View Full Version : is this normal or just waaaay to sucky?


bluescreen
Mar 15, 2006, 11:05 PM
Hey! Ok, can someone comment my progress sofar in this save. I´m new at this game, so give me me all u got. wanna now what I´ve done wrong or if it´s totally ok.

best regards

VoiceOfUnreason
Mar 16, 2006, 04:39 AM
Hey! Ok, can someone comment my progress sofar in this save. I´m new at this game, so give me me all u got. wanna now what I´ve done wrong or if it´s totally ok.

Quick summary: not a good start.

Some specific points:

When you are last in military, you really don't have 500 production to invest in a wonder. Praetorians are called for.

Antium, being your best option at the moment for production, should be working the cows and the mines - it's getting 6h per turn now (pre bonus) and should be bringing in 20h. (hint: if you go to the Antium screen, you'll see the cow tile is dark. click it, and it will light up. Rome doesn't need the extra food right now, but Antium desperately does. Also go into the Cumae screen, and give that city control of the corn tile.)

Pisae and Ravenna are poorly placed. Cities are based on food, and deserts are lousy places to get it. My taste would have been putting one city in a location that would get both the fish and the incense.

Religions are worth 1 culture per turn - the same amount as an obelisk. So instead of trying to build a new obelisk in each city, you should build a missionary in some other city (probably Neopolis), and move that missionary to the new cities and convert them. Building an obelisk in Rome was an... interesting... choice.

Gracious - the cows aren't hooked up yet. Animal Husbandry probably deserves a higher priority than you have given it (it would also show you which tiles have horses, which would potentially mean more production - plus mounted units).

Recommended reading: any of the discussions of city specialization.

bluescreen
Mar 16, 2006, 09:31 AM
ahh finally I´ve learned something very useful. the tiles in the cityscreen are clickable. lol. Very appreciated for taking ur time VoiceOfUnreason. Now I know how to specialize my cities a little bit more. Only thing left, that bothers me, is the "it´s to crowded" thingy :/ How do I make it disappear?

cairo140
Mar 16, 2006, 09:46 AM
You cannot get rid of it. It is just the natural unhappiness that occurs with city size.

bluescreen
Mar 16, 2006, 09:56 AM
ahh thanks for that. happiness > unhappiness should take care of it. nice forum, I like it ^^

VoiceOfUnreason
Mar 16, 2006, 10:09 AM
Only thing left, that bothers me, is the "it´s to crowded" thingy :/ How do I make it disappear?

It never disappears. All you can do is counter it.

Each population point in a city adds one additional point of unhealthiness and one additional point of unhappiness (labeled "it's too crowded", rather than "population" for cuteness value alone).

To counter it, you need to find ways to make your cities happier. Some resources (gold, for example) will increase the happiness of all cities connected to your trade network. There are buildings that increase happiness (temples, for example), there are buildings that increase the bonus you get from resources (a forge gets a happiness bonus if you have gold in your trade network). There are also civics that you can use to manage happiness (for example, using Monarchy will add one happy for each military unit stationed in a city - another reason you should be building more units in your current game).

Andrei_V
Mar 16, 2006, 10:15 AM
You can get rid of "too crowded" by increasing happiness. There is a number of ways.
- State religion present in a city gives +1 happy
- a temple of any religion gives +1 happy
- access to a "happy" resource like Ivory, Furs, Gold, Silver
- Certain city buildings increase happiness with a resource, like the Foge gives +1 happy with Gold, Sivlver, or Gems (if you have them all, you'll get +3 happy)
- Switching to Hereditary Rule after you research Monarchy gives you +1 happy per military unit stationned in the city
- Culture slider (after Drama) gives you +1 happy per 10% culture, if you build a Theatre, the effect is doubled - this can be used in case of emergency, when you have no other means inmediately available.

pholkhero
Mar 16, 2006, 10:36 AM
That doesn't 'get rid of it' ~ they counteract it

Andrei_V
Mar 16, 2006, 10:44 AM
That doesn't 'get rid of it' ~ they counteract it
Well, I mean "too crowded" message, not the unhappiness per se, of course.