View Full Version : COTM 22 pre-game discussion
ainwood Feb 27, 2006, 03:01 AM COTM 22 - Ummmmm :blush:
Civilization: Not sure.
Land Mass: Small and rocky.
Map size: Standard.
Barbarians: They're everywhere! They're everywhere!
Rivals: Depends. 7-ish.
Difficulty: Monarch
Climate: Looks fairly wet. Bring your togs / cossies / trunks.
http://gotm.civfanatics.net/games/images/cotm22large.jpg
http://gotm.civfanatics.net/games/images/cotm22mini.jpg
Sorry about the delay in this - a bit of lost communication. I had to grab a map I put together a while back, but unfortunately I can't remember many of the details. I guess you'll just have to explore the big-wide-world as it unravels.
I guess the main theme of the pre-game discussion will be to make sure that you move your galley exceedingly carefully. :ack:
socralynnek Feb 27, 2006, 03:16 AM WTF?
Question for the experts: When do the barbarians start to have galleys? When someone reaches MM or when someone has a galley?
I believe (and hope here) the first one, but want to be sure.
First moves: I'd say Worker S, then Settler S, then galley E,E,E
Someone on a suicide mission?
Maybe a seafaring civ would be nice.
ainwood Feb 27, 2006, 03:52 AM Predator equaliser:
Start without the galley :mischief:
tomasjj Feb 27, 2006, 03:56 AM This one looks interesting.
Something different.
I will play this.
Paul#42 Feb 27, 2006, 04:00 AM Byzantines or Portugal would be fitting.
Would also be a very nice setup for a new (ancient) civ called Atlantis. Especially if the mountain turned out to be a volcano... :scared:
Traits might be SEA and SCI or AGR.
UU might be some AA unit. Maybe some kind of ship.
Any historians around?
Twonky Feb 27, 2006, 04:13 AM Byzantines would be fine. The galley would promptly turn into a dromon. :)
King Of America Feb 27, 2006, 04:17 AM Hope this is an arch, not a crowded pan :)
Marc Aurel Feb 27, 2006, 04:35 AM So this is then the Atlantis COTM. Long awaited it’s coming now. And well prepared as it looks like. In general I would imagine the Atlantians to be Egyptians or Greek. Judging the colour they look like Greeks, but they will be modified – just Atlantians.
Like our historic predecessors we can move :
East – to find something like Africa
West - to find a new America and
North – to discover Europe
The big advantage of the human player will be to know all civs on the continents first with the huge advantage of such an early galley to balance the shortcoming of the late capital foundation. – At minimum 3 turns.
I don’t think there will be huge differences between the landmasses by topography for balance reasons, but they will differ by their inhabitants. Maybe one continent will feature the old American cultures Aztecs, Maya, Inca and the other one Egypt, Sumeria, Hittites and Babylon.
From the start we have two main alternatives. We can:
- go for discovery first investing a couple of turns but gaining a good knowledge of the world to find the best place for settling.
- Decide for one direction and make landfall asap without knowledge of the alternatives but saving a couple of turns
Personally I think most players will go the second route to get the time advantage and have luck with the landing position. We will end up comparing games, in which we had different civ core positions and that will be very interesting. A 'well done' to the mapdesigners!:goodjob:
Concerning the Barbarians, I think there is a simple explanation – Against the Atlantians all civs look like Barbarians.
@ Paul42 : Concerning the setup of some G/COTMS, I realise that there are historians amongst the moderators.
azzaman333 Feb 27, 2006, 05:07 AM lol, what a start! i want to settle in place!
Gyathaar Feb 27, 2006, 05:15 AM Question for the experts: When do the barbarians start to have galleys? When someone reaches MM or when someone has a galley?
When someone has writing (not too logical.. I know :p)
@Ainwood: You should have made the starting position a hill instead of mountain... :evil:
Più Freddo Feb 27, 2006, 05:31 AM You should have made the starting position a hill instead of mountain...
"We settled in place, then moved the Galley into the city and fortified. Feeble humans."
archphoenix Feb 27, 2006, 05:32 AM if I find the civ is seafare (galley 4 movments)
I will sail west, wish a better start location.
azzaman333 Feb 27, 2006, 06:03 AM West must have sometihng significant, so i will go that way regardless. Look for my name as the earliest conquest loss! :crazyeye:
killerkid Feb 27, 2006, 06:15 AM Settler and worker South. Galley E, E, NE.
I wonder if the other rivals have our disability.
As for color, it looks Greek or Persian.
Marc Aurel Feb 27, 2006, 06:25 AM "We settled in place, then moved the Galley into the city and fortified. Feeble humans."
If there are no Vikings our cyberspace inhabiting friend will at least survive until the advent of marines then.
killercane Feb 27, 2006, 08:08 AM So this is then the Atlantis COTM. Long awaited it’s coming now. And well prepared as it looks like. In general I would imagine the Atlantians to be Egyptians or Greek. Judging the colour they look like Greeks, but they will be modified – just Atlantians.
I sincerely hope this is the case. The older themed GOTMs might bring a lot of players back in to the C3 fold. Not to mention they were some of the best games out there. I particularly liked the old easter eggs, and hope there will be some interesting map features (other than the starting point) and amusements here.
FlowKey Feb 27, 2006, 05:50 PM I wonder if the other rivals have our disability.
I hope not ... if this game is to be interesting. I am no AI expert, but my guess would be he does not have enough of a long term strategy to immediately decide to ship the settler and worker and sail away.
Own Feb 27, 2006, 08:50 PM I bet the best start isn't where you'd go first from instinct. Probably there's a safe passage north or west, with some cows and river. I'd explore before going the coastal route.
AutomatedTeller Feb 27, 2006, 09:16 PM I would bet a lot of money that this *isn't* our start...
A) Karasu does the COTM, not Ainwood
B) Karasu posted in the question thread, about 10 minutes after this post, that he would get information out soon
C) They posted at 4 am, which is a good time to do wacky stuff ;)
that said - it would be a fun start. You would have to go the coastal route to the east - it's the only clue as to where to go, so you have to go there. Else it's a total crapshoot as to how you do, since you are already losing 2 turns (1 to move to the galley, one to move off the galley) before you can settle...
denyd Feb 27, 2006, 09:32 PM Hey, it's a better start than the 2004 April game that was an April Fools game. Just a 9 tile square tundra island.
Vegasgustan Feb 28, 2006, 12:44 AM If this is indeed our start, then I am certainly going to play this one. I have not played in quite some time and I have missed it. Time to dust off the ole' PC and get ta' crackin'! I'm taking the galley all the way around on the viable squares and then making my move. I would hate to go straight east and then later find out that there is a land west with bonus grasslands, cows, rivers, all sorts of luxs, hills with gold....you get the point.
FlowKey Feb 28, 2006, 11:14 AM since everyone seems to be heading W, I might try to go E instead ... hoping y'all turn out to be victims of reverse psychology
ainwood Feb 28, 2006, 01:21 PM BTW - to confirm - if your galley sinks with your settler in it, then it is game over - in case there were any doubts.
Più Freddo Feb 28, 2006, 01:32 PM if your galley sinks with your settler in it, then it is game over - in case there were any doubts.
No doubts at all. Time to release the game?
ainwood Feb 28, 2006, 01:44 PM No doubts at all. Time to release the game?
In about 12 hours (± one hour) from the timestamp of this post. I have two games to get out tonight....
AutomatedTeller Feb 28, 2006, 02:04 PM since it seems this isn't a joke, I think moving the galley around the coastal squares to see what is around makes sense, but it seems obvious that we will go east eventually. Settling 3 or 4 turns late will be quite the handicap on this game, though the free galley and exploring it can do will make up for it.
In fact, if there is land E-E-SE, then moving the galley to the north and loading doesn't hurt at all - you will still unload the settler and worker on turn 2 - since you can't load and unload on the same turn...
The question is - do you spend an extra turn searching or not? settling turn 3 or turn 4 probably doesn't make that much of a difference - we will be behind the AI anyway...
Shinatoo Feb 28, 2006, 02:21 PM I see a cow in the fog SSE.
(Somebody has to post that ever time).
Nilson Feb 28, 2006, 02:32 PM Looks good, there's nothing to see and theres very little information.
Have to make some time to play this one.
DJMGator13 Feb 28, 2006, 05:05 PM So the big debate becomes is it worth spending 5 turns to explore versus 1 turn to head east?
http://www.civfanatics.net/uploads11/C22_Open.jpg
archphoenix Feb 28, 2006, 06:42 PM BTW - to confirm - if your galley sinks with your settler in it, then it is game over - in case there were any doubts.
since AINWOOD SAY THIS, I change my mind ,and will sure follow the safe route.:blush: :blush: :blush:
AutomatedTeller Feb 28, 2006, 07:37 PM I think taking 5 turns is too much time - this isn't a random map, it's one designed. There is an obvious clue to go east, but you can do some limited exploration by sending the galley NW, N, NE, and if anything interesting shows up - assuming land is E, E, SE, that gets your settler there at the same time.
Of course,if you just go E, E, SE, you may be able to find a better spot faster....
I'm going E
WarDance Feb 28, 2006, 08:17 PM How about differential naval movement? :p
DJMGator13 Feb 28, 2006, 08:28 PM How about differential naval movement? :p
Good point, I didn't consider it.
Coast 3 mp
Sea 2mp
Ocean 1mp
How many do galleys start with?
EDIT: Or does COTM games use differential movement?
WarDance Feb 28, 2006, 08:36 PM I think with differential naval movement galleys start with 6 mp's.
DJMGator13 Feb 28, 2006, 08:40 PM I just went back and checked the details on the last 4 or 5 GOTM and COTM games. There is a note on the GOTM games that diff. Naval move is Off during that time. There is no mention at all on the COTM games.
WarDance Feb 28, 2006, 08:51 PM I figured it would be. Would probably be fun on this map though...
AutomatedTeller Feb 28, 2006, 09:29 PM yeah - I don't think there is differential naval movement in COTM...
Twonky Mar 01, 2006, 01:09 AM Did you see the Conquest boni? It´s The Wheel and Iron Working - iow the ability to see horses and iron right away. Evil forboding... :scared:
socralynnek Mar 01, 2006, 03:13 AM Are the traits and normal starting techs still secret?
lroumen Mar 01, 2006, 03:46 AM Are the traits and normal starting techs still secret?Mystery unraveling.....
We have at least Bronze Working is one of our starting techs, since Conquest gives Iron working as bonus. That means we're scientific as one of the traits.
Unless I'm mistaken, that leaves us as a possibly modified version of one of these: Persia, Russia, Greece, German, Babylon, Korea, Sumeria, and Ottoman.
The Byzanthines have a Dromon which replaces the Galley, so we're not them.
I hope that we have a Unique Swordsman, which would make sense with the free Iron Working in conquest, so that would be Persia with the Immortal. How fitting can this be? Industrious as second trait being Masonry as second tech. Those Atlantians used to build big, right?
I think East is a probably a Barbarians trap or not a brilliant starting position. Actually, I think the nearest land is North East. Psychology speaks and says that the clue lies in either the West or the North. North has a slightly longer bit of Coastal, so it will probably be less favorable than West, but I'm going to explore there first anyway. I hope to settle there in 3 turns, or sink.
I don't know what challenge I'll take. Atlantis reeks of an Open Cultural Win, but if we go with the Conquest we can immediately build Swordsmen/Immortals to stick with the superior weapons theme of the Atlantians.
Uhm... I can't wait to get home to check this one out. I think I'll go try something in between Cultural or Conquest in the Open Challenge and see what the world gifts me, but I may reconsider and go for Conquest.
How's that for an analysis? ;)
Obormot Mar 01, 2006, 04:58 AM Slow Development: AI Civs have a slight starting bonus.
What kind of bonus is that? I'll play predator anyway, but it'd be nice to know.
socralynnek Mar 01, 2006, 06:22 AM Your thoughts sound good, Iroumen.
But I think the editor even allows to give IW without BW.
And I don't know if we just have a renamed civ or a completely different.
PaperBeetle Mar 01, 2006, 06:26 AM What kind of bonus is that? I'll play predator anyway, but it'd be nice to know.
Its either a comedy understatement or a bluff. Either way, there's only one way to find out :D
lroumen Mar 01, 2006, 06:30 AM IW without BW? Hmm...
killercane Mar 01, 2006, 10:46 AM Im looking forward to this. My guess is that submissions will be up this month! Im moving that galley until I find a 4 lux, 3 cow, river, 5 gold hill start with horses and iron. Or explore the world and settle in 2000 BC. This little galley settler deal could let you plop down beside an AI, archer him to death, and make up for a slow start. Adds a bit of strategy to the normal farmer routine.
FacuK Mar 01, 2006, 10:54 AM Uhmm! Two days before my wife and daughter come back from holidays! I hope I can finish at least the QSC!
Iroumen, good job! Also we are green, so I think we are Greeks or the other green, don´t recall. Don't believe they give IW for Conquest Class without BW.
I will go East.
ainwood Mar 01, 2006, 01:06 PM BTW - when you start the game, the "Dawn of man" message tells you all your traits & all your techs.
mutax2003 Mar 01, 2006, 02:24 PM Firstly - please don't post spoilers outside of the designated treads. Secondly - this is the Civ 3 GOTM forum, not the Civ4 one!
Steve2000 Mar 01, 2006, 05:24 PM This months' COTM is a special one. Whilst Civ3 Conquests has been out for over two years for PCs, it has only recently been released for the Apple mac. As such, we mark this occasion with a game where you play as King AlanH of the MacFanatics. can the macs really compete and dominate the world?
So maybe the rules have been changed so that you can trigger domination with only 10% of the population ;)
:joke: I actually love macs
solenoozerec Mar 02, 2006, 12:17 AM I came across the post regarding MacFanatics game and decided to look on this thread out of curiosity. The map is surprising, but believable. What is unbelievable is that that you guys generated 5 pages discussing it… and I just contributed to it:crazyeye: .
lroumen Mar 02, 2006, 03:33 AM BTW - when you start the game, the "Dawn of man" message tells you all your traits & all your techs.Yes, but since we don't have the map yet we'll have to cope with guessing ;) Internet was down last night. Grrr....
I'll play this one with a lot of vigor.
Kulko Mar 02, 2006, 02:06 PM Safe Bet and go east?
Reverse Psychology an counter to the West?
Or maybe reverse reverse Psychology and head East again?
Or skip all this and go south to your sure fire death.
I have been waiting a few days for this to come, so I could finally take my own game of the month. And now I am sitting here afraid to open my save game just to sink my galley on the first turn, or run into the prepared barbarian trap. Well i will probably roll a dice before the evening is over.
One thing I am absolutely unsure about, is the Mac reference. Scientific would fit I would guess. I wouldn't bet on seafaring, religious sounds more likely :-).
Oh damn lets open that thing and get it over with.
denyd Mar 02, 2006, 02:32 PM I haven't had a chance to download this yet (HOF keeping me busy) so I'll make a couple of guesses about the game.
1. One trait has to be Religious. Apple users are quite fanatical about their machines.
2. Since there's a bonus of Iron Working, I'll guess the second trait is Scientific, so it's a lot like Babylon.
3. The tough guess is UU. If there had been a mod pack I could have guess a new unit, like the Graphic Designer, with an attack of 4 and a defense of 3 and speed of 3 to replace the Explorer. If this was PTW, I'd have expected a T-Rex or some other dinosaur (just kidding AlanH). It would be neat if they chose something from one of the Conquest Scenarios, so I'll go with the Kamikaze. Replaces the fighter and acts like a cruise missle.
As for the game itself, when I do start it, I'll load up the galley and go east. I'll probably settle at the first available spot to get my tribe going ASAP. I'm a little indecisive as to victory condition. Not knowing the traits now, I'm not sure where to aim. If it is SCI & REL, I'll think about either 20K or 100K.
killerkid Mar 02, 2006, 03:44 PM Do the AI civs start with a galley, or are we the only ones with that luxury???
Paul#42 Mar 03, 2006, 01:51 AM However that galley will give us some early exploration and contacts. :)
Or does it sink as soon as both units have left it? :crazyeye:
ainwood Mar 03, 2006, 02:12 AM However that galley will give us some early exploration and contacts. :)
Or does it sink as soon as both units have left it? :crazyeye:
Its just like a normal galley.
Marsden Mar 24, 2006, 10:58 PM I'm sorry to ask so late, but do you need a mod to the C3C 1.22 to play this?
ainwood Mar 24, 2006, 11:13 PM I'm sorry to ask so late, but do you need a mod to the C3C 1.22 to play this?
Nope - just load the save and go. :)
Marsden Mar 24, 2006, 11:23 PM Thank You!
carmen510 Mar 30, 2006, 04:29 PM Northeast has sea......... Maybe go there
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