View Full Version : Next Level Earth (NextLevelMod)


Head Serf
Feb 24, 2006, 11:09 AM
Next Level Earth 1.1

Next Level Earth is a map of the earth 100 by 56 made by smellymummy with preplaced cities for 16 different civilizations, some of which are from the Next Level Mod by CivArmy s. 1994. Only civilizations from the old world are included, making the exploration and colonization of the new world much more realistic. Each civilization starts with two cities, some in normal positions and others not. For instance, Arabia's two cities are Mecca and Thebes. England has London and Dublin, while Spain gets Madrid and Casablanca. The civilizations included are:

Arabia
England
India
China
Japan
Germany
Spain
France
Rome
Mali
Russia
Khmer
Polynesia
Vikings
Nguni
Turks

This map requires Next Level Mod from CivArmy s. 1994. Unfortuanately his newest version, v2, doesn't work on my map. Hopefully he himself will allow me to post the old version so that people can have the right version for my scenario.

This map is still new and may have bugs, especially with resource placement.
I tried to place it so to improve the need for trade.

Version 1.0
-Map is released with 15 civilizations correctly placed with two cities each.

Version 1.1
-France is added
-Polynesia no longer starts the game with Mysticism
-Some Pacific islands are now larger
-Northeast Siberia now contains more tundra
-The Arabian Peninsula now contains less desert and more plains
-More barbarian animals are added to Africa and Siberia

To install the file just unzip the compressed folder, copy the WBS file named Next Level Earth 1.1, and paste it into public maps. If you have any problems please tell me them immeadiately.

Version 1.0 Removed After 643 DLs

Wei-Yan
Feb 24, 2006, 11:12 AM
Many thxs for including japan:D

Don Pelayo
Feb 24, 2006, 12:33 PM
Looks interesting. I think you forgot to put Spain in the list, though (it's probably a typo). I havenīt downloaded it yet, but I understand Spain is a playable civ, since you mention it, right?

Head Serf
Feb 24, 2006, 12:41 PM
Uh oh, oops. I did make a typo. France is not included because it would have had serious growth issues (little expansion room). Spain however is in. I'll fix that immeadiately.

geebo
Feb 24, 2006, 03:17 PM
looks good...one question are there or will there be barbarian states implmented for example maybe paris and athens or any others... could add more realism...

Genghis_Kai
Feb 24, 2006, 05:14 PM
Looks good.
One comment - You have a lot of blank space in central asia. Why not include Mongolian?

Der_Meister
Feb 25, 2006, 04:51 AM
Looks great. And that 2nd city may give more action to the scenario.

Der_Meister
Feb 25, 2006, 05:11 AM
Arrrr... The game crashes after loading the scenario... Any idea?

Head Serf
Feb 25, 2006, 07:42 AM
You have to have the Next Level Mod installed properly to play this scenario. You can find it here (http://forums.civfanatics.com/showthread.php?t=147161). If you have anymore questions please ask.

Ubertoaster
Feb 25, 2006, 11:36 AM
Is there any paticular reason why you did not include France among the playable nations?

Wei-Yan
Feb 25, 2006, 12:35 PM
Erm i hate to say this but Great mod i now officaly like your maps more than emporers:lol:

Head Serf
Feb 25, 2006, 01:30 PM
Woo-hoo, I'm finally beating out emp0rer! And to Ubertoaster, the main reason I didn't include the French was because I had decided on only 15 civilizations to help people with slower computers (that's also why it's on 100 by 56 map) and also Europe was already very crowded. It was either France, Germany, or Spain, and France lost out. If enough people want France I might add it in in a later version.

Head Serf
Feb 27, 2006, 01:52 PM
Has anyone had a chance to try it out? If you find any sort of problems with the Polynesian AI please tell me because it is very difficult to get them to expand as quickly as other civilizations. If they do refuse to grow I may have to experiment with giving them starting places on Austrailia.

Schumiker
Feb 28, 2006, 04:04 AM
Woo-hoo, I'm finally beating out emp0rer! And to Ubertoaster, the main reason I didn't include the French was because I had decided on only 15 civilizations to help people with slower computers (that's also why it's on 100 by 56 map) and also Europe was already very crowded. It was either France, Germany, or Spain, and France lost out. If enough people want France I might add it in in a later version.

It's not only because I'm french but i think France must be in this scenario.

I understand your problem of expension but it's one of the fact that obliged european powers to colonize the world. And if France isn't in the scenario, England will make war with which civilization? And Germany? They will be annoyed. ;)

Only civilizations from the old world are included, making the exploration and colonization of the new world much more realistic.

France played a major role in the exploration and colonization of the new world. Situation of North America is the result of the competition between France and England (like in Asia and in Africa).

I hope France will be in the next version of this scenario.

ChameleonGR
Mar 03, 2006, 07:01 AM
Only a brief comment, my friends: Why the absent of the Greeks from the map?I believe that, having civilizations like Turks and Romans, we could have some kind of Greek civilization rappresentation... :cry:

But, regardless of that, it's a very good "world"...:goodjob:

Head Serf
Mar 03, 2006, 01:50 PM
Sorry about the missing civilizations, but when a few civilizations were in close proximity, I had to remove a few. For instance, Spain and Germany won out over France, and Rome and Turkey won out over Greece. Including France or Greece would lead to a very unfair starting point for the civilizations.

Kotan
Mar 03, 2006, 09:04 PM
First - Great map idea and implementation.

A couple of comments.

Why start with 2 cities? Not a gripe or anything just a question. I assmue you are "directing" growth by including the second city.


I agree with Gengis_Kai from earlier - Mongolia would be a nice addition to this map. Unleash the hords!

Head Serf
Mar 04, 2006, 07:14 AM
Well, I chose to start with two cities so that it would include more cities in their correct places and I wanted the scenario to distinguishable from the other earth map scenarios.

Wei-Yan
Mar 04, 2006, 08:47 PM
Has anyone had a chance to try it out? If you find any sort of problems with the Polynesian AI please tell me because it is very difficult to get them to expand as quickly as other civilizations. If they do refuse to grow I may have to experiment with giving them starting places on Austrailia.
Yeah ive had problems they dont expand at all and get v behind in tech heh i counquerd them as the Khermers..........

Lachlan
Mar 05, 2006, 07:28 AM
Please add France because whithout France is not complete ;)

Yes my sir, i'm french :mischief:

But i appreciate that you added Siam, it's more realistic

Head Serf
Mar 05, 2006, 09:06 AM
Uh, Wei-Yan, I'm sorry, but I can't understand what you are saying. Are you talking about conquering the Polynesians? If so, I might have to move their city on Borneo to Austrailia, which would be very innacurate. If anyone has any other ideas I'll gladly consider them.

Aeon221
Mar 05, 2006, 01:40 PM
I'm not french, but I agree with the French people. You really need france to make the scenario complete. Just expand europe a tad, like Rhye did with his map, and shrink the rest of the world. If you have c3 or c3c, I recommend downloading Rhye's of Conquest or whatever its called these days and playing it. Should give you some handy ideas :P

Wei-Yan
Mar 05, 2006, 02:53 PM
Uh, Wei-Yan, I'm sorry, but I can't understand what you are saying. Are you talking about conquering the Polynesians? If so, I might have to move their city on Borneo to Austrailia, which would be very innacurate. If anyone has any other ideas I'll gladly consider them.
I was saying that even as 2nd weakist civ i conquerd them how about replacing them with mongolia?

Head Serf
Mar 05, 2006, 05:34 PM
Oh, thanks Wei-Yan. Your advice is always great. And about France, would it be fair to include a France with absolutely no place to put a third city? Their growth would be stalled, and make european diplomacy largely run by the Spanish and Viking powerhouses, instead of England and Germany.

Ubertoaster
Mar 05, 2006, 09:20 PM
Perhaps you could place a French city in Northern Africa and move the other Mali city father south (into the Sahel region).

Lachlan
Mar 06, 2006, 07:03 AM
Yes it is a good idea

Love
Mar 06, 2006, 08:34 AM
Sounds cool but I havent downlowd civarmys version yet:D

Head Serf
Mar 06, 2006, 01:49 PM
I fully reccomend downloading civarmy's Next Level Mod even if you have no interest in this scenario because it provides new civilizations with 3-D figureheads that (IMO) look better than the in-game ones, despite being non-moving, a barrier that no one has been able to cross as of yet, and the unique units are very well incorporated.

Wei-Yan
Mar 06, 2006, 02:16 PM
[QUOTE=Head Serf]Oh, thanks Wei-Yan. Your advice is always great.

was that sarcastic?

Head Serf
Mar 06, 2006, 02:32 PM
No, it wasn't sarcastic. I don't really know how to make it not sound sarcastic I guess.

Wei-Yan
Mar 06, 2006, 03:06 PM
just wondering English is most confusing.....

Lachlan
Mar 07, 2006, 12:19 PM
Wei-Yan, can you make him agree with adding France ? :(

He listen nobody

Head Serf
Mar 07, 2006, 02:43 PM
Would people be alright with me removing Germany to include France? I really believe it can't work if Europe becomes too crowded. Or maybe I should remove England? I personally think removing England is dumb, but you can guys can tell me what you want.

Wei-Yan
Mar 07, 2006, 03:21 PM
Wei-Yan, can you make him agree with adding France ? :(

He listen nobody
hmmm and you think he will listen to me?:lol:(sarcastic)

Ubertoaster
Mar 07, 2006, 06:49 PM
Would people be alright with me removing Germany to include France? I really believe it can't work if Europe becomes too crowded. Or maybe I should remove England? I personally think removing England is dumb, but you can guys can tell me what you want.

If you were to remove any civilization (God forbid) on the European Continent, you might want to consider Scandinavia as its impact (I personally believe) on history was not as great as that of France. Or, if you feel as though the Scandinavians are too important, perhaps the Romans could be deleted and Rome itself could be made into Germany's second city (Wouldn't be too historically inaccurate as the Germanic Holy Roman Empire was the protector of the city for a time). And, if this course of action was taken, the Greeks could be added in as well to provide a check against Ottoman power in the Balkans.

Der_Meister
Mar 08, 2006, 08:23 AM
Hey hey! Re-inventing history? I agree with you people who would love to have france in the map, i actually do, but it would be a bit disgusting to get rid of any other civ already in the map! And Rome deleted and added to Germany??? It would be like deleting Rome, a quarter of france and holland and giving it to spain. Rome (Italy) has a too important history to do so! If it was once a part of another empire it doen't mean it deserves to be deleted.

The best solution would be to "reshape" Europe. Giving France a city into Africa wouldn't be too realistic. For god sake france is not in the midle of the Sahara! The iberic peninsula and france are too small, it is not proportioned with the terrain that other civs have. The same with the italic peninsula. Europe is not well balanced compared to other continents. I understand it is complicated to do so, though.

Stalin_Bulldog
Mar 08, 2006, 05:46 PM
Hmm i've reinstalled the mod several times, and yet it still crashes after 1st turn any sugguestions?

Head Serf
Mar 08, 2006, 06:20 PM
Do you have Next Level Mod on when you play it? If so I really don't know. Check to make sure all the folders are in the right places.

Stalin_Bulldog
Mar 08, 2006, 07:34 PM
Next Level v1 or 2?
cause the folders are in the right place, might just be my videocard

Head Serf
Apr 11, 2006, 02:02 PM
Well, unfortuanately I have failed to get this too work with Next Level Mod v2 so people will have to use v1 for now. Unfortuanately CivArmy hasn't solved the problem either.

Head Serf
Apr 12, 2006, 01:58 PM
Next Level Earth Version 1.10 is now out! Along with some small fixes France is now included bringing the civilization total to 16. Hopefully I will be able to provide a link to download the old Next Level Mod v1 since that is what is needed for this mod.

Don_Koopa
Jun 02, 2007, 03:46 PM
I have the next level mod installed and yet it doesn't work. So I have question not to insult you or anything. How would I open an earth map into world builder and put the new civilization stuff. (I won't post the finished creation unless you're okay with it.)



I think I might have it but please post any information will help.

Head Serf
Jun 03, 2007, 01:59 PM
Because of the large number of problems with the latest version of the NextLevelMod (it hasn't been updated in 14 months), this map won't work with the most recent version. Sorry.