period ends in the early 1300's with the free style interclan wars for the next 300 years. It's during the last 50 years of the period where you run from Oda Nobunaga to Hideyoshi to Tokugawa. In the 1590's, Hideyoshi decides it's time to take China but does Korea instead. The Chinese, more or less asleep for most of this period, provide some assistance to the Choson Kingdom.

The interplay during the entire period has a whole lot of "what ifs." It seems the kind of thing that would be fun to create something out of, including scripting some of the major events. Again, I really apologize for the terribly long post, but I find the interrelationships here very fascinating. If anyone has any interest, I would be willing to help out as much as I can.

Anthraxus899
Nov 25, 2006, 08:30 PM
Erm, I loaded the mod up on warloads, and tried playing a scenario, only wbquicksave showed up, so I clicked on that, I could only choose Louis XIV and then when I clicked play, I started in a water tile and the resulting map looked nothing like Japan. This is probably my error, and I was wondering how I could fix it.

Andrew_Jay
Nov 26, 2006, 08:08 PM
Erm, I loaded the mod up on warloads, and tried playing a scenario, only wbquicksave showed up, so I clicked on that, I could only choose Louis XIV and then when I clicked play, I started in a water tile and the resulting map looked nothing like Japan. This is probably my error, and I was wondering how I could fix it.
In your "Mods" directory there should be a short-cut to launch the game directly (either that, or load the file from the "Sengoku-Kidai/Public Maps" folder).

I'm really sorry about this part of the scenario - I never did find the correct way to get a mod/scenario to load like the official Warlords scenarios.

Andrew_Jay
Dec 09, 2006, 04:33 PM
Finally got a chance to play my own scenario the other day :P

I thought I'd share a brief After Action Report.

It was an interesting game, I choose Mori, giving me a fairly sheltered start position. I quickly took Hiroshima and the other town to the west. As soon as I got my first new military units (Yari Samurai) I attacked Toyotomi, my immediate neighbour. That didn't go so well - especially when they became a vassal of the leader, Hojo (who already had vassalised Imagawa, Usuegi and Oda) - but I eventually took their cities (and Oda's) and made peace with everyone.

With a period of relative peace, I worked on taking those three Ikko-Ikki cities on the island of Shikoku, developing my economy, and improving my relationship with Chosokabe and Shimazu on Kyūshū. However, Chosokabe got dog pilled by everyone, and while they were a pretty good friend, they weren't that good a friend ;) I threw myself into the war before anyone else could make any gains - especially because this was a clan right on borders. It was over quickly and painlessly.

While keeping Shimazu 'Friendly', I looked to continuing my military build-up started with the previous, brief, campaign. My next target was Takeda - who had leap-frogged over Tokugawa territory to take Kyoto and had just built the Shogun's Bakafu (diplomatic victory) in Edo. With our shared borders and my new defensive pacts with Data, Shimazu and Tokugawa, our relations were very poor. Around the same time Christianity came into my territory and I briefly converted to see if I couldn't push Takeda even further - it worked and it was a four-on-one war :)

I take Kyoto in a very bloody conflict - the first turn saw everyone involved getting at least one Warlord Great Person (it's a constant 30 XP for each in this scenario). Even better, at the conclusion of the war which left Takeda with three cities I was able to make Tokugawa a vassal - rather impressive considering that they were the fourth largest clan (behind myself, Hojo and Date).

What followed was a period of massive military build-up (the tech tree had been researched and almost every city was fully improved). Takeda and I continue to compete in elections for a new Shogun - even though they were in a distant third behind myself and Hojo.

I guess Hojo wasn't too happy about being left out and went to war with Takeda to take Edo and the Bakafu. That drew nearly everyone in once again, and I participated on Takeda's side which allowed me to pick up their cities after they had been taken by Hojo, including Edo. Then, partway through the war, I won the diplomatic victory.

dandavis92277
Jan 08, 2007, 10:06 AM
Andrew, this looks like a SUPERB mod/scenario, but I can't run it.

Like some other people have posted on this thread, when I either load the mod and try to load the Japan map -- or when I load directly from the map in the Public Maps file -- I experience a string of problems and the scenario won't run.

Specifically, the game loads to the leader selection screen, but it only allows me to play Tokugawa (the green player). The game then tries to load, but the map remains black and blank and I immediately get a message saying that "I have been defeated."

I suspect that I, and the other people experiencing like problems, are doing something fundamentally and very simply wrong, and that the fix is pretty easy. Certainly others on this thread seem to run the Sengoku mod with no trouble. For your information, I am running a fully patched version of Civ IV and a patched version of Warlords.

So, Andrew, if you or anyone else could shed some light on the problem I'm having, hopefully suggest a fix, I'd really appreciate it. I would love to play this great mod.

Thanks in advance,
Dan

timlan2057
Jan 13, 2007, 08:40 AM
Andrew, great mod that captures the wonderful flavor and color of the Civ 3 Shogun-era scenario.

I can only load it going through "My Computer" etc. I can't seem to put up a desktop shortcut.

Regardless, thanks for making my Civ 4 experience much more enjoyable.

Andrew_Jay
Jan 22, 2007, 11:23 AM
About loading the scenario, I can only apologise to everyone. I don't know what the problem is, but for some reason I could never get such a simple feature to work.

So yeah, you will have to load it through the "WorldBuilderSave" file in Warlords/Mods/Sengoku-Jidai/Public Maps

dandavis92277: are you sure that you have the file directories right? When I finished the scenario I personally deleted my own files and installed the download - which worked fine for me, and apparently most other people.

I'd suggest trying it again - delete all of the Sengoku-Jidai files you have and try unzipping the download into your mods folder again. Select "unzip here", rather than "unzip to Sengoku-Jidai", which would give you an extra layer of folders: "Warlords/Mods/SengokuJidai/Sengoku-Jidai/Public Maps" (which you don't want).

The folder structure you want is:

Warlords
.Mods
..Sengoku-Jidai
...Public Maps
...."Sengoku-Jidai.CivWarlordsWBSave"

Greencardman
Feb 13, 2007, 10:57 AM
This is really fun to play. Great job by the way.

For the future, I believe there is a bug with one of the barbarian cities I captured. Shoot, now that I've closed it, i can't remember any names, but I started as the orange clan on one of the western most islands, with the green clan (I believe their city was oda) and a few barbarian cities. I captured one, Fukuoka? I think, it had iron. However, it treated everything as if it were a settler or worker, putting all food and production towards building it, but never growing beyond size one. So even though i was building an archer, it never grew. Just an FYI.

I'm going to play some more, maybe start up north.

Andrew_Jay
Feb 14, 2007, 10:08 AM
Are you sure it was everything?

The initial archer and spearman units (Ashigaru Archer and Yari Ashigaru) are supposed to be built with food.

Greencardman
Feb 14, 2007, 01:10 PM
Ahhh, I cannot be sure now. If I see it again I will check and let you know.

jabrams007
Feb 20, 2007, 06:26 AM
Hi, this mod looks great and I really want to play it, but I keep running into the same problem. Everytime I load up the mod, it immidiately says that I've been defeated and the game ends.

Any idea what I'm doing wrong? I made sure to install the mod in the warlords/mod/SengokuJidai folder and made sure there wasn't an extra layer. Any help would be greatly appreciated. Thanks!

Viperace
Feb 23, 2007, 01:52 AM
Great mod!! :goodjob:
I just finished the game via domination using Hojo.


Some suggestion:

-Aquebuiser needs more balancing, pretty useless now. It comes too late, can only be built by christian cities AND only has Str 8 (same as samurai). I would expect a unit that comes so late in the game and comes with so restricted condition to at least have some usage. I am not building any of these as I don't see their advantages over the lower tier Samurai.
Maybe jack up his str to 10 or more, or give them more bonus VS melee/archer. Maybe loosen the requirement of Christian city? Speaking of Christian, I don't see any other use of this religion other than being able to build Aquebuiser... hmm

-Great general is pumping out like mad, due to the linear birth rate. I am not sure if this is a good idea, when u get too many of them, their value diminishes. I would prefer a slower birth rate or even an exponential birth rate.


-Endgame snowball effect.
The game is fun from the beginning till mid-game, after that when my empire reaches a big enough size, ~8 cities , the rest of the game is just mopping up the other AI. Since the AI don't expand and goto war with each other much, by the time I got a decent empire, they are still owning 3-4 cities each.
Also, once all techs has been research, we could just switch to 100% wealth and these :gold: can be used to rushbuy every single build. Resulting in a landslide production boost.
:culture: is not useful as happiness is not a problem, see the following point:
I know that this aspect is difficult to fix, right now I have no idea yet...


-Happiness no problem.
Happiness is a challenging and fun problem... in the early game tho. Once my empire expand to a decent size and is able to secure enough happiness resource + happy boosting tech/civic, happiness problem extinct. War weariness is not a problem at all in my game.
The larger your empire is, the better...this totally counter the civ4 concept. There should be some form of penalty for larger empire, citizen unhappy, maintanence killing the empire etc.


-Barb ships are annoying. They appear randomly and destroy my fishing boat. Not sure if their existance aid the gameplay.


-This is just personal preference
3D Tokugawa clone :lol: I personally prefer an unanimated 2D leaderhead



Things I liked:
-The Map. Nicely done, resources/tree/forest nicely placed.
-The units..
-The city improvements
-The music



All in all, very good mod! good job :goodjob:

Karhu
Mar 04, 2007, 04:01 PM
looks great! has anybody tried this as a multiplayer yet?

Balam
Mar 05, 2007, 09:37 PM
Fantastic mod--I don't know if anyone else has said this in another post, but one problem (or maybe it was intentional?) is that it seems almost impossible to win via diplomacy. Everyone loved each other (and was annoyed with me) for the entire game--EVEN WHEN THEY WERE AT WAR WITH ONE ANOTHER!!
I actually asked two AIs who were fighting a protracted war how they felt about the other, and both were pleased. Even when I allied with one of them, they were still more annoyed with me!

Still, a great scenario (one of my two favorites that doesn't require any other mod, which is a weakness of many of the current scenarios--the other fav is pirates). Loved it--won at Prince with Tokugawa. Please make more, and thanks!

MusX
Mar 07, 2007, 01:18 AM
please add info about map size to the first post, it's very important for lots of peoples :)
will check this out :)

bitesh
Apr 13, 2007, 07:25 PM
it has come to my attention that Toyotomi and Imagawa r both creative and organized, and I think that sucks and was not intended... so if I'm right, u should fix it.
I also noticed how everyone just loved each and shunned the player (me), no matter what I did. I played as Toyotomi Hideyoshi, so, historically, at least the Oda clan might have favoured me. This wasn't exactly a problem until I built the Bakufu, assuring my own diplomatic defeat.
Something should be made about the leader's faces. I mean I kind of grew sick of Tokugawa's face after a while, but that's secondary, since it doesn't affect gameplay.
Apart from that, ur mod kicked ass! way to go.:goodjob:

Andrew_Jay
Apr 16, 2007, 04:15 PM
I don't see how them being creative and organised is a problem, aside from having two leaders who are essentially the same?

Strange about the AI being extra-friendly. I specifically tried to make the players unhappy with each other in the interest of promoting conflict - however, I did change the leaderhead file, making the AI more willing to make trades, sign pacts, etc. etc. despite unfriendliness (i.e. a lower threshold on those relations - rather than having to be friendly, the AI can be cautious) - I didn't want the fighting to make diplomacy impossible as a result of the computer being too bitter to deal with you at all.

MusX - I can't tell you off the top of my head, but the map is slightly smaller than the grid-like graphic in the first post (the scenario excludes Hokkaido). The preview shots should also give you an idea of how small it is.

bitesh
Apr 19, 2007, 04:05 PM
aside from having two leaders who are essentially the same?

that IS the problem... nothing REALLY serious, but still...

I didn't want the fighting to make diplomacy impossible as a result of the computer being too bitter to deal with you at all.

yet, that is what happened. they were all annoyed at me, and friendly towards each other. at some point masamune went to war agaisnt tokugawa, but that was the only time two AI's fought each other, and the only war I wasn't involved in.

aokces
Apr 26, 2007, 10:26 PM
Quick Question: How would I play this on hotseat mode?

mouselnn
May 10, 2007, 08:48 PM
After playing a couple of rounds, I feel like this is a great scenario, but also with rooms to expand, for ex:

- How about making an UU for each faction? The Takeda can have the famous Takeda Calvary, and Oda can have the Oda Muskeeters, and Hojo could have a group of ninjas on their side..
- Family Crests(Mons) as flags
- Maybe making Uesugi and Takeda default at war at each other? This may solves some problems with AIs all like each other
- Give great generals some strength points and make them officers; so they may be used as regular units when not commanding a unit

Emperor2
Jun 17, 2007, 08:09 PM
Downloaded, nothing changes except Units and Tokugawa is now Tokugawa Ieaysu, some techs and the civics. Civs and map don't change. What do I do? And yes, uncached.

MusX
Jun 20, 2007, 04:17 PM
have you run scenario? or just load mod? I remember i run this game just double clicking on the file

dutchking
Jul 11, 2007, 02:38 PM
Looks good, nice job. :goodjob:

jcb
Jul 14, 2007, 12:46 PM
about half way through my game all the resources, improvements, and cities turned black and stayed that way throughout the game. I tried saving / exiting / reloading the saved game (without exiting the mod or warlords) and everything was still blackened out.

Not game crashing but kind of ruined the visual aspect of a Japan wide war within such a great mod!

ideas on how to fix / avoid in the future?

jcb
Jul 23, 2007, 09:34 PM
What type of victory do most of you get on this scenario? I really love this scenario but I lose almost every game to a diplomatic victory by the AI. I usually play on emperor and have about 2/5 of the map conquered and vassaled when suddenly the AI is elected shogun and wins the game. Any tips on how to get around this and head off an AI diplomatic victory?

Centaur
Sep 08, 2007, 04:21 PM
Another question...has this been updated for BTS compatability?

Ekmek
Sep 24, 2007, 04:10 PM
I hope for bts as well with new events and using danrell's japan unit graphics

SomeMan
Jan 20, 2008, 02:40 PM
BTS Compatibility?

ohcrapitsnico
Jan 20, 2008, 09:52 PM
I hope for bts as well with new events and using danrell's japan unit graphics

BTS Compatibility?

Well then you better hope either you are going to pick this up or someone else will because Andrew Jay hasn't been to cfc since august of last year.

SomeMan
Jan 21, 2008, 12:27 AM
0.o wow... um, someone make it BTS compatible I guess?

MusX
Feb 08, 2008, 08:29 AM
any news about this for bts?

Andrew_Jay
Feb 17, 2008, 01:45 PM
Highly unlikely that I'll get around to converting this into BtS anytime soon. It would be at least May before I had the time to look at it again. Since the mod is already a little rough, I'd likely have to rebuild it from the ground up - and relearn everything since I haven't been doing any modding since releasing this.

If I ever have the time though, I would probably give it a go - I'd especially like to play around with events and the espionage system. But don't anybody hold their breath.

TauRuss
Feb 29, 2008, 10:01 PM
Hello! Your Map is great!:goodjob:


I'm really sorry about this part of the scenario - I never did find the correct way to get a mod/scenario to load like the official Warlords scenarios.

I think I can help you:
Just rename the Sengoku-Jidai Mod folder Public Maps in PublicMaps!!!:scan:
Just delete the space between Public and Maps!!!;)

Tytus
Oct 04, 2008, 06:18 AM
while having CIV IV Complete edition, I could not play the game at all, i Succesfully installed the mod, run it, but either have "Play Game" grayed out, or (while loading world builder file) im defeated at start.

Shylock
Oct 04, 2008, 04:58 PM
Wow epic bump.

I was just looking for this too since seeing it in the same article FFH2 was in.