1veedo
Feb 26, 2006, 08:57 AM
Civilization has always lacked a decent combat system. I can disagree with other trivial areas of the game (for instance, largest countries aren't necessarily the most productive) but for the most part Civ is great. But every time I pick up a new version I always hope they've done somethign about the combat. I'm not talking about "speermen killing tanks" or nukes not being powerful enough. Fighting a war in Civ is very boring. Build a bunch of units. Make two or three groups and advance to a city. Attack with all your men until you capture it. Let everybody heal. Attack a new city. The enemy never goes on the offense again, instead it's just a matter of tedious, boring time until you've captured all their cities.
There is no strategy to fighting a war. It's always the same: whoever can produce more units wins. Instead, I'd like to see some improvements. Maybe something similar to wesnoth. Not exactly, cause I don't think it'd fit very well, but similar. (units couldn't be the same size cause you'd have two opposing armies 10 squares long).
But if units were smaller. They could move X times faster to compensate the smaller grid. You could actually employ strategies. Move all your units as a group to an opposing army, maybe trying to catch them at a good defensive position. Zome in some, and start fighting. An infinit number of units piling on one spot would need to stop. Maybe have mixed units on the front line. Or a line of phalanx and a line of archers. It wouldn't be about throwing everything you have at a city. Or putting everything you have inside a city. You'd have different armies that would defend different borders instead of keeping units inside every city. It would be more realistic this way.
It would make it more complicated, I know. But I doubt it would add too much complication. What's complicated in Civilization is not combat. The changes would be beneficial to civilization; it'd make it more fun.
I havn't looked at the python so I wouldn't know if you could actually do this. But sense Civilization isn't open source there's really not much we can do about it. If it were open source I'd jump right on it.
There is no strategy to fighting a war. It's always the same: whoever can produce more units wins. Instead, I'd like to see some improvements. Maybe something similar to wesnoth. Not exactly, cause I don't think it'd fit very well, but similar. (units couldn't be the same size cause you'd have two opposing armies 10 squares long).
But if units were smaller. They could move X times faster to compensate the smaller grid. You could actually employ strategies. Move all your units as a group to an opposing army, maybe trying to catch them at a good defensive position. Zome in some, and start fighting. An infinit number of units piling on one spot would need to stop. Maybe have mixed units on the front line. Or a line of phalanx and a line of archers. It wouldn't be about throwing everything you have at a city. Or putting everything you have inside a city. You'd have different armies that would defend different borders instead of keeping units inside every city. It would be more realistic this way.
It would make it more complicated, I know. But I doubt it would add too much complication. What's complicated in Civilization is not combat. The changes would be beneficial to civilization; it'd make it more fun.
I havn't looked at the python so I wouldn't know if you could actually do this. But sense Civilization isn't open source there's really not much we can do about it. If it were open source I'd jump right on it.