View Full Version : B1 - Aztec Succession game
BrianJ Feb 10, 2002, 05:51 PM Copied example from Lees LK series:
Worker automate is not fair is sucession games - please do not use it.
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Of course - NEVER load a autosave!
Playing -
3-4 more players needed
Civ = Aztec
World = Huge, All average settings.
Difficulty = Regent
Barbarians = Roaming
# Civs = 16
24 hours to verify you can play your turn, 48 hours to play.
Your choice, up to 20 turns. You can always play less.
Most games I've seen, the Aztec AI seems to trail everyone else, so lets help them rise to glory!
I've played the first 40 or so turns, and will post once we have enough players.
The land looks pretty good, lots of grass and rivers. Problem is, I havent found any luxuries nearby.. we may have a problem with unhappiness!
Nanook Feb 10, 2002, 06:29 PM So what the heck, I'll give em a shot. Sign me up.
LKendter Feb 10, 2002, 10:56 PM I am going to pass -
Hugh world gets unreal by the 1700s. Now if you want to downgrade to large ...
shdwlord Feb 10, 2002, 11:58 PM I have only played the Aztecs once, on either warlord or chieftan, got bored with the game and quit, but I will give it a shot if you need another player.
BrianJ Feb 11, 2002, 10:26 AM OK maybe I'll start another one on Large.. I'll let you know.
Still need a few players..
Arizona_Steve Feb 11, 2002, 01:19 PM I'm competent at warlord level, tried regent once a while back and didn't do too well. I hope I've improved since then. Learning a lot from the Japan open succession game that I've had a few turns in.
If it's OK with everyone I'd like to take a shot at this.
Stephen.
BrianJ Feb 11, 2002, 10:40 PM OK Turn order is:
Brian (Me)
Nanook (playing)
LKendter - If you still want to play.
Shdwlord
Arizona_Steve
We will need another player if Lee backs out. However, I've changed the game to be all the same except Large instead of Huge.
4000:
Aztec Hunter-gatherers join together and build a village for mutual protection. It is called Tenochtitlan, as the leader has something against vowels.
3950:
Worker is sent out to investigate purple flowers, which cna be made to color hides. Brianzuma, the founder of the Aztecs, thinks this will please his woman. The Jaguar-King is pleased.
3900:
3850:
3800:
3750:
3700:
After many hundreds of years, the city bands together enough warriors to create the Jaguar Army
3650:
Workers finally distill enough dyes to color all Aztec clothes a dark green.
3600:
3550:
A small village called Anasazi teaches the Aztecs Pottery.
3500:
The Aztec city now controls a much larger expanse of land.
3450:
3400:
3350:
3300:
A settler sets out from the home city to found another!
3250:
3200:
3150:
A strange man in purple comes out of the Jungle to the south of Aztecia. he identifies himself as a scout for the Iroquois people!
They have little to offer us, so we allow him to pass for now.
3100:
Keeping with his liking of unpronouncable names, Brianzuma calls the new city Teotihuacan.
3050:
3000:
All quiet.
Another settler on the way, then we should build infrastructure. The Zulu are in the south, explore north but expand south. We dont want them to get our land!
Nanook Feb 12, 2002, 01:17 AM Too late for me to start now, i'll get to it tomorrow. Looks to be an enjoyable game though, looking forward to it.
Nanook Feb 12, 2002, 11:59 AM The reign of the Great Nanook has begun.
3000-2670: Yawn. Exploration, infrastructure. New Jag built, but nothing else interesting to report.
2630: Tlateloco founded on the coast. This is necessary for long term growth.
2310: Alphabet discovered, broneworking started. Only 9 turns away.
We have a real problem. There is literally no where to expand to. To the north is a small mountain range and then a 1 tile strip of beach before the ocean starts. To the south is nothing but jungle and mountains stretching for at least 12 or more tiles. We have room for maybe 1 or 2 more cities before we have to start doing wholesale jungle clearing to be able to build anything. The aztecs are best at early expansion, and we're simply not going to be able to do that. Our best bet is probably to do a slow expansion and use the tech broker/pope stategy. Of course, this is subject to change depending on circumstances.
LKendter Feb 12, 2002, 04:53 PM Brian
Nanook
LKendter (i am playing)
Shdwlord
Arizona_Steve
LKendter Feb 12, 2002, 07:40 PM Pre-turn
I change Teotihuacan to temple. This city can't produce a settler until is irragation is done.
I change Ttateloclo to Barracks. Way to many wasted shields waiting for the worker.
I chnage Tneochitlan to Settler, so that we can continue to expand.
:cringe: GACK - This starting position bites - GACK :cringe:
2310 BC - Teot will expand in 1 turn, so I order a worker. Someday, I would like to see a size 3 city here.
2230 BC - Teno orders up another Settler. With this being our ONLY :( city to produce them, I have to concede trying for the pyramids :(
2110 BC - I find where the Iroqoius cities are. Niagara falls is a not a great location.
1990 BC - Texcoco is founded, city #4. The last good spot. Flood plains kill a pop point in Teno.
1950 BC - Our next science goal is writing.
1870 BC - Pop out a conscript warrior - WEEEEEEEEEE. :p
Tlax is formed - A worker is ordered - Our land needs much work.
Summary - We need lots of workers with this position.
BrianJ Feb 12, 2002, 08:28 PM Brian
Nanook
LKendter
Shdwlord (Now playing)
Arizona_Steve (On deck)
Ok, the land sucks right now, but that jungle will be great once it's cleared, say in 1967.. :( Consider it a challenge..
:rolleyes:
Well, I think its salvageable, but if you guys want I can start again.. the original game was alright, but on a huge map it would be too slow later on.
On the bright side, look at the Cuban succession game, now that land sucks! :lol: And they are turning it around from what I've read.
shdwlord Feb 12, 2002, 08:38 PM I have the game, but work nights, so won't be able to post until the morning
shdwlord Feb 13, 2002, 03:53 AM Shadowlord surveys the land and thinks to himself, "what a mess"
1700 well, I get quite an impression of what kind of game this is going to be when our warrior moves next to a barbarian, and the barbarian kills the warrior
1675 Do we have any city that can produce a wonder? Tlatelolco gives it a shot, building the Colossus in hopes of getting something
1650- 1625
1600 Light blue border spotted far to the south
1575 Russian scout finds us, science increased to 90%
1550 Light blue is America
1525 Tenochtitlan finishes settler, begins another
1500 Russian cities spotted to the south east
1450 Texcoco finishes temple
1375 Tenochtitlan finishes settler, begins another
1350 Calixtlahuaca founded, America starts pyramids
1325 Jaguar warrior angers the carib tribe, warriors kill him
1275 writing learned, Literature began
1250 Xochicalco founded
I built almost no military, we will need some soon before the other nations decide to broaden their borders at our expense. But I grabbed as much space as I could for us, the iroquois and the russians have us pretty boxed in. There is still some jungle open that we can claim though
Arizona_Steve Feb 13, 2002, 08:42 AM I see I'm up already... :)
I will pick the game up after work and post this evening.
Arizona_Steve Feb 13, 2002, 08:32 PM Steve the First looked over his inherited lands and pondered a number of things. Firstly, the uncolonised jungles to the South and the fertile lands to the East. If he didn't get them, he knew someone else would.
He decided that the jungles would be worth colonizing, as they could be cleared in time, yielding fertile lands that might contain resources hitherto unheard of. A program heavy in settler and worker building was instigated in his lands.
For the time being, it was decided that the current projects, initiated by the previous ruler, would be allowed to complete before the plans were put into action.
Firstly an idle worker was ordered to connect Xochicalco. Other workers were put in place for new projects. Texcoco completed the training of a spearman division. A settler group was ordered and the spearman division was sent forth to fortify Calixtlahuaca, a settlement devoid of defence. A settler group was produced by Tenochtitlan and a spearman was started. Meanwhile Tlaxcala created a spearman division, who was ordered to fortify. A temple was started there.
The Tenochtitlan settler was sent south of Calixtlahuaca, to form a new city with the intent of securing the Eastern grasslands and denying the Russians access to our lands. Teoihuacan completes the granary it was working on, and starts another settler.
Our spearman reached Calixlahuaca and fortifies it. Production there is changed from spearman to settler. A mining project is started aroung Tlatelolco. This should help with wonder building. I am still building the Colossus there. Maybe we should earmark this as a science city.
Tenochtitlan creates a spearman and starts a temple. The spearman is ordered to go to Xochicalco and fortify there. Meanwhile, Texcoco gets connected to trade network.
Bad news. The Iroquois have settled the fertile Eastern lands - exactly where I was sending my settler to. One day we will claim these lands! Our settler is redirected to close off Eastern borders and prevent further incursions. Texcoco creates settler and starts another.
Teotihuacan creates another settler and begins a worker, which has been timed to complete when city hits pop 2. Tlaxcala completes a temple and starts Jaguar Warrior. We need to get some border patrols in the southern lands to block Iroquis settlers.
Our worker completes a road to Xochicalco, and begins a road to Begins road to connect the gold nearby. SteveVille (sorry, but these Aztec names are damn hard to type) founded, and begins training a spearman division. Tenochtitlan completes a temple and begins training a Jaguar Warrior division, to augment the Southern border patrols.
A spearman division reaches Xochicalco and fortifies the city. Tlacopan founded and begins training more spearmen. A lone Jaguar Warrior is forced to move as the Iroquis plop down a city in OUR jungle. Grrrr. Technotitlan and Tlaxcala both create Jaguar warriors, and begin workers. Both Jaguar Warriors are sent South to patrol the jungle.
Teotihuacan creates a worker and is set to wealth as the treasury is running seriously low. Tenochtitlan creates worker, and starts another. Xochicalco creates spearman and starts a temple.
Atzcapotzalco founded deep in the jungle. A spearman is sent from Xochicalco to defend it. There is a Jaguar Warrior there already. Therefore we start a temple to avoid culture flip, as it is getting a little too close to the Iroquois capital for comfort. Tlaxcala creates worker and starts wealth to prevent further drain on treasury.
Our wise men figure out how to compile words into books. Literature learned. Since I see a fight ahead, Iron working is started.
Notes: Two cities, Teotihuacan and Tlaxcala are creating wealth. Feel free to change. I have added a number of workers to the pile, and begun the long process of clearing out jungle. Next leader might want to concentrate on Iron Working and get a stack of swordsmen to begin an early offensive.
*** Save deleted to save space on server ***
BrianJ Feb 13, 2002, 09:30 PM Thanks Steve, I'm up next.. Giving the impending Valentines day, it may be Friday before I post a turn :)
Brian (Now playing)
Nanook (On deck)
LKendter
Shdwlord
Arizona_Steve
BrianJ Feb 15, 2002, 09:26 PM 730 BC - Inherited turn.
Calix building Settler. There doesnt seem to be anywhere to put it so I switch to temple instead
Wealth cities switched to Spearmen.
710 BC:
Tenochtitlan starts Great Library (80 turns!)
Lower the tax rate to stop bleeding. Our economy sucks. Iron Working now 10 turns from 9.
690 BC:
We are the 3rd most powerful civ behind the Greeks and Egyptians. Thats good news..
Iroquois are 4, Russians are 8(last)
670 BC:
650 BC:
630 BC:
610 BC:
Tzintz.. forget it, Whaletown is created! Brianzuma has enough of names with too many Constanants!
590 BC:
A strange grey borderline is seen to the west.
570 BC:
The Colossus is built in Tlatelolco!
Iron working is discovered, we start on The Wheel. We have 2 sources of iron, neither is hooked up yet.
550 BC:
We meet the Indians. They are technologically advanced! They have Masonry, The Wheel, Mysticism, Map Making to trade!
We offer to trade Literature, they offer Contact/Egypt, Mapmaking, Masonry, Territory map, 30 gold. We take it.
We may end up missing the GL but this trade is too good to pass up I think! We will get loads of benefits.
Time will tell if it was a good idea.
Egypt has Wheel, Mysticism and Math, comm. with Romans, French and Germans.
I trade Literature for Communications as the Indians will do it anyway.
France wants Literature for Mysticism and Wheel, I decline. I think they cant afford to trade it anyway.
Trade territory maps with almost everyone. We seem to be on one big, strung out landmass..
We will get Gl in 38 turns, as of this turn.
530 BC:
India complains about our troops in their territory we agree to move.
Rome offers Mysticism for Literature, we decline but trade Territory maps.
We are now #1 in world ranking!
510 BC:
Russia asks for territory map and 21 gold.. We agree for now.
Americans want to trade Territory maps, plus 14 of our gold on top of it. I decline.
490 BC:
We discover the Wheel, start Horseback riding (4 turns)
We have no horses! however, there are some unclaimed near Mauch Chunk..
470 BC:
The Egyptians start the GL.. way behind us I hope.. we have 34 turns to go.
(14)450 BC:
430 BC:
410 BC:
Horseback riding is discovered, Started mathematics.
Workers finish the iron road!
390 BC:
The Germans are building the GL. We have 24 turns left.
370 BC:
An Iroquois settler took one look at our jaguar warrior and ran back to Mauch Chunk! :)
350 BC:
The Russians are building the GL.. If we dont get it, I'm gonna lash myself with wet Spaghetti noodles! :)
Tzintzuntzen built.
330 BC:
Our people want to build the Forbidden Palace. Brianzuma thinks Salamanca or Moscow would be a good location.. :D
The French are building the GL.. the good news is if we lose it we can switch to pyramids! :)
The settler near Atzcapot.. (you get the idea) should try for the bridge to India or the horse area.. preferrably horse..!
Math in 1 turn.. Our economy is better after much road building.. hook up the other iron, and build Swordsmen!
I got greedy and traded Literature for a bunch of stuff.. Don't know if it will be worth it.. time will tell.. The next player will either build the GL or have to switch to Pyramids.. We seem to be catching up quickly in tech anyway.. we are now #1 in power..
Good luck..
BrianJ Feb 15, 2002, 09:28 PM Brian
Nanook (Up next)
LKendter (On deck)
Shdwlord
Arizona_Steve
Nanook Feb 16, 2002, 09:50 PM Sorry I didn't post sooner, been quite busy yesterday and today. I'll be playing my turn tomorrow. I would suggest that everyone download and install the new patch, it fixes quite a few bugs.
BrianJ Feb 16, 2002, 10:39 PM Yes, my last save was with the patch. Let me know if any of you see any strange effects though.
For instance, the graphics are acting strange now. I occasionally see foreign units moving in territory we have never visited, leaving a spot surrounded by darkness that is lit up as if we controlled it.
Nanook Feb 17, 2002, 12:05 PM 310 BC: Mathematics discovered. Research into Mysticism begun. Was able to drop the science rate 20% and still maintain a 4 turn discovery rate.
290: Moderately bad news. The Greeks have finished the Pyramids.
270: Jag warror completed in Tzin. Temple began.
250: There's a race between our settler and an Iriqouis one for that little bit of good land to the west. I moved our Jag warrior that was in the area in an attempt to block them. We shall see if it works.
230: Mysticism completed. Aiming for Monarchy, should be there in ~15 turns, give or take. Raised science rate 20% to cut Polytheism to 5 turns.
210: Ouch. This is a crappy turn. Civil disorder in Tenochtilan. The French complete the Great Library. a good 15 turns before we were scheduled to. That hurts. Switched to the Oracle. since its the only Wonder available to be built, and I don't want to throw away the shields. And the thrice-damned Iroqouis went right to the location I wanted for a city. Changed directions with the settler, gunning for the horses just to the south.
190: Order restored in Tenochtilan. 7 turns until the Oracle is built. I may try and finagle it so that I can switch it again to the Hanging Gardens instead, depends on how long Monarchy will take to research.
170: GRRRRRR! The Iriqouis dropped a settler right next to the horses, cutting off our settler. And then the %^^*^%#$ Americans built the Oracle. All those shields are going to waste now, nothing I can do about it.
God this was such as ugly round I feel compelled to retire in shame and defeat and hope that someday the people will forgive me.
BrianJ Feb 17, 2002, 01:15 PM Nanook, you did fine. The events like other civs beating us to the wonders were going to happen anyway..
The Iroquois will get theres soon :D We will need a bigger military..
BrianJ Feb 17, 2002, 01:43 PM Brian
Nanook
LKendter (playing)
Shdwlord (on deck)
Arizona_Steve
LKendter Feb 17, 2002, 08:28 PM Preturn -
The truly pathetic Aztecs flush away a ton of shields in teno...
150 BC - I go for the path of least resitance, and start on code of laws.
110 BC - Fishtown is formed, our final city unless we find an island. Take one look, and you will understand its name. :) Rome gives us Code of Laws for World map :) 4 turns saved. Switch to philosphy. Never mind, Egypt gives us Philosphy for World Map. Switch to Republic in 28 turns. Our best shot is to build a strong economy.
70 BC - Upgrade what we can afford in jaguar to swordsman.
10 AD - The Germans are building the Great Wall.
30 AD - The Egyptians, and French join the Great Wall party.
50 AD - America jions the Great Wall party.
110 AD - India has found the Greeks.
130 AD - Get contact with England from Greece. We are broke. :(
[dance]Kahnawake flips to us[dance]
230 AD - The Russians issue a demand, I want war so I refuse!
250 AD - We have a ROP with Iroqoius, use it well.
Summary - Keep a couple of jaguars, or we may not see a golden age. We have the Colussus which is religous. We need a militarisic wonder - The great wall, Leo's, Manhattan, Sun Tzu, Universal Suffrage.
I never realize it before, but Shakespeare's can't trip a GA for anybody!
The settler / spearman is to use place another city in the Junlge. You never know where the coal will show up!
All cities with production, except Texcoco building military. Texcoco will join the party in 2 turns. The library is to close to throw away all those shields. Get us a leader.
shdwlord Feb 18, 2002, 02:15 AM I will see what I can do about getting GL
shdwlord Feb 18, 2002, 05:10 AM Inherited: minor tweaking of the production allows 60% science, republic in 7 turns. I want to be in republic before the golden age starts.
260 France politely demands our territory map and 10 gold. She goes back to her palace and pouts when we say no. Indians start the Hanging Gardens.
270 India gets upset that our galley violated their border. Iroquois start Hanging Gardens. Egypt starts Hanging Gardens.
280 I get the feeling that this game is going to be a cascade nightmare for awhile as the French start the Hanging Gardens.
290 Russian bowman defeated outside Tonawanda.
Counterattack kills 1 of our spearmen
America starts the Hanging Gardens.
300 2 Russian bowmen defeated near St. Petersburg. The Greeks start Hanging Gardens. Germans start Hanging Gardens.
310 We learn republic. we fall into anarchy.
320 We are now a republic, science dropped to 20%, currency in 4 turns.
Russian bowman impales himself upon our spearman near Tonawanda.
330 Russian warrior defeated near Tomawanda. Dark Blue border spotted north of Russia.
Rome starts the Hanging Gardens.
340 An extremely backwards people, the Babylonians, are discovered. World map traded for their world map and their treasury (130 gold). Go to establish an embassy with them and note we have no embassies. Hmmmm, here we go.
America gives monarchy and construction for contact with the babylonians, Currency, territory map, and 6 gold for our world map. No welcome to the next age screen, Monotheism left, as it has 6 turns, and everything else had at least 29, I think our beakers carried over to it.
Iroquois give us their territory map and monotheism for our world map and contact with babylonians. Theology auto selected at 38 turns, still no pop-up asking what I want.
Rome is broke, but refuses to give us their world map, contact sold for their territorty map, and their treasury (1 gold)
Greece also refuses to sell their world map for less than republic + WM + gpt. Contact with babylon sold for 30 gold.
Egypt gives territory map for contact.
England gives territory map and 1 gold for contact and world map.
France gives 7 gold and territory map for contact, 50 gold for our world map.
Germany gives territory map and 4 gold for contact.
India gives territory map for contact.
Wow, since the patch, the computer civs have no gold.
Science bumped up to 40%, theology in 20 turns.
Russian bowman attack and lose to a Jag Warrior,
we have entered into a golden age
France has completed the great wall. Germany switches to Hanging Gardens. India switches to Hanging Gardens.
350 Pillaged russian cow.
Americans are building the Hanging Gardens. Romans are building the Hanging Gardens. Greeks are building the Hanging Gardens. Egypt is building the Hanging Gardens.
360 London is on the coast, great lighthouse in 44 turns. Tlaxcala switched to the great lighthouse, 19 turns. Russian bowman defeated outside Minsk. 2 spearmen defeated inside Minsk.
English start Hanging Gardens.
370 Minsk, and large supply of silks, are captured.
Swordsman defends against 1 bowman near St. Petersburg, barely loses to 2nd.
French start Sun Tzu's Art of War.
380 defeated the wounded russian bowman near St. Petersburg.
Germany starts the Art of War.
390 Babylonians are building the Hanging Gardens.
400 Russian spearman defeated outside Minsk
410 Russians lose a spearman, we lose a swordsman on attack of St Petersburg. Babylon is on the coast, great lighthouse in 25 turns.
420 Massive unrest plagues our empire. Russians suspected of steroid use as 1 spearman defeats 3 swordsman.
430 St Petersburg falls into our hands. With war weariness becoming a problem, peace is negotiated. We get feudalism for 7 gpt. Teno begins the Art of War, 30 turns to its completion.
America starts the Art of War.
Greeks start the great lighthouse.
440
450 Theology learned, education ordered. Tlaxcala switched to Sistine Chapel.
Kahnawake's 1 citizen is still upset at all the whippings. There are 12 swordsman in St. Petersburg, 3 turns away from taking Moscow if they declare war on us. They are furious with us. I would have taken Moscow if so many of our cities hadn't been starving due to war weariness. We still have 18 turns of peace with them unless they declare war. Tlaxcala can probably get the great lighthouse before anyone, but we risk losing the Sistine Chapel to a cascade. Right now, no one has theology except us, but who knows what will have happened in another 12 turns. Several marketplaces will come online soon, our economy needs a boost.
Up next -- Arizona-Steve
Arizona_Steve Feb 18, 2002, 08:33 AM I will play tonight as I have to head out to work now.
Now Playing
Arizona_Steve Feb 18, 2002, 09:24 PM Not much to say. We need infrastructure badly, our economy is in the toilet despite being in a Golden Age. I'm keeping an eye on the Russians, but they turned out not to be the problem. All swordsmen are fortified in St Petersburg in the hope that the Russians will declare war.
Inherited turn:
All improvements left as is.
(1) 460AD
Cleo wants Theology in addition to an exchange of territory maps. No deal. The longer we keep Theology, the bigger the jump we get on Sistine. Some improvements completed. Cathedrals are started if unhappiness is imminent. Marketplaces elsewhere to improve the economy. Some harbors started.
(2) 470AD
Rush temple in St Petersburg as it is too near the Russian capital for my liking. If we remove all those swordsmen in there when a war starts, it's in danger of flipping. Library started. More marketplaces and harbors started.
(3) 480AD
A Barbarian galley is sunk. No promotion. ROP with Iroquois is renogotiated for 25 Gold. Cathedral started in Whaletown. Berlin (Germany) completes Hanging Gardens, causing a cascade to Sun Tzu's. The Greeks demand Theology. We tell them to stuff it where the Sun doesn't shine, and they declare war. I can't even see them on the map, so assume that they're stuck on an island and out of harm's way until Navigation is discovered. Despite that our Foreign Advisor pulls a face not unlike what you see at the World Gurning chanpionships. Everyone wants Theology for a Military Alliance against the Greeks. Decide it's not worth it.
(4) 490AD
Micromanage cities as jungle is cleared around them.
(5) 500AD
More infrastructure built. No-one in Xochicalco working that iron square. Two shields and some gold added to production. Jaguar Warrior junps off a galley to kick some barbarian butt.
(6) 510AD
Barbarian camp is cleared by Aztec warrior for another 25 gold. Every little helps. Now Germany demand Theology. We tell them to shove it. They're right on the other side of the world anyway, so we'd probably have peace before they even reached us.
(7) 520AD
I laugh as Greece and Germany form an alliance against us. I don't foresee much action in the following turns.
(8) 530AD
French get Theology. Time to broker the tech around and see what we can get for it. Find out that the AI really is MUCH more aggressive when it comes to tech brokering, as the only two civs that don't have it are broke! More cathedrals appear, start building more swordsmen.
(9) 540AD
I am starving Tlaxcala to get an extra shield per turn towards Sistine. This needs to be switched back before the granary empties. There is an empty irrigated tile there. Our Golden age ends. Hmm. Judging from production I would've never thought we were in one, as we drop from 25 gold per turn to -19. UGH!
(10) 550AD
More city micromanagement.
(11) 560AD
Science backed to 30% for positive (+1) cashflow.
(12) 570AD
OK. Looks like we've become the whipping boy for all the other civs as India decides to join in the warmongering. They're right next to us. I try to get allies, but everyone who could possibly help says "can't be done".
(13) 580AD
Steve is voted out of office in disgrace.
The only good thing about this is that the war is on one front. The Russians have kept quiet all through my turn, but seeing that Catharine is insane as well as ugly, I can see her jumping in to make her dull life more exciting.
All our swordsmen are stuck in St Petersberg.
Tlaxcala needs to be unstarved!!
I would rather pass the game on in the hope that the person following me is a better warmonger than I am (that's almost a certainty). I would feel pretty bad if I screwed this up and lost the game for the group.
LKendter Feb 18, 2002, 09:39 PM Originally posted by Arizona_Steve
I would feel pretty bad if I screwed this up and lost the game for the group.
Well, this game was screwed from the start. :eek:
This is one of the worst starts I have ever played.
BrianJ Feb 18, 2002, 11:13 PM I'll play tomorrow..
I agree, the start sucks.. Maybe I'll start another one as Aztecs, try to get a better position next game.
POLL: Who wants to drop this game, start a new one?
Dump it or see how it goes?
Arizona_Steve Feb 19, 2002, 08:37 AM I'm for starting a new one... Not only are we hemmed in by jungle, our economy sucks and there's no way we're going to raise a big enough army to fend off the vultures...
I will keep playing the current map if you guys vote that way...
BrianJ Feb 19, 2002, 04:06 PM I'll vote for restart too.
Thats 2 responses and 2 restart. I'll wait to hear from the other guys.
Nanook Feb 19, 2002, 05:24 PM I don't paticularly care for restarting, BUT this isn't going to be very much fun for a group to play. Solo I might take it on for the challenge, but for sucession purposes I think a restart might be in order.
shdwlord Feb 19, 2002, 06:10 PM Part of the learning curve for any game is how to deal with lost positions. I know I learned alot more from my losses in chess than my wins. Just imagine how you will feel if we actually manage to pull this game out somehow :king: We could always start a B2 now, and give up on this one later if it proves to be totally hopeless.
LKendter Feb 19, 2002, 06:21 PM I don't care either way.
However, I have NEVER had a game where I didn't at least try for the Pyramids :cry:
I think we can somehow pull something off in this game. The question is WHAT?
BrianJ Feb 19, 2002, 09:54 PM However, I have NEVER had a game where I didn't at least try for the Pyramids .
Again, remember the Zulu game :D Of course that was a special case.
Brian - Restart
Nanook - Restart?
LKendter - Maybe?
Shdwlord - Keep it
Arizona_Steve - Restart
How about this? We play one more round, if it still looks hopeless, we drop it
Later, if someone wants to play it out on their own for the challenge, they could post updates. A few of us may be more interested in that than keeping it as a succession game.
Suggestion: We could play this one on our own (whoever feels like it) and posts the results as they go and when they finish. Treat it like a GOTM. I'd like to see one or more of us pull it out of the gutter.
Other succession games have started worse off. Look at the Cuba game.
I still want an Aztec game so unless you guys strenuously disagree, that will be the civ I'll aim for in B2.
OK?
Hope you guys will all be in for B2! I'll try to get a better start next time!
:rolleyes:
BrianJ Feb 19, 2002, 11:50 PM I think I'm cursed as far as starting positions go.. Funny, this game looked quite good compared to what I'm used to! :lol:
I tried starting a new game. Got some nice looking sites a few times, only to find they were surrounded by acres of jungle, or desert, or one was on a tiny island! I'd have to crowd to fit 2 more cities on it!
On one start, I ran into an American scout on my second turn! I retired. Turns out the Americans and Greeks were placed almost on top of my start, while the rest of the large continent was wide open!
I finally got one that looks half decent. Not perfect though. Its on a coast, so our palace is wasted in the ocean. I'll play it a bit to see how it goes.
I'll also try to get a turn done in B1..
BrianJ Feb 21, 2002, 06:44 PM I don't have time to play this until the weekend, so if someone else wants to play, please do so.. I'll pick it up anain on my next turn.
LKendter Feb 21, 2002, 07:17 PM Brian (Me)
Nanook (playing) <<<<
LKendter
Shdwlord
Arizona_Steve
Nanook Feb 22, 2002, 10:58 AM I shall be playing my turn a bit later tonight.
BrianJ Feb 23, 2002, 06:28 AM I'll play my turn after Nanook.
I'll also start B2.. :D
Nanook Feb 23, 2002, 12:14 PM On further consideration, skip my turn this time around. I'm right in the middle of moving and things have just gotten very hectic. Things should be settled down in a few days so I shouldn't have a problem with my next turn.
LKendter Feb 23, 2002, 12:28 PM Brian, do you want to play, or should I?
BrianJ Feb 23, 2002, 08:13 PM Please play, I'll get it after you.
BrianJ Feb 23, 2002, 08:53 PM I'll play this one too.. Unless Lee has already taken it :D
BrianJ Feb 23, 2002, 10:19 PM Deleted
shdwlord Feb 23, 2002, 10:44 PM Sounds like you had fun :) That is why I didn't want to just give up on this one, it will force us into decisions that we normally wouldn't even think about making
LKendter Feb 23, 2002, 11:07 PM :mad: WHAT THE HELL. :mad:
Brian, I thought you said for me to move. I start playing about 9:30. I don't check the boards while I am moving in a game.
More disapointing, mine was better. We GOT the Chappel, and Egypt is going after Germany. We were set to get all of the Indian cities. I already had taken 4, and was ready to march on there capital.
This if total BS. Why do you tell me to play, and don't even give me a lousy 1 hour to move.
BrianJ Feb 24, 2002, 07:57 AM Lee, sorry, I didn't see your response, so thought you hadn't seen the one where I said you could play. I dind't know you had started already, or I wouldnt have started mine.
I hope you wont drop out, but I understand if you do.
I won't let that happen again. If you want to post yours, I'll withdraw mine.
Again, I'm really sorry.
LKendter Feb 24, 2002, 08:35 AM The standard I am use to, and use in my games in 24 hours to post your intention to play.
If I can finish in less then 24 hours, I don't bother creating post to say I am playing.
THE REAL SET OF MOVES
If this happens again, ...
Let's just say you won't like the results.
LKendter Feb 24, 2002, 08:37 AM Pre-turn -
I put St. Pet, and Minsk in zero growth mode. I want to avoid unhappy people, as they increase the chance of the dreaded flip.
Who in the world are the Greeks that we are fighting??? I can't find them on the map :( I try to get world map and fail, however I sell our World map for a few bucks and get more territory maps. We have a little better view of the world.
The one good piece of news - 10 turns left on the RoP with Iroqious, we can get the swordsmans home. It really bites that 90% of our offensive military was in St. Pet. :mad:
The only people that can help vs. India are Egypt and Iroqoius, and neither are interested.
600 AD - We get royally screwed, and lose St. Pet. So much for our Ivory source :(
610 AD - Lighthouse completed - some cascades to SunTzu and Sistine. I start researching Chivarly, we better get that Indian city.
640 AD - I had to give up a tech, but we FINALLY have a world map.
:eek: The Greeks are hugh! :eek:
650 AD - First round of fighting vs. India We lose 1 swordsman, he loses 2 swordsman, 1 archer.
His counter attack is we lose 1 swordsman, he loses 2 swordman.
660 AD - :confused: - Egypt declares war on America, how will he ever get there
We lose a swordman, but chase the last of India away from Mzin.
Next science goal - engineering. The rivers are really slowing down movement for us.
680 AD - [dance] We pillage the Iron source by Lahore.
690 AD - We lose the 2 swordmans that did the pilaging :(
:midfinger India was use to give him Chivarly for Peace :midfinger
Right, I will make you stronger for your next attack
LKendter Feb 24, 2002, 08:39 AM 710 AD - Surprise India, the Aztecs are here to give you a kucklesandwich [punch]
So what do you think of the 10 swordsman by Lahore?
720 AD - [party] We take Lahore, we now have a source of horses!
Between we killed 3 units, losing just 1 :)
730 AD - Interesting, now Egypt and Iroqoius are at least willing to dicuss an alliance vs. India. However, the price is to high. Greece complete SunTzu. Hugh cascade to Sistine.
740 AD - More bad news, for India ;) Bombay falls.
750 AD - Begin research on Invention. Thanks you Germany, 2 archers commit suicide giving us an elite swordsman.
760 AD - You know what, I don't think Germany has any iron. The best unit I have seen is an archer. Oh, multiple enemy units died at no cost to us.
:lol: Our jaguar warrior lands in the mountains by India, and 3 archers die before killing it
770 AD - :flamedevi: I give Rome $300 to turn on Germany. They are doing more damage then India!
I give Egypt $75 and $16/turn to turn on Germany
Rome gets Russia to join the beat up Germany party :)
[dance] I can't believe it, but we get Sistine Chapel [dance]
780 AD - Bangore falls, and 4 workers gained. The Iroqouis also turn on Germany. I think Germany will be burning soon. The phony war between Egypt and America is over.
790 AD - The silks from Minsk are finnally connected to the road net.
800 AD - We see our first DEAD war elephant. I :love: luxuries. Trade the Iroqoius silks for Printing Press, World Map and $100. Russia gives us $5/t for Silks.
810 AD - Jaipur is the next to fall.
LKendter Feb 24, 2002, 08:42 AM Summary -
Well, the Aztecs thank India.
4 cities gained so far.
We have a source for horses, soon to be connected. 1 road segment left to build.
Switch all production to knight when that road is completed
If we get a leader, build the FP somewhere in India. The Aztecs will become a civ to be feared with those cities on line ;)
Starve all India towns down to size 1.
Don't ally with Egypt vs. India. We want egypt to waste years marching there trooops to Germany.
Wait for knight before attacking Delhi, it gets a 50% defense bonus at that size
Kill India even if we have to go into Monarchy. This is the game winning move for us
BrianJ Feb 24, 2002, 10:37 AM And you were right, yours was better than mine!
So I will try to play tonight again. I have 3 games that I'm up in but should be able to get to most of them today.
I'm at work now.. Its my birthday and my wife is away.. :cry:
:lol:
:bday: to me.. :)
BrianJ Feb 25, 2002, 09:36 PM Inherited turn 820 AD:
A very impressive looking Indian Elephant attacks our sword stack and kills one swordsman.
Greece wants peace for our world map, Engineering, and all our gold. I tell him where to go.
830 AD:
A huge stack of workers is auto-moved near Atzcap... Not sure where they are intended for.
Iroquois and Russian soldiers are marching through our lands.. Hope they aren't leaving their homelands undefended *grin*
840 AD:
The re-combobulated Elephant kills another swordsman!
England and Greece have signed a military alliance against us!
All production switched to Knights.
850 AD:
The attack on Madras begins, we kill a Pike and a Spearman.
860 AD:
We defeat 2 Elephants!
We take Madras!
870 AD:
The Germans want to talk. We ignore them.
The resistence in Madras ends already.
880 AD:
We fight off an Elephant from Hyderabad.
We learn Invention. Start Gunpowder.
890 AD:
We take Hyderabad!
900 AD:
Germany and Egypt have signed a peace treaty.
We take Bengal!
910 AD:
3 of our swordsmen die attacking a super-elephant.
920 AD:
Super-elephant kills another swordsman. Thats ok, knights are on the way. A great leader, Ahuitzotl appears by Chittagong!
Russia wants to trade Ivory for furs plus 13 gpt to them. I agree to trade Iron. Iron will probably be obsolete by the time the agreement runs out, and we have another source in Indian lands waiting to be hooked up.
Watching Iroquois troop movement is getting old. They have way too many units.
We capture Chittagong! Lost 1 swordsman though.
930 AD:
Troop movement. Inital attack on Delhi fails miserably. 2 knights lost.
940 AD:
Forbidden palace built in Madras!
950 AD:
We take Calcutta!
960 AD:
Troop movement.
970 AD:
Troop movement.
980 AD:
Greece and France declare war on us! Good thing they are so far away. Now, if they convince Iroquois or Russia to join in, we are dead meat!
990 AD:
We take Dacca!
The siege of Delhi continues.
1000 AD:
An attack on Delhi fails.
1010 AD:
Germany and Iroquois sign a peace treaty.
1020 AD:
Egypt wants to trade World Maps if we throw in 80 gold. I turn her down. I give her our territory map to stay on her good side.
Germany and Rome have signed a peace treaty. We do too as Rome was our last ally against them.
Greece wants 180 gold for peace, so does England. nah..
Brianzuma dies in the siege of Delhi! The heir vows to carry on ther war against the evil Indians!
Well, this was a productive turn. India is done for. Just 3 cities left, and they will be ours! bwwaahahaha..
It may be more productive to take Kolhapur and Karachi before Delhi. It is a tough nut to crack.
They have no horses or iron, no way to trade or get new units.
Good luck to the next leader!
shdwlord Feb 25, 2002, 11:46 PM Just to avoid any confusion, what is the current playing order in this game?
BrianJ Feb 26, 2002, 05:56 AM Just to avoid any confusion, what is the current playing order in this game?
Very good question! I should have posted this last night, sorry.
Brian
LKendter
Nanook - Playing
Shdwlord - On deck
Arizona_Steve
Nanook, I put you back into your regular turn sequence. You are up next! Sorry Shdwlord, you would have been up next but Nanook missed a turn so I put him back in..
Nanook Feb 26, 2002, 11:12 AM I shall be playing my turn later today.
Nanook Feb 26, 2002, 04:31 PM Preturn: Finagled the tax rate to cut Gunpowder from 7 to 5 turns while maintaining a positive cash flow.
1, 1030: Dacca goes into disorder again. War weariness is getting to them. Forced to turn the last of the citizens into an entertainer to maintain the peace. Dehli captured, losing one knight in the process. Lots of resisters here, will leave some units behind to rest and kill...errr quell the resistors.
2, 1040: Gunpowder discovered, banking started. Yay, we have a source of saltpeter! Traded Furs to the Babs for Music Theory, Astonomy, Territory map and 8 gp. Others have already started JS Bachs and Copernicus, so I'm not giong to bother gunning for them unless we get beat on Leo's. Purchased Banking and Navigation also from the Babs for 410 gp. This left me with a decision between Chemistry(heading for Military Tradition) or Democracy to research now. They both will take ~17 turns to get, so I decided on Democracy to hurry things along when it arrives. Sold Silks to the Iroquois for World Map, 15gp/turn, and 30 gp.
3, 1050: India wants to talk peace. I tell them I want all their remaining cities outside of their capital. They refuse. I tell them where they can go then. Told the Iroquois to get off our land or else. They choose not to find out what or else means. Smart decision :lol: Assault on Kohlapur begun, with the first knight on the scene killing a pikeman with no damage done to him.
4, 1060: Our second assault on Kohl was the exact opposite of the first, our knight died without inflicting any damage. Third knight did quite a bit of damage before retreating. Fourth killed a pikeman and became elite in the process. The rest of our troops moved into position. Expect Kohl to fall next turn.
5, 1070: War weariness is getting REALLY heavy. Will be forced to make peace soon I think. But first, Kohl falls to our knight easily, capturing some workers in the process. Since war weariness is getting obscene, I cut a deal with the Indians. I took their last 3 remaining non-capital cities, all their gold(a whopping 3 pieces), and their world map. Decided that 120 gold was worth preventing our cities from revolting, I paid the Greeks for peace as well. Its time for a bit of a retrenchment I think. When we get to Mil Tradition and Cavalry, then we should consider laying the smack down on the Iroquois. Embassies established in the rest of the world(Greece, Russia and America).
6, 1080: Iroquois want to trade world maps and want us to include 1 gp. I decide 1gp is worth their goodwill(for now) and agree. I also changed my mind about retrenching, sending a force of knights after the last Indian city of Karachi. heheh
7, 1090: Assault on Karachi begun. 4 knights later we have 3 dead pikeman and 1 dead knight.
8, 1100: When did we start a war with the English? They requested a peace treaty, which I agreed to in exchange for their world map and 6 gp. Karachi falls and the Indians are no more! I see we're also at war with the French. Peace treaty negotiated for world map and 10 gp. Every litle bit helps. Further, we are no longer at war with anyone, enabling me to drop our luxury rate back to 0, more than triping our income without losing out on science.
9, 1110: Athens completes Copernicus's Observatory. We weren't building that so no big loss.
10, 1120: Nothing important to report.
A fairly triumphant return if I do say so myself. The entire world is polite towards us. I could easily see us winning a diplo victory. I wouldn't mind laying a smack down on the Iroquois later on, when we discover Military Tradition, but thats up to the group to decide.
shdwlord Feb 26, 2002, 04:38 PM got it
shdwlord Feb 26, 2002, 07:29 PM Preturn: tweaked production, Leo's now in 11 instead of 13 turns. All cities building units switched to barracks and rushed. Science dropped to 10%.
The French begin Magellan's Voyage.
1) 1130 Science back at 40%
2) 1140 cities with no defenders rush them. Worker groups begin to form as workers finish projects independantly.
3) 1150 The great literature project begins as cities begin production of libraries when their current project is completed.
4) 1160 Democracy learned, chemistry begun. Anarchy, and instant Democracy :crazyeyes
5) 1170 Teo switched to JS Bach's Cathedral. Probably too late, but it will give us a jump on ToE.
The Germans are building Magellan's Voyage.
6) 1180
7) 1190
8) 1200
9) 1210 Chem learned, Physics ordered.
Egyptians begin Leo's.
10) 1220
11) 1230
12) 1240 Leo's copleted in Teno. America begins JS Bach's. Iroquois begins Bach's. Iroquois begin Magellan's. Romans begin Bach's. Romans begin Magellan's. Greeks begin Bach's. Greeks begin Magellan's. Egyptians begin Magellan's. French begin Magellan's. Germans begin Bach's.
America declares war on us. :mad: Atzcapotzalco musketmen fall to American cavalry inflicting no damage. Several workers captured.
13) 1250 Iroquois silk deal for 15 gpt cancelled, Iroquois take silks to declare war on America and 10 gpt. Rome declares war on America for RoP, WM, and 50 gold. Egypt declares war on America for dyes. Russia silk for 5gpt cancelled, Russia declares war on America for silks, WM, and 25 gold. All of our neighbors are at war with America now, hopefully are pitiful defences won't be tested.
14) 1255
15) 1260 Babylon begins Smith's.
16) 1265 4 American knights killed in Atzcapotzalco, but they have more defenders. Russia kills another American knight. Greek stops selling us wine for 31 gpt. Greeks begin Smith's.
17) 1270 The last American knight in Atzcapotzalco is defeated, the city is once more ours, along with the captured workers. Iroquios give us Economics and 6 gpt for furs. They will give us Metallurgy for 200 gold, but that is almost our entire treasury right now.
18)
19) 1275 Physics learned, Theory of Gravity ordered.
20) 1280 I go ahead and buy metallurgy for 200 gold from the Romans.
The war with america isn't an issue right now, just don't make peace before the alliances with the other civs are over.
Up next: Arizona_Steve
Arizona_Steve Feb 26, 2002, 10:55 PM Just played Thrawns succession game, so will take this one up tomorrow evening...
(Now Playing)
Arizona_Steve Feb 27, 2002, 10:22 PM Not much time to play as I had people round here earlier this evening. I got 12 turns in, but the summary will be short and sweet as it's getting near bed-time...
I ascertain the following;
(1) Most cities are on infrastructure, therefore it looks like the intention is to concentrate on that, although I did add a few units to our border cities for defence.
(2) War with America - we have military alliances with Egypt, Russia, Iroquois and Rome. Therefore any peace treaty with America will trash our reputation if it is signed while alliances are in effect.
Here's how things went...
Inherited turn:
I swapped a few citizens around in Madras to max out production at no growth pending an aquaduct. Spent this turn and all following turns watching stacks of Egyptian and Iroquois units moving through our land on their way to America. Started aquaducts at Madras and Calcutta to allow further growth. Started cathedrals at a number of cities where happiness looks like it'll become an issue in the near future.
(1) 1285AD
Begin program of fortifying border cities. This is secondary to improving economy and infrastructure.
(2) 1290AD
Some aquaducts complete and I move citizens around to allow further growth. Worker teams start mining and clearing jungle. Babylonians complete Magellan's Voyage at Babylon.
(3) 1295AD
Nothing much. I'm bored so I upgrade a random spearman to a musketman. Germany flatly refuse to sell Military Tradition. Hordes of Egyption knights are travelling through our lands. Everyone cascades to Shakespear's Theater or Adam Smith's. I look round our empire and can't believe how poor the productivity in our core cities is.
(4) 1300AD
Micromanaging cities as mines come online to boost productivity.
(5) 1305AD
French build JS Bach's Cathedral in Paris. I switch Teotihuacan to Adam Smiths, but doubt if we'll get it though.
(6) 1310AD
(7) 1315AD
We research Theory of Gravity and start Magnetism. Adam Smith's is built by Babylonians in Ninevah. Fortunately we can switch to Newton's Academy and will get it next turn with the loss of a few shields.
(8) 1320AD
Newton's Academy completed in Teotihuacan. I switch to Palace placeholder possibly for Theory of Evolution. Egypt completes Shakespeare's Theater in Thebes.
(9) 1325AD
Revolt staved off at Karachi by turning a citizen into an entertainer. A cathedral is started there.
(10) 1330AD
(11) 1335AD
Magnetism is discovered and we enter the Industrial Age. After some deliberation I choose Steam Power over Nationalism, because once we get rails the AI can't hold a candle to human warmongering ingenuity, and because of the commerce / food / shield bonuses that will help us get a leg up on other research.
(12) 1340AD
Not much
Notes:
Teotihuacan is on palace placeholder for a future wonder.
Here's the save...
Arizona_Steve Feb 27, 2002, 10:26 PM OK... the forum is screwy as is frequently the case - it says that the maximum save file is 1 byte...
I will try again in the morning...
LKendter Feb 27, 2002, 10:36 PM Attachments are down for a couple of days.
Brian will have to supply an e-mail address for you to send him the zipped game directly.
If not, the game is on hold to fri / sat.
BrianJ Feb 27, 2002, 11:20 PM You can send me the game at brianj@sprint.ca
Wow I'm up again pretty fast.. Sounds like we are doing well.
Brian - Playing
LKendter - On deck
Nanook
Shdwlord
Arizona_Steve
Arizona_Steve Feb 28, 2002, 09:48 AM *** Save deleted ***
BrianJ Feb 28, 2002, 06:27 PM Hopefully I can play tonight.. a busy weekend coming up.
BrianJ Feb 28, 2002, 08:25 PM Preturn 1340 AD:
Babylon offers us Free Artistry for our territory map. Sure, why not?
Germany and Egypt have signed a military alliance against America. Great, we get to see German troops marching across our soil!
1345 AD:
Quiet
1350 AD:
Iroquois and America sign a peace treaty!
1355 AD:
Our people want to build Wall Street!
1360 AD:
England and Germany sign a military alliance against America.
Rome wants to cancel the ROP and alliance against America. They want World map and 220 gold to continue it. I decline. I do buy Military Tradition for 70 gold however. I grow jealous watching Russian cossacks cross our territory.:eek: Curious move on Ceasers part. They have a stack of knights mired in our lands now, only able to move 1 tile/turn.
1365 AD:
Greece wants 180 gold for their world map. I decline.
France and America sign a trade embargo against us! (Foreign advisor says "Didn't I tell you they were evil?") :lol: Were we even trading with France?
Wall Street is started in Teno.
I realize we don't have a road to Delhi, and start building one.
We get a Trade Embargo against the Americans with the Iroquois. (So there)
We sell Germany Silks for 7gpt.
Noone wants to trade us nationalism. Wonder why?
Just for fun, I try negotiating with Joan. She seems willing to trade if only we had something she wanted. So much for the embargo! :lol:
1370 AD:
Karachi needs to be linked up with Delhi, more irrigated plains needed.
1375 AD:
Cleo of the Egyptians thinks we deserve to give her tribute. I laugh in her face.
She backs down. I give her our world map to help relations.
1380 AD:
Lincoln wants peace. We ignore him as we still have outstanding alliances.
1385 AD:
England and Germany have signed a MPP
Iroquois wants to sell their worls map for 160 gold plus ours. No.
I settle Brianville between Delhi and Karachi.
Germany offers 13 gpt for Horses. I would rather have Nationalism. No deal. Let them slog through our territory 1 turn at a time.
1390 AD:
Thats all the time I have now.. Mostly infrastructure.
Steam power in 2 turns, Wall Street in Teno, Palace still going in Teo.
Lee you have your peaceful turns.. war with America could probably end soon. I didn't check how much time was left.
Brian
LKendter - Playing
Nanook - On deck
Shdwlord
Arizona_Steve
LKendter Feb 28, 2002, 10:55 PM Pre-turn -
I switch the 3 Indian cities behind the Iroqouis to workers. Why build improvement with lousy land?
I can't see the justification for queue of shields right know, so palace to Wall street.
France declares war on Greece.
1395 AD - GACK, we are GROSSLY over irragated. We have +10 food in Texcoco.
Germany and Greece sign a military alliance vs. France. Next to research - Industrialization.
Some town can build Iron Works!
England declares war on France.
1400 AD - The town is Delhi, very close to the FP :)
1430 AD - We complete Wall street. The treasury is so low, we won't get the full effect for a long time.
1435 AD - Peace between Egypt and America.
1440 AD - France and Greece sign a peace treaty.
1455 AD - Next up medicine.
1460 AD - Switch anything with reasonable production to Factory. America and Russia sign a peace treaty.
1465 AD - France and Germany sign a peace treaty. America and England sign a peace treaty.
:( So much for peaceful turns, Greece declares war on us :(
1470 AD - So far Greece loses 3 cavs for 1 knight. Wake up units to send to the front. Upgrade some knights to calvary as we are above $1000.
1475 AD - Greece kills 2, losses 1. Iroqoius and Russia sign an MPP.
1480 AD - Greece lands a calvary by Punjab. I perform and emergency upgrade to Musketman and pray.
Another trade embargo, Greece and Germany.
The emergency upgrade fails, and Punjab is Greek.
Greeks begin Suffrage.
1485 AD - Russia declares war on Greece, Punjab now is Russian hands. The Iroqoius declare war on Greece.
We start Suffrage, with a factory all ready built. Babs start Suffrage.
Summary - I am concentrating on Factories. Let's rush toward ToE. You know get the techs you research, so this would also get us Hoover dam most likely.
BrianJ Mar 02, 2002, 06:35 AM I had the Indian cities building harbours so they could grow using the sea.. oh well. Maybe that was a waste of time..
Brian
LKendter
Nanook - Playing
Shdwlord - On deck
Arizona_Steve
Nanook Mar 02, 2002, 10:56 AM I'll be playing later tonight.
Earl Of Chester Mar 02, 2002, 06:32 PM Any chance of a screenshot? You still were in the Amazon in the last one....
BrianJ Mar 02, 2002, 08:20 PM Originally posted by Earl Of Chester
Any chance of a screenshot? You still were in the Amazon in the last one....
Certainly..
Nanook Mar 02, 2002, 10:12 PM Preturn: Traded Steam Power to Rome for Nationalism and World Map. Other nations have Steam already, so its our best bet to pick up Nationalism for cheap. Began upgrading to Rifleman, trying to stay over 1000 in the bank. Greece captures Hannover(I didn't notice from who), and send a small invasion force towards Karachi.
1, 1495: Counterattack on the Greek invasion ends with 5 dead Cavalry for them, 1 for us and 2 new Elites for us. Signed RoP with the Romans, since they seem to be heading for the Greeks. Signed Alliance with the Iroqouis against the Greeks. The Russians demand we remove our troops from their territory. I ask for a RoP, they refuse. I turn around and demand the same of them. They whine about us not trusting them, right after telling me they don't trust us. Bastids. Greeks attack and kill one of the Elite Cavalry. The Iroqouis begin Universal Sufferage, so I trade Industrialization to the Romans for Communism and World map.
2, 1500: Upgrading units mostly.
3, 1505: Crushed what appears to be the last of the Greek invasion. Dropped about a dozen cavalry right next to Hannover, shouldn't have a problem taking it next turn. Unfortunately, a storm just hit here, so I'm going to have to cut this way short. The power is acting funny, thankfully my UPS stopped any surges and kept my pc from crashing mid game. Rather than risk anything I'm going to shut down for the night.
BrianJ Mar 02, 2002, 10:32 PM Nanook, wh don't you finish your turn tomorrow? I probably won't have time to play both this one and B2 tomorrow anyway.
If you see this and pick up from where you left off, let me know.
BrianJ Mar 02, 2002, 11:21 PM Since we are playing 2 Aztec games at once, please remember to put B1 or B2 in front of both the save and the zip file.
BrianJ Mar 04, 2002, 04:33 AM Getting mixed up between my own succession games!
Since Nanook hasn't appeared to play out his turn, Shdwlord is next.
Brian
LKendter
Nanook
Shdwlord - Playing
Arizona_Steve - On deck
Nanook Mar 04, 2002, 12:08 PM I'm sorry about not being able to get back. I finally have a closing date for my house(this Thursday yay!) and all the craziness of the last minute stuff is going on. I'll try and check back more often, but no promises. And once Thursday hits I'm going to be offline for a day or two completely while I move into my new house.
*copied to both threads*
shdwlord Mar 04, 2002, 05:46 PM got it
BrianJ Mar 04, 2002, 06:31 PM Originally posted by Nanook
I'm sorry about not being able to get back. I finally have a closing date for my house(this Thursday yay!) and all the craziness of the last minute stuff is going on. I'll try and check back more often, but no promises. And once Thursday hits I'm going to be offline for a day or two completely while I move into my new house.
*copied to both threads*
Woo Hoo![dance] :beer: Congrats on the new house! What's it like?
Thats ok, play when you can..
Nanook Mar 04, 2002, 06:44 PM Its smaller than my current one, but then again the current one is way too big for my needs. It also has a full apartment included, which is nice for a bit of extra income. I may not be able to play til next week, because I'm not sure how long it'll take to switch my cable modem service to the new house. Hoepfully it won't take long at all and I'll be available this weekend.
shdwlord Mar 04, 2002, 08:07 PM Inherited: Peace treaty with America, they couldn't even afford 1 gpt, so they gave us their entire treasury, 28 gold. Universal sufferage time cut from 22 turns to 18 turns.
Greek cavalry cause havok around Karachi.
1) 1510 Medicine learned, Electricity ordered. Delhi completes the Iron Works. Hannover captured. Worker groups start forming as single workers finish their projects.
2) 1515 our cavalry engage greek cavalry outside hannover, a stack of 44 greek units (swordsmen, longbowmen, hoplites) spotted just inside egyptian borders heading for hannover. Hannover given to America, brings relations up to polite. America declares war on greece for an RoP and 100 gold.
3) 1520 Our cavalry retreats from the huge stack of greek units that approach Hannover.
Greece and germany have signed an alliance against america.
4) 1525 Greeks capture Hannover.
5) 1530 A round of world map trading reveals the entire map for us.
French begin Universal Suffereage. 41 greek units moving from hannover towards Bengal. Iroquois cavalry ready to begin engaging.
6) 1535 England and Greece have signed a trade embargo against us. Iroquois forces begin returning to their own territory. Iroquois capture Hannover.
7) 1540 Cavalry stationed in Karachi kill 8 hoplites.
Russian forces begin turning back towards home. Iroquois turn back towards greece. Greece recaptures Hannover. Most greek forces head back towards hannover, a few longbowmen and swordsmen impale themselves upon our rifleman defending the cavalry.
8) 1545 Greek stack cut down to 22 units, at the cost of 2 cavalry.
Russian units head back towards Greece. Greeks kill 3 cavalry at a cost of 6 units.
9) 1550
Greece is huge compared to us. Be careful who you ally with against them, or they could swallow them up and become even bigger. So far all the fighting has been confined to this area.
shdwlord Mar 04, 2002, 08:17 PM Trading Hannover to America was a move to get America involved in the war, I tried to get an alliance against greece in the same deal, but nothing I asked for would be accepted. There was no way to hold it against a stack that size, so rather than having our treasury raided when greece took it, I gave it away to improve relations. Greece is a democracy still, but with as many wars as they have going on, they will fall into anarchy soon. Hopefully everyone will have the same problem soon, if they do and we keep concentrating on infrastructure and tech, we can get a huge lead.
BrianJ Mar 04, 2002, 08:38 PM :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:
Wow! And Russian Cossacks to the rescue! maybe it's time to give the Russians and Iroquois a ROP? Let them fight our war for us! If we wipe out the Greek army that will probably leave their homeland defenceless! Or am I dreaming? [pimp]
Brian - On deck
LKendter
Nanook
Shdwlord
Arizona_Steve - Playing
Looks like Steve's turn to have some fun!
BrianJ Mar 04, 2002, 08:48 PM Everyone likes us.. this is a strong possibility!
LKendter Mar 04, 2002, 09:51 PM Well don't forget some of our aces up our sleeves -
Kill butt production from the Iron works.
We have a thin rail net connecting all of our cities.
The AI can get stupid when dealing with rails, and the quick movement.
I think most human players get factories going much faster then the AI.
Think - ToE! That is a great way to get a tech lead. Hey, maybe we can blast into space :lol:
Arizona_Steve Mar 04, 2002, 10:25 PM Woah... It's feast or famine here, and after having nothing in over a week, I suddenly find myself up in three succession games.
Now Playing...
Arizona_Steve Mar 05, 2002, 11:08 PM Not too bad here. Lots of Civs are beating up the Greeks, we have been completely unaffected by the wars. I therefore concentrated on infrastructure.
This will be brief. I played 18 turns, it's late here and I want to get some sleep.
Inherited turn:
I Try to offer ROP to Russia and Iroquois, but they talk of an ROP being broken with India. Huh? If I recall India declared war on us! AI must be :smoke: LMAO@Bengal. AWESOME production - there is a factory there due in 235 turns! I don't have the heart to change it. I talk to Germany and they end their trade embargo with Greece against us and declare war on Greece. All for the princely sum of 200 Gold. We bring Egypt into the war for 140 Gold (both of these were military alliances). Bismark and Cleo are both polite towards us :) While we're on the subject of warmongering, Egypt and Germany sign a military alliance against America and Egypt declares war.
OMG!! No-one told me about the HUGE war weariness problem!! Riots occurring EVERYWHERE. This sucks. Entertainers are hired in at least 12 cities.
(1) 1555AD
MAJOR micromanagement - I attempt to adjust for the wave of disorder descending upon our lands. Science is adjusted from 70% to 40% for 1 turn and Luxuries from 0% to 10% - Electricity still arrives in 1 turn. Then I go through our cities, creating entertainers where necessary. I consider revolting to Monarchy pending Universal Suffrage, but defer for now pending further disorder and the fact that Universal Sufferage will arrive in less than 10 turns. Other news - Greece draws England into the war against Egypt, we learn Electricity and I order up Scientific Method for the Theory of Evolution. Sit back and watch Russia and Iroquois fighting our war for us :)
(2) 1560AD
Order is restored throughout the empire. Delhi begins building a palace in preparation for Theory of Evolution. Police stations started to help with war weariness. Science is upped to 60% - Luxuries still at 10% - Scientific Method reduced from 11 to 7 turns.
(3) 1565AD
Hannover changes hands from Greek to Iroquois.
(4) 1570AD
Several infrastructure changes to police station in cities that are badly hit by war weariness. America wants MPP, so I send them away with a World Map. I note that the first wave of police stations are helping the disorder situation, and put some entertainers back to work.
(5) 1575AD
(6) 1580AD
(7) 1585AD
England want MPP and they walk away with our World Map. Iroquois and Rome sign an MPP - I sit back and wait for Greece to attack the Iroquois.
(8) 1590AD
Rome is now at war with Greece. Hehehe.
(9) 1595AD
Exchange Territory Maps with Iroquois. We get Scientific Method and switch to Replacable Parts.
(10) 1600AD
Change Delhi to ToE to arrive in 3 turns. Universal Suffrage completes at our capitol (I refuse to type those names). Nothing worth building there and we cannot put it on palace placeholder, so switch to Wealth until the next great thing appears.
(11) 1605AD
Major reduction in war weariness is noted.
(12) 1610AD
Science to 70%, Luxuries to 0%. More city micromanagement. Iroquois declare war on America. Theory of Evolution is completed in Delhi - we get Replacable Parts and Atomic Theory. Electronics order up next. Dehli is switched to palace, as it is next to a river and a prime site for the Hoover Dam. We have at least four(!) sources of rubber, and two are already connected.
(13) 1615AD
(14) 1620AD
(15) 1625AD
Some trading, now we have Theory of Evolution under our belt.
Trade Scientific Method to Babylon for Corporation + 45 gpt.
Trade Scientific Method to Iroquois for 12 gpt.
Everyone else is too poor. We are running a nice little surplus at 70% science (about 55gpt now).
(16) 1630AD
(17) 1635AD
(18) 1640AD
Very quiet. I use the workers to mine some of the mountains, so that some of that wasted food can be turned into shields by moving the workers around (particularly around some of those cities that are GROSSLY overirrigated).
Notes:
Electronics is due in 6 turns.
Delhi on palace placeholder for Hoover Dam.
Here's the save:
BrianJ Mar 06, 2002, 04:51 PM :goodjob:
Great turn Steve! 2 wonders!
I guess that makes me up next..
I'll see if I can play tonight.
Brian - Playing
LKendter - On deck
Nanook
Shdwlord
Arizona_Steve
BrianJ Mar 06, 2002, 09:48 PM Inherited turn:
The Trade Embargo against us between England and Greece ends!
We are the wealthiest nation!
1645 AD:
I mine a rubber square in the grossly overirrigated Tzintblahblahblah I then rename it to Seaside.
1650 AD:
The backstabbing Iroquois have signed a peace treaty with Greece!
1655 AD:
Russia wants an MPP. I decline
1660 AD:
France wants to trade WMap for Electricity. I don't think so..
I improve her mood to Cautious by offering Tmap for free.
Iroquois declare war on Greece! Silly AI :rolleyes: :crazyeyes
1665 AD:
We complete Electronics, start Refining.
More clearing of jungle. Remeber that massive jungle between us and the Iroquois, gone! :D We switch Delhi to Hoover.
1670 AD:
The Germans want an Embargo against the Americans! No I don't think so.. I give him Tmap to keep him nice.
Greece and America signed a peace treaty.
The Egyptians want an MPP now.. And :eek: the Iroquois are decimating the Americans! I turn down the MPP
England and Greece sign an embargo against us! :rolleyes:
I upgrade Pikemen for 420 gold.
1675 AD:
Rome has an army going through oour territory! Have we had a successful army yet?
1680 AD:
Germany and America sign a peace treaty.
1685 AD:
Hoover Dam completes in Delhi! Production is 86 shields!
Our Privateer attacks a Bab Frigate and sinks.
1690 AD:
Greece and Germany have signed a peace treaty.
Greece and Egypt have signed a peace treaty.
Thats it for me. Too tired to continue.
The Iroquois are beating on the Americans pretty hard.. I've always wanted to take them out but I'll leave that decision to the next leader. :D
BrianJ Mar 06, 2002, 09:51 PM And the game..
LKendter Mar 07, 2002, 06:22 AM I will get this one done tonight.
A break from working on my companies books at night ;)
LKendter Mar 07, 2002, 07:47 PM Preturn -
My goal is decided. Upgrade everything to high quality troops.
Current cash is know 1001 after upgrading.
Other goals, get rid of out of date units - Swordsman.
The Roman calvary army by Bombay is scary.
Bengal now complete factory in 70 turns.
I can find any alliances, so peace with Greece. We get a whopping $20.
The best I can do is trade maps, cash becomes some more upgrades.
1695 AD - :eek: Roman calvary army and Egyptian Leader.
1700 AD - I can get $800 by slowing down Refining for 1 turn. Here come the upgrades.
1705 AD - $400 starts the process. We still have lots to upgrade.
Begin wholesale disbanding of our of date swordsman.
Yea, right - I give Rome Replaceable parts for espionage.
Hmmm... Hospitals, or close to tanks?
Well, this is 20 turns of development - Hospitals.
[dance] Sanitation in 4 turns, at 10% science.
We will have upgraded troops.
1710 AD - I am happy to report - all units upgraded. All swordsman disbanded.
We still have a "strong" military according to the military advisor.
America and Egypt sign a peace treaty.
It really mattered :lol: The Americans are dead.
1715 AD - Demand everyone leave our terriotry, and they do :(
1720 AD - Again, tell those idiot Russians to leave our fine lands.
1725 AD - See notes for 1720.
We can now flush toilets, how about steel?
1730 AD - Egypt and England sign a peace treaty.
1752 AD - I love Delhi - battlefield medicine in 7 turns ;)
We buy espionage from the Iroqoius for a mere $100.
1754 AD - I has been awhile, so I tell Russia to LEAVE!
I watch a lot of Iroqoius and Greece calvary kill each other.
1756 AD - :satan: Most of the Russian Cossacks popped out of our territory by Hannover :satan:
Summary - Well, we are really starting to kick butt.
We our running our of improvements for many of our cities.
BrianJ Mar 07, 2002, 09:14 PM Great news that we are kicking butt now! :)
Did Nanook say he couldn't play until after Sunday? If so, Shdwlord might as well go. I'd be willing to wait 24 hours to see if Nanook posts though.
Brian
LKendter
Nanook - Playing
Shdwlord - On deck
Arizona_Steve
LKendter Mar 07, 2002, 09:30 PM Nanook is still in the middle of the move I suspect.
I would suggest passing the torch to Shdwlord.
shdwlord Mar 08, 2002, 10:30 AM got it, if nanook hasn't posted by the time I finish, I will post results, if he does, I will go from his post.
shdwlord Mar 08, 2002, 02:35 PM Inherited: We are still giving Russia iron for ivory so they can build railroads? Not anymore :lol: Silks given to Iroquois for RoP and 9 gpt. Time for someone to pay ;)
St. Petersburg in Russian hands? this cannot be allowed. "Catherine, I have looked at the ancient maps, and it seems that you are in possession of one of our cities, may we have it back please? What!?!? You dare to take that tone with me??? Very well, you asked for it."
St. Petersburg captured. Moscow captured. Vladivostok captured.
Several of our workers are captured by russian cossacks returning from egyptian territory. Moscow survives an attack from a single russian cossack.
1) 1758 Hmmmm, Toynbee says we are the 3rd most powerful civ, behind the Greeks and the Iroquois. Yakutsk captured. Egypt declares war on Russia for dyes. Punjab captured. Smolensk captured.
2) 1760 Tblisi captured.
Germany and Russia have signed a trade embargo against us. The trade embargo against us by England and Greece has ended.
3) 1762 Rostov captured. Grozny captured.
4) 1764 Russian cossacks along the egyptian border that had been pillaging are eliminated. Novgorod captured.
5) 1766 Sevastopol captured. Kiev captured. Sverdlovsk captured. Odessa captured.
Rome and Russia have signed a trade embargo against us.
6) 1768 Battlefield Medicine completed.
7) 1770 Combustion learned, Mass Production ordered. Krasnoyarsk captured. Riga captured. Philadelphia captured. Miami Captured.
England and Greece have signed a military alliance against Russia. Guess they don't think all of our cavalry in the hills near Russia's last city have a chance of survival.
8) 1772 The Intelligence Agency is completed. Astrakhan captured. Grrr, Russians still have a size 1 city.
9) 1774 Mailop destroyed. The Strong Russians have been destroyed :goodjob:
I saved the game before I adjusted the production for the absence of war weariness now that the Russians are out of the game. we could probably get away with 0 luxury rate right now. And fire a few entertainers. We are at peace with everyone again, but we do get tanks soon ;) 9 turns to take out Russia completely, not too bad for a game we almost quit :lol:
LKendter Mar 08, 2002, 05:22 PM :satan: Most of the Russian Cossacks popped out of our territory by Hannover :satan:
Hmmm....
I guess you realized what I what thinking with that comment.
Russia :die!:
:goodjob:
BrianJ Mar 08, 2002, 08:20 PM We are at peace with everyone again, but we do get tanks soon 9 turns to take out Russia completely, not too bad for a game we almost quit
No kidding! Good job! :goodjob:
Brian - On deck
LKendter
Nanook - On hold until after his (house) move
Shdwlord
Arizona_Steve - Playing
shdwlord Mar 09, 2002, 04:20 AM Originally posted by lkendter
:satan: Most of the Russian Cossacks popped out of our territory by Hannover :satan:
Hmmm....
I guess you realized what I what thinking with that comment.
Russia :die!:
:goodjob:
Well, I have wanted to kill them ever since war weariness stopped the first war after I captured St. Petersburg. I hated giving up the dyes to Egypt for free, but I fortified the cities on the egyptian border with a few extra infantry, so the russian cossacks were just pillaging our terrain. And there were so many egyptian knights in the area. A few of our infantry and cavalry got involved, but for the most part, they were blitzing through Russian territory. I switched most of the cities producing cavalry and infantry to artillery at the end of the war, the artillery we had could barely find cities to target with the speed of the cavalry. If I remember right, the Iroquois have no rubber, so no infantry. Hmmmm, the possibilities :lol:
Arizona_Steve Mar 10, 2002, 09:50 AM I have decided that out of the games I'm up in, this one should be first, so I can take my foul temper out on Hiawatha :)
Now Playing...
LKendter Mar 10, 2002, 10:42 AM Gee,
It looks like all those factories I build will be pumping out war material.
Will there be anything left of the world by the time it gets back to me :lol:
I am really not up to another 5 hour marathon like the other Aztec game where I killed Greece.
Of course, LK14 is in war right now ...
I am starting to kill the Aztecs - gee, cossacks versus Jaguars is a fair battle, isn't it :p
Arizona_Steve Mar 10, 2002, 03:41 PM And Steve-a-zuma takes the throne for the next thrilling installment...
Inherited turn:
We have a number of cities which contain entertainers despite the fact that everyone is content or happy. Luxury tax is 10% - I drop this to zero and add 10% to research, bringing Mass Production in 4 turns instead of 5. A little micromanagement...
Moscow - Two entertainers put back to work.
Dehli - One entertainer put back to work.
Tenochtitlan - One entertainer put back to work.
Kiev - One entertainer (the ONLY citizen there) put back to work.
Minsk - Two entertainers put back to work.
Philadelphia - Two entertainers put back to work.
Calixtlahuaca - Two entertainers put back to work.
SteveVille - Three entertainers put back to work.
Karachi - Three entertainers put back to work.
Tblisi - One entertainer put back to work.
Atzacapotzalco - FOUR(!) entertainers put back to work. The fifth(!!) had to stick to entertaining.
Whaletown - Two entertainers put back to work.
Yakutsk - Two entertainers put back to work.
Kahnawake - FOUR(!) entertainers put back to work.
Novgorod - One entertainer put back to work.
Fishtown - One entertainer put back to work.
Ganges - One entertainer put back to work.
Gold goes from negative to +38 per turn. Production in some cities is upped by more than 20%. Some outlying cities are allowed to keep their entertainers in order to induce WLTK days. Since we are heading towards Motorized Transport, I begin to build up stacks of Artillery and Infantry prior to getting Motorized Transport.
(1) 1776AD
To keep track of my military, I begin stacking Cavalry in Steveville, Artillery in Calixtlahuaca and Infantry in Texcoco. I check the Foreign Advisor and see that we have 10 turns left on our ROP with Iroquois. I also begin to deal with the chronic over-irrigation around some cities to help prevent a population-induced pollution epidemic.
(2) 1778AD
I switch delhi around so that it's production is 82 per turn. We can crank out an artillery or infantry EVERY turn now. Greece and Iroquois sign a peace treaty. Damn! I hoped they'd keep all their troops over there while I decimate their cities. Hopefully they still have that MPP with the Romans.
(3) 1780AD
More irrigated plains converted to mines. Population is far worse for pollution than production. Russian Railroading project in full swing. Planning to get those workers back into Aztec lands before the ROP with Iroquois runs out. We learn Mass Production. Hmm... thinks... Motorized Transport... Tanks... Iroquois lands... Belong to us... hmm...
(4) 1782AD
Clean pollution, more railroading, change more irrigation to mines.
(5) 1784AD
Pollution is becoming a problem, but is easily managable. I rush temples all over the former Russian lands to lock in borders. Greece want an MPP. I refuse, but give them a territory map. I fire the Domestic Advisor for even thinking of suggesting that we build a SWORDSMAN, let alone coming out with the suggestion!
(6) 1786AD
Lots of cities go onto wealth as there is little else to build. Now running 70% science at a deficit to get Motorized transportation in 3 turns.
(7) 1788AD
(8) 1790AD
We get Motorized Transport. Begin Flight.
(9) 1792AD
Drop science to 60%. I begin cranking out tanks wherever possible. Rome and Greece sign a peace treaty. The first tank rolls off the production line at Delhi, which is cranking out 110 shields per turn. All workers being fortified in Tenochtitlan as they finish their projects. The only thing they'll be needed for is pollution cleanup.
(10) 1794AD
Another turn, another 10 tanks.
(11) 1796AD
Watching what seems to be a military buildup of Iroquois troops around Karachi. I hope they declare war.
(12) 1798AD
(13) 1800AD
Summary at end of turn:
23 Artillery in calixtlahuaca.
40+ Infantry in Texcoco.
40+ cavalry in SteveVille.
25 tanks in Tlacapan.
(14) 1802AD
(15) 1804AD
I ask Hiawatha for Chondote as tribute. He rejects it. We learn flight. Start radio.
(16) 1806AD
I ask Hiawatha again for Chondote. He is insolent, and as a result finds himself in a war. Maunch Chunk is captured and lost in the same turn, as I stupidly forget to garrison it with infantry. Grrrr! A couple of our outlying cities are taken by the Iroquois. No worries, we'll get them back in time.
(17) 1808AD
We take Tonawanda, connecting our empire and the former Russian lands. Maunch Chunk is retaken by our troops. This time I make sure I garrison it. St Regis is captured. Rome signs an MPP with Iroqouis. Riots quelled everywhere, although I'm just clicking "Give 'em entertainment" when the disorder pop-ups come up. No cities are taken by the Iroquois. Rome is at war with us due to MPP.
(18) 1810AD
I call up Cleo and get her to declare war on our Roman warmongers for 280 gold. We take Grand River. Mowed down an iroquois stack of at least ten units with no losses. Mowed down at least another 20 that were wandering in our borders. We get a great leader - he is fortified in Tenochtitlan. Iroqouis declare war on Egypt (probably due to MPP with Rome kicking in). War weariness is becoming very oppressive, and I decide to revolt to Monarchy while our war rages on.
(19) 1812AD
I notice that the Iroquois attacks are getting more and more feeble. And conscripts are beginning to appear. This is always a sign that the opposition is running out of steam. Iroquis and France sign a trade embargo against us. Iroquois and Germany sign a trade embargo against us.
(20) 1814AD
We capture Centralia
We capture Caughnawaga.
We capture Akwesasne.
We capture Salamanca. The Iroquois capitol has moved to Niagra Falls.
Notes:
(1) Looks like the bulk of the Iroquois attack force has been killed off. The only significant force remains around Philadelphia, and has been held off there by our heroic Infantry. As the Daleks would say... "Exterminate... Exterminate..."
(2) We have a Great Leader stored in Tenochtitlan. We also have a million workers of varied nationalities stored there too.
(3) I revolted to Monarchy to assist the war effort. I hope that was a good decision.
BrianJ Mar 10, 2002, 04:04 PM :goodjob:
I've been wanting to take out the Iroquois the whole game, and now it looks like I'll be able to! :D
Brian - Playing
LKendter - On deck
Nanook - On hold until after his (house) move
Shdwlord
Arizona_Steve
I'll pick it up tonight or tomorrow..
BrianJ Mar 11, 2002, 12:44 AM Preturn:
:eek: I didn't realize the Iroquois had taken out America already! Brianzuma declares that he will liberate all American cities from the evil Iroquois!
I hardly recognize the place! Big changes. Holy Clear-cut Batman!
General Brianzuma takes control of the Aztec empire as General Stevazuma of some place called Arizona retires.
He overlooks the empire and is puzzled. Are the huge armies of cavalry in Steveville wasted? Could they be used to blitz, er liberate, another Iroquois city?
I hear Niagara Falls is lovely this time of year. I send our Cavalry down to check it out. Even lovelier in green, instead of that purple colour. Only lost 1 cavalry!
How many units do you need to stop the culture flip? Niagara should have enough.. :D
Germany and Rome have signed a trade embargo against us!
1816:
An Ironclad sinks our Ironclad!
Our cavalry destroy Oiogouen! (Autoraze)
1818:
The Iroquois request an audience. Brianzuma ignores them.
We capture a settler guarded by an archer! :lol:
Cattaragus falls to our mighty tanks!
Brianzuma is in the mood for a San Francisco treat.. We liberate San Fransisco!
At least one of the citizens is happy to see us, still American! :)
The greeks land cavalry near Keiv? :confused:
1820:
Babylon wants Dyes for 29gpt.. Sure..
1822:
France and Rome have signed an embargo against us!
I bombard Allegheny down from 9 to 5! That had to hurt..
Oil Springs falls to our cavalry. Allegheny falls to our tanks.
St Louis is lovely this time of year. We visit it with tanks. The lone citizen is American and welcomes our troops!
Our cavalry captures Oka!
1824:
The Greeks declare war on us!
The Egyptians want Rubber to ally against Greece. OK. The Germans want Flight.. I reject them. They probably would get wiped out anyway.
1826:
Greece takes Avaris and Alexandria with Cavalry! This has got to be stopped! We now have a 2 front war.. I see your 8 cavalry and raise you 8 tanks!
We take back Avaris. I may even give it back to Egypt. Cleo is kinda cute and a good ally :)
Tanks atack twice.. cool. One tank takes out 2 cavalry. I can see 2 stacks of 10 and 15 or so cavalry! :eek:
The moon over Miami is lovely this time of year.
Gandasetaigon is 'liberated'.
Rebase bombers to Karachi. Gee, I'd hate to see those huge stacks all be reduced to 1hp each.. wouldn't that be a shame?
Ganogeh and Gewauga fall to our tanks.
Gayagaahe falls to our tanks.
Oh yeah, we take Hannover.
1828:
Greek and Iroquois navies are harrassing our shorelines. Time to do something about this.
We offer Egypt her cities back, plus a ROP and she 'would never accept such a deal' :rolleyes: Silly AI. We give her her cities anyway..
We meet Hiawatha in his 'capital' of Detroit. Forgot to tell him we were bringing tanks.. oops..
We take Kente.
I try to make peace with the Iroquois so I can concentrate on Greece, but they are not being reasonable. The war continues.
New York, New Yorn, the city so nice, they named it twice. We take a bite out of the Big Apple.
We take Goiguen. Thats the last of the silly 'G' named cities.
1830:
I spend some of our hard earned cash to buy 2 battleships. I'm sick of Greek wooden ships pounding my coast!
Cleo asks us to remove our troops.. last time I give her back her cities! :lol: In fact I might just keep Byblos..
1832:
The Greek Frigates raiding our Russian coast get a nasty shock, as battleships steam out of Kiev and Odessa.
I visit Hiawatha in Atlanta. Oops, brought my friends this time too..
We liberate Buto from the Greeks!
Chicago you're my kinda town..
1834:
Aww.. our little battleships scared away the greek navy.. :lol:
Hmm a stack of 16 cavalry near Buto. now they are a stack of 1hp cavalry..
I have a craving for Buffalo wings.
We are invited to a tea party in Boston.
We take Kiohero.
I'm getting tired, so rename a few cities to keep myself amused.
1836:
Finally we learn Radio! Now I can listen to all those rocking big bands.. We enter the modern age.
1838:
Athribis was taken back by the Greeks!
Houston, we have a problem, well, the Iroquois have a problem..
Brianzuma and wife rent Sleepless in Seattle.
A tank kills an archer. Is that a fair fight?
1840 AD:
I can't think of anything funny to say about Baltimore.. It got autorazed..
1842:
Dallas.. Can't think of anything funny here. except we now own it..
Neodakheat falls.. One city left. Oops, 2 cities.. one on an island..
Thats it for me. Our armies will crush the last continental Iroquois city next turn, then we can go full guns at Greece.. We will need transports, both to take out the last Iroquois city and to launch a major invasion of Greece.
Sorry about the mess.. I didn't do too much infrastructure. I've been playing for 4 hours or so.. didnt quite meet Lee's turn in B2. we are still in Monarchy and have a very pathetic science rate..
A transport is fully loaded and near Byblos I think.
Good luck!
shdwlord Mar 11, 2002, 01:29 AM The Americans, the Russians, and the Iroquois are all dead?
Originally posted by Brian J
Again, remember the Zulu game :D Of course that was a special case.
Brian - Restart
Nanook - Restart?
LKendter - Maybe?
Shdwlord - Keep it
Arizona_Steve - Restart
How about this? We play one more round, if it still looks hopeless, we drop it
Later, if someone wants to play it out on their own for the challenge, they could post updates. A few of us may be more interested in that than keeping it as a succession game.
Suggestion: We could play this one on our own (whoever feels like it) and posts the results as they go and when they finish. Treat it like a GOTM. I'd like to see one or more of us pull it out of the gutter.
Is it too late to change my vote? :smoke: Just kidding
Great job in pulling out a game that everyone had almost given up on :goodjob:
LKendter Mar 11, 2002, 06:28 AM Well....
I still had better confindence then most ...
shdwlord Mar 11, 2002, 06:38 AM Originally posted by lkendter
Well....
I still had better confindence then most ...
Very true, you said that we could pull something out, you just hated the start we had. Maybe we should look for bad starting positions all the time ;)
BrianJ Mar 11, 2002, 09:45 AM Originally posted by shdwlord
Very true, you said that we could pull something out, you just hated the start we had. Maybe we should look for bad starting positions all the time ;)
I'm glad we kept going too.. although if I had known we would keep going I wouldnt have started B2 so early! :lol:
Looks like both B1 and B2 may finish at the same time.. both seem near completion.
So, who votes we take out Greece? :D
LKendter Mar 11, 2002, 04:56 PM Didn't I already do that?
Oops, that was the other game ;)
LKendter Mar 11, 2002, 09:17 PM I won't have a post until tommorrow.
LK15 took a while, as war started sooner than planned.
I have been at this over 1/2 hour, and haven't finished one turn.
I have at least one thing I want to complete before handing the game over.
LKendter Mar 11, 2002, 10:12 PM One piece of news worth sharing -
Amazing what you can build when you are willing to disband out of date cannons / calvary :D
I am still playing
LKendter Mar 11, 2002, 11:21 PM Preturn -
We never established an embassy with France - we have now.
Victory plan is obvious, domination.
I switch many cities to temple, and rush a few. Cash = $1043.
Wake workers in the capital, send them to Dallas. Speed up production by destroying forest.
1844 AD - Oil City formed. Closes a big border gap, and pressure on that annoying french city.
Cincinnati is captured.
Temple rushed from forrest at Dallas and Owego.
Killed some of those annoying Greece ships.
1846 AD - No real action outside of killing more of those annoying Greek ships.
1848 AD - Bunch of DEAD Greek calvary shows up by Byblos.
Dnep captured from Greece, sink a ship in port. I see another target.
Chop a temple for Seattle, Neod...
The Iroquios are toasted - I begin stripping excess troops from there cities.
1850 AD - The greeks ships come back out to play, and 3 dead frigates.
Greeks land a bunch of DEAD calvary by Dnep.
FillerCity is formed, another big block is closed.
Chop a temple out in Cincinnatti - much of our work force in fortifying again.
Our cultural influence is expanding :)
Buto flips to Egypt - several units lost :mad:
1852 AD - The scum French are trying to settle former American lands, I form biteme by there stack of settlers. Guess which temple will get rushed, 3 forest squares are cleared. In continuing with the theme, I form a wall of workers around there units.
Summary -
The horrible news - we are stuck in Monarchy until peace with Greece.
Gack - I hate that production level.
Most of our junk cities (1/1) are producing wealth.
Built a lot of airports - Gee airlift to Greece?
You have 6 transports, 4 escorts by Bengal - USE THEM!
shdwlord Mar 12, 2002, 07:18 AM Has anyone heard from nanook yet?
LKendter Mar 12, 2002, 05:02 PM I don't know what is going on with nanook,
but you are up next shdwlord.
Give Greece the gift I set you up with ...
shdwlord Mar 12, 2002, 08:50 PM got it
Nanook Mar 13, 2002, 12:25 AM Sort of. The move went smooth, only one issue really. One of my cats disappeared the day of the move, but he eventually showed up and he's fine now. I finally got my router up and running earlier today and my cable modem is running sweet on it. I still have some unpacking and things to do, but I am available to play whenever my turn comes around again.
*crossposted to B2*
BrianJ Mar 13, 2002, 03:44 PM Nanook can rejoin after Shdwlord since Shdwlord has already called it.. Welcome back!
Brian
LKendter
Nanook - On deck
Shdwlord - Playing
Arizona_Steve
shdwlord Mar 13, 2002, 03:46 PM Welcome back Nanook :) Go ahead and take this turn, I will get it again after you, I haven't had a chance to actually start it yet.
Nanook Mar 13, 2002, 08:07 PM Too late to pick it up tonight, I'll snag it tomorrow afternoon.
Nanook Mar 15, 2002, 02:00 PM Shadowlord go ahead and take it. I have more stuff popping up everyday that needs to be done. This house is starting to look less and less like a bargain and more and more like a Money Trap. remember that movie with Tom Hanks? Thats what I feel like right now.
BrianJ Mar 16, 2002, 06:26 AM Originally posted by Nanook
Shadowlord go ahead and take it. I have more stuff popping up everyday that needs to be done. This house is starting to look less and less like a bargain and more and more like a Money Trap. remember that movie with Tom Hanks? Thats what I feel like right now.
Sorry to hear about the house. Whats wrong with it? How old is it?
Brian
LKendter
Nanook - On deck
Shdwlord - Playing
Arizona_Steve
shdwlord Mar 16, 2002, 06:50 AM Originally posted by Nanook
I have more stuff popping up everyday that needs to be done. This house is starting to look less and less like a bargain and more and more like a Money Trap. remember that movie with Tom Hanks? Thats what I feel like right now.
I am sorry to hear that too :(
ok I got it
Nanook Mar 16, 2002, 12:24 PM Lets see...just in the week I've been in here, I've had to replace the dryer, install a new water heater, and my shed blew over. One of the bedrooms was an illegal apartment, which needs to fixed up to a normal bedroom. The upstairs, legal, apartment needs to be cleaned and spruced up some before it can be rented out. I'm sure there's more I'm forgetting, but you get the idea.
To be frank though, I knew about most of it. The water heater and dryer were somewhat surprising, but you have to expect things to not be perfect. Its just that before this I lived in the same house for almost 20 years, and its taking some getting used to. I'm sure in a week or so everything will feel more or less normal and things won't be so quick to get to me.
BrianJ Mar 17, 2002, 11:19 PM Shdwlord, you are up
Brian
LKendter
Nanook - On deck
Shdwlord - Playing
Arizona_Steve
BrianJ Mar 18, 2002, 10:07 PM Brian
LKendter
Nanook - On deck
Shdwlord - Playing
Arizona_Steve
If Shdwlord doesnt show up with his turn by tomorrow morning, Nanook or Steve can go..
Come on guys! B2 is already done and we've made a great comeback in this one! :)
shdwlord Mar 19, 2002, 06:12 AM Sorry, thought that I had posted this already. Been a rough weekend here, my 16 month old got an ear infection thursday, has been running a fever all weekend, now it looks like he might have the chicken pox too. Kathie works 12 hour midnight shifts on the weekend, so I was pretty much watching my son alone, and he wasnt' sleeping more than 2 hours at a time.
Inherited: cancel alliance against rome, and offer peace to rome. They give us Viroconium. Transports loaded up and sent to claim former german cities now in the hands of the greeks.
Had to rush an infantry in viroconium, no defender placed in it when AI gives you a city.
1) 1854 French forces in our territory are surrounded by infantry, egyptian border blockaded by infantry.
2) 1856 Kuibyshev captured.
Trade embargo between Germany and Rome against us has ended.
3) 1858 many workers clean up much polution.
4) 1860 Leipzig captured. Heidelburg captured. Bonn captured.
5) 1862 Stuttgart captured.
I moved the leader to buffalo, might as well produce the UN in a hopelessly corrupt 1/1 city rather than wasting production from a useful city. Alliance with egypt against greece has 1 more turn, I will let the next leader decide if we should stay in monarchy and take out greece, or make peace and switch back to democracy, or even republic. If this were my own game, I would have started out making peace with greece, breaking the alliance with egypt, and taking out egypt, since that is where all of our tanks are. But now we have the option of buying an airport around Bonn, and taking out greece using their own rail system. Whether we stay at war with greece or not, I would end the alliance with egypt, as we are giving them rubber. Might as well stop egypt from being able to produce infantry.
Arizona_Steve Mar 19, 2002, 06:31 PM I'm up in this game and Thrawn's random game. Going to play Thrawn's first as it's a standard map and not as far along as this one is. I'm hoping to get to this one in the next couple of hours.
EDIT: I'm going to play a few turns of this tonight and a few more tomorrow evening before posting. Expect a report in 24 hours.
Now Playing...
BrianJ Mar 19, 2002, 09:56 PM Sorry, thought that I had posted this already. Been a rough weekend here, my 16 month old got an ear infection thursday, has been running a fever all weekend, now it looks like he might have the chicken pox too. Kathie works 12 hour midnight shifts on the weekend, so I was pretty much watching my son alone, and he wasnt' sleeping more than 2 hours at a time.
Thanks for posting, sorry you had such a bad weekend! Hope your son is doing better.
Arizona_Steve Mar 21, 2002, 05:25 PM Steve-a-zuma IV came to the throne in the midst of a terrible problem. He could not communicate the wonders of his reign to his people as the global communications network was down (his advisors huddled together were heard mentioning something like "CivFanatics" along with a number of unprintable expletives).
Inherited Turn:
France and Rome end their trade embargo against us. And the people rejoiced.
Geeks capture Stuttgart - There was only one tank there for defence. And the people jumped up and down in a rage.
Steve announces to the world that it takes 2 minutes to go through all the enemy moves, despite having an Athlon 1800+ and 512MB. And the people stood there scratching their heads, as computers hadn't been invented yet.
(1) 1864AD
Steve-a-zuma immediately orders an attack on Stuttgart, and it is recaptured from the Geeks. Just to rub it in, the tanks are sent onto Dortmund, and that too is captured. And there is much rejoicing throughout the land.
A scroll is unearthed by a messenger, it contains the final words of the deceased Lord of Shadow. Following his suggestions, I "diplomatically negotiate" the cancellation of the peace treaty, military alliance and export of rubber to Egypt, and declare war on them.
I don't think I've ever seen so many tanks in one game.
We lose a couple of tanks in the Geek counter-attack, but all cities are held. And the people bite their nails waiting for the next move.
(2) 1866AD
Fill up several transports with tanks. I plan to land these to the east as a second front against Egypt. OK, so they're hopelessly outnumbered anyway, but I need to get some "real" warmongering practise in.
Another 15+ tanks complete this turn. And a battleship. And the people rejoice!
Lots of pollution appears. And the people get sick.
(3) 1868AD
Apollonia captured from the Geeks.
Sicyon captured from the Geeks.
Bombard Birmingham with five battleships. All of them fail to hit.
I discuss peace terms with Alexander. As part of the deal I get Amphibious Warfare, all of his treasury (a measly 96 gold) and an alliance against Egypt. And the people rejoice again.
(4) 1870AD
Offload three transports full of tanks outside Byblos to provide a second front against the Egyptions.
HUGE stacks of tanks outside two other Egyption cities, poised to strike next turn.
A bored French worker is railroading our land. He's about the only one not rejoicing.
At least 10 cities hit size 6. All switched to Aquaduct so the people can get back to making babies.
(5) 1872AD
Alexandria captured. 1 stinking resistor is there. I give him a bath.
Avaris captured. Another stinking resistor gets a bath.
Germany and Egypt sign a trade embargo. Germany goes to the top of my hit-list.
LMAO as Egypt attacks my stacks of fortified infantry in our newly captured cities with KNIGHTS?? Geeze, we exported rubber to them for 20 turns, and I have yet to see a single infantry.
One of our battleships strays into Geek territory. Alexander's response is pretty amusing - maybe a few Egyptions snuck onto our navy...
Arizona_Steve Mar 21, 2002, 05:28 PM (6) 1874AD
Hieraconpolis captured. More smelly Egyptions.
Memphis captured.
Buto captured.
Pi-Ramesses captured.
Pillage Egyption oil and horses. The people rejoice!
GeekLand is mopping up Egyption troops for us, while we get all the cities. LMAO.
(7) 1876AD
Pillage Egyption iron. I don't think they have anything else left. I shudder at the thought of them coming at us with longbowmen.
Thebes is captured with the loss of one tank and the gain of Shakespeare's Theater. I decided to attack after bombarding down to size 10 and noting that the best defenders were Riflemen. Didn't want them to draft the city into permanent unhappiness. They had seemingly endless defenders, fortunately we had endless tanks outside the city.
The Egyptian capital moves to Asyut. It goes the same way as Thebes, but is size 6 and therefore doen't have the defense bonus.
Hmm... Now where did the capital go? Aaah. Giza. It goes the same way as Thebes and Asyut.
Capital jumps to Abydos. We capture it. This is FUN!!
Rome and Egypt sign a peace teaty. Not that it matters much.
The people rejoice as the smelly, resisting Egyptions are sent to the sheep dip.
(8) 1878AD
Edfu (yep, new capital) is captured.
Spearman knocks two points of our tank at Elephantine before he succumbs. Elephantine is captured, and we receive the Great Lighthouse for our trouble.
El-Amarna is captured, and the smelly, resisting Egyptions are expelled from our continent. They have two cities left on an island. The people rejoice!
I notice we can still get fission in 1 turn at 10% science, and net 396 gold.
I move a bunch of tanks to Seaside. We have a transport being completed there next turn, and this'll be used to kill off the two remaining Egyption cities.
Fission is researched. Computers started for Mech Infantry. We'll be invincible once we get those. The people rejoice!
One source of coal exhausted and the people are annoyed, as many coal miners line up at the local Social Security.
(9) 1880AD
Hmm... Where on Earth is Buffalo? I need that leader. OK, Found him. Switch Tlacopan to United Nations, bring the leader over, and rush-build.
Load transport at Seaside with tanks, and head to the island with the last two Egyption cities.
United Nations completed. Hmm... Now do I want to hold elections? Umm... Bismark is annoyed, Alexander is furious... umm... Nope.
Arizona_Steve Mar 21, 2002, 05:30 PM (10) 1882AD
Try to goad Bismark into declaring war by demanding cities. He is now furious.
(11) 1884AD
Build more infantry. I am stacking them by Buto in preparation for the assault on Germany.
Our transport drops off 8 tanks to take the last two Egyption cities.
(12) 1886AD
Egypt and Geekland sign a peace treaty. Why bother. War is FUN!!
Stupid Geeks declare war on us. They will pay dearly. I figure we might as well trample Germany beneath the treads of our tanks on the way over there, but leave the actual declaration of war for the next leader.
(13) 1888AD
Mendes is captured.
Jerusalem is captured. Oh dear, what happened to the once-proud nation of Egypt??
Arizona_Steve Mar 21, 2002, 05:32 PM ...so I will stop at this point and give the next leader the glory of destroying the Germans and/or the Geeks.
Large stacks of Infantry and Tanks near Buto.
Loads more tanks and infantry stacked up in the conquered Egyption cities. They were guarding against culture flips.
With the forums being down I had a little more time on my hands. Wasn't too noticable was it?
Have fun!!
BrianJ Mar 21, 2002, 10:32 PM Sounds like you had fun Steve! :)
:lol:
Guess that makes me up next.. :D
Brian - Playing
LKendter - On deck
Nanook
Shdwlord
Arizona_Steve
BrianJ Mar 21, 2002, 10:53 PM Just had a look at the game.. :cool:
We are doing well.. Looks like lots of war for me.. :D
How come Babylon is so rich.. they ofer 1110 gold plus 70 gpt for Radio! Thats gonna be hard to pass up considering we are poor!
I'll play tomorrow or on the weekend..
BrianJ Mar 23, 2002, 01:11 AM Preturn:
Radio to Babs for 1110 gold and 92gpt! This was too good to pass up!
11gpt and 110 gold from England for Radio
France: 62gpt and 110 gold!
Rome is too poor..
Germany will offer a good chunk of change but I'm about to invade them ;)
I establish spies in Greece and Germany. Greece has 43 Marines and 97 infantry!!
Decisions decisions.. Germany will ally against Greece with us.. What to do, what to do.. ally and let Greece pound Germany into almost nothing? or crush them ourselves?
Heck, we can't lose at this point.. I ally against Greece, sell Germany Radio too.. this will put them closer to Panzers, but probably too late for it to do them any good after the Greeks pound them!
We sell the Germans one of each of our excess luxuries for 28gpt..
Err.. let them have Motorized Transport too, they don't have Oil or Rubber! :lol: But I dont give them MT.. let them suffer.. :flamedevi
I find Greek troops marching through Germany.. not for long. Ouch, one of them killed a Regular tank withoout so much as a scratch.. hope they concentrate on hitting the Germans..
I destroy a Marine attack force near Sicyon, at a cost of a few injured tanks. Lots more where they came from!
1890:
England and Germany sign an MPP.. England declares war on the Greeks! (This is better than I hoped)
25 Greek Marines show up on Sicyon's doorstep!
I move the bulk of our army (and I mean bulk!) down to face the puny Greek forces. Bombers pound the marines to soften them up.
1892:
Our armies chew up the Marines, but there are still several left. They are all damaged and I expect they will run for cover in their turn. Bombers and artillary again soften them up.
1894:
As expected the wimpy Greek Marines run away. Our troops move into Greek territory.
1896:
France and England sign an MPP!
A stack of Greek marines kill off a small stack of our tanks, at a cost of ALL the marines!
1898:
I take Tegea and Amiens. Amiens has Saltpeter and Rubber, but unfortunately the Greeks have this in abundance anyway.
1900:
We move in for the kill. 3 army groups head in towards the nearest Greek cities.
Another stack of Marines moves near Amiens.
1902:
Gortyn and New Thermopolae fall.
I trade Fission for Rocketry with Babylon. We are going for Domination. Let them keep up in tech. I want cruise missiles!
Rome wants an MPP sure if it brings them into the war with Greece.
1904:
Rome declares war on Greece!
Babs are building the Manhattan Project! I immediately start it in Delhi, and make a note to stay on very good terms with them.
The good news: we took over New Knossos. The bad news: Greece now has tanks. 17 of them. :eek:
1906:
The good news:
The Greeks moved a huge stack of tanks within range of our artillary/bombers/cruise missles.. awww.. too bad for them..
1908:
Joanie wants a MPP. I decline but give her a fur to soothe her feelings :lol:
We complete Computers! Start Nuclear Power. We now can build Mech infantry!
We get a Great Leader! He is near Ephesus, with the large army..
On the down side, Ephesus holds off our attack, despite beating it down with artillary!
Marathon falls! I stand corrected, I thought I was out of units.. Ephesus falls!
The fall of Ephesus opens up the territory.. we can move at will into the Greek core!
Well, thats it for me. Lee gets to finish off the Greeks again! :lol:
Deja Vu at all? :)
I hope the game can post.. I'll try it.
LKendter Mar 23, 2002, 06:15 AM Me suspects Greece is to big to finish in this one ;)
BrianJ Mar 23, 2002, 10:02 AM Originally posted by lkendter
Me suspects Greece is to big to finish in this one ;)
I'm sure you are right.. but we have enough military to hurt them really bad..:D
We can't be far from Domination..
Some military notes:
There is a stack of (empty)transports making its way past the old American lands towards Greece.. and another going towards the tip of Russia (one is full). Could be used to take out the Greek Island colonies.
Our large force of battleships are finally back in position to hurt the Greek ships harassing the Moscow coast.
With the number of units we have, our production capabilities and the fleets of transports we can open up 1 or 2 more fronts in the next 10 turns or so..
Most of the world is allied with us. Babylon is quite powerful despite being so small. They started the Manhattan Project before anyone else. Ours is in Delhi as mentioned before. I didn't ally with Babylon, so that may be a good idea. Up to you. Be nice to Babylon we dont need any :nuke: at our back door!
Germany is still alive. I think the ROP with them (10 turns left) was the way to go. If I had spent my turn taking them out, Greece would have had time to get that much stronger. Germany is fighting with Cavalry.. We could be generous and give them Oil/Rubber, allowing them to bring Panzers into play.. I didn't want to do that though..
Germany's current contribution to the war was to send some Longbowmen down, have them quickly slaughtered, and head back up to Germany! :lol: Greece was too busy fighting us to attack Germany.
As noted in my summary, Greece has Tanks. They seem to be producing 8/turn or so, which quickly die against our massive army. Our losses are more than offset by new production. Greece has not shown any Air units yet. They must be fairly far from Rocketry then.. (as long as no other civ trades with them..hint hint) (not to mention Nukes, Mech Infantry etc)
One final option.. make peace (after 10 turns), switch to Democracy and have a Space race with Babylon.. :) Although I think the war is coming along nicely..
Have fun! I'm looking forward to General Lee's summary!
LKendter Mar 23, 2002, 10:52 AM Preturn -
Victory plan is obvious, domination. Of course, we as so cash short, not much rushing.
Upgrade as many infantry to mech as I can - cash = $1005.
Rush library in houston - I want to kick out those Germany colonies.
Massive waking up of troops in Egypt - no culture flip danger.
We own 1752 of 3555 in land - about 49% of the world.
1910 AD - Hmmm... Did we ever have a victoroius army?
Well one way to find out - build an army.
GACK! - Bad stack movement toward Ephesus.
We have such a excess of infantry, that we won't upgrade, so I disband a few to rush the temples.
I haven't gained a square, still 1752.
Upgrade more units, 41 mech, still have 161 infantry.
==================
I am still playing, but 49% of the world isn't close. We have a while to go.
LKendter Mar 23, 2002, 11:25 AM Well get a leader -
Trapped on a island where we own just one city for the moment -
Of course, 8 tanks are going to land next turn :satan:
BrianJ Mar 23, 2002, 11:32 AM Originally posted by lkendter
Well get a leader -
Trapped on a island where we own just one city for the moment -
Of course, 8 tanks are going to land next turn :satan:
How did you get a leader there? :confused:
*sits on his hands, waiting patiently for the summary..* :)
EDIT: Notes Lee's posting times. 30 minutes for 2 turns? Guess it' getting kinda slow.. so much going on! :eek:
LKendter Mar 23, 2002, 12:19 PM Greece sent a couple of marines next to the city.
Our elite tank went out to clean them up, and bingo...
Yes, it is going slow.
OK, there is a break between turns to check the boards, but only 3 turns completed so far.
Since you are curious...
1912 AD - We saw one of those silly coal flips location deals.
New Lyons, Eretia fall.
Planting spies - Fails vs. Babylon and Rome. Works vs. England and France
Aztecs gains 16 squares this turn.
????? I have confused myself, I don't know how I got us down to $670 in gold :(
I have spotted a German Panzer... Of course, 6 turns until there colonies by Houston disappear.
Demanded France leave, and they do. Now stuck in a smaller corner by Houston.
1914 AD - The stack of tanks of doom attack -
Pharlos is stubborn, but it falls costing us a couple of tanks - Good news, a source of rubber for Greece lost - disband 2 uselss art, and instant temple.
Mytilne falls - again, instant temple, thanks to 2 captured units.
Athens falls - we get the Observatory in a 1/1 city :lol:
BrianJ Mar 23, 2002, 12:35 PM Yes, it is going slow.OK, there is a break between turns to check the boards, but only 3 turns completed so far.
Since you are curious...
Thanks for the update! The reason I mentioned it was slow is that I found the same thing.. I was taking about 10-15 minutes/turn as well on my round.
EX2 is really slow too, the last time I played that one.
Speaking of which, EX2's last save file ws too big for the forum. I noticed this one was about 425M.. hope you can post your turn.. If not we'll need the next players email address.
BrianJ Mar 23, 2002, 12:42 PM I have spotted a German Panzer... Of course, 6 turns until there colonies by Houston disappear.
OMG How/when did they get down there!!?? :confused:
Damn, should have just traded oil/rubber to them! :lol: I should have paid more attention I guess.. I didn't even know we had unclaimed resources.:o
LKendter Mar 23, 2002, 01:28 PM Shdwlord - How big of a rush are you for this game?
I will be taking a break shortly, but could definitely get more completed this weekend.
The BAD news - I had a feeling this was going to happen when I saw a large stack of babs cross our border.
I am still working on 1918.
LKendter Mar 23, 2002, 02:18 PM 1916 AD - :eek: The AI has gotten smarter :eek: I watched Greece attack the Germany bowman with tanks, inf, then they finnally stole our workers with an out of date hoplite. Killing the enemy was the priority, and the JUNK unit to steal the workers, a lower priority.
Karkov falls - costing us a tank, to take a size 2 junk city. I really don't want the force cleaning up the junk island to get smaller.
We have a victorious army now, but down to a lousy 2 hp - will it live?
Argos, New Pharsalos, Hali... fall, Greece continues to collapse.
Cornith falls in an expensive victory - several tanks were lost.
Thanks to close border, the tanks from Cornith move foward and take Phocaea.
Greece sends in the tanks, and recaptures Phocaea - Still some fight left.
We NEVER had an army with a victory - Our People want to build the Heroic Epic.
1918 AD - Teot... starts Military Academy - eta 6 turns.
Texc... starts Heroic Epic - eta 3 turns.
I beat Germany to the prize - Delphi falls.
Sparta falls, and we capture multiple workers - I don't know why we built a regular tank, but it speeds up the temple in Sparta.
Phocaea is recovered. New Delphi, Artemisium are captured.
Kursks falls, 2 workers, and we are making progress on that island.
I intend to keep the game for the Weekend -
I am out of town this weekend in a hotel -
Until I get a request from Shdwlord that he wants it.
Time for a break
shdwlord Mar 23, 2002, 03:36 PM Originally posted by lkendter
Shdwlord - How big of a rush are you for this game?
Take your time, no rush at all ;)
BrianJ Mar 23, 2002, 04:48 PM We NEVER had an army with a victory - Our People want to build the Heroic Epic.
:lol: Did we ever even have a Great Leader?? :)
Take your time, no rush at all
Yeah, sounds like you are on a roll!
I like the tactical map there showing the moving front.. great idea!
The BAD news - I had a feeling this was going to happen when I saw a large stack of babs cross our border.
:eek: I had a feeling when they started the Mathattan Project! Uhh.. we have nukes now right? ;)
Arizona_Steve Mar 23, 2002, 05:55 PM Did we ever even have a Great Leader??
We've had at least one - Shadwlord got it on his last turn and I used it to rush the United Nations. I believe the Forbidden Palace was built with one as well, but didn't refer back in the thread to make sure.
LKendter Mar 23, 2002, 11:28 PM 1920 AD - Don't know why, but Rome declares war on the Babs.
The nasty is built - Manhattan project.
I knew it was destined - Sicyon flips to Greece, but we take it right back.
Starting to see my favorite domination message - culture border expansion :)
New Rheims, Herakleia, New Athens, Knossos fall.
We have cash again - Upgrading more to mech inf - still 133 regular infanty left.
I love it - Allowed units 540, total units 523. We have a HUGH army.
Germany actually captures Therm...
1922 AD - The Germany colonies are toasted - Glad to see Germany lose them, plus more squares that are under Aztec control.
Leeds, New Sparta fall.
Permagon falls, and we catch a Battleship in port.
Troy falls, scratch another Greek Capital - it moves to Mycenae - scratch the replacement capital.
I can see the English Border!
Our first Victory vs. Babylon, Nimrud falls, good choice, since the where a nimrod to take us on.
The babs have Bombers, quite a few blowing up improvements near Ottawa / Toronto.
The French take Birmingham :(
Heroic Epic is completed.
Bonn flips - to the Greeks? :confused:
1924 AD - Of course, we take Bonn back.
Apolyton, Rhodes, Megara, Miletos, New Cornith are captured.
Caesarea holds with a 1 hp infantry.
WTH??? Izibia shows the best defender as a worker??????
Duh, how about a 1 hp tank - We get it, and destroy a transport in port.
Well, mainland Greece is looking pitiful.
This is it.
BrianJ Mar 24, 2002, 06:42 AM 1920 AD - Don't know why, but Rome declares war on the Babs.
I may have signed an MPP with Rome.. check it out.. Didn't we have one with Germany as well? Or is it expired by now?
About the screenshot, WOW Didn't I tell you you'd take out Greece? :)
BrianJ Mar 24, 2002, 05:22 PM Did Nanook drop out? You guys (Lee and Shdwlord) are talking like Shdwlord is up next.
I'll move Nanook to the bottom of the list in case he shows up later. I know he was still having problems with his house.
Brian
LKendter - Playing
Shdwlord - On deck
Arizona_Steve
Nanook
Nanook Mar 24, 2002, 06:28 PM Nope nope, didn't do that. Was waiting patiently for my turn to come up again. I did notice I got skipped sort of, but its no big deal. Everyone else was having so much fun who am I to cut it off :)
LKendter Mar 24, 2002, 11:24 PM 1926 AD - Peace treaty between Germany and Greece.
Screw the UN - No voting here.
New Argos is formed, 1 greek city left - I just beat France to the punch.
Babs land by New Jerusalem, 3 dead babs.
Caesarea falls.
We are a filthy people, it took quite awhile to watch the pollution patrol in action.
Between bombers and battleships, sink 2 bb, 1 cv, 2 iron, 1 tran at NO cost - take that Babs.
I haven't checked trading in a while.
Despite Monarchy - 3+ techs ahead of Rome, England,
2+ techs ahead of France.
Just 1 tech ahead of Germany.
WTH - The Greeks have 1 city, but Hali flips to them?????
1928 AD - More foolish Bab ships enter the Smolensk - Kharkow alley and die.
We recover Hali, Cambrige falls - The Greeks are DEAD!
Much of the whinning in Greek cities will end.
Zamua falls - I watch 10+ Bab bombers die in that city :)
We now own that junk island.
I deforest and rush a temple in New Delphi and New Rheims.
Prepare for war with Germany, as they just signed an MPP with Babylon, make that Military alliance NOW.
Rome declares war on Germany.
Megra, Artemisium are captured by Germany - not that bad of damage, I also watched several Panzers die.
1930 AD - The still foolish Bab ships enter the Smolensk - Kharkow alley and die.
I take Therm... from Germany, I was right - killed 2 bombers also.
A stack of units lands near another Bab island.
Find there is a stack of tanks on the Aztec side of Germany,
Megara recaptured - have to start temple from scratch.
I swap some units to our border with Germany cities.
And now the fun begins - Let's wake up the tank stack of doom site up near Riga.
Nuremburg, Hamburg, Athribis, Cologne fall.
Summary -
I started with 1752 squares of the 3555 land squares.
I ended with 2225 squars, which is 62% of the world, what I can't remember is domination 67% or 75%?
Either way, more former Greeks cities will expand there borders soon...
Several more German cities should fall, and invasion Babylon begins.
I am sure there will be a few straggle "j" moves. However, the "j" stack option was the best thing Firaxis ever did :goodjob:
When you want to move 15 tanks to the same spot ...
The transport by Izibia is to get those units off the island.
I killed 1 unit in Tel Wilaya, you have to decide if you want to risk the tank.
I small stack has landed by 2 bab cities on an island.
A tank stack of doom is by Berlin / Frankfurt.
The big move has started - a stack of tanks with some mechs landed on the mountain by Eridu, if we get the airport... I did leave a few
tanks for a second wave.
http://www.civfanatics.net/uploads/B1-1930AD.zip
I am done with my turns - go Nanook
BrianJ Mar 25, 2002, 05:48 AM Originally posted by Nanook
Nope nope, didn't do that. Was waiting patiently for my turn to come up again. I did notice I got skipped sort of, but its no big deal. Everyone else was having so much fun who am I to cut it off :)
Since Nanook got skipped so much, lets give him the honour of finishing this one off!
Brian
LKendter
Nanook- Playing
Shdwlord - On deck
Arizona_Steve
Now, hopefully he will check back and grab the game :)
EDIT: Shdwlord, please post your intention to not play, unil Nanook has posted! :crazyeye:
LKendter Mar 25, 2002, 06:27 AM Originally posted by Brian J
Since Nanook got skipped so much, lets give him the honour of finishing this one off!
Brian
LKendter
Nanook- Playing
Shdwlord - On deck
Arizona_Steve
Now, hopefully he will check back and grab the game :)
EDIT: Shdwlord, please post your intention to not play, unil Nanook has posted! :crazyeye:
Uh, still a lot of ground to go -
I know Nanook can't finish it, however if he plays a few turns, he could end mainland Germany -
Just keep building those temples, and lock those borders;
Nanook Mar 25, 2002, 10:44 AM I got it, will be playing in a little bit.
Nanook Mar 25, 2002, 12:15 PM Preturn: Man thats a lot of dark green :lol: Checked if there were any deals to be had to get our anemic encomy up. Everyone else is broke. Can't complain then. I just saw a bab ironclad sink one of our battleships :eek: The Babs follow up their surprise victory by attacking some of our tanks with bowmen :confused: SETI completed. Military acadmey completed.
1, 1932: Man there's a lot of pollution. Eridu falls with some losses. 14 resisters in the city, sheesh. 8 bombers rebased to the carriers right near the Bab island. A transport full of tanks is on the way there as well. Tel Wilaya falls, fighter(or bomber not sure) destroyed, some workers captured. One resister. Umma captured. New Berlin captured. 1 resister. Berlin falls. Hanging Gardens captured, and 2 workers. 5 resisters. Frankfurt captured. 3 resisters. Yeesh that was a long turn. Dnep retaken by babs.
Gonna pause there for a bit. need to take care of some things around the house quickly.
BrianJ Mar 25, 2002, 08:50 PM Uh, still a lot of ground to go -
Oh.. I thought it was nearly done :) something like 62% out of 67? Anyway I'm sure there's lots of fun to be had :spank:ing the Germans :lol:
EDIT: (taking a peek at the save)Uhhh. What's the deal with the French Stack-o-Doom near Bremen?? :eek:
BrianJ Mar 25, 2002, 09:12 PM I tried to get a screeshot of the contents of the stack-o-doom but couldn't for some reason..
BrianJ Mar 25, 2002, 09:17 PM We nearly stopped here: :)
LKendter Mar 26, 2002, 11:50 PM Nanook - How is it going?
I know you finished 1 turn, but that was 1 1/2 days agao.
Nanook Mar 27, 2002, 11:09 AM These turns are insanely long. I don't think I've ever had turns this long in any Civ3 game before. And someone should teach me to use the autosave, since I just crashed out 3/4 of the way through my turn. I give up. Nothing is going right for me this SG at all. Attached is the last save I have.
Glidebent Mar 27, 2002, 11:25 AM This may sound stupid, but are u holding SHIFT down ?
It speeds up the game, in case u dídn't know. :p
BrianJ Mar 28, 2002, 08:03 PM Brian
LKendter
Nanook
Shdwlord - Playing
Arizona_Steve - On deck
I still don't think this will make it back to Lee or myself, but we'll see.. Give 'em heck Shdwlord! :)
BrianJ Mar 28, 2002, 08:04 PM Originally posted by Nanook
These turns are insanely long. I don't think I've ever had turns this long in any Civ3 game before. And someone should teach me to use the autosave, since I just crashed out 3/4 of the way through my turn. I give up. Nothing is going right for me this SG at all. Attached is the last save I have.
Sorry it's too slow for you Nanook! Some more standard size games are coming up..
shdwlord Mar 28, 2002, 08:30 PM got it
shdwlord Mar 29, 2002, 07:56 AM I can't open the file, its not showing up in my civ game. All my other games haveSAV file as the type of file they are in windows explorer, this game just has file as the type.
LKendter Mar 29, 2002, 04:12 PM Have you tried renameing the file, and adding the .sav?
If that doesn't work, we will have to hope Nanook is still reading this read and can repost the game.
Nanook Mar 29, 2002, 04:47 PM Try renaming it as B1.zip and opening it with Winzip. I've been having to do that with the last couple of saves I've downloaded from the board for whatever reason. It should work fine.
*edit* wayward smiley and clarified the wildcard.
BrianJ Mar 29, 2002, 07:19 PM can't open the file, its not showing up in my civ game. All my other games haveSAV file as the type of file they are in windows explorer, this game just has file as the type.
Originally posted by lkendter
Have you tried renameing the file, and adding the .sav?
If that doesn't work, we will have to hope Nanook is still reading this read and can repost the game.
Renaming it works for me...
Ihmotep Mar 29, 2002, 07:28 PM I just saw that map and I have one thing to say....
wow
That has got to be 70-80 cities there...Now i have alot of cities in my games but I've NEVER seen that many white dots in such close proximity to eachother.....is the corruption pretty bad?
BrianJ Mar 29, 2002, 08:41 PM Originally posted by Ihmotep
I just saw that map and I have one thing to say....
wow
That has got to be 70-80 cities there...Now i have alot of cities in my games but I've NEVER seen that many white dots in such close proximity to eachother.....is the corruption pretty bad?
Yeah, cities not in the homeland or India (where our fp is) are pretty bad. You can figure out where I'm talking about by looking at the second map.. :D This is a Large map, so cities are not all that close..
I posted a story (A Canadian Tale) where I had 200+ cities.. I basically owned the Pangaea continent.. :eek:
BrianJ Mar 30, 2002, 09:55 AM Originally posted by shdwlord
I can't open the file, its not showing up in my civ game. All my other games haveSAV file as the type of file they are in windows explorer, this game just has file as the type.
Shdwlord, did you rename the file? Is it ok now?
shdwlord Mar 30, 2002, 02:55 PM Hmmmm, well, I can get it to load, I can play part of the turn, but everytime I get to the army with 2 tanks in it I get a civ.exe error and the game crashes.
LKendter Mar 30, 2002, 02:59 PM It is Brian J call to make,
but I suspect we should use the last save before Nanook -
It only goes back a couple of turns, 1930 I believe.
With all his problem comments, I can't help but wonder if something got corrupted.
Nanook Mar 30, 2002, 03:13 PM Thats the same error I was getting, only it didn't turn up til a bit later. Odd. I would say something sure did get corrupted, but I have no idea what.
LKendter Mar 30, 2002, 03:35 PM One thing that can really screw the game up -
the j stack command, when an army is in the stack -
I had some real odd things myself with that.
shdwlord Mar 30, 2002, 04:20 PM I tried it several times, switched the order of the units I moved, everytime the army came up the game crashed. Nanook, I would have no objections to you downloading from LKendters last save and trying again if you want.
LKendter Mar 30, 2002, 05:04 PM Shdwlord
Nanook dropped from this game.
It would be you trying from my 1930 save.
BrianJ Mar 31, 2002, 02:08 AM Originally posted by lkendter
Shdwlord
Nanook dropped from this game.
It would be you trying from my 1930 save.
:eek: Thats too bad.. I loaded the game alright but didn't try playing it.. Shdwlord, please play from Lees save as suggested!
shdwlord Apr 02, 2002, 07:00 AM Ok, I wasn't sure if he dropped the game completely, or just got really frustrated with it not working right. Got it.
BrianJ Apr 02, 2002, 09:38 PM Strange, this fell of the list between page 1 and 2.. same thing happened in one of Lees games..
shdwlord Apr 03, 2002, 05:20 PM Inherited: Ok, I hate being under monarchy. I wonder if we can at least switch to republic, since it was the war with the greeks that forced us into monarchy. All cities producing one shield are switched from wealth to courthouses. Hmmmm, an MPP with rome for 6 more turns rules out peace fo now.
Babylon uses cruise missles and an iron clad to sink one of our battleships.
1) 1932 We have completed the SETI Program and the Military Academy. Berlin captured. Eridu captured. Frankfurt captured. New Berlin captured. Umma captured. Bremen captured. Much pollution is cleaned up.
shdwlord Apr 03, 2002, 05:34 PM 2) 1934 I will switch to democracy if I can end all these wars, until then, its monarchy. Konigsberg captured. Brandenburg captured. Salzburg captured, resulting in this.
shdwlord Apr 03, 2002, 08:10 PM 2) 1934 continued A lack of airports is definately noticed as mass airlifting of tanks to the babylonian main continent is begun.
3) 1936 Lagash captured.
I have a minor crisis here at home, won't be able to play anymore tonight. When you attack Ninevah, make sure that you attack with the tanks to the sw of the city, the ones on the east side would attack it accross a river.
LKendter Apr 03, 2002, 08:59 PM We are getting close -
2398 of 3555 squares are controlled.
67.5% of the world is ours.
If we rush those temples in Germany, we can pick up a couple dozen more squares.
BrianJ - you should be able to end this, if you can play enough turns. ;)
Arizona_Steve Apr 03, 2002, 10:36 PM Deleted
LKendter Apr 03, 2002, 10:47 PM Oops - Forgot to read the order
Arizona_Steve is up next.
BrianJ Apr 04, 2002, 06:02 AM Brian - On deck
LKendter
Nanook
Shdwlord
Arizona_Steve - Playing
Yep Steve is up next.. I agree.. I don't know how long it will take to complete but if Steve plays enough turns I won't see this back to me. :)
Good luck Steve!
Arizona_Steve Apr 04, 2002, 08:03 AM I'll play this one tonight and see if we can get the win :D
Arizona_Steve Apr 04, 2002, 08:27 PM Inherited turn - 1936:
Umm... where are all our troops? OK, figured it out. We're at war with Babylon, the Roman convoy rummaging in our territory is actually on OUR side. I hit the space bar...
Not much considering how many troops are about. One babylonian battleship sinks one of our transports.
(1) 1938AD
We take Ninevah from the Babylonians, from the South West as Shadwlord had mentioned. We also get Adam Smith's. And 17(!) resistors. Now making 254 gold per turn. Woohoo!
Rushing temples wherever I can.
Khorsabad is captured.
Simplify things by fortifying a lot of units. It seems to take forever for the "Enter or spacebar" prompt to appear.
Nimrud is captured by the Babylonians. Too much going on here for me to remember to fortify it.
10 resistors quelled in Ninevah.
(2) 1940AD
Moving troops into position.
Borders expand all over the place :)
(3) 1942AD
Ellipi is captured.
Nimrud is recaptured. The island is disinfected of all Babylonian scumbags.
Tell Wilaya is captured.
Gloucester is captured.
Might as well go for England now, I move the remaining tanks next to Kansas City, attack and capture it.
Move tanks up to another English city, pithorn I think (can't read it 'cause there's cavalry blocking the name). I attack a cavalry and get a Great Leader. He forms an army of two tanks and a mech infantry.
Turns out our city is called Pithom (never heard of it - and I was born and raised in England). And it's now Aztec :)
Manchester captured.
English capture Troy.
We get Nuclear Power. Space Flight next.
Loads more border expansions.
(4) 1944AD
Troy is recaptured from the English.
Every last unit in the English stack-o-doom sent to our lands is destroyed.
Samarra captured.
Newcastle captured.
Science dropped to 10% to max out temple rushing.
I hit the space bar and...
Arizona_Steve Apr 04, 2002, 08:27 PM And the histograph...
Arizona_Steve Apr 04, 2002, 08:31 PM For those of you who want to play through the final turn...
B1 - The final turn (http://www.civfanatics.net/uploads/B1-1944AD.zip)
LKendter Apr 04, 2002, 09:17 PM :cooool: :cooool: :cooool: :cooool:
[party] [party] [party] [party]
The last few turns are always brutal - glad this one is wrapped. :)
BrianJ Apr 04, 2002, 11:00 PM Great game guys, thanks for playing! :beer: [dance]
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