View Full Version : Office of Domestic Policy Turn Orders
Memphus Mar 10, 2006, 01:30 PM Term 2
Office of Domestic Policy Turn Orders
Currently Run by: Memphus
There will be one post made in this thread for each turn.
It will contain Turn orders for the President from the The Chief Domestic Officer for all Domestic Departments:
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Please Do Not Post in this thread, Thanks Memphus :goodjob:
Memphus Mar 10, 2006, 01:39 PM Turn 1 3960 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Start Building Warrior (will be completed 3560 B.C.)
Put Citizen on FloodPlains Tile (+3 :food: +1 :commerce:)
City will Grow in 3640 B.C.
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Start :science: The Wheel (To Be discovered in 3640 B.C. )
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Mar 10, 2006, 01:41 PM Turn 2 3920 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior (will be completed 3560 B.C.)
Keep Citizen on FloodPlains Tile (+3 :food: +1 :gold:)
City will Grow in 3640 B.C.
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: The Wheel (To Be discovered in 3640 B.C. )
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Mar 10, 2006, 01:41 PM Turn 3 3880 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior (will be completed 3560 B.C.)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
City will Grow in 3640 B.C.
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: The Wheel (To Be discovered in 3640B.C.)
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 16, 2006, 11:43 PM Turn 4 3840 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior (will be completed 3560 B.C.)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
City will Grow in 3640 B.C.
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: The Wheel (To Be discovered in 3640B.C.)
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 16, 2006, 11:56 PM Turn 5 3800 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior (will be completed 3560 B.C.)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
City will Grow in 3640 B.C.
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: The Wheel (To Be discovered in 3640B.C.)
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 16, 2006, 11:57 PM Turn 6 3760 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior (will be completed 3560 B.C.)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
City will Grow in 3640 B.C.
Did Everyone Just See our Borders Expand? :o
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: The Wheel (To Be discovered in 3640B.C.)
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 16, 2006, 11:58 PM Turn 7 3720 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior (will be completed 3560 B.C.)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
City will Grow in 3640 B.C.
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: The Wheel (To Be discovered in 3640B.C.)
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 16, 2006, 11:59 PM Turn 8 3680 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior (will be completed 3560 B.C.)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
City will Grow in 3640 B.C. :twitch:
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: The Wheel (To Be discovered in 3640B.C. :twitch:)
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 12:01 AM Turn 9 3640 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior
Epsilonia Eridani GROWS TO SIZE 2
:worship: :cheers: :yumyum:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
New Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover The Wheel :band: :dance:
Start :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 09:29 PM Turn 10 3600 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 11:25 PM Turn 11 3560 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 11:27 PM Turn 12 3520 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 11:28 PM oops :( .
Memphus Apr 17, 2006, 11:29 PM Turn 13 3480 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 11:30 PM Turn 14 3440 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Building Warrior
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Change 1 Citizen to a 1 :food: 2 :hammers: tile (i.e. Plains forest)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 11:31 PM Turn 15 3400 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Finish Warrior:clap:
Epsilonia Eridani Grows to Size 3
:banana: :bounce: :woohoo:
Start Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Put New Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 11:31 PM Turn 16 3360 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Apr 17, 2006, 11:33 PM Turn 17 3320 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 14, 2006, 04:16 PM Turn 18 3280 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 14, 2006, 04:17 PM Turn 19 3240 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 16, 2006, 04:40 PM Turn 20 3200 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue :science: BronzeWorking
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 18, 2006, 07:30 AM Turn 21 3160 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (you get the idea ;) )
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover BronzeWorking
:dance: :clap: :hatsoff: :banana: :rockon:
And we have some nearby!!!!
Start Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 20, 2006, 09:22 PM Turn 22 3120 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 28, 2006, 03:02 PM Turn 23 3080 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 28, 2006, 03:02 PM Turn 24 3040 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Worker :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Not Applicable this turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus May 28, 2006, 03:05 PM Turn 25 3000 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Worker Finished
:thanx: :dance: :band:
Start Library :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Due To a Rushed Preseident and the Citizen Automation Turned on, We Worked a 1 :food: 2 :hammers: tile ;)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
APPLICABLE NOW OH YEAH
Peter Grimes Move SE, S to the Plains hill for Mine Duty
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 01, 2006, 12:45 PM Turn 26 2960 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Begin Mine Duty, Sentence: 5 Turns ;)
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 04, 2006, 07:35 PM Turn 27 2920 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Mine Duty
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 08, 2006, 12:14 PM Turn 28 2880 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Pottery :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Mine Duty
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 08, 2006, 12:16 PM Turn 29 2840 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
Keep Citizen On Floodplains Tile (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover Pottery
:devil: :rotfl: :rockon: :yup:
Start Mysticism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Mine Duty
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 13, 2006, 12:51 PM Turn 30 2800 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Mysticism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Move N NW, (This gives us the option to farm next turn or head for the hill as previously planned
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 13, 2006, 01:01 PM Turn 31 2760 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Epsilon Eridani Grows to Size 4
:clap: :clap:
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Put New Citizen on Plains Hill Mined (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Mysticism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Move N N, To the Hill For Mine Duty
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 15, 2006, 07:38 AM Turn 32 2720 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Mysticism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Begin Tunneling ;)
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 17, 2006, 06:42 PM Turn 33 2680 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Mysticism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Tunneling ;)
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 19, 2006, 12:24 PM Turn 34 2640 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover Mysticism
:wavey: :hatsoff: :woohoo:
Start Meditation :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Tunneling
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 19, 2006, 12:27 PM Turn 35 2600 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Move Citizen on From FP to Mined Hill At End of Turn when Peter Grimes Finishes the Mine (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Buddism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Finish Tunneling at end of Turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 19, 2006, 12:32 PM Turn 36 2560 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Buddism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Report for Farm Duty Move S, SW to The Rice
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 19, 2006, 12:33 PM Turn 37 2520 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Buddism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Begin Tilling
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jun 19, 2006, 12:33 PM Turn 38 2480 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Buddism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue, Plant the Grain
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 08, 2006, 12:39 PM Turn 39 2440 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Buddism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue, Fertilize the seeds
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 10:27 AM Turn 40 2400 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Buddism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue, Fertilize the seeds
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 10:41 AM Turn 41 2360 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Library :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Buddism :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Finish Farming at end of Turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 10:47 AM Turn 42 2320 B.C.
Now for the next 3 turns there is alot of activity here and everything is precisely timed out to maximize commerce/food/hammers/ for the next 20 turns, the limiting factor is the library, and that rounding in the game. Ex: if we work 3 Fp's we get +15:science: but if we work 2 we get +13 :rolleyes: So these orders are very crucial.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Finish Library :hammers: :clap:
Start Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
MOVE CITIZEN FROM MINED HILL TO RICE (+4 :food:)
MOVE CITIZEN FROM MINED HILL TO FLOODPLAIN (+3 :food: +1 :gold:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover Buddism :science:
Start Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Stomp Stomp Stomp the ground into a Road
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 10:50 AM Turn 43 2280 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
MOVE CITIZEN FROM RICE TO MINED HILL (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Finish Road at End of Turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 10:51 AM Turn 44 2240 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes MOVE EAST EAST AND START BUILDING A HOME (COTTAGE)
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 10:52 AM Turn 45 2200 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Warrior :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Building your home,
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 11:00 AM Edit: Loosing my marbles
Memphus Jul 16, 2006, 11:02 AM Turn 46 2160 B.C.
Now here is where some of the timing starts to pay off
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Finish Warrior :hammers:
Start Settler :hammers: (now it says 10 turns but it will be 9 we just need to maximize our commerce until the Cottage is down to prevent bad rounding)
Epsilonia Eridani grows to size 5 :eek:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Put New Citizen on Rice (+4 :food:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue Priesthood :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Building your home
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 11:05 AM Turn 47 2120 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Discover Priesthood :science: :band:
Start Code of Laws :eek: :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Building your home
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Jul 16, 2006, 11:08 AM Turn 48 2080 B.C.
*Borders Expand*
At this point the Action in this department slows down a bit thank you team for trusting your Domestic Advisor! For Glory! For Epsilon!
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
At the end of the turn When Peter Grimes Finishes the Cottage we are now not a victim of bad rounding ;)
Therefore:
Move Citizen from Floodplains to Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Finish your House at the end of the turn
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 08, 2006, 05:35 PM Turn 49 2040 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Move South, Start Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 10, 2006, 12:20 PM Turn 50 2000 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 10, 2006, 12:21 PM Turn 51 1960 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 15, 2006, 07:16 AM Turn 52 1920 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 21, 2006, 05:27 PM Turn 53 1880 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 28, 2006, 07:16 AM Turn 54 1840 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Settler :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Floodplains (+3 :food: +1 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Start Road
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 28, 2006, 07:17 AM Turn 55 1800 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Finish Settler :clap: :clap:
Start Oracle :hammers: :eek:
******************************
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
Keep Citizen on Mined Hill (+4 :hammers:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Road
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 30, 2006, 07:35 AM Turn 56 1760 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Oracle :hammers: :eek:
******************************
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Road
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 30, 2006, 07:36 AM Turn 57 1720 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Oracle :hammers: :eek:
******************************
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Rice (+4 :food:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Finish Road
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Not Applicable this turn
Memphus Aug 30, 2006, 07:39 AM Turn 58 1680 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Oracle :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
Move Citizen from Rice to Scientist (+3 :science: +3 :gp:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Begin Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Our First Great Person Shall be a Scientist!
Memphus Aug 30, 2006, 07:39 AM Turn 59 1640 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Oracle :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen as Scientist (+3 :science: +3 :gp:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Begin Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Our First Great Person Shall be a Scientist!
Memphus Aug 30, 2006, 07:40 AM Turn 60 1600 B.C.
Department of Industry (http://forums.civfanatics.com/showthread.php?t=162615)
Continue Oracle :hammers:
******************************
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Floodplains (+3 :food: +3 :gold:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen on Mined Hill (+4 :hammers:)
Keep Citizen as Scientist (+3 :science: +3 :gp:)
******************************
Department of Economy (http://forums.civfanatics.com/showthread.php?t=162609)
Continue CoL :science:
Department of the Interior (http://forums.civfanatics.com/showthread.php?t=162613)
Peter Grimes Continue Cottage
Department of Great People (http://forums.civfanatics.com/showthread.php?t=162612)
Our First Great Person Shall be a Scientist!
|