View Full Version : Civ 4 and The Calendar


Pale Rider
Mar 07, 2006, 12:14 PM
Perhaps I haven't gotten the jist of things and could use an experts advice. I really have a hard time understanding why, even in Mods, when my settler makes a move 20 years go by. If each turn is twenty years and it takes 60 turns to build a barracks; I'm leading the Chimpanzee Empire.
Maybe I'm the only one this bothers or there's something I'm missing.
Can anyone clue me in or set the calendar right?

Thanks,
Pale Rider
:crazyeye:

Crighton
Mar 07, 2006, 12:16 PM
oohhh ahhh eeehh ooooohhh

[translation] Shell out more bananas

GeorgeOP
Mar 07, 2006, 02:26 PM
Because it wouldn't be fun to play a game that had 6000 turns and it took you 200 turns to learn each advance. Just one of those things you have to suspend your reasoning.

Gram
Mar 07, 2006, 05:24 PM
The best you can get now is "Marathon" for game speed. Still takes a long time to build improvements though even with the game years, and the turn ratio lengthened.

To be honest I'd like a game speed, even slower than Marathon. I like fighting with other civs with barbarians, and trying to be the first one to pasture some horses.

Wiped Hathshepsut off the map on one Archipelago game by getting to the horses first. The Persian Immortal definately is a quick way to wipe someone out in the early game. Especially when you're upset about the fact that on a huge map, the computer put you on an island with an AI to start.

pholkhero
Mar 07, 2006, 05:41 PM
what's the word: aesthetic distance . . .