elgato
Mar 10, 2006, 09:35 PM
is there a total conversion completed for warhammer 40k...sry didnt know where else to ask this question...
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View Full Version : warhammer 40k mod elgato Mar 10, 2006, 09:35 PM is there a total conversion completed for warhammer 40k...sry didnt know where else to ask this question... LizardmenRule! Mar 10, 2006, 11:06 PM welcome to CFC questions should be asked in the main Creation & customisation forum. this thread is for completed modpacks only to answer your question, no, there isn't a warhammer 40K mod. one was started i think, but nothing came of it. Goldflash Mar 10, 2006, 11:40 PM Bah. Stupid space mod. Waste of my time. Supa Mar 11, 2006, 04:46 AM ..of your time... :-| Anyway, there are several WH40K units on this forum, you should be able to find them if you want to make this mod yourself. Stormrage Mar 11, 2006, 12:46 PM You know... Gold...sometimes I just wanna...urgh...a basement, a lead pipe...get..full...confession on what happened to you with the...khm.../#&/%&"... where`s my soda...WTF!?... I know its pointless, but why did you quit all of a sudden? It bad that you quit, but thats not the problem, its the fact that you won`t tell us why thats so irritating! :mad: Goldflash Mar 11, 2006, 02:58 PM You want to know why I quit? Fine. I was sick and tired of getting nmo support from my unit makers, for one. Aaglo petered out, said he was taking a break but went on to other things isntead. Muffins dissapeared and when he was around was very unrelaiable. TGA quit. And Smoking Mirror didn't even bother doing anything that I requested, just crap he wanted to do. And I got no support from anyone else either. When I asked a question usually I got A) No answer or B) "Thats Dum u shud let me hav teh biq." Not to mention no graphical support, no leaderhead support, and so on. And after a year plus I was tired of it. Stormrage Mar 11, 2006, 03:02 PM Jesus man, I thought it gave you some kind of trauma or something! Turns out you guys just weren`t team material. Oh well... Thank you for your answer, now we know, and it explains alot of your posts :) Even some recent ones if you know what I mean... Supa Mar 11, 2006, 03:18 PM Arf! I thought beggers couldn't be choosers. Obviously, I was wrong. If you were talking like that back then, no wonder they wanted to take a break. Goldflash Mar 11, 2006, 03:34 PM See, this is why I didn't want give you any anwers because all you "I'm cooler than you" jerkoffs would just ***** about it. Atleast stormage had the manners enough to thank me. Stormrage Mar 11, 2006, 03:37 PM C`mon, Gold, calm down, so a mod was abandoned..its not that big of a deal.. Mods are supposed to be fun to play and fun to make. It wasn`t fun, screw it. We just wanted to know why, you seemed very upset. And you seem very upset now, sorry if its my fault this time. WH40k mod! - time for you to retire now and become a duck! Goldflash Mar 11, 2006, 03:39 PM No, its Supa. He's being a prick. Supa Mar 11, 2006, 03:41 PM A prick. Coming from the arrogant boy who is upset because his requests aren't fulfilled as fast or exactly as he wants. Anyway, following the advice I gave RL a day ago, I will leave this thread to you. This is a game board, I don't come here to get yelled at. odintheking Mar 11, 2006, 03:43 PM Yeah. I have no problem with you quitting the mod. Personally, I was dissapointed, but if no one else helped me make the 40+ units for the SW mod, I would give up. And I'm not even in charge! Supa does have a point, tthough. Although now that the original WH mod is pretty much bursting at the seams, and cooling down, maybe someone could resurrect this mod :hmm: Goldflash Mar 11, 2006, 03:45 PM See what I mean? Stormrage Mar 11, 2006, 03:46 PM Gentlemen...gentlemen...calm down... Gold, you need to do something with that mouth (and temper) of yours... You know how some people become annoying when they pick fights in every post.. Don`t let that happen to you. Now make peace, guys. C`mon, CFC Civ3 C&C rocks.. remember? @odin - cooling down? Aaglo just made a bunch of new units, more to come, and a huge update is on the way.. What are you talking about? odintheking Mar 11, 2006, 03:48 PM See what I mean? Hey, what's that supposed to mean? I'm on your side, man. I'm saying that having no one cooperating with you is a good reason to quit a mod. Cool down, everyone. Goldflash Mar 11, 2006, 03:49 PM I wasn't taking about you, Odin. odintheking Mar 11, 2006, 03:49 PM Gentlemen...gentlemen...calm down... Gold, you need to do something with that mouth (and temper) of yours... You know how some people become annoying when they pick fights in every post.. Don`t let that happen to you. Now make peace, guys. C`mon, CFC Civ3 C&C rocks.. remember? @odin - cooling down? Aaglo just made a bunch of new units, more to come, and a huge update is on the way.. What are you talking about? I mean that there isn't much left to perfect on the WH mod. It's pretty much finished, but in need of a couple more units. Stormrage Mar 11, 2006, 03:51 PM Dude, its about to get 2 new civs... and then, they need to be talked about. and then, the guys will make some changes.. always happenes like that :) And then, someone will start talking about the Ogre Kingdoms (Gomurr!!! Come back dammit!) again... and so on, and so forth :) Quinzy Mar 11, 2006, 04:21 PM being typically irish, i'll remain neutral. but, if a 40k mod does get started, i am more than willing to make wondersplashes, icons (tech, building etc..) and if i get help with palettes, i might do the odd unit. and i'll give chaos space marines advice (on units, stats etc..) and maybe tyranids if i get them finished (got a hige HUGE haul of em yesterday) Stormrage Mar 11, 2006, 04:27 PM Hey, everything I knew about WH I learned from the mod, and my first post (on a forum, ever) was me charging in and yelling out things that need to be changed, dammit. Some of them were proven wrong, some of them got accepted (yay!). I think I read every word on the GW-WH section. And, since recently I have the WH40k section bookmarked (I`m DL-ing the artwork) so I could snoop around. Anyway, check my new sig :) Goldflash Mar 11, 2006, 04:46 PM The heck were you when I was woprking on it, quinzy? Hikaro Takayama Mar 11, 2006, 07:46 PM Quinzy wasn't even around yet, GF.... As for this mod, I'm interested in contributing, especially once I get the FF mod finished... Unfortunately, my knowledge of the WH 40K universe is limited to two of the Codices that one of my friends (who was a big 40K player) had lying around, so I know some basic stuff about the various races.... And have come to the realization that Starcraft is nothing but a cheap ripoff of 40K. :p Even now, I'm preparing to start on a unit project that will be primarily an Orcish Warmachine for my FF mod, but (since the original Warmachines in FF XI looked kinda goofy), I'm also partially basing off of Ork Gargants, so they could just as easily fit that bill as well (especially since Gargants are all custom built). I've even bookmarked the original unit database for future reference, so anyone attempting to re-start the mod will know where any useable units are and what they are. Here it is, for whomever wants to use it (http://forums.civfanatics.com/showthread.php?p=2052272) And Goldflash, I've been working on the Final Fantasy mod for almost 2 years now, with just about 0 support from the community for the first year... and even now, I've only had 2 unit makers make specific units FOR the mod (Orthanc with the Ragnarok and White SeeD ship, and Sword of Geddon with the Turk, that still needs to be re-done before I can use it), and some graphics help from Spacer One.... Of course, over the time I've been plugging away at this mod, I've been tempted to quit several times, but my sheer stubbornness and desire to see this project through manages to run roughshod over any such impulses to do so. Bluemofia Mar 11, 2006, 07:56 PM I'll help do grunt work after Playground's done. (which is set at the end of March) elgato Mar 11, 2006, 08:40 PM well i cant make anything graphically worth a shite, however, i will lend what ever support i can to do a 40k mod...i'm also in the very tinkering stage of an anime mecha mod...to me it all about building relationships with the people you need to know, and learning all you can...i started reading in the threads for OpenFx or something like that, and i plan on getting the paintshop pro to do what ever else...as well as helping with palletes, but thats going to take alot of time for me to get together as we are trying to get into a house...i'm a massively huge fan of 40k and have been ever since i found it in canada way before it got released in the US...so dont lose faith i think civ next to steel panthers II is the best strat game i've ever played...i also want to appologize for starting this thread here...i'll start another and redirect these discussions there... elgato you can also reach me at mecha_mod@hotmail.com Storm Grunt Mar 11, 2006, 10:31 PM I can do some pcx work. Tech Icons/city graphics.Just let me know what you need and i'll do my best.... Quinzy Mar 12, 2006, 07:22 AM goldflash: well, any help i can do, i shall. i love 40k. anything needed, just ask. The Great Apple Mar 22, 2006, 08:04 AM Sorry for small necromancy - I don't check these forums much anymore. Personally, I think one of the reasons the mod went under was the complete lack of anything to show. It would have been nice to have something which could be played without all the completed units, but instead with placeholders. Given the units made at the moment you could probably get a fairly good scenario going, with maybe a few small additions. Last time I checked there were about ~160 units on the request list, about 50 of which had been made. Given that (being a slow person) each unit took me up to 10 hours each, you can see quite how much work was required for all these units - for 2 unit creaters at an average of 8 hours a unit it would take 26 days solid to make them all. Making units is time consuming. If anybody wants them I think I've got a couple of units on my computer almost ready for rendering - I could email them to somebody (in OpenFX format... if anybody still uses that :p) if they want them. The Last Conformist Mar 22, 2006, 08:19 AM I'd think there's enough units around for an Orks vs Space Marines scenario, at least. aaglo Mar 22, 2006, 08:52 AM I think so too. And if someone is willing to make such scenario/mod, I might be willing to do a couple of orks myself... with a bit of persuasion :) Quinzy Mar 22, 2006, 10:15 AM and IG too, given all the modern infantry units out now. and prolly chaos too, using the SM units and Lost and The Damned, using some zombie and infantry units. all we need is some more SM and Chaos, Tau, Eldar, Dark Eldar, Tyranids, Necron, Daemon Huntrers and Sisters of Battle fancy a challenge Aaglo? :mischief: Stormrage Mar 22, 2006, 03:42 PM IG = um..er.. Irrational Gobbos? Imperial Guard? Quinzy Mar 23, 2006, 09:27 AM imperial guard, yes. just to let everyone know, i have every single codex, cept the new tau one. so i'll be able to help with the unit trees and stats Stormrage Mar 23, 2006, 03:30 PM Its a shame, I like Irrational Gobbos better :D I`ll be able to help... in my own special way ;) Hikaro Takayama Mar 23, 2006, 03:59 PM I also happen to have (on my HD) a Chaos Spacemarine LH animations that Smoking Mirror made that I converted into proper FLC format for him, but at the time I couldn't upload them to the server (due to extremely slow and crappy connection I had back then).... I could also see about making PCX files for it and uploading, if this mod gets back up off the ground.... Quinzy Mar 24, 2006, 02:21 PM please do! i really want to see this, and will do everything in my power to make it so. i can start on collecting units or making unit or techtrees or whatever. The Great Apple Mar 24, 2006, 02:59 PM ...or techtrees or whatever. If you need any ideas for the tech tree feel free to steal art/names/ideas from this one I'm planning on using for the Civ 4 one. http://forums.civfanatics.com/attachment.php?attachmentid=120725&d=1143120394 Quinzy Mar 25, 2006, 08:15 AM dont worry, i will :D some ideas for unit lines: Traitor Marines (Chaos) king unit: lieutenant - lord - sorceror lord - daemon prince units: chosen - chosen w/flamer - chosen terminator w/flamer - chosen terminator w/ reaper autocannon possessed - possessed w/ visage - possessed w/ daemon fire - possessed w/ mutation obliterator w/ power fist - obliterator w/ combi melta - obliterator w/ lascannon traitor marine - traitor marine w/ plasmagun - traitor marine w/ autocannon raptor - raptor w/ flamer - raptor w/ plasma gun biker - biker w/ twin linked (melta or plasma, i can't decide..) havoc w/heavy bolter - havoc w/ auto cannon - havoc w/ lascannon dreadnought w/twin linked heavy bolter - dreadnought w/ twin linked autocannon - dreadnought w/ twin linked lascannon defiler - defiler w/ havoc launcher - dafiler w/ twin linked lascannon land raider - land raider w/ pintle combi-bolter - land raider w/ havoc launcher rhino - rhino w/ extra armour - rhino w/ mutated hull predator - predator w/ heavy bolter - predator w/ lascannon nurgling - plague bearer - great unclean one bloodletter - bloodthirster horror - screamer - lord of change daemonette - keeper of secrets -------------------------------- wonder/building produced units: chaos hound - flesh hound chaos spawn furie - raptor cultist - cultist w/ grenades - cultist w/ meltabombs familiar - thrall wizard ------------------ thats it for now. what do ye think? Quinzy Mar 25, 2006, 03:47 PM i'm bored so i'll do a Lost and The Damned list too: king unit: champion - champion w/ power weapon - champion w/ power fist - champion w/ lightning claw units: big mutant- big mutant w/ firearm -big mutant w/ heavy stubber traitor - traitor w/ heavy stubber - traitor heavy bolter team - traitor autocannon team mutant - mutant w/ laspistols - mutant w/ flamer equivalent - mutant w/ heavy stubber rough rider - rough rider w/ hunting lances - rough rider w/ meltagun leman russ battle tank - leman russ demolisher - leman russ demolisher w/ multi meltas ---------------------- building produced units: chaos hound chaos spawn ---------------------- thay also get to use the traitor marine unit line. elgato Mar 26, 2006, 04:32 PM sry guys i've been away for a few days now, will try to gather up all the available resources into a solid piece of information and parse out whats exactly there and put it in a list, and yes we could possibly do something for place holders just to get the mod up and running taking some presure off of unit makers to churn out such a large amount of units in a small ammount of time...will keep this thread treading... out... Quinzy Mar 27, 2006, 08:48 AM do ye want me to do anymore concept lists, elgato, or will i focus my help on something else? Quinzy Apr 01, 2006, 11:23 AM kabump... anyone interested in this? Ellipsis Jones Apr 15, 2006, 07:25 AM Hey y'all. I'm idly working on a marines vs. orks scenario. It's based on the Hive Helsreach section of the Armageddon 3 campaign - background info is here: http://www.armageddon3.com/english/campaign/Helsreach/helsreach.html You might have to refresh the page a few times to get it to load, as the site is a bit buggy. The general concept is that orks are laying seige to Hive Helsreach, and the imperial guard has been decimated. As the scenario begins, space marines (chapter yet to be determined) have arrived to reinforce the Hive and lead a counterattack. As such, there will be quite a few 'legacy' guard units in play at the start of the game, but most imperial units built thereafter will be marines (with some notable exceptions like the baneblade). This is basically dictated by the unit graphics that are available. I've got the map laid out and the units incorporated (though not yet placed on the map). There's lots of terrain tweaking and whatnot yet to be done, but here's what I've got so far: http://img134.imageshack.us/img134/5200/screenie9nm.th.jpg (http://img134.imageshack.us/my.php?image=screenie9nm.jpg) You can see the ork rok dropsite at the top, and the hive at the bottom, southeast of the defensive wall. The marsh area is 'wasteland' caused by the industrial pollution. There are no giant ash wastes around Helsreach like there are around some of the other Hives, but I don't imagine it's all pristine either. Here's a unit list, broken down in pseudo-codex categories. TROOPS (basic offense and defense units) Imperials: Tactical Marine Squad (offense), Chimera (defense) Orks: Slugga Boyz (defense), Stormboyz (offense) ELITES (troops with a specialized role or ability) Imperials: Heavy Bolter Devastators (defense), Rocket Devastators (bombard), Dreadnought (extra hps), Terminator Squad (paratroopers) Orks: Skar Boyz (defense), Stikk Bombas (bombard), Killa Kan (extra hps), Stormboy Nobz (paratroopers), Mega-Armored Nobz (offense) FAST ATTACK (offensive units with extra movement speed) Imperials: Marine Bike Squadron, Seraphim Auxiliaries, Landspeeder Squadron (ignores terrain) Orks: Boar Boyz (ignores forest move cost), Speed Freeks ARTILLERY Imperials: Vindicator, Whirlwind, Basilisk Orks: Lobba, Sooside Bomba, Zzap Gun HEAVY SUPPORT (tanks with blitz) Imperials: Leman Russ, Predator, Land Raider, Baneblade Orks: Looted Leman Russ, Looted Baneblade, Squiggoth AIR Imperials: Thunderhawk, Marauder Orks: Fighta-Bomba, Bomba Each race has an immobile defensive unit: the imperial tarantula and the ork kannon. I'll also try to work in imperial stormtroopers and possibly an ork dreadnought. As you can see, there's a rough equivalence in the unit lists of each race, though the orks are a bit understaffed in terms of variety. Generally, I intend to make marine units tougher, less numerous, and more expensive than their ork counterparts; sort of like the german army vs. the soviet army in Sarevok & Rocoteh's Barbarossa scenario. Here's a mockup of what the ork tech tree might look like. Since I don't have buildings and worker jobs sorted yet, it's just based on units for now: http://img98.imageshack.us/img98/6835/mockup6fc.th.jpg (http://img98.imageshack.us/my.php?image=mockup6fc.jpg) Scenario Features / Dumb Ideas I Have - There will be one tech era for each race, with somewhere in the neighborhood of 12-16 research options. - Ork units can spawn a slugga when they win a battle (i.e., they enslave, though the reasoning is that battle attracts more orks, not that they're capturing the enemy. I'll change the enslavement text to WAAAGH!!!). This helps compensate for their weaker basic units. - Helsreach is a major source of water and oil (strategic resources) for the rest of the continent, and especially Hive Infernus to the northwest. The imperials will suffer if Hel's Highway, the big long road in the screenshot, is not kept intact. - If the AI will co-operate, I'd also like to have civilians as 'treasure' units that must be ferried from outside into the relative safety of the Hive. - Key locations have unique resources. For example, the Tartarus Forge city might be needed to efficiently build imperial tanks (and their looted counterparts). - Also, because the AI only builds one type of offensive and one type of defensive unit at any given time, there will be lots of different unit production methods for elite/specialized units to encourage an appropriately diverse army (e.g. speed freeks can only be built at a particular city, terminators are produced slowly by a wonder rather than built normally, that sort of thing). Basic troops will be available anywhere, all the time. - Each race will have a unique production method and terraforming strategy. For example, orks will build 'ork camps' instead of mines or irrigation to improve the terrain (you can see some of these in the screenshots). Neither race will benefit from the other's terraforming methods. I am basically a novice at this scenario creation stuff. The prospect of balancing production rates, unit and tech costs, economy, and combat values is a daunting one. Any advice you folks could offer would be very welcome. I'd also welcome any ideas you might have for improving and fleshing out the scenario. I mean anything at all - ideas for buildings, techs, civilopedia text, graphics, terrain, you name it. I'd particularly like ideas for making the game mechanics different from vanilla civ 3, and different between the two races. So, uh. Does this sound at all like what you would want in a 40k scenario? Roman Legion Apr 15, 2006, 07:29 AM Dont forget to add Pie, everyone likes Pie!!!!! aaglo Apr 15, 2006, 09:13 AM :wow: Good job there, Ellipsis :thumbsup: - great tech names :D . Overall, it seems quite interesting scenario. I think its great that someone is actually making a scenario/mod based on the units made for WH40k :) Keep it up, man :goodjob: mrtn Apr 15, 2006, 02:37 PM I agree with aaglo. :) - Each race will have a unique production method and terraforming strategy. For example, orks will build 'ork camps' instead of mines or irrigation to improve the terrain (you can see some of these in the screenshots). Neither race will benefit from the other's terraforming methods. How are you doing this? It sounds impossible... Ellipsis Jones Apr 15, 2006, 03:52 PM It may very well prove to be impossible. :) The idea I'm kicking around right now is to have low shield production from terrain, forcing orks to pop rush (with low/no happiness penalties) and imperials to gold rush heavily in order to build. Ork improvements would generate food, imperial would generate commerce. Also, ork citizens would generate beakers. So the orks' main resource would be citizens, and they can either allocate that resource towards tech (by retaining citizens) or units (by whipping citizens). Same for imperials, only with gold instead of population - dedicate your income to science or buy units. I wish values for pollution and craters could be changed. I think it'd be hilarious to have orks become more effective the more they trashed the planet. Of course, this significantly simplifies the gameplay and complicates the design, so it may be unfeasible or not worth the bother. muffins Apr 15, 2006, 06:17 PM You want to know why I quit? Fine. I was sick and tired of getting nmo support from my unit makers, for one. Aaglo petered out, said he was taking a break but went on to other things isntead. Muffins dissapeared and when he was around was very unrelaiable. TGA quit. And Smoking Mirror didn't even bother doing anything that I requested, just crap he wanted to do. And I got no support from anyone else either. When I asked a question usually I got A) No answer or B) "Thats Dum u shud let me hav teh biq." Not to mention no graphical support, no leaderhead support, and so on. And after a year plus I was tired of it. You have to remember that for most of us, unit-making was just a hobby, and it's incredibly time consuming. Just to create working Civ3 flcs from the finished animations for my Space Marine unit pack took four days alone. It would have taken even longer if I wasn't using bulk image editing software and working at it from dawn to dusk. (way too much work for a hobby IMO) I'm very sorry that you became disillusioned, but there was an enormous list of things to do (graphics and units etc) that realistically, we had no chance of completing. It required much more time and effort than a few volunteer hobbyists could supply. William GBTW Apr 15, 2006, 06:26 PM Then if it is too much work for you say so and don't just say "no" or "Thats Dum u shud let me hav teh biq." Also ALWAYS give support. Stormrage Apr 16, 2006, 03:51 AM Muffins! Wooo! Its so great to see you, man! I love your work! :cool: You over on the CIV side? As you can see the C3C C&C community is having its second Golden age, feel free to come back anytime :goodjob: Stormrage Apr 19, 2006, 05:47 PM This - (check the game intro movie) http://www.dawnofwargame.com/downloads/ made me download POV-ray... You guys saw that math mumbo jumbo pov-ray is, so you can understand how much I like this little movie :drool: The Great Apple Apr 30, 2006, 04:06 PM So, uh. Does this sound at all like what you would want in a 40k scenario?Bumpity bumpity bump. How is this Scenario going? I'm not sure I've seen any of the units I've made actually being used in a game yet... though I've heard rumours. Actually... I don't know if the WH Fantasy guys ever used my fatasy squiggoth. Stormrage Apr 30, 2006, 04:28 PM Yes they did, and I`m gonna use a bunch of your units for my civ in the "Your Custom Civ Mod!" :) So, since you guys are dropping by, how bout you stick around and make a bunch of units so we can make a mod? ;) Nice to see you on the boards, Apple :wavey: odintheking Apr 30, 2006, 05:04 PM Yeah, alot of your units will be used in the Lord of Ragnarok mod, TGA. The Great Apple Apr 30, 2006, 05:06 PM Yes they did, and I`m gonna use a bunch of your units for my civ in the "Your Custom Civ Mod!" :) :) So, since you guys are dropping by, how bout you stick around and make a bunch of units so we can make a mod? ;)I've rather turned my attentions to Civ 4, but if I ever make any units for Civ 4 I may port them to Civ 3 if they don't alreay exist - most of the ones I'd need to make are already here. (Actually, it's not until you've been away from all those Civ 3 units that you realise how amazingly useful having them all is!) Nice to see you on the boards, Apple :wavey: I pop into Civ 3 C&C every so often, though don't tend to post much here. I'm much more active on Civ 4 C&C. Ellipsis Jones May 01, 2006, 03:17 PM The scenario advances at a nice steady snail's pace. :) The squiggoth is in and looks great. He'll be the orks' ultimate unit. I've been working on the graphics (replacing irrigation with ork camps, fiddling with some animations, etc.) and filling out the civilopedia. http://img383.imageshack.us/img383/5480/orbitalrelay6kb.th.jpg (http://img383.imageshack.us/my.php?image=orbitalrelay6kb.jpg) http://img369.imageshack.us/img369/5870/termies7fq.th.jpg (http://img369.imageshack.us/my.php?image=termies7fq.jpg) http://img369.imageshack.us/img369/5083/manz7le.th.jpg (http://img369.imageshack.us/my.php?image=manz7le.jpg) http://img383.imageshack.us/img383/3258/boom5xk.th.jpg (http://img383.imageshack.us/my.php?image=boom5xk.jpg) Alas, my time is divided... This - (check the game intro movie) http://www.dawnofwargame.com/downloads/ made me download POV-ray... It also made me download the Dawn of War mission editor and start working on a map based on that intro movie. :( http://img73.imageshack.us/img73/7519/blastpit7hg.th.jpg (http://img73.imageshack.us/my.php?image=blastpit7hg.jpg) Stormrage May 01, 2006, 04:43 PM Why the sad smilie in your last sentence E.J.? Apple, you making some Eldar or Chaos units for CIV? :) The Great Apple May 02, 2006, 06:34 AM Why the sad smilie in your last sentence E.J.? Apple, you making some Eldar or Chaos units for CIV? :)If I make units for Civ 4 (big if - can't do it until I've learnt my way around blender, and some tools com out for blender), then I will probably make Chaos ones first. Eldar doesn't look too likely at the moment. Looks like you're doing a good job of it Ellipsis! Hikaro Takayama May 02, 2006, 10:07 AM Will anyone have a use for a gargant (with zappy arms, rokkits and some big gunz in the mouth)? Ellipsis Jones May 02, 2006, 07:07 PM Why the sad smilie in your last sentence E.J.? Because splitting my efforts between both projects means that neither will be finished anytime soon. But I'm still plugging away: http://img143.imageshack.us/img143/1940/castra9lr.th.jpg (http://img143.imageshack.us/my.php?image=castra9lr.jpg)http://img133.imageshack.us/img133/9669/palace1jm.th.jpg (http://img133.imageshack.us/my.php?image=palace1jm.jpg)http://img331.imageshack.us/img331/5863/power4lu.th.jpg (http://img331.imageshack.us/my.php?image=power4lu.jpg) Hikaro, if you've got a gargant lying around, that would be awesome. I would definitely try to find a place for it in my scenario, as the orks are short on armor & super-heavy units. But don't go out of your way just for my sake; I started the scenario on the assuption that no new units would be forthcoming. Also, I'm not sure if the scale would work in civ3. Having a space marine and a baneblade being of similar size looks a little strange, and a gargant is a few orders of magnitude larger still... Hikaro Takayama May 02, 2006, 07:23 PM Well, the Gargant will be on the order of my Land Ironclad or Shinra Grosspanzer in size, possibly up to the size of one of my airships.... I'm still working on the model for the Ork Gargant/Orcish Warmachine (it's kind of based on both the Orcish warmachine from FF XI and a random Ork Gargant from WH 40K)... It does have a whole bunch of spiky bitz and some serious weaponry. When I get done with what I'm working on for it right now, I'll see about posting a preview.... mrtn May 02, 2006, 07:23 PM Having a space marine and a baneblade being of similar size looks a little strange, and a gargant is a few orders of magnitude larger still...But having a soldier standing on top of a city, being 5 times higher than a church spire, is ok? That's how civ usually look. ;) And of course everyone knows that a Battleship is just 3 times bigger than a coracle. :) I don't know if you have done this already or not, but may I suggest that the orkish buildings get special gfx, using the culture specific gfx, as much as possible? Hikaro Takayama May 02, 2006, 08:18 PM Okay, preview of the Gargant thus far is in the Lord of Ragnarok thread.... Ellipsis Jones May 02, 2006, 08:43 PM But having a soldier standing on top of a city, being 5 times higher than a church spire, is ok? Heh, there's always that. I was more concerned that it would look too similar in size and shape to the killa kans and dreads. But having seen the preview, it doesn't seem like that would be a problem. Looking good, Hikaro! As for the cities, I've currently got the orks using the industrial era graphics in this set: http://forums.civfanatics.com/showpost.php?p=2441855&postcount=8 mrtn May 02, 2006, 09:49 PM Oh, just making sure, you realised that I wasn't talking about city gfx, right? I was talking about building pedia icons... Ellipsis Jones May 02, 2006, 10:09 PM Oh, whoops. Orks and imperials are going to have an almost entirely different set of buildings, so there shouldn't be a problem giving them each a distinctive look. For something like the fortress stronghold, where it's a shared building, having appropriate culture-specific graphics definitely sounds like the way to go. :) I hadn't thought of that. I've never had much luck creating graphics from scratch for civ3. The results tend to have weird glitches, or they're all black, or otherwise don't display, or some such crap. (Did I mention I am a complete amateur at this stuff? Yes, that's me. Hi.) If I could sort out whatever I am doing to bugger up the .pcx files, I could get some nice screenshots of the Dawn of War ork buildings, and slap them in as civilopedia graphics. Or if you can recommend some pre-existing graphics that have a nice orky feel about them, that'd be great too. mrtn May 03, 2006, 06:34 AM If they're all black that's because you forgot to make the pic 256 colours. If you use Photoshop (which I recommend, but we all recommend what we're most familiar with ;)), check the transparency link in my sig, that will help you getting optimal pcxs. The "weird glitches" is probably that you have the transparency colour showing in the pic. The first two colours in the Color Table/Palette (Photoshop) / last two colours (GIMP and Paint Shop Pro) shouldn't be visible in the pic, that's why they're usually turned into weird colours like magenta and lime green. The tutorial forum is a nice place to visit if you don't have a clue. ;) Ellipsis Jones May 03, 2006, 02:21 PM Cool, I think I've got it sorted now. Photos of miniatures against a white background fit in pretty well with the existing pedia pics, too: http://img55.imageshack.us/img55/4986/speedfreeks4ok.th.jpg (http://img55.imageshack.us/my.php?image=speedfreeks4ok.jpg) Cheers. :) Stormrage May 03, 2006, 03:18 PM I think you might have some copy-right issues with those pics :( Thats why I quit my WH title screen project, (well, I shut it down, I did make it, ask mrtn ;)). I`ll make another when I manage to make it less copyright troublesome ;) mrtn May 03, 2006, 03:33 PM Yes, what Stormrage said. There's a reason the WH mod Readme says Warhammer Fantasy Mod is a total conversion for Civilization 3: Conquests using intellectual property owned by Games Workshop. Used without permission. That "total conversion" part is the key here. But good work on sorting it out. :thumbsup: What program do you use? Ellipsis Jones May 03, 2006, 05:34 PM I'm using the GIMP. It's a bit clunky, but it's free. Good call on the copyright reminder. I didn't even realize that bike pic came from the GW website. What about using a pic of some random dude's ork bike, rather than an official GW image? It seems as though that might fall within GW's usage rules (http://uk.games-workshop.com/legal/canandcant/1/). Following those rules would also mean scrapping and rewriting all the civilopedia text, which is largely borrowed from the codexes and other such sources. I'm afraid this may become an indefinitely prolonged exercise, if those rules hold sway. I've no artistic ability, so I can't draw my own graphics. I can write just dandy, but I already do a lot of writing during the day, and I'm disinclined to add to that. When I started out, I didn't really have the intention of distributing the scenario, so copyright issues never occurred to me. Alas. mrtn May 03, 2006, 05:43 PM Well, I suspect that they could be a bit more worried about usage of pics than of text, but I don't really know. It's also possible that they look to intent, and may let a few per cent slip through... But don't the units come with pedia pics? Ellipsis Jones May 03, 2006, 06:18 PM Most of them do, but not the ork bike. The icons for the ork bomber, fighta-bomba, and killa kan have garish blue or pink backgrounds. All of those units except the bike are in Dawn of War, though, so I may be able to cannibalize some screenshots. :) I suspect the text would be considered a more serious infringement. The photos of miniatures are just representations of GW products, whereas the codex text IS a GW product. But I don't really know either. mrtn May 03, 2006, 08:09 PM The icons for the ork bomber, fighta-bomba, and killa kan have garish blue or pink backgrounds.This sounds very much like a bad palette, probably the white background is in the "forbidden" palette position. aaglo May 04, 2006, 02:39 AM I think that using the texts by games workshop isn't such a big deal... Embryodead himself used text he got from games workshop website. But he strictly forbid himself of using any graphics made by GW (eventhough they would have some cool stuff for various purposes). Virote_Considon May 04, 2006, 04:51 AM Well, if a 40K project gets back on the road, I can try to help. I have a few of the codexes (Although my rulebook is the one before the present one). I can also help if you wanted to make separate Blood Angels or Dark Angels Space Marine groups, and Catchan(SP?) Imperial Guard. The Great Apple May 04, 2006, 09:00 AM Most of them do, but not the ork bike. The icons for the ork bomber, fighta-bomba, and killa kan have garish blue or pink backgrounds.Sorry! I used to hate doing those icons. Ellipsis Jones May 04, 2006, 03:46 PM Sorry! I used to hate doing those icons. Hey, no problem. Thanks for doing the units! that's the hard bit. Without you, aaglo, and muffins, there wouldn't be a scenario. I'm just putting stats into the editor. :) Well, if a 40K project gets back on the road, I can try to help. I have a few of the codexes Any suggestions you could give on unit stats and abilities would be a big help. Things like relative ranges for the artillery units (vindicator, whirlwind, basilisk), and special abilities for the combat units. For example, landspeeders will have 'treat all terrain as roads', predators will have blitz, stormboyz and termies will be paratroopers. Are there any such abilities that could be used to distinguish the other units? I'm tentatively going with Salamanders for the marines, but that could change. Blood Angels aren't represented as well by the existing units as some of the more codex-compliant chapters (and I want to keep the red civcolor for the orks!), but Dark Angels might work if they were on Armageddon. If I went with a bigger map that included the jungle areas rather than just hive helsreach, catachans would be a nice inclusion. The guerrila looks kind of like those rambo-style miniatures, and I bet there's a star wars AT-ST unit that could be pressed into service as a sentinel... odintheking May 04, 2006, 04:06 PM Sorry! I used to hate doing those icons. Well, do you still have the model? If you do, I can make a quick icon with it using openfx. Oh, and in case you are interested, E.J., I made some orkish cities here. (http://forums.civfanatics.com/showpost.php?p=2441855&postcount=8) Stormrage May 04, 2006, 04:16 PM OMG, Odin! I completely forgot about those! Those are some sweet cities ;) I could use those icons too.. wait, so could you! :lol: Quinzy May 04, 2006, 04:20 PM this is the way i always figured it to be in civ: att strenght would be thier strength/weapon skill def strenght would be their toughness HP is wounds bombard satrenght is the ballistic skill/gun strenght bombard range is the gun range shields is points transport is transport paradrop is teleport stealth attack is infiltrate capture could be for chaos (enslave to cultist) all terrain as roads would be skimmer rules/boost mrtn May 04, 2006, 04:39 PM ...capture could be for chaos (enslave to cultist) ...You mean enslave? All fighting units must have the capture flag, otherwise you can't give them Off/Def AI strategy. Ellipsis Jones May 05, 2006, 04:24 AM Oh, and in case you are interested, E.J., I made some orkish cities here. I couldn't ask for any better! (stuff) I wish I could do a straight conversion from the codex numbers... it would make things go a lot faster. :( I will try to stick as closely as possible to the comparative unit strengths and costs/point values in the codexes. I also want to omit things that the AI can't use effectively - which I think includes land transports (please correct me on this if I'm wrong). So the land raider and squiggoth will have to be just big armored units rather than transports. I like the idea of incorporating the infiltrate rule from the tabletop game. Does anyone know of an existing unit that could serve as an imperial assassin? Or a ratling sniper? I'm considering adding a mass regicide win condition, and a unit with invisibility and stealth attack for each side, as well as some detectors. I suppose stormtroopers would work for the imperials, and kommandos for the orks, but one of the temple assassins or a sniper would be excellent. http://img155.imageshack.us/img155/2236/stompy6sn.th.jpg (http://img155.imageshack.us/my.php?image=stompy6sn.jpg) mrtn May 05, 2006, 06:54 AM ... I also want to omit things that the AI can't use effectively - which I think includes land transports (please correct me on this if I'm wrong). You're right. ... Or a ratling sniper? ...WH Jezzail? ;) BTW, can't you please post the images directly? I'm lazy, and don't like clicking links. Virote_Considon May 05, 2006, 07:09 AM I'd have land transports in a MP version, at least! Quinzy May 05, 2006, 09:29 AM i meant enslave, yes. as for gun range, 12" is range of 1, 24" is range of 2 etc.. Ellipsis Jones May 06, 2006, 12:27 AM Multiple scenario files might be the way to go. Aside from letting human player use transports and other abilities, there are some nice interface customizations that could be done if orks and imperials each have their own scenario: http://img209.imageshack.us/img209/2166/norushforyou0gz.jpg mrtn May 06, 2006, 07:51 AM :lol: Cute. Stormrage May 06, 2006, 10:44 AM :lol: I love it! Goldflash May 06, 2006, 11:02 AM This is looking like it is coming along quite well, actually. Stormrage May 06, 2006, 12:58 PM Yah, a scen will be sweet to play (I hope it`ll go easy on my system!), but this is a thread opened to restart the mod... Good things: *We have units for the Orks, Space Marines and maybe a low-end (meaning not WH40k-like) Imperial Guard civ. *It seems alot of modders who are interested in this have atleast 1 codex and whatnot *We have alot of modders interested in this with gfx skills, `cept for the unit making part. *We have a whole universe to fit in the game, no need to bust our heads making things up. *We have alot of modders interested in this!!!! :goodjob: Bad things: *no recruited unit-makers *no leader *Goldflash`s temper Can`t think of much else.. Virote_Considon May 06, 2006, 01:20 PM I like it! <.< Lizardmen could also just about get passed off as a pre-evolultion version of Tyranids, if we get that desparate... Anyone who's never seen a Tyranid before'd never notice! >.> Quinzy May 06, 2006, 01:31 PM i have all the codices (plural of codex, not codexes) cept the new tau one, and i have the latest rulesbook. i am here to offer any help regarding the conversion of 40k mechanics to civ mechanics and all that stuff. Stormrage May 06, 2006, 02:42 PM I`m hoping that if we get the ball rolling, others will join in too... I`d start this, but my modding skills are a mess - my mods are not going to well ATM, to many ideas, to little knowledge and time ;) (BTW, I`m compiling units for a fourth, or is it fifth by now? :crazyeye:) So, who wants to lead us crazy bastards to the stars, to new conquests, to some space butt-kicking!!? Goldflash, now that you had the chance to hear what others thought of your first attempt, you think it could mean its time to regroup, and strike again? C`mon, you would be known as the dude who made the 40k mod... ED is like a god to us... don`t you want to be deified (sp?) ;) Goldflash May 06, 2006, 11:56 PM *Goldflash`s temper Rest Assured, I will have nothing to do with this mod. Stormrage May 07, 2006, 06:41 AM Oh, well, then someone else will have to take your spot. But all the modders are already involved in their own projects, and the rest of us lack experience. Nobody wants to do this? The mod has alot of support, except for units for races other than the 2(3) named above and a "first one amongst equals" to lead... Goldflash May 07, 2006, 08:48 AM Well, I tried leading this once before, remember? That didn;t turn out so well.... http://www.usc.edu/dept/LAS/history/hist225g/images/size_d/LCL15.gif Stormrage May 07, 2006, 10:10 AM Yes, but this time you know you should expect less from people ;) It did seem you took it too seriously last time, its a hobby, remember? And wh40k is a hobby too. And it will go easier this time cos I don`t think we should start dead set on making a mod with a gazillion civs, 2 or 3 is enough for a start, and we have the units. We have the arty dudes on our side, plus plenty of idea people. All you would have to do is shape all that into a mod, and not be very mean while you do it! :mischief: But, OK, I can understand if don`t wanna. Goldflash May 07, 2006, 12:01 PM I have too many things to do. Remember that mod I was talking about with two+ ork civs? Also, you should read my signature everyday, Stormrage. Stormrage May 07, 2006, 12:56 PM Wow, a very mean person thinks I`m cool! I`m so honored! :blush::D Hope to atleast see you around here as an idea man when the modding finaly starts. Spacer`s immortal "maybe next year" sounds very appropriate here :sad: Traianus May 09, 2006, 04:31 PM I'll gladly help with the odd building/wonder/tech icon although I won't have time for much indepth involvement. Just request. odintheking May 10, 2006, 05:01 PM Nothing was here....EVER!!!! Stormrage May 10, 2006, 06:21 PM :mad: Dammit Odin, I wanted it to be a surprise! odintheking May 10, 2006, 06:57 PM :mad: Dammit Odin, I wanted it to be a surprise! What did you want to be a surprise, Stormie? ;) aaglo May 11, 2006, 01:13 AM You bastards :gripe: ! It's driving me nuts what I've missed here... :lol: Stormrage May 11, 2006, 03:57 AM meh, nothing you haven`t seen already, aaglo :mischief: Virote_Considon May 11, 2006, 12:43 PM Now I'm...confused.. Stormrage May 11, 2006, 03:52 PM Surprise! Hope you guys like the 4th era for Grimgor, I requested it for this mod and scenario :D http://forums.civfanatics.com/showthread.php?t=160382 Ellipsis Jones May 11, 2006, 08:21 PM That's brilliant. I wish I could incorporate diplomacy in the armageddon scenario, just to showcase that dude. He will at least provide a warm orky greeting on the civ selection screen. orks orks orks orks! Stormrage May 16, 2006, 03:35 PM Show the threads by number of views from the beginning - the WH40 mod is in the top 10 with over 70000 views of the mod and the units request thread. Its definately wanted! How come it can`t get enough support? :confused: I`m growing so attached to it, I`ll have to do some heavy researching on all that. I mean, I love sf, and I love fantasy. Is there any other SF settings with a Waaagh! included? I think not. I started a new thread for the mod, a bit more organised and less cluttered than the old ones :) You may find it here: http://forums.civfanatics.com/showthread.php?t=171190 Cheers, S |
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