Sahkuhnder
Feb 28, 2006, 04:33 AM
A simple and easy improvement - reverse the spin of the windmills so that the blades angle the proper direction.
No big deal I admit, but it looks silly and would only take a good programmer 10 minutes to correct.
Love
Mar 06, 2006, 01:39 PM
I have never disguissed that but when...skit skit skit **** what your detailhead
is smart!!!!!!!!!!!!!!!!!!!!!!!!!!
Hyronymus
Mar 07, 2006, 01:32 AM
I have never disguissed that but when...skit skit skit **** what your detailhead
is smart!!!!!!!!!!!!!!!!!!!!!!!!!!
Can we please communicate in a fashion that's understandable to all of us?
warpstorm
Mar 07, 2006, 06:37 AM
Actually, it could take most of the programmers I know about forever to do that. Now, an artist on the other hand....
Sahkuhnder
Mar 07, 2006, 04:27 PM
Actually, it could take most of the programmers I know about forever to do that. Now, an artist on the other hand....
Couldn't you either:
1. Reverse the order that the still images are played? This would reverse the direction of the spin.
2. Do a horizontal mirror flip of the images? This would reverse the direction of the angle of the blades.
warpstorm
Mar 07, 2006, 05:54 PM
Couldn't you either:
1. Reverse the order that the still images are played? This would reverse the direction of the spin.
2. Do a horizontal mirror flip of the images? This would reverse the direction of the angle of the blades.
What still images? They are 3D models. While you could change the rotation of the blades in code, an artist could change the spin a lot faster.
Sahkuhnder
Mar 07, 2006, 06:03 PM
What still images? They are 3D models. While you could change the rotation of the blades in code, an artist could change the spin a lot faster.
My example wasn't very good. You know way more about this than I do, so please disregard my ignorance as needed.
Couldn't the motion of the model be 'played in reverse', or alternately the entire model mirror image flipped?
I don't see the need for a new model or new images, just a slight tweek of how the existing one is displayed.
warpstorm
Mar 07, 2006, 07:30 PM
True, you could do it that way, but it'd be cheaper and easier to have an artist fix an art problem rather than have a programmer (who typically costs a good bit more per hour) work around the issue.
Sahkuhnder
Mar 08, 2006, 02:33 AM
True, you could do it that way, but it'd be cheaper and easier to have an artist fix an art problem rather than have a programmer (who typically costs a good bit more per hour) work around the issue.
I will certainly acknowledge that you would know the cheapest/best way to fix the issue. Thanks for taking the time to explain. :)