View Full Version : Getting your units in Civilization IV: A guide for anyone with Max and determination


Thunderfall
Mar 06, 2006, 09:13 PM
This documentation is about unit model creation in Civilization IV and is written by Firaxis.

The guide is 22 pages long and is available in PDF and MS Word format:

PDF Format: http://www.civfanatics.com/content/civ4/reference/Getting_your_units_in_Civilization_4.pdf
Word Format: http://www.civfanatics.com/content/civ4/reference/UnitsinCiv4.zip

In addition to this doc, some example model files (Tank, Rifleman, Praetorian, Cho-Ko-Nu) are also released and can be downloaded from this forum thread (http://forums.civfanatics.com/showthread.php?t=159481). The Civ4 plugin for 3dsmax released a while ago can also be downloaded from the same thread.

timboobaa
Sep 18, 2007, 04:32 PM
I can't find a better place on the forums to ask this, I'm not certain how to place the Civ plugins for3ds max 7? Where do they go? Am I right in thinking you unzip the files and place them all 'as is' into your 3ds max directory ?

Deon
Jan 16, 2008, 05:41 AM
There should be a plugin(s) {I don't remember} folder there, and then you should enable them in 3ds max plugin options. At least it was so about 2 years ago (you know, 3dsMax is an old brend :)).

xienwolf
Mar 04, 2008, 10:52 AM
Does anybody know if it is possible to create models using Truespace instead of 3DsMax?

Lord Neil
May 17, 2008, 08:32 AM
I was interested in creating buildings to start off will this tutorial concern buildings or is there a different tutorial?

Soduka
May 21, 2008, 09:25 PM
Bump, both files appear to be missing. Lost when the site was upgraded?

fahrenderfisch
Jun 04, 2008, 12:08 PM
Are there any other programs to own Units? available for free, or at least not for over 3000$?

The_Coyote
Jun 05, 2008, 05:40 PM
Are there any other programs to own Units? available for free, or at least not for over 3000$?

you can use blender with the nifscripts (both is for free), you canīt make everything in blender what you can make in 3dMax (eg. no new aniamtion), but a lot :)

Dabur
Jun 10, 2008, 01:01 PM
Hi ,

the file download is not possible , send a PM and it will be mailed to you

it cant be uploaded due to its size in PDF :(


enjoy your day :)

Dabur
Jun 10, 2008, 01:18 PM
the word document , if you dont have word go here to download the viewer ;

Microsoft Office Compatibility Pack for Word, Excel, and PowerPoint 2007 File Formats

http://www.microsoft.com/downloads/details.aspx?FamilyID=941B3470-3AE9-4AEE-8F43-C6BB74CD1466&displaylang=en

or here just for the Word Viewer 2003

http://www.microsoft.com/downloads/details.aspx?FamilyID=95E24C87-8732-48D5-8689-AB826E7B8FDF&displaylang=en

timboobaa
Jun 14, 2008, 05:49 AM
Hi, thanks for this tutorial.
I have 3dsMax 7, and have placed the Nif files into the MAX folder.
I get an option to export MAX models as NIF models....but I can't import an existing NIF file into MAX..
Can anyone help with this please...

Also, exactly what's possible to do in MAX with CIV4 models- I mean.. editing models, animation editing, FX ?

Huntinator
Jun 29, 2008, 07:17 PM
Hey...I have a bigfoot model I made with Max 9 that I want to get into Civ IV. I already have him skinned, textured, and animated with the tutorial file from this thread. I can't get any of the export stuff to work with Max 9 though and I don't have enough disk space to install Max 7 right now. Would anyone be interested in finishing him up so I can get him into Civ IV. I wanted to just replace the barbarians with Bigfoots. I can send the Max file to whoever wants to do it and you are free to use and modify the model as you wish. Thanx from Huntinator.

The Turk
Jun 30, 2008, 09:28 PM
Help!!

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I just downloaded a remodling of greek units file and put it in my MODS folder, but for some reason when I loaded the Mod and started playing (i was the greeks) the units didn't change?