View Full Version : Europe1092AD-EE3(expanded)scenario


JediPimp
Mar 13, 2006, 12:12 PM
This is my first scenario, it's about Medieval Europe the situation at 1092AD. I made this scenario using European Empires 3 mod http://forums.civfanatics.com/showthread.php?t=144971, you should make sure
you have the Expanded version of EuropaEuropa3 working properly, which you can find in the above link.
Download of 1092AD scenrio available at the link blow (it is compressed with ZIP), than extract the ZIP file in the CIV4 main folder under public maps, (not in the my games folder). U should see a WBS file named Europe 1092AD.
To play start CIV4 in the options enter advanced and load the mod EE3 (u need the expanded version with the unique unit add on), than select single player/play scenario u should see Europe1092AD, select and and play.
First i would like to THANK the people that created such an amzing mod (EE3) Arbitrary Guy and everyone else
aswell as those who created the map and the expansion THANKS. (Firaxis /2K
should hire you guys).
For those of you who will give the scenario a try i would greatly appreciate your comments reagardless of their nature, i would like to improve the scenario using your advice and help since i am a begginer.

NEW VERSION 1.11=> 128077
-Suggested Historically relevant leader names by MRDIE

VERSION 1.10 => 123302
-Rome is the Catholic Holy City
-Venice is the capital of the venetians (used to be Trieste)
-Removed a few buildings from Trieste
-Tried to ad heroes by renaming them in the World builder but it did not work
so now England has a crusader 17 experience points, robin hood (welsh longbow in Englands territory combat1 woodsman and hills defense set to pillage,
William wallace shiltron for scotland 10 exp, plus a few serbian mercenaries for the hungarian (maceman).CAN SOM1 HELP WITH PERMENATLY NAMING UNITS?

NEW VERSION 1.09 => 122791
- Venice is venetian
- New Civ Serbia
- No more Bohemia
- A few extra units to the HRE

VERSION 1.08 => 122056
-Lithuania is now pagan or to be more accurate has no religion

VERSION 1.07 =>119746
-HRE is now at war with France, Vatican, Bohemia and Dannemark
-Byzantine at war with Venetian and Ottoman
-Key units received experience (the crusaders, swiss guard and others)

Version 1.06
-Changed some city names
-Vienna is now HRE/ Graz is Venetian/ Zagreb is Hungarian
-Anarchy at start fixed, state religion and civic will be selected at games start
-The HRE si now at WAR with Bohemia, the Vatican is furious towards the HRE
-Some of HRE neighbors are in bad terms with Barbarossa
-Some but not all civs start with various amounts of gold
-Gold trading trhough diplomacy is not working at least for the first turn!!!
(i don't know why?!?!)

Version 1.02
-Welsh Longbow removed from Lithuania
-Justinian should convert to Orthodox now

JediPimp
Mar 13, 2006, 12:25 PM
Here is a picture of a European map at 1090AD which i used to create the scenario .119553
The score situation is the following
Suleiman 484
Justinian 463 (Byzantine's millitary is weak and at war with Suleiman)
Barbarossa 443
Alexander VI 427 (the papal states are limited to Rome but well poised to expand and Holding a Tech edge)
Peter 414 (Russia is large but weak)
Louis XIV 394
Valdemar 385 (holding the Viking explorations)
Mathias 374
Gustav 372
Sobieski 371
Henry VII 371
Vyantautas 365
Loredano 365
Wenceslaus 355
Frederick 351
Robert the Bruce 351
Ferdinand 348
Jaume 345
-There's room for expansion (barbarian cities) in the Iberian penninsula for the Spanish Kingdoms, same goes for Russia and the Scandinavian Kingdoms and the Welsh and Irish are barbarian cities too.
-The Venetians with Loredano are really supposed to be the Serbs according to that map. If you want to play as the Serbs you should rename the Venetians at the beggining of the game.
-European Wonders(featured in EE3) built by 1090AD are located in their aproximate geographical locations
-Most nations start off with the same technological advances except fot the Papal states, who have a significant edge. The Scandinavians hold the Viking explorations and Suleiman of the Ottoman, the Compass.
-Europe is mainly Catholic, but Russia, Byzantine and Ottoman are three large Empires which differ
-Some weaker nations have various amounts of starting gold(100 to 500), strong ones very little if any.
You are able to customize your nation's Leader Traits ie (aggressive/industrious), and you can also chose your UU from existing ones in the mod EE3(Expanded) but i would only suggest you do so if you have done it before ( if not consult CIV4 Creation and Customization Forum)

JediPimp
Mar 13, 2006, 01:15 PM
119556119557
119745

Wei-Yan
Mar 13, 2006, 02:06 PM
looks good :goodjob:

Wei-Yan
Mar 13, 2006, 02:08 PM
hmmm i started a game as Perussia and quickly was going to from an alience with the Russians to try and kill the lithuainians only to realise they have Welsh longbowmen?

JediPimp
Mar 13, 2006, 06:19 PM
TANK YOU VERY MUCH WEI
I fixed that issue, had to delete cities since right clicking on them didn't work(if some1 could give me a tip on doing that i would appreciate it)
new version now available 1.02 should be without that big mistake.
i would like to ask if it is possible to make a great empire with the prussians
since they start with only 2 cities and next to some strong nations.
i would like this scenario to be relatively balanced. And i could give more units to the Prussians since they don't have a medieval UU. I alreaday gave the prussians as many buildings in their cities as i could.
What do you think WEI?

Wei-Yan
Mar 14, 2006, 11:49 AM
TANK YOU VERY MUCH WEI
I fixed that issue, had to delete cities since right clicking on them didn't work(if some1 could give me a tip on doing that i would appreciate it)
new version now available 1.02 should be without that big mistake.
i would like to ask if it is possible to make a great empire with the prussians
since they start with only 2 cities and next to some strong nations.
i would like this scenario to be relatively balanced. And i could give more units to the Prussians since they don't have a medieval UU. I alreaday gave the prussians as many buildings in their cities as i could.
What do you think WEI?
I dont think they could become great but mediocre at best i conquered Helsinki then build up my millatery THEN i saw the welsh longbowmen i started a new game with Bohemia and i havent found any bugs there yet though i did conqurer Purssia with the help of the HRE and Russia as for the balance i woudnt say any nation is overly strong (to my knowlage) or overly weak something interesting did happen though I and the Byzentines were fighting agianst the Ottomans when the HRE declared war on the Byzentines and The Byzentines were catholic but thats civ for you

HolyOne
Mar 14, 2006, 11:57 AM
I tried it with Hungary and:
-Debrecen is almost outside of the Carpathian Basin. It should be placed more south-west or rename it to Ungvár, which is nearly at the same location
-oradea SHOULD be renamed to Nagyvárad
-instead of Graz maybe you should give Zagreb to Hungary

I think you should pre-assign the state-religions so there is no need for an anarchy in the first turn.
Vienna to Bohemia? I think it should go to HRE.

Nice Job! Too bad the map does not support the Holy Land for the crusades.

edit: I'm always a bit confused about cardinal points. when I wrote southeast, I meant southwest :crazyeye:

JediPimp
Mar 14, 2006, 02:01 PM
The Byzentines were catholic but thats civ for you
Indeed Wei i saw the same thing i made a mistake making a city ''Plovdiv"
in today's Bulgaria catholic and along with ''Valachia"; were making the Byzantine convert to catholicism probably due to the political benefits of doing so (many friends) maybe sometimes CIV4 AI is wise, not sure though:lol:
-However in V-1.02 from what i saw Justinian/Byz(converted to Orthodox)
PS
i would suggest to wait a bit if you want to play an improved version WEI
i will do adjustements shortly probably should see 1.03 or 1.04 in a few hours
as i am looking into Holy One's comments

JediPimp
Mar 14, 2006, 02:32 PM
I tried it with Hungary and:
-Debrecen is almost outside of the Carpathian Basin. It should be placed more south-east or rename it to Ungvár, which is nearly at the same location
-oradea SHOULD be renamed to Nagyvárad
-instead of Graz maybe you should give Zagreb to Hungary

I think you should pre-assign the state-religions so there is no need for an anarchy in the first turn.
Vienna to Bohemia? I think it should go to HRE.

Nice Job! Too bad the map does not support the Holy Land for the crusades.

THANK YOU VERY MUCH HOLY ONE
i see your comment in 3 parts:
1-City names +Graz Zagreb
2-start w/ state religion
3-Vienna for HRE
I completly agree with 1 and 2 and i am hestitent about 3
1-i will make those changes right away
2- i will edit the WBS file for starting religions*
*i tried that with the byzantine at first but they were still converting(catholic so i had to make all their cities with orthodox=historically inaccurate for Valachia) i know how to but it's still a mystery for me to see if it will actually work
furthermore i will need to edit each civ's civics that way it will gradually reduce the anarachy at begginig issue
3- i intentionally shrinked the borders of the HRE
i had to weigh the historical accuracy VS balance
if i made HRE as they historically were at 1090
they would be too strong of an empire and it would most likely be impossible for them to decline at later stages or atleast thats the feeling i have ( which in turn wouldn't be historically accurate aswell)
However i also think it would only be fair to have maximum accuracy at beggining this is why i am hestitantatleast for now
i hope for more great suggestions like yours to help both historical accuracy and balance

HolyOne
Mar 14, 2006, 02:38 PM
Maybe you should give them the orthodox holy city, so they stay orthodox.
I also made an edit in my previous post, please check it, 'cause I made some confusion.

HolyOne
Mar 14, 2006, 02:46 PM
By assigning the religions you just prevented the first turn anarchy as there is no need for a revolution to convert to a religion.

A good way of limiting the power of HRE is to give them a low infrastructure, with few workers and a smaller military (compared to that outstreched empire) This will give them financial and research difficulties as city maintance and civic upkeeps are high. And a few pre-set wars should also do the trick;)

JediPimp
Mar 14, 2006, 02:52 PM
-Implement the changes suggested by Holy One
NB
i had bug issues due to the hyphonics of some of the central European nations and Scandinavia( i couldnt edit the city that had lets say 2 points on top of an O for example so i would like to appologize to all those who can't see some well known cities properly spelled)
- i would like to ask WEI, HOLY1 and ev1 else about the civics that diffrent kingdoms should start with?
* all nations have acces to same civic options which you can see available at scenario start except for Vatican they have
Theology along with Divine right Philosophy, Drama and Litterature
so they have more civic options, i think crusade would definately be one for the papal states
*Dannemark, Sweden and Ottoman have 1 tech more
Viking explorations and compass for Ottoman but they dont affect the civics

JediPimp
Mar 14, 2006, 02:55 PM
Maybe you should give them the orthodox holy city, so they stay orthodox.
I also made an edit in my previous post, please check it, 'cause I made some confusion.
Unless i made a mistake Constantinople is the Orthodox Holy City
(hard to see because of garrisoned units)

JediPimp
Mar 14, 2006, 02:58 PM
By assigning the religions you just prevented the first turn anarchy as there is no need for a revolution to convert to a religion.

A good way of limiting the power of HRE is to give them a low infrastructure, with few workers and a smaller military (compared to that outstreched empire) This will give them financial and research difficulties as city maintance and civic upkeeps are high. And a few pre-set wars should also do the trick;)
I indeed made HRE with weak infrastructure in terms of city buildings
I would like to make them have bad relations with atleast a few nations or even at war any suggestions as to whom that should be
a natural enemy of similar size would be France what do you think?

HolyOne
Mar 14, 2006, 03:14 PM
Perhaps the papal states and Bohemia, just to have an enemy on each side:p And this is not at all inaccurate as there were a serious conflict with the pope and the Kingdom of Bohemia was conquered in the 13th century, I think. Emperor Henrik also tried to conquer us three times unsuccesfully in the middle of the 11th century:D

HolyOne
Mar 14, 2006, 03:18 PM
Unless i made a mistake Constantinople is the Orthodox Holy City
(hard to see because of garrisoned units)
Oh, I did not noticed that. Anyway, give them the shrine and they will even begin to spread orthodoxy via missionaries:D
Just kidding.
Although the Byzantines were far from being in military and economic trouble in this period of time, which caused their fall later. This time they are still a major power.

Stellan_87
Mar 14, 2006, 03:57 PM
Looks nice but Malmö is completely missplaced, should be by the strait of öresund, its very annoying since i live there :)

JediPimp
Mar 14, 2006, 05:54 PM
Looks nice but Malmö is completely missplaced, should be by the strait of öresund, its very annoying since i live there :)
It's not enough you guys win the olympic gold in HOCKEY but you still find reasons to complain:lol:
Just joking bro
i changed Malmö to Karlskrona though even that is not totally correct but alot better than putting Malmö 500KM to the East
THANKS STELLAN FOR NOTICING
personally i wouldn't like it if someone placed Montreal in the Toronto area so
i am glad you told me.

JediPimp
Mar 16, 2006, 12:48 PM
I played with England(Noble) for a while and it is possible to win with them
i had replaceble parts and rifling giving me the redcoat before others had those tech.
During the game Empires which historically declined after the midle ages
HRE and Byzantine ended up last in the score after about 80 turns
119877

kwan
Mar 18, 2006, 02:57 PM
hey jedipimp... i haven't (yet) played your mod, but i will soon.. But I would suggest that you rename Dannemark to Danmark...
I've been looking for this sort of scenario, so i can't wait to try it out, and i'll post what i think of it....

JediPimp
Mar 19, 2006, 08:52 AM
Sorry Kwan the mistake is mine as the people that created the EE3 mod
actually called it "Kingdom of Denmark" i made spelling mistake Sorry
hope you have fun playing :blush:
Be ware you will start at war with HRE but you can find many allies i am sure

Drogear
Mar 22, 2006, 04:24 AM
I played the scen yesterday and it was rather fun!

Tried, Papal states (Rome), French and hm, not Aragon but the other Iberian nation...

As papal states I was surprise to see that I started of with 1 warrior and 3 catapults? what’s up with that? but later I found that that oddly composed force was enough to liberate 2 cities from Barbarossa that had a combined defensive for of 1(!) longbowman...

I know this is a universal issue but the suicide barbarian longbows has to be fixed somehow, stupid AI has to know to keep them in the cities for defends.
Otherwise is is great fun to play this scen.

HolyOne
Mar 22, 2006, 03:34 PM
Unfortunately I posted this in the other EE3 scenario thread. :crazyeye: So now I copy iot here.

I noticed a historical accuracy problem. At the time of the start of the scenario England had large territories in France: Normandy, Bordeaux, Gascoigne. These were lost to the french only in the 13th century.

kwan
Mar 22, 2006, 03:36 PM
Yeah i found out..:eek:
But...
The war with HRE was quite "peaceful", they didn't attack much, and when they did i made them pay.. we made peace after about 30 turns i think...
When i started the game (with denmark ofcourse..), i took over the three cities in norway pretty quickly (so the swedes didn't get them :D ). Then, after i captured hamburg, i made peace with HRE, and was preparing for a war against sweden.
When i moved all my armies up to sweden, HRE declared war (again), and i was forced to move my armies back.. At that time, HRE was falling apart (i got france and sweden to declare war with him) and i captured berlin and 3 or 4 other cities...

And thats pretty much where i'm at now. One of the captured german cities joined the bohemians right after i took it.... :confused: ... christ...

it's a great game, and/but i think you should continue to improve this scenario... it could be magnificant!

radzik
Mar 23, 2006, 04:46 AM
Sobieski??? No way. It's a 17th century king of Poland. Should be Wladyslaw I or Boleslaw III (or some of remaining Polish princes of XI-XIIth century)

JediPimp
Mar 26, 2006, 02:31 PM
First i must agree with most of the things you guys said about scenario like Sobieski and and the suicidal longow.
However by default when you place a longbow with the WB it is in defend mode so i don'y know whats up with that
Secong i am sure that the papal states start with crusader and swiss guard as for the the warrior alot of nations have one because in order to remove it i would have to delete the hole city so i would suggest to disband it at start or upgrade it
Than this is not a 13th century scenario the names are not of the end of 11th century ones simply because i will not mod this scenario i want it to run with the EE3 EXPANDED VERSION WHICH HAS ALOT OF MEDIEVAL UNITS if u want you can always rename your leader at start and civ
Hope you guys have fun playing thank you for feed back

OzzyKP
Mar 30, 2006, 03:14 PM
Great scenario.

It'd be nice though if it stayed in the middle ages though and didn't move ahead to the modern age.

KaiserBenjamin
Mar 30, 2006, 05:52 PM
It does. Just put it on Marathon and it ends at 1000 AD. Actually that sucks because I want to do a whole game at that speed instead of one that gets cut short. I have what looks to be my best game ever going and it's going to get cut painfully short now. Is it possible to edit the save file to change the end date? When I try to open it with the Civ4Editor it gives me:

Illegal version line "f

Exception
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load Header(Civ4PersistenceLoadContext context)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load (Stream stream, C concept, PersistenceTypeConverter converter, ProgressHost progressHost)
at Civ4EditorModel.Wbs.Persist.Civ4Persistence`1.Load (String file, C concept, PersistenceTypeConverter converter, ProgressHost progressHost)
at Civ4MapGenerator.Wbs.WorldBuilderSave.Load(String file, ProgressHost progressHost)
at Civ4MapGenerator.LoadScreen.DoLoad(Object param)
at Civ4MapGenerator.TaskScreen.RunThread(Object host)

OzzyKP
Mar 30, 2006, 10:48 PM
when does it end?

OzzyKP
Mar 31, 2006, 01:27 PM
btw, Lithuania was pagan until 1386. So that should probably be reflected in the scenario.

JediPimp
Mar 31, 2006, 08:04 PM
btw, Lithuania was pagan until 1386. So that should probably be reflected in the scenario.
Yes lithuania was pagan along with some of today poland and germany the hole story behind ladbroke castle and so on however the mod has no such religion so i can't change as for the game speed you can
1. open the WBS (map) with note pad and edit it through there
if that doesn't work my guess would be to mod the game info xml file of the mod please consult the forum for advice:scan:

OzzyKP
Mar 31, 2006, 11:32 PM
You could just not have any religion in Lithuania. Or in other regions that didn't have religion at the time.

JediPimp
Apr 01, 2006, 10:27 AM
You could just not have any religion in Lithuania. Or in other regions that didn't have religion at the time.
The religions are limited to the ones in the EE3 mod i dont think putting islam in lithuania would be more accurate than catholicism
maybe i would make those cities whithout any religion please point out a city list of names not only for Lithuania but for Germany and Poland aswell however they would become catholic quickly as it spreads fast

OzzyKP
Apr 02, 2006, 12:42 AM
Just don't make any of Lithuania's cities Catholic, or any other religion.

If it spreads in, then that's fine.

JediPimp
Apr 02, 2006, 10:13 AM
Just don't make any of Lithuania's cities Catholic, or any other religion.

If it spreads in, then that's fine.
Ok ill get into it next version lithuania will be without religion though civil unrest will be higher
:)

JediPimp
Apr 02, 2006, 05:45 PM
Just don't make any of Lithuania's cities Catholic, or any other religion.

If it spreads in, then that's fine.
Thanks for your imput Ozzy i have made the relative changes hope you enjoy playing
;)

Cheeze
Apr 02, 2006, 07:50 PM
I just played as the English for a while. I like the scenario, I took all the barb cities in England and Ireland and am preparing to take Scotland.

I started a game as the HRE just to see, and there are way too few defensive units. Not that they should have a longbowman per city, but spread around some archers, perhaps. In any case, this scenario is well done, thanks for taking the time to make and improve it.

Oh yeah, as far as I know Nottingham has two t's. I'm an American, meaning I could be wrong, but I've never seen it spelled Notingham.

OzzyKP
Apr 02, 2006, 10:24 PM
Thanks for your imput Ozzy i have made the relative changes hope you enjoy playing
;)

Yup, thanks. :)

btw, I'm trying to get a MP game going using your scenario:

http://apolyton.net/forums/showthread.php?s=&threadid=150562

JediPimp
Apr 04, 2006, 10:35 AM
I just played as the English for a while. I like the scenario, I took all the barb cities in England and Ireland and am preparing to take Scotland.

I started a game as the HRE just to see, and there are way too few defensive units. Not that they should have a longbowman per city, but spread around some archers, perhaps. In any case, this scenario is well done, thanks for taking the time to make and improve it.

Oh yeah, as far as I know Nottingham has two t's. I'm an American, meaning I could be wrong, but I've never seen it spelled Notingham.
Yes Cheeze it should be Nottingham as for the HRE they eventually declined and i purposly made them with weak infrastructure and few units and at war with a few nations so their vaste empire crumbles as this was a decision i made after deliberation with a few civfans about balance and historical accuracy. HRE has probably the 2 strongest medieval UU the HRE knight and the landsneckt or some simillar spelling
I will wait for a few more remarks regarding the scenario to change the Nottingham name not to edit WBS just to add 1 T but thanks for noticing i could give the HRE 1 or 2 longbow not more if u could point out the key cities i would appreciate it as you have played with HRE

Rock4ever
Apr 05, 2006, 06:34 AM
Ok, this seems to be quite a nice scenario, so I'm getting rather curious... HOWEVER - howcome nobody has posted a good map you can look at?! I'm reading all this positiv comments, but can't find a map - one thats big enough so you can see more details... Can someone PLZ post one? :(

Thanks!!!

OzzyKP
Apr 05, 2006, 09:49 AM
here you go:

JediPimp
Apr 05, 2006, 12:07 PM
Ok, this seems to be quite a nice scenario, so I'm getting rather curious... HOWEVER - howcome nobody has posted a good map you can look at?! I'm reading all this positiv comments, but can't find a map - one thats big enough so you can see more details... Can someone PLZ post one? :(

Thanks!!!
I am not good at making quality screenshots, converting them to something big that you can see to be more accurate. If som1 could help me out with that i would appreciate it.

OzzyKP
Apr 05, 2006, 09:21 PM
I am not good at making quality screenshots, converting them to something big that you can see to be more accurate. If som1 could help me out with that i would appreciate it.


*points up*

DrwHem
Apr 05, 2006, 09:39 PM
i played as the spanish guys and when i discovered the viking expedition it wouldnt let me build the wonder either time. i also cant see the benefits from the civics for some reason. i have the latest version of the mod and ee3 and the unique unit expansion. am i missing something else mabey?

OzzyKP
Apr 05, 2006, 10:26 PM
The wonder is already built by Denmark.

Rock4ever
Apr 06, 2006, 01:09 AM
Man! that looks awesome! although, not to criticise or anything, but I think Sweden are a little too big - too mant cities - for this timeperiod... But maybe you did that so I would be a little bit more fun to play 'em? ;)

Something I'd like to see in Civ V: boats that can travel up in rivers! Like the real vikings did! that would have been cool...

Heav
Apr 07, 2006, 07:43 AM
1. English can have some parts of French-> English king was too duke of Normandy.

2. Bohemian can have more than 2 cities

3. Venetian without Venice?? nice joke + they didn' t had so big state in this period(and lots of their cities was strategic islands).

4. Poland- that one city on west is not right, they didn' t had land in this are, -> give it nearer to Warzcaw, and make one new city which belongs to Prussia(nearer coast as possible)

5. Russia is too big, they can have land between Kyev->Novgorod->Moscow

JediPimp
Apr 07, 2006, 10:42 AM
1. English can have some parts of French-> English king was too duke of Normandy.

2. Bohemian can have more than 2 cities

3. Venetian without Venice?? nice joke + they didn' t had so big state in this period(and lots of their cities was strategic islands).

4. Poland- that one city on west is not right, they didn' t had land in this are, -> give it nearer to Warzcaw, and make one new city which belongs to Prussia(nearer coast as possible)

5. Russia is too big, they can have land between Kyev->Novgorod->Moscow
First i would like to thank ev1 posting here for the construnctive comments
as you know i would continuously try to improve this lil scenario so i am glad to receive your help so often Thank you
Second i took a historic map which you can see here http://forums.civfanatics.com/attachment.php?attachmentid=119553&d=1142273767 and this is what the map of the scenario looks like http://forums.civfanatics.com/attachment.php?attachmentid=122398&d=1144248560 the only inaccuracy that i can notice with that map is giving one extra city to the prussians but balance issues made me give them 1 more
Also as i have posted somewhere on this thread but its getting large so i don't expect ev1 reading it, is that the map has no venice HRE at that time the Venetian empire featured in the scenario is the Kingdom of Serbia a Civ not featured in EE3 i am not a historic medieval expert this is why i used this map from a histoical atlas

Justinian519
Apr 08, 2006, 06:21 AM
Before I begin, I want to say you did a fabulous job on this scenario. You should try making more. Anyway, why don't you put the Venitians back to having Venice? Venice was a major and important nation in the middle ages. They were advanced, helped start the Renaissance and helped in the Crusades. The Venitians would then only have Venice and maybe one other costal city. They would be at war with the Byzantines for they are one of the groups that razed the city of Constantinople during the time of the Crusades. To still have the Serbs you could put the Bohemians there. I am not sure, but I don't believe the Bohemians played a major role in history during the time of the Crusades.

JediPimp
Apr 08, 2006, 10:06 AM
First i would like to thank ev1 posting here for the construnctive comments
as you know i would continuously try to improve this lil scenario so i am glad to receive your help so often Thank you
Second i took a historic map which you can see here http://forums.civfanatics.com/attachment.php?attachmentid=119553&d=1142273767 and this is what the map of the scenario looks like http://forums.civfanatics.com/attachment.php?attachmentid=122398&d=1144248560 the only inaccuracy that i can notice with that map is giving one extra city to the prussians but balance issues made me give them 1 more
Also as i have posted somewhere on this thread but its getting large so i don't expect ev1 reading it, is that the map has no Ventia. HRE at that time held their territory ,the Venetian empire featured in the scenario is the Kingdom of Serbia a Civ not featured in EE3 i am not a historic medieval expert this is why i used this map from a histoical atlas
Thanks Justinian indeed the venetians saked Constantinople on the 3rd crusade (i think) only to get crushed by the Bulgarians later as their leader Baldwin was held hostage afterwards, and giving Venice to the venetian is a good idea
But i will be amputating HRE alot as it would be hard for them to move troops south for the war with the Papal States
Since this is the second time i receive this comment i will make the changes right away expect new version soon

JediPimp
Apr 08, 2006, 11:01 AM
Before I begin, I want to say you did a fabulous job on this scenario. You should try making more. Anyway, why don't you put the Venitians back to having Venice? Venice was a major and important nation in the middle ages. They were advanced, helped start the Renaissance and helped in the Crusades. The Venitians would then only have Venice and maybe one other costal city. They would be at war with the Byzantines for they are one of the groups that razed the city of Constantinople during the time of the Crusades. To still have the Serbs you could put the Bohemians there. I am not sure, but I don't believe the Bohemians played a major role in history during the time of the Crusades.
Try V1.09 tell me how that goes if you have the time

Blackbeard
Apr 08, 2006, 11:22 AM
This is a really nice scenario of the EE Mod. Great work....:goodjob:

Justinian519
Apr 08, 2006, 01:12 PM
I will try it. Thanks

Justinian519
Apr 08, 2006, 01:36 PM
I don't have time right now to really play the scenario. I noticed that Venice isn't the capital. Shouldn't it be the capital. Also, you might want to give Venice a marketplace and take 1or2 building improvements from Trieste; Trieste would no longer be a capital city. Besides this the new version looks great.

4 th sevrd soul
Apr 09, 2006, 03:59 PM
alright. so, i absolutely love this scenerio. i've been playing it for awhile now as the Ottoman Empire. ya, i kno, that's sorta cheating, since it's one of the most powerful empires, but i'm not very good at this game yet. Anyways, though, i'm not a big history buff so i dont kno anything bout that part of it. But I was wondering if there's a way to completely take out the Modern Times. everytime i'm one of the last empires to reach that era & by the time i do, i'm totally screwed. it's like impossible 4 me 2 capture any cities or go to war. so, that'd b most appreciated for help with that.

btw. i found a spelling error. not that big & important, but it was noticed.
Hanseatic Leauge. it should b: Hanseatic League.

- 4 the severed soul

JediPimp
Apr 09, 2006, 05:59 PM
alright. so, i absolutely love this scenerio. i've been playing it for awhile now as the Ottoman Empire. ya, i kno, that's sorta cheating, since it's one of the most powerful empires, but i'm not very good at this game yet. Anyways, though, i'm not a big history buff so i dont kno anything bout that part of it. But I was wondering if there's a way to completely take out the Modern Times. everytime i'm one of the last empires to reach that era & by the time i do, i'm totally screwed. it's like impossible 4 me 2 capture any cities or go to war. so, that'd b most appreciated for help with that.

btw. i found a spelling error. not that big & important, but it was noticed.
Hanseatic Leauge. it should b: Hanseatic League.

- 4 the severed soul
Hi for the spelling mistake maybe you should tell the guys that made the Europa Europa Mod here's the link http://forums.civfanatics.com/showthread.php?t=144971

as for setting limits to game lenght i will try and help as much as i am
able
First thing you can do is simple but wont solve the issue just something to help is setting the game to marathon speed
use notepad the file reader for text files
and open the WBS file (the scenario file, world builder save)
you should see the following
Version=11
BeginGame
Era=ERA_MEDIEVAL
Speed=GAMESPEED_EPIC
Calendar=CALENDAR_YEARS
Option=GAMEOPTION_NO_CITY_RAZING
Option=GAMEOPTION_AGGRESSIVE_AI
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
Victory=VICTORY_SPACE_RACE
Victory=VICTORY_DIPLOMATIC
GameTurn=0
MaxTurns=800
MaxCityElimination=0
TargetScore=0
StartYear=960
Description=Europe1092AD-V1.09
ModPath=Mods\EE3
here you can set the number of turns of the scenario 1
you can delete a victory condition type, by deleting the hole line

even after that staying very long in the medieval era for long could be hard
Try it if the issue is not resolved consult this thread and ask the author if he can help => http://forums.civfanatics.com/showthread.php?t=137650 i am sure he knows more and could help you tweak the mod EE3 to achieve precisly what you wish

JediPimp
Apr 09, 2006, 06:05 PM
I don't have time right now to really play the scenario. I noticed that Venice isn't the capital. Shouldn't it be the capital. Also, you might want to give Venice a marketplace and take 1or2 building improvements from Trieste; Trieste would no longer be a capital city. Besides this the new version looks great.
I agree and i will make the changes you suggested i will wait however for a few more remarks to do the relative changes all at once
THANKS

redstar05
Apr 10, 2006, 03:07 PM
ive just downloaded this and started playing as the pope. the pope was the most powerful person (religiously) to Catholics and barbarossa begged to have his excommunication taken back. is there a way of all catholics doing what the pope asks and declaring war on people and a way for him to call crusades? it would be interesting fighting against hordes of christian soldeirs as the ottomans. he could also excommunicate people which would result in unhappy faces in the excommunicated persons faction. i know this would make the papal states overpowered but they were in the middle ages.
great mod btw.

JediPimp
Apr 10, 2006, 07:20 PM
ive just downloaded this and started playing as the pope. the pope was the most powerful person (religiously) to Catholics and barbarossa begged to have his excommunication taken back. is there a way of all catholics doing what the pope asks and declaring war on people and a way for him to call crusades? it would be interesting fighting against hordes of christian soldeirs as the ottomans. he could also excommunicate people which would result in unhappy faces in the excommunicated persons faction. i know this would make the papal states overpowered but they were in the middle ages.
great mod btw.
It would be cool to do that but i don't know how

OzzyKP
Apr 11, 2006, 05:13 PM
Check with TheLopez, he's got some mad skillz. :)

Justinian519
Apr 11, 2006, 08:47 PM
Hey JediPimp, I noticed that Catholic doesn't have a holy city. It should be Rome shouldn't it? Could you also please make this change? I am playing the scenario and I love it. I think the disorganization of the HRE is very realistic.

fuji
Apr 13, 2006, 05:17 AM
No not Rome !
Jeruzalem.

Archduke Otto
Apr 13, 2006, 07:02 AM
That one's not on the map.

JediPimp
Apr 13, 2006, 08:39 AM
Hey JediPimp, I noticed that Catholic doesn't have a holy city. It should be Rome shouldn't it? Could you also please make this change? I am playing the scenario and I love it. I think the disorganization of the HRE is very realistic.
I looked into it and you were right so i made the changes V1.10 should be without these issues

JediPimp
Apr 13, 2006, 09:26 AM
Hey guys have you seen the ancient mediterrean mod by thamis http://forums.civfanatics.com/showthread.php?t=144716
When this mod is finalized and my finals ancient history i am thinking of making a scenario for it about the rise of Rome if it intrests anyone to work together on it please let me know specially if you are intrested in contributing to the scenario's historical accuracy and testing for balance issues though Rome shall be MIGHTY
Strengh and Honor fellow fanatics

Bosh
Apr 13, 2006, 11:56 AM
Hey guys have you seen the ancient mediterrean mod by thamis http://forums.civfanatics.com/showthread.php?t=144716
When this mod is finalized and my finals ancient history i am thinking of making a scenario for it about the rise of Rome if it intrests anyone to work together on it please let me know specially if you are intrested in contributing to the scenario's historical accuracy and testing for balance issues though Rome shall be MIGHTY
Strengh and Honor fellow fanatics
I think that sounds good, hope you will get all the help you need. Yes I have tried the AM mod it´s quite good but needs to be more balanced and it needs to be a lot more fixed. I think EE3 is the best mod out here, this mod E1092AD is really good, thank you for your work.;)

Justinian519
Apr 13, 2006, 09:45 PM
Hey JediPimp,
I believe that the Venitians should be advanced in seafaring technology. They should already have the compass and Venice (the city) should have a harbor. You should also put a ship of some type in Venice (maybe a carval?). Hey thanks for taking by other suggestions into consideration. Also, I think that the Danes should be furious at England for England had just throne Danish control out of England. The French and the Sweden should be annoyed for the Swedish that been at with England and the French would be a war with England in the years to come (The Hundred Years War). The scenario if great, though!!! Here is a map from 1092. You have to go to the new website link through this website. It shows that England had a part of northern France and Norway(the Danes) had the extreme northern part of the British Isle above Scotland.
http://images.google.com/imgres?imgurl=http://history.smsu.edu/jchuchiak/1092%2520Map.gif&imgrefurl=http://history.smsu.edu/jchuchiak/HST%2520101--Lecture%252020--Maps_of_europe_during_the_crusad.htm&h=650&w=600&sz=41&tbnid=yvqOa8ZpOqy7dM:&tbnh=135&tbnw=124&hl=en&start=3&prev=/images%3Fq%3DMap%2Bof%2BEurope%2B1092%26svnum%3D10 %26hl%3Den%26lr%3D%26sa%3DG

KaiserBenjamin
Apr 19, 2006, 03:16 PM
I just wanted to give some positive feedback. I'm a big fan of this scenario. While I really enjoyed the... 1320? scenario, I always felt that it didn't give enough time to really conquer- the space race always took precedence. With the additional time and interesting startup, I've had a real blast with this Mod. Right now I'm playing as the Ottomans and I was able to move my border up to Hungary and conquer Venice and Rome. Now I own the capitals of the three major religions (Islam, Orthodox, Catholic.) I converted to Orthodoxy and with my de facto ally Peter the Great, I'm preparing to move north against Hungary, Prussia, and Poland. So yeah, thanks for making this scenario and for everyone else that worked on the EE3 mod.

Furius
Apr 20, 2006, 02:00 AM
This scenario is so good that it has motivated me to post on civfanatics for the first time in a year or so...
So, I played as Poland on Noble difficulty. The lack of iron to motivate Poland to conquer Prussia is sneaky but good...

However, I noticed that everytime anyone else conquers a city they seem to be razing them instead of occupying them (I'm not completly sure, but it definitly seems that way)...

JediPimp
Apr 20, 2006, 06:36 PM
Hey guys thank you very much
i got 1 week for my finals to be over and will make the changes that justinian suggested
The city razing really worries me if i can change that in the WBS i will
i think i saw a city razing bolean there if it is in the mod ahh i will have to consult the guides i notice the city razing though i didnt realize how big of an issue that is

4 th sevrd soul
Apr 21, 2006, 02:24 AM
so i just downloaded the latest patch for Civ4 and started playin v1.10 of this scenerio and the first thing i noticed was that i'm not told how much longer it'll take to build whatever i am building without being in the city screen. is this because of the patch? anyway tho. i continued to play anyway as the French this time. i modified the game quite a bit tho first so that's the game never ends unless by conquest, domination, or by culture. i also figured out how to take technologies out of the game basically. if anybody would like to know how let me know i'm willing to let you know. anyway tho i'm playing as the french and currently in the modern era and have currently conquered 6 of the HRE's cities. ya, i'm not the quickest conqueror. i'm more of the cultural man. i have the top culture in the game. so, just wanted to say that i absolutely love this scenerio and that i'm thankful for JediPimp for creating it and for helping me edit the game a little.

Furius
Apr 21, 2006, 11:21 PM
Turns out the razing problem isn't actually a proplem... I didn't understand that it was just the fog of war...
Everything is fine! Sorry!

OzzyKP
Apr 22, 2006, 11:07 AM
so i just downloaded the latest patch for Civ4 and started playin v1.10 of this scenerio and the first thing i noticed was that i'm not told how much longer it'll take to build whatever i am building without being in the city screen. is this because of the patch?

That's an option you can set yourself in the options menu. Upgrading to the patch probably set all your options to default, so you will need to change it back to how you had it.

4 th sevrd soul
Apr 23, 2006, 10:46 PM
That's an option you can set yourself in the options menu. Upgrading to the patch probably set all your options to default, so you will need to change it back to how you had it.

yep. your right. thank you.

does anybody know where i can find the code to the Mass Media tech? i couldn't find it in the CIV4TechInfos file. Is it under a different name or something? Just trying to edit the game a little further.

Ieyasu
Apr 27, 2006, 07:44 AM
Change plz naming of Russia cities.. Remove Moscow ( founded 1147 ) - capital was Kyev

http://www.lib.utexas.edu/maps/historical/shepherd/europe_mediterranean_1097.jpg

covok48
Apr 27, 2006, 03:53 PM
I just played the Byzantines and got completely pwned. Constantinople fell within 5 turns, and my only mainland city now is Athens. Anyone got any advice?

OzzyKP
Apr 27, 2006, 06:02 PM
More Practice.

covok48
Apr 27, 2006, 09:31 PM
Gee thanks (rolls eyes).

4 th sevrd soul
Apr 27, 2006, 11:50 PM
I just played the Byzantines and got completely pwned. Constantinople fell within 5 turns, and my only mainland city now is Athens. Anyone got any advice?

practice definitely.

also, to build units faster change your Ecomonic Base to Slavery. you can rush your unit production therefore being able to produce more defense faster.

hope that helps. i'm playing as them now. i've only lost Izmir so far. I almost retook it but i failed. it was a 0.76 Pikeman [mine] vs. .66 Horse Archer [suleiman]. ya. needless to say my attempt to retake the city failed. now, there's 2 Knights, 1 Crossbowman, & 1 Longbowman protecting the city.

JBossch
Apr 28, 2006, 03:33 AM
I loved how detailed this scenario was. I played as the papal states and had a great time using my religion to manipulate everybody diplomatically. I only have one major issue. I played on Monarch and it seemed like I was flying through techs way too fast in relation to the time. by 1150 I was getting techs in 3 turns and had infantry! Plus isn't the amount of turns a bit much? Maybe if things were altered so that the new world was discovered around 1492 it would make more sense.

JBossch
Apr 28, 2006, 03:46 AM
i just read some other comments on this thread about my timing issues and i will give them a try

captain beaver
Apr 29, 2006, 01:13 PM
Hey guys have you seen the ancient mediterrean mod by thamis http://forums.civfanatics.com/showthread.php?t=144716
When this mod is finalized and my finals ancient history i am thinking of making a scenario for it about the rise of Rome if it intrests anyone to work together on it please let me know specially if you are intrested in contributing to the scenario's historical accuracy and testing for balance issues though Rome shall be MIGHTY
Strengh and Honor fellow fanatics
Just so you know, there is in the mod section of civ 3 a mod called Rise and Fall of the Roman Empire. If you truly want to make a civ 4 scenario about it, you should check it out. It has most of the historical facts already researched so it would probably be a great help to you.

Also, I think the map you have been using to determine starting cities ownership is a bit wrong. That map actually represents Europe and Turkey right after the first crusade. In 1092AD, the Byzantines had almost no holdings left in Anatolia because of the Seljouk turcs and only the crusades gave them the chance to take back western anatolia and the coastal cities of Turkey. Would there be any way to simulate that?

Oldfrt
Apr 30, 2006, 08:02 PM
Well, I finally downloaded this and started a game as the French... and what can I say... it is well thought out, entertaining and fun.... exactly what the doctor ordered!

Triviality: which I think needs to go into the EE notes is that "Donegal" in Ireland seems to be located more where Galway/Mayo/Castlebar should be (take your pic from them!)... also Plymouth in England (whilst obviously chosen for its naval connections) seems to be located at the tip of Cornwall... hence maybe should be Penzance instead......

shakadamonkey
May 14, 2006, 08:49 PM
I downloaded, I played, I loved. Whatever equivalent to veni, vidi, vici works with that in Latin, picture me saying it.

:goodjob:

Balam
May 16, 2006, 08:22 AM
Wow--Thanks for this mod, downloading now...:)

shakadamonkey
May 16, 2006, 09:35 AM
Played last night as Robert the Bruce leading the Scots. Fascinating game! I took Liverpool right away before the English could get to it, which gave me a good strategic position in northern England for later. Then I focused on taking all of Ireland so I could use it as an economic base while making the Scotland cities focus more on military units (sequence cycle of 1 military, 1 building, gearing the buildings for military production or defense like castles). Tech-wise I focused on discovering gunpowder and chemistry, then steel, so that I could invade England with higher-tech units (grenadiers and cannons versus Henry VIII's macemen, knights, longbows, and catapults). Nottingham was easy to take--almost TOO easy, but it didn't stay easy for long. I hadn't plundered his horses and iron right away so he quickly had large numbers of knights wearing down my grenadiers, and used his diplomacy to get the HRE and all the HRE's client kingdoms to declare war on me, so soon Scotland was swarming with the HRE's knights, musketmen, and catapults.

Ultimately my own production pace won the day--lots of hills in Scotland kept productive and supported by seafood, which I managed to defend with high numbers of galleys. I sent swarms of grenadiers to clean up the HRE's forces and convinced Barbarossa to make peace, after which I renewed my push to London, establishing a broad front along a line north of Bristol. I sapped Henry's strength by his repeated attempts to sally north across the river out of London to kill my grenadiers, but they held fast. Cannons blasted London's city walls down to zero defense bonus, after which I sent my stack to a position across the river, then raided London, taking it. I healed up my invading force in London, with my defensive line keeping the English away from their iron mine. With the stack healed, they marched westward and lay siege to Bristol. Yet again Henry wasted many units trying to dislodge the siege, and using the method of wearing defenses to zero, then blasting with two of the least experienced cannon (sacrificing them) and charging in with grenadiers for the final asault, won each of the remaining cities. Henry had Riflemen by this time but not in enough numbers to stave off my overwhelming force.

Finally all of the British Isles were under Scottish rule, and I felt satisfied with that. I was way behind the rest of the civs in technology and economic prowess by that time, and a conquest of Europe seemed a bit too daunting a task to be fun, so I retired at that point, but still, WAY fun!

:goodjob:

JediPimp
May 19, 2006, 12:58 PM
Hey shaka glad your having fun thats the hole point.
I see that you also have long term perspective and strategic planning thats what civs all about.
I must say that in reality as in civ achieving technological develepment and military power can be hard to combine and at times contadictory but not impossible to find a half way measure.
You have the right approach at the begging take the barbarian cities and block your primary rival englands expansion.
However after that i would focus on devolopement economic and scientific and diplomatic, transforming that territoty superiority into a significant technological edge before they get the redcoat.
than stab em in the back :] get em into wars with france and hre forma a coalition.
And swiftly and efficiently run them over so you dont spend too many resources into war, after that focus right away back on techs and trade and diplomacy
perhaps start a new war if u dont fall behind too much behind, perhaps transform 1 of your old coalition friends HRE France into your next enemy
All of this will be quite challenging to do with scotland but not impossible to win in my opinion,
Encourage wars, your diplomatic relations will be bad with other religion civs so creating enemies with them and will inturn make you allies . ie a war with russia is not bad , they are too far away to hurt you
And making other civs fight will make them focus on millitary production not on science which helps aswell.
dont let 1 civ become too strong try too balance powers through diplomacy as much as u can and if u can always attack the stronger 1 first crush em while u can.

AluminumKnight
May 20, 2006, 05:07 PM
Great scenario! Just started a game with Castile. Went straight for African Coast so I could get some of those monopolies, except that they have to be built on coast and Castile doesn't really have a good productive coastal city right away. Plus, all the big dogs started demanding the tech from me. I gave it to ones closer to me like France or landlocked countries like Hungary, except I didn't give it to Britain. I knew they would beat me to the wonders.

As for military, I took Portugal and most of southern Spain from the barbs. Aragon beat me to Almeria by one turn so I declared on them :evil:

I'm not too far into the game yet, but it looks like an awesome scenario.

JediPimp
May 20, 2006, 05:31 PM
Well if the scenrio is good its only because of aribitrary guy who made such a great mod
glad your having fun
i suppose castille leon is hard never tried them
tell me how it goes

Heav
May 25, 2006, 03:34 AM
Some notes about capital cities:
Russia->Kiev
HRE->Aachen(in this time)or Prague(around 1240-1440) or Wien(around 1240-1806)
Poland->Krakow

Teritories:
Denmark->Norway
England->North France(they were Dukes of Normandy-Le Havre, Amiens)
Prussia->Baltic Coast(complete) only Riga can stay in Latvian ownership
Venice->Crete, Rhodos, Cyprus(Nikozia), Corfu
HRE->North Italy cities can be Barbarian(instead of Torino and Parma can be Milano, 2 tiles on east from Torino and Firenze, 2 tiles on south from Parma. + Nice 3 tiles on East from Marseile, Ostrava can be under HRE
Hungary-> Pressburgh or Nitra(area between Wiena->Buda->Ostrava) is missing, Miskolc is too on North, if you want city here, it can be Kosice, or Banska Bystrica(I don' t know medieval name)
Latvia-> Territory of today Belorussia

Mrdie
May 26, 2006, 01:01 AM
If you want, I can give you some different leader names (So they fit with the beginning of the scenario)

England: William II
Scotland: Donald III
Castile-Leon: Alfonso VIII
Aragon: Alfonso II
France: Phillip I
Russia: Sviatoslav II
Byzantine: Alexius I
Denmark: Olaf I
Prussia: Welf I
HRE: Henry IV
Papal States: Urban II
Venice: Vital Faliero de' Doni
Sweden: Inge I
Ottoman: Suleyman Shah
Poland: Wladyslaw I
Lithuania: Mindaugas
Hungary: Ladislaus I
Serbia: (This is fine)

JediPimp
May 27, 2006, 06:43 PM
If you want, I can give you some different leader names (So they fit with the beginning of the scenario)

England: William II
Scotland: Donald III
Castile-Leon: Alfonso VIII
Aragon: Alfonso II
France: Phillip I
Russia: Sviatoslav II
Byzantine: Alexius I
Denmark: Olaf I
Prussia: Welf I
HRE: Henry IV
Papal States: Urban II
Venice: Vital Faliero de' Doni
Sweden: Inge I
Ottoman: Suleyman Shah
Poland: Wladyslaw I
Lithuania: Mindaugas
Hungary: Ladislaus I
Serbia: (This is fine)
TY for the imput i implemented the changes will have to test if it works properly, may take a bit of time to do so since i will need to download the EE3 again

Landmonitor
Jun 02, 2006, 08:35 PM
This looks interesting, I'll have to give it a try soon.

Ragabash
Jun 26, 2006, 03:17 PM
How can I disable tec trading in this scenario?

If it involves modding I would be graceful if someone coul post modified file for me, cause I cant really mod.

Ragabash
Jun 26, 2006, 03:20 PM
Also if anyone know a way to slow tech researching rate please do tell me.

Alekhine
Jun 27, 2006, 09:54 AM
I slowed down the tech research rate by editing the cost of each tech in the
CivIVTechInfos file which can be found in Mods\EE3\Assets\XML\Technologies
I think I multiplied by 5 which slowed things down a lot, no rifleman in the
12th century!

crazyrabbi
Jul 09, 2006, 09:27 PM
Looks good but what is the password?

Justinian519
Aug 01, 2006, 10:10 AM
JediPimp, I was wondering if there was a way to make it so time passes in more than a year per turn so the techs follow history more accuratly. I've tried the increasing tech costs but it slows the game down way too much. If you know how to, please do this.

Also, I've been modifying your map to make it more historical. I've given LeHavre and Brest to the British and renamed Nicea. I'm also planning on strenghtening the Byzantines for they fall way too quickly. In this time period they were actually in a 100year recovery. Also, I think I'll change the Russian capital to Kiev. After doing all this I hope to add the rebellion mod into this so that there are barbarian rebels.

If you'd like to use this for the next version let me know.

JediPimp
Aug 03, 2006, 10:07 AM
JediPimp, I was wondering if there was a way to make it so time passes in more than a year per turn so the techs follow history more accuratly. I've tried the increasing tech costs but it slows the game down way too much. If you know how to, please do this.

Also, I've been modifying your map to make it more historical. I've given LeHavre and Brest to the British and renamed Nicea. I'm also planning on strenghtening the Byzantines for they fall way too quickly. In this time period they were actually in a 100year recovery. Also, I think I'll change the Russian capital to Kiev. After doing all this I hope to add the rebellion mod into this so that there are barbarian rebels.

If you'd like to use this for the next version let me know.
Hi justinian i was a way for a while sorry for delay of response to all
I am sure there is a way to even limit the tech to medieval ones or simple slowing them .i am almost certain it would have to be done through modding of the EE3 expanded ,not simple WBS editing. However i do not know how .
Probably you can find out if you make a post in the right thread or it could even have been posted already.
justinian feel free to modify the scenario as you wish i will post you updated version and give you all the credit
very happy that your intrested in this scenario
Enjoy the summer and the new warlords expansion

JediPimp
Aug 03, 2006, 10:09 AM
Looks good but what is the password?
Weird i dont recall ever implementing a password remeber to have the EE3 mod with expanded version an UU upgarde enjoy

Larxon
Apr 27, 2010, 06:05 PM
Does this require EE3? And does it have UHV's? (Sorry if these are noobish, but I am new)