View Full Version : Over populated!! unhappiness! Starvation!


camoranesi16
Mar 16, 2006, 03:46 PM
Hi!

I want to start of saying that I have never played CIV games before but many games like it and therefore had no bigger problems understanding the rules and concepts of the game....

I started playing with Saladin and built my City next to sea (just like the tutorial advised). It quickley became larger and larger and I had problems with finding gold as my citys "building border" didnt reach my mountin.

Anyway!
After 2-3 hours of gameplay, My civs started starving and feeling unhappy. I totally lost controll over the city and alot of unhappyness spread in my city.

I had built mills and had lots of food resources from the sea (I understand the building technique in the game) and I was forced to focus all my citys workpower on gathering food.
This stoped my citys development and my economy and even with 9-10(?) slots on food I stood on a "no increase no decrease" stage...


I love the game... And Im going to play it untill I find out what I am doing wrong..

Im just wondering if an of you guys could help me out???

fortytwo
Mar 16, 2006, 03:58 PM
Simple - in the city managment window look at the number of health and happiness bonuses.

Kill off people with slavery rush, or recruit them through 'draft' (with nationalism civic). The trick is to level off the population at as much as a city can handle without giving a red angry face or a green sick face. Tile bonuses fix this. Get them or trade as necessary.

When you have an idea of just how big is big enough, until you can build Grocers, supermarkets, colluseums, theaters, etc., turn people into specialists until the growth rate is super low, like 30 turns, or make the city growth stagnant.

Buildings will determine how many of any sort of specialist you can make (aside from boring old 'citizen') and there is a civic that allows limitless of a few of them.

camoranesi16
Mar 16, 2006, 04:11 PM
alright.. I think I know what you mean...

Could you explain what the specialists are?? the tutorial doesnt say...

Pantastic
Mar 16, 2006, 04:15 PM
You want to stop growth where you don't have any unhappy people, growing past that weakens your city. Reduce your population down to where you have as many happy as unhappy faces, and/or trade for luxuries and build happiness buildings. More people is not always better, and the 'avoid growth' button can be really handy.

I usually don't try to stop getting the unhappy guy early on, I just use a red face as a 'time to whip' sign ('whipping' is rush-building using the slavery civic). It's a little better to micromanage them, but I find it easier not to bother most of the time.

Yzman
Mar 16, 2006, 04:26 PM
Also, are you connecting all the luxury resources to provide happiness? I wasn't sure if you said you understood that concept.

ownedbyakorat
Mar 16, 2006, 04:27 PM
Green faces aren't so bad and can be compensated for with a surplus of food.

Red faces suck and you should do everything you can not to have them. That's people who eat but don't work. If you find yourself having a lot of red faces you need either Monarchy or a few different types of happy resource - Calendar helps you exploit those. Don't build Stonehenge if you don't have a few pre-Calendar happy resources nearby.

KinesongPayaso
Mar 16, 2006, 11:38 PM
one thing that the tutorial wasnt clear on, is that building cities near "water" places means only "ponds" or streams of water
the only water source that will provide health to you, is the long stream of water wiggling in and out of the continent..
"ponds" also works... these are those single tiles


seas dont count toward health.. they only provide food, hammer, coin.. and a way for boats to travel


on a side note, how do you use the slavery civic?
is there an option that will make you kill some of your population to boost production(+hammer)?

fortytwo
Mar 17, 2006, 12:22 AM
When you are in the city manager screen go to the far right. You have +/- buttons to increase or decrease either Priests, Artists, Scientists, Merechants or Engineers. Increase any combination of them to reduce the growth of the city.

Mutineer
Mar 17, 2006, 12:24 AM
IN city screen on rigth side there option to rush inmprivements/draft population.

Rush avalible if you in slavery civic, buy avalible if you in emancipation, draft avalible if you in Nationhood.

Hover mouse on top of it to investigate.

It look like you did not read manial did not look on screens avalible. Just do it more :)

KinesongPayaso
Mar 17, 2006, 12:27 AM
lol thanks
now i know what other civics do :D
i dont really check the city manager regularly
i just check the tiles there

Rubruk
Mar 17, 2006, 06:50 PM
Hi!

There are two bounds for people WORKING in a city:

unhealthy people can't work
unhappy people don't want to work

Let me first explain happyness:
in the city screen there is a smiling golden face, that are reasons for happyness, the red, unhappy face shows reasons for unhappyness.

Unhappyness: population over a certain treshold, war weariness, some population in conquered cities is unhappy because city is no longer in old motherland, ...

Happyness: luxury ressources like gold, furs, ivory, some buildings ...

(ist is not complete)

As long as there are more (or equally many) reasons for happyness as for unhappyness, everything is ok. But if there are more reasons for unhappyness than for happyness, so many citizens refuse to work. They eat, i.e. need food, but dont work a tile.

The system for health is the same.

Pantastic
Mar 18, 2006, 09:27 AM
Sorry Rubruk, but you're wrong. Unhealthiness and unhappiness work differently, you accurately described how unhappiness works, but health does not work the same way. Each point of unhealthiness in excess of your healthiness only reduces your food by one, the unhealthy person continues to work tiles normally. There is no reason to keep unhappy people around, even with a food surplus you don't get any additional value from them. But unhealthy people are worth having, if you've got enough food to cover the -1 per unhealthiness then it can be quite worthwhile to expand a bit past your health limit.