View Full Version : LK 13 - Sucession, China, Dominator


LKendter
Feb 11, 2002, 04:27 PM
Worker automate is not fair is sucession games - please do not use it.
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Of course - NEVER load a autosave!

playing
LeeKendter (me)
Thiazi
Pggar
shdwlord


All victory conditions are enabled, but the ONLY thing Mao will accept is domination of the world. Even conquest by razing cities is NOT allowed, we will capture most of the towns (OK to burn a stupid location, or size 20).

Civ = China
World = LARGE, Wet, Warm, 5 Billion, large continents.
Difficulty = Regent
Barbarians = Roaming
# Civs = 12
24 hours to verify you can play your turn, 48 hours to play.
Your choice, up to 20 turns. You can always play less.


This is a large continent, large map. Expect 1/2 hours turns before it is over. War time later in the game will be over 1 hour / turn. DON'T sign up if you can't commit to this type of timeframe. This is a depature from my typical, and more war oriented. Of course, I have a peaceaholic game planned in the future for LK14 :love:

Thiazi
Feb 11, 2002, 05:13 PM
This is going to be LK8 all over again... As long as my reinstall can hold up, I'll play.

LKendter
Feb 11, 2002, 05:21 PM
Well not quite LK8 -
This time we are seeking well timed wars :shottie:

You are #2. Once I get more, I will post my first turns ...

Pggar
Feb 11, 2002, 05:48 PM
I'm in.
The only problem is that you're going to have to skip me sometimes because I can't play (long turns) from tuesday to thursday, but I'll let you know in advance when that's the case.

LKendter
Feb 11, 2002, 06:23 PM
3900 AD -After walking for over 100 years, our people find a place to settle by a river. Beijing is founded, and our scientist begin research on the concept of the alphabet.
3600 AD - Our first Warrior is trained, and is orded to begin surveying the land.
3500 AD - We meet a people by the name of Sakae, and the teach of the art of Pottery.
3450 AD - A strange new animal called cattle is spotted. This could be a good spot for a new city, but the warrior is ordered to explore the area more. The culture of Beijing expands, and 4 grasslands with shields are now available.
3100 AD - Our first settler is completed.
3000 AD - We are #6 on the list of most advanced nations :(
2900 AD - Shangai if formed, and immediately orders the Pyramids. On a large world, this is a very critical wonder.

2510 AD - Our warrior complete the southern land survey. Mostly plains, our work is cut out that way. The Beijing settler factory pumps out a settler, Worker ordered up, and scheduled to arrive in two turns.
2350 AD - Canton is formed, we use the last cattle spot. This is the last of the grassland city spots.
2230 AD - Barbarians attack Shanghai, and our warrior is ordered to find the source. We get a conscript warrior - big whoop.

Summary - Map Making looks very important, as there is a land mass south of ours.
Keep developing tiles by Shanghai - This will be a very good town for production of wonders, and military. Get a second warrior there for happiness. Pyramids is less then 69 turns - before mining the cow and the other grass lands with mines. Keep one worker on improving that area.

Beijing is a settler / worker factory. Don't use it for much else. I am building another worker, as our territory will need lots of work, particulary irragation to get the southern plain cities up to speed.

You get to start the next city. That plains with wheat is looking good.

Up next - Thazi

On Deck - Pggar

Will add another player.

LKendter
Feb 11, 2002, 06:26 PM
The start of our empire.

Thiazi
Feb 11, 2002, 06:46 PM
(Now Playing)

Thiazi
Feb 11, 2002, 07:22 PM
2190 BC: Lower the science rate to 20%; there is no difference in the amount of turns until Alphabet.

2150 BC: The Shangian tribe teaches us the wheel. There are two sources of horses in our immediate area.

2110 BC: The research for Alphabet is complete and we now start on writing. The science rate is raised to 90%, which will yield Writing in 29 turns.

2030 BC: The city of Nanking is founded near a river.

1990 BC: Our glorious army destroys a Chuzz camp and raids 25 gold from the now defunct people.

1750 BC: The Yue-Chi tribe teaches us Ceremonial Burial.

1600 BC: Our warriors destroy a Kushah encampment and return 25 gold to Shanghai.

1575 BC: The city of Tsingtao is established to secure two sources of incense. We currently have a worker building a road to Tsingtao but it will still take about 9 turns until everything is on line.

1450 BC: Micromanaging saves 5 turns on the Pyramids but the next leader should consider raising the luxury rate to 10% to avoid rioting.

1425 BC: Lower the science rate to 10% for 1 turn and net 16 gold.

I accidentally played 24 turns instead of my allotted 20 but at this early stage in the game the turns go so fast that sometimes it is hard to keep an accurate account of the number of turns that you have played. Writing will be finished in one turn and as Ike instructed we should then research Map Making. We have yet to make contact with another civilization and while I feel our island is too big for just us, I still have not seen signs of foreign life. We should continue to expand and we should eventually go for the silks to the west and the furs to the north. The game is going well so far and as long as the island to the south is not a dud, we are in very good shape.

Note: I continued to build some military, I have connected us to one source of horses and I have also built two new barracks.

shdwlord
Feb 11, 2002, 07:32 PM
I will give it a shot if you need another player, the long turns don't really bother me, I play alot of huge maps. But most of my games are usually peaceful until I get tanks, or sometimes cavalry, my early war attempts haven't met with the same kinds of success.

LKendter
Feb 11, 2002, 07:38 PM
Up next - Pggar

Don't bother with the Chariot in Nanking. It won't be able to explore, as we are surrounded by jungle. Probably another Warrior - we still have a lot of exploring to do.

I am glad to hear we found some luxuries :)

It looks like Map Making, the literature. We have one really good wonder building town.


shdwlord is player #4. Game is closed.

BrianJ
Feb 11, 2002, 08:41 PM
I'd like to play if you have room still..

EDIT: Oh, I see you closed it already. Well, if you need a spare :)

Pggar
Feb 12, 2002, 05:14 AM
I'm playing.

Pggar
Feb 12, 2002, 06:29 AM
1400bc - Writing finished. Map Making started, science rate at 90% (24 turns). Pyramids will take 29 turns after the riot was controlled.
1325bc - Red border spotted.
1225bc - We've met (actually they've met us) the Japanese. They have contacts with the Zulu, English, Romans and Germans. They're ahead in science with BW and Mysticism. I got Bronze Working for 133 gold. A road to incense was completed.
1075bc – I’ve spotted blue border.
1025bc - We've met the Germans. We traded Iron Working for writing and 15 gold.
1000bc - Kushans encampment was destroyed.
925bc - I'm leaving to settlers close to the silk location. Our cities are productive (great capital position). Be careful with Shangai. I think that if you let it grow next turn, it'll riot. There are two sources of iron next to our borders. We should try to settle next to the furs to the south of Shangai. Sorry, but I only noticed them now, so I didn't take any action.

Good luck. Here's our present map.

Pggar
Feb 12, 2002, 06:30 AM
Oops!

Pggar
Feb 12, 2002, 06:31 AM
The file:

shdwlord
Feb 12, 2002, 08:21 AM
Got it

Arizona_Steve
Feb 12, 2002, 10:20 AM
I've always leant towards pascifism, lots of infrastructure building and capturing cities by cultural defection. Warmongering is my weak point, so I'm here to see how you guys cope with this.

Will play if someone drops out and there is no immediate replacement, or if I'm invited to. Otherwise I'm happy to just sit in the background and see how this progresses.

shdwlord
Feb 12, 2002, 10:20 AM
Inherited) Beijing suddenly realizes that there is no difference between a reg settler and a vet settler, so switches from barracks to settler.

900

875 Our brave warriors dispacte an Avar encampment, finding 25 gold. Xinjian founded. Beijing finishes a settler, begins another.

850

825 Chengdu founded

800

775 Pyramids are finished, Shanghai rejoices at the marvel, and begins building a temple to honor the gods for such a fine gift. Hangchow founded in honor of the pyramids completion.

750 Our fabled scientists have completed mapmaking, and begin literature. Nanking switches to galley. The Hsung-Nu tribe, seeing we are blessed by the gods, teach us the art of Philosophy.

730

710 Our mapmakers reach distant lands, and trade our world map to the Japanese for contact with the Zulu & English, horseback riding, mysticism, their territory map, and 110 gold.
We now have achieved equality in tech with all the known civs. Rather than letting the Japanese profit from selling our world map, we continue trading, getting the Zulu, the English, the Roman, and the German territory maps, plus 77 gold.

690 A Gepid raiding encampment is raided, liberating 25 gold

670

650 Our galley is finished, and we take to the seas. Nanking begins a spearman.

630 In honor of our seaworthiness, Tietsin is founded. The Germans begin the oracle.

610 A barbarian raider destroys our road to spices

590 Blessed by the gods of the seas, Canton begins the Great Lighthouse.

570 Shanghai praises the gods from its new temple, and begins the oracle. Once more, the Hsung-Nu tribe blesses us, this time giving us their most worthy warrior. In honor of this event, Tatung is founded.

550 Our spearman breaks tribal taboos, enraging 3 barbarian warriors. Another of our spearman begins to explore the island to the south of us.

530 Inspired by the great feats of our spearman to the south, Macao is founded.

510 Great deeds must be recorded for future generations to marvel at, and our scientists show the great story tellers of the world how to record our history on paper. They call this process literature, and promise to soon show everyone polytheism. There is such an abundance of literature created that Shanghai abandons construction of the oracle in order to found a Great Library. Rome begins the Oracle.

490

LKendter
Feb 12, 2002, 05:56 PM
Pre-turn
I switch some cities to temples. I hate non-veteran units, so switch cities to barracks.
Shanghai can't grow, so I optimized for shields.

470 BC - Destroy a barb camp.
450 BC - The English are building the Colusus. Japan starts the Great Library :lol: However, Japan does complete the Oracle.
410 BC - Establish embassies with the world. Japan gets the Great Library in 49 turns, but we get it in 30 turns :)
330 BC - Our warrior fails to kill a barb horseman :(
290 BC - Barb attack Nanking, killing 1 warrior. Anyang formed on the new island, near 2 cattle squares - During founding it gains Mathematics from the Polynesian tribe - It starts a temple, to begin a cultural lock on the island. We get the build forbidden palace notice.
270 BC - Shantung is formed, and some year we will bring furs on-line. Beat the English by one turn on destroying a barb camp - we gain $25.
250 BC - I chose the cheap path, and go for code of Laws.
230 BC - Just killing barbs.
190 BC - Destroy another barb camp. I give Japan Polytheism for Code of Laws (saving 7 turns), World Map and $90.
90 BC - Yet again, destroy a barb camp.
70 BC - Kaifeng is formed, city #2 on the island. Chinan is formed, a jungle town.
30 BC - Can you say dead barb camp?
10 AD - Ningpo is formed - Overlaps some with Beijing, but it will be a LOW corruption city.

Summary -
There is a settler by Chendgu with escort. Your choice - the double wheat spot, or by the Iron mountain - either way, temple first! That city will be dangerously close to Japan.

We are streched for direction - We want to finish our the southern island, the plains zone, and the spaces near the other civs. In addition, I build a few more workers, but we still need alot with all of the jungle around. We better get rubber / coal.
Up next - Thazi I hope you see the great library finish, I would start a placeholder for hanging gardens next.

On Deck - Pggar

Thiazi
Feb 12, 2002, 06:17 PM
(Now Playing)

Thiazi
Feb 12, 2002, 07:18 PM
30 AD: Zululand declares war on the Romans. Neither civilization is particularly strong, so I doubt a major power will emerge from this struggle.

110 AD: Destroy a barbarian camp and net 25 gold.

170 AD: Yangchow founded to secure source of iron near Japanese. Shanghai completes the Great Library and starts the Forbidden Palace as a placeholder for either the Hanging Garden or Sun Tzu's Art of War.

190 AD: Our scientists have discovered Construction.

260 AD: Manchuria is founded near the double-wheat.

270 AD: The Zulu wish for us to join their war of Attrition but we decline and donate 5 gold towards their war efforts. The English have completed the Colossus.

280 AD: Hong Kong is founded on the southern island. Another barbarian camp is destroyed, netting us 25 gold.

290 AD: The Great Wall is started as a placeholder in Tatung. Their are a lot of good wonders in the middle ages and we may as well try to monopolize them. The research of a new form of government known as Monarchy is complete, our scholars then focus on a supposedly even better form of government known as the Republic.

310 AD: We send a ship with two settlers to help complete our building project on the southern island. We will need to bus over some workers soon. Our researches have learned Currency and the Republic and will now start work on Feudalism.

I had a moderately succesfull reign in which I completed the Great Library, acquired three new technologies and continued our expansion. I also built about 4 to 5 workers, which is a lot for me, and spent some time on the military. I switched Shanghai over to the Hanging Gardens and as I had mentioned earlier I started the Great Wall in Tatung as a place holder for the Art of War, though if you want to build the Art of War first, then I would switch Shanghai back to Forbidden Palace and then switch Tatung to the Hanging Gardens. We should continue to pump workers and still build some settlers, since every city site we build is one that we will not have to conquer later, though don't get out of hand with that. We should contiune to improve our infrastructure and maybe even start tearing into the jungle but we should start to work in a few troops here and there. I think we are doing really well and if the next leader wishes to, we can make a lot of money off our world map and even Monarchy. We have about a three tech lead and if we keep this pace of research along with the Great Library, we could expand it. It is a pity that we are going for domination, since we have the start of a very good culture but in the long run that will be more beneficial from us than if we had pumped out troops from day one.

shdwlord
Feb 13, 2002, 04:59 AM
lkendter, does no automated workers include control-shift-r? When I get railroads, first thing I do is use this feature to connect all my cities quickly. I usually have all my workers gathered together at the time so they are all laying the same stretch of track. A few workers might be off somewhere doing something else, but when they finish that task, their goal is to lay track to the nearest place they can meet the other workers. It won't affect many, since I build from one city to the nearest city to it, but there might be one or two workers left after I reach a city that I would give control-shift-r orders too, tying them up for a few turns if they don't get help with that stretch of track.

Pggar
Feb 13, 2002, 05:10 AM
I'm playing.

LKendter
Feb 13, 2002, 05:40 AM
Originally posted by shdwlord
lkendter, does no automated workers include control-shift-r? When I get railroads, first thing I do is use this feature to connect all my cities quickly. I usually have all my workers gathered together at the time so they are all laying the same stretch of track. A few workers might be off somewhere doing something else, but when they finish that task, their goal is to lay track to the nearest place they can meet the other workers. It won't affect many, since I build from one city to the nearest city to it, but there might be one or two workers left after I reach a city that I would give control-shift-r orders too, tying them up for a few turns if they don't get help with that stretch of track.

My comments are really meant at A, Shift A, (automate, don't change existing), the commands to clear jungle / forest only, etc). A / Shift-A are the worst, as the computer obsesses on mining 10 hills around a size 2 city.

I have occassionally done Shift-R, and Ctl-Shift-R, but that would be limited to very short distances. No 30 tile plans.

Pggar
Feb 13, 2002, 07:08 AM
340 - The Russian completed the Great Wall. Republic was formed. The Germans have Monotheism. We should get it soon from the Great Library.
440 Traded Wmap with everybody. Got 206 gold. Gave Republic to Germans in exchange of 3g/turn and 130g, to the English for 2g/turn and 60g. Only did that cause the others already had it. When we finish the HG I'll sell Monarchy.
480 - Great Lighthouse finished in Canton. We mastered Feudalism and we are going for Engineering.
490 - The citizens of Bremen have overthrown the Germans and pledged alliance to us.
510 - Romans and Japanese started Sun Tzu's. We'll have it done in 30 turns. HG will take 35. RoP with the Japs.
520 - Finished.

I've built some cities, but that's pretty much it. I found a little island. With the Great Lighthouse, we should explore more. The next player has to get monotheism from the Germans (or just wait for the GLib do it), has to sell Monarchy, and build a decent military force.
Good Luck!

shdwlord
Feb 13, 2002, 07:42 AM
will post shortly

shdwlord
Feb 13, 2002, 10:19 AM
ShadowLord steps into the throne room, and is instantly besieged with reports from the department heads of the Chinese Rebublic Government. As he reads the reports, he shakes his head and wonders why so many of our workers are outside our borders.

Inherited turn: Micromanaged a few cities for production. Xinjian caught before civil disorder set in. Nanking and Macao switched to settlers. Gold loss goes from -6/turn to -1/turn. Engineering now 9 turns instead of 10.

1) 530 Order restored in Beijing. Tried selling world map, but found out the world was broke. Zulu offered their world map and a worker, our world map and 1 gold acquired the roman world map and a roman worker

2) 540 Nanking finishes a settler, begins a pikeman.

3) 550 A settler in the middle of nowhere suddenly wants orders. Given that there are a Roman and an English settler 1 space away, New Nanking founded. Japan founds Omi, Chinese settler that appeared to be heading their taken off goto orders next turn.

4) 560

5) 570 Xinjian and Manchuria finish courthouses, begin construction of a barracks. Our roads are now connected with the Japanese highway system. Japan was too poor to offer even 1 gpt for our luxuries. English start Hanging Gardens.

6) 580 Sold the Japanese monarchy for their world map, 7 gold, and 2 gpt. Sold Germany monarchy for their world map and 20 gold. Bought Zulu worker for 27 gold. Everyone is completely broke.

7) 590 New Canton hurries courthouse. Science bumped up to 100%, -72 gold a turn

8) 600 Engineering learned, Invention ordered, science cut back to 60%

9) 610 New Tsingtao & New Xinjian founded

10) 620

11) 630 Anyang finishes barracks, starts harbor to connect our island to our mainland trade routes.

12) 640 Zulu and Germany sign peace treaty

13) 650 England sends 2 settler groups into our territory

14) 660 Germany begins Sun Tzu's Academy

15) 670

16) 680 Rather than letting the English settle our southern coast, I tell them to leave, which they do. Romans begin the Hanging Gardens.

17) 690 A settler and a pikeman are loaded onto our galley.

18) 700 New Nanking hurries temple

19) 710 New Chengdu founded.

20) 720

Just as a general observation, our cities are too spread out, but to close to fit good cities between them. We might have to build small cities in the gaps, just so we don't lose some culturally if nothing else. Our military is still paper thin, I was trying to alternate infrastructure and pikemen. Good luck Lee, you might need it :cringe:

shdwlord
Feb 13, 2002, 08:38 PM
Originally posted by lkendter


My comments are really meant at A, Shift A, (automate, don't change existing), the commands to clear jungle / forest only, etc). A / Shift-A are the worst, as the computer obsesses on mining 10 hills around a size 2 city.

I have occassionally done Shift-R, and Ctl-Shift-R, but that would be limited to very short distances. No 30 tile plans.

Yeah, I know what you mean. I thought that shift-a would be ok when I started playing, until my workers ran out of things to do in my territory, and started building railroads in other civs territory, when they didn't have the technology yet. Nothing like helping out your rivals for free.

LKendter
Feb 13, 2002, 08:40 PM
Pre-turn
I switch Bejing to settler. There are still some jungle areas to lock up for us.
I switch New Xinjian to temple. I want the cultural pressure on Richmond, which I think has a very high change to flip to us.

I play the one turn of low science game, to put a few bucks in our pocket.

Zululand has a worker to sell, so I buy it for $21. We have way to much territory to develop for the number of workers we have.

730 AD - We have nothing to hide, so trade world map for a few bucks.
750 AD - New Hangchow formed on the little junk island. But, it is OURlittle junk island.
760 AD - New Tientsin is formed, we have yet more horses. We get Montheism for free, saving 4 turns thanks to th GL. Theology is up next.
800 AD - A biggie :) We get Sun Tzu. We gain a golden age. Actually a great time, as we are building Leo's, Placeholding for Sistine, etc.

LKendter
Feb 13, 2002, 08:42 PM
810 AD - New Tantung is formed, instant temple city.
820 AD - Japan completes Hanging Gardens - I think that was a cascade from Sun Tzu, boy did we cut it close. I remember to sell off all baracks. We only gain a few gold, but I will take anything I can get my hands on. Rome declares war on us! They destroy New Tientsin.
830 AD - New Tientsin is reformed, this time close to home. Military units get in increase in priority. Upgrade all spearman to pikeman. Our handle of horseman and warriors head toward Rome. We need more heavy wieght attack units. Now Germany has some money - silks for 3gpt. I love the golden ages in Beijing, a worker every turn and staying a size 6. A great way to improve the worker force.
840 AD - Uh, are we are war with Rome?
850 AD - Not my standard, but I go for Chivalry next. Since we are at war with Rome, I would like to get something out of it.
870 AD - More money is Germany, and we get 6gpt for furs. This is one area we are weak. Not many luxuries to trade.
900 AD - We beat Germany by one turn, and new Macao is formed.
910 AD - England starts the Chappel, however we are 20 somethings turns away - not sure how much it will go up after GA is gone.
920 AD - The first casulties since the first turn of the war. We ambush a Roman settler / spearman pair, and get 2 workers. I will take every possible worker.

Summary - Chivalry in one turn. Start building riders. Don't bother attacking Rome until we have a good attack force. Science temporarily dropped to get a few bucks. Up it after the next turn. 1 settler is built to grab the last of the jungle area. Another under way to fill in any gaps from the Roman area. If we can get a leader, we need the FP somewhere!


Up next - Thazi

On Deck - Pggar

Thiazi
Feb 14, 2002, 03:06 PM
(Now Playing)

Thiazi
Feb 14, 2002, 05:36 PM
I played my turns pre-patch release, so I guess that from Pggar on out we should use the 1.17 patch. Anyway, I had a very productive set of turns. I captured 3 to 4 cities from the Romans, then sued for peace, we now have forces to the north that are ready for the second Chinese-Roman war but I decided to hold off on that and let the next player decide when to attack. We have enough forces to take 3 to 5 cities and when we sue for peace we could probably gain another 1 or 2. We gained several techs and it appears that we are at least 2 or more techs beyond the competition. I met 5 new civilizations and have spotted a 6th. I have made a great deal gold off of selling our world map and Engineering. I have yet to sell contact between the new and old civilizations but we should be able to make a nice amount of gold from that.

Our military is getting stronger, though I did not start our massive upgrading project just yet. Now that the patch is out we will be able to upgrade our Horsemen to our UU, so we should probably delay war for at least one turn for upgrading. We our financially doing very well, making substantial money with the science rate up at 100%, I just wanted to get Music Theory out of the way so that we could start our next Wonder. So after that we will probably be making 80 or more gold per turn and that is not factoring in the money we will get for selling contacts. We also have over 1,000 gold in the bank and Leo's Workshop, so upgrading should be a relatively brief and painless act.

920: The research of the Code of Chivalry is complete and we now start researching Gun Powder.

940: Our science rate is raised to 60%; we now have 7 turns until Gun Powder.

980: The city of New Ayang is founded.

990: The Romans have destroyed the Zulu; I never realized that they had an army.

1000: Our Golden Age has come to an end.

1010: Caesaraugusta captured. Lower the science rate to 50% and net 18 gold. The research of Gun Powder is complete and we now start on Education.

1020: Palmyra is captured.

1030: Science raised back to 60%. Leonardo's Workshop is completed in Tatung.

1040: New Shantung is founded. Jerusalem is captured.

1060: Caesarea is captured. Ravenna is captured. We make peace with Rome for Isandhlwan, 11 gold per turn and their world map. The gold per turn was a bad idea but I guess we will need to break that deal to start war, though building up even more of a force, so that we can try to take them out in 1 shot may not be bad either.

1070: Our galley spots a green border.

1090: We have made contact with the Aztecs. We trade our world map to the Aztecs for contact with the Americans, 20 gold, 10 gold per turn and their territory map. We trade our world map to the Americans for 80 gold, 7 gold per turn and their world map. We trade Engineering to America for 9 gold and 48 gold per turn. We trade our territory map to the Iroquois for their world map and 1 gold. We trade our world map to Persia for 90 gold, 14 gold per turn and their world map. We also made contact with Russia but I forgot how we did that. I did not trade anything to them because they were stingy. We lower our science rate to 10% for 1 turn and net 289 gold. Our research of Education is complete and we start on Music Theory, which will give us a shot at a wonder and is a cash cow tech. We raised our science rate to 100%, at what was then a modest loss, and it will be researched in 4 turns. The Great Library is now obsolete. I also spotted a border, which I believe to be the Egyptians and our galley will reach it in 14 turns, though our eastern galley could get there sooner. We rush a temple in Ravenna for 224 gold.

1100: We trade Engineering to England for 40 gold, 26 gold per turn and their world map. We trade Engineering to Germany for 30 gold, 15 gold per turn and their world map.

1110: Our galley has spotted a rocky island. Germany declares war on England. We trade our world map to Japan for 3 gold, 19 gold per turn and their world map. We rush the aqueduct in Tatung for 146 gold.

Pggar
Feb 14, 2002, 06:56 PM
I won't be able to play for another 24h. So you guys can wait, or shdwlord could take his turn now, and then I go after him. Whatever you guys think is the best option.

Pggar
Feb 15, 2002, 04:51 PM
Well. I can play now, but I've already installed the patch. Are we going to use the patch (stacked mov, sentry, yeah :cool: )? If not, tell me, I can use the other computer.

Thiazi
Feb 15, 2002, 05:33 PM
This should answer your question about the patch:

http://forums.civfanatics.com/showthread.php?s=&threadid=16242

Pggar
Feb 16, 2002, 08:20 AM
1130 - Zzzz
1140 - Japanese declared war on us!! Our riders start the counterattack. Why do we have so close cities? This is micromanagement hell in a huge map.
1150 - Samurai spotted. This is not good. Japanese iron source is well into their territory, but I'm sending a mission there to destroy their road. Got an RoP deal with the Romans to make things easier.
1160 - We got RoP + Printing Press from the English in exchange of 150g. JS Bach's Cathedral started at Shangai. Two different samurais killed 2 riders. 1 Samurai killed.
1170 - Japanese iron source road pillaged. Izumi captured. Finished continental upgrade.
1180 - Sistine Chapel finished. Three Samurais died attacking Riders stationed on mountains. 1 of the riders was killed by a fourth Samurai, that was finally killed by another rider.

Patch Observations
The stacked movement is valid to all the units of the same type in a tile. It doesn't matter if the unit has already moved or if the unit is fortified. In the first case, it will move in the next turn. In the second, the unit will move immediately.
The game crashed at 1170, so I had to use the autosave to return to the same year. I hope it doesn't crash from now on.
The captured workers were changed. When you're moving them you can't see their nationality anymore, as it was substituted by your own nationality. The only way you can discover their nationality is by right-clicking them. I don't think that this change has any real effect in the game, but I'm just mentioning it.

That's it. Good Luck to the next player.

LKendter
Feb 16, 2002, 09:31 AM
Up next - shdwlord

Get the patch. It will allow horseman to be upgrade to Riders. I have installed the patch on my laptop, and downloading for my desktop right now.

Pggar
Feb 16, 2002, 09:39 AM
Originally posted by lkendter
It will allow horseman to be upgrade to Riders.Not anymore. :(
I believe I've already upgraded them all. :D
It will only work if you build horsemen from now on. ;)

shdwlord
Feb 16, 2002, 02:52 PM
And I was reading in one of the threads here that someone got an army from a goodie hut. That would be nice at the very start of the game. Now lets just hope the autosave bug is really fixed

shdwlord
Feb 16, 2002, 05:15 PM
inherited: wow, how did america get so lucky to get their own island. Establish embassies with the russians, the aztecs, the iroquois, the persians, and the americans. raises science from 0 to 80%. with so many cities about to go into disorder next turn, luxuries set at 10%. New Xinjian switched from galley to library.

1190 minor skirmishes with the japanese result in them losing 2 spearmen, a bowman, and a warrior.
In Japanese counter attack, they lose 1 samuri, we lose 1 rider, and gain a GL.

1200 Hakodate captured.
Rome declares war on the english.
Japanese counter attack costly on both sides, we lose a musketman, they lose a samuri

1210 2 Japanese Samuri, 1 warrior, and 1 bowmen lost
Counter attack manages to kill 2 of our riders and another musketman at the price of 2 samuri.

1220 The defenders of Echizen put up a valiant fight, defeating 2 of our riders before falling into our hands. However, this brings into sight 3 stacks of units that we could not hold the city against, so we sue for peace, getting 17 gold, 10 gpt, and their world map.
The Iroquois and America have signed a military alliance against russia.

1230 We master the art of banking and so not to lose the observatory, pass on democracy and take astronomy instead. The Japanese begin Copernicus's Observatory. Tsingtao switched to palace.

Well, in 6 turns I managed to acquire 2 cities and a great leader. The Japanese just started building the observatory, so I will let the next player decide if the leader should be used on the wonder, or for an army. I haven't sold contact between the continents yet, but if the Japanese are building the observatory, then they can sail over to the other continent themselves. They are still furious at us, and may launch another attack anytime.

Sorry for the short turn and write up, but if I didn't post now, it would probably be late tomorrow afternoon at the earliest before I could post it. Just thought I would try to keep the game moving along :)

LKendter
Feb 16, 2002, 07:11 PM
Preturn - Nothing to change!

1255 AD - One of the two towns I was waiting for - Bristol flips to us :) Cultural take over is just as good as military.
1260 AD - I decide on the use of the GL. New Naking gets the forbidden palace. Research begun on economics. I want Smith's.
1265 AD - It is time to sell communications. Bejing switch to Copernicus.
Results:
England - $70, World map for contact with Russia.
Japan - $100 for contact with Russia, $90 for contact with America, $15 and $1gpt for Egypt.
Aztecs World Map, $40, $7/turn. They are really backwards!
Iroqious - Contact with Japan / Rome for contact with Egypt! Where are they?
Persia - $9 and world map for Contact with Romans.
Egypt - World map for World map and $10. I want to know where they are. The are truly backwards. I can trade them Math :lol:
America - Contact with Egypt for World Map, $20, and $2gpt.
There wasn't even enough money for all of the combos to sell! However, with Wall Street, banks, etc on the way, and want to break $1000.
1270 AD - GACK! Hakodate flips back to Japan. Several rides toasted.
1275 AD - We must have had a hugh gpt from someone, we started runing a hugh deficit. Science drops 20%.
1285 AD - Peace between England and Germany.
1290 AD - We need productivity more then anything right now. Next to Research is Democracy.
1310 AD - Peace treaty between England and Rome. Next research goal - Navigation. I want the option to trade overseas.
1330 AD - New Chinan is formed. It is better for China to control that junk island. Russia and America sign a peace treaty.

Summary - There is a lot of competion for Bach and Copernucus. Don't start a revolution until these are built.
We can't build our military up much with improving our economy. I am working on more marketplaces. I want banks for Wall Street. The next batch of turns will also have to be mostly economy with some military.

shdwlord
Feb 16, 2002, 08:50 PM
well, so much for cities not flipping back with enough military presense in them :sad:

Thiazi
Feb 17, 2002, 04:55 PM
I'll play before 2 PM (Arizona Time) on Monday.

Thiazi
Feb 18, 2002, 04:30 PM
1335: The Japanese complete Copernicus's Observatory in Kyoto. Lower science to 40% for 1 turn; net 137 gold. Give Japan a gift of 46 gold to ease the tension after I failed to realize the war was over.

1340: Swap territory maps with the Aztecs. Japan renews their peace treaty with us. Our reserach of Navigation is complete, we now move onto chemistry.

1345: Trade saltpeter to America for wolrd map, 140 gold and 5 gold per turn. Trade incense to America for 13 gold per turn. Trade silks to America for 15 gold per turn. Trade incense to Russia for world map, 20 gold and 7 gold per turn. Trade iron to the Iroqouis for spices, world map and 8 gold. Start Magellan's Voyage in Canton; it will take 29 turns to complete. Raise the science rate back up to 60%. Echizen deposes to the Japanese which is bad enough but the tragedy is amplified by losing the 4 riders, including two elites.

1370: Lower science to 50% for 1 turn and net 89 gold. Research Chemistry and start Metallurgy.

1375: Buy Free Artistry from the Americans for 135 gold.

1385: JS Bach's Cahtedral is completed Shanghai and Smith's Trdaing Co. is finished in Tsingtao. I start a revolution but anarchy will remain for 8 years...

1400: Shakepeare's Theatre is completed in Washington.

1410: Swap territory maps with England.

1430: Switch to Democracy.

1435: Lower our science rate to 10% for 1 turn, which netted us 449 gold.

1440: The research of Metallurgy is complete and we start Millitary Tradition. Raised the science rate back up to 60%. We purchase Physics from England for 310 gold.

I accidentally played half a turn longer than I was supposed to but I have tendency to sometimes miss the diplomacy button and advacne to the next turn. Anyway, I made some trades which will all need to be renewed very soon, picked up a few new techs and continue millitary and cultural improvement. The next leader should probably stay the same course with maybe a little more focus on millitary and once Millitary Tradition is researched, he should upgrade all of our Riders to Calvary. Good luck!

Pggar
Feb 18, 2002, 06:52 PM
I have the game, and I'll try to find some time to play it tomorrow night.

Pggar
Feb 19, 2002, 06:11 PM
1435 - There are a lot of workers clearing non-city tiles. Is there a reason for that? We have lots of unhappy people. We don't have enough banks and cathedrals. So those are my goals. Besides, our military force is almost acceptable. I've renegotiated silks with the Germans for the same 3gpt and 150g more. Science rate increased by 10% (6 turns to MT)
1440 - The Russians offered a RoP agreement and a military alliance against the Iroquois. Since they're a puny people and are very far, I've accepted the deal giving 125g in exchange of spices (they were a lot expensive than that).
1445 - 4 cities make celebrations in honor of their great leader. Renegotiation time is up. I've raised Russia's incense price by 10gpt. Instead of selling saltpeter to America, I trade it for their fine Ivory. I've also increased the incense and silks price by 15gpt and made a RoP agreement with them in exchange of 5gpt. I've broken our fur deal with Germany (only 6gpt) to sell it to the Americans for 27gpt. I noticed that the silks I sold to Germany should have been sold to Russia, so the next player should pay attention to that!! I sold iron to Persia 2gpt. Science rate increased 10% (3 turns to MT). Japanese worker is building a road to a saltpeter supply in our territory. Is the AI planning on taking that territory?? We'll see. Rome declared war on England.
1450 - Another 9 cities join celebrations in honor of the great Pggar Tse Tung.
1455 - Samurais are wandering along our borders.
1460 - Military Tradition researched. Theory of Gravity is next (5 turns). All riders were upgraded, and we're still above 1000g.
1465 - Ravenna joined the Chairman celebrations.
1480 - Shangai started Wall Street.
1485 - We finished the research of ToG. Magnetism is next. Tsingtao started Newton's University.
1490 - Russia has destroyed the Iroquois. That cancelled all our deals (RoP, Spices). I didn't know that the end of a military alliance would end all the deals made with it. This doesn't seem right to me. All cities got out from celebration. That will probably make corruption effects worst next turn. The next player will have to take care of this. My suggestion is to secure the dyes sources in Japanese territory. That means war. You'll just have to choose when to start it.

I have played 12 turns because of my lack of time, but hopefully next time I'll be able to play 20.
Good Luck!!

shdwlord
Feb 19, 2002, 07:16 PM
got it

shdwlord
Feb 20, 2002, 08:57 AM
Inherited: Changed cities at max population to emphasize shields instead of food.
Japan starts Newton's Univeristy. German's start Newton's Univeristy. Aztec's start Newton's Univeristy.

1495 Ponders what the workers running around are up too.
Russian's start Newton's University. Persians start Newtons University.

1500

1505 Magnetism learned, Steam Power ordered up.
America starts Newton's University.

1510 The Aztecs offer an MPP, which we turn down. Germany and England sign an alliance against Rome. Egypt starts Newton's University.

1515

1520 Japan starts Newton's University.

1525 Canton finishes Magellon's Voyage. Japan starts Newton's University. Germany starts Newton's University. Russia starts Newton's University. Aztecs start Newton's University. America starts Newton's University.
America declares war on Japan.
Japan offers an alliance against America. I think not.

1530

1535 Persia and America have signed an alliance against Japan. Persia offers us an MPP, which we turn down.

1540 We have discovered a new source of salt peter. America and the Aztecs sign an MPP.

1545 Steam Power learned, nationalism ordered. Science dropped to 30%, still get nationalism in 4 turns. Grrrr, notice more automated workers that I missed earlier. Macao switches to the Iron Works.

1550

1555 America cancels ivory trade, we renegotiate incense trade, get 3gpt and medicine. Trade furs/silk for ivory/28 gpt.

1560

1565 Nationalism learned, Industrialization ordered. Science boosted to 70%, 7 turns to go. 45 musketmen upgraded.

1570

1575 Seizing territory lost in the many wars raging, New Kaifeng and New Ningpo founded. The first stage of the great chinese rail project is complete as all mainland cities are connected.

1580 New Paoting founded.
Egypt and England have signed a military alliance against Rome.

1585 Aztecs declare war on the Japanese.

1590 Newton's University completed.

Well, when I started playing, I was going to see what kind of damage I could do to Japan, but a brief look at our cities quickly changed my mind. We were losing the tech race, and had next to no libraries. Most of my round went to building up our research base, and economic base with marketplaces/banks. We are now up 1 tech on everyone, Steam Power. We could use a few settlers too, as cities along the German/English/Roman border are switching hands right now. Factories are in 2 turns, hopefully we can transform our brief production lead from them into a substantial lead. But the other civs are so close to us in tech, that brief period won't last long.

Pggar
Feb 20, 2002, 09:26 AM
Originally posted by shdwlord
Grrrr, notice more automated workers that I missed earlier. Are you serious? Or are you talking about what happens when the game switches screen going through a lot of units for no reason at all? I didn't inherit any automated worker and I didn't automate any either. So, I'm pretty confused right now. Did I miss something?

shdwlord
Feb 20, 2002, 12:34 PM
I found alot of automated workers, they seemed to be clearing jungle, might have been when someone misclicked to move a stack of them.

LKendter
Feb 20, 2002, 05:55 PM
Hmmm....

What is the automated command to clear jungle?

Could it be 2 close to the j (move stack)?

shdwlord
Feb 20, 2002, 05:56 PM
not sure, as I don't use it, but I think its shift j

LKendter
Feb 20, 2002, 10:14 PM
Pre-turn
I sell our world map to the world, as our cash is above $1000. We are now using Wall Street to the fullest. One problem solved. Other problems - Weak military. Weak infastructure. Not an easy answer, except we need those factories.

I get to see the Iron Works come on-line in Macao. :)

1595 AD - Begin research on Electricity, with a target goal of ToE.
1600 AD - WAR! :flamedevi: Rome is furious with us, and the buzzards are circling. We capture Byzantium and multiple furs. They move really pays off - I give Germany furs for Sanitation, $30, and $11/t. Antium, Pisae and Lugdunum also fall.
Engand wants a MPP, give her a free world map instead.
1605 AD - [dance] Germany and Aztecs ally against Japan. Keeps everyone busy while we kill Rome. We reward Gernany with a straight up RoP.
1610 AD - Waiting for units to heal. Neapolis holds with a 1 hp rifleman.
:lol: Japan and Rome sign a trade embargo against us. Macao thanks to 69 shields a turn, will produce Suffrage in 15 turns.
1615 AD - After an eternity of fighting, Cumae falls. I can't even tell you how many units I killed. I did cost us calvary.
1620 AD - Japan joins the we want a piece of Rome crowd.
1625 AD - New Yangchow is formed. Rome will talk, but we don't get enough. A roman longbowman beats our infantry :confused:
1630 AD - Rome falls. Good news looking at the trade screen
The following countries want our Coal - England, Japan, Russia, Persia, America
Begin research on Scientific Method.
1640 AD - Veii falls, and we gain multiple silks. Mpp betweeen Persia and Azetcs. England declares war on Japan. :)
1650 AD - Pompeii falls, Rome is almost dead :) Gee, Rome has 1 city, so Persia signs an alliance against Rome.
1660 AD - Kill a lot of units, but Brundisum holds. War weariness is taking a hugh toll. OUCH - We lose our supply of Ivory, talk about LOUSY timing. We manage to renew, but at a much lower price. :( Begin research on Atomic Theory. I want Hoover.
1665 AD - Brundisum falls. Rome is destroyed. We get a great leader, Sun Tzu. He is parked for the moment next to Bejing. The Aztecs have Industrialization, as the start US. Of course, we have 4 turns to go.
1670 AD - Japan signs a peace treaty with the Aztecs.
1685 AD - Universal Suffrage is completed.

Summary -
1 - Research Electronics next. Palace being built as a place holder for the Dam.
2 - ToE works different, and gives you the techs you are researching now :)
3 - Keep the RoP with England and Germany. It is helping them versus Japan, which benifits us.
4 - Keep some military being built along with infastructure. Our military is still weak.
5 - Ignore the Japan units in our territory, we can afford another war this soon.

Up next - Thazi
Good luck, and get us Hoover.

On Deck - Pggar

LKendter
Feb 20, 2002, 10:19 PM
Stupid board -
Trying attachment again.

Thiazi
Feb 20, 2002, 10:35 PM
I'll try to play tonight but otherwise I will post the results by tomorrow night at the latest. Also, should I use the leader to rush ToE or the Hoover Dam?

Thiazi
Feb 20, 2002, 11:26 PM
Now playing, I'll take a look at the techs that the others have and if they don't meet the requirements to build the Hoover Dam, then I will build its normal pace and rush the ToE, otherwise I will rush the Hoover Dam.

Thiazi
Feb 21, 2002, 01:43 AM
1700: Swap territory maps with Persia. Purchase Communism from Persia for 260 gold.

1705: Turn sicence down to 20% for one turna nd net 735 gold (includes new trades). Trade silks to Russia for 14 gold, 35 gold per turn and world map. Trade solks to Aztecs for 140 gold and 20 gold per turn. Research of Atomic Theory is complete and start on Electronics.

1710: Raise science to 70%.

1715: Purchase the Corporation from Aztecs for 425 gold.

1725: Trade iron to England for 280 gold, 49 gold per turn and world map. Richmond defects to us.

1730: Battlefield Medecine started in Shanghai.

1735: Purchase Espionage from England for 280 gold. Start Intelligence Agency in in New Tienstin. Lower science to 50% and net 299 gold. Start Replaceable Parts.

1740: Lower science to 10%, which will net us 901 gold. Star Hoover Dam in Macao.

1745: Aztecs and America ally against Japan. Theory of Evolution is complete and Tatung and we learn Replaceable Parts and Refining. Raise science to 70% and start Steel.

1750: Russia and Aztecs ally against Japan.

1752: Upgrade 59 rifleman and 10 cannons for 990 gold total. England and Germany sign a MPP. England asks for a MPP; we give them a free territory map. Bonn defects to us.

1754: Japan, Perisa and America reach peace. The Hoover Dam is finished in Macao.

1756: Germany asks for an MPP but we give them a free territory map. Lowwer science to 50% and net 297 gold.

1758: Research of Steel is complete and start Combustion. Raise science to 60%.

1762: Battlefield Medecine is complete in Shanghai.

1764: Russia and Aztecs sign an MPP. Intelligence Agency complete in New Tienstin.

I complete 2 great wonders, 2 small wonders and gained quite a few techs. I also improved our military and if the next leader chooses so, we should be able to implement an effective attack, especially if we try to take a substantial amount of cities in our first turn. If we do attack, we should pay very close attention to the Samurai and we will also need to move around our infantry to thwart any counteroffensives. I would wait a turn, since I have about 8 more Calvary on the way but after that we will be ready. I did a lot of infrastructure work and we are really a thriving nation. We also have a 4 to 5 tech lead, possibly more. Regardless we are an age ahead of everyone else and none of the remaining nations frightens me.

shdwlord
Feb 21, 2002, 02:42 AM
Wow, nice work you two :D I was a little afraid that we might lose those wonders when I started my last turn, as we were behind in techs. I guess now we have to start deciding on when to attack, as our only victory option is domination. Do we clear our continent first, or start an offensive campaign somewhere else using Japan/England as cannon fodder?

LKendter
Feb 21, 2002, 05:36 AM
Originally posted by shdwlord
Wow, nice work you two :D I was a little afraid that we might lose those wonders when I started my last turn, as we were behind in techs. I guess now we have to start deciding on when to attack, as our only victory option is domination. Do we clear our continent first, or start an offensive campaign somewhere else using Japan/England as cannon fodder?

We definitely want to clear our continent first. Most of those Roman cities I took are MORE then 1/1 cities. This added to our production base. I suspect our next target is Japan. The world still seems to hate them.


Well Thiazi thinks like me :) ToE and Hoover are the critical wonders of this age.

Battlefield medicine already:goodjob: I didn't even work on a hospitals! My big infastructure was factories.

"Also, should I use the leader to rush ToE or the Hoover Dam?"
:( With going for domination, we wanted an army :(
Guess, I should have be clear on that. After playing anyone English, I have seen how nice multiple armies are :D

Thiazi
Feb 21, 2002, 10:30 AM
I haven't used the Great Leader yet. I thought about but after noticing that we had no real competition for the wonders and that we were well into the production of the Theory of Evolution and we had built up a lot of shields towards Hoover, so using the leader became pointless. So we can still build an army, maybe with the three elite Calvary in the from the first stack or maybe with tanks.

LKendter
Feb 21, 2002, 06:00 PM
We want the army with Calvary if Pggar attacks. They quicker we get an army, the quicker we can build herioic epic / military academy and pump out armies.

I hope Pggar goes for blood, as Calvary becomes pretty useless once Infantry are built.

Pggar
Feb 22, 2002, 04:53 PM
I'm playin now, and I'll post the results asap.
Sorry for being late, but I had to do some things.

Pggar
Feb 22, 2002, 07:56 PM
1766 - Elite cavalry army left Beijing. I sucessfully planted a spy in Japan. They have 35 Samurai (26 visible). I tried to renegotiate Peace with Japan and war was declared!!! Samurai count (14).
1768 - Samurai count (22). An elite cavalry produced a great leader.
1770 - Heroic Epic built in Hangchow. Suo was captured. Samurai count (14).
1772 - Sapporo captured. Japan loses Syracuse to the Germans. Samurai count (4)
1774 - Lots of riots. Echigo was captured (dyes). Fukushima was razed (too many conscripts).
1776 - I had to stop. Some observations. Qianlong, our great leader, is at Beijing. There's a pile of artilleries next New Anyang. I was using it to make things easy because those riflemen are being a pain. I gathered some cavalries near Omi. The next player should choose what to do.
I'm really sad because I can't play more turns this time. Wars are really good to play. Anyway, here's the file:

shdwlord
Feb 22, 2002, 08:03 PM
won't be able to play until early tomorrow morning

LKendter
Feb 22, 2002, 08:06 PM
Hmmm....

We have 1 army. We should be building military academy. That will get us more armies.

Do we hoard the leader for a critical wonder?

Pggar
Feb 23, 2002, 06:19 AM
Originally posted by lkendter
We should be building military academy. That will get us more armies.

Do we hoard the leader for a critical wonder? MA is in the way (2 or 3 turns). We should definitely store the leader.

shdwlord
Feb 23, 2002, 11:39 AM
Inherited: looking at the foreign advisor screen, I notice we don't have an embassy with the egytians yet, so I found one. They are just now building a barracks? :lol: They have 1 coal, 1 iron, 1 salt peter, 1 horse, and 1 wine connected to the capital. 9 people, 1 happy, 1 unhappy. 25 food, growth in 2 turns. 16 shields. 57 commerce, 34 gold (60%) 22 beakers (40%), 1 commerce lost due to corruption. Spearman and rifleman for a garrison. They are a democracy.
Switched Veii to a courthouse. Cumae switched to a courthouse. Pompeii rushes courthouse. Isandhlwana rushes aquaduct. Macao switched to police station. Sapporo rushes library.
Luxuries dropped by 30%, science raised to 70%
notes that the backwards people that he lead to a 1 tech lead now have a 5 tech lead on the rest of the world :goodjob:
trade furs/incense/silks/450 gold/world map to russia for spices/gems/world map. Hopefully this will prevent any war weariness for us.
Cities once again checked for production with the addition of the 2 new luxuries.

America cancels its ivory deal, we have to pay 300 gold to keep it.
Persia and Russia sign an alliance against japan.
Echizen falls to the English.

1) 1778 Omi falls after heavy artillery bombardment. Bizen captured. Kozuke barely holds against cavalry charge.
New Osaka captured by germans.
Bizen recaptured by japanese.

2) 1780 Military Academy completed in Shanghai. Unrest strikes hard. Kozuke captured.
Japan and Germany have signed a peace treaty.

3) 1782 Mass Production learned, motorized transportation ordered. Izumo captured. Tokyo captured. Nagoya captured.

4) 1784 Kyoto captured, has the Hanging Gardens, the Oracle, and Copernicus's Observatory.
Japanese capture Echigo.
England captures Echigo and Bizen.

5) 1786 massive disorder due to war weariness. Toyama captured. Satsuma captured. Beijing 2 founded.

6) 1788 Osaka captured. Kagoshima captured. Japan down to single digits in cities, only 9 left.
Aztecs and Japan have signed a peace treaty.
Beijing 2 destroyed.

7) 1790 Motorized transportation learned, flight ordered. Nagoya deposes our government, and reverts back to japan, taking several infantry and healing cavalry with it. Ise captured. Beijing 2 founded. Shimonoseki captured. Nagoya captured.
Echigo flips from England to Japan.
England recaptures Echigo.

8) 1792 Nara manages to barely hold off our cavalry, down to a bowman for defence.

9) 1794 Nara captured. Edo captured.
Germans found new berlin 1 turn before I could step onto that spot.

10) 1796 Matsuyama captured. Nagasaki captured. A settler finishes long goto orders and founds shanghai 2.
In a bold move, with tanks at their capital, the japanese send out samuri to run past the tanks and overwhelm our artillery's defence. We lose half of our artillery.

11) 1798 Yokohama captured. Canton 2 founded.
England captures Sado, leaving the japanese with 1 city.

12) 1800 New Kyoto captured. The Japanese have been eliminated from the game.

The leader is still in Beijing, none of the techs I discovered had wonders. We might need more infantry, I was concentrating mostly on cavalry for the first half of the fight with Japan, and switched almost exclusively to tanks when I got them. We also will need a fleet soon, to conquer the other continents. I have 1 city producing a battleship, but built no other navy. Shanghai 2 has no defense, I had no idea where the settler was going when I noticed it. Our trade deals probably need looking at, I did it at the very start of the turn, haven't looked at them since.

next up: lkendter (who should probably be giving me advice instead of me trying to guide him in a wrap-up ;) )

LKendter
Feb 23, 2002, 12:26 PM
[dance] 12) 1800 New Kyoto captured. The Japanese have been eliminated from the game. [dance]

I had feeling that to many people were beating him up. It looks like I was right :)

LKendter
Feb 23, 2002, 03:51 PM
Pre-turn -
[dance] Japan is dead, and the world still likes us ... for now.
My goal, get all of Japan squares in our culture border.
Egypt want a MPP, I give her a free map instead.
Gee, I guess we develope radio.

1802 AD - Nanking 2 formed, I don't want someone else getting that oil square. Running science at 10% for a couple of turns, to give me enough money to rush build in the Japan cities. I love some of our towns - Tsingtao can produce an airport in 1 turn.
1804 AD - Tsingato 2 formed - mostly for border lock.
1806 AD - Non eventfull turn. Aztecs and America sign an MPP.
1808 AD - Xinjian 2 formed - Border lock, and pressure on England. Chengdu 2 formed, more border locks. The core building rushing is completed, and science to 50%. Just 6 turns to radio.
1810 AD - Hangchow 2 is formed - major border lock and we get another Coal that can be connected.

1812 AD - Global warming begins :(
1814 AD - Beijing is becoming our base for Air units. I order Russia to remove there troops, and they do.
1816 AD - :confused: Persia declares war on us? Are they on drugs?
1818 AD - Gee, what a war. 1 immortal commits suicide at New Hangchow, I rush an airport there. You can kiss Tyre goodbye Persia. I love being cash heavy - big deal - $500 to rush a battleship ;) I drop science to 20% for one turn, and we will net $1369.
1820 AD - I up luxuries to 20% to counter the effects of losing 3 luxuries.

1822 AD - Persia lands 4 immortals on our southern Island - Net effect - 4 dead immortals, and 2 dead ships.
1824 AD - Persia suffers an actual loss - Tyre is now ours.
1826 AD - Well I could have taken a nap ;)
1828 AD - A well loaded task force is ready to sail to Persia.

Summary - I built airports for when we go overseas.
Operation culture lock went well - Only a handfull of spots in former Japan are NOT under culture lock.
Palace in Tsingato is for the UN

Up next - Thazi

On Deck - Pggar

At this point play however many turns you can handle. My mostly peacefull turns took almost 3 hours.

LKendter
Feb 23, 2002, 03:54 PM
Our little package of love for Persia


Thazi, have fun delivering it.

:tank: :tank: :tank: :tank:

shdwlord
Feb 23, 2002, 04:07 PM
Originally posted by lkendter
At this point play however many turns you can handle. My mostly peacefull turns took almost 3 hours.

lol, my 12 turns took longer than that :sleep:

Thiazi
Feb 23, 2002, 10:24 PM
(Now Plaing)

Thiazi
Feb 24, 2002, 02:51 AM
I broke my turns up, so it took me a little longer than I would normally like. Anyway, I played 10 turns and we are now about two turns from getting rid of the Persians it could have been done sooner but carelessness and trying to extort cities through trading can kind of pervert the process.

1830: New Berlin defects to us.

1832: Begin bombardian Persia and land our first wave of troops. Echiezn defects to us. Lower science to 20% for one turn netting us $1007 gold.

1834: We capture Antioch. Give Aztecs territory map, they tried to trick us into giving them electronics. Research for Fission is complete and we now start researching computers. Raise the science rate back to 50% and we will have Computers in 7 turns.

1836: We capture Sidon.

1840: We make a temporary peace with Persia and net Bactra, a worker, world map and territory map. Rush airport in Bactra for 640 gold.

1844: War is reinitiated with Persia.

1836: The UN is complete in Tsing Tao, we decline our option to call a vote. Sido defects back to Persia, they will be dead soon anyway, so it doens't really matter.

1848: Lower science to 20% for 1 turn and net $1025 gold.

Persia is on the verge of collapse and after that we can either go after the Aztecs or bring the war to the home front. We are producing millitary units like mad so victory in any future wars is a matter of when not if. The next user will want to finish off Persia and then start evlauating where the next theatre of the war will be but it may not be a bad idea to a few turn buffer.

LKendter
Feb 24, 2002, 03:31 AM
:eek: What happen to the 2 tank armies :eek:
I can't find them anywhere in Persia?

Thiazi
Feb 24, 2002, 04:22 AM
Originally posted by lkendter
:eek: What happen to the 2 tank armies :eek:
I can't find them anywhere in Persia?

After attacking the Persian capital, I should have gone after their other cities first but it was closer, the Persians sent a wave of Calvary after injured units and they managed to get the armies, who were badly damaged attacking fortified infantry. I had finally started to use artillery to soften the Persians but they had built up a force near our initial foothold in Persia and they were blocked in.

LKendter
Feb 24, 2002, 04:03 PM
LeeKendter (me)
Thiazi
Pggar <<< Currently playing
shdwlord

Finish Persia ;)

Watch the MPP when deciding the next target.

Pggar
Feb 24, 2002, 05:43 PM
I'll be able to play only after tuesday. So, I think you should skip me this time.

LKendter
Feb 24, 2002, 06:11 PM
Up next - shdwlord

Kill Persia, then figure out who next :flamedevi

shdwlord
Feb 24, 2002, 06:54 PM
hehe, sounds like a plan to me :D

shdwlord
Feb 25, 2002, 04:42 AM
Preturn: woke several tanks and placed them on transports heading for persia.
Russia asks us to leave her territory. We have so many units, I have no idea whats in her territory.

1850 Computers learned, miniaturization ordered. We might need the cure for cancer real soon ;) Nanking switched to the Seti Program. 88 infantry upgraded. my poor f key next turn. Ack, no wonder we lost so many tanks in the first assault on Persepolis, we are attacking fortified infantry in a metropolis across a river. :confused: Tarsus captured. Gordium captured.

1852 Persepolis falls, our losses were heavy taking the city though.

1854 Sidon falls, and the Persians are out of the game. The Aztecs refuse to give us Tamuin. Tamuin captured.
Germany and Aztecs have signed a military alliance against us.
Germany captures an undefended Shanghai 2. Mech infantry in Bonn survives massive german cavalry assault. Germany captures several chinese workers.

1856 Arbela captured. Syracuse captured. New Osaka captured. Cologne captured. Brandenburg captured. Nuremberg captured. One of our brave tanks attacks a longbowman and loses :eek: mop up several german cavalry in our territory.
Hmmm, how much can we handle here? Russia demands radio, we refuse. Shucks, Russia doesn't declare war on us :rolleyes:

1858 Tula captured. Salzburg captured. Hannover captured.
2 aztec marines attack and kill our tank army.

1860 Frankfurt captured. Hamburg captured. Leeds captured. Tlaxcala captured.
Aztec marines capture Tarsus.

1862 Malinalco captured. Tzintzuntzen captured. Tlacopan captured. German rubber pillaged, no more infantry for them.
Hamburg survives attack by a single german panzer.

1864 Global warming has turned grasslands into plains. Berlin captured. Tarsus recaptured. Calixtlahuaca captured. Atzcapotzalco captured.

1866 Miniaturization learned, genetics ordered. Aztec tank and many infantry die in a failed attempt to defend Tenochtitland.
Germany is scraping the bottom of the barrel, attacked our cavalry with longbowmen.

1868 Leeds flips back to Germany. Aztec transport sinks our battleship. Leeds captured. Munich captured. Teotihuacan captured.

I wasn't trying to stop cities from flipping back culturally, or worrying about defence, I was taking our tanks and driving through the Aztecs and Germany. The Aztecs have 2 cities left, Germany has 9, take those, and we won't have to worry about the captured cities flipping. I didn't raze any computer cities, figured since we are after domination, and our corruption is so high because of the number of cities we have, it would be quicker to use the AI's 1 shield cities rather than building settlers, transporting them, and using our own 1 shield cities to expand the culture border.

LKendter
Feb 25, 2002, 05:13 AM
Originally posted by shdwlord
Preturn: woke several tanks and placed them on transports heading for persia.

:confused: Uh, why weren't you air transporting them to Persia? I know Jaffa built an airbase over there.

As for who to attack next, you were greedy :lol:
2 for the price of one? Good job though, as I don't have much left to take.

:rolleyes: I don't want to know long your turns took.

Looks like I have fun in 12 hours, when I get HOME from work. Have to leave in 45 minutes. Time to start shaving, showering, etc. :(

shdwlord
Feb 25, 2002, 03:41 PM
I sent the tanks for the ability to land them where I wanted them, I was arlifting the mech infantry. As for the turn length, don't ask ;) that is why I didn't finish taking out the Aztecs

LKendter
Feb 25, 2002, 10:51 PM
My goals -
1 - Kill Aztecs quickly. It will cut war weariness, and Texc has Gems.
2 - Kill Germany, this may take a bit.
3 - Start filling in the culture borders, so I reduce science 10% so that I can start rushing temples in former Persia, then Aztecs (after conquest), then Germany.

Preturn -
I switch a few cities to Mech Inf, as we need city occupation troops.

1870 AD - Yea, right, let's have a UN vote. :lol:
Despite horrible artillery support, Xoch falls.
1872 AD - I throw an obscense amount of tanks at Texcoco, and it falls with the loss of several tanks (some elite).
[dance] The Aztecs are dead [dance]
Leipzeg, Konigsberg, and Dortmund fall.
:lol: I figure no loss, and our calvary take Stuttgart. :lol:
Temples being rushes in ex-Persia.
1874 AD - Heidelburg falls, as our Mech inf kills a bowman.
The biggest resitance for the last German cities is distance.
1876 AD - It cost several tanks, but Bapedi falls.
:confused - Shanghai 2 falls, it had one defender????
Our next war is decided - ENGLAND. The Bozo's sign an MPP with Germany.
1878 AD - Intombe, and Zimbabwe fall. Germany is dead [dance]
Gloucester, reading, Echigo fall. England takes back reading, I am not surprised.
:eek: Dortmund falls, as English Calvary destroy intact Mech Inf.
Of course, the typical AI worker stealing obession.
1880 AD - Bizen and Sado fall, one pocket gone.
Ulundi, Manchester fall.
We recapture Reading.


Summary - Keep rushing the temples.
Leader goal - Rush the Cure for Cancer in a junk production city. May as well use him.

Up next - Thazi
Since Pggar can't play till after Tuesday, you don't have to rush this one.

On Deck - Pggar

At this point play however many turns you can handle.

Thiazi
Feb 25, 2002, 11:33 PM
I'll start tonight and see how far I can get.

LKendter
Feb 27, 2002, 06:24 PM
LeeKendter (me)
Thiazi <<< currently playing
Pggar
shdwlord

The next target is Russia. By the time Russia is dead, game over. Next to research is Modern armor, in case the AI get's mech inf.


I just caught we will be down to Friday :eek:

What I can suggest, is that the currently player post their summary.

If the next person will give e-mail details, then e-mail the attachment to them. Otherwise, we won't move again until Friday.

Thiazi
Feb 27, 2002, 08:13 PM
I don't have time to do a turn summary tonight but it was just a lot of capturing cities. Aside from that We completed the Cure for Cancer in Pompeii and have started two or three new wonders. The English are no more and I stopped mid-turn because my only goal was to eliminate the English. We are in the midst of a revolution due to war weariness and we will be back in order in 7 turns. Our research of Genetics is complete and we have started on Ecology. We can buy Rocketry from the Russians but I have yet to check their price. Also, my turns ,atsted for 1880 to 1896.

LKendter
Feb 27, 2002, 09:02 PM
Should we come out of Anarchy into Republic or Monarchy?

Monarchy has zero War Weariness.

Republic doesn't suffer as bad.

7 turns of lost production really screws us. We can't even consider our next war until we have more troops on the way.

In the mean time, we should start to shuttle to the Russia border.


Pggar, can Thaizi email you the game. Easy turns, just redeploy troops to Russia.

Pggar
Feb 27, 2002, 09:27 PM
Sure.
Click here to email me (pgg@ieg.com.br).

Thiazi
Feb 27, 2002, 11:04 PM
The file is sent.

Pggar
Feb 28, 2002, 09:05 PM
I've just received the file. I'll have to play tommorrow. Hope that's not a problem. I'll post the results as soon as I'm finished.

Pggar
Mar 01, 2002, 08:00 PM
1986 - I've upgraded all obsolete units.
1898 - Lots of pollution cleansing. Shipped almost all of our troops to Russia.
1900 - Huge Zzzz.
1902 - I don't have time to face the consequences of a war declaration, that's why I stopped now. I left a pile of tanks, one of Mechs and two of artilleries in Russias continent. The Americans have several F-15, but I don't see any aluminum source in their territory. Maybe I'm just missing something. Russia seems to have only one source of oil and no aluminum source. If we plant a spy in Moscow we'll be able to see how problematic the Russians might be. I think they won't survive long.
I didn't do much, I just positioned our troops. War is in the hands of the next player. Americans and Egyptians are willing to make diplo deals with us. A MMP with them and a declarationof war against Russia would create a 3 on 1 situation.
Good Luck to the next player.

shdwlord
Mar 02, 2002, 03:24 AM
got it.

LKendter
Mar 02, 2002, 09:00 PM
Shdwlord - How goes this monster?

shdwlord
Mar 03, 2002, 08:27 AM
Inherited turn: purchased rocketry from the egyptians for 1250 gold. signed an MPP with egypt and america. Russia has one source of uranium, and 3 sources of aluminum. Russia refuses to give us Salamanca, or space flight. the fools :flamedevi
Tlatelolco captured. Pasargadae captured. Assault on Susa produces Ghangas Khan. Susa captured. Tank army formed. Kharkov captured. Rostov captured. Sverdlovsk captured. Assault on Cattaraugus has produced Jin Qiu. Tank army formed. Cattaraugus captured. Chinese advance stalls as there are no more Russian cities within striking distance. :sad:

Russian bombers attacking our tanks triggers the MPPs.

1) 1904 Niagra Falls captured.

2) 1906 nearly everytime I bombard with artillery, before I choose the target a russian infantry wants me to choose between having him take me to his leader, or nevermind. and several civ.exe errors plagued many attempts to play this turn.

I think somehow the file got corrupted, its the only reason I can think of to have that many problems. It might be better to see if anyone else has problems with Pggar's save.

LKendter
Mar 03, 2002, 09:10 AM
I will attempt some turns latter tonight.

If the game gives me problems, then we will have to revert to the Thaizi save.

LKendter
Mar 03, 2002, 10:26 AM
Thiazi

As a standby plan, please post and attach the save at the end of your round.

I hope not to have to use it. :(

shdwlord
Mar 03, 2002, 11:15 AM
I hope it was just something wrong with my d/l, it got quite frustrating to keep crashing as long as those turns are.

Thiazi
Mar 03, 2002, 03:40 PM
Here is another copy of my 1896 save.

LKendter
Mar 03, 2002, 09:31 PM
I let you know for sure tomorrow, but so far the game is holding for me.


Preturn -
We are in anarchy, so not much to do.
My only switching, a couple more settlers for the home front. There are some hugh gaps along the English border.

1904 AD - Tientsin 2 is formed. One block closed.
1906 AD - mmow, that's all folks.
1908 AD - Still in anarchy, how many times did I hit shift-P to cleanup pollution?
:eek: I look, and we have 10 extra rubber for sale!
How in the world did Egypt slip a city onto OUR continent?
Finnaly out of Anarchy, the REPUBLIC of China is formed. I know republic is more tolerant of war.
The Americans build a space ship part. This is getting tight!
1910 AD - mmow. Get nervous Russia, we have production again!
1912 AD - We demand Russia leave our territory, and they do :(
Massive airlift of tanks to the Russian continent begins. How long ...
:eek: America complete the Mahattan project. This could really get ugly.

1914 AD - UN vote, No way Jose.
Tantung 2, Anyang 2 and Macao 2 are formed - much locking of borders.
Workers ordered away from Russia borders, while much artilery order to the borders.
Hmmm..., I wonder what could be coming up?

1916 AD - Damn! I should have watched the board more closely. I didn't realize New Shanghai was building the Mahattan project. Shields flushed away.
America builds part #2 of the space ship. I give Egypt 1150 for rocketry.
War - You knew it was coming, let's beat up Russia! :flamedevi:
It cost some tanks, but Pasagrade and Susa fall. Kharkov falls at minimal cost. I close southern pocket.
In addition, I start on the working my way north - We capture Tlatelolco, Rostov (at a high cost), Sverdlovsk, Cattaraugus.

We clean up the Russia garbage on our continent, but it the ultimate in embassaring combat, we lose 2 mech inf trying to kill knights :(
[dance]Ghengis Khan is gained as great leader - for killing a cosack :confused: He forms a tank army, whose goal is Riga.

The Russia impale a lot of cossacks against Cattagarugus. The mech inf dies, the tank is down to 1 hp, but our [dance]2nd great leader - Jin Qui survives. Yet another tank army is formed.

:scan: Danger Will Robinson, Danger. We have 89606 in culture!


1918 AD - Niagara falls takes a beating, but is still Russian. Oil spring falls, kill 3 Russian bombers in the attack. Riga falls.
A hugh amount of troops are resting - I can't tell you how many 1hp tanks we have right now.
TURN IN PROGRESS

shdwlord
Mar 03, 2002, 09:42 PM
Hmmmm, you might have to circle a few transports around russia, load them with tanks, and sacrifice them razing washington

LKendter
Mar 04, 2002, 05:15 AM
1918 AD (continued) - !!The Sam Missle battery of Kiev destroyed, Kiev is ours.
Kill several Russian inf that dared to cross our border. Great Artilery pratice.
Russia recaptures Kiev :(
Next research project - Synthetic fibers (I want modern armor!)
:scan: Danger Will Robinson, extreme Danger. We have 90684 in culture!

1920 AD - Shantung 2 formed. Continueing to culture lock the borders.
Would you believe another Great Leader? General Tso ;)
Kiev is ours again, and occupied by a tank army.
Luxuries to 30% - It isn't enough :mad:
The pentagon is compelted.

1922 AD - Luxuries to 40%, science down to 20%.
Massive naval battles continue by Kahnawake. We lose a battleship this time, but I have lost track of how many ships Russia has lost, at least 2 bb and multiple ironclads
Novogrod - falls.
Niagara falls is REALLY getting on my nerves. I have killed an obscene amount of defeneds, but it is still Russian.
We kill a Russian tank - [party] - I think I saw a Russian leader die.
I knew it would happen. Tlat flips to Russia.

1924 AD - Hmmm..., science research collapsing. Luxuries to 50%. I am beginning to fear a goverment collapse soon.
I hate Moscow, OK i forgot to load the 4th armor, but still, an intact army can't kill a lousy infantry.
Finally, Niagara falls - falls. (Is there a bad pun there?)
Flip happy Tlat is back to us.
After tons on artillery support, Minsk falls.
Egypt offers space flight for ecology, yea right get to close to Modern armor.
Ouch, the Russian get Cattaraugus???? How did that happen?

1926 AD - Salamanca falls. Towanda falls. We reclaim Cattagraugus.
Moscow falls, we get the great wall :lol:
Troops lineing up for the next cities.

Summary - This is a transport fleet swing past former Persia. This can either invade the Russian islands, or land to attack Washington if needed.

1 settler available on the new continent to fill in a big gap.

When resitance stops, rush some temples in former Russia.

If more Anarchy, restart as MONARCHY. At this point, we can't afford another goverment collapse. I almost started a revolution, and the republic choice of mine is turning out bad. Just way to many units fighting.

Thiazi
Mar 04, 2002, 12:29 PM
I'll try to play at some point this afternoon.

Thiazi
Mar 04, 2002, 10:52 PM
1926: The Seti Program is completed in Nanking.

1928: We have achieved a domination victory!

http://www.public.asu.edu/~jmoen/victory.jpg

// Just use the last save file posted by Ike and finish out the moves and you will achieve the victory.

shdwlord
Mar 05, 2002, 04:21 AM
Wow, and I was looking forward to the invasion of America. Great job everyone [dance] :beer: [dance]

LKendter
Mar 05, 2002, 05:40 AM
Thiazi,

Did you have to do anything but hit "enter"?


Why I have my temple rush obsession - it tends to end the game sooner.

:goodjob: to the team.
:love: I is great when you finish a game with NO dropouts.


Well I know what I will be doing tonigth - start LK15. The only LK game right now is LK14 - an anyone plays game

Thiazi
Mar 05, 2002, 04:00 PM
Not really but more imporantly I didn't have to do any worker movement. Good game guys and I am looking forward to LK15.