RogerBacon
Feb 26, 2006, 08:20 PM
Since most of the numbers in this game are stored as signed ints they can go negative. I'm curious about how the game handles negative vaules for different things so I thought I'd make this thread so people can discuss what they have observed. I'll get it started.
Cities can go nagative. The amount of food requited to grow continues to decrease by 2 per size. So, for example, a -2 size city takes 2 less food to grow to size -1 just like a size 14 city takes two less food to grow to size 15. I guess if city size goes far enough negative you might get a problem when food required to grow dropped below 1.
Culture can go negative. A city with less than 1 culture only has its own square for borders. This can cause starvation really fast if there aren't other cities around to give them access to squares they can work.
Does anyone know what happens when other values go negative? Gold? Research?
Roger Bacon
Cities can go nagative. The amount of food requited to grow continues to decrease by 2 per size. So, for example, a -2 size city takes 2 less food to grow to size -1 just like a size 14 city takes two less food to grow to size 15. I guess if city size goes far enough negative you might get a problem when food required to grow dropped below 1.
Culture can go negative. A city with less than 1 culture only has its own square for borders. This can cause starvation really fast if there aren't other cities around to give them access to squares they can work.
Does anyone know what happens when other values go negative? Gold? Research?
Roger Bacon