View Full Version : Note to self: Do Not Invade Toku Without Navy SEALs
jerVL/kg Mar 16, 2006, 08:10 AM I'm America, I've just built the Kremlin, Broadway, Rock & Roll, The Pentagon and The Eiffel Tower, I own two continents on a six-continent map, and even though I haven't yet discovered Industrialism, I'm feeling punchy and I want to test my war-readiness. My spies report that Tokugawa still has only knights, rifles & grenadiers, so on a whim I attack.
Ouch.
This guy doesn't fool around. HORDES of units came swarming out of his cities, from all directions. He attacked a machine gun nest with six catapults, two knights, and four grenadiers, and WASTED it. I've never seen the AI brave enough to attack machine guns before!!!!
I was able to raze one of his cities, but he drove me back from taking the other one. Finally, I had to call a cease fire...realized I'd left my country guarded by only rifles & longbows, and the other civs were sniffing around. :lol:
Next time...bring SEALs.
GiantRaven Mar 16, 2006, 08:20 AM He attacked a machine gun nest with six catapults, two knights, and four grenadiers, and WASTED it.
Wouldn't it be a good thing it took many units to kill one of your units rather than just one unit?
ArmoredCavalry Mar 16, 2006, 10:13 AM don't forget tanks, and planes, modern war isn't useful without planes. Use the SEALs to grab a costal city with carrier/fighter support, then start shipping in tanks and bombers. if you don't have radio yet then just use fighters. 28 strength with blitz plus airstrike will take care of his overwhelming numbes.
Another strat would be to take out ALL his coastal cities in the first turn with SEALs and destroyers/battleships. then hold off the onslaute until peace. THEN use a massive hoard of tanks. By then he would have lost a lot of production capabilities.
Both of these would result in a bit of a tech slowdown, but 3/6 continents means future domination or monopoly of the UN :D. as for the other civs, have them follow you into war. They are too slow to send in a massive landing force but at least you don't have to worry.
jerVL/kg Mar 16, 2006, 01:24 PM don't forget tanks, and planes, modern war isn't useful without planes. Use the SEALs to grab a costal city with carrier/fighter support, then start shipping in tanks and bombers. if you don't have radio yet then just use fighters. 28 strength with blitz plus airstrike will take care of his overwhelming numbes.I have Radio, but not Flight. The current tech beeline I'm working is Mass Media -> Refrigeration -> Plastics, timed to arrived just as the Ironworks is finished in my biggest production city, when I can (hopefully) buy-rush the 3 Gorges Dam. After that, probably Flight. I could certainly use Artillery & Rocketry (which every else has, except Toku) and I'll definitely need Genetics very soon because of health problems.
Another strat would be to take out ALL his coastal cities in the first turn with SEALs and destroyers/battleships. then hold off the onslaute until peace. THEN use a massive hoard of tanks. By then he would have lost a lot of production capabilities.That's the plan, if I can build Navy Seals fast enough. Toku did seem injured pretty badly during this war, most of his cities are starving & on the verge of revolt, since he doesn't have Emancipation yet. (I'm thinking of gifting him Steel so I don't have to face his massive barrage of Catapults again!!!!) I'm hurriedly building a "Maginot Line" of forts around my toehold on his continent, a small Dye & Rice plantation that I'm sure he's upset that I have and he doesn't. :lol:
Sure wish I was Spiritual...I'd love to switch from Free Religion to Organized Religion, but can't afford the two turns of Anarchy.
Both of these would result in a bit of a tech slowdown, but 3/6 continents means future domination or monopoly of the UN :D. as for the other civs, have them follow you into war. They are too slow to send in a massive landing force but at least you don't have to worry.
Well, under normal circumstances I'd just bribe everyone else with tech and let them crush Toku for me; but I'm in a massive tech deficit to everyone except Huyana Cupac (who is up Plastics but down Mass Media/Fascism) and Toku (who's in the Dark Ages.) Nobody has Flight yet, but Cyrus is working on it. I'm actually thinking of making a beeline for The Internet in order to catch up, though I'd hate to lose The Kremlin.
Diplomatic relations are frosty all around; Cyrus is Annoyed (I keep making arrogant demands for money when I need it -- sometimes he actually says yes); HC is Cautious, but best friends w/Toku; Mansa Musa is Pleased, but he's also the runaway tech leader and I'm up only Fascism on him. (He's also bogged down in his own war with HC, though I can't find where the battle is taking place, if there even is one...)
I'm not even gonna try for the UN...I'm ahead on points, thanks to having the most population and twice the land area of everyone else, but MM & Cyrus are best friends and whichever takes 2nd place will undoubtedly vote for the other. I'm actually going to trade or gift Mass Media to HC and hope HE builds the UN, because then I can count on Mansa's vote, and Cyrus will likely abstain (since he's Furious with HC & Toku.)
Ironically, my original intent for this game was an isolated paradise on my own island, without having to worry about other civs. Unfortunately I randomly drew an Ice Age map, and the utter lack of resources forced me to adopt an Expansionist role instead! Not to mention having *two* warmonger rivals...
Sure wish Hatty was here. This is my first game without her and I miss her terribly. :(
jerVL/kg Mar 16, 2006, 03:28 PM Ok, now this is very weird. The Peace Treaty ended, and I caught Toku sneaking a galleon load of knights towards my country. He slipped into the fog of war, and when my navy caught up...the knights were gone!! He's in the middle of the ocean, there's no way he could have landed the troops anywhere, certainly not on MY land. What the hell happened?!?
ArmoredCavalry Mar 16, 2006, 03:40 PM how long did it take for your navy to catch up? maybe that galleon took off in a different direction and this one was on a return trip.
but it seems as though you have this game bagged. watch out for cyrus and MM, they love that spaceship.
jerVL/kg Mar 16, 2006, 04:14 PM how long did it take for your navy to catch up? maybe that galleon took off in a different direction and this one was on a return trip.I don't think so, my navy found him immediately. I also didn't mention that as the galleon sailed past, it seemed to lose knights as it went...first it was down to 2, then just one, then none.
Space Race is disabled, thank God. There's no way I'd beat Mansa to that, he's got Robotics & Satellites already.
Crighton Mar 16, 2006, 04:25 PM Omg Someones Actually Building A Fort?!?!?!
cymru_man Mar 16, 2006, 04:31 PM If is his economy is as bad as you make out, he may have disbanded the units or they disbanded themselves because of a strike.
jerVL/kg Mar 16, 2006, 04:46 PM If is his economy is as bad as you make out, he may have disbanded the units or they disbanded themselves because of a strike.
Now that you mention it, that's probably what happened. His cities really are in horrible shape right now.
I wonder if that's also what happened to HC's destroyer, which was probing a little too deep into my harbors for my liking, so I closed borders on him and trapped his destroyer way up in the arctic ice. Then it vanished into the fog, and when I sent a caravel to check him out...it was gone. Just vanished.
The cavalry unit I trapped in another part of the world stayed put, though. :D
jerVL/kg Mar 16, 2006, 09:23 PM Omg Someones Actually Building A Fort?!?!?!
Believe it or not, it's ideal for this situation. :) Here's a screenshot of the plantation:
http://img102.imageshack.us/img102/5621/sisland5fg.th.jpg (http://img102.imageshack.us/my.php?image=sisland5fg.jpg)
I just need to place one more fort on the SW plains hill adjacent to the other two, garrison it with some Guerilla II Navy SEALs, and "Guantanamo Bay" will be secure. :) I'm also thinking of putting a new city where the Cavalry is, and culture bombing it.
Sucks that Machine Guns don't get Guerilla upgrades if you build them from scratch...
BTW, Toku is definitely losing units. The galleon I talked about disappeared right before my eyes. He also had about 30 catapults :eek: in the closest city, now there's only half that number.
Mutineer Mar 16, 2006, 09:57 PM When you have technological supperiority it become a good idea to attack in stacks of 2. Just drop them in forest hills or some other defenceble locations and he will waster his cats for nothing. You will absorb mach more damage this way and after his wave subsidies you can begin to take cities.
denogginizer Mar 17, 2006, 09:43 AM Maybe his units are getting disbanded due to financial constraints?
emills Mar 17, 2006, 09:58 AM HC destroyer escaped your trap due to a flaw in the closed border programming. Essentially the flaw lets the AI move onto your land without declaring war and then only kicks them out at the start of your turn. This flaw is more apparent at sea where the naval units have more movement than land based units. This bug has been reported in the appropriate forum and the response is that it has been fixed in the upcoming patch.
jerVL/kg Mar 17, 2006, 11:25 AM HC destroyer escaped your trap due to a flaw in the closed border programming. Essentially the flaw lets the AI move onto your land without declaring war and then only kicks them out at the start of your turn. This flaw is more apparent at sea where the naval units have more movement than land based units. This bug has been reported in the appropriate forum and the response is that it has been fixed in the upcoming patch.
Not sure if I follow you, but HC's destroyer did not disappear right away. It was clearly in the northern ocean, which is blocked in by arctic ice to the east and my cultural boundary to the west. Next turn, it was gone. Unless you are saying that it was a glitch and the destroyer was never there to begin with?
In other news, HC has made peace with Mansa. However...my submarines discovered that he's loading up a MASSIVE convoy of destroyers and transports of marines, artillery & tanks, and is preparing to sail. Looks like he's gonna declare war on Cyrus very soon! OH GOD I HOPE HE ASKS ME TO JOIN!!! That would be SWEEET!!!!!!
emills Mar 17, 2006, 12:25 PM Let me explain it this way:
HC's destroyer, either moved into your cultural territory or straight through it with no declaration of war. If it ended its turn in your territory, upon the end of the AI turns and the beginning of your turn, it was bounced out to the other side of your border. Destroyers have a large mp allotment, so it most likely just moved completely through your water tiles and kept going where ever it was going.
This flaw has been noted and supposedly corrected in the next patch. If you had show friendly moves check on, you would have witnessed the transgression and probably got angry that you trap did not work.
jerVL/kg Mar 17, 2006, 03:25 PM I'm still confused. Let me go into more detail...
My country includes a large inland lake which I turned into a protected harbor by adding cities on each side. Here's what it looks like (from the actual savegame which I happened to keep):
http://img367.imageshack.us/img367/456/hcdestroyer11pk.th.jpg (http://img367.imageshack.us/my.php?image=hcdestroyer11pk.jpg)
That's his destroyer in the middle. Normally I've got my fleet stored there, but at the time they were all at sea battling the Toku war. (Found myself dreadfully short of transports, had to ferry some troops in unescorted, damaged galleons, heh.) Clearly, I didn't want him poking around to see how undefended I was, so I closed borders. Instead of bouncing to the outside ocean, however, he ended up here:
http://img368.imageshack.us/img368/9740/hcdestroyer26nh.th.jpg (http://img368.imageshack.us/my.php?image=hcdestroyer26nh.jpg)
He's stuck, there's no way out of there. He sailed around for a couple of turns, then vanished completely. My guess he deleted the unit entirely, having found out all the info he needed. (He demanded tribute a few turns later, luckily it was only Hit Singles. ;))
naterator Mar 17, 2006, 03:32 PM i love washington and i love navy seals. there's something satisfying about knowing that you get to keep those UU's even if they aren't as good as mech or armor in any way, really. i love the goggles, i dunno. but do yourself a favor, and play a pangea with the mongols sometime and try to end it before your keshiks become obsolete, just to get it out of your system.
emills Mar 17, 2006, 03:37 PM Does the land in the northwest go all the way to the ice or is there a water passage? If there is a water passage, the destroyer may have escaped through your borders due to the flaw.
It is also possible the destroyer went to the lake and then got bounced out to the other side and you missed it.
The flaw is harder to detect with the high destroyer movement. it is more evident with galleons and frigates.
If you still have the saved game prior to its disappearance, turn on "show friendly moves" and watch its movement.
jeremiahrounds Mar 18, 2006, 07:12 AM make sure to look at the power graph before just going for the tech thing. since 1.52 some of the AIs will build just hordes and hordes and hordes and you dont want to be the first empire they spill their wad on.
On the other hand if you have decent production you can often catch up to anothers power easily enough then slug it out with em.
jerVL/kg Mar 18, 2006, 12:18 PM make sure to look at the power graph before just going for the tech thing. since 1.52 some of the AIs will build just hordes and hordes and hordes and you dont want to be the first empire they spill their wad on.I'm #2 in military, pretty sure HC is #1. His army is MASSIVE. :eek:
I've actually decided to go against Cyrus myself, and hope HC will follow. See the thread titled, "That's it, it's time for Cyrus to go!"
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