View Full Version : Japan sucession game
attachtatuk Feb 10, 2002, 07:07 PM --THIS GAME IS FULL--
Wassup..... need 4 player for a succession game. It's the first time I play it, but I've read some and know how it work.
It's a regent level games, standar map size, 8 civs and climate, age and landmass are normal.
here's the history of the first Japanese millenium.
4000 BC the great city of Kyoto is found.
The minor tribes that was within our border has teach us the science of Mysticism.
Our scientisits are starting to study bronze working
Attachtatuk the 1st priorize the creation of a warrior group to defend and explore the future mighty empire.
3750 BC Warrior is build. He's sent to the Est to explore.
3550 BC An other warrior is created. He's sent to the West
3450 BC Our woker is ordered to connect Kyoto with the wine ressource near by.
3300 BC The worker has done his job. Wine is now distribute every where in Kyoto.
3200 BC A region rich in furs is spotted to South Est
3000 BC Settler is build to expend ourself (we're probably late compare to others)
The reing of Attachtatuk the 1st is complete.
So I need 3-4 more player to continue... let me know and I'll send you the game.
Chieftess Feb 10, 2002, 07:34 PM Can I try? I never played on Regeant level before (Warlord at the most, and only Diety once, and I got VERY lucky one time with 3 civs close by! :)).
I have the 1.07f version. Does this one have the patch? I'll have to look for it, though.
attachtatuk Feb 10, 2002, 07:47 PM Go on but you will need the last patch released (1.16)
anybody who want to play is welcome.... need 3 more players
Sullla Feb 10, 2002, 08:21 PM I will play! I have little experience with succession games but I tend to own the computer pretty badly on Regent. Also, I love any religious civ. So, just tell me when to play my turn and I'm yours. Chieftess should probably go before me in any case, since I posted afterwards.
I will also be around for the long haul and not drop out after one turn, like what happens in some games. :sad:
Chieftess Feb 10, 2002, 08:29 PM Well, judging from my play style, and it's the Japan Succesion Game, I'd certainly be good at a good old fashioned Japanese Isolationist Policy! :D
BTW, I'm also studying Japanese, so I'll add some stuff in for flavor. I enjoy storytelling (and yet, none of my stuff was ever posted on the Apolyton/Civ2 Viking Scribes...)
Anyway, I'm currently downloading the patch now. My network isn't working right, so I'll have to chop it up a bit (Civ2 is on my Pentium 4 - I use the Pentium 2 for the Internet - I bought it from a student on-campus)...
attachtatuk Feb 10, 2002, 09:48 PM To the first to read this,
just download the file and comfirm it on the forum and play for 20 turns.
And I wish you find rivers
see ya:goodjob:
Chieftess Feb 11, 2002, 12:32 AM (finally! An MS-dialup that cooperates! - long story)
anyway, I'll go first (or 2nd in this case). I wanted to get it done tonigh (well, last night, now - my time), but I'll do it in the morning, and post a story.
attachtatuk Feb 11, 2002, 11:59 AM GOOD LUCK
anybody who wish to be 3rd or 4th just comfirm it on the furum
I just cant wait to see how it as evoluate
AndyB Feb 11, 2002, 12:40 PM If there's still an opening, I'm up for it!
I've actually been playing the Japanese in my last few games. Been exploring the military attribute.
Great leaders are great! :cool: :soldier:
attachtatuk Feb 11, 2002, 01:50 PM You'll be next after chieftess.... I prefer a peacefull game but I think that militaritics is one of the best civ attribute, no other civ can rivalize (in war) with a militaristic civ.
so just comfirm you're in and wait for the game
see ya
Need only 1 more player.......
LaZZyCaKe Feb 11, 2002, 02:02 PM haha, with a name like that, I don't really have to guess where you come from ;)
So, I never been on a succession game and I usually play warlord/Regent... If you want me aboard, I'm your man...
Just one thing... how much time do we have to play our 20 turn?
Sullla Feb 11, 2002, 02:21 PM Unless attachtatuk has some kind of objection (which I strongly doubt) both of you should be in. Time limits are up to game founder, so ask attachtatuk. I will take my turn as soon as Chieftess finishes and posts summary. Good luck to all of us! :D
attachtatuk Feb 11, 2002, 02:35 PM What's up,
You're both welcome,...I have no objection but you two are gonna be the last one
So hope you're good kicking AI ass
and comfirm you re in
THIS GAME IS FULL
and for the time limit try to do it in 24h but I wont throw anybody
out so take your time .....but not to long
Chieftess Feb 11, 2002, 02:36 PM Originally posted by Sullla
Unless attachtatuk has some kind of objection (which I strongly doubt) both of you should be in. Time limits are up to game founder, so ask attachtatuk. I will take my turn as soon as Chieftess finishes and posts summary. Good luck to all of us! :D
Hey, I just noticed you're from Baltimore too! :)
Let's give everyone here a big "Welcome to Bawmer Hon!"! :D
The birthplace of Sid Meiers Civilization! (Well, in Hunt Valley atleast...)
Anyway, I just completed my turn.
Japanese - 3,000 BC
The Himiko Era
The Himiko clan inherited an era of expectant expansion. The heads of the Yamanaga Shogunate, Himiko's generals of the day, presented news of a newly discovered village far to the east of Kyoto, dubbed 'toumura' by the villagers. A Japanese warrior dispatched to the region is now prepared for possible contact. Meanwhile, a second Japanese warrior was dispatched to the southwest, to an apparent peninsula.
The heads of state have also laid out the groundwork for "First Expansion". Most notably, the shores to the southwest of Kyoto, and to the east were spotted several possible settlement locations. There is a strong possibility that the shores will see the second Japanese city. Some furs for possible trade were also spotted in the far east of the island, and south of the warrior. The location of this city may change, depending on what the warrior finds in the village. While a few resources also exist in the central region, several unexplored territories remain to be explored to the south.
The Shogunate of the military has devised an expansion plan for our civilization. The warrior to the southwest is to explore the last remaining land in that territory, then head back towards Kyoto. The warrior to the far east is to make contact with the village, then head north to explore the northern area of our territory. Kyoto is to build a settler, then a military unit, which will take the route with a priority of 1. If Kyoto can build a second unit, that unit will take the second route.
Independent land scouts from our villages have also rumored that we may be on an island. But, it may be that only few are brave enough to traverse the treacherous Datama Mountain Range.
( See attached J_3000.jpg image )
3,000 BC -
The eastern warrior enters the village of the Zhou tribe. Fearing that the warrior was some sort of raiding party, the village was absquatulated (disbanded), and three Zhou warriors descended upon the sole Japanese warrior.
Meanwhile, the southwestern warrior advances south, and finds another village within the next area. This will have to wait until the next turn. The settler has also begun its' journey, and will arrive in 3 more turns. The Kyoto worker has begun to mine the grapes in the vicinity.
At the end of the turn, the Zhou warriors gave a valiant fight, however, the Japanese warrior proclaimed victory, becoming a veteran after two battles, and elite after the third!
2,950 BC -
The southwest warrior found the village to be a Mongolian village. These too, were in fear for their village, and they sent three warriors to attack! Meanwhile, the other units are moving as planned. Perhaps the Mongolians and Zhou villages where at war over precious resources? After all, some gems were found by one of the mountains next to the Mongol village.
At the end of the turn, the southwest warrior was victorious! Like his eastern counterpart, he too, became a veteran after the second battle, and elite after the third. These warriors seem destined to become legends in the Himiko Dynasty.
2,900 BC -
No major events of importance
2850 BC -
No major events of importance
2800 BC -
The settler has reached their destination, and not one, but two fish resources were found! Thus, the city of Osaka was founded! The palace was also expanded during this period.
2750 BC -
No major events of importance
2710 BC -
The Kyoto barracks were built, and an addition warrior was started.
More resources were also found, thanks to the eastern warrior.
2670 BC -
The eastern warrior is now continuing to the northwest.
2630 BC -
A village to the northeast of Kyoto was discovered. Fortunately, this village tribe, the Hsung-Nu, was willing to join the Japanese army as a conscript! Because of there proximity to Kyoto, the Kyoto warrior production was no longer needed, and a temple production took its' place.
2590 BC -
The conscript is heading towards the west, and the eastern elite warrior is exploring the north. So far, all indications are pointing to an island.
2550 BC -
No major events of importance
2510 BC -
The road to Osaka is nearing completion. Along its' way is a wheat resource. The citizens of Kyoto were also whipped into hurrying the temple production. It will be complete in the next turn. The conscript to the north spotted a barbarian encampment; unfortunately, the conscript was ambushed, and killed.
The treasury also reports that funds are running low. Science was lowered to 80%, and luxuries to 10% as a temporary measure.
2470 BC -
With the unfortunate death of the conscript, Kyoto went to producing warriors after the completion of the temple.
2430 BC -
There is now much suspicion that this is an island. Priority has been set to naval improvements.
2390 BC -
Osaka has completed a warrior, and is producing wealth to stem the negative cash flow.
2350 BC -
The eastern elite warrior has found a small desert in the extreme northeast portion of the land.
2310 BC -
After being ambushed by barbarians, the eastern elite warrior is resting for a turn or two, while the southwest warrior heads on up to assist.
2270 BC -
No major events of importance
2230 BC -
The road to Osaka is complete!
2190 BC -
The eastern elite warrior, having healed his wounds, headed west towards the barbarian encampment, and discovered another village to the north. Upon inspection, the warrior found a tribe, the Shangians, who were willing to share the secrets of pottery! The worker by Osaka is also creating improvements to the land.
2150 BC -
Kyoto has finished its' warrior production, and is now producing Spearman. The two warriors are approaching the barbarian encampment, and are 95% sure that we are indeed, on an island. Either that, or we are on a corruption-causing peninsula.
But, there are other matters at stake! After a 950 year reign, the Himiko dynasty comes to an end with the death of the last heir to the throne. There are others waiting to take the place of this dynasty, a dynasty which saw almost legendary fighters and epic travels. News about the next dynasty is buzzing in everyone's ears! What era will this next dynasty be known for... ???
The circles in yellow are resource areas. The central area seems high on resources, thus that is our next area of expansion. The one in pink was a resource discovered only after Osaka was founded. It is unreachable via the city radius. I have also found 4 possible city sites for expansion. Note that the Fur Trade city is one square to the northeast, as there's more grass, and the remaining fur can be gotten by roads after the culture value has expanded. Kyoto could continue to produce its' spearman, or build a worker to expand eastward. There are still a few squares left undiscovered. If it does turn out to be a "bottleneck" feature, it would be a perfect location for a city!
( See attached J_2150.jpg)
(I'm haven't attached anything to here before, so bear with me...)
AndyB Feb 11, 2002, 02:36 PM Thanks for the chance to be part of the empire.
While I'm not a warmonger, playing a militaristic civ passively doesn't use their great advantage: more Great Leaders! :soldier:
I'll try to keep my more aggressive side on a leash. . .
:cool: :lol:
AndyB Feb 11, 2002, 02:39 PM I can't play for another six hours. . . :( :(
West coast time . . .
If someone wants to go ahead of me, I'm alright with that . . .
Chieftess Feb 11, 2002, 02:40 PM Here is the year 3000 BC map.
Chieftess Feb 11, 2002, 02:41 PM And now the J_2150BC image.
Chieftess Feb 11, 2002, 02:47 PM Ok, I guess it got through. Anyway, here's the zip of the j_2150.jpg image.
AndyB Feb 11, 2002, 02:48 PM Fearing that the warrior was some sort of raiding party, the village was absquatulated!
:eek:
From the American Heritage Dictionary Online:
absquatulate
SYLLABICATION: ab·squat·u·late
PRONUNCIATION: b-skwch-lt
INTRANSITIVE VERB: Inflected forms: ab·squat·u·lat·ed, ab·squat·u·lat·ing, ab·squat·u·lates
Midwestern & Western U.S. 1a. To depart in a hurry; abscond: “Your horse has absquatulated!” (Robert M. Bird). b. To die. 2. To argue.
ETYMOLOGY: Mock-Latinate formation, purporting to mean “to go off and squat elsewhere”.
REGIONAL NOTE: In the 19th century, the vibrant energy of American English appeared in the use of Latin affixes to create jocular pseudo-Latin “learned” words. There is a precedent for this in the language of Shakespeare, whose plays contain scores of made-up Latinate words. Midwestern and Western U.S. absquatulate has a prefix ab–, “away from,” and a suffix –ate, “to act upon in a specified manner,” affixed to a nonexistent base form –squatul–, probably suggested by squat. Hence the whimsical absquatulate, “to squat away from.”
Chieftess Feb 11, 2002, 02:57 PM Originally posted by AndyB
Fearing that the warrior was some sort of raiding party, the village was absquatulated!
:eek:
hehe.. I saw that word while looking for an electronic dictionary. Mine had the definition of "to suddendly leave/(depart from) camp in a hurry" (military camp). So, I just had to use it! :king:
BTW, feel free to use my Legend, and feel free to make up your own "Civ history", too.
Oh, and did you look at the 2nd zip? It's got some possible important logistical information. :)
LaZZyCaKe Feb 11, 2002, 03:12 PM Ok, I'm in, just tell me after who I play and I'll do my best, and if that "best" is not good enough, well just kick me out!! hehe
Chieftess Feb 11, 2002, 04:39 PM Wow, this thing is so fun, I just can't wait to see the next 20 turns after the one I did! hehe.. :)
BTW, I've seen SG acronyms like this:
GFC2
RBD7 SG
What do they all mean? Any other acronyms besides these?
(I'm guess for things like raging barbs, 5billion years, wet climate, etc.).
AndyB Feb 11, 2002, 05:09 PM RBD stands for "Realms Beyond Diablo." :flamedevi
Guess those guys had a previous multiplayer action game relationship :ripper: which carried over to strategy games.:soldier:
Sullla Feb 11, 2002, 05:10 PM I have the game now, will post summary within the next three - four hours. As for save game acronyms, they are used to keep track of games - after you play as the Japanese more than once, you forget which "Tokugawa of the Japanese" game is which. I'm going to save my games under something like this:
JapSG (year)(BC/AD)
but only for my own reference; save however you like. Looks like an isolated start for now - let's outexpand the computer as much as possible now! (Should be possible on this difficulty :king: )
Chieftess Feb 11, 2002, 05:25 PM Ok, but don't use the 3 letter abbrivation for Japanese. It's not a nice word. :) (Use jp, or JPN, JPNS etc.).
Sullla Feb 11, 2002, 06:20 PM OK, here is the summary of my first turn.
Out of the chaos coming from the fall of the Himiko Dynasty emerges a new leader for the Japanese: the patrician despot Sulla! Japanese scholars express great confusion as to how a Roman aristocrat has gained power in ancient Japan. The Japanese scholars find their so called "logic" does not prevent Sulla from feeding them to the lions.
On to the reign of Sulla, know as the "Micromanager", as there was little else going on at this time.
(0) 2150 BC Change Osaka off of Wealth (it was on wealth because...?) to Temple. Kyoto set to produce Granary due to lack of food resorces in city radius, and to facilitate further expansion. Science cut back so we are not running a deficit. No need for luxuries at this stage in game, so they are set to 0 (I checked - they were doing absolutely nothing).
(1) 2110 BC Osaka's temple is whipped. Sulla is a bad boy ;) Wheat will come into city radius in 5 more turns, allowing for faster growth. Micromanaged Kyoto to get an extra shield of production.
(2) 2070 BC Osaka builds temple. Warrior disperses an Aryan encampment - apparantly they aren't as racially superior as they think.
(3) 2030 BC Nothing happens.
(4) 1990 BC Osaka regrows to 2, set to build a worker. Hope that this city will be able to pop a lot of settlers soon. Warrior exploration reveals a possible landbridge north of Kyoto - is it?
(5) 1950 BC Nothing.
(6) 1910 BC Cultural borders of Osaka expand. Landbridge is revealed to be a penninsula... beginning to suspect we are on an island here - if so, plenty of room for cities.
(7) 1870 BC Osaka builds worker - back to size 1 again (Sulla is cruel). Positive side is that now Osaka can expand to size three in fewer than 10 turns, with a fish and wheat in range. Due to lack of irrigation (sigh), worker set to mine wheat.
(8) 1830 BC Movement of troops.
(9) 1790 BC Mine near Kyoto finished, another one nearby started. Granary almost done....
(10) 1750 BC Our warrior finds a possible landbridge in the far northeast! Dyes AND horses will be within city radius of a city founded in the chokepoint. This will be a top priority city location in the future.
(11) 1725 BC Yep, that's definitely a landbridge up there. Sulla anticipating possible civ contact.
(12) 1700 BC Little happened this turn.
(13) 1675 BC Kyoto finishes Granary, starts settler. It should be able to crank them out shortly. Osaka finally gets some decent production as the first mine is finished (it's back at size 2 again).
(14) 1650 BC Barbarians appear - good, because we need money. More endless jungle spotted in north...
(15) 1625 BC Win battle against barbarians. More jungle in north.
(16) 1600 BC Looking for barb camp.
(17) 1575 BC Plains spotted far to the north.
(18) 1550 BC Kyoto builds settlers. Moving towards location for city...
(19) 1525 BC More trackless wilderness in north. Osaka getting close to settlers.
(20) 1500 BC Treasury is dangerously low. Founding new city will help, but we need to find that barb camp soon.
Sulla, now over 850 years old but mysteriously still youthful in appearance, rides off into the sunset. He built no cities and discovered no technology, but significantly improved both existing cities. The Japanese people hope that the next ruler is faced with more interesting times!
* Seriously now, we are currently behind the other civs (wherever they are :D ) but should be able to expand very rapidly now. I'm leaving suggestions for the next player, but giving them lots of latitude on city placement. I strongly suggest placing the settler on the red dot in this map, as it will clear the forest automatically and give us a good corruption-free site near our capital. I suggest the yellow dot for the next city; it will have 2 space overlap with capital but at this point that won't mean much and the site is excellent for another core city. Still, that will be up to the player to decide. Good luck to all!
Sullla Feb 11, 2002, 06:26 PM Sorry for the poor quality of the above shot; it was the only way to attach the picture without zipping it. Next player should expand as much as possible - I set you up for this! :D
And now for the file...
AndyB Feb 11, 2002, 06:27 PM Think I'm up next, but, ahem, :rolleyes:
. . . .need the save game file. . . :confused:
AndyB Feb 11, 2002, 06:29 PM ooops. :( Gomen nasai, honorable sulla.
I have the file and will post in about 3 hours.
Chieftess Feb 11, 2002, 06:47 PM So, which is the chokehold? The one with only one "entrance" from the north tile?
Atleast we have a huge area all to ourselves now! (Unless other civs start colonizing our shores)...
LaZZyCaKe Feb 11, 2002, 08:06 PM So I'll play after Andy ... I'll only be able to play tomorow cuz it is time to sleep and have work tomorow, I'll play as soon as I get home tomorrow so in ... mmmm in like 20 hours or something like that..
good civing everyone !!
PS : Just got my a$$ wiped in GOTM .... guess i'm not ready for emperor :p
Bye !
attachtatuk Feb 11, 2002, 08:22 PM You seem to have done a great job, good work
--NOTE-- I know I said landmass was normal but its set at archipelago, so we'll have to go with more naval improvement than ground units.
In my opinion we should go for a quick expantion and cover the island rapidly rather than defend ourself with lots of units. Conquest is gonna be an other part of our history.
So keep up the great work, and lets spread japenese culture all over the world !!!
sorry I dind't told that tips before
Sullla Feb 11, 2002, 08:26 PM I should have been more explicit on the location of the chokepoint city - it should be placed exactly one tile to the right of the horses on the very narrow isthmus. This places the horses, dyes, and fish in its radius and gives us control of that narrow strip of land. We can use it to move ships across the land too and completely keep any civs that might be up north from reaching our little "homeland" in the bottom. That's why it's important to seize it as soon as it can be reasonably defended.
Looking forward to the next summary - this game is moving very fast as I sense a lot of interest in it. :cool:
Chieftess Feb 11, 2002, 08:29 PM Originally posted by LaZZyCaKe
So I'll play after Andy ... I'll only be able to play tomorow cuz it is time to sleep and have work tomorow, I'll play as soon as I get home tomorrow so in ... mmmm in like 20 hours or something like that..
good civing everyone !!
PS : Just got my a$$ wiped in GOTM .... guess i'm not ready for emperor :p
Bye !
And GOTM is...??
(hehe.. all these acronyms! :eek:)
Sullla Feb 11, 2002, 08:35 PM Here's a picture of what I mean: city is red dot, with spray paint on expanded borders (I was having fun with paint :D )
Sullla Feb 11, 2002, 08:38 PM Here's a picture of what I mean: city is red dot, with spray paint on expanded borders (I was having fun with paint :D )
(And GOTM is Game of the Month, an informal competition hosted by this site).
Chieftess Feb 11, 2002, 08:39 PM Originally posted by attachtatuk
You seem to have done a great job, good work
--NOTE-- I know I said landmass was normal but its set at archipelago, so we'll have to go with more naval improvement than ground units.
In my opinion we should go for a quick expantion and cover the island rapidly rather than defend ourself with lots of units. Conquest is gonna be an other part of our history.
So keep up the great work, and lets spread japenese culture all over the world !!!
sorry I dind't told that tips before
My thoughts exactly. (I guess I wasn't clear in my reasoning in my first 20 turns). That's why I built the settler by the water. I actually spent 4 hours studying just that! :) Expansion throughout the "island" was second, and we sure lucked out with that choke hold! Build a good navy, and it'll be well defended! (for much of the game).
Sullla Feb 11, 2002, 08:43 PM Ahhhh! I created a new thread with my picture instead of adding it to this one! Blast, here goes again.
attachtatuk Feb 11, 2002, 09:51 PM There's a big probleme that nobody mention (u certainly saw it)
THERE'S NO FRESH WATER !!!!!
How are we gonna deal with that ?
How can our city be 12 pop. big in 1000 AC
This is I think a major preocupation and should be study carefully
AndyB Feb 11, 2002, 10:03 PM In 1500 b.c., the country is leaderless, a squabbling nation filled with discord.
The nation's elders, pining away for the "good old days" of the hibbinite rulers and the roman, sulla, search day and night for one with the charisma, courage, and knowledge of those past great leaders. While they are searching, unfortunately, they leave the palace doors unlocked, and the leader of the local youth group, Bandy-san, walks in and usurps power.
1500 b.c. inherited turn: note there's a barbarian warrior 2 turns away from Kyoto. Hmmm. There's a spear abildin in Kyoto, but it won't be done for 3 turns. Go to Osaka, wake the warrior and send 'im to Kyoto! Hmm, settlers are moving. Where to put them? I concur with the choke point discussion. But how long to wait for that one?
1475: where to send the explorers? I decide to send the warrior south in cattle land to figure out where the barb encampment is. The northern warrior finds a goody hut. I roll the dice and get. . .
1450: maps of the region. sigh. Made it to red dot and found the glorious city of Tokyo. Set the production to barracks. The barb near kyoto gets closer, meanwhile a spear is built! The barb is whacked. . .
1425: Settler from osaka makes it to kyoto, but is unescorted. . . do we wait 4 turns for escort, or do we take a chance. . .
1400: There is a barb camp close by. The spear built in kyoto is guarding the worker building our road to Tokyo. . .. Until I knock out the barb camp, no support units are unescorted.
1375: still looking for close by barb camp
1350: This is one humongoid continent, and so far, no neighbors! Our northern exploring warrior, sent by Sulla those many years ago, finds a wall of mountains, and chins himself up to discover a desertful of incense, guarded by the mayans! Our exploring warrior, kenji by name, is ordered to take them out!
1325: Kyoto churns out a veteran spear. Okay. send this guy with out settler to the yellow dot area. . . Still looking for close by barb camp. . . The worker in Osaka finishes his road. I send him to assist the great project: a road to Tokyo! In the far north, kenji slowly stalks the mayans. . . Osaka has no defenders! The next spear will go there. . .
1300: Discovered, by a mayan horse patrol, Kenji, surprised, fights like a lion in the far north! Although kenji gets hit once, he is victorious. Stealth forgotten, kenji sweeps down upon the mayans, dispersing them, looting much needed 25 gold.
1275: troop movement. . .
1250: f11 finds that Kyoto is the world's #1 city. We're Ichi-ban! We get alphabet, and I choose to research. . .writing, thinking that since we're all by our lonesome, great library may be an option. . . Our exploration of the far north continues. We are alooooone.
1225: Sekigahara founded on yellow dot. Kenji, our intrepid northern explorer, spots a national boundary! Not sure who's it is, but it's blue. Kenji is ordered to be cautious.
1200: Kenji closes, quietly. . .
1175: We discover the americans! Jeez, are they far away! The american leader, Rincon, has four advances we do not have, and a humongous 127 in his treasury. He has communications with 4 - count em 4 -- other civs! the persians, zulu, babs, and indians! And he won't trade us ANYTHING for ANY PRICE! Grrr. His attitude is annoying! Perhaps we ought to make some long term plans about this civilization! I tip him 1 gold piece to make him happy and say sayonara. What an annoying man! Can't even pronounce his name right! Rincon, huh!
1150: kyoto builds a settler. There are many good settle spots, but with the discovery of Rincon and his merry band, taking care of the choke point is first priority. sending settler to tokyo to pick up spear, then away!
1125: Goody hut discovered near sekigahara! Sending warrior to investigate! Kenji, our northern elite warrior, continues scoping our Mr. Rincon's habitat. f11 still finds Kyoto the world's leading city, even at size 3!
1100: More troop movement
1075: Our warrior enters a goody hut (the rattle you hear is the dice rolling) and finds. . .a deserted village. (sigh)
1050: More movement. . .
In the year of 1050, Bandy-san mysteriously disappears. A note is found in the palace, consigning our country to the next great leader!
Well that does it for my turns. Built up infrastructure a little, and discovered our neighbor, the Americans to the far north. I figure it's fairly important to seal off our southern continent and solidify our northern border, but I'll leave that for the next great leader, whoever that is.
:king:
AndyB Feb 11, 2002, 10:04 PM Here is the file.
Chieftess Feb 11, 2002, 10:05 PM Originally posted by attachtatuk
There's a big probleme that nobody mention (u certainly saw it)
THERE'S NO FRESH WATER !!!!!
How are we gonna deal with that ?
How can our city be 12 pop. big in 1000 AC
This is I think a major preocupation and should be study carefully
And you can't make a beeline drive towards electricity like in Civ2.
We could attempt to build forests for production, and build lots of coastal cities to defend what little we have... Atleast we have that chokehold going for us...
Atleast with forests, we'll be able to build up a military, but our size will keep our workers and settlers at bay.
(yes, that file was just downloaded by me. I don't know who's going next though.. I just want to get a good idea of things so I can make some suggestions, if I have any).
Say, would that be ok for everyone to do? Download the file to see the diplomacy and stuff?
attachtatuk Feb 11, 2002, 11:09 PM I think our civ will be a long term achievement, since we won't be able to build big cities till electricity.
It would be great if we could find a medium island (with fresh water ) and build a hidden palace in one of the city situated on a the island (fictional of course). So a good idea IMO is to build 1 or 2 galley and sent them explore as quick as possible. Still then, at regent level the AI seems to expend very quickly so its gonna be a tough one.
An other (very long term) alternative (1000-1500AD) would be
to perform a massive surprise attack on a other island then build hidden palace - I've done this in previous game and results were
spectacular : (I had 6 powerfull new conquered city, with low corruption, fast producing..... it made me ''win'' the game.
I know its gonna be long but we shoud consider any option
I'm waiting for yours
Good work to all, and its your turn lazzy cake !
LaZZyCaKe Feb 12, 2002, 06:55 AM Ok, I downloaded it and I'll play as soon as I get home in like 8 hours ... after that I'll post the game with my summary ...
So if I understood well, those are my task
1 : secure our northen border
2 : galley explore
3 : build a lot of city + macromanagement
4 : kill the freakin barbs
Correct if i'm wrong
Sullla Feb 12, 2002, 07:43 AM Wow this game is going really fast... I go to sleep at 2AM and AndyB has already played a turn by the time I wake up? :lol:
I wouldn't worry too much about the lack of fresh water, for a few reasons. We have enough grassland and costline (with harbor) to get our core cities up to size 12 without irrigation. Without hospital they can't go further, of course, but we will be able to develop electricity right at the same time we get sanitation. So that shouldn't be a problem.
As expected, we are now far behind the other civs in technology since they've been trading for who knows how long. I see an easy way out, though it will take a long time: luxuries. We have no fewer than 4 on our isolated homeland, and there's another one above that if we can reach it. With that many luxuries, we can trade right back into the tech race. Great Library is another very viable option, if we can get it.
Well that's my 2 cents. Let's see what LaZZyCaKe decides to do.
attachtatuk Feb 12, 2002, 12:26 PM PREVIOUSLY SAID BY SULLA AND LAZY CAKE
So if I understood well, those are my task
1 : secure our northen border
2 : galley explore
3 : build a lot of city + macromanagement
4 : kill the freakin barbs
Correct if i'm wrong
You're right onAs expected, we are now far behind the other civs in technology since they've been trading for who knows how long. I see an easy way out, though it will take a long time: luxuries. We have no fewer than 4 on our isolated homeland, and there's another one above that if we can reach it. With that many luxuries, we can trade right back into the tech race. Great Library is another very viable option, if we can get it.
I think its the best thing to do for now
LaZZyCaKe Feb 12, 2002, 04:57 PM Hi, first story & screenshot, the file will come in the next post
From out of nowhere, here comme lazycado the first, also called fat bastard after eating too much of Das's Chinese cookie, take over the throne of japan. A voice from out of heading told him to secure the north, go over the sea following those light blue square in search of somebody else and build enough cities to rule over da contanannnnnnnt.
So here come my turn, hope I didn't put us in a bad situation!
1050BC : Crack da whip for the temple in Tokyo . Got communication with the persian and the zulu from the american for our world map. Got communication with the babs and the indians from the persian for our world map and 5 pesos. Shaka from the zulu found fair to give us iron working for our world map.... ok! no prob dude! The babs gave us masonry too for our world map. We also got warrior code for our world map from the indian... Now that is fast learning :P
1025BC : Begin a settler in Tokyo and sending the settler & spearmen to that pinky thing upthere so we can get ...... pinky thing and horsies and secure our south border letting us all da big space for us and us only... beware da suka who would dare built a city there!!
1000BC : Boring
975BC : Kyoto finish is work on the settler and begin a worker so we can mine those green tile. I'm sending it to that cow spot north/east. One of the worker working on the road to Sakagihara (something like that) is send north to build road leading to da great holy cow and holy pinky thing.
950BC : Lincoln moved our troops automaticaly (how did he do that!) cuz our poor warior didn't see those faggy blue line on the ground. Warrior send to beat out the skull of those freakin barbs in the south. Work on a big rock mountain begun in Kyoto (pyramid).
925BC : Boring
900BC : Boring
875BC : Settler finished in Osaka and send to da great fur spot in the east and a worker is begun there (Osaka)
850BC : Barb attempt in Osaka and up north, both ate dust. Americana now have access to iron.....soon we will have to build our military. Edo built at the holy cow spot, Spearmen begin.
825BC : Satsuma built at the pinky thing spot, Worker begin
800BC : Boring
775BC : Worker finished in Osaka to mine the region. Colossus is begun. Writing has been discovered, litteracy is next we are wayyyy behind in the tech race.
750BC : Boring
730BC : Worker is finished in Sekigahara and another one is begun since we really need to road those tile (8:2:0). barb camp razed in the south of Osaka.
710BC : Boring
690BC : settler finished at Tokyo sent to that gold nugget in the east. Spearman work undertaken. Goody hut full of Uzbek warrior in the east !
670BC : Uzbek warrior are no more.
650BC : Kagoshima founded. Spearman in Edo is rushed.
630BC : Ok, babs going GL so I got litterature from them for our world map and 50 pesos, to the next leader to decide if we change our work on the piramid or the colossus for the GL. Tried to buy more tech but they all want gold/turn for it so nawwwww, eat sh1t.
610BC : Temple begun in Satsuma.
Ok, that was my 20 turn, hope I didn't screw up da game !! We really need to get that GL I think cuz We are really behind in tech. I've manage to get some at the begining but that's all. Military is something we need to get on with cuz that lincoln guy have iron and he could get really mad. For that iron thing, we have some but not in our borther. I leave the destiny of Japan in the next ruler hand.... Sayonara toyota sake cunishua! (happy civing everyone!)
LaZZyCaKe Feb 12, 2002, 05:00 PM By the way, that polytheism thing, you can change it... it just changed when I've get litt from the babs
Sullla Feb 12, 2002, 05:49 PM Looks like we are in a similar position as before - lots of room to expand but behind the other civs in tech. This is not bad at all though, as those other civs have to be close together while we're isolated in the middle of nowhere. While they're fighting it out for the remaining land, we can just keep expanding into a late-game behemoth with all space between us and the Americans. Build, build, build, that's all we need to do now. Eventually, we will catch up to the smaller AI civs and pass them, because we will have *much* more territory and they will be beating each other up a lot. So no need to worry at all (Great Library would REALLY help though... I say go for all out - micromanage Kyoto to get max shields for it, in other words)
Attachtatuk is up next!
attachtatuk Feb 12, 2002, 08:40 PM DA man got the game... should be done in a couple of hours
Science is a lot to slow !!!! 30 turns for polytheism, but once discovered, we could exange all tech we need with that (hope so)
BTW how to take screenshot ??????
Chieftess Feb 12, 2002, 08:43 PM Originally posted by attachtatuk
DA man got the game... should be done in a couple of hours
Science is a lot to slow !!!! 30 turns for polytheism, but once discovered, we could exange all tech we need with that (hope so)
BTW how to take screenshot ??????
Use the "Print Screen" key, or ALT-Print Screen, then go to a graphics editor, like MS Paint (bleech!), Paint Shop Pro (even better! :D), or Adobe if you have it.
LaZZyCaKe Feb 12, 2002, 09:39 PM Don't forget to put it in .jpg (save as, and chose the format in the bottom).
I think the GL is a great choice.... the colossus could really help with the money and the science generated and the pyramid, since we have lot of space, would be really great to expand rapidly and gain production from rapid growing... we must chose wich one to forget to get that GL ... my suggestion would be the colossus since we have lot of space to expand and need to do it fast since the american could become a treat in the near future.
With the bunch of worker I did, I think the next ruler will be able to road all those city and mine those green square... in like 1000 years, I think our nation position will greatly go up since, like said suma, the AI is all at the same place and probably attacking each other so growing is the firsst goal and tech is next.... but don't forget the military !! The american would be happy to kick our ass if they can't expand beyond their borders ....
Anyway, those are just suggestion since I'm not in command for the next 24 hours.... good luck !
Another thing, try getting tech from the other civ... they seem to have a strange taste for world map........ and road that iron tile!!
attachtatuk Feb 13, 2002, 12:49 AM Here I come with 400 years of history !
There's some bad and good news
--THE ATTACHTATUKIAN DYNASTY--
The new Shugun had to deal with lots of dificulties that shared all its predecessor. A big part of those was Science. With 10 gold in treasory and a world map shared with all civ we've encounter, no deal could take place. He had to be smart!
Here's what toke place during my reing
610 BC Because we need to quickly expand, production of spearman in Sekigahra is switch to settler.
-NOTE- It take 39 turn to study polytheism !
590 BC Zulus build Pyramids: every nation switch to Great Library.
A barbarian village is spotted far north. We are sending our troups.
550 BC Nara is founds by the settler built previously by Lazzycanno the Great. It will be a prosper city. By the time, our armies have crush the troublemakers in North and a treasury is capture.
490 BC Spearmans training is finished in Tokyo. Granary construction have begun. Science are set at 50%. We're shrinkin but we have no choice IMO. A barbarian warrior is defeated once again by our glorious armies.
450 BC An other spear is finished in Kagoma. Production of a worker is appropriate.
430 BC Attachtatuk begin is long peacefull crusade of 20 years to lurn other technologies. Is trip start in India, where the brightess
teached im horseback riding, a basic way to fight wars. Only 14 gold and world map is necessary. He finished is excursion in America where they learned philosophy. It cost 27 gold to the nation and world map, but it worth it.
410 BC Begin mining hill near Kyoto for GL
390 BC The evil persian are threathing me! They want 6 gold (all I have) and territory map. I accepted the terms since it was to stupid to make war for 6 gold. They replied me with those words:
''So you admit Persia superiority''(U son of a *****! Will see that later). By the time, settler is done in Sekigahara. Production is switch to Granary.
370 BC Road to far Edo city (started by Lazzycano) is finaly finished.
330 BC City of Nagoya is found: it bring horse and iron within our territory.
--JAPANESE LEADERS ARE DESESPERATE--
310 BC Persia finish Great library!!!!! Our only hope is gone
every nation switch to Oracle.
290 BC Kagoshima is under suprise attack by Barbs Riders. 1 pop.
point is lost. Our warriors are mobilized to end this threath.
Indian build the Oracle !!!!! Our science that was set to 40 % After Attachtatuk's crusade, has been retablished at 50%.
166 shields have been lost in the change of production for library in Kyoto (This is really bad!)
270BC A barbarian village is crushed by our warrior in far north but the menace is still present in the south.
250 BC Great Wall is completed in Babylone (we're in sh1t)
Not much in last 2 turns
So the situation is stable. We are VERY late in science and the 2 tech I bring in were not much helpfull for the moment. My scientists did not discovered 1 tech during my 20 turns. I just hope that no other civ have discovered polytheism(it would be usefull to tradewith all). Hope that the 2 city I build help
I continue to say that we shoud go explore sea as soon as possible and maybe find promise land.
So good luck Cheiftess and let the gost of Attachtatuk the 2nd guide you !
PS I think there's a barb village to south in the fog
Chieftess Feb 13, 2002, 06:18 AM Just grand.... I hope I can figure out a way... :)
Looks like I'll have to pull something out of the hat from my Civ2 days when I purposely played an isolationist India (on Chieftain mode), and had peace with everyone throught a world war in 1200 AD, but wound up in a cold war stalemate with the Vikings...
(Now, I'm assuming you mean the Great Library? Was the Great Lighthouse built?) I'm also guessing that we should build on the edges of the continent, too, so no one will come into our borders. (Will that work in Civ3?)...
I'll download the file after noontime (in about 4 hours).
LaZZyCaKe Feb 13, 2002, 07:36 AM Ok, we are not going that good finally .... so our only hope before they really get too far in tech, is to use our civ primary caracteristic.... military, let's rush build military unit since we have now access to iron and beat those freakin american till they give us all their tech, cities, gold, etc .... I think this might be our only hope ....
So I think the next leader task would be to build up our military and expand expand expand expand expand ....
Obiwan Kennobi San, you are our only hope!
Chieftess Feb 13, 2002, 09:04 AM Ok, I got back early. Any military rush tips? I never did a militart rush before.
AndyB Feb 13, 2002, 09:45 AM The military option. :D
I'd get infrastructure, esp. our roads, set so we can ferry our troops quickly to the north. Make sure we got plenty o'barracks to crank out veteran units.
The best strategy would be to wait until we get samurai, before going for the blitz. That way, not only do we have chances for great leaders, but will also trigger our golden age.
With that said, can we wait until we get samurai? Do we get 'em just for having access to iron? What do you guys think?
Sullla Feb 13, 2002, 11:53 AM That is a good idea, as it will probably take us until we have samurai to mount a decent offense anyway. I suggest going for a minimum science campaign (e.g. 90% gold) and attempting to buy techs from other civs once they have been traded around. We will still be behind, but otherwise we won't get to Samurai until something like 1500AD! And a successful war can get us caught up very quickly in the peace settlement. Unfortunately, we can't really do anything until we have finished expanding through our homeland and built up a large enough military. It looks like we were the most isolated of all the civilizations in this game, so now we need to work out of it. It looks dark now, but the game is never over unless the other civs are burning Kyoto to the ground. Don't give up! :king:
attachtatuk Feb 13, 2002, 01:00 PM I don't think that the military option is a god idea for now.
A good thing we should do is to build library in 4-5 pop city. It will boost our science (not a lot more) and would certainly be helpfull.
and I don't think that cut the budget of science would help the situation. I think we should not risk it. We have to improve ourself, for our futur, and not count on other civ to bargain.
And the situation is not so bad, its stable. We're not last we're not first. We still can do it later in the game.
PS I think that the Great Lighthouse is not currently build by anyone, and we can still finish the collossus
Chieftess Feb 13, 2002, 02:41 PM I'm taking these turns *VERY* slowly. Just one question, should we go for Monarchy/Republic? Or skip those and go right into Mid. Era?
BTW, the first turn was quite eventful, but I won't spoil it just yet. :)
Chieftess Feb 13, 2002, 04:34 PM Ok, here's the summary!
210 BC - In the year 210 BC, a new Shogunate rose to power - the Kojiro Shogunate. Their plan is to expand the military and border. A general review of the infrastructure reveals that Nagoya is still to be connected, and Kagoshima now remains stagnant at size 1. The only way to make The Great Library is in the Middle Ages with the Monotheism-->Theology-->Education techs, but this route is a far longshot
190 BC -
Rinkon-san made contact with us, and offered contact with the French, but at a cost of 46 gold, more than we could afford; our diplomat was forced to decline the offer after several failed negotiation attempts. This ronin of a leader drives a hard bargain. I fear he's pushing his luck with us.
Our diplomat then contacted the Zulus and acquired contact with the Russians for 22 gold, and maps.
GOOD NEWS!!
Our diplomat has successfully acquired map making (The Great Lighthouse!) and mathematics from the Russians in exchange for World Maps!! Maybe these Russians are a potential friend... A fine ceremony is planned for this diplomat.
On inspection of the eastern border, a mysterious red border has appeared! Fortunately, not on our continent. My advisors tell me that it is the Babylonians. In other news, according to the Histogram gallop poll, we are now 2nd for total score (by one point)!
Our other elite warrior has spotted a barb hut to the south of Kagoshima! He will have to wait another turn to attack, though.
170 BC -
Edo has produced settlers, which are on their way south, to the furs. The barb camp has been found, and 25 gold was gained! Some micromanagement was also done to speed up production and save gold.
150 BC -
Nothing of major importance
130 BC -
More barb activity to the north. Mighty strong one, too! Elite warrior will rest the next turn. Cracked the whip on Sekigahara for the granary (they're growing in 2 turns anyway). Next is The Great Lighthouse!
110 BC -
Sekigahara started The Great Lighthouse! The Elite northern warrior is resting. General unit movement.
90 BC -
Settler is now in place.
70 BC -
Izumo has been founded. Another settler is headed to the west of Tokyo. Whipped Nagoya into building a temple. (What a ruthless age, huh? :D)
50 BC -
General unit movement.
30 BC -
General unit movement and micromanagement.
10 BC -
Northern elite warrior is healed, and spotted the barb camp!
10 AD -
Northern elite warrior has bashed his way through the barb camp, and spots a barb galley!
Uh oh, Persian ship spotted off our coast! Yikes! Atleast one regular is on board! There may be a settler... Ship contacted, and we gained Code of Laws for 3 gold and a World Map (What a bargain!). Let's hope it doesn't decide to land).
30 AD -
Nagasaki founded. Corruption is vast in Izumo. Nara is stagnant.
50 AD -
The Babs are building the colossus! Ours will be done in 4 turns!
70 AD -
Northern elite warrior finds another barb coming from the south! Warrior wins as usual.
90 AD -
The Zulus have established an embassy with us! A massive barb uprising has also been spotted near Satsuma!!
110 AD -
Northern Elite Warrior fends off 2 barbs, but sadly succumbs to the third. He shall be avenged! On a brighter note, the colossus will be completed in the next turn!
130 AD -
Other warrior spots 5 barb horsemen north of Satsuma! One barb spotted south of Osaka. Osaka also completed the Colossus! However, the Russians have started their Lighthouse!
BAD NEWS!
Persian city spotted in the Tundra to the south of Nara and Izumo! Things are heating up! (no pun intended)
150 AD -
Spearman from Satsuma fends off 5 barb horsemen and becomes elite!!! HUGE barb uprising below Osaka! Osaka whips out a Spearman for the next turn.
170 AD -
More barbs at the gates of Osaka! An additional spearman is created to back the original one up!
190 AD -
Osaka spearman valiantly fends off a slew of barb horsemen and becomes elite! Barbs destroy the road improvement where they were standing. Another warrior to the north fends off the last of the barb hoard!
--------
And now for the pictures:
(guess I gotta make a new post..)
Chieftess Feb 13, 2002, 04:48 PM Here's the attachments.
Chieftess Feb 13, 2002, 04:54 PM Hmm, let me try relogging in again...
Chieftess Feb 13, 2002, 04:58 PM *sigh* I am having the lousiest time with this thing!
Chieftess Feb 13, 2002, 05:03 PM Ok, one more time...
AndyB Feb 13, 2002, 05:04 PM Fourth time's the charm! ;) ;)
Chieftess Feb 13, 2002, 05:06 PM And the 2nd image...
AndyB Feb 13, 2002, 05:07 PM Those persians don't know what's in store for them! :ninja:
Hopefully Nippon's superior culture will cause their gaijin to flip, and fast!
:hammer:
AndyB Feb 13, 2002, 05:09 PM (ah-hem) That is to say, "Will force their gaijin CITY to flip, and fast!
:hammer:
Chieftess Feb 13, 2002, 05:10 PM And now the game file...
BTW, Satsuma is undefended, since its' spearman had to valiantly defend against an invading barb hoard. :)
Sullla Feb 13, 2002, 08:48 PM Wow - sounds like an enormously successful turn from Cheiftess. The Persian city is absolutely no threat at all - they just built a free city for us :D I have the game, will play and post within the next few hours. We seem to have worked our way back into somewhat parity with the other civs on tech, and are gearing up for war soon. I plan to expand as close to the Americans as possible (though my cities will be hopelessly corrupted up there).
Here I go! :goodjob:
Chieftess Feb 13, 2002, 09:00 PM Originally posted by Sullla
Wow - sounds like an enormously successful turn from Cheiftess. The Persian city is absolutely no threat at all - they just built a free city for us :D I have the game, will play and post within the next few hours. We seem to have worked our way back into somewhat parity with the other civs on tech, and are gearing up for war soon. I plan to expand as close to the Americans as possible (though my cities will be hopelessly corrupted up there).
Here I go! :goodjob:
Yeah! Thanks! :) I tried my best to stay in contention. I was amazed when the Russians gave us 2 techs for a world map!
They were origanally going to give one, but I opted for two (as a hopeful measure), and it worked! hehe.. my first time on Regeant, and I did a pretty good job. Beginner's luck, I guess...
And add to that a few hours of traversing these forums to find city building, resource, military strategies and so on. I even learned to micromanage! :D
attachtatuk Feb 13, 2002, 09:04 PM Great job Chieftess.... it was easy for you since i've done a lot during my turn !!!! lol;)
I think we should go for that gems in west before any persian settler make us a suprise. Its gonna be usefull later in the game.
We sould be kicking ass very soon !!!
Good luck Sulla
Chieftess Feb 13, 2002, 09:59 PM Originally posted by attachtatuk
Great job Chieftess.... it was easy for you since i've done a lot during my turn !!!! lol;)
I think we should go for that gems in west before any persian settler make us a suprise. Its gonna be usefull later in the game.
We sould be kicking ass very soon !!!
Good luck Sulla
Easy? I was sweating during the last 3 turns! :D
attachtatuk Feb 13, 2002, 10:14 PM Originally posted by Chieftess
Easy? I was sweating during the last 3 turns! :D
Yeah but you couldn't do nothing about it. I got a lots of trouble with barbarian at the end of my turn to. Its the first time I see so much in a game. Bah, village=gold so we can see it at an advantage.
BTW We have to build galley :goodjob:
Sullla Feb 13, 2002, 10:47 PM Whew! I thought we were coming into our own, but it looks like it may be another few succession turns away from achieving true strength. I went through an unbelieveably bad financial crisis, but weathered the storm. We are now on pace to catch some breaks in the next 100-200 years as trade between civs expand. Read my summary for details:
*****
The skies were troubled and darkened by ominous storm clouds, for the Japanese people were still left leaderless and in despair while rival civilizations began to press upon them from all sides. Day and night the people cried out to the heavens to save them from their wretched fate, to deliver up to them a great champion that would spite their enemies and bring an age of enlightenment. On one noteworthy day, the skies above Kyoto were blackened with the fury of the greatest storm the populace had ever seen. In the midst of the raging maelstrom of wind and water a great bolt of lightning struck the highest peak of the great shogun's palace. Those few people who dared to brave the fury of nature claimed to see the figure of a man silhouetted against the sky on the roof of the palace, but surely this was only an illusion of the mist and fog.
The next morning, the Roman patrician Sulla was found sleeping in the empty bedchamber of the shogun's palace. No one knew how he had arrived, or how a 2500-year old man could still be alive, but at this point in time of crisis none stepped forward to question Sulla's authority. Thus the reign of Sulla began again, known during this period of rule as "Sulla the Financier."
(0) 190 AD We have iron and horses in our territory, but neither is hooked up to our cities? Kyoto is building an archer - that should be a swordsman! Kyoto switched to worker because we are behind on infrastructure. Temple whipped in Kagoshima, saving 18 turns. Osaka changed to Settler - we need a city to get those gems in the southern tundra. Lack of gold forces us to cut back on scientific research. F11 reveals we have the largest population and 2nd largest land area (the most important category). We're piss-poor broke though... Sulla resolves to do something about that.
(1) 210 AD I set more workers to be produced. Once we get iron and horses, we need to build more military; giving away world map means everyone knows where we are and we can't stop anyone right now.
(5) 260 AD Galley built. Let's find the other civs!
(6) 270 AD Borders expand in several areas. We really need the bonus commerce from republic to run a positive cash flow soon.
(8) 290 AD Horses and iron finally connected to road network. Swordman production begun in several cities. Izumo reaches population 2; Sulla cracks the whip to save 20 turns of construction on a temple. We finally have furs hooked up to our road network - entertainers removed in several cities. Our warrior dies when a barbarian camp has 1 hp left. Sulla removes barbarian prisoners from prison and crucifies them (it's a Roman thing).
(9) 300 AD We capture a (different) barbarian camp and get a much-needed 25 gp.
(10) 310 AD A closer look at the tech tree reveals we ALREADY HAVE republic. Why are we still in despotism? Sulla sends the people revolting into the streets!
(11) 320 AD Hammurabi demands all gold and our territory map. Since Babylon is very close and we are in NO position to fight a war, Sulla reluctantly accepts demands. Whoa - the Persians have placed another city in our homeland. It shouldn't take long to fall to us from culture of course. We are forced to go 0% science for one turn thanks to Hammurabi's demands. Sulla voted the president of the republic in elections of questionable fairness.
(12) 330 AD We are in Republic now, but even at 100% cash we generate only +1 gold per turn? Where is all our money?! (I have never had this happen to me before.) Ahhhh - it's all being used for unit support - but we can't disband units because our military is barely average as it is. Any weaker would be invitation for AI to come kick our ass. Our science is just shot right now.
(13) 340 AD Sulla reduced to eating bread and water to save money. Top floor of palace is rented out to Babylon for 10 gp/turn (just kidding :D )
(14) 350 AD Gggghhhh! Finally able to up to 10% science and break even. Need more roads to get more commerce and increase revenue. We have to get luxuries and trade them for cash/tech. This is the only way that we will ever catch up to the other civs. Fortunately, we have those luxuries - just no way to trade until we build roads to America.
(15) 360 AD Yokohama founded to gain access to gems luxury. Roads will connect it back to capital within a few turns. We are slowly becoming fiscally responsible as more roads come on line (turning 0 commerce squares into 2 commerce ones). Sulla can now begin to feed starving population.
(16) 370 AD Shimonseki founded. We are back to 20% science and breaking even. Turns to discovery went from 27 to 10 (!) When currency is finished, we need marketplaces ASAP in cities - then we might be bcak on line.
(18) 390 AD Sulla nearing the end of his reign... Greatly relieved that the greatest financial crisis in history seems to be winding down.
(20) 410 AD Sulla feels confident enough to raise science to 30% and still remain in the black. This will be up to his successor though. He leaves behind a detailed map with instructions for his successors...
Upon the end of the 220th year of his reign, Sulla appears to be struck by an odd illness. Since the all-powerful shogun has never appeared to age or grow sick in any way before, this causes considerable worry among his advisers. Sulla advises them of his future plans, then struggles to the window of his bedchamber, throwing off the offered support of others. He throws open the windows, letting in a blinding ray of sunshine, and shocks all present by ascending into the heavens on a golden pillar of light. "I will return in time..." are the distant words of the ruler. His advisers look at one another in shock, realizing that another era of the Japanese people has ended and another series of dynastic wars for control of the shogunate are about to begin.
****
(I like writing a little fiction now and then :D ) Here is a map of our territory at present.
Sullla Feb 13, 2002, 10:51 PM Here is a map detailing one of Sulla's last grandiose plans: to steal valuable ivory right out from under the noses of the Americans. He was too close to the end of his reign to carry it out, but strongly urges his successor to carry it out.
(Note: this new city will need a temple ASAP to prevent it from reverting to much closer American culture. Also, build more cities north of "chokepoint" to link it with home empire and continue expanding :king: )
Sullla Feb 13, 2002, 10:55 PM If we get these luxuries, we would have 5 total, which is really good when combined with marketplaces (9 smileys in a city with 5 luxuries and a marketplace!) We can also trade the extras (fur, for example) for tech and gold, both very much needed commodities right now. And sooner or later we need to build up military both for defense from aggressive AI and to attack chosen foe... This game is very interesting (to say the least) right now!
Here's the actual file:
AndyB Feb 13, 2002, 11:10 PM Holy teriyaki Sulla! What a set of turns.
Pulling the nihonjin back from the abyss of financial ruin.
Whew.
I will try to follow your long term plan.
I have the game and will post anon.
:king:
Sullla Feb 13, 2002, 11:24 PM I should throw in before I go to sleep tonight that this was about the most stressfull 20 turns of Civ III I've ever played! At one point, we had 0 gold and were running a -11 per turn deficit. That's frightening in a different way than a stack of 20 calavry riding towards your territory. Our city maintenance had essentially outproduced our infrastructure - after I figured this out I could fix the problem. But for like 10 minutes I had NO idea why we were broke or how to get out of it. Talk about nervousness! I hope none of you have to go through something like this on your turns! :king:
attachtatuk Feb 14, 2002, 01:13 AM Wow! Really challenging game... I like that
AndyB Feb 14, 2002, 01:28 AM The time? 410 a.d.. The place? A vast expanse of rice paddies outside of Nagoya. A trio of chanting buddhist monks move slowly through the fields, searching, searching. For what? The Chosen one.
After three hundred years of hakojin rule by the wise, clever, but o so european Sulla the Great part 2, the country cries out for a home grown leader. The monks, here in this paddy, are just a fingernail clipping of the vast search going on, country wide for the next leader.
The monks stop, mesmerized, as they stare at the young japanese youth neglecting his rice paddy duties (whatever they are) in favor of devouring the latest edition of "Go! Online." You are the one, they say. Our new leader! How may we address you?
The boy stands, brushing off various rice detritus, and speaks. "Me? Why, Andy-shima, of course!"
410 a.d.: I take a look at our empire. Quite a change from 1500 b.c.. Good work all! Our favorite roman has put courthouses in numerous slow growin towns, I switch some of these out for spears. EEE! many cities have only warriors. Ook.
f11 displays our capitol, Kyoto, as STILL the world's ichi-ban city! The histogram shows we are ni-ban, numba 2, behind the persians, 354 to their 380.
We are three turns from currency at +1 per turn. Three turns at 0 science give us 17 per turn. Zulus will sell us currency at 43 gold. I divide by seven, carry the three, . . . heck, i hate this math stuff! It **feels** cheaper to buy it from the zulus than to research it ourselfs. I get it, set research to 0 for three turns, and move on into Andy-shima's glorious reign. . . .
420 a.d.: We start a new age. I choose to research feudalism, gimme those pikemen! Feudalism + Monotheism allows us to go for Chivalry which == (everybody together) SAMURAI!!! So, I humbly suggest we do whatever we can to get the ability to build that unit now we are only 3 tecks away!
Kyoto gets aqueduct (whoopee!) change to spear. I move some other units around, need some defensive units to send with our intrepid settler, bonnie prince meiji, who was brainwashed into implementing "Sulla's Mad Plan."
430 a.d.: Russians and French are building great lighthouse, babs are going for the hanging gardens. I think we're going to be involved in a cascade here, cause Sekigahara is still, what, 19 turns from lighthouse itself. If we can't get it, we need something to fall back on, and it appears sun tzu (feudalism) may be it.
Contact the Rooshans, Catherine offers us 19 gp and her map for currency, I take it and run. Numerous folks have monotheism, but at 11 gpt plus a lump sum its just too much for our poor empire right now. The americans give us 10 gp and 1 gpt for currency, so I guess the deal with the Zulu was worth it.
In mid-turn, Rincon demands 16 gold! Baka!! What to do, what to do. I hit the enter key, sidestepping the demand, and no declaration of war yet. (Whew.)
440 a.d.: everybody not building great lighthouse now building hanging gardens, including the ugly americans, to the north. Science ratcheted all the way up to the stratospheric . . . 20%, happiness at 10% otherwise I have 4 unhappy citizens in Kyoto, which NEEDS to build a marketplace. . .
AAAA!!! Americans have own Sulla Mad Plan! They found Dallas at ivory spot. This make Andy-shima simmer over with angerness! Samurai, where are you? Rincon, we will get our greater north continent co-prosperity sphere soon!
Many civs have Monarchy, monotheism and feudalism (hanging gardens, and our two chivalry prerequisites) Their price is too high. . .
450 a.d: Still trolling for let's make a tech deal, our treasury is up to the mighty figure of 69 gold, (+6 per turn), but nobody has good prices on anything to sell. . .
460 a.d: picked location for city in the jungle north of satsuma. Mekong will be a gold/resources city, hopefully, someday.
470 a.d.: Ghandi sells us Monarchy for 45 gold. Building roads like crazy. Hooking up dye to empire.
480 a.d.: we found Fill-in-atsu to fill in some of the blank spots of the empire. Hooked up gems to the empire. Our galley explores the world.
490 a.d.: We're off on the road to . . Mekong? Through the deepest, darkest jungle.
500 a.d.: Infrastructure, infrastructure, everywhere, but not a unit to fight with! As soon as we've got some marketplaces, we really need to build some more spears, etc.
510 a.d.: Persia demands 16 gold and our world map. Since they're close, buy, I say, okey dokey, but just you wait!
520 a.d.: Building some swords, just in case. Our neighbors are saber rattling.
530: a.d.: move them workers!
550 a.d.: The industrious japanese were so busy, they skipped a decade! More infrastructure, no trades, as our galley continues to explore the known world.
560 a.d.: Building a harbor in Osaka, at last, to trade our stuff with other civs
570 a.d.: Tired of not getting any technology, Andy-shima goes shopping at the zulu zaibatsu mall, and (ulp!) picks up monotheism for the mere cost of 11 gpt and some change.
Well, we'll have some belt tightening, you know, but that rincon guy is looking mighty ugly, and so are the babs. The closer we get to our samurai unit, the better i'll feel!
580: Here comes the cascade. Russians build lighthouse. Crud, we were only 2 turns away! Sekigahara switched to Hanging Gardens! We begin Chivalry! 22 turns to our UU!
590: We build the gardens. The people rejoice. The palace is added on. Cooked rice is eaten on seaweed. Banzai!
600 a.d.: we can trade with the Rooshans! But their spices cost too much, and they're not offering enough for the horses. Maybe later.
610 a.d.: With a whoosh and a sigh, the reign of Andy-shima, that golden Go-playing guy, is over. The next great leader will have an opportunity to build, er, great leaders! Once the samurai are created.
Go Nippon Go!
LaZZyCaKe Feb 14, 2002, 06:53 AM I'll play and post in 8 hours, I'm at work
Great job guys!!
Sullla Feb 14, 2002, 07:28 AM I really wanted that ivory - what a disappointment. And after I drew all those arrows on that one map! :D
LaZZyCaKe Feb 14, 2002, 07:55 AM Ok, so my task will be to go military? macro all i can and build cities where there is space?
Any suggestion before I beggin ? You now have 7 hours :D
LaZZyCaKe Feb 14, 2002, 07:58 AM Another thing
I know everybody is anxious to try out the new patch (tomorow!!) but I think we should finish this game before anybody patch their game.... just in case that screw up our mighty empire:confused:
AndyB Feb 14, 2002, 08:54 AM I think I could have handled Osaka better. :(
It's the site of Colosssus, and there ain't no aqueduct! :crazyeyes
I built a harbor there, and current construction is a marketplace. Suggestion: switch out to aqueduct, rush build that if you can. Osaka has the dolphin squares, currently unused, and if we can build the pop up there will be extra research + money + good stuff.
Shoulda caught that in my turn; I guess I gotta stop playin at midnight! ;)
Anyway, the empire looked extra great at the start of my turn, thanks to Sulla's excellent management. Lazzycake, go get 'em!
:king:
Chieftess Feb 14, 2002, 01:36 PM Hmm, think we should build atleast 2 cities north (actually, northwest and northeast) of Satsuma as a buffer? I also read that you can confuse the AI by having units leave one city, and the enemy units will go there. Put the units back, and take units out of another, and the enemy will go there instead. It's kind of done in real life (I heard about a similar tatic on the History Channel - make the enemy think you're weak where you really have tons of troops. Or, would this be too much of an exploit?
Can't wait for the samurai!
Banzai! :D
edit:
Ok, now I see Mekong. Mekong? Where'd they get that name from? :) Probably when Japan invaded Korea or China...
LaZZyCaKe Feb 14, 2002, 03:04 PM This is my first succession game and I can't play :cry:
Sorry guys, can't play till monday so just get a new player and contynu wthout me....
Think my life dno't go with these game :p
Good luck!
AndyB Feb 14, 2002, 04:05 PM When Sulla's Mad Scheme fell through there was still this lonely settler, in the middle of the jungle, north of Satsuma. :rolleyes:
Settling in jungle clears your settle square. There was this nice spot, just south of a gold deposit. . .but jungle all around. When the name of the new City came up, I felt we needed some jungle sounding name! Kago-tokyo-shimonoseki-ishi didn't cut it!
:sheep:
So (and it was near midnight, remember) all I could think of was Francis Ford Coppola, Apocalypse Now, Robert Conrad, and Heart of Darkness, you know, southeast asia. Thus, Mekong was born.
:enlighten
Is anybody thinking about forbidden palace? Next hundred turns we might want to figure out a good site for it.
Chieftess Feb 14, 2002, 06:54 PM So, who's playing it now?
BTW, could someone put a list of who's turn it is?
AndyB Feb 14, 2002, 07:25 PM As I understand the turn order, we're going this way:
Attachtatuk
Chieftess
Sulla
AndyB
LazzyCake
It's LazzyCake's turn, but since he's unavailable, I guess it's Attachtatuk's game!
:goodjob:
attachtatuk Feb 14, 2002, 07:53 PM I have the game so if you want to tell my some tips its now
think that building forbiden palace at choke point would be a good idea.(less corruption both side of it)
And BTW does it gonna do something to our game if we install new patch ?
And for Lazzy Cake : if you comfirm us you'll be back monday u could come back in the game.
wish me good luck !
Sullla Feb 14, 2002, 07:59 PM I also believe that turn order is correct. We should definitely think about a location for Forbidden Palace soon, probably centrally located in empire so we can move palace later if desired. I suggest building up samurai to attack, but don't start a war unless we can win it - and that means a good 20-30 samurai on hand to blitz the enemy. When we win a battle with samurai we will get our golden age - I suggest we use it to (1) get ahead of the other civs in tech (2) build key wonders in large/developed cities (suggested: Sistine, Bach's, etc.) (3) develop infrastructure in small cities to make them useful. For now though, it's more peaceful expansion and military buildup (yawn) You're up next Attachtatuk :king:
attachtatuk Feb 14, 2002, 08:10 PM Originally posted by Sullla
, but don't start a war unless we can win it :king:
WOW we wont be able to fight till 1900 AC;)
Chieftess Feb 14, 2002, 08:39 PM I have a question about those two Persian towns in our territory, and culture flipping. Are those two towns going to stick there, or will the culture fipping eventually set in? The only time I had an enemy city flip to my civ was in Civ1, and that only happened once! (half way across the map)
Sullla Feb 14, 2002, 08:56 PM To be honest, I'm surprised they haven't flipped yet. They will likely go in the next succession turn. I'm not too entralled with culture flips right now because in my current single player game I am conducting a brilliant military campaign against the Romans, only to have cities far behind my lines revert back against me. Looks like the only solution is to raze them all to the ground.... :( I'm very glad that the patch is fixing this, as I don't exactly like the fact that the current version of the game forces you to commit genocide in warfare.
Chieftess Feb 14, 2002, 09:55 PM I know the last few times I played the Persians (or read about them), they always had a high culture rating...
Anyway, should we upgrade to 1.17f? (seems like a lot of stuff for a .01 increment. It should be more like 1.20-1.25). :)
I read about the patch and current game saves here:
http://forums.civfanatics.com/showthread.php?s=&threadid=16387
attachtatuk Feb 15, 2002, 07:41 PM Sorry guys I have not finished my turn and its friday night so ......
I wont be able to finish it till tomorow afternoon.
I'll try to be quick
BTW we are 2nd, so we're not bad at all !!!:goodjob:
attachtatuk Feb 16, 2002, 04:47 PM Really sorry guys really busy this weekend so if somebody want the game take it and if nobody take it till tomorow ill finish it
Sullla Feb 17, 2002, 06:21 PM Unless Chieftess is on hand to pick up the game, I don't see any reason we can't just wait for you to have some free time attachtatuk. Of course if you're going to be busy for more than another day or so, one of us should probably play a turn. In any case, we also might want to consider getting the 1.17 patch for this game soon, with all its improvements. Opinions?
AndyB Feb 17, 2002, 06:29 PM Are save games compatible between versions?
I have the patch but haven't updated yet.
:confused:
Chieftess Feb 17, 2002, 06:48 PM attachtatuk can play a round if he's not busy. I don't have the patch yet, but should we upgrade?
I'm not doing anything much tomorrow, so if attachtatuk can't play, I'll take over, or who ever's next in line.
Sullla Feb 17, 2002, 08:41 PM I have heard that it is possible to play 1.16f saves with 1.17 - but I don't think it's compatible the other way. Apparently there is a way to keep switching back and forth between the new patch and the older version by installing various stuff, but that seems like more trouble than it's worth. So patching is pretty much a one shot deal - we make a decision as a group to switch over, and then all turns from that point on are played with the patch. By the way, I'll throw in that I'm just sitting around here and can play whenever the turn gets around to me, if others are too busy/have more of a life than me :D
AndyB Feb 17, 2002, 09:29 PM :rolleyes:
I think we oughta install a 24 hour rule: if its your turn, post within 24 hours you have the game, and then you have another 24 hours to play.
If we don't hear from you, you're skipped this time.
I think Chieftess oughta take her turn. Even though it's Attachtatuk's game, he said we should go ahead. :confused:
As far as the patch is concerned, I vote for installing it.
Chieftess Feb 17, 2002, 10:02 PM I was just looking at some of the v1.17f patch posts, and some people seemed to have had problems with it. If we install it, it'll take awhile for me to put it on my other computer (one million bytes at a time. :D - My network isn't working, so I have to use the good old fashioned "cut and paste" method).
BTW, I was just playing the Japanese civ on Chieftain mode and came across an odd bug (which caused the game to crash) when there were several "We love XYZ day". I just hope that doesn't happen in the SG. :)
Sullla Feb 18, 2002, 09:15 AM I agree with AndyB - this game is starting to stall too much. We should skip attachtatuk since he's obviously too busy right now (no offense intended :D ) and Chieftess should play the next turn. I will install the patch before my turn and then from that point on we will use the 1.17 version - this will give Chieftess plenty of time to install the patch using cut and paste. I don't want to sit here and dictate how the game should go, but right now this game is sort of in limbo and we need to get it started going again. :king:
Chieftess Feb 18, 2002, 11:13 AM Ok, here I go. (using v1.16f)
Chieftess Feb 18, 2002, 12:45 PM My turns have been quite uneventful and peaceful. :) Anyway, should we be willing to trade Chivalry? (to the French for Theology, which we are currently researching). Doing so would bump us into learning Education, which cancels the effects of the Great Library. Should we go for it?
Sullla Feb 18, 2002, 02:34 PM I say that is your call - generally speaking, in most succession games there is discussion about what to do only between turns; if all decisions are made collectively, we wouldn't have the "fun" of disagreeing and vetoing each other's decisions :D So my opinion is that you go with whatever seems the best decision at the moment, and if it turns out bad, then at least we'll learn something from this game, which is more or less the point of succession games. Good luck! :cool:
AndyB Feb 18, 2002, 02:35 PM Who else has Chivalry? are we the only ones?
I would cast around and if other civs have it, definitely sell it to whoever you can for whatever we can get, preferably gold per turn. :lol:
I'd sell, sell, sell. :goodjob:
Can we not research things other than education? I'd do that first. I would NOT research education -- if that's the only thing left, set research to zero, pile on the yen, and buy the technology!
We'll get education through the great library soon enough. Maximize the GL while it's still useful! :cool:
AndyB Feb 18, 2002, 02:37 PM having said that, and having read sulla's post (which I wish I had read before I wrote my last post)
I agree with Sulla. :D
Chieftess Feb 18, 2002, 03:19 PM That was a nice set of rounds. :)
610 AD (Inherited turn) - After a lengthy change of leadership, which seemed like mere minutes, a new shogunate, the Nakawara Shogunate, rose to power. Nakawara's reign will oversee the development of Chivalry, which will allow for a new unit called the Samurai! Blacksmiths and generals from all over the land are being gathered to work on new weapons and tatics. Some micromanagement was done to increase production and income.
An assessment of our military shows that we are somewhere in the middle of the pack. We are weak to the Persians, French and Babylonians. We are average to the Americans, Zulus, and Indians. We are strong compared to the Russians. The Zulus have the right of passage agreement with everyone except us. My culture advisor tells me that Babylon is impressed by our culture, and that we should build improvements such as Sun Tzu, libraries and cathedrals.
Our science researchers will aim for education after Chivalry, as that will cancel the effects of the Great Library.
620 AD - (1)
Troop and worker movement
630 AD - (2)
Tokyo starts work on the Sun Tzu Art of War! More unit movement.
640 AD - (2)
Our cultural is expanding and is starting to crowd in the two Persian cities!
650 AD - (3)
More movement. Cities are starting to build barracks, Pike-men, and swordsmen.
660 AD - (4)
One swordsmen is complete, and is moving north.
670 AD - (5)
Troop movement, and some improvements built.
680 AD - (6)
Galley found the Persian border. Pike-men, cultural improvements, and infrastructure are being built.
690 AD - (7)
Workers continue working.
700 AD - (8)
Workers continue working.
710 AD - (9)
Fill-in-atsu builds barracks, and starts on the Pike-men. Workers continue working. Chivalry in 8 turns!
720 AD - (10)
Americans build Los Angeles and Cleveland to the north! Our one swordsman backs out of the way. With Chivalry only turns away, is war imminent? Science temporarily pushed up to learn Chivalry in 5 turns.
730 AD - (11)
My military advisor tells me that the Persians fear our swordsmen, but vastly outnumber us. In a recent diplomatic move, both sides withdrew their units from each other's territories.
740 AD - (12)
Workers continue working. Troop Movement.
750 AD - (13)
Workers continue working. Troop Movement.
760 AD - (14)
Indian galley spotted to the north of Nagasaki. Chivalry in one turn! Science reduced back to normal.
770 AD - (15)
BANZAI!!!! KISHIDOU GA UKETA!!!!!!! CHIVALRY!!!!!!!!!!!
Our people love us so much, that artisans and architects have added an addition to our palace! The French and Babs are also building the Sistine Chapel. Many cities are now producing Samurai!
780 AD - (16)
Barrack production finished in a few cities, and production changed to Samurai!
790 AD - (17)
Samurai production continues. Galley spots the Babylonian border! Perhaps we can entice the babs to go to war with the Persians? Then again, everyone is getting rather feisty about not having Monotheism.
800 AD - (18)
Palace expanded. Zulus are building the Sistine Chapel.
810 AD - (19)
Traded Chivalry with the French for Theology. This will let us research Education, thus rendering Persia's Great Library obsolete. The American's have also built San Diego north of Mekong! They sure are expansion-happy! The first Samurai was built in Kyoto! Kyoto automatically switches to the Sistine Chapel.
820 AD - (20)
Troop and worker movement.
After a 210 year reign, it is the end of the Nakawara Shogunate! The air is still with anticipation, and the sound of mighty blades being forged can be heard throughout the land. Perhaps this era of peace was just the calm before the storm. The Imperial Japanese Army is just beginning to stir...
Chieftess Feb 18, 2002, 03:25 PM Here's the map (zipped) of our world now. I'm not sure if we can claim that one resource by building a road and colony... and we'll have to stop the American advance. :)
Chieftess Feb 18, 2002, 03:43 PM Wow, even the zip was larger than 500k!
Chieftess Feb 18, 2002, 03:46 PM *sigh* I must be jinxed when it comes to attaching images...
Chieftess Feb 18, 2002, 03:49 PM And the bottom half....
Sullla Feb 18, 2002, 04:38 PM Wow - I didn't think the Americans would expand that fast. I've got the game and will play and post in the next few hours. I will evaluate whether we are strong enough to risk war or not; my guess is that we are one turn away from it. Here goes! :king:
Sullla Feb 18, 2002, 09:20 PM I didn't start a war with anyone, but we are in position now to go very hard on anyone we want; I have a target picked out, so read the summary for details!
******
Unlike past times of government change, there was no period of chaos as the Japanese exchanged their leaders this time. The Japanese Republic peacefully elected a candidate to the presidency, and Mr. Toragashu was ready to be installed as the new leader of the nation. The day of the inauguration ceremony saw a shocking turn of events however, as the foreigner Sulla landed on the eastern coast of Japan and advanced to Kyoto with a massive force of samurai under his disposal. Where he got them, or more importantly where Sulla had been for the last 800 years remained a mystery. Sulla was "elected" president in the emergency elections called the following week. The people grumbled over the resumed dictatorship of a 3000yr old man but could do little to upset his complete control of power.
Now for the turn by turn:
(0) 820AD Let the vetoing of other decisions begin! I check the military advisor screen and determine that we have an average military compared to most civs, a weaker one than the Persians, French, and Zulus, and a stronger one than the Russians (wow - big surprise). Since all civs except the backwards ones already have Chivalry I trade it plus 100 gold to the Babylonians for their world map. I know it's pricey - but by now the computer will have filled in the whole world through trading of maps and they would have gotten the tech in a few turns anyway from another civ. Presto - we can now see the whole world. The whole world is one continent, although its the most convoluted one I've ever seen. We need money badly - let's give ROP to nations that will never reach our lands. Hmm... we only have one embassy, and the Zulus want us to give THEM gold for ROP? Not likely! Actually, all other civs are broke at this point, so nothing can be done trading. We are not ready to fight at this time, by any means. Sulla sets a goal of 20 samurai by the end of his rule. Some changing of workers to get better production. We have bad infrastructure, but I reluctantly conclude that the best option is to build up a strong military and steal land from others, then use our golden age to catch up on city development. Therefore, cities are set to max production, ignore libraries and other such cultural developments. Babylon is so close to us that they appear a better target to attack - we'll see.
(1) 830AD I see a samurai on goto - don't do this in succession games! I understand it was going to the American border, but as a general rule of thumb don't automate workers or use this command in a SG.
(3) 850AD Xerxes demands 19 gold and territory map. Since we are pretty close to Persia, they're a lot stronger, and it's a pretty reasonable demand, we give it to them.
(5) 870AD Sulla wonders why the Persian cities have not defected to us - we've got a lot of cultural pressure on them.
(6) 880AD We run a deficit to research Education faster - if we get it first we can broker it for lots of money - unless the other civs remain broke....
(9) 910AD With the production of our 6th samurai, our people opt to expand the palace! Sulla adds some properly Roman columns to the Eastern architecture. :D The Russians are so backwards they don't even have Theology? Well, since they will NEVER build the Sistine Chapel on that worthless hunk of ice, we will gladly give it to them for 20 gold and 2/turn.
(13) 950AD The Persians complete Sun Tzu; everyone switches to Sistine. It's doubtful we'll get that one...
Tokyo placed on palace PLACEHOLDER.
(14) 960AD Predictably, the Zulus complete Sistine this turn. Cascade stopped in all computer civs though - that's extremely good news. Immense wincing as Kyoto wastes 175 shields on samurai (I should have predicted this at the beginning of my turn - there was no way we would get either of those wonders. Damn it) Time to research education has dropped to 1 turn. That means all other civs already have it. They didn't have it 2 turns ago. No brokering the tech. Damn it again.
(15) 970AD We learn Education. I choose Music Theory so we can get Bach's cathedral; we can get Education and Invention from the AI when we conclude a successful war. It takes 14 turns at 40% science; we will have almost enough shields for it in Tokyo at that time. The Persian city Ergili defects to us (finally!) Too bad it's permanent size 2 until we get some irrigation on our continent (not any time soon).
(17) 990AD We establish an embassy with the Americans in order to better relations and facilitate the trading of luxuries. They are broke and will not give us anything but their world map - why won't the AI trade a luxury for a luxury? They seem offended by the thought that we could deal on an even basis. Apparently the whole world is broke at the moment, so there's little we can do to trade. Their capital sucks big time too :D
(18) 1000AD Zulus demand territory map and gold. Sulla looks at his ranks of samurai and tells Shaka where he can shove it. They back down from war, which frankly we didn't want either. World map given to get them back to polite.
(19) 1010AD Russians still need Education? Better get what we can from it now. It's sent to them with furs and 50 gold for Engineering. I check every civ - only Persia, Zululand, and (now) Russia have more than 0 gold. Why the hell are they so poor? We can't get rich off of trade if they're too poor to trade. Oh well... I should comment that this is the slowest tech progress I've ever seen on Regent - must be because the land is so poor and there isn't much of it - I think we're on an 80% water map.
(20) 1020AD We have 17 samurai and, as of next turn, 3 galleys on our eastern coast. Sulla falls just short of his goal, but remains confident nontheless, as that many samurai will cut a mighty swath through any foe.
Sulla departs at the end of his reign for parts unknown. The Japanese rejoice at the end of a foreigner's government. Sulla leaves behind his army of samurai to "keep the peace" while he is gone. There is considerably less rejoicing.
*********
I evaluated whether to attack America or Babylonia, and it seems pretty decisive that we should go after the latter. The main US cities are so far away it will take an eternity to get there even with samurai, and we would be dangerously exposed to attack even if we succeed in an attack. On the contrast, the Babylonians are practically in our backyard across a very narrow sea and they have great land with 2 new luxuries in them that we could take. We could get Persia to attack with us if needed and absolutely crush them under a wave of Immortals and Samurai (ouch :cool: )
I left the ultimate decision up to the next ruler, but let me just say that there's a stack of 15 samurai on our east coast and three galleys ready for transport.... :king:
I should mention that I did not think to patch the game, so this save is still 1.16f. Anyone who wants to patch in the future should do so before it gets around to me again. Here's a picture of the army of samurai:
Sullla Feb 18, 2002, 09:21 PM Now a view of the (soon to be) battlefield:
Sullla Feb 18, 2002, 09:24 PM Finally, I would like to remind anyone playing to try and keep our Eastern cities in "We love the Shogun Day" - it drastically reduces corruption in those cities and is worth an entertainer in most cases. Here's the save file:
Chieftess Feb 18, 2002, 09:32 PM What's a palace placeholder?
See? I warned you that I was a newbie at this. :) I didn't even know about the "no goto" thing.
And research accelerates when other civs already learn a tech that you're researching? I never knew that...
You know what I was thinking... That one region with a bunch of cities from other civs (the multi-colored area) is just asking for a world war. :)
Anyway, it looks like it's AndyB's turn.
AndyB Feb 18, 2002, 10:46 PM Yoicks! (or the equivalent in Japanese. I suppose it should be, "BANZAI!")
Another great job setting the stage Sulla! I have the game and will try to play and post tonight (but you know it is getting late and tomorrow is a work day.. . .:lol: :lol: )
Re: Sulla's putting Tokyo on Palace placeholder, that's just us sneaky humans advance building to fool the AI. We don't complete the palace, just build it up in anticipation of discovering a good wonder. Then we switch over. :goodjob:
Onward!:)
Sullla Feb 18, 2002, 10:48 PM Palace placeholder means that the city is set to build a palace for now, then switched off to a wonder when that tech is researched. In our game, Tokyo is building shields for JS Bach's, but since we can't actually tell it to build that yet (tech hasn't been researched yet) it is on palace for now. I write PLACEHOLDER all in caps in the writeup to make sure whoever is playing next knows to switch off onto Bach's - we don't actually want a palace is Tokyo! No goto is pretty standard in succession games since the next person will not know where it is going to.
As for researching techs, the cost to research goes down for each civ that already has the tech in order to allow those who are behind to catch up. Otherwise the early leader would get so far ahead it would be impossible ever to catch up (or just so the AIs can all stay at relative tech parity). Our research on Education went from 4 turns remaining to 1 turn remaining in one turn with no altering of science rate, indicating that some other civ (Persia, cough cough) had gotten it and given it to all the other civs, most likely for nothing much in return. This is one way the computer "cheats" in this game - they will trade world map for tech, and tech for ROP, and ROP for world map, and so on until even the poorest civs have caught up on tech. That's why getting a tech lead is so important: by brokering out tech yourself, you can keep the other civs weak, in debt, and giving everything to you instead of passing it between one another. My current 1P game is a good example of this; I got the tech lead by 500AD and the others have never been able to catch up. I built all of the late medieval wonders and I will get all wonders from this point on. I have already "won" the game but I'll probably play out to the end anyway for fun. This was on Regent, so I'll go up to monarch for my next game.
Anyway, everything I learned has been from reading things on these boards (the RBD crew is really oustanding; try reading their succession games), so anyone can pick this info up. Succession games are about learning anyway, so any questions anyone has that I can make a comptetent answer to are welcome. I believe AndyB is up next - lead the Japanese people to glorious victory! :king:
Chieftess Feb 18, 2002, 11:04 PM RBD crew? :blush:
AndyB Feb 19, 2002, 01:09 AM The Rain Of Aggression!
Inherited Turn.
Andyoshi, lord of japan, surveyed his realm and found it good. All those little workers working! Say what you will about those round-eyed romans, they sure know how to make the trains run on time. And the Samurai dojos are working overtime, seven days a week, with rest only for sumo and to practice for the Olympic Volleyball trials. Lots and lots of samurai. Each armed with two blades of the keenest steel. . .
We have fifteen samurai lined up, but only 2 galleys. There is one galley ready to go next turn from a near City. We'll just have to go in waves of 6, three galleys at a time. Still, we'll get there "firstest with the mostest." (Old military maxim: she who gets there firstest with the mostest power usually kicks butt.) Shoot, Sulla, poetic justice would require you to run this invasion since you prepped it. Andyoshi the humble is proud to be ridding the world of the evil babylonians, or persians, or whoever they are. They're in our way! and that's enough.
Andyoshi scans Sulla's colorful mad invasion scheme. Hmm, he would have Andyoshi strike at three points, but we only have 3 galleys. These galleys only carry 2 samurai each! Sulla would have Andyoshi only apply 2 samuari at three separate locations. To strike hard, strike fast and be successful, we nihonjin must apply OVERWHELMING force. So, unsurprisingly, the currently ruler brusquely decides to veto.
"Veto! We strike at one point only, the dye country, then drive for hammurabi's palace!"
In the year 1040 the Japanese horde of Andyoshi lands six samurai on the coast of Babylonia, right outside the walls of Akkad. For years, the people of Andyoshi have been coveting the rich dyes lying to the south of Akkad and Babylon. While all appears to be quiet, Andyoshi is sure Hammurabi will be on the phone soon. . .
(by the way, another Veto: swithed osaka, home of the colossus, off samurai and on to aqueduct.)
(Ring a ding ding! Why look, the medieval telephone is ringing. "Hammurabi? How you doin, hows the kids? My recent whatment! Movement, oh ok, my recent movement taken to be hostile and I'll be held accountable. Hammy, Hammy, who you gonna believe, me or your spies? It's simple military maneuvars. Look, I'll call the general staff and we'll. . . What? Now Hammy, keep your toga on. No need to make things personal! Hammy, take it easy! Ok, that's it! Prepare for war. O, ok, now Sid Meier's staff guy dressed up like a hoplite is asking if I really mean it. They're scum! War it is!")
In the year 1050 AD our samurai attack the City of Akkad. Our first unit takes one hit, but slays the defender. WE ENTER A GOLDEN AGE. The population goes crazy. The palace is redecorated. 20 dozen geisha see the error of their ways and take vows as buddhist nuns. Shoyu soy sauce is invented and sold to the Americans. The americans immediately pour the shoyu over cooked rice, showing for once and for all they are true barbarians.
The sake is running out.
We liberate Akkad, although the second spearman put on a fight and hit our samurai twice! And Hammurabi moves in an archer or bowman or longbowman or something from Babylon, but we carve that one up.
We drive the second wave of troops directly into Akkad. The reinforcements attack babylon! while several of our brave fighters are reduced to one hit point, we trash four defenders! The City still stands, but for how long.. . . (And the nice thing about going for the Babylonians is that our cultural boundary stays contiguous. No "island" of culture here. )
At the end of the banner year of 1050, we have seven samurai on the doorstep of Babylon. Toshiro Mifune, I understand, is one of these gallant berserkers. . . (Honorary director for this assault is Akira Kurosawa)
In 1060 ad, our first samurai falls to the evil whatdoyoucallems. We have five or six one hit point guys. Andyoshi bravely retreats these guys to Akkad. In a brilliant military maneuvar, fresh samurai are removed from the galleys, and poor hurt samurai stashed, two to a bunk, in their place. Must retreat to Kagoshima, where there's a nice barracks for R & R. . . .
In the year 1070, the glorious japanese capture the corrupt city of babylon. Now to introduce sake to these poor oppressed people. . . The resistance in Akkad ends! (hope it doesn't flip back. Now there's a reason to get the patch! NO more flipping with "enough" military occupation.) In taking Babylon we get THE GREAT WALL. Kampai! Also 2 workers. Not bad. This is just the beginning! If only Sulla, that honorable roman, could see this. Guess he'll have to run it from his last savegame. . . :)
TWO OF OUR SAMURAI BECOME ELITE! Hoard these guys, wait for it, then. . . .
Two elites die trying to compound their status to exalted great leader . . . but we have other elites! This supply stuff is hard. It's 1090 and we've got a golden age! Hoo boy!
We run a 23 gpt deficit for one turn to get Music Theory. Ok, we're gonna hoard this one and get JS Bach. Meanwhile, I guess Andyoshi shouldn't have called Hammurabi's dog those awful names. Hoards of bowmen appear out of the Babylonian hinterlands. meanwhile, the brave samurai wash ashore with their ritual battlecries! O, the humanity, the humanity.
Music theory is ours! Switch palace placeholder in Tokyo to Bach cathedral -- 14 turns it to be ours! Another ROMAN idea bears fruition. Gotta try those fish pizzas of theirs. . . . Andyoshi the miser will deal out the tech when it can do us the most good -- cash wise. Everybody's poor (destitute! penurious! Ixnay on the ash-cay!)
In 1100 the attack turns to URUK. Got an elite here with 3 hits left, do I attack? I've already lost 2 elites doing this. . . no, send in the full strength veterans.
The palace is added on. Gotta plant trees and partially hide those Roman columns. (The guy is a genius, but lacks architectural flair.)
In 1130 we capture Uruk, and threaten Ur. Four workers! How many settlers did this guy have there? The once mighty Babylonians are knocked back on their heels! Still NO great leaders.
In 1140 i find the Zulu are building bach cathedral. Zut alors! (oops, wrong country.) Gotta deal the teck i spose.
Ah crimeny! the babylonians have knights! And they're riding zebras! (at least that's what it appears!) They whack a brave samurai!
And it's midnight! Oh heck.
We liberate Ur. Yowza!
Ok it's 1140 and that's it for Andyoshi. Next leader, note: i have 4 captured workers, guarded by a samurai, cutting a road to Lagash from Ur. Check it out -- it bypasses the woods to the north so it's like a ROMAN ROAD, GET IT -- IT FACILITATES INVASION. If you can't beat em, er, copy em, then sue em.
This turn was fun. Thanks again, Chieftess and Sulla for letting me invade!!!!!!!!!!!!!!!!!!
Here's the file:
Sullla Feb 19, 2002, 07:59 AM Nice job! Four cities taken in a little over 10 turns. We have 24 samurai and another 7 or 8 in production, Bach's due in 9 turns, and a sizable treasury of 400+ gold. F11 says we are the largest and most populous empire in the world. Babylonians are listed as having a weaker military on the military advisor screen too! I'm quite pleased with the way things are going. Now one thing we should have done right away: rush a barracks in that city on the coast immediately. Then all samurai can heal to full in one turn without crossing back across the ocean. This would greatly increase the speed of conquest. Also good job to veto my "invasion plan"; I intended that to be an illustration and not actual strategy. Never strike 3 places at once unless you can hit them all with 10+ units :D
Since LazzyCake seems to have dropped this game (post if you are still playing LazzyCake!), the game will go to attachtatuk next. Attachtatuk, you have 24 hours to post your intent to play, then another 24 hours to play. If there's no response, we'll assume you are still too busy to get in a turn and go on. Keep the game moving at a good speed!
Here's the progress made by AndyB; I also should throw in the possibility of rushing a few temples to minimize cultural reversion. Or patch the game!
Chieftess Feb 19, 2002, 09:29 AM And yet another thing I learned from the great sulla. :D I never knew foritfying in a city with barracks could heal in 1 turn...
Anyway, about the patch. I have it, but it's not installed yet. I say before this next turn, we should upgrade to 1.17f.
AndyB Feb 19, 2002, 09:31 AM Thanks Sulla for attaching the image. I've never attached an image plus I have a slow connection. My games have been finished about 12:30 a.m. each time, and I just don't have the patience to experiment, then upload, etc etc. :cry: ;)
Re the barracks rush: I would opt for a **harbor** rush instead, then go for the barracks later. This gives us the dyes and horses we just won, plus gives the new cities the benefits of our own luxuries. Makes em much less likely to flip. Plus, we have three galleys that are busy moving to and fro, moving wounded samurai back to our shores, which otherwise would not be to and fro-ing as much. The galley captains have a strong union and need to be busy. ;) :splat:
Next ruler oughta deal music theory to any civ that can afford it -- fast! That's like the first thing I would recommend. It won't be long before this advance loses its value.
Plus, we should switch a city to placeholder for Newton's university -- that's why I chose astronomy over other advances.
Gotta love those samurai!
Sullla Feb 19, 2002, 11:11 AM A harbor would be an excellent thing to have in one of those conquered cities, for exactly the luxury/resources reasons specified above. However, like I said, a barracks will cut down on our losses and get our samurai back to the front much faster (1 turn to move to city, 1 to heal, 1 to go back to front = 3 as opposed to 1 to get on ship, 1 to unload, 1 to heal, 1 to reload, 1 back to front = 5) The solution? Rush both! We've got 400 some gold, so rush a barracks in Akkad and a harbor in that other costal city right underneath it. We've got money to spare, and if there's any time to use money it's in warfare where one or two rushed buildings can vastly alter the speed of conquest when invading a new continent. I STRONGLY suggest that this be carried out immediately; you'll be amazed how fast our "1hp" samurai get back on their feet to kick some butt! :king:
Chieftess Feb 19, 2002, 02:18 PM Ok, I just installed the v1.17f patch.
AndyB Feb 19, 2002, 03:22 PM Good point sulla. (1) Harbors and (1) barracks and many temples!
looking at your neat screenshots it appears the dyes are not in our zone of control yet; we need to extend our sway through cultural improvements like temples and libraries in the new colony.
If Chieftess is going to play on 1.17 I will install my patch tonight as well.
:king:
Chieftess Feb 19, 2002, 04:43 PM Didn't you read my post just above yours? :)
I already did. I played the last game save with 1.16f. I tested a turn with 1.16f, and it works fine. (And no culture flipping with a large number of troops garrisoned!) :D
Chieftess Feb 19, 2002, 10:31 PM Ummm... Where's Attachatuk? Hopefully he's not busy again. :) Maybe we could get another player?
AndyB Feb 20, 2002, 07:23 AM :( It's been 24 hours, and no post by Lazzycake or Attachtatuk. The game should move to Chieftess, unless they post in the next few minutes.
And I agree, if neither Lazzy or Attach can play, we should scout for at least one more player. . . but hopefully its just temporary on their part!
LaZZyCaKe Feb 20, 2002, 08:39 AM Sorry, it was not temporary for me... I work like 12 hours a day for the next 2 week... big rush here.... so find someone else... really sorry...
And don't even tell me that if I have the time to write here I have the time to play :lol:
Dygig Feb 20, 2002, 01:18 PM If you still need players, I'd like to join up.
Chieftess Feb 20, 2002, 01:21 PM Originally posted by Dygig
If you still need players, I'd like to join up.
Sure, feel free.
Sulla, wanna give a briefing? :D
Sullla Feb 20, 2002, 01:39 PM To our honorable recruit Dygig: you are welcome to join our succession game, as two of our original five members have gone AWOL since starting (well LaZZyCaKe isn't really missing - he's just too busy to play at the moment). I would suggest reading the last page or so of posts before trying to play to get a general idea of what we're trying to accomplish here, but here's a quick lowdown:
- We sucked big time at the start of the game, getting stuck in complete isolation with no fresh water for irrigation and tundra immediately south of our capital.
- Skilled playing (at times :cool: ) and trading caught us up to the other civs in tech, and now we may be able to get ahead because everyone else is broke.
- We survived a crippling economic depression, but still have poor infrastructure. To make up for that, we are now doing what a militaristic civ does best: stealing cities with better infrastructure from another civilization. The long term plan is to take all of Babylon's land, build a Forbidden Palace in the middle of it, then build up about 20-30 really strong cities. Then it's up to us whether to be diplomatic :love: or go banzai on everyone else
:soldier: :soldier: :ar15: :ar15: :eek: :eek: :rocket: :rocket:
That about sums it up. I think Chieftess should take next turn, followed by Dygig, then me (Sulla), leaving AndyB to bat cleanup. Does that sound good to everyone?
Dygig Feb 20, 2002, 01:44 PM Sounds good to me!
:rotfl:
AndyB Feb 20, 2002, 02:56 PM In addition, starting in this go-round, all players will play in the patched format, 1.17.
I have to say, the last few turns were the most enjoyable for me so far in the game. War brings that out in a militaristic civ. :goodjob:
Welcome Dygig! :D
Chieftess Feb 20, 2002, 03:51 PM Ok, I'll play in an hour or 2. I just finished a domination victory with the Japanese civ in a solo game I'm playing. :)
AndyB Feb 20, 2002, 04:41 PM Dygig, what time zone are you in?
The reason I ask is it may effect turn rotation. I'm in Pacific Standard Time, so it makes sense for me to go after Sulla and Chieftess, who are Eastern Standard Time.
If you're lucky enough to like live in Hawaii, which is even later than me, you may want to go after me so you're not playing at midnight. (Not that I'd mind going later if I lived in Hawaii! Just send me the plane tickets.)
Chieftess Feb 20, 2002, 05:50 PM I'm done. :)
Summary coming soon. That was *ONE SUCCESSFUL ROUND!!!!!*
I walked all over the Babylonians!
Chieftess Feb 20, 2002, 08:13 PM 1140 AD - (Inherited Turn) As the Sino-Babylonian war rages on, a new empress takes power, Masako-hime. It is Princess Masako's destiny that she rid the land of the Babylonians, so that future Nihonjin may have rich lands on which to live. In this case, the grass certainly is greener on the other side!
Spearman in Edo was upgraded to Pike-men, and a galley was rushed, as well as the barracks in Akkad. Uruk changed from Spearmen to rushed barracks. Babylon also rushed a barrack. Ur changed to barracks - will rush once resistance has ended. The Babylonian empire will soon be our base of operations. Also pushed tech down for more gold - so we can rush things.
This is the start of "Operation Homelands". (note the plural)
1150 AD - (1)
Uruk and Ur are in disorder. Troop movement.
1160 AD - (2)
Resistances are being quelled as we speak! The road to Lagash is complete!
1170 AD - (3)
A few minor, victorious skirmishes
1180 AD - (4)
America demanded education. Not wanting another battle, we gave in, for now. Lagash tries to attack our samurai, but is unsuccessful and makes the samurai elite! Lagash is ours! Samarra is ours!
1190 AD - (5)
The Babylonians come crying for a peace treaty. Wanting to give up no more than 2 cities, we tell them "All your base are belong to us!". They follow suit by slaying a samurai with a knight! Our troops and reinforcements are all over Babylonian territory!
1200 AD - (6)
Nineveh and Ellipi are ours! Southern Babylonia is now under our control!
1210 AD - (7)
Babylonia continues its' feeble "Send one unit down per turn" strategy. Reinforcements are still streaming in, and the invasion of Northern Babylonia is about to begin!
1220 AD - (8)
!! No units from Babylon! Attack of Ashur begins. We have a great leader, Tojo! Tojo hurries to Nineveh to build an army! Tojo's army is ready! Ashur falls!
1230 AD - (9)
Babylonian units in fright of Tojo's army, and do not attack ! JS Bach's Cathedral is built!
1240 AD - (10)
Tojo's army hurts a Babylonian archer as it tries to pass! Our lucky 1 HP samurai captures Nippur! Next stop, Eridu!
1250 AD - (11)
Kyoto building the Heroic Epic. Done in 7 turns! Our northern border pushes back the American border do to cultural expansion. Eridu is ours, including several workers who entered the city in the previous turn!
1255 AD - (12)
The Babylonians are literally avoiding our armies! Kish is now under attack. No sign of activity from other civs. Is there a global depression going on?
1260 AD - (13)
Kish falls! Babylon's newest capital, Shuruppak, is under siege! Another hero, Hirohito, arises fighting Shuruppak.
1265 AD - (14)
Shuruppak falls!
1270 AD - (15)
Nara and Izumo switched to cultural improvements to try and entice Hamadan to join.
1275 AD - (16)
Sippar falls! Zariqum falls! The rest of Babylon's cities are to the north, but India's territories block it. We have signed a peace treaty with India, and hopefully, we can sign a RoP agreement.
In yet another brilliant diplomatic move, the Babylonian cities of Khorsabad, Zamua, Larsa, and Izibia have been "bought" for peace! Babylon is down to two remaining cities!
1280 AD - (17)
The Zulus have responded, asking for territory maps. They are cautious, as expected. Workers working.
1285 AD - (18)
Troop Movement. Workers working.
1290 AD - (19)
We have learned Gunpowder! Research set towards magnetism for quicker sea routes.
Osaka is building Copernicus's Obesvatory. Heroic Epic will be complete in 2 turns. Nagoya builds a catapult under the Empress's nose. Those builders will be hearing from the Imperial Palace any day now.
1295 AD - (20)
Troop movement. Workers Working.
After a 155 year reign, a successful war and diplomacy campaign, the house of Masako is about to change hands.
Chieftess Feb 20, 2002, 08:19 PM (more images coming)
Our newly conquered lands...
Chieftess Feb 20, 2002, 08:22 PM (one more after this one)
Our temporary "Border Patrol". Use at your leisure.
Chieftess Feb 20, 2002, 08:27 PM BUILD UP THESE CITIES PRONTO!!!! :D
Chieftess Feb 20, 2002, 08:36 PM Ok, any ideas of who to attack next?
If we attack America, I say we create ships in the eastern part of our empire to carry troops to the north and north-east curve, while the west part (the western side of the west region) will do the same, but for the south-central region of America. we can also attack from our border, thus attacking from 3 sides.
Plus, we're considered strong against everyone! Let's keep those samurai rolling! (but, we need to be thinking about other techs and new units).
BTW, Babylon is building the Forbidden Palace (recently started). Should it be further north?
Sullla Feb 20, 2002, 09:58 PM Sulla looked out over the progress of the Japanese armies from a distant mountaintop. The samurai he built had done their job, and done it well. Babylon lay in ruins, its population vastly reduced, and its lands in the hands of the victorious Japanese. And Sulla was pleased with the work his successors had done.
:king:
But there were other things Sulla was not pleased with. While one or two barracks are necessary for healing soldiers in an overseas war, it appears as though the late shogun had decided to rush many barracks all over the former Babylonian Empire, a measure costly and largely unnecessary. While a strong military is always to be desired above most everything else, Sulla saw the current Japan as a nation out of control. With 47(!) samurai, there was no need to produce more of the glorious warriors, yet many were still in production. Furthermore, the enormous armies of the Japanese Republic were draining the treasury at a prohibitive rate. Sulla shook his head at the lack of foresight that resulted in too much focus on the military at the cost of city development; it seems he may be forced to return to Japan once again to knock some sense into the silly Japanese people :hammer:
************
Okay, out of character. I'm impressed by our feats of arms - considering this is pre-modern warfare with no railroads and few roads, taking out all of Babylon in about 30 turns is extremely fast. I'm also impressed by the fact that we got two great leaders - not that we could control that because of luck. However, while we can't be conquered in the short run, I am more considered about the long-term consequences of the above-mentioned lack of city development. We have TOO many units!!!! They are draining a whopping 110 gold/turn, which is why we're only getting +3 gold at 20% science. We're not going to get much of any research done at that rate. Good news is that the computer is absolutely broke, so they're going nowhere fast as well. But we need to axe production of more military immediately and build some desperately needed improvements like libraries, marketplaces, etc. No more barracks needed either!!!!! :D
Another point: I think we wasted a great opportunity with the great leaders. The first great leader should always be used for an army - because then the Heroic Epic and Military Academy can be built. But then any other leader should only be used to form an army if there is NOTHING else to produce with it. In this case, the second one should have been used to rush a Forbidden Palace in the Babylonian territory, thus saving 200 turns and immediately bringing 10 or so corruption-free cities into usefulness. I know that Chieftess is learning in this game, so this is a good thing to take away: use those leaders either on wonders or moving of the palace/forbidden palace after you already have one! (We can always build more with the Military Academy)
Next order of business: where should the Forbidden Palace be? After looking at the map, I suggest putting it in Ashur, which would give us good production from Babylon and decent stuff from Persia, which I see as the next target (America is not dangerous, and so far away compared to Persia....) Check the screenshots above to see that we have no units in some of those new cities up in the north, and a Persian spearman next to one of them. When you have no units to defend, the AI will normally walk in and capture the city - I guess they can't resist the temptation any more than a human could :rolleyes: This presents a problem.
I suggest two options:
1) Rush spearmen in those vulnerable cities, destoying what's left of the gold we have. Go 0% science for a few turns to make up for it. Go into hardcore city development mode, turning the homeland into a model of efficiency (will take about 100 turns or so to do fully).
2) This is more risky, but could pay higher dividends. DON'T put a spearman in those cities. If the Persians attack and capture them, they get a worthless city. We can then prosecute a just war against them and steal some of their most productive cities with all those samurai just standing around (and those 2 armies of 3 elite samurai - not much is gonna stop those). If we get a great leader, we rush a Forbidden Palace and really save ourselves a hassel. Remove Persia, and we have a ****load of land and by far the highest score. Dangers include overextending ourselves and getting even further behind in culture/tech/city development.
We'll have to decide based on how dangerously we want to live. In any case, when we start city-building (whenever that is), I suggest going into despotism for 1 turn to rush a temple in every city just captured. That will save a ton of time and money, and we can do it since we're religious civ. With our high unit support costs, monarchy would probably be more productive government for the time being, until we get the Babylonian cities online as uncorrupted.
Wow, long post. You can see I have a lot of ideas on what to do next. Dygig will be up next, though I hope he will consider the suggestions of others as to what to do next! :goodjob:
AndyB Feb 20, 2002, 10:26 PM I would go 0% science for some time, and start buying up advances. When we get copernicus (hopefully we'll get it) we can then ratchet it back up.
Don't forget Osaka, with Colossus. Keep it growing, keep it happy. Lotsa gold production there until flight.
Finally, build a harbor in the former babylonian continent. This will let the new cities bask in our other continent's luxuries; it will also allow us to sell the resources of the new continent to somebody else. Although the other civs don't have cash, they will have techs and resources to exchange. This will complement the 0 science strategy.
All hail Chieftess the conqueror! :)
Chieftess Feb 21, 2002, 08:54 AM hehe.. guess I got a bit carried away with the samurai. Well, it was my first middle ages battle victory in any civ game (1, 2 or 3). :)
Anyway, the techs are set to magnetism, so change it to Military Tradition. Also, rush the spearmen in Izipia, and contact that Persian unit next to it for a peace treaty. Then, I guess we could go with the depostism strategy or something...
(usually, my wars are unsuccessful, so that's why you see 47 samurai! :D)
As for the barracks, I was thinking that without them, we'd only have regular samurai, instead of veterans. (again, must've been my history of lack of success :crazyeyes: ).
Sullla Feb 21, 2002, 10:58 AM Hmmm.... Dygig hasn't reponded in the last day or so. If he hasn't posted an intent to play before tonight, I will take a quick turn just to keep things moving. Also because I want to try and rearrange things more to my liking :D
Chieftess Feb 21, 2002, 11:19 AM hehe.. not again... the other SGs seem to be doing fine...
Chieftess Feb 21, 2002, 11:42 AM Just a question. When you were talking about infrastructure, what do you mean by infrastructure? roads covering every city square? (It seems whenever I did that - in Civ2 atleast, I lost. :))
Dygig Feb 21, 2002, 12:36 PM Hey, don't count me out yet! With school, work, clubs, volunteer work, and one computer for four people I can only get on for so much at one time. I'm getting the file now. I'll play and get the summary up A.S.A.P. I'm sorry.
Sullla Feb 21, 2002, 01:47 PM No problem Dygig - I'm just checking to make sure you're still here. We've had several others disappear on us, and I just want to keep the game moving at one turn a day, ar least. By all means go ahead with your turn - just post within the next 24 hours or so.
Chieftess: by infrastructure, I mean both things that appear on the world map like roads, railroads, irrigation, and mines (every square used by a city should have these eventually) and those developments within cities that make them productive like libraries, marketplaces, universities, banks, harbor on sea town, especially factories in industrial age, etc. Five uncorrupted cities with all this infrastructure built up are more useful than 20 without them. Our next priority will be to build a lot of this up in our cities.
Dygig Feb 21, 2002, 03:33 PM The Rule of Dygig the Organizer
an autobiography
1295 AD
Kyoto builds Hero's Epic -- switches to University
Shimonoseki builds Samurai -- missed writing down
Fill-in-astu builds Library -- switches to Courthouse
1300 AD
Tax 100% Sci 0%
Disbanding of home guard begins
1305 AD
Revolt - Despotism
Babylon area switches to Temples
Persia gets Leonardo's Workshop (Our project leader is secretly executed for incompetence.)
1310 AD
Revolt - Monarchy (I unfortunately hit the wrong button.)
Babylon area Temples built
1315 AD
Revolt - Republic
1320 AD
Obtained Banking, 19 gold, & World Map for Incense (Persia)
Science priority changed to Economics
Obtained Navigation, World Map, & 30 gold for Gems (Zulus)
Obtained Printing Press for Dyes & Furs (France)
Four cities celebrate their Shogun
1325 AD
Sekigahara builds Library -- switches to Bank
Copernicus's Observitory is lost to the Americans (Our project leader fled the country before execution.)
1330 AD
Osaka switches to Magellan's Voyage
Ergili builds Barracks -- switches to Marketplace
1335 AD
More cities celebrate their glorious Shogun
Nara builds Samurai -- switches to Bank
1340 AD
Culture expansion in Babylon area
Edo builds Courthouse -- switches to Musketman
Nagoya builds Samurai -- switches to Bank
The Shogun's palace is remodled.
1345 AD
Rebuffed a French envoy
Tokyo builds Samurai -- switches to Bank
Sapporo builds Barracks -- switches to Musketman
1350 AD
Kyoto switches to Bank -- builds Bank -- switches to Wealth
1355 AD
Tax 90% Sci 10%
1360 AD
Fill-in-atsu builds Courthouse -- switches to Aqueduct
1365 AD
Rebuff Babylonian envoy
Edo builds Musketman -- switches to Bank
1370 AD
Exchange Territory Maps to appease Russians
Obtained Economics for Furs & Dyes
Kagoshima builds Samurai -- switches to Aqueduct
1375 AD
Sekigahara builds Bank -- switches to Courthouse
Yokohama builds Samurai -- switches to Marketplace
1380 AD
Tax 80% Sci 20%
Chemistry new priority
1385 AD
Rebuff Indian envoy
The empire revels in the greatness that is their Shogun
Zamua builds Spearman -- switches to Temple
1390 AD
Even fringe towns join in the celebration
1395 AD
Dygig steps down from power
Dygig Feb 21, 2002, 03:35 PM OOPS! Wrong file was attached! Again, I apologize!
Dygig Feb 21, 2002, 03:46 PM Amendment: 1365 AD -- The people of San Diego throw off the yoke of their American oppressors and join our righteous cause.
Explanation: Military is not my strong point, especially when in the middle of someone else's campaign. I tried the Persian gambit while reworking our economy, but they did not go for it (the tech. trade likely kept them distant). By fixing up the economy I tried to limit military expansion (from the looks of it, our armies could stand a break) and I reduced the number of guards in towns if they were over two. To compensate, the remaining units were upgraded when possible. Next, I automated the workers because micro-management is a ***** and the computer generally runs okay. Also, the temples in Babylon will help expand their borders; I suggest some Courthousing if the Forbidden Palace takes long. Finally, at the home land, I worked on economic improvements. Osaka should definitely switch to Adam Smith Trading Co. for free econmic structures; this will cut costs while expanding the econmy. Once it is completed we can either roll in the money or get our science and culture rates out of the toilet. I believe I was a popular ruler, but not necessarily a great leader. Better luck next time, I guess, unless you guys disagree.
Sullla Feb 21, 2002, 04:27 PM I'm surprised that we were able to get so much science for luxuries, but it looks like that is the way to go for now. Smith's would be a big help, and if we could get Wall Street up soon we might actually be able to do some research. I have the game - might not be able to play tonight, but will definitely be done sometime tomorrow.
Dygig Feb 21, 2002, 07:12 PM Here are some more ideas that I didn't get to before I rushed to work.
1. This should go without saying, but make sure to cancel trades after 20 turns unless you can get more tech. and/or gold (perf. per turn vs. lump sum because the computer will often only cancel if their treasury is in trouble).
2. If you really want war on Persia, you don't have to wait for them to attack. You can legitimately (without reputation damage) declare war by negotiating peace, as long as the general 20 turn limit for diplomatic actions is expired. Just try signing a deal that they would never sign; and if they do, well, we at least get a lot of goodies. I am not sure, however, if declaring war while you have trading arrangements affects reputation any.
:goodjob:
Sullla Feb 21, 2002, 09:02 PM Thanks for the advice, though I am pretty familiar with how the trading system works :goodjob:
And it's not like I really wanted war with Persia, I was leaving it out there as a possible option for us. I'll probably leave that for someone else :D
AndyB Feb 21, 2002, 09:29 PM I can't access this website any more from work, so after Sulla posts his turn it might be a few hours (at least 6 p.m. PST) before I can read this forum and get the game to play.
:cool:
Chieftess Feb 21, 2002, 09:42 PM Well, judging from the fact that Sulla seems to be a (very early) morning player (and we're both in Baltimore :D), and AndyB's turn will probably be about 3:00 AM here, I'll be playing after I get home from work at about 6:00pm tomorrow.
:ninja::ninja::ninja:
:ninja::ninja::ninja:
:ninja::ninja::ninja:
Of course, I'll try to hold the ninja's at bay when my turn comes around. (depending on the situation).
Sullla Feb 21, 2002, 10:12 PM Sulla won't be playing late tonight because Sulla has a 9:00 exam tomorrow morning in his differential equasions class :cry:
Expect a post during the day tomorrow.
Sullla Feb 22, 2002, 12:00 PM My turn. I'm busy now so I won't write a ficticious intro.
(0) 1395AD Ahhhh! Why is Kyoto on Wealth? That's our most productive city!!!!! Sulla is visibly pained by this development; production switched to university. We have no realistic chance to get Smith's, as we will lose it to cascade from Magellan's. However, Sekigahara switched to it with the intention of getting either Shakespeare or Women's Suffrage. Maybe we'll get lucky and get Smith's after all - but don't count on it. Osaka has no production and therefore has no chance to get Magellan. I also don't see much use for Magellan on this map. Production changed to bank (with no loss of shields - we weren't that far along) to increase cash revenue. Tokyo is at size 5 - was anyone else aware it can grow to size 12 if we build a harbor? Production changed to cathedral, then harbor to start next turn. Nagasaki managed so it will grow beyond size 2. Nagoya also managed so it can grow. Sulla is getting tired of seeing size 5 cities that are not growing when they could be. Satsuma changed to harbor so it can grow past size 5. No point in managing the Babylonian cities because they are too corrupted to build anything during my turn. Workers - don't automate them in a succession game! I know they can be irritating, but remember you only need to play 20 turns. The ones out there now are doing worthless tasks - I change them to more productive measures. Science upped so that we can research Chemistry in 3 instead of 5 turns. Whoa! Sid says we're backwards in tech. First time I've ever seen that! Time to catch up.
(3) 1410AD We discover Chemistry and begin Metallurgy. Remarkably it is only 10 turns at 30% science - could the other civs already have it? Yes, yes they do. Hmm, what's this? Shaka, you say you'll give us Metallurgy, Democracy, 70 gold, and your map for saltpeter? We're not invading Zululand anytime soon - it's a deal. Sid: We are technologically advanced. Damnn straight. France really sucks - no iron or horses (someone got screwed). Don't worry Joan - we'll be more than happy to provide those - for a price (90g + 3/turn) They're too poor to afford iron, so horses is all they get. Ooohh, I'm so afraid of your horsemen Joan! Our former trade arrangements made by Dygig end in 2 turns, so I expect to rake in some more cash then. A revolution breaks out - the Japanese people want something called "Democracy" where they run the government.
(4) 1415AD Start of the Japanese Democracy. Now we can actually get some production from the Babylonian area, so I begin managing it. I up the science to 40% - now military tradition is (only) 17 turns. Some gems are not hooked up to our road network thanks to the automating of workers - I begin work on that.
(5) 1420AD The Persians have established a city on an island in the middle of nowhere - might be hard to destroy them as a result...
(7) 1430AD The Zulus come offering Physics to us for 400 gold. How about we change that to 90 gold and some of our gems? Deal! Let's see if I can pimp out Physics to everyone else now... Nope, looks like the Zulus beat us to it - everyone but Russia already has it. No one seems to want our luxuries right now - I don't understand why not. Maybe the AI snuck in and exchanged luxuries before our deal was up, or between our turns. That's another way the computer cheats. In any case, there's no trading to be done.
(8) 1435AD Wall Street started, due in 20 turns - once we get it, make sure to keep treasury above 1000 at all times to make good use of it.
(10) 1445AD Game crashes in 1455; I reload from an autosave here. Otherwise, I would never have loaded from an autosave, due to the bug in it that gives the AI an extra turn when you do. I believe that was fixed in 1.17f though.
(12) 1455AD We still have no defenders in two cities - I send a galley with samurai up there.
(13) 1460AD Whoa! A Babylonian city overthrows its oppressors and reverts to us! Now they only have one city left. I might just wipe them out on this turn.
(14) 1465AD I hurry a harbor in one of our tiny recent conquests in order to trade Ivory to Persia next turn. Let's see if it works...
(15) 1470AD The other civs have to be trading luxuries, because Persia is definitely getting ivory from somewhere else. The time for military tradition drops to one turn, meaning someone got it and brokered it to all other civs. We're still behind in tech - Persia has magnetism and we don't. I begin running 10% science to build up a treasury for Wall Street.
(16) 1475AD I ask Xerxes what he's willing to offer for Magnetism. He wants 400g + 37/turn. Not likely! I begin upgrading our samurai to cavalry.
(18) 1485AD More upgrading of samurai. A potential offensive against Persia seems imminent if we want to use all these samurai/cavalry before they get Nationalism (rifles = bad for blitzing).
(20) 1495AD A quiet end to my reign. Next era doesn't look so peaceful though - take a look at this screenshot!
Sullla Feb 22, 2002, 12:05 PM The cavalry should be used in most attacks, but I did not upgrade the elite samurai because they would have gone back to veteran if I had. Use the elite samurai to pick off weak units, or anything outdated in the hopes of getting a leader. Use the leader immediately for a Forbidden Palace in Nineveh or Ashur, (not Babylon) because those cities have the best long-term location. We've got all these soliders, so we need to use them NOW before riflemen shut down offensive operations. We won't be able to blitz again until tanks. Take most of Persia out, and use the peace treaty to get any techs we fall behind in. Good luck to my militaristic successor AndyB! :king:
Chieftess Feb 22, 2002, 07:18 PM How do you get "older" units out from an army? I tried doing that in another game of mine (of which everyone seem to like helping me fight each other.. and yet, they're isolated on an island! strange game..).
AndyB Feb 22, 2002, 10:32 PM I have the game and will, hopefully, finish my turns tonight. I'll try to post ASAP.
What an army you guys left! What a world! Lets see who I can mutilate. Muhahaha!
:rocket: [dance]
:rocket2:
Sullla Feb 22, 2002, 10:50 PM Hehehe, I enjoy setting up massive attacks even more than carrying them out. Here's a screenshot from my current 1P game on regent, which is now just about over, as I control 1/2 of world and ahead by 10 techs or so. India was simultaneously invaded from 6 different sides by 50 tanks and 4 full armies, with 20 artillery providing support where needed. I have a save file of this, if anyone wants to play around and have some fun with it.... :mwaha: :mwaha: :mwaha:
Chieftess Feb 23, 2002, 08:11 AM Almost looks like my game on Cheiftain mode :D (Japanese), only I have control of a few islands in the shape of an i. (my homelands are on the dot, and I pushed right through Greecian and Persian territories, and now I've got everyone fighting the Egyptians, Persians (1 city left), and I think some other civ. And most of them are stuck on one island. (Mutual Protection Treaties work wonders! :D). Looks like I'll have to a have the French help conquer the Chinese (the largest island), then it's off to the Germans. The American civ is in a position like Russia on our game. They're on an ice island. Rome is another small one that's stuck on a enormous mountain range. The rest have tiny islands. (16 civs total, an no slowdown!).
AndyB Feb 23, 2002, 02:22 PM I played about 5 turns last night and will play the rest tonite. Today is sorta out so I will post for sure tonite.
Umm, your thoughts on this: we obtained about three cities on the babylonian side of the lake, up north, separated from everything else by Indian city (with war elefant) our northern peninusla, 3 zulu cities, and mustard yellow cities representing the idontrememberit empire.
These obstacles prevent our quick reinforcement of these locales. Unfortunately, evil persians with longbowmen and musketdudes are on their way to wipe us out there. I suppose ritual suicide (after selling off the improvements) is an option, but I wonder if anyone has bethought themselves of how to save these places if they're under attack (as they are RIGHT NOW!) \
I tried to post a picture of the place in question, and I was right before, simple things like that are beyond me. {sigh} Shift-Prtsc, Ctr-Prtsc, Prtsc, Alt-Prtsc, nothing works.
Otherwise, things go well. The main persian cities appeared to be doom-ed.
Chieftess Feb 23, 2002, 04:00 PM We could sign a RoP agreement with the Indians...
BTW, (alt-)Print-Screen does work. You have to paste it (edit-->paste) into a paint program.
AndyB Feb 23, 2002, 05:50 PM Should've addressed the ROP issue. The munificent Japanese would have to negotiate and sign 3 (count em, 3) ROP agreements with the Indians, Zulus and Idontrememberits. We have 600ish gold in our cities and this would mean possible -0- cash remaining.
Water borne relief is not an option.
So, like, I was hoping for permission to commit seppuko, or as it is more generally known, hara-kiri? We could fight to the last man, but hey, we're Japanese and we gotta stay in character?
But if someone has a better idea, I'd be glad to listen. . . .
Dygig Feb 23, 2002, 07:25 PM Three out of the way cities are not worth the trouble of overextension and commitment to defend them. Sell improvements, kill population, and trade them for as much as you can. Maybe to another party so as to get someone else involved in the conflict on our side.
AndyB Feb 23, 2002, 09:44 PM 0) 1395AD Ahhhh! Why is Kyoto on Wealth? That's our most productive city!!!!! Sulla is visibly pained by this development; production switched to university. We have no realistic chance to get Smith's, as we will lose it to cascade from Magellan's. However, Sekigahara switched to it with the intention of getting either Shakespeare or Women's Suffrage. Maybe we'll get lucky and get Smith's after all - but don't count on it. Osaka has no production and therefore has no chance to get Magellan. I also don't see much use for Magellan on this map. Production changed to bank (with no loss of shields - we weren't that far along) to increase cash revenue. Tokyo is at size 5 - was anyone else aware it can grow to size 12 if we build a harbor? Production changed to cathedral, then harbor to start next turn. Nagasaki managed so it will grow beyond size 2. Nagoya also managed so it can grow. Sulla is getting tired of seeing size 5 cities that are not growing when they could be. Satsuma changed to harbor so it can grow past size 5. No point in managing the Babylonian cities because they are too corrupted to build anything during my turn. Workers - don't automate them in a succession game! I know they can be irritating, but remember you only need to play 20 turns. The ones out there now are doing worthless tasks - I change them to more productive measures. Science upped so that we can research Chemistry in 3 instead of 5 turns. Whoa! Sid says we're backwards in tech. First time I've ever seen that! Time to catch up.
The cavalry should be used in most attacks, but I did not upgrade the elite samurai because they would have gone back to veteran if I had. Use the elite samurai to pick off weak units, or anything outdated in the hopes of getting a leader. Use the leader immediately for a Forbidden Palace in Nineveh or Ashur, (not Babylon) because those cities have the best long-term location. We've got all these soliders, so we need to use them NOW before riflemen shut down offensive operations. We won't be able to blitz again until tanks. Take most of Persia out, and use the peace treaty to get any techs we fall behind in. Good luck to my militaristic successor AndyB!
Out of the setting sun, sporting a blood red and brilliant white hachimake, our hero, Andyama, rides his coal black destrier, Soryu, sidesaddle. "What'th upth?" he inquires. [Our emperor has an attractive lisp.]
From high on his mountaintop bamboo hut, Andyama surveys the known world. "Ai Caramba!" he exclaims, betraying mixed national origins. This is the first time Andyama realizes our world is mainly a pangaea continent resembling nothing more than a. . .a snake! And you know what Indiana Jones says! (Andyama nods sadly, "I hate snaketh!" he quotes.)
Our great monarch calls his diplomatic adviser in. "Well, yes, great one" this worthy declaims, "It seems we have dyes, iron, gems, horses, luxuries and resources up the wazoo (to coin a phrase) but none of our neighbors will offer squat for any of it! Persia, one of our neighbors, has magnetism, but won't part with it for less than a fortune! Neither will any of the other more advanced civilizations."
"Intholent pupth!" snorts the emperor, vowing to get a new diplomatic adviser. He turns his attention to Persia. "What about that troop buildup I ordered?" Andyama demands. Sid Meier's hoplite guy, acting as the realm's military adviser, snaps to attention, while clicking his heels. "Sah!" he barks. "Fourteen cavalry, 6 elite samurai and one army of samurai are ready, on your ordah, to sweep down and turn the Persians into crumpets! Sah!"
Andyama nods, smiling, as he inspecth the troopth. "Ah! Thamurai! Attackth!" he crows! And the world trembles as Andyama's troops bellow the traditional battlecry: "BANTHAI!"
On the inherited turn I check out the state of the state. Looks like that crazy roman predecessor of mine is going the zero gold/buy up techs route to riches. We'll stay on that for a little while, but I think we'll want to start researching soon. I don't think our civ has made effective use of the colossus, which will be with us only a little while longer (flight extincts it). As soon as the university in osaka is done in a few turns, I'll up research and see what we can get.
Boy, the temptation to use that humongous army of ours on the persian border is SO tempting. . .Lets end the inherited turn, but not before switching a few cities to build musketmen to bolster our inner defenses.
It's 1505 a.d., and Andyama's patience, never something one should depend on, snaps! "AAA! For my greater glory, and your greater sacrifice! Onward!" We move some cavalry and samurai near the persian city of hamadan, in our "home" territory, in case the immortal, longbow, and pikeman there want some action.
1510, Zulus build Magellan. Andyama moves 20 mil units into persia, but then gets cold feet when he remembers he didn't goad the persians to declare war first. Don't want the AI to think we're a warmonger! Instead, we buy Magnetism for 425 gold. Cheap at half the price.
When we automoved out of Persia's territory, we were put one square from Samaria. I already have five cavalry one square from hamadan, on the other side of the strait of japan. okey dokey, time to demand something from the persians. I demand the Persians give us free artistry and incense! When they refuse, I demand they get their little electronic behinds out of our territory. They declare war! Like taking mochi from a baby!
Cavalary1 attacks Samaria, defeats a musketman and become elite! :) Cavalry2 runs up against a rain of musketfire and is reduced to one hitpoint. :( Cavalry3 wipes out an immortal! Die foreign devil unique unit! Cavalry4 dies. :( We lose 2 more cavalry, but finally wipe out the three musketmen fortified there and take Samaria! We take Hamadan! We take another City.
Samurai and cavalry shuffled back to rear echelon barracks to heal. Even though our elite samurai are attacking, getting hit, but still winning, no great leaders! :(
With a university in Osaka, andyama changes production to courthouse. Prior to university there, theory of gravity was 16 turns at 30% research; with it, theory of gravity is 14 turns at 30%.
Those nasty Persians stole a march on Andyama! Three immortals attack Zariquem, in our east-north-east sector. while our noble samurai withstood two of the three immortals, giving the lie to their name, the third unit dispatched him. Zariquem burned to the ground thereafter by the conquering Persians. Oooooo this is turning into a nasty war of slash, burn, laugh gleefully and slash some more.
In the midst of all this hurly burly, we play lets make a luxuries deal with the Zulu, giving him gems in exchange for free artistry, 3 gpt, 80 gold, and his map. Joan wanted our dyes as well, but didn't want to pay in gpt. Andyama will wait a while before reapproaching Ms. D'arc. We are 7 turns away from Smith's in Sekigahara at -2 food per turn. If we don't get it, looks like we have a shot should a cascade occur of at least getting Shakespeare's.
Larsa, one of the three northern cities, taken by the evil persians. Now their mighty northern force turns to Izibia and Umfolozi.
Arbela flips to the evil persians. Ah, the persians and babylonians, a true axis of evil empires. .. .
In 1535, Persia approaches us and sues for a piece of peace. He offers 80 gold, 5 gpt, and bactra town. Since the goal of this war is another great leader, I say "iye!" (which I think means no) and head back to general staff HQ. However. . .
In 1540, all of our cities erupt into chaos. War weariness has reared its ugly head and, what is worst, has affected Sekigahara, hopeful future home of Adam Smith's wonder. I send a samurai within spittin distance of the Persian Capitol and see what he's offerin:
14 gpt, 150 gold lump sum, peace, and theory of gravity. Still no great leader but these are my considerations:
the two samurai armies we have are being bled down, they're at half strength.
We are at the beginning of war weariness, and are going for a wonder that will severely help our cash flow.
The spearhead of our invasionary forces is scattered in occupation or being healed. We will NOT be able to occupy the persian capital for a number of turns, until we get new defensive units to the conquered cities and are able to pull the current occupation units out and turn them into offense again.
So I accepted the peace offer. Sorry guys, no great leader, yet, but we can wait a few turns, concentrate our forces, and whack em again! :)
An ugly mob, dissatisfied with the war gains, shows up at Andyama's summer home and ransacks the place. Andyama, never one to misjudge which way the wind is blowing disappears and his advisors are left, bereft of leadership. . .
I only played a few turns, and was lucky to get those in last night and tonight. I have to pass off to the next player. When my turn comes round again, I hope to play my full amount!
Here is the file:
Sullla Feb 23, 2002, 11:13 PM Nothing we can do about not getting a great leader, as it's all just determined by luck. If we lost Smith's because war weariness brought down our government it would be a serious loss - Sulla approves the decision wholeheartedly :goodjob: We need to build the treasury up to 1000g to take full advantage of Wall Street; that's why I was running 0% science. I suggest that the next player do so and we stay over 1000g as much as possible to get that 50+ per turn. Good luck to Chieftess!
Sullla Feb 23, 2002, 11:39 PM Extra note: Arbela is RIGHT next to the Persian capital city. It will flip to them in no time unless we put a ton of units in it. I suggest immediately packing it with around 10 units, then starving it down to size 1 or 2. All new citizens thereafter will be Japanese and not Persian, which will essentially eliminate chance of a flip. Good news: Smith's will be due in 5 turns after the next player hits spacebar (all rioting will disappear then, as it was caused by the war). Bad news: the scientific civs (Persia and Russia) both got free techs for entering the Industrial Age. One got Nationalism and one got Medicine, because now EVERY other civ has both and refuses to trade them for any reasonable price. Ever since the new patch I've been getting the feeling that the other civs are working together against me - which was emphatically not the case before in many ways - and I've heard other people on these boards saying the same thing. Oh well, we can't attack Persia now until we get Replaceable Parts (artillery, anyone?) so it's time to bunker down and attempt to get ahead in tech. We've got more land, and soon we'll have irrigation in our homeland. Good luck - we might need it.
Chieftess Feb 24, 2002, 04:14 PM Ok, here I go! :D
So, what do you mean by we can't wage war until the "Replacable Parts" tech? Why?
Dygig Feb 24, 2002, 04:25 PM Because Riflemen our SOB's to hit wit a 10 as a defense unit. We need a tech that can out do that.
Dygig Feb 24, 2002, 04:27 PM Also, I looked at the game and our economy and production could stand some work before we go off to battle once again. It's nice to have all the extra territory, but it is wasted if we don't start getting decent returns on the investment, true?
Sullla Feb 24, 2002, 08:43 PM I agree with Dygig that we could use some serious city development before waging another war - if we ever get a Forbidden Palace on line we'll double the amount of usable land we have. And what I meant by saying "we can't wage war" is that riflemen absolutely destroy cavalry; we will need artillery if we mean to take any cities before the advent of tanks. Just think of the real world: no one went anywhere in World War I because cavalry was torn to pieces by rifles and infantry fire, and infantry was too slow to exploit any gaps opened in enemy lines. Tanks allowed warfare to go back on the offensive again. Civ 3 actually does a good job (for the most part) of simulating the real history of warfare! :king:
Chieftess Feb 24, 2002, 10:26 PM Originally posted by Sullla
I agree with Dygig that we could use some serious city development before waging another war - if we ever get a Forbidden Palace on line we'll double the amount of usable land we have. And what I meant by saying "we can't wage war" is that riflemen absolutely destroy cavalry; we will need artillery if we mean to take any cities before the advent of tanks. Just think of the real world: no one went anywhere in World War I because cavalry was torn to pieces by rifles and infantry fire, and infantry was too slow to exploit any gaps opened in enemy lines. Tanks allowed warfare to go back on the offensive again. Civ 3 actually does a good job (for the most part) of simulating the real history of warfare! :king:
I think Firaxis needs to give the Baltimore County School Systems a good history lesson. :D I never learned that in school, except for trench warfare, then skipped right onto the Russian Revolution. We learned next to nothing when it came to modern warfare. (sure, we learned about Napoleon's tactics, the civil war and American Revolution, and briefly looked at WWII (europe. We didn't even touch the Pacific, except for Pearl Harbor). Why, I didn't even know we used 2 atomic bombs until my 12th grade English class when we read the book, "Hiroshima".
Anyway, I've read everything over, and I'll see what I can do.
Chieftess Feb 24, 2002, 10:55 PM Originally posted by Dygig
Because Riflemen our SOB's to hit wit a 10 as a defense unit. We need a tech that can out do that.
:confused:
Could you rewrite that? That sentence was utterly fragmented!
:cringe:
:splat:
Chieftess Feb 25, 2002, 01:20 AM 1540 AD - (inherited turn)
The reign of the Shogun, Fujihara begins with jittered nerves. The advisors are up in arms as how to keep the peace, and yet build up an army to finish off the rest of the Persians. Arbela is being starved and stashed with units. Naturally, confusion and fear run rampant throughout the city, as Japanese pillage the city granaries, and cut off the water supply, while allowing Japanese citizens to live in luxury.
Signed a peace treaty with India.
1545 AD - (1)
Ordered restored in all of our cities, and the depopulation of Arbela continues. Cultural production in our northern most cities, and temples rushed in cities bordering the Persian empire.
1550 AD - (2)
Kyoto starts to build Newton's College. Done in 22 turns. Arbelaian entertainers turned into scientists while city population falls. (don't know if this'll help).
1555 AD - (3)
The Zulus and France have signed a Mutual Protection Pact. Edo starts on Shakespeare's Theatre. Persian's are also building Newton's U. BAD NEWS!! Persia has completed Smith's Trading Company! Everyone cascades! Kyoto switches to military academy, while Sekigahara starts on Newton's U. at a loss of 154 shields!
1560 AD - (4)
Sekigahara builds Newton's University! The Zulu's build Shakespeare's Theatre. Edo switches to university.
1565 AD - (5)
Workers working. Cities concentrating on Marketplaces and Banks. Hopefully, we can get Wall Street. (??)
1570 AD - (6)
Persian frigate seen to the northwest of Kish.
Workers working. Arbelaian worker build to quickly establish some Japanese nationality. (apparently, that didn't work, and pop 7 became Persian...)
1575 AD - (7)
Science advisor told to research Nationalism, then Replicable Parts, then Communism (for 3 units per draft! It's last, since we're rebuilding our economic infrastructure).
1580 AD - (8)
The American culture-border expanded slightly, pushing one of our troops back one space. Workers working.
1585 AD - (9)
Persians build one city east of Shuruppak. Workers working.
1590 AD - (10)
Shaka proposes Mutual Protection and Right of Passage. We accept. (I hope this is good)
1595 AD - (11)
Feeling nationalistic pride that Japanese riflemen can now defend the homelands, Japanese architects build an addition to the palace!
1600 AD - (12)
Workers working.
1605 AD - (13) WAR!!!!!!!! :soldier: :soldier:
MAJOR BAD NEWS! Out of the clear blue, the Americans declare war on us! I knew they were up to something!! But, the Zulus will come to our aid! Good thing with formed a MPP! (I think) Looks like a World War might be starting. GASP! The border cities have antiquity units!! Rush building Riflemen! ALL UNITS, MARCH!!!!
What? No embassy with India? Established an embassy. Signed a MPP and RoP. They border America, too, so they should be coming to our aid any turn now. Science pushed down temporarily! There are some swordsmen (!?) and workers in the border cities. At least they'll act as a decoy and buy us a turn or two. The draft has started. Researching communist for 3 Riflemen per turn. Mobilization set to war-time.
1610 AD - (14)
Many young Japanese across the homeland eagerly enroll in the Imperial Japanese Army draft to defend their homeland. Military Academy done in 10 turns.
1615 AD - (15)
San Diego has been recaptured by the Americans! Riflemen defeated by San Diego Cavalry trying to recapture the city. NORTHWARD MARCH!!!!
1620 AD - (16)
Mekong is under siege! It may not last the next turn. Matsuyama riflemen defeats the Mekong attacking cavalry! Embassy established with Persia. They're still furious. Hopefully, they won't be drawn into the conflict. Embassy established with France. MPP and RoP in exchange for furs? That's a fair trade. Looks like the battle lines are being drawn. Atleast the Americans were the aggressor.
1625 AD - (17)
Russia, completely oblivious to the growing war, ask to exchange maps as a measure of good will. In other news, the Americans and Babylonians declare a trade embargo against us. (doesn't seem like it would be effective in the first place..) Wow! Mekong spearmen actually damaged a cavalry unit, but lost the battle. Reinforcements are arriving. Could the tides of war be turning? Or just starting? Mountain defended riflemen (north of Mekong) loses while attacking the grassland cavalry!?
1630 AD - (18)
Persian riflemen are surrounding Samaria. Is a surprise attack in the works? Arbela and Samaria switched to Riflemen. One unit is drafted. The cavalry attacking Mekong has retreated! A minor victory for the Japanese! Our friends, the Zulus and Indians are protecting the city of Shuruppak.
The cavalry that captured San Diego and tormented Mekong pays dearly by one of our honorable conscripts!
1635 AD - (19)
Cleveland is ours, and so are some of our workers! San Diego elite cavalry is critically wounded (1 hp)!
1640 AD - (20)
Persian riflemen are now around Ellipi. They're acting very suspicious. Troop Movement towards San Diego and Los Angeles.
After a 100 year reign, the Fujihara family hands over power to their successor. A war has started. One in which Japanese have proudly responded to. Perhaps the next leader can manage both the economy and a war.
Chieftess Feb 25, 2002, 01:24 AM (wow.. almost 3:30 AM.. :D)
"The battle lines are drawn"...
Chieftess Feb 25, 2002, 01:26 AM These Persians are up to no good. Watch them!
Fortify Elippi with those nearby riflemen!
Chieftess Feb 25, 2002, 01:38 AM Now that we have a sizable force, we should be slicing through American territory, and meeting up with the Zulus. Washington has one of the wonders, too! Personally, I dislike the Zulus. They're the most aggressive civ in the game! Persia is also looking to pick a fight with us. Russia, well, they're just oblivious. :crazyeyes
Sullla Feb 25, 2002, 06:32 AM Good job managing an offensive that came out of nowhere! I only question why we're using riflemen to attack (4 attack, 1 move = not good for attacking). Also, it's generally better to sign a military alliance with another nation to get their aid in a war than a full-blown mutual protection pact. In any case, our long awaited war with America is underway!
Chieftess Feb 25, 2002, 07:26 AM Originally posted by Sullla
Good job managing an offensive that came out of nowhere! I only question why we're using riflemen to attack (4 attack, 1 move = not good for attacking). Also, it's generally better to sign a military alliance with another nation to get their aid in a war than a full-blown mutual protection pact. In any case, our long awaited war with America is underway!
Also said by Sullla
And what I meant by saying "we can't wage war" is that riflemen absolutely destroy cavalry;
Ack! You're confusing the newbie! :crazyeyes:
Dygig Feb 25, 2002, 02:11 PM Because Riflemen our SOB's to hit wit a 10 as a defense unit. We need a tech that can out do that. --- Dygig
To Chieftess: I was directly responding to the post that is now above this quote, wherever in the thread that is. What I had meant is what basically what Sulla said --- historically, "trench warfare" basically ended the use of animals (namely war horses) on the field because it was much easier to kill them. Civ. 3 is loosely based on history, so this is why we cannot move in with Cav. against Inf. Also, in the context of the game, you are talking about 6 offense vs. 10 defense; it's a mismatch not in our favor.
To All: I will be downloading today, posting most likely tomorrow.
Sullla Feb 25, 2002, 02:59 PM I apologize for anything I may have said that caused confusion. Let me summarize:
Cavalry: Best attacking unit before tanks. They do not fare well against riflemen (6att on 6def, which goes to 10def when fortified and city bonuses are added); attacking with cavalry against infantry (6att on 10def --> 15def when fortified in large city) is complete suicide.
Rifles and eventually Infantry: They defend MUCH better than they attack; I would never use them to attack unless in a pinch or to destroy enemy unit with 1hp left. They're too slow too carry an offensive too.
So I've essentially said that there are no good attacking units in the early modern era. And this is the truth; there aren't. That's why I suggested fighting before "riflemen shut down offensive warfare." In order to take cities against the Americans, who will start drafting riflemen like crazy to protect their cities, we need lots of artillery (or cannons if we don't have that yet) to bombard defenders down to 1 or 2 hit points each, then send in cavalry. This is a bad time to fight a war and make offensive gains, so don't expect to capture a lot of cities. Just try and get to that IVORY that Sulla wanted so long ago... :D
AndyB Feb 26, 2002, 10:16 PM tomorrow morning I take off on a business trip and do not return until thursday evening. So, Sulla, take your time when it's your turn, I will not be able to play and post until at least 9 p.m. PST on 2/28.
Count me in at that time!:goodjob:
Sullla Feb 26, 2002, 10:44 PM Dygig? It's been two days. I'm going to take my turn if I don't hear something from you in the next 24 hours. I'm not trying to offend, but we need to keep the game moving along. Otherwise this game will stall out, and I don't think we want that to happen. Please respond soon!
Dygig Feb 27, 2002, 01:04 PM Here is the file --- the summary shall come as soon as I type it up. Sorry for the day delay, but my sibilings are refused to give up the computer Monday, which threw off my timetable.
Sullla Feb 27, 2002, 07:53 PM Ok, I'll play my turn tonight, but the forum is experiencing problems at the moment so I may not be able to attach the save file for a while (until it is fixed). Wish me luck :D
Chieftess Feb 27, 2002, 08:31 PM Just a few thoughts. Now that civs are signing MPP, it would be a good idea to see who has what with whom before going to war. Especially, since the Zulus are about the same size as us. (I looked at the save, and they have one with Persia. We should sign one with them, too. Personally, I would've pushed my way - army wise - towards Washington. That way, we could've had 2-3 more cities before everyone else got them). I'm still amazed that no one's attacked Russia yet (the AI that is). And I see that one once-Babylonian-city-flipped-Persian flipped back. We should build a temple there, since it'll give it some culture.
Dygig Feb 28, 2002, 01:11 PM TEsting...tEsting...1...2...3...
Dygig Feb 28, 2002, 01:43 PM Now that I can post I will gi#E a bRiEF su**aRy bEcausE
1. *y kEyboaRD is on thE FRitz.
2. ThE FilE can bE DownloaDED.
I was oRiginally *aRtialing FoRcEs to takE out A*ERica, but this was a *istakE bEcausE wE wERE bEatEn to thE punch by Zulu anD InDia.
This basically wastED 75% oF *y tuRn anD FuRthER DElayED *uch nEEDED social anD Econo*ic REFoR*s...FoRtunatEly I was still ablE to tRaDE FoR tEch -- *EDicinE, Co**unis*, anD StEa* powER wERE obtainED.
OncE thE A*ERicans wERE FinishED, InDia anD Zulu cancEllED ouR *PP anD RoP agREE*Ents.
ThE PERsian town oF LaRsa joinED ouR causE.
Only PERsia anD Zulu signED a nEw *PP. DEspitE this, tRoops in EDo shoulD bE sEnt against PERsia. PERsia has two aREas oF tRoops thREantEning towns DEspitE pEacE. Also, Zulu ha#E to bE spREaD thin aFtER A*ERican conquEst; thEy shoulD not bE an i**EDiatE pRoblE*. DuRing tRanspoRt ti*E, thE Econo*y anD ouR Diplo*atic RElations.
Finally, Zulu, InDians, anD PERsia aRE woRking on UniERsal SuFFERagE.
That about highlights *y REign. IF *oRE DETails aRE nEEDED, post quEstions. I'll tRy to answER. SoRRy, but you guys won't bE ablE to hEaR thE gREat talE I wRotE about "Dygig II's" RisE to powER. :egypt:
Sullla Feb 28, 2002, 03:02 PM No story. Sulla did not enjoy this round at all. Anyone playing in this game needs to read my comments to prevent a repeat of this from occurring. Another turn this frustrating and I'm leaving this game. Also, I'd like to point out that I have no intention of making fun of anyone else or putting them down, but there were a lot of things done since I last played that I STRONGLY disagree with. With that in mind, here's the writeup.
(0) 1740AD Where did the Americans go? I see Zulu cities all over their former territory. We got nothing from our war against them; what happened? Persia is 2 techs up on us, and refuse to trade anything. Why are their guys walking through our territory? Hmm, no right of passage with Persia, so I don't understand what's up with those riflemen. We have a mutual protection pact with France. Time to see what our luxury deals are bringing. Shaka is getting 2 luxuries at 3 gold/turn each?!!? Umm.... time for a price hike! We renegotiate for his treasury (about 200g), 16/turn for one and 13/turn for another. Joan is getting a ton of stuff for free; do we NEED her help in a war? I doubt it. She's broke, so I cancel those free luxuries and get out of the MPP (I don't like being in them). We get 20g for selling an OLD tech from the Middle Ages to Babylon (every bit helps). We gave India dyes for a ROP? I can't break that for 14 turns either. Some weird stuff must have been going on under Dygig's reign. I trade 20g for furs to Russia. Electricity now due in 13 turns. OK... we can build railroads now. SO WHY AREN'T OUR WORKERS BUILDING THEM!!!!! Do you have any idea how useful railroads are?! And we have waaaaayy too many units on our hands - it's cutting back our science dreadfully. If we have all these units, we need to be a) in Monarchy, where we get unit support or b) have more cities so there is more income to support the units. If we ever got that Forbidden Palace up... I want to fight Persia on my turn now, because we need to cut down on our units, and I'd rather do that by killing them fighting and killing other civ's units at the same time than simply disbanding. That and I'm praying to get a great leader to bring Babylon into productivity. No offense to any players, but there have been some serious mistakes made in this game that have prevented us from really running away with this thing. I hope that this has been a learning experience for all (I certainly feel like I'm learning in this game!)
MASSIVE management of production in cities. We don't need any more riflemen! :mad: Who was it that was so obsessed with riflemen that we now have 65 of them? Our massive unit support (146/turn on a standard map) is really hurting. The sad thing is we desperately need workers to get our rail network up, but we only have 14 of them. Yes, we are running 146 g/turn on unit support and only 14 of that is on workers. Something is wrong here; that kind of proportion should NEVER come up. It's clear that we zealously overbuilt defense, which helps to explain why city infrastructure is so bad even in 1740AD. Even worse, many of those units eating away at our treasury are virtually worthless conscripts with a paltry 2hp. And a bunch of cities are unhappy because of the draft! What the hell was going on? I have now spent over a hour on the initial turn trying to fix some MAJOR flaws in our civ. Please, please, please do not put me in this situation again on future turns - think before going gonzo for military. Many, many workers set to be produced, wasting lots of shields. They are desperately needed though. Note: DO NOT QUEUE IN SUCCESSION GAMES! I had to remove at least 10 cities from a queued aqueduct. I know the game prompts this, but just click on the last option to ignore its retarded suggestions.
(1) 1745AD Aaaaaaahhhhhhhhh!!! There are units on goto ALL OVER THE PLACE! Dygig, DO NOT do this if you are going to play a succession game. As it happens, the units on goto headed the opposite direction from where I wanted them to go. Please READ the rules for succession games before playing. This game is becoming monstrously frustrating. The one exciting thing from this turn is that I see an opportunity to grab another luxury up north in what used to be American terriory. I am sneaking a settler up there right now.
(2) 1750AD We can gain access to another luxury if we simply connect a road in the northern territories (why wasn't this done earlier?). I rush a worker for 12 gold - it's very important.
(3) 1752AD Work begins on military railroads to connect all cities together for rapid troop movement. Persia has almost finished its rail network... They also continue to violate our territory all over the place. I want to fight them badly, but won't until our domestic situation is ironed out more completely.
(7) 1760AD We learn Electricity and start Industrialization. Still behind the AI. Now we can begin to irrigate the main continent. I have completed the first railroad lines across the continent; now I'm connecting cities together. The French have no coal; we trade them some for Industrialization (excellent...) Persia now has Replaceable Parts - not good.
(8) 1762AD I want to know who researched Communism before Industrialization (I noticed that this turn). Communism is a completely useless tech while the factories you get from Industrialization revolutionize the speed of production in the game. Not a good choice.
Edit: If we traded for it that's ok, as long as we didn't give up anything for it. Communism gets us nothing whatsoever.
(9) 1764AD I found a city to get incense. Don't forget about it up there. A harbor should be rushed there soon.
(11) 1768AD I'm too tired to keep playing. I really have no interest in still playing this game, because I vehemently disagree with some of the decisions made before. To be honest, this game has gotten really ugly, and though we should still win in the end, it will be an ugly win. I hope someone else can fix some of the problems before it gets around to me again. Right now it's just not fun to play.
I'll try to attach the save file; if it doesn't work I'll try again later. I will be out of town this weekend so in the unlikely event that it gets around to me before Sunday then skip my turn.
Chieftess Feb 28, 2002, 04:28 PM I warned you I was a newbie at this. :)
Basically, when America blitzed us, I looked in the civilopedia to see about the draft, and one page still said "Communism - 3 units per draft". (I just emailed Firaxis about it). But, I also looked at Dydig's, and noticed nothing seemed to have changed! I played my turn a few turns later (I think I only had about 2 dozen riflemen, not 100...) and I captured about 5 American cities up to Chicago - INCLUDING the one with Ivory! - (France only got Washington), and Persia only had those few units waltzing through our territory - I think looking for a sneak attack. I even posted about that. Once that little war was over, I started (I think I did) building economic improvements. I let out a groan at that last game save too. Wanna start over at that point? :)
I'm still trying to learn about infrastructure, though. Plus, it seems whenever I try to produce more workers (atleast settlers in Civ2), I always fell behind.
Chieftess Feb 28, 2002, 04:58 PM I think we should post a list of thoughts on what went wrong, and what went right, as well as suggestions on different topics (i.e., infrastructure, what techs to aim for, etc.).
Chieftess Feb 28, 2002, 05:10 PM Also, seeing that the Zulu's are just as aggressive, and have a MPP with Persia, I would *NOT SUGGEST* attacking Persia! We would have to have MPP's with Inda and France just to try and slow the Zulu's, as well as give Russia everything that we have, and let them attack the Zulu's and Persia.
Sullla Feb 28, 2002, 06:07 PM Well, I've calmed down a bit since I posted earlier, and I will apologize again if I did anything to offend others. But those last 10 turns were not fun to play at all. I don't really like the idea of going "back in time" because we don't like the way things turned out, but in this case I would be willing to support it. If you want my suggestions on what went wrong, here's a quick list:
1) Someone, at some point in time, did massive drafting of riflemen. This was bad for four reasons, in that
a) it bankrupted any attempt to get a tech lead
b) it reduced city populations, cutting down on production and therefore development
c) it caused unhappiness in cities
d) we apparantly never used these drafted units to fight at all
The result was that our considerable lead over the other civs disappeared as we got further behind in tech and city improvements funding a useless conscript army of unused riflemen. Remember, riflemen are not good attackers! :cool:
2) We gained no cities in the war against the Americans. While every other civ, and especially the Zulus, grabbed large chunks of America in a feeding frenzy, we gained nothing from it, although we apparently diverted all production to fighting this war. Thus the other civs got stronger while we got weaker. With 2 luxuries within easy striking range of our northern cities, this was another fundamental mistake.
3) Not enough workers. We have over 30 cities in our empire, and thus 14 workers is nowhere near enough to improve them all. Especially when railroads are about to appear, it's useful to create a temporary boom in workers to build the rails, then merge them back into cities when they are not needed. In any case, 14 is obviously not enough to cover our territory with rails in any reasonable amount of time. Note to Chieftess: I've found that having roughly 1 worker per city is a good offhand amount to have, with a temporary surge to 2/city to get rails online. I normally have roughly 35-40% of my total unit force as workers - compare that to the 8% I encountered when I loaded up the latest save! :eek:
4) Some of the choices in tech to pursue may not have been the best. Steam power and industrialization are so powerful that going for anything other than those two to start the industrial age is not a good idea, except in extraordinary situations. Nationalism looks good (and the AI always makes a beeline for it) but it's not as good as those two. Similarly, I go for replaceable parts after that - and yes, I have gotten infantry before riflemen in some games! :D
5) Not really a mistake from the last few turns, but if we had used that second leader we got in the Babylonian War for a Forbidden Palace instead of an army... we would have walked away with this game. That's not a mistake we can correct now, but I wanted to point it out again for learning purposes.
I'm open to suggestions on how the group wants to proceed from here.
Sullla Feb 28, 2002, 06:11 PM Oh yeah, and mutual protection pacts aren't that hard to deal with. With Persia, we could avoid war with the Zulus by also signing a MPP with the Zulus, then making a bunch of unreasonable demands on Persia. Then ask the Persians to leave our territory. They would declare war on us, and I would send them a sacrificial worker to capture. As long as Persia attacked US before we attacked THEM the Zulus would come into the war - on our side! And you know how the AI loves to go for those workers... :king:
Chieftess Feb 28, 2002, 07:09 PM And now with railroads, I guess we'll have to be building forts. (not quite sure how they work... I know they have a zone of control. Is that the same as Civ2's ZOC?)
BTW, when you use your workers to build city infrastructure, how do you use them? (i.e., with your first city at the start of the game, through late in the game). Do you have all the city squares done before the next city? A road to the next location or resources first?
Sullla Feb 28, 2002, 08:43 PM Err... why would we have to build fortresses? I've never built them, and I would do so only in a chokepoint-type situation where I wanted to use a few units to stop foreign hordes. I don't see them as useful in this game.
As per the other comment, the best way to use workers is to ensure that every tile being used by a city is getting the maximum benefit possible. That means that if a city is size 5, the 5 tiles it's using should have roads and either mines or irrigation. Naturally, all cities need to be connected by roads or harbors over seas. Early on, cities should be close together both to cut down on the roads between them and to avoid the crippling corruption of despotism. There is no reason to work all 21 city tiles early on because only 12 can be used before getting hospitals in the industrial age. And of course all luxuries/resources should be connected immediately. In short: concentrate on improving the tiles your city is using before devoting time to those it is not. And if you automate workers, they will make dumb decisions. I still automate them, but not until after I get railroads normally.
And tomorrow I leave for the weekend, so I won't be around to respond to posts. Can you ever survive without me? ;)
Chieftess Feb 28, 2002, 09:01 PM Originally posted by Sullla
Err... why would we have to build fortresses? I've never built them, and I would do so only in a chokepoint-type situation where I wanted to use a few units to stop foreign hordes. I don't see them as useful in this game.
As per the other comment, the best way to use workers is to ensure that every tile being used by a city is getting the maximum benefit possible. That means that if a city is size 5, the 5 tiles it's using should have roads and either mines or irrigation. Naturally, all cities need to be connected by roads or harbors over seas. Early on, cities should be close together both to cut down on the roads between them and to avoid the crippling corruption of despotism. There is no reason to work all 21 city tiles early on because only 12 can be used before getting hospitals in the industrial age. And of course all luxuries/resources should be connected immediately. In short: concentrate on improving the tiles your city is using before devoting time to those it is not. And if you automate workers, they will make dumb decisions. I still automate them, but not until after I get railroads normally.
And tomorrow I leave for the weekend, so I won't be around to respond to posts. Can you ever survive without me? ;)
No. :)
So, how close should the cities be? Atleast 1 or 2 overlapping squares?
Sullla Feb 28, 2002, 09:33 PM As close as they can be without overlapping. A good city site is definitely worth overlapping a few though. Check some of the RBD threads on this forum for info on early city placement; page 1 of RBD3: the Builders has an enormous city diagram drawn up by Sirian with his opinion on each potential site. I highly recommend reading it to clarify what are good placements for early cities. :king:
AndyB Feb 28, 2002, 10:02 PM I have the game. If it's as frustrating as you say, Sulla, I'll only play a few turns.
Chieftess Mar 01, 2002, 09:51 PM It's been 24 hours, and the game is stalling... So much for my first succession game. :)
Dygig Mar 02, 2002, 06:23 PM Sorry for the blunders, for I am the one that screwed up with the draft, the conflict with America, and the incursion of Persian military. Let me try to explain it better now that I have full functions on my computer again.
The draft occured because
1. We were at war.
2. Persia was walking units into the area w/o a RoP agreement.
3. Persia was "Furious" at the time and I did not want to start another conflict because
a. Two-front wars are hard to fight, particullarly when one of those fronts is still in bad production.
b. The Persians would have loved it when they already had units to attack us if we got too bold.
c. Although they might have lasted long enough to help us, as you can see, our most of the MPP's expired.
I know this hurt our economy further, though it was it a sad state to begin with. However, what else do you expect in a time of war? If you are in a fight, you have to concentrate on have the best resources to deal with it. Unfortunately, this diverts time and energy away from the economy. If we actually want to fix this, I suggest we consider isolationism (mostly) until we get the problem fixed. If we continue to fight, we will continue to fall behind. I simply tried to work with what I had and I stand by the decision; if I had my way, my turn would have been spent fixing the economy, science, production, etc.
The failure to capture any American cities happened because
1. I am an inept military man first and foremost. I will admit it and will not bull**** around it because it is the truth, esp. with the rule changes in Civ 3. With that being said, here are some reasons from more reasons from my crude analysis.
2. The war was unexpected and our military was outdated.
3. A build-up with updated units (esp. Cannons) was necessary.
4. The build-up took too long to mobilize.
5. Our allies graciously took all the spoils for us.
Again, if we were better in tech., better in production, etc. (and had someone else at the helm) we wouldn't have had this problem. We need too chill on the warmonging and fix our infrastructure.
The reason Persia entered our territory was, well...I guess that was already explained.
Now, I realize I sound defensive (and I am a bit), but I have not taken offense at anything being said. Sulla, you have had every right to complain, even without knowing the full story or my explanation for said story. I knew once it said that America was destroyed my turn was basically wasted. How do you think I felt to finally get 10 Rifleman and 8 Cannons marching when that news was sent? I know it sucked, but what else could I do? Please, send some constructive criticism before and after my turns because I need it, not so much because I don't know what I'm doing but I could use some new ways to look at stuff. My ways have only gotten me so far, and they have obviously proven inadequate. :(
Chieftess Mar 02, 2002, 09:35 PM Hey, Sulla, if you're still posting in here, I've started a SG here: http://forums.civfanatics.com/showthread.php?s=&postid=206244&t=8144#post206244
I think I'm starting to sound like you. :)
Care to help? It should be a breather compared to this... :)
AndyB Mar 03, 2002, 07:18 AM I've taken my ten turns, and things are not as dark as they appeared to be. . .
not at all, actually.
Our infrastructure, as noted above, sorta sucks. I spent my reign, um, reigning, and we now have almost all of our cities connected, as well as new deposits of rubber, iron, and coal, which I gleefully sold off as soon as they were discovered.
Persia continues to send in riflemen and workers to harass us, but I ignored them and continued to build up our internal road system.
The Forbidden Palace would have made this game a cakewalk, I think. Without it, (and we're not gonna get it for 90 more turns) this is turning into some kind of a challenging game, at least for me.
Well, I just built rails. It's important to cover the cities containing wonders first, so I highlighted Sekigahara (newton's library), Osaka (colossus) and Kyoto (everything else) first. This maximizes science (for newton) and luxuries (for colossus) giving us a boost.
When we got a factory in Kyoto, production went up to a whopping 50 per turn! The choice was to go for universal suffrage, at 17 turns. Ok, everybody else is building it, but I'll try. . . then Joan, that crazy frenchie, offered to sell me Scientific Method for Dyes! Oui Oui! Changed out Kyoto to Theory of Evolution which we would get in . . . (wait for it. . )
12 turns.
Joan and Shaka started Theory one turn before me; I think we'll get it first.
Science is at 0. DO NOT RAISE IT until we get the wonder. Even if we don't get it (crossing fingers here) we'll have built up a bank account to buy a bunch of advances.
The new patch, as I understand it, allows you to choose the advances you get with theory of evolution. If we do that, I STRONGLY RECOMMEND atomic theory and electronics. Set Kyoto for Hoover. Then DON'T SELL Electronics.
We build hoover, production goes through the roof, we're way ahead.
I have to say, I was at first a little frustrated, but as I continued to play, I have to say this game certainly still has possibilities.
Here is the file:
AndyB Mar 03, 2002, 07:20 AM I encourage you to check out the save game. Even if you guys stop playing this one, I will continue, on my own of course.
:D
Dygig Mar 03, 2002, 10:39 AM I'm willing to keep at it as long as we can keep people here. If Sulla and Chieftess leave, then I'm going to go. However, I think it would be more fair if I left since I'm the one who has created most of the complaints everyone has had with my play style. Let me know whatever is decided.
Dygig Mar 03, 2002, 10:49 AM I humbly apologize again for all the problems my last turn has caused.
AndyB Mar 03, 2002, 11:16 AM Don't apologize Dygug; you did what you thought best. That's what succession games are all about. I'm lucky you guys haven't noticed my bad decisions. . . heh heh heh.
Um, edit to my recommendations after my save game up there. . .
Remember how I suggested we aim straight for Theory of Evolution, then when we select, go for electronics so we can build Hoover?
Cast your mind back, those many game years ago, to when our thread founder, Attachtatuk, gently and subtly informed us:
"OUR EMPIRE DON'T GOT NO FRESH WATER!"
Hoover requires a lake or river within city boundaries to build. I have just checked in my save game and, uh, folks, I hate to mention . . .
The nearest river is in babylon, where we're building the forbidden palace in 63 turns. Switching to hoover, it'll get built, in, say, 673 turns.
Well, here's a nice turn of events!
We probably WILL get Theory of Evolution. It'll finish atomic theory (or whatever is selected as current research project at the time) and ONE more project.
What should we get?
:confused:
Sullla Mar 03, 2002, 02:25 PM Hold on for a second - I haven't jumped the game yet. I've been in Greensboro, North Carolina at the ACC Women's Basketball Tournament since Friday, so I haven't been able to respond to anything. There's no reason to give up on a game just because we don't like the way everything is going. Yes, it's painfully clear that some mistakes were made but unless interest has really died out the game should continue. Since the turns are longer now, I would suggest playing 10-15 instead of 20. Chieftess will be up next in the rotation.
For in-game suggestions: build Theory of Evolution to pass AI in tech (finally). I seriously doubt any others will get it before us. If at all possible, we should build Hoover's just to deny to other civs, but since that's unlikely, don't worry about it. I also really think it would be a good idea to take Persepolis as soon as possible because it has a TON of good wonders in it, and a war with Persia gives us the opportunity for a great leader. It is probably better to wait until we have tanks for this though. Remember that we can have war with them whenever we want just by asking them to leave our territory. If all else fails, we build the UN, bribe the civs we haven't fought wars with, and go for a diplomatic victory (and kill Babylon before the vote...)
AndyB Mar 03, 2002, 02:51 PM Honorable Sulla-san:
Um er y'see {cough}. The point of my previous post is that
WE CAN'T BUILD HOOVER UNDER ANY SET OF CIRCUMSTANCES
IMPOSSIBLE! CAN'T DO IT! NOT PRUDENT! A NO-NO!
the only cities with rivers are on the other continent, which have impossibly low production. We could build hoover over there if we had the forbidden palace but that's not due for 60 turns!!!!!!!!!!!!!!!!!!!!
We should thing LONG AND HARD before taking electronics with theory of evolution. We should ONLY buy it to broker it, UNLESS we start a war, get a great leader, and rush the palace.
(stepping off soapbox)
Welcome back Sulla. How did your team do?
:king:
Sullla Mar 03, 2002, 09:20 PM Errr, well yes, I know we can't build the Hoover Dam under the current system. I said to build it if possible only for denial value - which assumes that before we got Electronics we would have popped out a great leader for our Forbidden Palace somewhere. Not likely, but theoretically possible. I still stand by taking Electronics from Theory of Evolution, because otherwise we get a worthless tech like Combustion. Electronics, requiring more beakers to research, will get much more cash from other civs than the techs at the top of the ladder. And the goal from Theory of Evolution is to get techs no one else has, sell them for mucho $$$ and use that money to get further ahead in tech. And I also stand by my desire to take Persepolis soon to get Sun Tzu, Leo's Workshop (upgrade all those rifles cheap), and Smith's (they are all right there).
On a side note, the women's basketball team (I'm in the University of Maryland's Pep Band, by the way) was seeded eighth out of nine teams in the ACC tournament. They won their first game against the #7 team Wake Forest and lost the second game to #2 North Carolina. Thus I am back in College Park today to respond to comments on the CivFanatics boards. :king:
Chieftess Mar 06, 2002, 01:02 PM So, are we going to try and finish this one, or just let it die out?
Sullla Mar 06, 2002, 01:31 PM Well I believe it is Chieftess' turn in the game; I was waiting around to see if my turn every came up again. I am fine with either continuing or ending this game - see what the others decide.
Dygig Mar 08, 2002, 06:30 PM I'd like to continue the game, and I believe it is Chieftess' turn. Sorry for not posting sooner, but I have been stuck the past week taking a test the oh-so wise state of NJ requires students to pass in order to graduate. :mad:
However, it is now over so I should be back for a while. :D
Dygig Mar 11, 2002, 02:28 PM If no one responds within a week, I think we should consider this game dead. So, if this is not desired, someone should definitely post.
What do you think (if anyone is still out there)?
:confused:
Sullla Mar 11, 2002, 08:44 PM I think anyone involved in this game should respond by posting with their level of interest remaining in this game. I would be willing to continue, though I'm not enthusiastic about it. Also, this game should be opened to any new players interested - if there are any. Hoping for the other players (other than Dygig) to offer their feedback soon.
AndyB Mar 13, 2002, 09:48 PM I'm still in.
I think the game is getting challenging -- we're gonna get a wonder that puts us ahead in the tech race, and some time, maybe, we'll get a forbidden palace.
I'm in.
Dygig Mar 15, 2002, 05:45 PM Well, that's me, AndyB, and a luke-warm Sulla. All that leaves is Chieftess and/or new players. If Chieftess dosen't go, who wants to move this along? :crazyeye:
Dygig Mar 19, 2002, 10:09 AM Due to a lack of response and everyone heading off to new games, I'm leaving this one unless it gets moving again.
Later! :)
Chieftess Mar 19, 2002, 11:37 AM I guess so... (I'm in the same position as Sulla) :)
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