View Full Version : Chinese SG, world map CSP, OPEN GAME
donsig Feb 12, 2002, 06:50 PM This game was started by das a few months back and has become buried.
This is an open game. Just post your intention to play then post your sav and summary within 24 hours.
The original thread is here. (http://forums.civfanatics.com/showthread.php?s=&threadid=11817&pagenumber=5)
Dark Sheer Feb 14, 2002, 01:45 AM Alright, I will give it a shot. :D
Can't let an open SG go dead, can we? ;)
Dark Sheer Feb 14, 2002, 03:24 AM 130BC - Traded World Map with the English. Continue to explore the world.
110BC - All is quiet as exploring continued.
90BC - Zzzzz
70BC - Great Library completed in Beijing. Dicovered Politheism & Currency from Great Library. China enter a new age and discovered Monotheism!
50BC - In Contact with the Americans. Traded Polytheism for contacts with Aztec and Iroquis. Traded territory map with both Aztec and Iroquis.
30BC - Zzzzz
10BC - Discovered Republic and the chinese people go into anarchy demanding a new form of government. 2 settler completed and moving out to setup new cities.
10AD - Zzzzz
30AD - Zzzzz
50AD - Killed Persian warrior near Tsingtao.
70AD - Persian Immortal killed a chinese spearman. Tatung founded NE of Beijing.
90AD - The Chinese people come out of anarchy and the People's Republic of China is founded amid great chears from the peasants. Science rate drop to 50% to cover to reducing treasury.
110AD - Dicovered Monarchy from the Great Library. Beijing starts to build Hanging Garden. Granary ordered in Shanghai so it can pump out more settlers.
130AD - A Persian warrior was killed as he tried to attack our horseman.
150AD - Killed a Persian warrior as our horseman march towards the Persian towns in the desert.
170AD - A russian warrior was killed as he tried to attack our horseman.
190AD - Macau founded NW of Canton near some fur.
210AD - Zzzzz
230AD - The Persian cowards sue for peace as the chinese horseman approaches their town. No matter, we shall divert our army against russia! We captured Krasnoyarsk at size one :confused:
250AD - Russian sue for peace and the Chinese accept it.
I hope someone will continue this game to the end. ;)
Here is the savegame.
donsig Feb 14, 2002, 08:42 AM I'm playing. Will post in a short while.:)
donsig Feb 14, 2002, 09:49 AM 260 AD: Civil unrest in China - our people need luxuries! Philadelphia builds lighthouse.
270: Athens builds anging Garderns.:(
300: Feudalism discovered.
310: We begin construction of Sun Tsu's academy.
320: Babylon and Persia make peace.
330: Taiwan founded.
350: Okinawa founded.
370: Deficit forces reduction of research rate.:(
380: Philipine Islands reached.
390: Our elite swordsman begins clearing barbarians from the Philipines.
400: Shaka makes demands. We refuse. War follows. They are far away.
Manila founded.
410: Abe make demands. We refuse. War follows. They are farther than Zululand. Our elite swordsman dies!:(
420: France and Russia push eastward into Siberia.
430: Manila pillaged by barbarians. Jakarta founded. Anyang founded near Korea. Japanese settlers on mainland.:eek:
440: Jakarta ransacked by barbarians.
450: Chinese people excel in engineering skills and learn theology. Hong Kong founded.
donsig Feb 14, 2002, 09:55 AM The Americans have a big lead in score! This may turn out to be a challenge! I think we could build a nice country by expanding into the Pacific and Australia. We'd need a forbidden palace down there. May need a little war to get a leader. I think we should keep the Japanese off the mainland.
We also should expand into the Siberian forest and secure the abundant fur supplies there!
EDIT: Attachment deleted to save server space!
sgrig Feb 14, 2002, 01:20 PM Good luck people!
LKendter Feb 14, 2002, 04:07 PM I am playing a *FEW* turns.
LKendter Feb 14, 2002, 05:48 PM Pre-turn
We need a lot more workers.
It is just 2gpt, but I give Japan silks.
460 AD - We still have a chariot? I disband the garbage unit.
500 AD - Barbs raid Jakarta, and steal 2 gold. The only benifit of being broke. :lol:
510 AD - Shantung and Chinan are formed.
520 AD - I hate these decisions - Free silks to Russia, or risk a war we can't handle. Russia gets free silks.
530 AD - Kaifeng is formed. The battle is over, New York builds Sun Tzu. I join the cascase to Sistine. I have a bad feeling.
550 AD - Ningpo is formed.
560 AD - Paoting is formed. We learn Chivalry from the Great Library.
570 AD - The palace expands.
Summary - Our military sucks, and way to many regular troops. Our worker force is greatly improved.
EDIT: Out of date attachment deleted.
Dark Sheer Feb 15, 2002, 09:39 AM I got it.
Will see what I can do to improve the situation. ;)
Dark Sheer Feb 15, 2002, 09:11 PM 600AD - Following the retirement of General Lee, General Sheer took control of China. Reading the patchment left by the former General Lee, General Sheer agree that something must be done to make China strong. Of course the defection of Sun Tzu to the so called American doesn't help either.
610AD - Continue the infrastructure development and military buildup of China
620AD - Continue the infrastructure development and military buildup of China. American swordsman landed near Anyang! :eek: Pikeman in Anyang defeated the invaders and is now Elite.
630AD - Continue the infrastructure development and military buildup of China. More American invader landed near Anyang.
640AD - Continue the infrastructure development and military buildup of China. Invaders once again defeated at Anyang.
650AD - Continue the infrastructure development and military buildup of China. More American barbarians landed near Anyang. :mad:
660AD - Our first rider reached Anyang and killed a regular warrior and China entered a Golden Age! Just in time as our treasury is almost empty. Phew.
670AD - Continue the infrastructure development and military buildup of China.
680AD - America is building Copernicus ?!! :eek: Otherwise nothing unusual happen.
690AD - America is building JS Bach ?!! Oh well.
700AD - YangChow established.
710AD - Zzzzz
720AD - Zzzzz
730AD - Zzzzz
740AD - Sistine completed in Beijing and now building Leonardo's.
750AD - Peace treaties signed with both Zululand and America. Sold incense to Germany for 5gpt.
760AD - Zzzzz
770AD - Zzzzz
780AD - Zzzzz
790AD - Discovered gunpowder and now go for banking.
800AD - Zzzzz
A worker is enroute to Jakarta to bring spice into China. Another galley with a settler and a pikeman is at southeastern Australia to build another city near a wine and saltpeter spot. Good luck to the next leader. ;)
Here is the savegame.
donsig Feb 15, 2002, 10:50 PM I'm playing!:)
donsig Feb 16, 2002, 12:59 AM 810 AD: Chinese settlers land in Australia.
820: Washington builds Bachs Cathedral.:( Sydney founded.
830: Horsemen upgraded to Riders.
840: Trained first Chinese musketmen.:shotgun: Chinese riders advance on Samaria.
850: Chinese republic declares war on Persia. Samarian citizens overthrow their oppressors and joins our republic. Bloodshed avoided.
860: Ergili occupied. Bloodshed.
870: Our golden age has ended.:( Nara joins the Chinese republic.
880: War continues but most units rest.
890: Palace expanded.:)
900: Sidon captured. Borneo founded.
910: Banking legalized in China.
920: Palace expanded.
EDIT: Attachment deleted to save server space!
PreTzeL_22 Feb 21, 2002, 02:24 PM Mind if I tag along?
donsig Feb 21, 2002, 02:29 PM Mind if I tag along?
It's an open game so dive right in!:)
Just post to say you're playing so we don't end up with two people playing at the same time.
PreTzeL_22 Feb 21, 2002, 10:13 PM Alright, I'm playing. Don't expect an epic ballad of a recount from me, though. I'd call it a short summarry at best.
BTW donsig, you still playing in the germans correct spots game?
donsig Feb 23, 2002, 09:13 AM BTW donsig, you still playing in the germans correct spots game?
I want to play in that game but it looks as though there are two games going on in that thread right now!:confused:
Dark Sheer Feb 25, 2002, 06:31 PM I manage to grab the game and played 20 turns. Here is a summary of what happen.
920AD - Pre turn. Nothing unusual
930AD - Sardis captured.
940AD - Zzzzz
950AD - Bactra captured.
960AD - Antioch captured.
970AD - Zzzzz
980AD - Tarsus captured.
990AD - Zzzzz
1000AD - Presepolis captured.
1010AD - Zzzzz
1020AD - Zzzzz
1030AD - Zzzzz
1040AD - Susa captured.
1050AD - Arbela & Pasargadae captured.
1060AD - Tyre captured. American completed Copernicus. Shanghai started on Smith's Trading Company.
1070AD - Leonardo's Workshop completed in Beijing. Gordium captured.
1080AD - Entered into Peace Treaty with persian for their worldmap and 2 cities.
1090AD - Zzzzz
1100AD - American completed Mangellan.
1110AD - Zzzzz
1120AD - Discovered Democracy. Harbor completed at Sydney. Now the Chinese empire has 5 types of luxuries without trading.
A number of the former Persian cities are defended by only Raiders so whoever is playing next might want to reinforce them with some musketman and transfer these mostly elite Raider to another battlefield. The two Persian cities acquired through Peace Treaty is not defended so some musketman or pikeman should be send to these 2 cities.
Here is the savegame.
PreTzeL_22 Feb 25, 2002, 08:57 PM I can't play, my computer just can't handle it . SHEESH, I've never seen so many cities ! :eek: :crazyeyes
donsig Feb 27, 2002, 11:50 AM 1130 AD: Traded horses to England for free artistry. Traded saltpeter to Zululand for chemistry.
1150: Settler lands in SE Austrialia.
1160: Melbourne founded.
1210: Learn physics. Traded incense to France for metalurgy.
1230: Brandenburg joins our republic!
1240: We lost our ivory imports but now have spices coming in from the east indies.:)
1250: Massive barbarian uprising near Melbourne.:(
EDIT: Attachment deleted to save server space!
donsig Feb 27, 2002, 11:53 AM Peace is pretty boring!
The barbs are about to overwhelm Melbourne. I suggest whoever plays next spends our treasury down to prevent it from falling into the barbarians hands.
Another settler is on the way to Australia or the Indies. Another is set to board ship near Korea. Should consider sending that one to South America. Probably should upgrade the ship first!
EDIT: Attachment deleted to save server space!
Dark Sheer Mar 11, 2002, 07:35 PM Ok, I played 20 turns. Not much happen. Here is the very brief summary. :)
1250AD - Pre-turn. Our Rider survived the attack! Woohoo!! :)
1295AD - Brudisium join the glorious chinese empire and we get a rifleman. :cool:
1300AD - Perth founded.
Nothing much happen in the 20 turns, we are now in the industrial age and just discovered railroad. We have one hell of a load of iron and only 1 source of coal! Once medicine is discovered we should quickly build up the population of the core city with hospital and then factory. Thats the only way to win this game if we ever win it. ;)
LKendter Mar 12, 2002, 05:49 PM ok,
I will play a handfull of turns.
LKendter Mar 12, 2002, 08:03 PM Preturn -
I think I played this before - it's been a long time ...
1355 AD - No clue why we have a settler going to America? Reverse direction.
1360 AD - I've been working on the railroad ...
Trading our world map, wallstreet is being worked on, but low in cash.
Trade Babylon wm for a worker :) & $7. Cash now at $464.
Shave 2 turns of Medicine thanks to the Zulu for giving them incensce.
Begin research on Factories.
1365 AD - Quite late in the game, but I frag a barb camp for $25.
1370 AD - Cancel Incense to Germany for $5/t and Sell to Russia for $1/t, $30 and Sanitation!
1375 AD - Our first cities connect by rail, Yangchow and Bradenburg.
1380 AD - I've been working on the railroad ...
1385 AD - More map trading, cash now $797, Wall street in 9. We will get max interest effect.
1390 AD - Australlia is positively barbaric, frag another camp.
1395 AD - New Shanghia is formed. Another island spot with spices taken.
Next research project - Electricity. The Zulu's get it at the same time, and start suffrage.
1400 AD - Burn our cash to play the factory to suffrage gambit.
Maybe wall street won't do a lot at first. Down to $96, need to boast our cash.
Gain communism by giving babylon 20 turns of Iron.
Cash up to $105 & another worker from map trading.
1405 AD - I've been working on the railroad ...
1410 AD - Continue killing barbs in Australia.
1415 AD - I've been working on the railroad ...
1420 AD - Trade our excess SaltPeter to Russia for $16/t, $40, Electricy (saved 7 turns).
Map trading has worn out.
1425 AD - I've been working on the railroad ...
Wall street completed, current cash = $571
15 played.
1430 AD - I've been working on the railroad ...
1435 AD - New Canton is formed. We gaina silk square.
Gee, dead barbs in Australia.
1440 AD - I've been working on the railroad ...
Zulu / India MPP
1445 AD - I've been working on the railroad ...
1450 AD - I've been working on the railroad ...
$1000 in gold is rearched.
Summary -
We need workers badly. Keeping building a railnet.
The palace in Nanking if for ToE
EDIT: Out of date attachment deleted.
Dark Sheer Mar 12, 2002, 11:31 PM Not a bad job, Lee. The settler enroute to South America was a suggestion by donsig. ;)
Its good to see we are getting there. I will hold on for a day and see if anyone play. If not I will give it another go. :D
donsig Mar 13, 2002, 08:28 AM Yeah, South America! I thought it might be unsettled and a prime place to secure some rubber...
I will play now!:)
donsig Mar 13, 2002, 12:17 PM 1455-1460 AD: Rail building and barb bashing.
1465: Abe tries extorsion. We refuse and he backs down. New York grants universal suffrage. There are Egyptian and Zulu cities on the north coast of Australia.:(
1470-1490: Beijing switches to ToE! Science funding suspened. Rail building and barb bashing.
1495: We learn espionage from Bismark and teach him all about the scientific method.
1500: Build ToE (get replaceable parts and atomic theory). Science funding resumed.
EDIT: Attachment deleted to save server space!
donsig Mar 13, 2002, 12:20 PM Our military is weak but we can make infantry now.
The forbidden palace is 124 turns away...
The city building the palace can switch to Hoover Dam when it becomes available.
EDIT: Attachment deleted to save server space!
LKendter Mar 13, 2002, 08:40 PM 7 succession games, and none come due tonight ... :(
Grabbing this for a few turns.
LKendter Mar 13, 2002, 10:43 PM Preturn -
Nanking know building Intelligence Agency. Don't want to accidently build a palace.
Trading - I don't like giving up tech this late, but ...
I give India Atomic Theory for $20/t, $210, and Corporation.
I give Zulu Atomic Theory for $16/t, $90 and refining.
He still has money, so Incense for $16/t.
Cancel $1/t from Russia for Incense, pathetic.
America get Atomic Theory for $64/t and $360. :)
REVOLUTION - Why aren't we a democracy?
Begin upgrading our mainland units.
1505 AD - Hit f a lot. Workers heading toward our core cities, as the thin railnet is completed on
the mailland. We have oil, once it is connected.
1520 AD - New Nanking formed. We had a block of 5 unused grassland in our homeland.
1525 AD - The revolution is over, we are a democracy.
Know I remember when China is fun. 1 native worker completes 1 rail segment in 1 turn :)
New Tsingato is formed. I controls the coal square in Australia.
1535 AD - Fix the sliders, science up to 70%, luxuries at 10%. May as well enjoy the hugh cash flow
while I can. I conect a new spice, and sell it to Zululand for $12/t, $160, wm.
1545 AD - New Xinjian is formed. It locks the Oil square in Australia.
1550 AD - War alert! War alert, war with Russia.
1555 AD - I kill 5 knights, 1 cosacks at no cost.
Sign an MPP with Germany at the cost of refining. Stupid Russians.
Gee, what a surprise, Germany declares war on Russia.
Palace expansion.
1560 AD - Don't delcare war on a country with cash. All of our upgrading riders heading toward
Russia. Results are I kill 4 knigths, 3 cosacks, at the cost of 2 calvary.
Summary - The continent has all infantry. Get infantry out to our colonies.
Send the settler to the New Canton island - it will give us another spice to trade.
The palace in Tsingato is a place holder for Hoover - Electronics in 5 turns
EDIT: Out of date attachment deleted.
donsig Mar 16, 2002, 09:10 AM I have the game!:)
donsig Mar 16, 2002, 08:19 PM 1565 AD: We note that Pharsalos has 3 oil. It becomes our number one objective. Kharkov is defended by infantry. We withdraw in favor of previously noted goal. Kill a Russian knight and longbow near Arbela.
1570: CIA (Chinese Intelligence Agency built) and an agent planted in Moscow. Chinese cavalry defeat Russian swordsmen and bowmen near Macao.
1575: The battle outside Macao continues and Sun Tsu appears!
1580: Forbidden Palace built in Kras.
1585: We get electronics.
1590: Svedlovsk has iron and coal. It becomes our second objective.
1595: Pharsalos captured and Qianlong appears. He forms an elite cavalry army.
EDIT: Attachment deleted to save server space!
LKendter Mar 16, 2002, 08:32 PM :eek: 7 turns and two leaders
Unreal, I have had GAMES without two leaders...
Despite EC1, B1, B2, Thrawn, LK15, LK16, Ger (world map), nothing came due :(
The only thing I could do today, close out LK14 anyone plays, and start LK17 anyone plays :(
Oh well, I have got it.
donsig Mar 16, 2002, 09:11 PM I wanted to play more turns but my computer kept freezing up.
Those leaders are the only ones we've had in this game so far. But we can build the military academy and heroic epic now.:)
LKendter Mar 16, 2002, 09:16 PM I can understand computer problems :(
The machine I can play on right now is dragging between turns despite 384 mg memory and a P500.
The P833 machine I have handles this game fine so far.
donsig Mar 17, 2002, 08:05 AM The P833 machine I have handles this game fine so far.
Good, I was hoping it was just my old computer being overworked and not a problem with the game itself. This China is doing well and about to annex a good deal of Russia. I'd hate to see the game end now!
LKendter Mar 17, 2002, 09:26 AM I should have something posted by tonight.
LKendter Mar 17, 2002, 12:58 PM Preturn -
Heroic epic is available, switch Shanghai to it - eta 4 turns.
I can't imagine what a few more leaders could do, however, I think Donsig used them up ;)
Military academy is ordered in Chengdu - eta 8 turns.
The Zulu are building the Dam.
1600 AD - Begin bombing Riga.
Production emphasis to factories.
Trading make some bucks selling wm.
Save 1 turn on steel plus money with wines, get combustion & $25 for saltpeter / silks.
Russia is building the Dam.
1605 AD - In a pitiful display, our 2 elite calvary can't kill a knight. I think I know what my chance of a leader is... I then lose another calvary trying to kill a knight in the open.
Again bombing Riga - better luck, kill some people, the barracks.
Rush library in Tyre to culture squeeze Munich more.
Upgrade all units in Australia, we know have 4 vet infantry.
France declares war on us as part of an alliance with Russia. Hmm..., what does grenoble defended with?
Worker stolen near the border. Time to pull the borders back.
Indian refuses to accept the flip of Hong Kong.
1610 AD - New Chengdu is formed. We get another spice to trade.
New bombing target - Grenoble. Easier path to Sverdlovsk, and I hope to close the path that Russia keeps coming through. Plus it is closer to the FP. Barracks destroyed, some people killed.
Heroic Epic is completed.
Germany declares war on France.
1615 AD - I am really getting disgusted with Calvary that can't kill knights. Scratch another elite. :mad: 4 hp calvary can't kill 1 hp knight.
Our calvary army kills a infantry by Pharsalos, but it will be awhile for it to heal.
Lost another worker to France.
1620 AD - Turning Grenoble into a pile of rubble - One of these days...
The war gods are kind, we kill a pile of Russian units - our cost, 1 infantry can't kill a bowman.
The big question, what will that French stack of calvary / knights do?
The French at sending the stack of crap our way, yet we don't even have the units to attack it.
OK - The French need a diversion, so alliance with Greece for Coal and Steel.
We plant a spy in France - The French have 4 calvary, 4 knight. The stack we can see is just about it for reall attack units. As for Russia, a ton of infantry, but no knights.
The French stack by Macao begins to retreat. 3 French calvary are dead - impaling themselves on
Brundisum.
But a Russian hell knight takes, and razes it:mad:
Talk about playing both sides - Greece signs an alliance WITH Russia vs. Germany
1625 AD - A boring turn.
Summary - We are hurting for military. BIG TIME.
We need them tanks.
We need the fur by Macao reconnected!
I wanted to do more, but Thrawn, B2, LK16 all due!
:tank:
donsig Mar 17, 2002, 02:30 PM I think China has the power to beef up it's military. We don't need alot from this war - only some cities around Kras - they'll be productive since the Forbiden Palace is there. We already snagged the 3 oil near Pharsalos. Sverdlovsk has both iron and coal so we could build the iron works there.
Glad we got to keep Hong Kong. We may have an 'Indian problem' some day though...
donsig Mar 21, 2002, 04:30 PM I've deleted the old screen shots and savs in an effort to conserve server space (which will help prevent downtime in the forum).:)
Anyone who has posted in this thread is welcome to do the same. ;)
Just don't delete our current sav!
BTW - anyone going to keep this going?
LKendter Mar 22, 2002, 06:59 PM Bump -
I just played, so does someone else want to go?
Dark Sheer Mar 22, 2002, 10:59 PM I will give it a go since I have just done the low corruption Chinese SG and also the Japanese SG. ;)
LKendter Mar 26, 2002, 10:48 PM Dark Sheer
Where are you with this one?
You posted interest several days ago - Are you playing?
Dark Sheer Mar 27, 2002, 06:58 PM Here is a short summary of what happen:
1625AD(0) – Pre-turn. War declared on Greece due to MPP with Germany.
1630AD(1) – Fought a very defensive war but manage to kill off a number of French unit and capture 2 French worker (was a settler).
1635AD(2) – Heraklela captured. Captured another 4 worker from a Greek & a French settler. Grenoble captured.
1640AD(3) – Hoover Dam completed in Tsingtao. [dance] Rhodes captured. Captured another settler from France.
1650AD(5) – Traded Mass Production and 200gp for Radio from India. Papua New Guinea founded.
1655AD(6) – Sverdlovsk captured. War declared on Rome due to MPP with Germany. Some MPP we have, oh well. :p
1660AD(7) – Bayonne captured. Entered into Peace Treaty with France.
1670AD(9) – The Chinese discover the technology to make a war machine call tank. :cooool:
1675AD(10) – Riga captured.
1680AD(11) – Nothing much happen as General Sheer step down from power.
The fun of warfare has just begun for this SG with the arrival of tank and China is the military might of the world at the moment. As long as we do not over extend ourselves there is going to be a lot of fun coming right ahead. ;)
Here is the savegame.
LKendter Mar 29, 2002, 03:11 PM I got it -
Should post something either late tonight or tomorrow.
LKendter Apr 01, 2002, 10:38 PM Preturn - What a mess - war with Russia, Greece and Rome.
$34/turn from India for furs - they are dangerous, as they are AHEAD of us in tech.
$27/turn from India for Horses - Uh, don't you know we are in the modern age?
Review the military, wake up a calvary and auto-raze Ephesus (Greek).
Capture Marathon (Greek)
I delay flight one turn to get more cash, we need it badly.
Battlefield Medicine is completed.
1685 AD - Continue the bombardment of Kharkov.
Syracuse (Greek) is captured.
Here comes problems with France again. Russia and France sign an MPP.
India and Zululand sign an MPP.
We get screwed - Riga flips and we lose SEVERAL units. :mad:
I am starting to get convinced that city attack order needs to include avoid cities surrounded by the enemy.
Russia declares war on Greece - duh.
1690 AD - New Tientsin is formed - filling in a gap.
Miletos (Greek) is captured.
Trade embargo between Russia and babylon vs. us.
1695 AD - Kharkov (Russian) is captured.
Maikop (Russian) is captured.
Fission research started - due in 18 turns.
Palace expansion.
1700 AD - Kursk (Russian) is captured - costing us an elite calvary - got 2 workers.
Germany and Persia sign a peace treaty - who cares?
1705 AD - Hunting down a bunch of crap units crossing our borders.
Wines to India from $3/turn to $37/turn.
Furs / Silks to Zulu for Ampib War.
Saltpeter to Zulu for $45/turn.
Give back some to get Spices for $32/turn and Ivory - need to fight war weariness.
Recover some as the incense price to Zulu doubles from $16 to $32/turn.
Silks for Egypt for $29/turn.
1710 AD - The battle to clean out the crap units continues...
Pergamon (Greek) is captured - 4 workers captured.
Ceasar... (Rome) is captured -
One of our problems - keeping enough infantry for occupying cities.
Trade embargo between Rome and babylon vs. us.
I paid the price again - Sver... flips - Russian core cities will be RAZED.
1715 AD - Brest (French) captured.
Peace with Rome - nothing to gain - $23 for our trouble.
1720 AD - I am tired of Persia - WAR - DEAD.
Kuib... (Russian) - Captured, so far away, I pray it wont flip.
Dnep... (Russian) - Captured, so far away, I pray it wont flip.
Stras ... (French) captured.
Raise luxuries to insure happy people.
Palace expand yet again.
1725 AD - Hali... (Greek) is captured.
Poitiers (Greek) is captured.
England and Germany sign a peace treaty.
Rome and Germany sign a peace treaty.
1730 AD - Troy (Greek) is captured.
1735 AD - Magn (Russian) - Captured, so far away, I pray it wont flip.
Kill a lot of units in Pisae (Russian), but it holds.
Why is France refusing to talk????
The Greek have a longbowman army, it actually chase a tank away.
1740 AD - Pisae (Russian) finally falls. Forget to Raze :mad:
Cherbourg (Greek) is captured - scratch 1 Greek army.
New Tantung is formed - continuein to take over Australia.
Killing a knight gives us a leader - Khan [dance]
Babylon and Russia ally vs. Germany
1745 AD - To many Indian troops cross our border - demand they leave - WAR.
Peace with Russia - I would prefer to kill India - a much larger threat.
$260 and $5/turn for my trouble.
Peace with Greece - not much more to take.
Kill multiple we at no loss. I expect to lose Hong Kong - NO! The ultimate pikeman holds killing a couple of we.
Try to recover the income loss.
Wines to America for $26/turn.
India does have bombers - a few hit us.
1750 AD - Babylon and India trade embargo vs. us.
Yet another palace expansion.
ARGGGGGGGGGGGGGGGG - Zulu / India MPP causes war with the Zulu - OUCH - trade income shot.
New Calculta is RAZED. New Macao replaces it.
The automove from territory is annoying me - units move 2 spaces to be trapped, but not moving 1 into my terriotory. :(
England and Russia ally vs. Greece.
Greece and India trade embargo us.
1752 AD - New Mpondo (Zulu) is taken - destroy airplanes, and capture workers.
Punjab (India) is RAZED - got workers again, and destroy more planes on the ground - New Anyang replaces it.
New Kolhapur is captured - I doubt an ice city will flip.
New Jaipur is captured - another ice city.
I am helping the Indian economy big time - killing all types of units :flamedevi:
Summary - Save Khan for the UN!
Our score is jumping fast - power is jumping fast.
American culture scares me - we need more cultural buildings quickly.
Keeping building in the ice world with deforesting ;)
Probably war with Babylon coming up.
Next up better be a warmonger.
http://www.civfanatics.net/uploads/CSG-1752AD.zip
LKendter Apr 02, 2002, 07:24 PM Bump -
An opportunity to kill India.
donsig Apr 02, 2002, 09:49 PM Kill India? Last time I played this one India looked tough. Has China come so far as to look down on India? I wish I had a newer computer. Mine just can't keep up on these huge maps.:(
LKendter Apr 03, 2002, 05:36 AM Well they declared war!
Consider the last 2 turns.
New Calculta is RAZED. New Macao replaces it.
Punjab (India) is RAZED - got workers again, and destroy more planes on the ground - New Anyang replaces it.
New Kolhapur is captured - I doubt an ice city will flip.
New Jaipur is captured - another ice city.
I am helping the Indian economy big time - killing all types of units .
In addition, marching on another ice city.
Marching on the city next to Hong Kong.
Of course, we may go to war with Babylon and there dreaded long bowmen.
LKendter Apr 04, 2002, 08:22 PM Hey, don't let all my turns go to waste -
Anyone want to play?
Dark Sheer Apr 05, 2002, 04:29 AM If noone take this up by tomorrow I will give it another go. :)
Just don't want to turn it into a two player SG. :D
Dexter Apr 05, 2002, 05:21 AM I'll give it ago... My first ever CivIII SG.:goodjob:
Hopefully I won't screw up too bad!!:lol:
I'll post a summary by about 1300 hours
donsig Apr 07, 2002, 04:45 PM (Bump) How's it going Dexter?
LKendter Apr 10, 2002, 06:02 AM Dexter
How far are you? 20 turns max.
Are you still playing? Please post what is going on.
Someone else will play if you don't post some clue what is going on
LKendter Apr 14, 2002, 09:08 AM Dexter is clearly NOT going to play.
Someone else should take a round here.
I just went, so I can't go.
Dark Sheer Apr 14, 2002, 09:13 AM Well, since Dexter is not responding, I will play another round.
I have played so much for this SG, can't let it die. No way! :D
LKendter Apr 14, 2002, 10:13 AM Originally posted by Dark Sheer
Well, since Dexter is not responding, I will play another round.
I have played so much for this SG, can't let it die. No way! :D
That I understand - My last set of moves alone was several hours ;)
TheWatcher Apr 17, 2002, 08:00 AM Hey, what happened with this one?
I want to watch;) this game.
Dark Sheer Apr 17, 2002, 11:09 AM Only managed 5 turns. But the result is satisfactory.
1752AD(0) - Pre-turn. Babylon & Russia alliance against Greece. Zulu bombard our cities in Australia! :mad: Indians pillage our railroads. :( Russian declare war on us due to MPP with France.
1754AD(1) - Chinese is known as the wealthiest nation in the world. New Lyons destroyed. Clearing of enemy units near our cities. Egyptian starts UN & Manhattan Project.
1756AD(2) - Jaipur captured. Uralsk captured. Clearing of Indian units near our cities.
1758AD(3) - UN rushed in Beijing. Jin Qiu the great leader appear as we battle Indian War Elephants. :cooool: Atomic test heard near Tatung. Babylonian alliance with Russia against us. England and Babylon alliance against us.
1760AD(4) - UN completed in Beijing. Manhattan Project completed in Tatung. Kolhapur captured. Signed Peace Treaty with India after clearing their troops in China. ;) Signed Peace Treaty with France and traded Spice, Incense, Silk for Ivory. Wellington founded. Larsa captured. English send settler and pikeman across our land after declare war on us? :confused: Roman and Russia embargo against us.
1762AD(5) - 2 free workers from the English. Nimrud captured and now we have a source of Ivory. Sverdlovsk captured.
I stop the game with the whole stack of Artillery still unmoved. There is also a stack of more than 10 tanks (more scattered around various cities as these has just recovered) for the next person who is taking over. I believe both Russia and Zulu are willing to talk Peace anytime. We can continue to attack Babylonian as I notice all Babylonian citizen in the captured cities are happy. ;) So whoever take over next will have alot of readily available army for use. Enjoy!
Here is the savegame.
LKendter Apr 21, 2002, 07:37 PM This is an open map, hugh world game.
Just post your intentions to play -
Even a handful of turns helps.
I don't want this to turn into a two player game.
How about someone else taking a few turns before I think about it?
ChrTh Apr 21, 2002, 07:48 PM I'll take it.
I need to review the thread to see what to do, and I may only be able to take a few turns, but at least it'll give Lee a break :)
EDIT: I'm on 1.21f...will that cause a problem?
LKendter Apr 21, 2002, 07:53 PM All games are heading toward 1.21.
Go ahead!
ChrTh Apr 21, 2002, 08:09 PM Alright, I took a look at the game, and I'm curious if we're thinking Space Race here?
Domination/Conquest looks like it would take too long, Cultural we could never get both 100000 and have more than twice as much as America.
I'm thinking that we should make peace with everybody (except possibly Babylon, but I think they're in an MPP with Russia), realign our forces towards maximum defense (being ready to respond when the inevitable "we're attacking you for the hell of it" happens), and get Alpha Centauri.
Let me know if you think this is the path I should take. I plan on spending the rest of tonight just reviewing the game and then starting my turns tomorrow.
LKendter Apr 21, 2002, 08:56 PM Originally posted by ChrTh
Alright, I took a look at the game, and I'm curious if we're thinking Space Race here?
Domination/Conquest looks like it would take too long, Cultural we could never get both 100000 and have more than twice as much as America.
UN is out - way to many civs to suck up to.
I don't think Domination is possible on a hugh map.
Space race is the best bet. It would also speed up closing another hugh map game. I made good progress on the Japan one this weekend.
Dark Sheer Apr 21, 2002, 09:11 PM I total agree that cultural victory is pretty impossible unless we invade America. :lol:
In fact, if one were to look back, China was so behind in everythig when the SG was first revived. ;) Now China control a large part of Asia (Much more than the real China :D ) and I forsee a space victory as well cause Domination or Conquest on Marla's Map is almost close to impossible.
LKendter Apr 21, 2002, 09:47 PM What is really nice -
some the games that have been going for a long time -
this one, plxi - are heading to a end :)
ChrTh Apr 22, 2002, 07:35 AM Ok, I've played three turns (you'll see why in a second):
Pre-turn:
Wanted to make peace. YEARNED to make peace. But everyone refused our envoys! So I decided to send a different type of envoy :ar15:
Turn 1: 1762 AD
Much movement of troops aimed at a Russian attack (targetting Smolensk and Yakutsk). Captured Nippur, which is resisting. But not for long... :borg:
MMOW
Little else to do but get my bearings. I've not prosecuted a war this late that required strategy (usually it's a modern tank annihilation)
Tween-Turn:
Japan and Russia form a military alliance against Greece. Japan declares war on Greece (this is nonsensical, since Japan is nowhere near Greece as far as I can tell)
India and Russia make a Trade Embargo against us! :finger: I'm thankful, though, that it's not a Military Alliance, as taking on both at the same time would be tough. (Or it would've been at this point...you'll see what I mean in a little bit)
Russians move a whole stack of Infantry around my positioned troops. Invasion force?
Turn 2: 1764
Lots of Tank building
India declares WAR!? :shottie: They're claiming as a result of MPP, but it was the Zulu who attacked me! Dammit, I didn't want to fight both India and Russia... :suicide:
However, because they declared war on my turn, I got some free workers out of it :)
Defeat a Baby longbowman and beat a Spear/Settler pair *snicker*...two more workers
Samarra (Babylonian) razed..sending Settler to build in same spot.
Riga (Russian) razed...didn't want to waste troops on such a small city on the Russian front
Smolensk captured! Pillaged a couple roads to separate Yakutsk and their eastern cities from their western cities.
The Yakutsk invasion was a failure however, as I lost a couple tanks.
Tween-Turn:
Infantry battles with Russia, mostly won by us.
India and the US form a military alliance against us! :rocket3: America declares war!
Indians move a whole mess of Infantry and Marines (Marines? In the Himalayas?) towards Nippur.
Turn 3: 1766
Send out the envoys and...the Russians respond! We make peace! *phew* Immediate movement of artilerry stack and armies to Indian front.
The Indian forces had manuevered towards Nippur...so I abandoned it! (useless position anyhow) Suckers...
City of New Chinan built on New Zealand(?)
New Isand... (Zulu) falls
New Delhi is conquered and razed (it's position is useless to us...we don't want to prosecute a war over mountains)
New Bombay is taken! Resistance...is futile :borg: but I send some infantry there anyway.
Fun with artillery and tanks. All those Indian infantry and marines? GONE. (well, except for one marine)...and as a result of our effort:
KUBLAI KHAN! [party]
City of New Kaifeng built where Samarra was
Ok, here's the deal:
We are at war with Zulu, Babylonians, India and America. We need to get the Zulu off of Australia, just to stop their annoying bomber runs. Unfortunately we don't have many troops on the island (maybe we should rush an airport?)
Babylonians can be conquered at will, they're really pathetic.
India, if we want to prosecute, will fall easily to us. I believe they moved all of their excess troops towards Nippur (there are some Indian troops on New Guinea (just landed, I couldn't engage)..the defenders should be able to hold). We may want to eliminate the mainland Indian cities.
America is across the ocean, but I expect to see a transport from them at some point. We may want to build a couple naval ships to guard our waters.
Kublai Khan is in Beijing; I didn't know what to do with him (build another army?) so I'm leaving it to the next player (and thus only taking 3 turns).
War-weariness has got to hit us soon. We're running a small deficit as a result of the Americans declaring war, so we may want to adjust our science, or perhaps get a couple cities building wealth.
Oh, our Cavalry army needs a breather (almost perished taking out the Indian forces)
If I did anything Weed, please let me know. This was my first SG post, so I'm hoping I didn't screw too much up.
Note that I am on 1.21f, so you'll probably need it too.
One last thing. Believe it or not, I believe we can win this via Domination. If we move a mess of settlers to the open area of South America, and conquer the Eastern Hemisphere by getting Modern Armor before anybody else....
Ack, one last last thing. The Russians have Ecology. We need to get that from them.
ChrTh Apr 22, 2002, 07:36 AM EDIT: We're also at war with England...apparently...
Here's the file:
Dark Sheer Apr 22, 2002, 10:43 AM What I like about the AI's military alliance is : Talk peace with them! This will screw up their reputation big time and it will also possible to lead to a future war between them. ;)
And yes, we can expect America to land some unit somewhere NE, they use to do it with galley, warrior and spearman in the ancient days. :lol: Honestly I don't see the Indian Marines as a threat as I have kill quite a number on the desert and plain during my last 3 turns...hehe A defence of 6 against the attack of 16 of a tank is pretty hopeless if you ask me. :)
We might want to consider a short period of peace due to the mounting war weariness as we are wasting a lot on entertainment at the moment in Democracy. :p
LKendter Apr 22, 2002, 07:09 PM Seeing how many turns I can complete tonight.
LKendter Apr 22, 2002, 10:12 PM Preturn - Rush airport in Australia.
We have EXTREME culture flip risk city in Smolensk - drop it to 1 defender.
NONE of the powers we are at war with will talk to us.
Establish 3 missing embassies.
Give the Aztecs Aluminum to ally vs. America.
Give the Iroqoius several items to ally vs. America.
That should keep America away.
Nothing else of interesting on the trading screen.
Abadon Jaipur - worthless town.
???? The Zulu attack infantry with infantry and raze Papua??????
The Rng is cruel, infantry beats tanks, and we lose some workers.
Lots of WLTCD.
1768 AD - A stack of 7 infantry / marines crosses the border near New Anyang - and all die.
We barely formed a new army - We get another leader while chewing on that stack.
Sun Tzu forms and army and - Qianlong appears - LEADER Insanity!
Qianlong forms another empty army :crazyeyes:
We kill a bowman guarding a bab settler.
New Ningpol is formed.
Our tanks take Ashur - beating the lone SPEARMAN defender
Our tanks take Ur - killing a couple of rifleman.
Now this is a STACK of DOOM!
http://www.civfanatics.net/uploads/LAK-011.jpg
Russia / Greece Peace Treaty.
Russia / Babylon Trade Embargo vs. us ends.
Russia / India MPP - ARGGGGGGGGGGGGG!
Our people want to build the pentagon.
What a surprise - NOT - Smolensk flips back to Russia.
Double ARRRRRRRRRRRRRRRGGGGGGGGGG - I don't even get a chance to try for peace with Russia.
India declares war on Germany.
1770 AD - Zulu will talk, but want us to pay them for PEACE - Bite Me Shaka.
Is Babylon insane?
http://www.civfanatics.net/uploads/LAK-012.jpg
Of course, that town dies.
Leader madness continues, now we get Khan
We capture New Bapedi - catch several planes in the city.
Not enough - Shaka still expects us to pay him!
Babylon falls - we won't hold with with the India SoD there, but it still screws Babylon.
Of course, that SoD is a lot smaller know ;)
Hire a boatload of enterainers to avoid to many unhappy cities.
Russia / America ally vs. Aztecs.
Russia / America ally vs. Iroqoius.
Why not :crazyeyes: Russia and Japan ally vs. us :crazyeyes:
England / Russia ally vs. Germany.
THIS IS DISUGTING - Rome / Russia ally vs. us.
The Zulu capture Ashur - WEEEEEEEEEEEEEeeeeeeeeeee
1772 AD - The Russian infantry stack is leaving - guess it didn't like the artillery pounding it
took ;)
Ashur is recovered.
New Intombe is captured.
New Paoting is formed - intenionally near Egypt - hoping to flip the city and control Australlia.
Bengal is captured - we add 2 artillery - it helps.
A single Cavalry takes Kagoshima - killing the lone spearman defender.
Ellipi is captured.
Sign Rop with Egypt - Reason access to the Zulu and to kill Babylon.
Attempt straight peace with Zulu - will it hold?
Summary - WHEN to goverments collapses - MONARCY. I don't know how much more War unhappy people we can take.
#1 goal - ELIMATE Babylon - I signed the RoP for that reason.
Warning - those people with heart coniditions, high blood pressue or other life threating illness should not play this game
http://www.civfanatics.net/uploads/CSG-1772AD.zip
This sounds crazy - but this game might end with a hugh map domination?????????
ChrTh Apr 23, 2002, 06:16 AM Dag, my bad on Smolensk...I thought it was far enough away from the core cities (must've been in standard map thinking mode)
I guess my inital assessment on the Indian might was off...I thought they had already used up their wad.
Lee said it but I want to emphasize: GO TO MONARCHY! DO NOT GO TO COMMUNISM!
Did everybody that signed an MPP declare war? Are we at war with Japan?
LKendter Apr 23, 2002, 07:25 AM Yes - we are at war with Japan,
along with half of the world :crazyeye:
My current goal is to kill Babylon -
Take the middle east - raze Africa cities - to far away.
This will help with war weariness, and give us control of the middle east.
There is one BB and transport along the coast.
Keep building a navy - invade Japan at some point.
I did clean out Australia.
Dark Sheer Apr 23, 2002, 09:05 AM So watch out for those attacking Infantries as Infantry is marked as both Offensive and Defensive unit under version 1.21 (I have always have this setting in my personal mod so it is not a surprise for me. :D )
LKendter Apr 23, 2002, 03:50 PM If someone plays a few turns in the next 12 hours -
I will take another round tomorrow morning.
ChrTh Apr 23, 2002, 04:00 PM I would if I could, but my computer was choking on the size of the game, and I don't think I'd be able to play a turn within 12 hours.
Arizona_Steve Apr 23, 2002, 05:45 PM OK... There is no history of heart problems, high blood pressure or other fatal diseases in my family...
Since my main Civving box is an Athlon 1800XP with 512MB, I think I have a reasonable chance of making some headway here too :)
Wish me luck. Time to kill some Babylonians...
Arizona_Steve Apr 23, 2002, 09:33 PM Inherited turn:
I spend a few minutes scanning the map. Geeze, how many civs are at war with us? I take a quick look. Rome, Babylon, America, Japan, Russia, England and India.
Entertainment tax at 30%. I have a feeling there's some war weariness going on, particularly with being at wr with 7 civs.
Babylon and Russia form a military alliance against the Aztecs. Babylon declares war. Stupid Babylonians.
Rome declares war on Germany.
Zululand and Japan sign a trade embargo against us. This game is NUTS!
Our fragile democracy holds. The only cities that go into disorder are former Babylonain and Japanese cities.
(1) 1774AD
I play a game of "Find the Forbidden Palace". It's in Kras. I need to know this so I know where to concentrate my micromanagement efforts.
Use some artillery for target practise against Indian infantry.
There are two armies outside Beijing waiting to be loaded. I load one elite and two veteran tanks into one.
We have a lot of tanks in the yellow and red. These are relocated to cities for repairs.
The Babylonian capital of Ninevah falls to our one tank. There was only one spearman defending it :smoke: One slave joins our railroading crew.
A Babylonian spearman and settler are defeated and two more slaves join us.
Drop science to 30%. 6 turns to computers, and we'll want cash to upgrade to mech infantry.
We seem awfully thin on troops. I have trouble scraping enough undamaged tanks to load the second empty army.
Half an hour of moving workers around, and trying to remember who we're at war with so I don't move workers too close to enemy troops.
I miss a couple of workers and they get captured by India.
(2) 1776AD
OK. India pissed me off, so I bombard Chittagong before sending in two tank armies to take care of the infantry there. An assortment of other troops die there, including a rifleman and a longbowman. We take the city with no losses. A settler there becomes two more slaves for us. Two more tanks go in and capture four more Indian workers that were lying around. I have more than made up for the workers lost on the last counter attack.
Tanks arrive adjacent to the next batch of Babylonian and Indian cities.
Killing off a Russian infantry stack near Sverdlovsk produces the first Great Leader of my turn - Jin Qiu. I immediately form another army as there's no wonder to be rushed.
The very next attack on the SAME infantry stack and I get - General Tso! Two Great Leaders, one straight after the other. I immediately form another army. Both armies are moved outside Kras to be filled with tanks.
The russian stack of about ten infantry is whittled down to two, both in the yellow. They retreat, and replacement infantry are brought in to replace them.
Some of our workers are recaptured by sneaky Indian infantry, but they leave themselves exposed.
http://www.civfanatics.net/uploads/CSG1001.jpg
http://www.civfanatics.net/uploads/CSG1002.jpg
(3) 1778AD
Those Ruskis never learn. A dozen artillery in Sverdlovsk pound the latest infantry stack into the yellow and red. More leader fodder for the elite tanks there.
Eridu is captured from the Babylonians by our first tank army.
Uruk is captured from the Babylonians by our second tank army. One more slave for us. Babylon has two cities left.
Recapture our four Indian slaves.
Pune is captured from India. We capture 9 (yep nine) artillery! Yay!
Very little in the way of counter attacks. The Russians get wise to the pummeling and go off in search of railroads to pillage.
(4) 1780AD
An ATTACKING battleship is sunk by an ironclad. This seems to happen with alarming frequency.
Send a cavalry to kill of a conscript infantry and we get - Kublai Khan! And another immediate army.
Another Indian mini Stack-o-doom eliminated. Lots of promotions to elite.
I love this. Russian infantry are dropping like flies. The flood of troops should abate soon.
The former Indian city of Indus is now Chinese and India is cut in half. I LOVE the blitz ability of armies.
Tanks and artillery move outside Dehli.
I am amazed that no more war weariness has cropped up.
http://www.civfanatics.net/uploads/CSG1003.jpg
(5) 1782AD
Would I like to hold elections for UN secretary general? Seeing as we're at war with half the world I decide against it.
Delhi is razed as there is probably too much culture there to allow me to keep it. In the midst of the fighting, Sun Tzu makes his appearance. We get a nice bounty from the razing, seven Indian slaves and four artillery.
Kish is captured from Babylon. They didn't even bother defending it.
Rome has sent ONE veteran knight into our territory.
A nasty Indian infantry stack is whittled down to two units in the yellow, at the cost of one tank and several retreats.
Greece and Russia sign a trade embargo against us.
Russia requests a mutual protection pact. Instead I offer him an alliance against Russia and he accepts without any gold changing hands.
We learn the secrets of computers. I queue up Ecology and Synthetic fibers.
http://www.civfanatics.net/uploads/CSG1004.jpg
(6) 1784AD
Just one more turn as they say.
Lagash is taken from the Babylonians.
There is one more city. I use our ROP with Egypt to get to Sippar and kill the lone rifleman there with a tank. I raze it to avoid a culture flip.
Babylon is STILL not dead. I find two more cities at the North West of Egypt. The single spearman in Izibia is defeated and the city is razed. Zarquim and Thessalonica are more difficult to get at, but I believe those are the last two.
Sverdlovsk gets renamed to Leader City as I get my THIRD Great Leader - Qianlong from the pack of elite tanks and the SAME Russian stack that continually receives reinforcements. Kras has no shields towards it's tank, so it's switched to the SETI project and rushed with the leader.
http://www.civfanatics.net/uploads/CSG1005.jpg
Notes:
Babylon has been reduced to two population 1 cities.
India should in my opinion be the next to go.
Russia should also be high on the list (probably after India has been kicked back to the Stone age). We have a Military Alliance with Germany against Russia, with about 18 turns left to run. Keep those elite tanks and artillery in Leader City. There has been a steady diarrhea of infantry coming there from Russia and that thing has been churning out leaders like nothing I've ever seen before.
FIVE leaders on my turn, including two on consecutive attacks.
Use excess cash to upgrade infantry to mech infantry in strategic places
Here's the save:
File: CSG - 1784AD (http://www.civfanatics.net/uploads/CSG-1784AD.sav )
LKendter Apr 23, 2002, 09:47 PM Babylon is STILL not dead. I find two more cities at the North West of Egypt. The single spearman in Izibia is defeated and the city is razed. Zarquim and Thessalonica are more difficult to get at, but I believe those are the last two.
This is why I got the RoP - Killing those last 2 bab cities will help War wearniess.
My next target - Indian mainland - It will be time to start building some ships and start Island hoping - begining with Japan homeland. :flamedevi:
I am playing again :crazyeye:
This is to insane to NOT play another round :confused:
LKendter Apr 23, 2002, 11:11 PM I know people get tired of hearing this -
but DON'T do goto orders that will go to the next persons turn.
I now have 11 artillery defend by a couple of cavalry - only units that could reach - as I pulled back one square from Bombay, and the guns moved forward.
Arizona_Steve Apr 24, 2002, 07:34 AM ...goes and sits in the corner :( :cry:
Wasn't aware I left anything on GOTO... honest sir...
ChrTh Apr 24, 2002, 07:49 AM Originally posted by Arizona_Steve
...goes and sits in the corner :( :cry:
Wasn't aware I left anything on GOTO... honest sir...
Arizona_Steve, there's only one course of action for you: :suicide:
Please try to not leave a mess :)
LKendter Apr 24, 2002, 09:05 AM Originally posted by Arizona_Steve
...goes and sits in the corner :( :cry:
Wasn't aware I left anything on GOTO... honest sir...
Well we may have to let you out of a corner soon -
The world is still a war
+egypt :eek: - nasty SoD coming my way :crazyeye:
-Russian
-Babylon (dead)
-Rome
LKendter Apr 24, 2002, 03:17 PM Preturn - The Insanity continues :lol:
Our paper war with England ends - it just cost us world map - anything to help with war weariness. Hurry two temples near Egypt - don't want any culture flips. Other trading results - just a few bucks for wm - to many enemies and trade embargoes.
Change several tanks to mech infantry - we are hurting to city occupation troops.
Egypt getting on my nerves - settle another city in former India lands.
Babylon and Russia ally vs. Iroqoius - Now that will really matter :lol:
Kras has Seti - so start University - let us gain maximum out of it.
1786 AD - The offensive continues -
Lahore is RAZED - to close to the capital - extreme flip risk
New Yangchow is formed - close to where Lahore WAS.
We capture an EMPTY :confused: Zariqum - China has a presence in Africa.
What in the world - ARGGGGGGGGGGGGGG - Left over goto orders - I moved planning for the artillery to be 2 away from Bombay.
Leader fishing vs. Russia = nothing.
Trading - a few bucks for WM, get a little more in luxuries trades going.
Zulu / Rome trade embargo vs. us.
OH NO! - Japan lands a stack of Rifleman.
1788 AD - We get lucky - India couldn't get enough to attack a cavalry army - keep the artillery.
Try leader fishing again - this vs. a stack of Japan Rifleman / Samurai - I think Arizona_Steve used up all of the leaders.
Continue down the penisulla - Dacca is captured.
This opens up the assualt on New Madras - we capture it - sink a ship in port.
Beijing 2 is formed.
Diplomatic spying proves Babylon has just one city left.
Trading - more deals with England for luxuries, minor wm trading.
First spy attempt with Egypt fails - We need to watch Egypt / Zulu for space race -
GACK - I started another war.
Egypt loses Buhen - auto-razed.
Egypt loses El-Ashmunein - auto-razed, Australia is just Chinesse now - plus 2 free workers.
Peace with Rome - cost, wm.
Peace between Babylon and Aztecs.
Pentagon complete - time for killer armies now.
1790 AD - That crazy India form Delhi - next to our tanks - auto-razed.
We take Thess... - And get this great message.
http://www.civfanatics.net/uploads/LAK-015.jpg
One way to help the war happy problems.
We capture Tanis (egypt) - last of the nonsense cities.
Now to deal with the SoD!
We auto-raze Bubastis (egypt) - can we confuse Egypt about were they attack is coming from?
Our transport sneak paid off - New Lahore (India) is captured.
Edfu (egypt) is captured.
We can only have so many fronts - attempt peace with Russia - we give wm, get 3 workers.
Russia / America trade embargo vs. us.
Rome / India trade embargo vs. us.
Total squares - Domination limit (love the new map stat!) = 5949, still need 3652 tiles.
Land = 1849, coast = 448 we own 38% of the world - on an earth map!
1792 AD - The secondary push vs. India continues - New Bangalore falls.
I am having zero luck for leaders - killed a stack of cavalry, stack of war chariots - but no leaders.
We take Nagoya (Japan) - capture some workers.
New Leipzig is an Enlish city???
Fukushima (Japan) is auto-razed.
Shanghai 2 is formed.
Greek / India trade Embargo vs. us ends.
Zulu / Egypt start a trade Embargo vs. us.
We are supposed to be scare of Egypt?
http://www.civfanatics.net/uploads/LAK-016.jpg
1794 AD - New Karachia (India) falls - we catch Ironclad and Transport in port.
We raze Bombay (former India Captial) - quite a few workers there - BEFORE razing - total workers gained - 22! We picked up some badly needed artillery pieces. :)
New Canton replaces it.
Izumo captured - Japan is off of the continent.
We that complete peace with Japan - we get $40 (2 mech infantry upgrades) and trade embargo vs. most of our enemies.
Since we are NOT up to a naval invasion, we can't gain a thing.
Get enough from map trading to upgrdade 3 mech inf.
We still need to upgrade 88 infantry - $1760.
:) The Egyptian stack of doom leaves the hills.
More to follow
LKendter Apr 24, 2002, 06:08 PM 1796AD - We begin picking off the smaller stacks.
The first sSoD (6 mech inf)- China 6, Egypt 0 - 1 leader.
http://www.civfanatics.net/uploads/LAK-017.jpg
He gets order for a immediate battleship rush in New Bangalore - we are really hurting for ships.
The second sSoD (9 mech inf) - China 9, Egypt 0 - 1 leader.
Instant army - goal a 4 mech inf army.
The third sSod (5 inf) - China 5, Egypt 0.
Get enough money from map trading to upgrade 5 infantry to mech inf.
Japan and India trade Embargo vs. us - It is really getting hard to make any money.
1798AD - Time for the last Egypt SoD (20+ inf) - China 34 (approximate - to many kills to count),
Egypt 1 - 2 leaders - several promotions to elite. I think this battle alone to over 10 minutes -
Just finding enough tanks to attack with, but the offensive begins.
http://www.civfanatics.net/uploads/LAK-018.jpg
http://www.civfanatics.net/uploads/LAK-019.jpg
2 instant battleships - someday I want to invade Japan / America :flamedevi
Absurd 5 for 1, but we get gems from the Aztecs - safety factor for war weariness.
Trading maps lets me upgrade 2 infantry.
Peace treaty between France and Greece.
Japan and India ally vs. Germany - Uh right, how will they get to each other?
WAHOOOOOOO - wltcd break out, the gems really helped.
1800 AD - We begin blowing up Madras.
New Hyderabad is captured - we control the SE Asian islands - caught ships in port.
Major R&R for troops.
Greece and England - peace treaty.
Greece and Germany - peace treaty.
1802 AD - We have to kill a lot of units, but Madras is RAZED.
Nanking 2 replaces it.
I chance my short term focus - India must die - I can't take out Egypt without 100% troop commitment
- I need the artillery tied up on the Indian front.
Russian / Rome trade embargo vs. us is over.
Ivory goes away - No chance to try and keep it.
UN vote offered - Yea, I want to LOSE - NOT!
To be continued
ChrTh Apr 24, 2002, 06:44 PM Hey Lee,
I know you're in the middle of the turn, but can you post the save if you're not finishing up shortly? I'd like to take a look at it (even though I can't play it)
donsig Apr 24, 2002, 07:28 PM LKenter - you're turning into a real warmonger!
Two leaders in one turn. :goodjob:
Arizona_Steve Apr 24, 2002, 09:32 PM Waiting for Lee to "let me out of my corner" so that I can have a crack at this again. Waaaaay too much fun!
The leader thing is getting crazy here!
LKendter Apr 24, 2002, 09:54 PM Originally posted by Arizona_Steve
Waiting for Lee to "let me out of my corner" so that I can have a crack at this again. Waaaaay too much fun!
The leader thing is getting crazy here!
You will get out of the corner tomorrow.
I am going to kill Germany next turn.
India dies in two our three.
==================================
1804 AD - The artillery gets in range - begin to bombard Heliopolis.
Ganges (India) falls - during the assualt -
http://www.civfanatics.net/uploads/LAK-020.jpg
Rush a carrier - this is the only way we can afford the shields to build a fleet.
The city is to large - raze it!
We capture Asyut - Hydrabad (India) falls in 1 turn, it can't flip THAT fast.
Auto-raze Bombay (India) - they are running out of cities.
Our first setback - but not surprising - Our African colony of Zarqium falls to Egypt.
Zulu / America trade Embargo vs. us.
Russia / Iroqoius peace treaty.
Russia / India trade embargo ends.
Iroqoius / India trade Embargo vs. us.
I hate the RnG sometimes - a longbowmen kills a 1 hp tank.
Start research toward modern armor.
Leader city pushes back the Russian culture borders [dance]
1806 AD - Hyderabad (India) is captured - Small enough size to risk keeping.
Tsingato is formed - closing that part of India to all China.
Official end Alliance with Aztecs vs. America - no more benifit.
Heliopolis is down to size 12, more pop guns in range - assualt may begin next turn.
Tanks vs. Mech inf is only safe with very small cities and no buildings left - prefer little hit
points also.
1808 AD - A French SoD cross our borders near Poiters - I have a bad feeling.
We don't need another war right now - our 1/1 colonies are having real war weary problems.
Karachi (Indian) is razed - the size is to large.
New Leipzig is German again.
A good sign - Egypt is conscripting - they are getting desperate.
We blow up Heli... barracks - down to size 6, lose 1 tank and RAZE it.
Xinjian 2 replaces it - no more Egyptians raiding the Middle East.
No way I want a city in point-blank range of the Capital.
We raze Calcutta (India) - I am sick of large unhappy war whineing cities.
I solve the French problem - I ally with them versus Egypt :flamedevi
I hate giving them Aluminum, but we can't afford to fight them right now.
Plus they may drag someone else into the war.
Egypt is the biggest danger of space race, then Zulu - Our next target.
LKendter Apr 25, 2002, 09:32 PM 1810 AD - We raze Bangalore (Indian) - almost there.
Summary - War insanity continues - I can't believe the Democracy has held.
:enlighten: I just figured out why France is trying to cross the borders - the last two German cities - I will take care of that problem.
We reclaim - Zariaqum, how long - who knows?
Indians latest attempt are starting Bombay fails.
They have just one city left.
Chendu 2 is formed - we have a permanent source of Gems.
We officially ally With France vs. Germany - a one turn alliance.
GACK - Zulu has Modern Armor - GACK
Who cares - Greece / Germany trade embargo us.
An indian bowman defeats a tank on a mountian :crazyeye:
India steals some workers.
1812 AD - New Leipzig (German is captured)
Begin shelling of Thebes
Dortumnd (German is captured)
I get this wonderful message.
http://www.civfanatics.net/uploads/LAK-021.jpg
I must thank Russia for the help - we need roadnet improvement.
http://www.civfanatics.net/uploads/LAK-022.jpg
Start filling in India - Hangchow 2 is formed.
I think Egypt has fizzled - still have to get through the mech inf, but only attacks are with bombers.
1814 AD - Tientsin 2 is formed.
We pillage the Egypt oil source [dance]
Wahoo - Thebes bombed to size 6, just 1 hp units - time to attack
It is RAZED, costing us NOTHING.
Tantung 2 formed close it - the Egypt cutlure borders are murder.
Zulu / Japan trade Embargo ends.
1816 AD - Start moving troops toward Memphis to begin blowing that up - Killing mech in size 20+ towns is almost impossible - with regular tanks.
Change of pace - we have upgrade enough mech infantry - Rush temple in New Chinan - There are a ton of squares to claim there.
Macao 2 is formed - The last cities in FORMER India is settled.
1818 AD - Our Bombers beat up Giza to size 6, and many injure units, the assualt begins - we RAZE Giza, to close to other cities. Enough of a gap, and Anyang 2 is formed.
We assualt and take Delhi - India must have a settler on a ship :mad:
Make peace, but India is no longer a player.
Rush temple in Pune - it will take awhile to claim the moutains, plus I want to increase the chance of a flip in New Umfolzi.
Summary - Cancel the Aztec gems deal ASAP, we don't need it anymore.
Kill Egypt - but watch it. I broke there back, you should be able to sweep and capture the small northern cities.
Tanks vs. Mech inf in large cities is a loser, need size 6 or less.
You may be able to take some cities, but watch for culture flip traps.
Artillery is ready to blow up the next big city.
Concentrate on rushing temples with a lot of unclaimed space.
Settlers on standby near Beijing, waing for a chance to build a new city.
During these turns I gained almost 400 more squares - and slow temple rushing has begun.
Total % of world owned = 44%. The 2 temples I rushed along will gain 10 squares each.
Next target the Zulu, the most advance civ tech wise.
Up next - WARMONGER, able to deal with tanks vs. Mech infantry, and isn't to aggressive.
I someone plays on Friday, I will grab the game for the weekend.
The play is for Domination on a hugh map! We have a chance, we own Asia, most pacific islands, Australia, Middle east. Rush a temple when possible, preferably one that will gain a lot of squares.
http://www.civfanatics.net/uploads/CSG-1818AD.sav
ChrTh Apr 26, 2002, 11:16 AM "Dortumnd (German is captured)"
When I was playing my turns, I couldn't believe that Dortmund was able to hold out culture-wise...I mean, the entire culture of China had to be bearing down on them...did they have Shakespeare Theater or something?
LKendter Apr 26, 2002, 03:10 PM OK, the board is up!
Anybody want to play tonight.
I have NEVER seen a hugh map domination, and I am dying to play some more.
But, I do need one person to play a few...:(
ChrTh Apr 26, 2002, 03:12 PM Sorry Lee, I would if I could, but I'm picking up mi familia at the train station in 30 minutes, so I'm going to be Civ 3-free all weekend long!
:cry:
Fortunately, my brother isn't coming too...
:die!:
Arizona_Steve Apr 26, 2002, 05:16 PM Going to take a few more turns at this...
LKendter Apr 26, 2002, 05:18 PM Kill, crush, destroy
Kill, crush, destroy
Kill, crush, destroy
Kill, crush, destroy
Kill, crush, destroy
Kill, crush, destroy
Just don't attack cities > size 7 with Mech Infantry without some softening up.
Arizona_Steve Apr 26, 2002, 08:15 PM Inherited turn:
Geeze! What is this? We're only at war with two civs? TWO civs? What a cop-out.
Find the artillery - heading towards Memphis.
(1) 1820AD
Hieraconpolis is captured.
Kahun is captured. One tank lost.
Pi-Ramesses is captured. Our nearly fully healthy tank army loses to a conscript mech infantry - not a scratch on the mech infantry :mad:
War weariness finally gets us. Many cities in disorder, lots of WLTK days end.
(2) 1822AD
Peace treaty is signed with America. Lincoln hands over his entire treasury of 29 gold.
A nicely centralized stack of artillery bombards defenders in both Byblos and Memphis into the red. Not surprising to see that Egypt is communist when one sees the number of conscripts in Memphis. Memphis is down to population 10, and only defended by infantry (all in the red).
Memphis is burned to the ground by elite tanks, the last one giving us a great leader - Quinlong. I pick up a settler from outside Beijing to form a new city there.
Buhen is captured from Egypt by a tank army.
Athribis is captured by our tanks. We also get an extra artillery to play around with. Woohoo!
Shuruppak is captured at the cost of one tank.
Two Egyptian workers are begging to be captured. Two more slaves for us (as if we don't have enough workers).
Move what must seem like hundreds of workers outside Chinan and fortify. There isn't that much need for hundreds of workers right now.
Toulouse is now Chinese. We lose one tank taking it.
We lose three tanks in the Egyptian counter-attack. They're stupid enough to attack across rivers, but get lucky with the dice rolls nonetheless.
(3) 1824AD
Byblos is captured my a tank army after two mech infantry are bombarded down to 1 hit point each with artillery. Four bombers are destroyed.
SteveWasHere founded where Memphis once stood. Temple ordered.
El-armarna joins the increasingly long list of Egyptian cities that are becoming Chinese.
Quinlong gets to a city and forms another army.
Greece and Russia end their trade embargo against us.
Egypt captures Zariqum. No worries, it'll be ours again next turn.
Egypt and France sign a peace treaty.
(4) 1826AD
I decide against UN elections.
Zariqum is captured. One conscript mech infantry destroys TWO of our elite tanks before being destroyed by a third :mad:
Buto is captured after artillery bombardment. One tank lost.
Attack crews lined up outside Busiris and Alexandria.
Japan and Greece sign a peace treaty.
One tank lost in Egyptian counter-attack.
(5) 1828AD
Alexandria bombed down to population 8 and no more than 2 hit points on each defender. It's subsequently razed and a settler is moved over from Beijing to replace it.
http://www.civfanatics.net/uploads/CSG1006.jpg
Busiris is razed. Another settler brought over from Beijing and SteveWasHereAlso is founded.
Notes:
Task forces outside Elephantine and Mendes. There's a ton of artillery under the mech infantry army East of Buto and a good number of bombers and fighters in SteveWasHere.
There is a settler under the mech infantry as shown in the picture above.
File: Chinese Succession Game - 1828AD (http://www.civfanatics.net/uploads/CSG-1828AD.sav)
LKendter Apr 26, 2002, 08:29 PM Glad I took one last look before going to bed :rolleyes:
I am at it again - playing off and on over the weekend.
I am not flying home this weekend, so plenty of time to kill.
This will do the job quite well. :lol:
LKendter Apr 27, 2002, 07:07 AM I did kill Egypt last night - even if I did stay up way to late:rolleyes: to do so.
@Arizona_Steve
Do you think you want a few turns?
If so I will post the save.
I didn't catch when :confused: , but we are at war with Japan now, so invasion of the Japanesse homeland is to begin...
==============================
Preturn - My comment about break Egypt's back was right.
I can't believe how many cities fell in 5 turns :goodjob: Arizona_Steve
233 squares in just 5 turns [dance]
Some of the temples rushes will start taking effect soon.
We have enough cash, so rush temple in New Ningpo. There are still a lot of squares to claim on those islands.
Trading world map gives enough cash for a cheaper rush - Nineveh - I hope to get a hugh block of city border joining from it.
I wake our workers back up - I won't be happy until all of China is railed - even if it does add a lot of time to the turns :crazyeye:
I can tell it is a hugh map, it takes 5+ minutes to optimize cities, add taxman, stunt colony growth, switch a couple of production orders, etc. Time to hit enter.
Rome / Zululand trade Embargo ends.
1830 AD - Elephatine will survive a turn - Our air force completely misses :(
LeeVille is formed.
Can't get the typical cash rush 1 turn before the next tech :(
Declare war on India - they build a city right next to US
India / America trade embargo us :crazyeye:
Well my first screw up!
India infantry kills our tank!
India marines destroy New Ninpgo.
Researching space flight? Should I abandon research?
LKendter Apr 27, 2002, 07:13 AM 1832 AD - I was right, India best defense was a leader :lol:
http://www.civfanatics.net/uploads/LAK-025.jpg
Then I get the message I have wanted for awhile [dance]
http://www.civfanatics.net/uploads/LAK-026.jpg
Hmmm...
I have now killed Persia, Babylon, Germany, India - in a world map game!
We get enough cash from India to rush a temple in SteveWasHereAlso - Before attacking the Zulu, we need 100% border lock - can't have modern armor wandering in our rear.
Assualt begins on Elephatine - our air did the job.
Wear a tank army down to almost nothing :(
We capture Elephatine with NO losses except for a lot of hit points.
Lisht / Mendes are on a hill :eek:
Size 6 pithom cost us 2 tanks for nothing.
America / Russia trade embargo ends.
:confused: How did I miss war with Japan starting :confused:
1834 AD - Scratch 1 Japan ironclad.
Our tank armies continue to earn there worth, and capture Pithom.
New Ningpol is formed - this time in Australia to claim a lot more coast squares.
We almost lose a full strength army vs. 1 hp mech in Mendes - I knew that was going to be a difficult town - but our next tank hits first shot, other mech dies - the RnG is really wierd sometimes. Capture 2 guns that Shell Avaris.
America has nuke power.
Rush temples in Babylon and Ashur - I want to squeeze the Zulu Spice colony out of existence.
Rush temple in New Intombe - ton of coastal squares to claim.
Zulu / Egypt trade embargo ends - these have been murder trying to raise cash.
1836 AD - Capture Listh (egypt) along with more artillery - you can never have enough guns.
Rush temple in Mendes - need to start culture locking the Zulu border.
I find a weak Egypt city - Our modern armour goes elite killing a spearman to take El-Ashmunein.
Arizona_Steve Apr 27, 2002, 08:51 AM Sure Lee, I'm up for more kill... crush... destroy :)
I can play at anytime this weekend, so if you want to take it today, I can play tomorrow, or vice versa. Let me know what's easier for you.
This game is a total blast! Literally!
Just leave me a civ to kill off :)
LKendter Apr 27, 2002, 09:11 AM 1838 AD - Sink a Japan bb/tran combo.
Avaris (egypt - after being rubbled) is captured.
Abydos (egypt) is captured, and we get the below wonderful message.
http://www.civfanatics.net/uploads/LAK-027.jpg
Take a break from temple ugrades - a stack of vet tanks are upgraded.
KendterTown is formed.
I get to cancel the massive deal to Aztecs [party]
Need 2846 more tiles for domination.
We get a bunch of WLTCD - I will enjoy it while it can...
1840 AD - Honolulu is formed - about time someone claimed that land mass...
Bombing Tokyo reveals the defense unit of a Samurai :flamedevi
Hmmm.... I even concede to many workers - Decide to idle all Indian workers - we have the most of them. Rush another temple near the Zulu. Rush walls along Zulu border. Rush temple in Shanghai 2 simply cause it is the only temple close enough with how much cash we have - plus it will help in the future on border locks with our future possesions in Alaska...
America / Zulu have nuke power - definite long term threat.
Pardon me, but do you have a spare army.
http://www.civfanatics.net/uploads/LAK-028.jpg
That excludes one on a transport, and a mech army guarding the Zulu border.
The cycle begins again - Rome allies with Japan vs. Us. Say hello to more African colonies...
1842 AD - Foolish Romans -
Viroconium, Ravena, Byzantium, Pompeii (Roman) are captured - more workers :lol:
The Demoic Rifleman in Byzantium kills a modern armor.
Scratch the Roman colonies in Africa.
I get a chance to killer the Roman Legionarry / settler pair in our lands.
In a different type of spending - further safeguard some colonies, upgrade to mech infantry. Rush a barracks, rush a settler.
Summary - Our only good trading partner is England - DON'T attack them.
Current goals - rushes temples / walls near Zululand - We WILL have to attack them at some point,
but I don't want Zulu Modern armor wandering around our rear - We need a solid culture block.
Kill Japan! - I just landed a stack of elite armor, 3 mech / settler pairs in Japan.
Next goal - Alaska, may as well get a foothold in North America.
Of course, it would be nice to take Italy - but lack of transports...
http://www.civfanatics.net/uploads/CSG-1842_AD.zip
Passing the game to Arizona_Steve, then I want it back again after him...
Only need 2777 squares for domination - after secureing Zulu borders - rush temples with the most bang for the buck - you should see a few borders expand your turn.
Arizona_Steve Apr 27, 2002, 09:22 AM Guess what I'll be doing all day?
Kill, crush, destroy
Seek, locate, exterminate (for you Dr Who fans out there)
LKendter Apr 27, 2002, 09:29 AM Originally posted by Arizona_Steve
Guess what I'll be doing all day?
Kill, crush, destroy
Seek, locate, exterminate (for you Dr Who fans out there)
Well I would like it back in 7 or 8 hours :rolleyes:
LKendter Apr 27, 2002, 09:40 AM When I talk the most bang for the buck temples,
this is a example.
http://www.civfanatics.net/uploads/LAK-029.jpg
Not only is NONE of the standard expansion zone (red lines) owned, but we should see border merger giving us some of the blue lines.
Waste of time temples - 90% within our culture borders, except those bordering with another civ...
LKendter Apr 27, 2002, 09:51 AM MESSAGE to Arizona_Steve
The transport heading toward Australia is to build new cities on the island below Australia.
Will need to airlift a couple of mech infantry to Austrialia.
We need mech infantry more then armor, don't have enough city occupation troops...
I wonder why:crazyeye:
Jersey Joe Apr 27, 2002, 11:20 AM Lee looks like you are working up to an SoD of tank armies :D
Arizona_Steve Apr 27, 2002, 11:40 AM Inherited turn:
Not much to do here, as Lee has pretty much put everything in place for me. Just hit that space bar.
I was going to Chengdu to continuous army production, but that too has already been done.
Japan comes begging for peace. Kill, crush, destroy :hammer:
Lots of goodies are built. A couple of borders expand.
(1) 1844AD
Since we have modern armour I see no point in researching any more. I drop science to 0%, saving cash for temple rushes and tank upgrades.
I go along with Lee's plan to turn the whole world into one huge railroad.
Upgrade a couple of tanks to modern armour.
Rush one temple.
First attack on Tokyo gives us Ghenghis Khan. Tokyo is captured as it is close enough to Beijing to be productive. Ghengis Khan is moved in and forms yet another army. Four elite tanks are loaded in (which raises a question - units can promote within an army, but is it possible to get a great leader from one).
Settlers are fortified in Tokyo. Our task force moves outside Kyoto.
There is definitely a sadistic pleasure in turning our once beautiful countryside into one big railroad.
Japan places ONE samurai outside Tokyo. I am so scared.
Lots of things are constructed. One border expansion.
(2) 1846AD
Japan is so easy to kill I feel sorry for them. The best thing they appear to have is riflemen. What on Earth posessed them to think they had a hope in hell's chance against us?
I find it mildly amusing to unload six mech infantry and ten modern armor next to the lone samurai :lol:
I do my usual trick of moving workers to unimproved squares to build roads next turn.
Some of our mass of tank armies return to full health :)
Kyoto becomes Chinese. Funny, all the non-resisting Japanese are HAPPY. Probably because there's a marketplace and harbor there.
I left that samurai outside Tokyo. Too funny. He commits suicide against the mech infantry in Tokyo :lol:
America and Zululand end their trade embargo against us.
(3) 1848AD
Once again I have the joy of declining a UN vote.
The US mainland invasion fleet is formed. 5 transports full of assorted troops and four battleships. Just need to stack 'em up now.
Zululand and Japan sign a trade embargo against us. Japan also signs a mutual protection pact with England. There goes our main trading partner. Stupid English, they declare war on us without us even attacking Japan. Oh well, add them to the list.
(4) 1850AD
New Berlin is captured from the English. It's been irritating me for some time. Siberia is now a homogeneous Chinese mass :)
I send the infantry in to capture the lone English worker in the area.
Osaka is captured from Japan.
Temples hurried all over Africa to lock the Zulus into their little corner of the world.
Greece gives us a straight Right of Passage deal.
Russia gives us Right of Passage for 260 gold.
France is a little harder to convince, but 14 gold per turn buys us Right of Passage. Let's go kill Rome and England - can't have our tank armies sitting idle.
(5) 1852AD
The English town of Brighton is razed. Two English slaves.
The samurai from hell kills a modern armour.
Edo and Satsuma are captured from Japan, and the Japanese island is ours.
If anyone knows if elite units in armies can spawn leaders, let me know.
To be continued...
LKendter Apr 27, 2002, 12:10 PM Originally posted by Arizona_Steve
If anyone knows if elite units in armies can spawn leaders, let me know.
I have never seen it happen.
Well do keep a few tanks in reserved ...
We know war with the Zulu is coming some day.
Of course, taking out Rome and a foothold in Europe would be nice :)
You actually have a few more hours before I want it.
LK 21 is taking forever - and you will be up in that one.
You wanted war for the weekend :lol:
Arizona_Steve Apr 27, 2002, 02:17 PM Continued...
Lincoln demands rubber. Lincoln is told to stuff his demands where the sun doesn't shine. We are at war with America.
Territory map swap with France? Why not. They're locked into an agreement and their reputation will suffer if they break it.
Mucho modern armour built, mucho mech infantry ordered.
We discover a new source of oil. I wonder who lost theirs.
(6) 1854AD
Hiawatha will ally with us against the Americans for Electronics and 200 gold. It's a deal.
Our US battle fleet is stacked up and ready to kick Japan off the American mainland, as well as giving us a foothold to wipe Hiawatha, Lincoln and Montezuma off the map.
Cumae is captured from Rome. Not to worried about culture flips, they don't have long to live.
Veii suddenly becomes Chinese.
Rome is now Chinese.
(7) 1856AD
Antium becomes Chinese.
Neapolis is captured. One more Roman city, stuck up in Finland.
Zululand and Rome sign a trade embargo against us.
Hmm. Trade embargo, and Zululand offers a world map swap? I take it as it'll trash their reputation with several civs.
America lands eight infantry outside Honalulu. Not sure if the single mech infantry there will hold.
(8) 1858AD
The English town of Warwick is razed.
Heidelburg is razed and the Romans are no more.
http://www.civfanatics.net/uploads/CSG1007.jpg
Do another round of temple rushing.
I wonder why the French are blocking two of our workers and a modern armour.
Every last square of Siberia is now railroded.
In a truly amazing show of heroism, our lone mech infantry at Honalulu holds off the attacking American infantry stack, losing only one hit point and promoting to elite.
France and Zululand sign a mutual protection pact.
Lots of border expansions.
(9) 1860AD
A small token of our love is unloaded near Nagasaki and Sapporo.
http://www.civfanatics.net/uploads/CSG1008.jpg
Australia is completely railroaded. Gotta love the continuing Himalyan railroading project - Note the Russian worker building a fortress in the middle of that madness :lol:
http://www.civfanatics.net/uploads/CSG1009.jpg
Two battleship/transport convoys are on their way to colonize the islands South of Australia.
Zululand and England sign a trade embargo against us.
America lands one infantry by Beijing 2. I'm scared.
(10) 1862AD
The Japanese city of Sapporo is autorazed. An ironclad and a galleon are destroyed.
Nagasaki is captured. Temple started to be rushed as soon as the resistance dies down. Airport next.
Matsuyama is captured.
America and Iroquois sign a pece treaty. Traitors :mad:
(11) 1864D
Stupid Americans won't talk to us. Their loss.
Temple rushed at Nagasaki.
Yokohama becomes Chinese.
Ise is autorazed.
Is this the World's first ironclad stack-o-doom forming here? There's a second stack of four right next to it.
http://www.civfanatics.net/uploads/CSG1010.jpg
To be continued...
LKendter Apr 27, 2002, 02:32 PM Well by the time you finish here...
I will hopefully have LK21 done.
Sounds like it is time to send settlers to North America.
HEY, NO FAIR - You got to kill a civ.:p :p :p :p :p
Arizona_Steve Apr 27, 2002, 04:36 PM Continued...
Zululand and Iroquois sign a Mutual Protection Pact.
(12) 1866AD
Hakodate is captured from the Japanese.
Shimonoseki is captured. Japan is reduced to three tundra cities.
England offers a peace treaty. I accept, along with a trade embargo on Japan.
(13) 1868AD
Airport rushed in Nagasaki. Time to take the war to Hiawatha.
(14) 1870AD
UN Elections? No thanks.
A million and one things are completed.
(15) 1872AD
Land some troops next to Toyama. Time to kill off Japan.
Nearly every worker we have is mothballed near Chengdu. There's no more railroad to build on our continent.
The rampaging American forces have destroyed the Aztecs.
Leader city finally completes the Iron Works.
England declares war on us due to their Mutaul Protection Pact. I'm scared.
(16) 1874AD
Toyama captured from Japan.
We discover a new source of saltpeter. Woohoo!!
(17) 1876AD
Straight Peace treaty swap with America.
(18) 1878AD
Fortify mech infantry and modern armour as it's churned out by our cities.
All is quiet, as the remainder of Japan is on an island and much of the time is spent ferrying troops there.
Jin Qiu appears in about the most awkward place possible as Fukushima is captured. I know it seems like a waste of shields, but he rushes a temple there.
http://www.civfanatics.net/uploads/CSG1011.jpg
Sapporo is autorazed.
(19) 1880AD
Colonizing the islands South of Australia. Excuse the silly names.
A mixture of modern armour and mech infantry is airlifted to Nagasaki in preparation for the assault on America.
More temple rushes.
(20) 1882AD
Suo is captured from Japan with no resistance whatsoever. It sucks, but there are still two more Japanese cities across Iroquois land. Seeing as the Right of Passage treaties with Greece, Russia and France are up soon, I'll leave those for Lee to kill off.
I offer Hiawatha a Right of Passage and no money changes hands. This can also be used to kill off that warmongering fool Lincoln. Then I gather the troops I airlifeted to Nagasaki last turn. Pity they have little in the way of rails there, maybe we need to build some for them. Finally, a possible use for our millions of workers.
At this point, I hand the game over to Lee.
Notes
Battleships and transports are fortified near Nanking, off the coast of the former Japanese island, and off the coast of Australia.
Workers are fortified outside Chengdu.
Our Right of Passage agreements in Europe expire soon. Kill, Crush, Destroy.
There's a number of modern armour on goto through Iroquois lands. They will arrive outside Ise next turn.
As usual, have fun. Looking forward to your summary.
File: Chinese Succession Game - 1882AD (http://www.civfanatics.net/uploads/CSG-1882AD.sav)
LKendter Apr 27, 2002, 05:42 PM Well I would have rushed an airport - oh well, to late now...
I have downloaded the game.
@Arizona_Steve - You should have LK21 for tomorrow, that game is beng a total, but productive monster.
Arizona_Steve Apr 27, 2002, 06:22 PM Well I would have rushed an airport - oh well, to late now...
I thought about it and decided against it. Firstly there were enough troops on the island to take out the two Japanese cities remaining. Secondly, rushing a temple there provided a much faster benefit in that the borders would expand sooner.
I feel that an airport rushed there would've been wasted.
LKendter Apr 28, 2002, 10:48 AM Pre-turn - Squares to domination, 2109 still needed.
corrupted game - ignore this post
Ihmotep Apr 28, 2002, 11:15 AM could someone post the current map?
LKendter Apr 28, 2002, 11:41 AM A full map would take about 20 pictures - the game is a hugh map!
The current mini-map, and yes that is China in Italy.
http://www.civfanatics.net/uploads/LAK-040.jpg
Ihmotep Apr 28, 2002, 11:53 AM that is a helluva lot of cities...corruption must be horrible
BTW how do you use that map thing? I have it unzipped in my save folder but I don't know what to do with it. The map thing is supposed to tell you how many squares you control or something
LKendter Apr 28, 2002, 12:38 PM Originally posted by Ihmotep
that is a helluva lot of cities...corruption must be horrible
BTW how do you use that map thing? I have it unzipped in my save folder but I don't know what to do with it. The map thing is supposed to tell you how many squares you control or something
Corruption sucks - but any domination game will have a bunch of WORTHLESS cities.
Do have latest version - the 1.21 comptabile?
If not, start by getting it. The .exe version is much better.
donsig Apr 28, 2002, 01:43 PM I remember back when I last played this game. We were still trying to settle Australia! China did stretch from the Pacific to Turkey back then but now I see the Med is a Chinese Sea.
You've all done fine work with this game. Maybe someday I'll get a computer capable of handling these huge games!
LKendter Apr 28, 2002, 01:47 PM corrupted game - ignore this post
BrianJ Apr 28, 2002, 02:59 PM Originally posted by Ihmotep
that is a helluva lot of cities...corruption must be horrible
BTW how do you use that map thing? I have it unzipped in my save folder but I don't know what to do with it. The map thing is supposed to tell you how many squares you control or something
What Map thing? :confused: :confused: :confused: :crazyeye:
Is this a new utility that I don't know about?
LKendter Apr 28, 2002, 03:38 PM This map thing.
http://www.civfanatics.net/uploads/mapstat.zip
Drop it into your save directory.
Run.
Open file, and you know how close you are.
LKendter Apr 28, 2002, 10:28 PM Originally posted by Arizona_Steve
Continued...
File: Chinese Succession Game - 1882AD (http://www.civfanatics.net/uploads/CSG-1882AD.sav)
@Arizona_steve - The game is getting corrupted.
Can you repost as a .zip.
This is the second game to run into the DATA IO unit at 37% with a .sav file.
I will restart a few turns tomorrow if I get a .ZIP.
Arizona_Steve Apr 29, 2002, 06:28 PM Lee, I'm really beginning to think there's something up with your connection to the Internet there. I haven't seen anyone else having problems with the .sav files.
After Sunday's escapades, I had deleted the entire Civ directory, so I didn't have a copy of the .sav on my machine. But I did download the .sav from here and was able to verify that it loads successfully.
Here is a zipped version of the save (http://www.civfanatics.net/uploads/CSG-1882AD.zip)
LKendter Apr 29, 2002, 07:07 PM I am playing a few over the next couple of days....
LKendter May 01, 2002, 09:40 PM Pre-turn - Start upgrading our troops in the colonies.
(1) 1884 AD - FillerTown, FillerCity are formed.
Troop upgrades. Heading ships toward Alaska for possible transport duty.
Recall the large block off troops in Japan.
(2) 1886 AD - Auto-raze Ise (Japan) and Bizen (Japan)
Japan is destroyed as a nation.
Peace with England - phony war is useless.
OK - we can afford a fight somewhere.
Plant a spy in Zululand - he his caught - War with the Zulu [dance].
Less war weariness since they started it.
:( I missed the France mpp - it is going to really be war happy.
I knew the Iroqoius one was coming.
Our VERY first battle versus the Zulu -
http://www.civfanatics.net/uploads/LAK-044.jpg
Instant battleship in Africa. I will need to invade Madagascar at some point.
Isipezi (Zulu), Amatikulu (Zulu), Berlin (France) are razed.
Gandasetaigon (Iroq), Kiohero (Iroq), Goigouen (Iroq), Lyons (French) Hamburg (French), Knossos (French), Stuggart (French),
Amienes(French), Delphi (French), New Umfolozi (Zulu) are captured.
We lost a modern armor army attacking Amatikulu :cry:
Begin shelling Lyon - Mech inf in a city on a hill - Way to tough to attack.
DuaghterOfFiller, SonOfFiller, YetMoreFiller are formed.
I destroyed alot of Zulu mech inf, but they have plenty left.
I am glad those troops from Japan started landing - I will need them.
Main priority - Dead France, I need to cut the number of fronts.
The French counterattack pretty much fizzles.
The Zulu counterattack does hurt -
Avaris is razed - but it cost them 12+ units to kill 3 mech inf.
What sucks - that was the ONLY city near the Zulu without walls.
I lost several exposed units and a regular tank army.
The Domestic Advisor is fired for suggesting building wealth.
What Iroqoius attack?
Just need 1874 more squares :crazyeye:
(3) 1888 AD - Well after seeing this cross my borders...
http://www.civfanatics.net/uploads/LAK-046.jpg
I know 99% of reinforcemnts to Africa.
Purely hit and run this turn vs. the Zulu - almost 100% dead are Zulu.
My artillery starts pounding the mega-stack.
Dijon (France), Ganogeh (Iroq), Kawauka (Iroq), New Castle (France), Tours (France) is captured.
Our armies are taking a beating - an almost full strength tank army can't kill a mech inf.
I can tell I am on the warpath, despite losing a city - need "just" 1812 more squares.
Zulus just shift direction - will have to move a mass of defenders that way - I won't attack mech inf on a hill.
War Weariness hits hard - hire massive enterainers in the 1/1 colonies - I don't think I ever spent that much time on hiring entertainers. :(
(4) 1890 AD - Our modern armor gets promoted for killing an impi :crazyeye:
Gayagaahe (Iroq), Kente (Iroq), Oka (Iroq), Tyendenaga (Iroq), Chondote (Iroq) are captured.
Bombing the Zulu SoD and Paris.
Several Zulu tanks impale themselves on SteveWasHereAlso - We lost nothing.
Hey I want to lose, let's hold UN votes.
LKendter May 01, 2002, 09:42 PM (5) 1892 AD - During the middle of destroying a Zulu SoD (Infantry / Mech Infantry) -
http://www.civfanatics.net/uploads/LAK-047.jpg
He rushes a transport to continue to build an invasion fleet for Madagascar.
As we continue to destroy the SoD - :lol:
http://www.civfanatics.net/uploads/LAK-048.jpg
Another army is created, along with one just build.
Now, can we find enough units to fill them?
The Zulu SoD is destroyed - most of the Mech inf had retreated, but still kill an obscene number of units. We lost - 1 mod
arm.
Paris (France) is razed - kiss the Great Wall goodbye - though it cost several mod arm.
Still more filler is formed.
:confused: New Ispezi (Zulu) was auto-razed empty?
Akwesasne (Iroq), Gewauga (Iroq) are captured.
Khanawake (Iroq) auto-razed.
(6) 1894 AD - A new Zulu SoD appears. Someday I can get offensive?
CornerFiller is formed.
I start attacking another SoD and
http://www.civfanatics.net/uploads/LAK-049.jpg
Unreal - The SoD are creating a leader Frenzy.
Yet another army - not much else to do with them.
Orleans (France) is razed.
WineFiller is formed.
Centralia (Iroq), Owego (Iroq) are autorazed.
I get a message I always love.
http://www.civfanatics.net/uploads/LAK-050.jpg
That should help with War Weariness.
Unreal - ANOTHER Zulu SoD.
(7) 1896 AD - :confused: How did the ZULU have a stack of Mech Infantry in North America?
:lol: Our modern Armor destroyed a Barb camp in NA.
9squarefiller, WhaleFiller are formed.
Raze Marseilles (France).
Here we go again - attacking the SoD and...
http://www.civfanatics.net/uploads/LAK-052.jpg
I rush another Battleship.
The Zulu try to build Isipezi along our border - autorazed.
As expected - The Zulu capture Akwesasne. I couldn't do much as the Iroqoius had almost NO railnet.
(8) 1898 AD - The Zulu invade Asyut. I probably won't hold the city - but I destroy the BB / Trans that landed the troops
there.
Rheims (France) is razed.
I capture Besancon (France), just size 2 on a island. I actually got to hear a marine go elite.
KeepOnFilling is formed.
As expected, the Zulu capture Asyut - How long to it flips back to us?
(9) 1900 AD - Unreal, I missed 1 settler spot - Greece already claims it.
Chartes (France), Rouen (France), Avigon (France) are razed.
During the assualt on Chartes
http://www.civfanatics.net/uploads/LAK-053.jpg
DUMB - I should have finished the town before moving leader. No more to next turn.
FishFillerNorth, Fish FIllerSouth, SortaGibralterFiller, FrenchFiller, IceFiller are formed.
I decide to cleanup Greece - shouldn't take very long.
Mycenae (Greek), Sparta (Greek), Ephesus (Greek), Eretica (Greek), Athens (Greek), Thermoplylae (Greek) are captured.
Artemsium (Greek) is auto-razed.
Zulu bombers are still being a pain - but I seem to intercept at least one a turn.
LKendter May 01, 2002, 09:43 PM (10) 1902 AD - MoreIceFiller, BorderPushFiller, IronFiller are formed.
Cornith (Greek) is captured.
Recover Akwensasne from the Zulu.
England / Zulu trade embargo ends.
Thats is - 1 Zulu Mech inf attacks BorderPushFiller ?
OK! The Zulu back has been broken.
(11) 1904 AD - The phony war ends - time to assualt the Zulu.
Ibabannago (Zulu) is razed. Guess what we get.
http://www.civfanatics.net/uploads/LAK-054.jpg
More leader armies not needed. Don't need more ships.
:smoke: He rushes a temple.
BorderGamesFiller is founded.
I caught some of those annoying Zulu planes on the ground.
Unfolozi (Zulu), Zungiun (Zulu) are razed.
(12) 1906 AD - ForestFiller, AmericaBlockFiller, FishyFiller, BorderGamesFiller, StillStartingFiller are formed.
Argos (greek) are captured.
During the assualt on Munich ...
http://www.civfanatics.net/uploads/LAK-054.jpg
Of course, we did capture it. The Greeks are out of the game.
Rush another temple.
Summary - I realize a target that I will NOT fight - USA. Our culture rating crushes all players except him. I don't want
to accidently win by culture.
Down to 1235 more squares needed.
Keep rushing temples. How many more turns? Hard to say.
Deforesting America to rush them there.
Fleet by YetMoreFiller is to take Madagascar at some point.
http://www.civfanatics.net/uploads/CSG-1906_AD.zip
LKendter May 03, 2002, 08:42 PM OK, the forum is back up.
How about someone playing a few here?
This will be an unheard of domination game with a world map.
Current goal - Take South Africa, invasion of Madagascar, and keep rushing temples where the most bang for the buck....
Dark Sheer May 04, 2002, 04:53 AM Ok, I am just done with LK21 so I will take some turns on this one |