View Full Version : CVH- Comeback of the Century (Axis of Evil)


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CoolioVonHoolio
Mar 20, 2006, 07:54 PM
As you can see I have not been in civ3 succession games for a long while now. That is because when i got my new computer, since i havent used my civ3 disc for so long i couldnt find it. and no civ3 installed no c3c. so here is the rules (the variant is fitting IMO):

Difficulty:
Monarch (havent played for awhile so im not ready for emperor yet)
Civ:
Germany
AI:
England
America
France
Rome
Russia
Japan
China
Land:
Continents, regular, regular
Variant:
Must stay 5C until 1910. we can trade up until 1500. because then we become xenophobic as hitler comes into power. in 1900 we go to AW. not with everyone but we have to be at war with somebody at all times.
We also cannot declair war on Rome, or Japan (make alliances with them if possible)

and oh yea, we have to take over the world by 2010. making this the comeback of the century. we need experianced players here. we might acually go down to regent if this seems too hard.

Roster:
1. CVH
2. C_H
3. TimBentley
4.
5.

tupaclives
Mar 21, 2006, 12:03 AM
What version is it (ie. PTW, C3C, Vanilla) and what is it patched to? Also when you talk about 1910 and 1500, do you mean AD or BC?

CoolioVonHoolio
Mar 21, 2006, 07:03 AM
i mean AD on both. this is conquest newest patch.

classical_hero
Mar 21, 2006, 07:06 AM
CVH meet CH.

CoolioVonHoolio
Mar 21, 2006, 09:25 PM
whaddup CH i assume that means you are in?

classical_hero
Mar 22, 2006, 03:31 AM
Of course.

CoolioVonHoolio
Mar 26, 2006, 07:15 PM
hey classical hero, if nobody else joins by wednesday, you wanna just go me and you only? i would much rather have more people, but if this works i wanna change it to an emperor TDG.

TimBentley
Mar 26, 2006, 09:37 PM
I'll join.

TimBentley
Mar 26, 2006, 11:36 PM
Domination would be the victory condition, right? Not being able to declare war on Rome or Japan should make that interesting. Should we add that we can't capture their cities (certainly otherwise would not be in the spirit of the rule)?

CoolioVonHoolio
Mar 27, 2006, 08:04 PM
of course timbentley welcome to the team! tomorrow at 8pm(CT) i will start posting starts.

there are still slots open if others want to join.

CommandoBob
Mar 29, 2006, 02:05 PM
You have created a very tough and very interesting variant. Wish I had C3C, not just PTW. :cry:

I shall lurk.

Good luck!

CoolioVonHoolio
Mar 29, 2006, 08:04 PM
ok i cant post sceenies tonight.. sorry but i will tomorrow.

CoolioVonHoolio
Mar 30, 2006, 08:36 PM
hurs da start. feel free to whine, its not getting changed.

TimBentley
Apr 02, 2006, 10:53 PM
Wasn't there supposed to be a start in the previous post?

SimpleMonkey
Apr 03, 2006, 06:16 AM
This one looks like fun, and I've had good luck with Germany in the past. May I sign on?

The 777 Hoax
Apr 03, 2006, 07:32 PM
I'll defintely be lurking... looks interesting!

azzaman333
Apr 07, 2006, 01:03 AM
I'll think about playing...

TimBentley
Apr 07, 2006, 10:53 PM
Our host seems to be missing. SimpleMonkey and azzaman are welcome to join (or azzaman is welcome to be welcomed to the welcomed group if he wants to be welcome). If nothing else, I'll roll a start after I return from band tour.

SimpleMonkey
Apr 07, 2006, 11:27 PM
As long as it's not a two month tour of Japan and Australia, I'm agreeable. :)

TimBentley
Apr 10, 2006, 10:16 AM
I went with no barbarians since they're annoying for limited city games, and I assume he wanted 70% continents, normal, temperate, 4 billion. Other than being a bit shield poor (hopefully our other cities will have hills) and starting one tile from the coast, it's good.

conquer_dude
Apr 10, 2006, 06:01 PM
I see there is one more spot! I'll take that, then!:)

SimpleMonkey
Apr 10, 2006, 08:47 PM
Looks doable to me. Tim, you seem to be in charge of this one until/unless our host returns. Wanna do the first 20 and draw up a roster?

conquer_dude
Apr 10, 2006, 09:05 PM
Um... Looking forward to the start...

TimBentley
Apr 10, 2006, 10:43 PM
Sure, I should play tomorrow. Here's a roster:
TimBentley
SimpleMonkey
conquer_dude
classical_hero
azzaman333
CoolioVonHoolio?

azzaman333
Apr 10, 2006, 11:27 PM
I'm playing, i guess.

SimpleMonkey
Apr 11, 2006, 06:33 AM
Rawk on! This should be a good one. :rockon:

Question for the group: The rules of this one say that we can't declare war on Rome or Japan. However, if our allies turn on us once our push for world domination begins, is there any reason we can't grind them under our heels like everyone else? As I recall, Hitler was not exactly known for loyalty to allies.

azzaman333
Apr 11, 2006, 08:31 AM
If they attack us, we should wipe those sorry b@stards off the face of the earth. :)

TimBentley
Apr 11, 2006, 09:08 PM
It seems like Hitler would be more likely to be the one declaring war on his allies, but he certainly would be willing to attack them if they declared war.

4000(0): worker moves to wheat, reveals another wheat
settler moves W, apparently it's coastal now

3950(1): found Berlin, start on warrior
worker irrigates
100% research on alphabet

3750(5): worker roads

IBT: Berlin warrior->warrior

3550(9): it's nice when growth doesn't require increasing lux

IBT: Berlin warrior->settler

3250(15): lux to 10%

3150(17): zzz

IBT: Berlin settler->warrior

3050(19): zzz

IBT: American scout comes into view

3000(20): America knows masonry, pottery, lacks warrior code

Notes: That fish lake is fresh
A few quick city site ideas below
Alphabet currently in 7, should end up being in 5

TimBentley
Apr 13, 2006, 01:33 PM
Unfortunately I wasn't able to take a better look at city placement before Easter break (but looking at the screenshot, one SW of the red dot might be a possibility too). Normally you want your 5 cities out quickly so you don't bother with a granary, but I'm wondering if it could be useful in this instance. Researching CoL->philo->republic is good; literature and currency would be good after that. Here's the roster (or you can change it around if you feel like it):

SimpleMonkey - up
conquer_dude - on deck
classical_hero
azzaman333
CoolioVonHoolio?
TimBentley

Ansar
Apr 13, 2006, 03:04 PM
Interesting variant, Coolio. Nice to see you back into civ3.:)

SimpleMonkey
Apr 13, 2006, 03:19 PM
I can play my five tomorrow (Friday) and then let Conquer Dude tear the place up. :lol:

conquer_dude
Apr 13, 2006, 09:20 PM
Glad to see you thought of me. :)

Tribute
Apr 13, 2006, 09:44 PM
1 problem, what if Rome and Japan combined are too big to allow for Domination, what would you guys do?

azzaman333
Apr 13, 2006, 11:16 PM
1 problem, what if Rome and Japan combined are too big to allow for Domination, what would you guys do?Get them to attack us of course.;)

Own
Apr 14, 2006, 12:09 PM
Hey, I'm back! Haven't been here for a while, or even playing civ.

I lost interest in civ, and got interested more into knee hockey and real hockey too. But after a while I started to miss civ. I remembered having so much fun playing it, but when I tried to, I got bored and couldn't play it. Hearing any song I played while playing reminded me of civ, and I became sad. Smelling paint reminded me of civ, as we were reinovating (sp?) while I played a lot. I've tried many more times to reinterest myself in solo games, but they've all failed. So i'm gonna give myself one last shot in an SG.

Anyway, to make it short, I'd like to join if there's a spot :) .

Ansar
Apr 14, 2006, 12:24 PM
about the spelling :renovating. :D about the spots left open...

I see there is one more spot! I'll take that, then!:)

...

Nevertheless, welcome back!:thumbsup:

Own
Apr 14, 2006, 12:49 PM
oh, my bad. I saw six players, didn't know if that was full or not.

Thanks for the spelling tip, I suck at spelling. :thanx:

SimpleMonkey
Apr 14, 2006, 03:12 PM
What the heck, I'd jump all over the chance to pull Own on board a game. Can we make room for Ansar and Own, maybe by playing shorter turnsets? Our original host seems to be MIA, so I'd put it up to a group vote.

EDIT: Hey, our turnsets are only five each anyway, so why not?

Own
Apr 14, 2006, 03:47 PM
I'd jump all over the chance to pull Own on board a game.

:blush: Thanks :)

SimpleMonkey
Apr 14, 2006, 07:27 PM
Preflight Okay, probably the biggest choice I'm gonna make this set is where to send the settler. Pink Dot is tempting 'cuz of the cow and the fish, but I think I'd like to snag the hill due south of Red Dot first. That gives hills, floodplain, gold, and room to grow.

This is so much what I wouldn't do in a normal single-player game, where I'd be building much tighter, but if we've only got five cities to work with here, we gotta make 'em count. If we spread a little maybe we can get more than one lux.

I send the settler south.

IBT Lincoln would like to sell us Pottery for Warrior Code. We take the deal.

2950BC Explore some.

2900BC The same. Berlin finishes its warrior, who I keep at home, and starts a barracks.

2850BC Well, now we know where Abe is.

http://www.civfanatics.net/uploads11/Abe.jpg

2800BC You know. Explore. Our western warrior finds some pink borders.

2750BC Build Leipzig. Set it to build a worker the same turn it goes to size two. Must have workers until we get slaves.

Oh, and our western warrior now sees that the lavender city is empty. Anyone for a sneak attack? :devil:

http://www.civfanatics.net/uploads11/neighbors.jpg


And here's the >>SAVE<< (http://www.civfanatics.net/uploads11/CVH_2750BC.SAV).

I leave it to the next better player to decide what to do with our start. I'd recommend expanding westward where the lux are. And burning our neighbor over there. Just a thought.

The roster (so far) is:

SimpleMonkey - second city of five and potential trouble
conquer_dude - UP!
classical_hero - on deck
azzaman333
CoolioVonHoolio?
TimBentley
Ansar the King??
Own??

conquer_dude
Apr 16, 2006, 07:55 AM
Don't make me take that city. :lol:

SimpleMonkey
Apr 16, 2006, 09:22 AM
Come on, you know you want to. And we are evil, after all. :devil:

conquer_dude
Apr 16, 2006, 07:41 PM
God dang it!!! You are gonna make me take it. So temting. Soo tempting. I need advice before I play. I will play tomorow.

SimpleMonkey
Apr 16, 2006, 07:53 PM
Well, there's nothing in our variant rules that says we have to be nice, is there? We can even sneak attack the lavender city (I suspect it's Chinese) and keep a clean rep as long as we kill them all before they contact anyone else. Of course, we don't know if they've met anyone else yet, but it's at least possible that they're alone so far. On the other hand, if it is China, they're militaristic, so they may even have some archers to throw at us. Oooh, I'm scared.

It really is fun being evil in this one. :satan:

EDIT: conquer_dude, if you do decide to walk into this one, just move into their territory, apologize on the interturn if they complain (and they will complain) and then if they don't boot you, just move in and take it. If they pop military in there, I'd forget it unless it's a warrior and you think you can take him. Just my .02

Ansar
Apr 16, 2006, 07:54 PM
Take the city, thats what I always do, and boy does it help, if you take a city from the AI, they become wimpy and give you all their techs and all their cash, its a kind of exploit.:) Also, it slows down their research and expansion.

conquer_dude
Apr 16, 2006, 08:05 PM
Okay, yeah I'll take the city then. Oooooo God lavender people look out for me! :evil:

conquer_dude
Apr 16, 2006, 08:10 PM
Wait a sec. Those people are chinese and that city is shanghai. I see it.

SimpleMonkey
Apr 16, 2006, 08:13 PM
Yeah, and? I love beating up on Mao in the early game before he can get momentum. If there's nobody home in Shanghi, well, that's his problem, isn't it? :devil:

conquer_dude
Apr 16, 2006, 08:35 PM
I have played early! :)

Pre Turn - Ceck on abe and he gives me a deal. I offer alpha for masonry and 14 gold.

Turn 1 - Move warrior (now named Bob) torwards Shanghai.

Turn 2 - Mao wines up a storm that we are in his land. Screw Mao. That city is auto razed. :evil: War are now at war with China.

Turn 3 - Berlin = Barracks --> Granary? --> Settler, and we can pump em' out! :dance: I move Bob into China.

Turn 4 - Nothing

Turn 5 - Beijing is a pathetic size one.

Turn 6 - Beijing has a warrior as defence. I couldn't resist. Bob attacks........................................... .................................................. .......................................Bob dies. There was an archer underneath the warrior that screwed him up. Chinese warrior left with one hp. I would have won! :mad:

Turn 7 - This happens:

http://img.photobucket.com/albums/v228/gundamdude0079/Berlinneedshelp.jpg

Turn 8 - Order in Berlin restored.

Turn 9 - :sleep:

Turn 10 - Leipzig builds worker, switch to warrior.

Well, let's see what C_H can do with it.

Save and overview:

azzaman333
Apr 16, 2006, 08:37 PM
Is the fish 1W of the hill in fresh or saltwater?

conquer_dude
Apr 16, 2006, 09:21 PM
Which hill? The one by former Shanghai?

classical_hero
Apr 16, 2006, 09:22 PM
That fish is fresh.

classical_hero
Apr 16, 2006, 09:42 PM
PreTurn. I make peace with China because we just do not have enough troops to sustain a war with them.
http://img231.imageshack.us/img231/126/peacechina2qt.jpg (http://imageshack.us)

I also change the granary to settler because since we can only have five cities, we will not need it. I lose two shields as a result.

Turn one.. We get a settler and we are moving him to the oasises. Hopefully we can box America in the corner beneth us.

Turn two to eight. General exploring and building up our empire. Also during these turn Berlin built a worker.

Turn nine. I build Hamburg.
http://img80.imageshack.us/img80/1786/hamburg3cu.jpg (http://imageshack.us)

Turn ten. Nothing.

Berlin will build another settler in 3 turns. Leipzig will build a warrior in ten turns and Hamburg will build a worker in nine turns. We still have two more places to settle so we must make it work right and get lucky. We need to try and grab all the incense to ourselves and this will make us have a monopoly on a resource.

azzaman333
Apr 16, 2006, 09:43 PM
That fish is fresh.

In that case, i'd like to see a city built near the incense to the NW. Specifically, 1 SE of the incense, 1 SW of the mountain on the coast. When we have republic, it will be a high production city due to the number of hills, and the potential to irrigate most of the grasslands around the area.

conquer_dude
Apr 16, 2006, 09:58 PM
In that case, i'd like to see a city built near the incense to the NW. Specifically, 1 SE of the incense, 1 SW of the mountain on the coast. When we have republic, it will be a high production city due to the number of hills, and the potential to irrigate most of the grasslands around the area.
If we can only have five cities we're going to get our @$$es kicked in republic, especially with being evil...

azzaman333
Apr 16, 2006, 10:00 PM
If we can only have five cities we're going to get our @$$es kicked in republic, especially with being evil...

Or Monarchy, i was reffering to the fact that we needed to get out of Despot to make it good, but as soon as we are, it can be a powerful city.

/consider this post a "got it"

azzaman333
Apr 16, 2006, 10:45 PM
Pre-turn: Change settler build in Berlin to an Archer.

1 1910: Nothing Noteworthy

2 1870: Trade Alphabet to China for The Wheel

3 1830: Writing learnt, start on CoL.

4 1790: Boring Turn.

5 1750: Bored.

6 1725: I realise I burnt my pizza, but nothing interesting ingame happens.

7 1700: Berlin; Settler --> Archer. Settler is started towards the location i stated earlier in the thread.

8 1675: Boring, again.

9 1650: Leipzig; Warrior --> Barracks. Hamburg; Worker --> Curragh. Settler is roughly 3 turns away from my planned city location

10 1625: Start drawing fresh water towards Hamburg. Settler only 2 turns away, but it isnt on a go to order.

Red Circle is planned town, black arrow is the path i was planning him to take.

http://img226.imageshack.us/img226/8717/cvh01pic0019dp.jpg

conquer_dude
Apr 16, 2006, 11:08 PM
Dang it. Looks like China is getting in the way somehow (like always.)

Anyway, good turns, azzaman. Hope the pizza is good even though it's burnt. :p

azzaman333
Apr 16, 2006, 11:58 PM
Hope the pizza is good even though it's burnt. :p

It was. :D :yumyum:

SimpleMonkey
Apr 17, 2006, 05:23 AM
Dang, I'm surprised China didn't cough up anything better than that in the peace treaty. Guess it's because the second city assault didn't work and so they didn't feel under threat anymore. Now we'll just have to kill all of them. That would take care of the westward expansion problem anyway. :devil:

Were are we putting our last city? If it goes on the former pink dot locale due west of the cow that could net us the two fresh fish if we culture expand quickly (something we can afford to do at this level, I think). But that might be a bit crowded for 5CC. Dunno. Does anyone see any better possibilities. I originally had doubts about hamburg, but that location gets us access to potential future saltpeter, I think. That's a good thing.

The roster (so far as I see it) is:

SimpleMonkey - second city of five and potential trouble
conquer_dude - committed our first war crimes
classical_hero - city three!
azzaman333 - burnt pizza
CoolioVonHoolio - MIA??
TimBentley - UP!
Ansar the King?? - invited in?
Own?? - likewise?

azzaman333
Apr 17, 2006, 06:38 AM
Ansar and Own coming in is fine with me. :)

conquer_dude
Apr 17, 2006, 07:53 AM
Can we abandon a city and rebuild, if we need acces to something such as iron or whatnot?

And, I'm cool with Ansar and Own coming in. :cool:

Own
Apr 17, 2006, 09:14 AM
If everyone checks this thread a lot, even if you don't think you're up, this will work. The death of these 8 player rosters is after a players turn, they forget to check the thread ever again, and turns take forever. Just try and be ready.

SimpleMonkey
Apr 17, 2006, 01:44 PM
Then with complete unilateral arrogence, I submit the following upgraded roster:

SimpleMonkey - second city of five and potential trouble
conquer_dude - committed our first war crimes
classical_hero - city three!
azzaman333 - burnt pizza
CoolioVonHoolio - MIA??
TimBentley - UP!
Ansar the King - ON DECK
Own -

And I second the reminder that everyone stay on top of their turns, including the 24 hours to post a "Got it" and 72 hours to play. With of course leeway for shifts, shuffles and pauses.

Also, are we playing 5 or 10 turn sets? I suggest that 10 is okay for now, but that we switch to 5 once things get involved.

Very fun game so far. Anyone interested in making some archers and beating up on Mao again? :lol:

Own
Apr 17, 2006, 02:46 PM
I'm interested in beating up mao, he built the GL before me just now in a sid solo game :cry: . Damn him. Also, in RL, he was a bastard.

conquer_dude
Apr 17, 2006, 03:15 PM
I could! By the time the turns come around to me I couold probably be ready to take a Chinese city ot two. :D

SimpleMonkey
Apr 17, 2006, 03:36 PM
All right then! Death to Mao! :ar15:

My personal vote is that we play loose 5CC -- we can take cities and abandon cities as long as we only have no more than five at the end of every turn.

conquer_dude
Apr 17, 2006, 05:39 PM
My personal vote is that we play loose 5CC -- we can take cities and abandon cities as long as we only have no more than five at the end of every turn.
Yeah, I'm cool with that.

Ansar
Apr 17, 2006, 06:35 PM
I would be honored to join this mixed bag of people.:D

I had an idea for a fifth city since Aaron suggested our 4th.

http://www.civfanatics.net/uploads11/5th_ciity.JPG

And the plains and hill provide for shields.:)

Seems like a nice spot to me.:cool:

conquer_dude
Apr 17, 2006, 06:43 PM
Yeah that spot looks good.

SimpleMonkey
Apr 17, 2006, 07:44 PM
Let's do it. I think that gives us a good bit of territory to work with. :thumbsup:

conquer_dude
Apr 17, 2006, 07:47 PM
But we would have to somehow hurry that temple, because
1: Naking may expand first

2: It could flip. (But most probably not)

Own
Apr 17, 2006, 07:53 PM
Ponies probably will be overruled by a pink city, just the first tier of cultural expansions will overrule our second. But it looks good anyway.

conquer_dude
Apr 17, 2006, 08:05 PM
Yeah, Own's right. There is a great oportunity that the Chinese will build a city there.

SimpleMonkey
Apr 17, 2006, 08:07 PM
Not much of a problem if we burn Nanking, now, is it? :evil:

conquer_dude
Apr 17, 2006, 08:26 PM
Not much of a problem if we burn Nanking, now, is it? :evil:
Of course not! :D

TimBentley
Apr 17, 2006, 08:39 PM
Got it. I'll see how late it is when homework is finished. The city spots look good.

Own
Apr 18, 2006, 02:24 PM
Another problem w/ horsies, no way to hook up until we conquer around lake (which isn't all that bad of an idea).

Ansar
Apr 18, 2006, 04:06 PM
a library could easily be built cause cow is +2 shields, city is not far away from capital so not much corruption, and library eventually overrules temples. plus, the chinese are not known to build temples early game.:)

conquer_dude
Apr 18, 2006, 04:38 PM
a library could easily be built cause cow is +2 shields, city is not far away from capital so not much corruption, and library eventually overrules temples. plus, the chinese are not known to build temples early game.:)
You ahve a point there. Libraries are cheaper aren't they? And you're right with China not building temples, but eventually they will. We just have to keep our fingers crossed that we can expand first.

SimpleMonkey
Apr 18, 2006, 05:23 PM
Burn Nanking, raze anything else Chinese that we see, and then worry about building a temple. We're quite a few techs away from building libs, I think. ;)

Ansar
Apr 18, 2006, 05:35 PM
Temples bad :cringe:, Libraries Good. :)

TimBentley
Apr 18, 2006, 09:04 PM
1625(0): lux to 0%, science to 100%
extra food in Leipzig, extra (wasted) gold in Hamburg
switch Berlin to settler

1600(1): irrigating oases is wasteful in despotism, so I'll mine them

1575(2): China and America know math, but I'll keep writing for now

1550(3): China knows CB; no need for that right now either
found Konigsberg, start on curragh

IBT: Berlin settler->archer

1525(4): zzz

1500(5): Chinese warrior moving towards Hamburg, that's disconcerting, so I switch it to warrior to be safe

IBT: Hamburg warrior->curragh

1475(6): zzz

1450(7): zzz

1425(8): found Frankfurt, start on rax

1400(9): zzz

IBT: Leipzig rax->archer

1375(10): zzz

Notes: writing for ceremonial burial, math, iron working would be close to a deal; the AI wouldn't finish what they're researching (probably mysticism or construction), map making, and philo within 15 turns if you want to make the trade (iron working would be useful)

Ansar the King - up
Own - on deck
SimpleMonkey - second city of five and potential trouble
conquer_dude - committed our first war crimes
classical_hero - city three!
azzaman333 - burnt pizza
TimBentley - just played
CoolioVonHoolio - MIA??

Ansar
Apr 19, 2006, 06:14 AM
Got it. Will try to play after school.

:)

Ansar
Apr 19, 2006, 06:58 PM
preturn- Things look good. Press enter.

ibt-nothing.

1350(1)- worker near berlin finishes road, starts irrigating. Frankfurt workers road cow. Warrior keeps exploring tundra. We can switch science to 70% and still have CoL at 4 turns, but instead of -2gpt, its +1gpt.:)

ibt-nothing.

1325(2)- Berlin archer -> archer. Hamburgh curragh -> barracks.

ibt- nada.

1300(3)- Konisberg curragh -> worker. Curraghs go exploring(not auto-explore).

ibt- American scout pops up, must be exploring.

1275(4)- lower science 50% to +7 gpt since CoL is in 1 turn.

ibt- CoL comes in,so I decide why not Philo? and ask myself why havent we traded with China?:hmm: Trade Writing for Iron Working + Mathematics. And trade Writing to Abe for Ceremonial Burial and 4 gold.

1250(5)- Leipzig riots.:blush: We have iron source near Frankfurt![party] Also, increase science to 80% and Philo becomes in 10 turns at +1 gpt.

ibt- nada.

1225(6)- Berlin archer -> archer. Workers start roads.

http://www.civfanatics.net/uploads11/Iron_Spots.JPG

Summary for these 6 turns: China has iron in its borders but America doesent, I was thinking of attacking China by starting with Nanking, and moving on to Beijing since we have some archers, also, what about wonder building?:religion: Perhaps the Great Library?:cool:

And I will play the other 4 later today...

SimpleMonkey
Apr 19, 2006, 08:47 PM
I think that we weren't trading with China because we thought we could beat some techs out of them rather than doing the silly thing of actually paying for them. Well, it didn't work that time (though C_D did get to burn a city :evil: ) but that's not to say it won't work the next time. Which if we can build a nice little stack of swords, might not be too long from now. I concur that a little returning Chinese lands to nature might not be a bad thing. I was actually getting excited about wiping them out completely, but then I thought that in 5CC killing off Mao would leave Abe free to take over the rest of the continent. That would be a bad thing. I suggest putting a hurt on both of them. Could we pull Abe into a fight with Mao, let them both bang each other up, and then turn on Abe as soon as we crunched up China? Is this a little ambitious considering we haven't even hooked up iron yet? :crazyeyes: We could still do some serious damage with archers as long as we hit him before he gets his iron hooked up.

I generally figure that the GLib on anything Emperor or below is a waste of shields, unless you're building it just to keep anyone else from having it. The libraries are the big benefit from Literature, and will serve us well.

If we can pull of the Philo jump, I'd take Republic and then research Literature. Repub is far more expensive, and if we can get some more contacts, will get us every AA tech in crafty trading.

Awesome so far, Ansar! :thumbsup:

Ansar
Apr 19, 2006, 09:19 PM
Could we pull Abe into a fight with Mao, let them both bang each other up, and then turn on Abe as soon as we crunched up China? Is this a little ambitious considering we haven't even hooked up iron yet?

Thats my kind of back-stabbing.:devil::thumbsup:

An AI-AI war never hurt anybody, except them.:D We wait for swords, or attack with the archers we have? With such a little empire, the Chinese are sure to NOT make a counter-attack or a very weak one.

Well, in a 5CC the Great Library might not be such a bad idea...but only as a last resort if things turn ugly. Most games dont use the Great Library, I was thinking some kind of wonder...just because im a wonder guy.:p

Its late here in the Sunshine State so I must go off to bed, and will finish tomorrow.:cool:

conquer_dude
Apr 19, 2006, 09:21 PM
But WOAH BABY WE GOT IRON. CHINA @$$HOLES ARE GOIN DOWN!!!

Eidt: Hehe wait til my turn I'm commint more war crimes and destroy china and put Mao on a sandwhich! After all, who's ever heard of a beef sandwhich without mao!?

SimpleMonkey
Apr 20, 2006, 06:23 AM
Hmm, I forgot about the fact that our research is going to be slowed down from us being only 5 cities. :hmm: GLib might not be a bad investment after all. We don't have to produce settlers any more, so we can focus on nothing but units for a bit in the other 4 cities.

If we can muster up 8-10 archers, that should put a hurt on Mao. Swords to follow.

Ansar
Apr 20, 2006, 06:47 AM
ibt-chinese warriors move around, nothing unusual.

1200(7)- Frankfurt barracks -> archer.

ibt- Abe makes Atlanta down south.

1175(8)- Curragh explore.

ibt- nada.

1150(9)- Leipzig archer ->warrior. Hamburg barracks ->archer.

ibt- nada.

1125(10)- Berlin archer->archer.

Summary for these 4 turns: Archers are blood-thirsty, they want to kill someone...and we have someone to attack.:evil: Also, we are having a happiness problem, next player should try to connect incense, the money problem is annoyinng, but besides that , everything else is fine, and I'm pretty sure we'll win the race to Philosophy.:smug:

http://www.civfanatics.net/uploads11/cvh_pic2.JPG

SimpleMonkey
Apr 20, 2006, 07:03 AM
I think that now we get to see what Own can do with this. Should be good. :devil:

Ansar
Apr 20, 2006, 08:34 AM
Yes, Own will get all the fun.:D

Own
Apr 20, 2006, 02:45 PM
I always get the fun turns. I'm just lucky I guess. Got it.

Own
Apr 20, 2006, 02:59 PM
It may be a little late to object, but after looking at the save, I'm against the war. If our main goal was to win, it would be smart. But if we kill everyone, that will make our later comeback a lot easier. Kill civs with archers isn't nearly as fun as with panzers, so I want to save some China for later. Anyone agree with me?

SimpleMonkey
Apr 20, 2006, 05:08 PM
I'd say at least burn Nanking to allow freer culture expansion in that direction for us when we get libraries. Those fish and that horsie are quite nice. Beyond that, I think there's nothing wrong with knocking Mao around for a while and then giving Abe a bit of a hard time as well. I agree that a dramatic comback with panzers is the ideal. So you want to let Mao live, just humble him a bit? I'm good with that.

Own
Apr 20, 2006, 08:09 PM
ok, play tomorrow.

Own
Apr 21, 2006, 02:59 PM
Hmm... I've been thinking all day, and it seems that if we raze a couple chinese cities, it won't slow them down by much, and it will slow us down considerably. I'd rather be making workers and infrastructure than archers to help us in our campaign, as the archers we have now aren't enough to take a city and hold them off until peace. Any thoughts?

TimBentley
Apr 21, 2006, 03:06 PM
Improving cities would be more important than war.

conquer_dude
Apr 21, 2006, 04:05 PM
I have to disagree. If possible, I think we should KEEP building military units, and try to even go so far as to take Mao OUT. Because, we are doing 5CCONQUEST! After that, THEN we start our improvements. Although, getting the GL would be an excelent idea.

Ansar
Apr 21, 2006, 04:19 PM
Maybe a worker or two in the big size 4-5 towns(happiness issues) so we can work the unimproved tiles like Tim said. But we are 5CC so we gotta do sometihing to slow down the chinese and american expansion, any ideas?:)

Own
Apr 21, 2006, 04:31 PM
conquer_dude- If we did take Mao out this early, it would be easier to win. But what's the fun? I'd rather take out Mao later w/ panzers. Razing a city or two will not slow them down signifigantly, and we can still outeconomize them because we're the awesome humans vs. dumb ai.

the chinese and american expansion is not explosive, and like I said before, razing a city or two will have little impact.

Ansar
Apr 21, 2006, 04:32 PM
Very well, then lets start by building 2 workers(?) and then some libraries and wonders?:p

SimpleMonkey
Apr 21, 2006, 09:13 PM
I just checked and we're playing at Monarch. :lol: So we have the luxury to really stretch out here and build some nice infrastructure. I was in the Demigod from of mind where you really have to start trimming the AI back early if at all possible. I'd still advocate sacking Nanking just to put Mao in his place, but we can afford to let the AI get a little cocky, just to make the end more fun. I believe that this is where Own is coming from, and it's starting to sound pretty cool.

Own
Apr 22, 2006, 07:07 AM
Pre-turn- Switch Hamburg to Temple, want to grab BG’s with cultural expansion, same with Frankfurt in grabbing fishies and ponies. Liepzig and Berlin to worker.

2. Berlin worker > temple

3. Leipzig worker > worker Konigsburg worker > worker

5. Get philosophy, get rep free! Hold revolution, only one turn. Next lit. Meet England. Trade Math for Myst and 23 gold. America seems to be taking over china. Ooh, a runaway :).

6. Republic established. Must lower science considerably. And raise lux. So far it’s not so good, but it’ll be better.

8. Disband a couple reg warriors, as MP is no long useful.

Post turn- Building temples as there's no other infrastructure to build, though it does bother me. I waited to disband some archers just incase we ever wanted to archer rush them late (I wouldn't do it, but I was just being safe).

SimpleMonkey
Apr 22, 2006, 07:49 AM
Oooh, so America would like to be a big bad superpower someday, eh? We shall see, Abe. We shall see.

The early switch to Republic will look like a mistake for a while, I suspect, but will pay off in the long run. If we keep meeting civs we should be set up to be trade masters for a long time. And if Abe kills Mao, then perhaps the secrets of our war crimes will be buried with him. :evil:

Good set, Own!

conquer_dude
Apr 22, 2006, 10:02 AM
Yeah, we should keep Frankfurt with temple because it is due in ten turns. That would just be one more turnset for someone.

I really wish we could crush Mao though, but it looks like Abe is getting too strong. IMO I want Mao to survive wars against Abe because we and Mao are stopping Abe from getting any further, right?

Own
Apr 22, 2006, 10:56 AM
Despotism is better now, but we have to adjust sometime, it might as well be now. We need markets, libs, roads/workers, and we'll be better off.

Probably do want to destroy archers, as we probably won't rush at this point.

conquer_dude
Apr 22, 2006, 08:48 PM
What about Glib? We need that. ONce we get literature are we going to instantly set Berlin as that?

azzaman333
Apr 22, 2006, 08:52 PM
What about Glib? We need that. ONce we get literature are we going to instantly set Berlin as that?

Personally, i think it would be better if we built a library in Berlin before we built TGL, because the library is cheap and will give a boost right now. And TGL goes obsolete fairly quickly.

conquer_dude
Apr 22, 2006, 08:54 PM
Personally, i think it would be better if we built a library in Berlin before we built TGL, because the library is cheap and will give a boost right now. And TGL goes obsolete fairly quickly.
Even though it does go obsolete it will make it get obsolete faster if we have it. :D

That is true, thoguh. :lol:

Ansar
Apr 22, 2006, 09:05 PM
Attack Abe so he stays like Mao, small and weak.:devil:

Nice job,Own.:thumbsup: I had a question, do you mean by "America is taking over China", as in they are in war, or Abe is just settling the land south of China?:cool:

conquer_dude
Apr 22, 2006, 09:17 PM
I think he means Abe is settling, but hey, I do see war as a possibility here. :)

Ansar
Apr 22, 2006, 09:25 PM
Attack Abe for some nice equality between civs.:D

TimBentley
Apr 22, 2006, 09:34 PM
I don't think we need the Great Library. Even with only 5 cities, we can outresearch the AI on monarch (for instance, literature and currency monopolies should be enough to buy the rest, or close to it). Getting our cities to size 7 will certainly help.

SimpleMonkey
Apr 23, 2006, 05:31 AM
Agree that the GLib isn't going to do much for us in this game. Maybe a little, but not much. Getting 5 libraries up and running is more important. Also, I'm wondering if we might not want to make a run for the Wonders in this game. See how many we could build before we go into Take Over the World mode?

I was just looking for a roster and I see that I'm up! :crazyeye: Will play sometime today.

Ansar the King - built archers for a war that never happened :sad:
Own - one turn to Republic!
SimpleMonkey - UP!
conquer_dude - ON DECK
classical_hero - city three!
azzaman333 - burnt pizza
TimBentley - just played
CoolioVonHoolio - MIA??

conquer_dude
Apr 23, 2006, 01:21 PM
What about pyramids? It gives growth... Growth is really what we need, with 5 cities.

SimpleMonkey
Apr 23, 2006, 02:52 PM
Preflight 875BC Ah, peaceful Germany. We have many busy workers toiling away at roads and chopping trees. We are everybody's b#tch daddy as far as techs go, and everyone but us is broke. We are also the only enlightened Republic around. Mao digs us and so does Elizabeth (i.e. they're polite), but Abe is pretty cranky (annoyed). There's no micromanaging to be done, really. Some temples are due to be pop-rushed in a bit, but not yet. No, wait a minute. Doh! :cringe: We would rush temples if we were still despots. Don't have the money for it right now. Our military consists of three archers right now, so I believe that we will do our best to remain peaceful for a bit. We are actually well over our unit support limit with all the workers we have. Cities need to grow. Good thing that three out of our five cities are on rivers or lakes. Literature due in 16 with science maxed out at 30% at -3gpt, so most of these temples we're building in the next few turns are going to actually be temples, not pre-built libraries. Maybe.

Peaceful, friendly, happy Germans. *awww* :love:

Hit Enter.

IBT Iron connected! We could actually build swordsmen!

Turn 1 850BC Koenigsberg produces yet another worker, driving us further in debt, and I set it to build ... yes, another temple. It's temples for everyone, folks! Our dinkyboat sails around a little.

IBT Lincoln would like us to give him Mysticism. Yep, just hand it over. Now, normally we proud Germans would send Abe's envoy home in a thermos for suggesting such a thing. But see above for the state of our military. I hand it over. This upgrades his attitude to cautious, and ensures that his head will have a prominent place in our trophy room some day.

Turn 2 825BC Workers work. Dinkyboat sails. Berlin is about to build its temple with overrun, so I switch an unneeded citizen into a scientist. This gets us Lit in 9 turns now, so a few of these temples now will become places of learning instead.

IBT :sleep:

Turn 3 800BC :sleep:

IBT The same.

Turn 4 775BC More workers are set to mining, as we have lots of irrigation now. Micromanage a little to eliminate overruns.

IBT Ahh, incense finally connected. To Konigsberg, not the rest of the empire. Will have to address that. Oh, and now Mao would like Mysticism as well. Do we look like a punching bag to you, little man? Well, at this point, yes we do. He gets a freebie. And a spot next to Abe's in the trophy room. But I'm not giving in if Elizabeth comes looking for a handout.

Turn 5 750BC Build another dinkyboat in Berlin and send it out to see the world. Set Berlin to build the Colossus, just for laughs. This is the last turn we'll be able to research at a deficit.

IBT :sleep:

Turn 6 730BC Dial down research so now Literature won't be here until 11. Then I discover that our incense in now connected, so I dial down the lux slider, hire a scientist in Leipzig and all of a sudden Literature is back to 6 turns. I'd still like to get it before these temples complete so we can switch them over to libraries. Mao discovers the fine art of Construction and won't sell it to us at any price. We'll have to wait till the price goes down a bit. If we find anybody else soon we might be able to wheel and deal our way out of this primitive age.

IBT :sleep:

Turn 7 710BC Frankfurt gets its temple and I set it to build a swordsman. Just in case, you know. Can still be switched to a library when the time comes. Dial research down a notch, so we don't go below zero.

IBT :sleep:

Turn 8 670BC Micromanaging gets us Literature in 2.

I must have lost track of turns, cuz now it's 650BC. :confused: You all may say I'm being a pig, but I'm going to even this out and take it to 600BC evenly.

610BC Literature comes in! Time to wheel and deal. I'm not so worried about keeping the monopoly on this one, so as follows: Literature and Philosophy to Mao for Construction. Abe has nothing -- no cash, no techs, nothing. Elizabeth, on the other hand, will sell us Polytheism plus 16g(her monopoly tech that she can't trade 'cuz I don't think she knows anybody but us) for Construction and Writing. If she goes for Monarchy next we might be able to squeeze it out of her for trading as well.

Set research to Currency in 19.

590BC Last turn, I promise Move boats. Complete a couple of libraries and set to build swords. Frankfurt gets its culture expansion and so the horses we crave are now in reach. I refuse to get into any more mischief.

Summation We are tech kings of the world. Berlin is producing an even 10 shields per turn. I would leave it at that and not put the scientist back to work for the time being. It's set to build the Colossus in 12 turns, but could be switched to something else. I just like the Colossus as an early wonder. Workers are roading the riverside forest for some more gold, but shouldn't chop it. Konigsberg should be set back to growth after it pops its library next turn. It looks like Abe would like to settle into the little open area on our east coast. I think we can get Currency as a monopoly tech and use that to trade our way right to the middle ages.

Sorry I ran over on turns. Here's the >>SAVE<< (http://www.civfanatics.net/uploads11/CVH_590BC_SimpleMonkey.SAV) and here's what the world looks like today.

http://www.civfanatics.net/uploads11/CVH590BC.jpg

As far as I know, the current roster is:

Ansar the King - built archers for a war that never happened
Own - one turn to Republic!
SimpleMonkey - educated our Republic
conquer_dude - UP!
classical_hero - ON DECK
azzaman333 - burnt pizza
TimBentley - just played
CoolioVonHoolio - MIA??

conquer_dude
Apr 23, 2006, 03:08 PM
Nice turns. But, wheres the save?

SimpleMonkey
Apr 23, 2006, 03:16 PM
Nice turns. But, wheres the save?

Look above the pic. But just in case, I'll also post as an attachment.

Anyone for completing the Colossus in Berlin and handbuilding the GLib in Frankfurt?

conquer_dude
Apr 23, 2006, 03:17 PM
Why do we need the colossus?

EDIT: ANyway, going to play now. :dance:

SimpleMonkey
Apr 23, 2006, 03:32 PM
Why do we need the colossus?

Colossus is a great income generator, which will be a big boost to us, and it lasts until late Industrial. Not as cool as Leo's or the Pyramids, but it doesn't cost much in shields and it could be easy to get. We can always switch it to something else if we get beat out. Besides it just looks so cool there standing by the harbor. :)

Figure at Monarch we can stretch out and throw some shields at Wonders for a while. Then go kill stuff.

Ansar
Apr 23, 2006, 03:38 PM
http://www.civfanatics.net/uploads11/chv01.JPG

SimpleMonkey
Apr 23, 2006, 03:42 PM
Agree that that's where Abe is likely to settle. If it were ours, I'd put it 1NE to have immediate access to the cow tile. Don't think he'll move that close, though. So we'll have an American village in our midst for quite some time, it appears. Interesting. I suppose that if we're playing loose 5CC we could always accept it and abandon it if it culture flips to us.

conquer_dude
Apr 23, 2006, 03:49 PM
IBT - Chines warrior moves into our territory 1 tile away from Leipzig, with only an archer as defense. :blush:

Turn 1 - Continue mining, chop forest east of Berlin down, giving Berlin a production boost. I'm worried sick about the warrior, and I tell Mao to leave... He does not declare.

IBT - the warrior moves away. And Leipzig's culture expands too, same as Hamburg.

Turn 2 - Konigsburg Library > Barracks in 7 turns Begin mining east of Berlin. Worker by Frankfurt begins the horsie road.

IBT - Chinese warrior moves out of our territory. [party] But that stupi American settler group moved to the plains, and will probably settle next turn.

Turn 3 - Frankfurt Sword > Sword Losing 1 gpt. I move the science slider down 1, to twenty percent. Now instead of losing 1 gpt we are gaining 5gpt!

IBT - Americans found San Fransisco south of Berlin. :mad:

Turn 4 - :sleep:

IBT - :sleep:

Turn 5 - Leipzig Sword > Colloseum

IBT - :sleep:

Turn 6 - Frankfurt Sword > Colloseum Konigsburg expanded a while back, I am now moving the workers to grab both of the incense. Dinkyboat 1 finishes exploration around island of England. Too realistic. :)

IBT - Dam Americans settle 3 tile east of Konigsburg, pushing back OUR border making us loose acces to 1 incense! :mad::mad:

Turn 7 - Nothin

IBT - Nothin

Turn 8 - Hamburg Library > Aqueduct Koningsburg Barracks > Coloseum

IBT - Nothin again

Turn 9 - Nothin

IBT - So many settler groups walking around Koningsburg that I thin they want to minimize its culure. :(

Turn 10 - Nothing

No pics, didnt take any.

conquer_dude
Apr 23, 2006, 03:50 PM
Agree that that's where Abe is likely to settle. If it were ours, I'd put it 1NE to have immediate access to the cow tile. Don't think he'll move that close, though. So we'll have an American village in our midst for quite some time, it appears. Interesting. I suppose that if we're playing loose 5CC we could always accept it and abandon it if it culture flips to us.
That IS where abe settled.

Who's up, Classical Hero?

SimpleMonkey
Apr 23, 2006, 04:01 PM
Yep, Classical Hero's the man now.

Not sure about the colloseum ... colusese ... stadium builds. They could be a nice thing to have, but later in the game, not now. Suggest that we use them as prebuilds for markets. Hamburg needs a harbor more than an aquaduct, but we may not be able to trade ourselves into Map Making before the aquaduct finishes. We shall see.

Fun being in a game with so little pressure to build units! :)

EDIT: I'd switch Frankfurt to a prebuild for something Wonderful.

conquer_dude
Apr 23, 2006, 04:34 PM
A palace prebuild?

SimpleMonkey
Apr 23, 2006, 04:44 PM
We could set it as Palace, but there are a lot of unmade wonders still available that we could set it to. You never know.

Ansar
Apr 23, 2006, 05:04 PM
I recommend building the GL in Frankfurt just for the culture.:smug:

:joke:

The Mausoleum of Mausollos would sound(in Frankfurt) great considering we wouldnt have to worry about happiness and culture problems for the rest of the game in Frankfurt.:cool:

conquer_dude
Apr 23, 2006, 07:35 PM
I was about to build that.

SimpleMonkey
Apr 23, 2006, 08:20 PM
I'd still go for something else first. If we hold on to Literature for a while, we can get a good headstart on the GLib. Not that we need it, but it at least keeps it out of anyone else's hands. And we can always use the culture.

I've never known anybody to deliberately set out to build the Mausoleum. :rotfl:

azzaman333
Apr 23, 2006, 08:26 PM
TBH, i have deliberately set out to build the Mausoleum... :blush:

Ansar
Apr 24, 2006, 06:34 AM
I get philosophy for free tech, never for Mausolleum, but Mausolleum is a nice easy-to-get and easy-to-build wonder.Only 200(?) shields for a wonder that makes 3 unhappy citizens content.

:)

classical_hero
Apr 24, 2006, 07:21 AM
Preturn. I increase the Science rate and we can get Currency in 5 turns.

I have a question. If cities flip to you are you allowed to captue them and then raze that city so your culture improves?

IBT. Not much. The enemy is moving to make more cities.

Turn 1. I change Liepzig to a temple and get myself an entertain otherwise the city would have revolted.

IBT. More troops are in our territory.

Turn 2. I ask them to leave. I trade with China and this is what I get.
http://img232.imageshack.us/img232/7104/chinadeal6sg.jpg (http://imageshack.us)

This means that we only need to get Horseback Riding and we are out of this era.

IBT. Nothing.

Turn 3. We have built the Colussus. [party]
http://img89.imageshack.us/img89/2858/colussus8in.jpg (http://imageshack.us)

IBT. zzz

Turn 4. We research Currency and now we are getting Horseback Riding in 4 turns. I also lost a curragh as it was in the ocean.

IBT. The French build the Oracle in Paris and the American build Huston to ou north.

Turn 5. Not much of note really.

IBT. More settlers are going to our north. Kyoto Builds SoZ.

Turn 6. We build Library in Berlin e start marketplace. Frankfurt builds a Colloseum and starts a Marketplace.

IBT. Nothing.

Turn 7. Nothing.

IBT. The English demand Philosphy and we rebuff them and this is there response.
http://img90.imageshack.us/img90/2306/englishwar2nf.jpg (http://imageshack.us)

It looks like that we will be fighting spears and Archers since they are do not have horses or Iron when I last looked. I'm really scared, not.

Turn Eight. We get Horseback riding and we are now in a new era.
http://img90.imageshack.us/img90/1964/newage0ev.jpg (http://imageshack.us)

IBT. No sign of the English just yet.

Turn Nine. Not much

IBT. Not much either.

Turn 10. Not much.

The fact that we lead the tech race is good so that means that we can be good with this. I doubt that the English will be any threat so w must just make sure that they do not capture any of our cities.

THE SAVE IS HERE. LOOK RIGHT HERE FOR THE SAVE. (http://www.civfanatics.net/uploads11/CVH01_170_BC.SAV.SAV)

azzaman333
Apr 24, 2006, 08:53 AM
Where is the save? ;)

Good turnset classical :thumbsup:

Got it, will play tomorrow definately, since its a public holiday! :woohoo: And Collingwood will win, im sure of it. (classical should know what im talking about)

classical_hero
Apr 24, 2006, 09:03 AM
It could happen. I see you cannot see. ;)

I did think about waiting but I said it would be better to play now.

conquer_dude
Apr 24, 2006, 03:58 PM
Good turns. We need to make some galleys so we can own. :hammer:

Ansar
Apr 24, 2006, 06:22 PM
classical_hero, what was our free tech , we are scientific after all...:cool:

The 777 Hoax
Apr 24, 2006, 06:25 PM
Pwn the english! Nice job so far :goodjob:

conquer_dude
Apr 24, 2006, 06:37 PM
classical_hero, what was our free tech , we are scientific after all...:cool:
I useually get monothism. I dunno though, for this.

azzaman333
Apr 24, 2006, 06:52 PM
Pre-turn. We got engineering.

1-2; 150-130 BC; Boring turns.

3; 110 BC; USA started building the Mausoleum in a size 2 town. :crazyeye:
.
4; 90 BC; Konigsburg: Swordman > Aquaduct. Frankfurt: Marketplace > Mausoleum.

5; 70 BC; Berlin: Marketplace > Harbour. A curragh has made it across an ocean to more coasts.

6; 50 BC; Hamburg: Aquaduct > Marketplace. England will talk, but i see no reason to sign peace yet.

7; 30 BC; Lack of action.

8; 10 BC; Berlin: Harbor > The Great Lighthouse. Thats where i am when...

http://img165.imageshack.us/img165/2438/overthrown3oi.jpg

I havent taken it or anything yet, i want to know what to do (since i havent played 5CC before)

classical_hero
Apr 24, 2006, 07:08 PM
I think you have to rebuff the rebels.

azzaman333
Apr 24, 2006, 07:15 PM
I took the city and abandoned it.

9; 30AD; Leipzig: Colosseum > Marketplace.

10; 50 AD; Monotheism >>> Feudalism.

THE SAVE! (http://www.civfanatics.net/uploads11/CVH01_50_AD.SAV.SAV)

classical_hero
Apr 24, 2006, 07:26 PM
classical_hero, what was our free tech , we are scientific after all...:cool:
:blush: I forgot to say that we got Engineer as our free tech.

TimBentley
Apr 24, 2006, 07:43 PM
Got it. Sistine would be a useful wonder.

Ansar
Apr 24, 2006, 07:49 PM
Are we going to build Cathedrals in our cities?
----------

Nice job Aaron!:thumbsup: The way I do it in 5CC is take and abandon, but I heard rebuffing makes your citizens happier.

conquer_dude
Apr 24, 2006, 08:19 PM
Yeah, taking the city and abandoning it is what I would have done.

SimpleMonkey
Apr 24, 2006, 08:28 PM
Sistine is cool. JS Bach's is even better. :) Personally, I've played so many games lately where I've done the beeline to Military Tradition, it'd be nice to go up the middle or the top. How does a beeline (more or less) to pick up the two science wonders -- Copernicus and Newton's? Very handy for a scientific civ, especially one limited to 5 cities. And building them in the same city rocks for research. We might even go for Magellan's, just for the heck of it. Why not, ya know?

Personally, I have my doubts about the usefulness of researching Feudalism. The AI always goes for it -- always. Monotheism might suit us better, tradewise. Dunno. Don't think we can time our prebuild (if the Mausoleum is really a pre-build) to get Sun Tzu's. And even if we could, don't we already have barracks in all our cities? On the other hand, at least we wouldn't have to pay maintenance on them any more. And then again, it's another wonder that it's better for us to have than the AI. And then again after that, it would serve us quite well when we do take over the world someday, at least on this continent. Yeah, let's see if we can't get Sun Tzu's!

I really am going Wonder-nutty, I think. :crazyeye:

BTW, azzaman's move to accept Nanking and then abandon it was totally :cool: And it fits in with loose 5CC, which is what I believe we're playing. It's gonna piss Mao off plenty, but who cares? Love it! :thumbsup:

EDIT: I don't think rebuffing makes your citizens happier, I think it just makes the AI who originally made the city happier with you. Improves their attitude, that is.

As far as I know, the current roster is:

Ansar the King - ON DECK
Own - one turn to Republic!
SimpleMonkey - educated our Republic
conquer_dude - built some culture instead of killing somebody
classical_hero - took us to the new age
azzaman333 - got handed Nanking and sent it to the recycling plant
TimBentley - UP!
CoolioVonHoolio - MIA??

conquer_dude
Apr 24, 2006, 08:34 PM
azzaman got handed Nanking. ;)

SimpleMonkey
Apr 24, 2006, 08:56 PM
:cringe: Doh! I've edited my post to reflect the correct city name. Even cooler since we were originally so stressed about Nanking crowding us. :goodjob:

Ansar
Apr 25, 2006, 06:27 AM
I think MoM is better since it will help lower lux rate.:) While Sun Tzu's will only increase gpt by 5(in theory it will).:cool:

Wow, Ive never been this discussion-like about wonders AND on a SG?!:crazyeye:

TimBentley
Apr 25, 2006, 07:46 AM
Well, it is a monarch 5CC. I agree with SimpleMonkey's idea of researching the top (Sistine, Bach's, Copernicus, Newton's, possibly Shakespeare should be good enough). The AI can research feudalism, invention, and gunpowder.

I won't be able to play until Thursday, so I'll swap with Ansar.

Own
Apr 25, 2006, 02:24 PM
Disbanding that city may have been bad, it makes them hate us now. We should have gifted it, they'd like us more.

Ansar
Apr 25, 2006, 04:30 PM
Got it.:) So Monotheism-Theology?

Ansar
Apr 25, 2006, 06:50 PM
preturn- check stuff, switch to Theology in 12 turns at +2gpt.

ibt- Russians build the Great Wall in Moscow.

70 AD- nothing.

ibt- England is building The Hanging Gardens. England is building the MoM. York finished the Hanging Gardens. Kyoto finished the MoM.

90 AD- Frankfurt switches to The Great Library in 22.

ibt- Americans are building the Temple of Artemis(ToA).

110 AD- nada.

ibt- Konisberg finishes aqueduct, start courthouse.

130 AD- going to go for a suicide curragh run in 3 turns.

ibt- :eek: Chinese and Americans are at war, a american archer captured 2 chinese slaves.:evil:

150 AD- Boring turns, so decide to make embassies in Washington for 28 gold.http://www.civfanatics.net/uploads11/cvh03.JPG
and Beijing for 46 gold.
http://www.civfanatics.net/uploads11/chv04.JPG

ibt- The People Love You and want to expand the palace.:)

170 AD- nothing special, just more workers.

ibt- fortified american archer kills one chinese warrior and another chinese warrior finishes off the archer, but an american warrior kills the chinese warrior.

190 AD- suicide runs begin.

ibt- American warrior survives attack from chinese archer. American warrior + american swordsman advance towards Chinese tundra villages.

210 AD- curragh survives and spots coast, lets hope the germans were good sailors.

ibt- a french galley is seen but sails past. not sure if contact was done. Chinese archer appears out of the mountains but on the same ibt China and America make peace.:(

230 AD- No contact, and curragh sank!:cry:

ibt- units fortify where they were. England is building The Great Lighthouse.

250 AD- Leipzig marketplace -> courthouse. Hamburg marketplace -> courthouse.

http://www.civfanatics.net/uploads11/cvh05.JPG

Summary: Well, it was pretty interesting seeing the Americans and Chinese fight, but overall, no offense, but the turns were pretty boring, I guess once we get to Motorised Transportation, it will begin the fun:evil: :devil:. Next player can hopefully bear with whatever comes.:p

the save (http://www.civfanatics.net/uploads11/CVH01_250_AD.SAV)

conquer_dude
Apr 25, 2006, 07:46 PM
I think we must soon attack the Americans and just get rid of Miami and Houston, maybe a couple of others, and then declare peace.

Own
Apr 25, 2006, 08:28 PM
Maybe taking Miami is good, to not let them have a luxury.

madviking
Apr 25, 2006, 08:40 PM
MV sees some things...

Ansar
Apr 25, 2006, 08:42 PM
Yeah...I forgot to mention that...:blush: I didnt think it would be that important(the gems). and the embassy pic shows that is Mao's only iron.:)

madviking
Apr 25, 2006, 08:45 PM
One more thing guys, Nazi Germany doesn't want to win culturely, I think. :lol:

SimpleMonkey
Apr 25, 2006, 08:45 PM
Agree. Sack Miami and let Mao resettle it.

SimpleMonkey
Apr 25, 2006, 08:49 PM
One more thing guys, Nazi Germany doesn't want to win culturely, I think. :lol:

Nope, just dominate culturally until the beginning of the 20th century and then roll panzers over everyone. :devil:

Ansar
Apr 25, 2006, 08:55 PM
Yay, panzers, ive never used them before...:evil: :)

TimBentley
Apr 25, 2006, 10:14 PM
I've got time now. Got it.

TimBentley
Apr 25, 2006, 11:29 PM
250(0): extra shields in Berlin, extra food in Konigsberg
buy silks from China for 6gpt, allowing 10% lux
science to 90%
England wants stuff for peace, we'll keep the WH
We need more troops if we want to raze those American cities

IBT: theology->education

260(1): zzz

IBT: Konigsberg court->market

270(2): zzz

IBT: America starts Great Library

280(3): zzz

IBT: London builds ToA
Beijing builds Great Library

290(4): I finally switched Frankfurt to Sistine

IBT: America starts Great Lighthouse

300(5): zzz

IBT: Novgorod builds Great Lighthouse (Berlin was one turn away)

310(6): switch Frankfurt to cathedral, Berlin to Sistine

IBT: Frankfurt cathedral->court

320(7): zzz

330(8): zzz

IBT: education->music theory
Leipzig court->univ

340(9): zzz

IBT: Hamburg court->univ

350(10): zzz

Notes:
Bach's in Frankfurt and Copernicus in Berlin sounds good
I forgot to save the screenshot, but it didn't really show anything new anyways.

TimBentley
Apr 26, 2006, 08:15 AM
Note that the 2 starting content citizens, a temple, a cathedral with Sistine, Bach's, and 1 luxury are enough for a size 12 city. Hamburg could build a caravel after a university and cathedral to meet the other continent.

conquer_dude
Apr 26, 2006, 05:46 PM
Sounds good. Who's up?

TimBentley
Apr 26, 2006, 06:37 PM
Own - up
SimpleMonkey - on deck
conquer_dude - built some culture instead of killing somebody
classical_hero - took us to the new age
azzaman333 - got handed Nanking and sent it to the recycling plant
TimBentley - just played
Ansar the King - had swapped with me
CoolioVonHoolio - MIA??

Own
Apr 26, 2006, 08:04 PM
Can I skip? I've got overnight school field trip tomorrow.

conquer_dude
Apr 26, 2006, 08:47 PM
Wow. I'm already on deck, then.

SimpleMonkey
Apr 27, 2006, 04:06 AM
Own may not need to skip. I can't touch this, I don't think, until Friday. If Conquer_Dude wants to grab it first, then we could go to either Own or me, depending on who's available first. Is that agreeable to everyone?

EDIT: To clarify for everyone, I can get to this GMT +5 tomorrow afternoon about 2pm. That would be Friday night in England, or Saturday morning in Australia. Or is that more confusing?

Ansar
Apr 27, 2006, 05:50 AM
I dont think we needed the time zone thing..but how about this:


Conquer_Dude is up
Own- if he gets back and C_D has played his turnset
SimpleMonkey- Hanging loose waiting for his turn unless C_D finishes and Own doesent get back in time.

SimpleMonkey
Apr 27, 2006, 02:22 PM
Works for me.

conquer_dude
Apr 27, 2006, 04:02 PM
Works for me.

Consider this post a "got it"

conquer_dude
Apr 27, 2006, 07:16 PM
Pre Turn-Nothin

IBT - American warkoer begins road to the iron.

Turn 1 - Nothin much

IBT - Nothing

Turn 2 - Theology > Education in 13 turns. Konigsburg Courthouse > Marketplace in 9.

IBT - Americans begin the Great Library

Turn 3 - Nothing

IBT - England finishes some wonder. and China finishes GLIB.

Turn 4 - Nothing

IBT - Frankfurt cannot work on the GLIB so I switch to Sistene, and Americans are going to race with the great lighthouse.

Turn 5 - Nothing

I will post the save once I am finished eating dinner. I only played five because I ened to eat.

conquer_dude
Apr 27, 2006, 08:08 PM
The save is here.

Ansar
Apr 27, 2006, 08:56 PM
I knew something was missing...:D

TimBentley
Apr 27, 2006, 10:02 PM
Sorry, I accidentally posted the save from the start of my turns instead of the end of my turns.

SimpleMonkey
Apr 28, 2006, 04:11 AM
Wait, so does C_D have to do his turnset over, since you both did the same years? I thought some of those events sounded familiar.

Ansar
Apr 28, 2006, 08:22 PM
Yeah, like the Lighthouse, i was like "didnt the lighthouse already get built"...:hmm:

conquer_dude
Apr 30, 2006, 09:40 AM
WTF:confused:

Ansar
Apr 30, 2006, 09:42 AM
You have to do your turnset again...sorry.

conquer_dude
Apr 30, 2006, 09:43 AM
Uhhh... Wait so... why? You want me to take timbently's save?

SimpleMonkey
Apr 30, 2006, 06:12 PM
C_D -- Yep, you need to pick up timbently's 350AD save and play it from there. Or somebody does. Otherwise we'd have to do something like assigning your turnset to an alternate universe. Sorry. :( Can you do it or should Own or I play it?

conquer_dude
May 01, 2006, 04:00 PM
One of you guys can play it. I don't feel like it. :mishief:

SimpleMonkey
May 01, 2006, 05:15 PM
I'll give it a shot. Should be able to play in the next couple of hours.

SimpleMonkey
May 01, 2006, 09:50 PM
Preflight Check (350AD) What a bustling, busy German Republic we have. Universities are going up everywhere. Berlin is 13 turns away from getting the Sistine Chapel. Once we finish some improvements there we'll have it up to a nice even 20 shields per turn. Music Theory is due in 7, but that may go down when the University of Frankfurt gets dedicated in 4 turns. I'm suggesting we go for Astronomy after that to get better ships, contact with the rest of the world, and Copernicus, of course. Can't tweak lux down to zero without riots everywhere. We're going to have to trade for lux for most of this game, it seems. We've got 47g in the bank and running a deficit at -9gpt.

Oh, and we're still at war with Elizabeth. Not that she's going to be able to do much about it. Abe and Mao don't like us much either.

We are so far ahead in techs that the rest of the world doesn't even have Horseback Riding yet. :rockon:

I hit Enter.

IBT Chinese settler and arch move towards the rockpile where Nanking used to be. Good luck to them. Konigsberg finishes its marketplace, which so far does nothing but add to our maintenance costs. I set it to work on a University.

Turn 1 (360AD) Micromanage Leipzig to crank up the cashflow and shields. Set workers to maximize shields in cities that are at max growth or close to it.

IBT Chinese build Shantung next to the ruins of Nanking. I'm sure that they'll do just as well as the first city did. Even at 5 cities we topping England in culture and close in pop and landmass. This is a good thing. Abe and Mao are non-entities culture-wise. We are way behind in power, but only because we haven't built much in the way of military.

Turn 2 (370AD) Send some workers to connect a third incense for trading purposes. That's about it.

IBT Mao boots our archer from his nice view outside of Shantung. Abe is industrious.

Turn 3 (380AD) Micromanage. Trade incense to Mao for a worker and 56g. Figure this will keep him happy (or at least not furious), allow us to keep researching at a deficit, and boost our workforce. Not that they're going to have too much to do for a while.

IBT Elizabeth has braved to ocean to send a galley to our shores. Guess we'll either have to declare peace or kill her landing party. :hmm:

Turn 4 (390AD) Move an archer towards Hamburg, which is where Liz want to make her landing. If we give her a tech she'll go home again. I'll think about it. In the meantime, I send some support troops (one sword) to Hamburg just to be sure.

IBT Liz offers peace for Literature. I tell her to wait outside while I think about it. This gets us a palace expansion. :lol: A second English galley appears. Neither one lands any troops.

Turn 5 (400AD) Move troops and workers. Music Theory now in two. Frankfurt is going to build a sword and then JS Bach's, I think.

IBT Liz lands two warriors. :rotfl: Frankfurt starts a palace prebuild.

Turn 6 (410AD) Turn down research to pick up 124g next turn. Remove Liz's invasion force from our shores and send them home in little boxes.

IBT Liz lands two more warriors. This should be fun. Get Music Theory and set research to Astronomy in 10 at +13gpt. Figure we're so far ahead in research that we can build up our bank account a little. The Univeristy of Lieipzig opens its doors to students, and so it gets to work on a cathedral.

Turn 7 (420AD) Liz's second wave meets the same fate as the first. She still won't offer peace straight up. Okay, fine by me.

IBT :sleep:

Turn 8 (430AD) :sleep:

IBT Abe sends a batch of troops into our territory. Think he's just sightseeing? Hamburg finishes its University and starts on a galley. Gotta get back out there. A quick look at the maps shows that Russia has settled the island off China that we explored a good while ago. Liz lands an archer.

Turn 9 (440AD) I assume that Abe made the decision to go to war a few turns ago, and so there's not much I can do to put him off, but just to see what happens, I build an embassy in Washington. This moves him from annoyed to polite.

Kill Liz's third wave. :rolleyes: This promotes our vet archer to elite.

Move troops back into Konigsberg to await Abe's inevitable siege.

Here's what he's got.

http://www.civfanatics.net/uploads11/abes_army.jpg


You can also see a couple of archers up further north.

In the meantime, I sell Currency to Mao to boost our bank account. This pops him into the Middle Ages.

IBT As expected, Abe declares war. A warrior and a sword die trying to violate Konigsberg, promoting a sword to elite, and the other sword wrecks some improvements. This gets us a palace expansion.

Turn 10 (450AD) Skirmish with the recently promoted elite sword, and we get this.

http://www.civfanatics.net/uploads11/yank_killer.jpg

Move our leader into Konigsberg to await further developments. Kill off the rest of Abe's invaders. Move workers who just finished improving Hamburg back towards Leipzig for safekeeping. There's not that much worker stuff to be done.


And that's it.

Commentary Well, we now have ourselves a leader. Do we want to turn him into a sword army? Is there anything else we should save him for?

Abe currently has nobody up north to bother us. Sacking Miami could net us a nice batch of slaves (he had a lot of workers roading nearby just before he declared) and kill his incense supply. Might be worth it. He also has some stray troops down south and a galley off our east coast. Nothing that a little educated skirmishing couldn't take care of, I think, even if we have almost no army at all. I leave it to the next better player to decide what to do with our two enemies. (We have now officially been at war with every civ that we know. Just thought I'd point that out.)

Berlin is two turns away from the Sistine Chapel. Suggest that one it finishes that it should then switch to JS Bach's for a few turns and put Frankfort to work on a palace prebuild, then as soon as we get Astronomy, we should switch Frankfurt back to JS Bach's and set Berlin to build Copernicus. I think Berlin would make a nice superscience city.

Here's the >>SAVE<< (http://www.civfanatics.net/uploads11/CVH01_450_AD1.SAV)

classical_hero
May 02, 2006, 05:19 AM
We should use the leader for an army because we can use other leaders and get better Small wonders as a result of this.

Ansar
May 02, 2006, 06:09 AM
Army, army!:bounce:


nice turns, Monkey!:D

SimpleMonkey
May 02, 2006, 07:07 AM
I'd also go for the sword army myself. First off, that's the only half-way decent unit we've built so far. And a sword army can still take out anything up to a musket or a cav.

I believe that it's now up to Own. :)

Own
May 02, 2006, 02:41 PM
Busy day today, lots of homework and stuff. i'll try to finish today, but I might not until tomorrow.

conquer_dude
May 04, 2006, 07:56 PM
What about tomorow-tomorow? :D J/K

Sword army is my vote. We don't need to be using leaders for wonders yet. Not until we have butloads!

Own
May 04, 2006, 08:03 PM
I've been busy, free tomorrow.

Own
May 05, 2006, 04:14 PM
Pre-turn- Send leader south as he is needed there. Since some effort has already been put into some buildings and wonders, I let them be. I do change Cathedral to sword, wastes 9 shields. We don’t even need cathedrals right now, and culture is no issue whatsoever. Also Hamburg changes from galley to sword.

IBT- Konigs Univ to sword, build sword in Liepzig, want another. Kill an archer.


make army and fill it. Still no peace, and some units are approaching our weak capital. Bait them with worker so they’ll go to flatlands instead of mt.

IBT- Bad movements, but none that I can’t handle. Berlin builds Sistines.


Kill all units in territory. Get peace w/ England for 60 gold. US still won’t talk.
IBT- Mao wants Mono, we can afford to give him it, but we can’t afford another big war, as we’re in a builder stage with a rice paper thin army.


Still no peace.
IBT- nothing much


Still no peace. Send army to weak city, we must get them to talk.
IBT- lots of AI units appear.


Still won’t talk. That’s it Abe. I raze Miami, take a bunch of workers, and he talks! Get peace and even get two gold as well. Start heroic in Berlin and switch cities to infra. Raise science to get Astro next turn.
IBT- Wow, all cities riot. War happiness must have been exuberant.


No discussion on research, so I’ll judge this one and pick researching banking. I want to research the superior techs of the MA, and the inferior (these terms are not suggesting the techs quality, but how they relate to eachother on the chart) techs can be traded for by the inferior civs (here I do mean of less quality).
IBT- order restores as a result of lux raising.


Switch Berlin to Univ, then it will build Cops (Uni is due in three turns, so it’s worth the science, there will be no competition for Cops). HE can wait, as we won’t be warring for a millenium.
Nuttin
Get dyes from England for iron and 20 gold. Lower lux, raise science.10. Berlin uni > cops.

We're doing well. Try not to get in wars. Maybe occaisional bribes are worth it.

SimpleMonkey
May 05, 2006, 05:41 PM
Rawk on, Own! I left you with just a handful of swords to turn the tide and you did it! :rockon:

Figure that we can keep building up infra and wonder-hunting for a good while yet. I'd squirt a galley out of Nuremberg as soon as it's practical. Time to make contact with the rest of the world. As far as techs go, it's between Economics or the bee-line to get Newton's and then maybe Magellen's. What's the team think?

As far as I know, taking skips and swaps into account, the roster is:

Own - stood off Abe with three swords and a back-scratcher
SimpleMonkey - played before that
conquer_dude - experienced a time warp before SM played
classical_hero - UP!
azzaman333 - ON DECK
TimBentley - just played (a while ago)
Ansar the King - had swapped with TB
CoolioVonHoolio - MIA??

conquer_dude
May 05, 2006, 10:30 PM
Great turns, own!

TimBentley
May 06, 2006, 12:25 AM
I'm not sure if Smith's and Magellan's are worth it, but all three AI are researching feudalism. I'm not sure what they would research next, but I suspect they would go for engineering. I suspect we'll be researching invention ourselves though.

I'm be out for about a week, so skip me.

SimpleMonkey
May 06, 2006, 04:05 AM
Mentioning Invention got me to thinking about Leo's in this game. It's normally the only wonder I really push for until Industrial, but I'm wondering if it's not going to be so useful here. If our warmongering is going to be minimal until we have panzers, then we're really not going to be doing very much upgrading. Leo's may be one of those wonders that's more important to deny to the AI than have it ourselves. On the other hand, it might be a good thing to get a prebuild going for Sun Tzu's, and then wait for the AI to research Feudalism for us, which, as Tim pointed out, they definitely will. Instant barracks when we wipe out Mao and Abe will be quite nice, but not exactly vital. Magellen's will help a lot once the day comes for us to ship forces oversees. Smith's I'm fond of, but again, not vital. Newton's I'd really push for. Having that and Cop's in Berlin ... :drool:

EDIT: Not to mention Bach's. Happiness wonders are going to be a big help.

Own
May 06, 2006, 06:30 AM
Yes, we're already building Bach's. Cath's in all cities, Sistines, Bach's, 3 lux's and markets, we're really happy. And we'll need excess as there'll be extreme war wariness later. Does anyone think democracy is a good idea? In our war stage, we'd need 41 units for the different unit support to be advantegeous. Fast workers won't do much, and neither will corruption. Nvrmind, bad idea.

azzaman333
May 06, 2006, 06:34 AM
Im thinking we should change to Fascism before our World War. We will have 50 free units (assuming we have metros) for our 5 cities. And it fits into the xenophobic part. we can trade up until 1500. because then we become xenophobic as hitler comes into power.

Yes? No? Maybe?

Own
May 06, 2006, 07:12 AM
I wouldn't do it, it would sacrifice our bonus, we'd lose some pop, but nazi germany was fascist...

Ansar
May 06, 2006, 07:12 AM
Fascism is weird...but lets try it I guess, I have never tried Fascism.:)

classical_hero
May 06, 2006, 10:57 AM
Own, the save name really confused me. For some reason it said Agamemnon of Mycenaeans. But it is the correct save.

Preturn. I increase the science slider and we get banking in 4 turns. I also see that we have not researched Feudalism yet and that will go after I research Banking. I see little point in us getting Chivalry so we can ignore it and go straight for Military traditiion. I also changed Berlin to Heroic Epic since it is more useful to us.

IBT. Just some military movement.

Turn 1. Just some workers improving the landscape, not much.

IBT. same as before.

Turn 2. Ditto

IBT. Ditto.

Turn 3. Berlin's culture grows and we extend our palace.
http://img338.imageshack.us/img338/8462/palace8kq.jpg (http://imageshack.us)

I do some MM and I managed to greater production. I have managed to increase production in three cities as a result. Also I am now trying to get as much food in areas I can and then we can go to high shield squares such as hills with mines and vastly improve our production capacities.

IBT. Ditto

Turn 4. We resarch Banking. Now Feudalism.

IBT. Ditto.

Turn 5. More worker movements.

IBT. Ditto.

Turn 6. Leipzip builds a Cathedral. Now is building a bank.

IBT. Ditto

Turn 7. Konigsberg builds a Catherdral. Bank is now in progress.

IBT. Ditto.

Turn 8. We get Feudalism and we are now researching invention. I also upgrade our Swords and now we have MIs.

IBT. Ditto.

Turn 9. Hamburg builds a Cathedral and is now building a bank. More improving of the land.

IBT. Ditto.

Turn 10. Berlin builds Heroic Epic and is now building a bank. Our deal with China is now over so I start a new one since we will lose our Silks and thus some cities will go into anarchy.
http://img173.imageshack.us/img173/1046/chinadeal23on.jpg (http://imageshack.us)

I also sell Theology for this to the Chinese.
http://img489.imageshack.us/img489/6735/chinadeal31zm.jpg (http://imageshack.us)

The Save. (http://www.civfanatics.net/uploads11/CVH01_650_AD.SAV.SAV)

Own
May 06, 2006, 11:13 AM
HE, actually, has no use to us whatsoever at this time, and Cops would help us a great deal. Ah well, culture always helps.

SimpleMonkey
May 06, 2006, 04:00 PM
Jeez, get Berlin back on Cop's ASAP!!! HE means nothing at all to us right now, but Cops give us a huge payoff. And we can let the AI research the bottom end of the tech tree for us. We may not even build any cavs this game, or not many anyways. Economics and Music Theory are for us. And panzers, of course. :devil:

Dunno about fascism. I've never played it, but I suppose it would fit in well with the theme of this game. Shall we say we switch to Facism in 1500 when we kill trading? Could make this game interesting.

conquer_dude
May 07, 2006, 10:55 AM
We need to get astronomy so we can meet more people. If we meet more, our world war will be a sucess, hopefully.

Own
May 07, 2006, 11:04 AM
Who is up now?

SimpleMonkey
May 07, 2006, 11:08 AM
I believe that azzaman333 is up and tim is in the wings. If tim is back, that is. Otherwise it's ansar after azzaman.

EDIT: We have Astronomy already. All the more reason, just like C_D says, to get out there and make more "friends." :devil:

azzaman333
May 07, 2006, 05:11 PM
Got it, will play tonight.

conquer_dude
May 08, 2006, 05:06 PM
Well.............

azzaman333
May 09, 2006, 04:29 AM
Preturn: I do nuttin.

IBT: St. Petersburg has built LW.

1; 660 AD; I change Berlin from Bank or Cathedral (cant remember which) to Copernicus Observatory.

2-3; 670-680; Nothing.

4; 690AD; Invention --> Navigation. At this time i feel its more beneficial for us to go and find our other "friends".

5; 700AD; Leipzig- Bank > Wealth.

6; 710AD; Leipzig- Wealth > Medi Inf

7; 720AD; Konigsberg- Bank > Harbour

8; 730AD; Trade Engineering to China
Gems, Chivalry, 27 gpt, 49 gold
Trade Engineering to England
2gpt
Trade Engineering to America
Nothing

9; 740AD; Leipzig- Medi Inf > Knight
Konigsberg- Harbor > Caravel
Frankfurt- JS Bach's Cathedral > Bank
There seems to be a small build up of American Troops near our borders. Due to them being furious with us, i feel its in our best interests to increase our military strength.

10; 750AD; England- (Ger)Iron <--> (Eng)Dyes Expires.
England- (Ger)Incense, 1 gpt <--> (Eng) Dyes signed.
Hamburg- Bank > Caravel
Unsure what to do with our workers, i moved them closer to the centre of our empire. As far as i can tell, they have completed all jobs nessecary. We get Navigation in 1 turn, at 50% slider. 2 turns @ 40%.

http://img156.imageshack.us/img156/9966/cvh01pic0027nm.jpg (http://imageshack.us)

Save is attached.

Ansar
May 09, 2006, 06:37 AM
Am I up?:D

azzaman333
May 09, 2006, 07:15 AM
Am I up?:D

I wouldnt know tbh honest... :crazyeye:

SimpleMonkey
May 09, 2006, 08:55 AM
azzaman, is that what you actually got for Engineering from Abe? Hilarious. I hope he does declare on us after that trade.

We could join our workers to Konigsberg at this point. The next time we'll really need workers will be for railing. And we may have plenty of slaves by that point. :devil:

We may also want to consider disbanding our army in Frankfurt after it finishes its bank to get 100 shields toward HE. Even better, wait until we get MT and disband him for the Military Academy. Making our own armies might be a nice pastime, and they also make nice prebuilds. Before you all yell at me, consider that a sword army is going to be losing its punch in a bit (they're okay but not great against muskets), we won't have another army until 1900 (unless we hand-build the MA until then), and we might as well start building our own army to fill with better stuff later.

Agree with research path. Do we have Music Theory yet? Happiness wonders are going to matter a lot for us once we stop trading in 1500AD.

As far as I know, taking skips and swaps into account, the roster is:

Own - stood off Abe with three swords and a back-scratcher
SimpleMonkey - played before that
conquer_dude - experienced a time warp before SM played
classical_hero - played
azzaman333 - played
TimBentley - UP! (if he's back)
Ansar the King - ON DECK (or up if Tim doesn't take it)
CoolioVonHoolio - MIA??

Ansar
May 09, 2006, 04:18 PM
You can disband for shields in small wonders?:eek:

That's great!:clap: Though the army does give us defense by scaring the dumb AI...:p

If Tim doesent pick it up by tomorrow afternoon, eastern US time, then I'll grab it.:)

Own
May 09, 2006, 05:59 PM
No, you can't disband for shileds for SM's :( . Sorry.

Why to we want to rumble with abe? Also, do we need any lux?

Ansar
May 09, 2006, 08:18 PM
As a 5CC nation, we get a discount on lux buying, since we are a small empire.:)

SimpleMonkey
May 09, 2006, 08:31 PM
I was under the impression that you could disband for Small Wonders, just not for the big guys, just like how you can use Military Great Leaders to rush SW but not the big guys. But I have been wrong many times before.

We could definitely use lux. All five of our cities running WLTK days for centuries would be nice. And as Ansar pointed out, they won't cost us much.

conquer_dude
May 09, 2006, 08:36 PM
Can any of our cities grow past size twelve?

SimpleMonkey
May 09, 2006, 08:52 PM
Not unless we get Shakespeare's Theater or we get Sanitation and start building hospitals. So none of our cities should be producing more than 24 food per turn.

conquer_dude
May 09, 2006, 09:46 PM
Well that sucks. Lets get Shakespear's. :)

And I love the looks of how Leipzig is pushing back Washington's border. :D

Ansar
May 10, 2006, 06:40 AM
Shakes is only for one. :sad:

But sanitation is great to research, its a easy monopoly tech.:D

SimpleMonkey
May 10, 2006, 07:45 AM
Shakespeares would still be worth it in a city that can support a high citizen count. (Sorry I wasn't clear in my first reply that Shakes only allows its own city to grow past 12 pop pre-hospital.) It's a very high culture wonder too, if I remember right. We could use it to keep pushing back borders as well. Maybe up north in Konigsberg?

Again, in a higher level game I'd never be wonder-hunting like this, but 1) we're staying 5CC and non-aggressive for a long time still, and 2) we're at a low enough level that we can afford to invest in some wonders.

@ C_D -- I'm really liking the look of Washington's borders being pushed back too. As a plus, that'll make them a first hit target when the time comes. They're in arty rang.

Have we given thought to increasing our tech push (other than by getting Cop's and Newton's) so as to be as advanced as possible when 1900 comes? As well as ways to keep the other guys in place until then?

Own
May 10, 2006, 02:43 PM
As a 5CC nation, we get a discount on lux buying, since we are a small empire.:)
But, are any available? I meant lux slider btw, as I see it's 10%, and cat's w/ sistines and other factors make it seem weird to need lux.

conquer_dude
May 10, 2006, 05:24 PM
Well, It still helps ya' know. :)

Own
May 10, 2006, 05:55 PM
Unless it prevents disorder, excess lux only burdens the economy greatly. Even if it cause WLTKD, the corruption gone is insignifigant to the great amount of commerce wasted.

SimpleMonkey
May 12, 2006, 05:01 AM
Um, Ansar, did you want to take this, since we haven't heard from tim?

Ansar
May 12, 2006, 06:31 AM
I guess I can give it a spin, got it. I will probably post my turnset on Sunday.

conquer_dude
May 14, 2006, 09:53 AM
Patiently waiting...

I still think we should get caravels so we can meet more freaks to start our ww. Even thought that is a while away, we should plan ahead of time, right when we get Panzers.

Ansar
May 14, 2006, 12:16 PM
Turns out I need a skip. I need to go to the clinic, turns out I sometime this week got in poison ivy. Well, sorry. Just skip me.

Ansar- skipped

SimpleMonkey
May 14, 2006, 04:59 PM
I believe that we're up to Own, with me on deck. I'm sure hoping that Own can do it today or early-ish tomorrow, 'cuz after Monday night I'm crazy with school-stuff.

I just finished sucking at a solo DG game, so dropping back to this one will be a relief. But I do need to take a little break before I play some more.

Own
May 14, 2006, 07:37 PM
:lol: I just went two turnsets ago. Why don't we go back to a previous skip?

SimpleMonkey
May 14, 2006, 08:07 PM
Okay, now I have no idea what our roster is anymore. I can take this tomorrow at some point, and I can also try to redo our roster so it bears some relationship to reality. Is this okay with all concerned?

conquer_dude
May 14, 2006, 08:32 PM
Yeah you can change it.

SimpleMonkey
May 16, 2006, 09:16 PM
Preflight (750AD) Let's see what's up here. We're second place to England right now, which isn't bad considering that we're 5CC and she's got a largish island all to herself. We're first in culture, but looking like wimps as far as power goes. Berlin is busy with Cop's, due in 10. We're really chugging alone the upper part of the tech tree. Navigation is due as soon as the interturn finishes, which means that we'll be able to get out there without sinking. We could also build Magellan's which would be handy when the day comes for overseas invasions. If we're going to go for Newton's to go along with Cop's then someone's going to have to research all the way to Chemistry for us. I'm gonna push for Printing Press next. Might as well be able to control contacts when we do meet folks.

Liz is polite to us due to mutual lux trades. Lincoln is furious, and Mao is annoyed. No-one we know is going to have techs worth trading for a while. I don't know if anyone pointed out that Liz doesn't have iron or horses. So sad for her. :lol:

We have enough military for the moment. I rush the caravel in Konigsberg for 96g so it can set sail next turn.

Time to hit Enter.

IBT Our neighbors don't do anything. We get Navigation, and another palace expansion. Konigsberg starts to work on Knight's Templar.

Turn 1 (760AD) Workers head toward Konigsberg to max improvements there, at least one of them is going to find an apartment there and settle down. Our caravel sets sail to the east and Russia. Tweak research to pull PP down in just 4, still pulling in a teensy profit of +3gpt.

IBT Abe would like to trade world maps. Should I let him know that there are other lands out there? Well not at the price he's offering, which is nothing. He's got dust and cobwebs in his treasury. And we've seen everything he's got, after all. (Well, not in that way, but you know what I mean.)

Liz gets to work on Knight's Templar as well. We'll see.

Turn 2 (770AD) Two workers settle down to live in Konigsberg, knocking 2 turns off the build time for KT. The others help finish mining a mountain that we will be waiting a bit to use. Anybody without anything useful to do is going to build barricades at our borders, I suppose.

IBT :sleep:

Turn 3 (780AD) Nothing you wouldn't expect. We're currently 10 units over our allowance, which is costing us 20gpt. After the next knight build I'm not beefing up our military anymore, at least not without disbanding something.

IBT :sleep:

Turn 4 (790AD) Our more southern caravel spots a pink border. Contact with France next turn. And our guy in the north spots this.

http://www.civfanatics.net/uploads11/russian_contact.jpg

Fat Cathy has something we could use. Gunpowder. Which she won't trade for anything we have. What she will do is empty her treasury and give us her world map for Theology. Fine by me. We now have a picture of the rest of the world.

http://www.civfanatics.net/uploads11/new_map.jpg

I could now buy Gunpowder from her for Education, our world map, 249g (our treasury) and 11gpt. I don't think so. We'll make some contacts and see if we can't make some better deals. Rome doesn't look like it's been doing too bad.

I also remember to build an embassy in Moscow.

http://www.civfanatics.net/uploads11/moscow.jpg

Something tells me that Cathy's been up to something bad. That's a lot of entertainers, lady, and not much production. Hmm, no iron, either. Very sad. Awww. Who do you think shes at war with?

Scanning the rest of the map doesn't say a lot. I don't find any cities that appear to have changed hands.

IBT We get Printing Press. And a Scientific Great Leader! :woohoo: He may be the guy to build Magellan's for us. Or Smith's.

Oh, and we also get this message.

http://www.civfanatics.net/uploads11/chinan.jpg

Should we annoy Mao further, or should we turn down this excellent offer?

Turn 5 (800AD) I accept, and gift Chinan to Abe. Let's see how they get along now. Abe is stiff furious, even after getting a free city, and Mao is still annoyed. Hey, at least we got a free pikeman out of the deal.

As predicted, contact with France. She's behind us in techs. I sell her Theology for her world map, plus contact with the Japanese and the Romans. We've got a full house now. Let's see what diplomacy gets us.

Well, first off, Russia is at war with Rome, and not with anyone else.

Check in with Caesar. He's willing to trade us Gunpowder, Spices, a WM, and his treasury (a whopping 9g) in exchange for Incense (our spare lux), plus Iron and Theology. Well, that could certainly tip things for him in his fight with Cathy.

Let's see what kind of deal we can get from Tokugawa.

Ah, this is better. All it takes is us putting Education on the table, and our Japanese brother hands over Gunpowder and Ivory, plus a WM. Sweet. I'll take it. This gives him a local monopoly on smarts, but it's no big deal to us. Nobody across the water has any cash to buy it from him anyway.

Our Incense gets us 78g and 7gpt from Cathy. See if that helps out with her WW.

Theology nets us Spices, a WM and 9g from Caesar. This bumps him up to gracious.

Too bad we've only got another 700 years for trading. This was fun.

Oh, and it looks like Caesar's got the edge on Cathy. He's picked himself up a city with a Russian name. Well, maybe not, since now she's picked up a Roman city since we talked last turn. Have a great time, kids!

We now have a complete world map, and everyone across the water is broke and in love with us.

Economics due in 5, running at 90% and paying nothing for entertainment and getting +3gpt.

Now the bad news. No native salt. :cry: On the other hand, no-one on our side of the pond has any either. (I buy Liz's TM to check her holdings.) Caesar looks like he has plenty, but none that he can trade at the moment.

Gotta hope we'll have oil and rubber.

With the rest of the world known, we send our caravels out to explore the blackness that no-one knows about yet. If we can find a salt island ... we can't do anything about it. 5CC, you know.

IBT Joan starts to work on KT.

Turn 6 (810AD) Not nearly as exciting as last turn. Well, we get a culture expansion from Leipzig into American territory.

IBT A bank and a knight finish, and I set Frankfurt and Leipzig to wealth for a while. No worthwhile infra to build.

Turn 7 (820AD) :sleep:

IBT The same.

Turn 8 (830AD) Again.

IBT Again. Cop's finishes next turn. And we'll get Economics. Improving the shield to gold ratio will also help make our cities set on wealth churn out even more income.

Turn 9 (840AD) Workers keep building our fortresses. Gives them something to do.

IBT Get Economics, set for Democracy in 7. Not that the mighty Germans desire to be ruled by the rabble, but it's a stepping stone to Free Artistry and a nice wonder. Still can't pick up on the Physics -> ToG path until somebody pops up with Chemistry, so we can afford to finish off the top of the tech tree.

Cop's complete in Berlin, set to build Smith's next turn with the help of our SGL. (Copernicus, as it turns out.) We can start on Magellan's after that.

Turn 10 (850AD) Nothing much, except using our SGL as planned.

And that's it. Smith's will finish next turn in Berlin, after which I'd set it to build Magellan's. It could probably use some happiness buildings as well after that.

I haven't built any more embassies, but we could afford to. Our caravels are exploring empty ocean, it looks like. No-one on our side of the world knows about the other guys, and they're not likely to for a bit. I'm not sure that anyone over there even has Astronomy yet. Hang on to those communications for as long as possible. We could feed techs to the other side to help out our own research. If no-one over there gets Chemistry by the time we pop Free Artistry, we might as well research it ourselves, but I'm hoping we won't have to. After that a beeline to ToG, and hopefully trade ourselves into the IA.

Here's the >>SAVE<< (http://www.civfanatics.net/uploads11/CVH01_monkey_850_AD1.SAV).

And here's my attempt at a new roster.

SimpleMonkey - just played
Ansar the King - UP!
conquer_dude - ON DECK
TimBentley -
classical_hero -
azzaman333 -
Own -

CoolioVonHoolio - MIA??

conquer_dude
May 16, 2006, 09:34 PM
Yesss. World map! :woohoo:

Ansar
May 16, 2006, 09:59 PM
Nice job, Monkey! :goodjob: You should have given Chinan to the Russians, that would have helped them.;) Well, nothing to do about that. I dont think not having native salt is a problem, as a 5CC nation, we are better off trading from people, cause of our discounts.:gold:

I'll play tomorrow.:p

SimpleMonkey
May 16, 2006, 10:35 PM
Well, giving Chinan to the Russians would have also given them contacts on our shores, which we want to prevent for as long as we can. Not that we're in a trade challenge situation, but still, it's good policy. Eventually we can foment world wars for them to keep them busy until we're ready to roll panzers.

Native salt won't matter that much, since we may never build a cav in this game.

We should remember to keep cashing in units as they become truely obsolete. I think we may have an archer or two loitering about that should either be retired or become longbows.

Own
May 17, 2006, 02:38 PM
I wouldn't have sold luxuries, it speeds up tech pace, which is undesirable in this case. Also, Smiths is rather useless with only five cities, I would have saved him for Shake's.

Ansar
May 17, 2006, 06:35 PM
Preturn-
Everything looks good.:thumbsup:

ibt-
No more silk for us.:cringe:

860 AD- Turn 1
Smith's finished. Berlin Smith's -> bank. Palace expansion.

ibt-
Snoreville.:sleep:

870 AD- Turn 2
Exploring continues and workers start making fortresses.

ibt-
More of this.:sleep:

880 AD- Turn 3
Hamburg colosseum -> Magellan's Voyage. More workers start fortresses.

ibt-
Chinese galley comes out of the fog towards our coast.:hmm:

890 AD- Turn 4
Rome has Chemistry. Trade Music Theory + Banking for Chemistry, World Map, 19gpt, 37 gold, and a territory map.:D

ibt-
Beijing finishes KT. And we were one turn away!:gripe: and San Francisco's border expanded.

900 AD- Turn 5
Check we havea an average military vs. China.:rockon:

I have a plan...

Since we are China's neighbor, and military advisor says we are average to them...I say we build up troops and attack as soon as possible. Those crusaders can get nasty considering China is not going so fast in the technological department, not that any other civ besides Rome is. So does anybody agree with me? Build up troops to attack China?:devil: These turns need some action!:evil:

So, anyone with me? (I have only played 5 turns, my other 5 will be based on the group's decision of yes or no.)

Own
May 17, 2006, 06:49 PM
Crusaders are dangerous, but not if we have tanks panzers. I find plain building fun, watching the cash flow slowly increase, it's nice. I think you are adhering to the principle of "attack early, they'll be easiest to kill sooner." This is true at high levels, but at monarch we can leave them in the dust technologically, then own them later.

conquer_dude
May 17, 2006, 09:08 PM
That's what i was going to say. We sould wait until Panzers, and until the point the crusaders are obsolete.

SimpleMonkey
May 17, 2006, 09:20 PM
I'm hoping that you switched Konigsburg to something useful to save the shields, though there probably isn't anything at this point. Wait a minute, if we're close to Free Artistry, then we can switch it to a palace and then to Shakespere's in a few turns. I'd hate to waste the shields. Too bad about KT, but so it goes. The crusaders would have been nice, but they're not a deal breaker. They could be trouble if China gets froggy, since we're not going to have a decent defensive unit until Nationalism. We would probably have ended up using them to build fortresses, to be honest.

Again, if this were a different game, I'd be sending knights to Bejing on the double. But what exactly do we have to gain from fighting Mao right now? We can't claim his territory, and we lose a potential silk deal. And we'll have a tech lead on him that should make him as dead as fried chicken once the panzers roll. So unless we want to raze Bejing just to give ourselves something entertaining to do, I don't see the gain.

Good job Ansar! Solid turnset, and congrats on snagging Chemistry for us. ToG and Newton's, here we come! Now that's a wonder worth having. :drool:

Ansar
May 17, 2006, 09:27 PM
@Own: I guess I just fell bored and needed some action.:evil:

@Monkeyman: Thanks.:goodjob: But I still have 5 more turns. About the Free Artistry, Democracy comes in 2, and it seems no one in researching. Good thing as listed in the rules, Rome is one of our allies.:p I also forgot about switich to palace, good thing I still havent.:) Yes, Newtons and Copernicus are so nice to have, + Shakes, all in the same city feels so good. But must remember, this is monarch, I shouldnt do this at emperor.;)

I'll play my other 5 tomorrow, must get to bed now.:coffee:

azzaman333
May 18, 2006, 08:32 AM
Lets raze Beijing, for fun.

conquer_dude
May 18, 2006, 04:16 PM
Ansar: Just go finish it and DON'T attack. I want to play my turn. :D

Ansar
May 18, 2006, 08:37 PM
Team says peacefully, so I go peacefully.:rolleyes:

save (http://www.civfanatics.net/uploads11/CVH01_950_AD.SAV)

ibt-

We learn Democracy, go for Free Artistry.

6. 910 AD-
Switch KT to Palace. 9 turns till Palace is done. Free Artistry will be researched in 5 turns.

ibt-

:sleep:

7. 920 AD-
:coffee:

ibt-

We lost our supply of Gems!:eek: Renew it for 187 gold.

8. 930 AD-
:coffee:

ibt-

China demands Contact with Russia, I tell them to take a hike. They declare war.:devil: And Japan declared war on Russia.

9. 940 AD-
Berlin bank-> pike. Our sword army kills a rider.(1-0) MI kills another Rider.(2-0) Move some units to the field for homeland security.

ibt-

Renew Dyes deal. MI kills a knight.(2-1)

10. 950 AD-
Lose a knight to a Rider.(2-2) MI kills Rider.(3-2)


Summary: Im so sorry I got us into this war, even though I wanted action.:( I guess we will want peace ASAP. I am sending troops over, and thinking if we should make alliance with America for security measures? Well, I apologize and hope the next player can clean up after me...:blush:. Also, Free Artistry is done next turn, so remember to switch Palace to Shakespeare Theater in Konisberg.:scan:

Map of the Battlefield: 950 AD
http://img61.imageshack.us/img61/5185/battlefield0uk.th.jpg (http://img61.imageshack.us/my.php?image=battlefield0uk.jpg)

Roster:


conquer_dude - Up!
TimBentley - On Deck!
classical_hero -
azzaman333 -
Own -
SimpleMonkey -
Ansar the King - just played and got us into a war.:D

CoolioVonHoolio - MIA??

Own
May 18, 2006, 09:00 PM
Hmm... Bad idea. But I've been there, I sometimes can be defiant when i'm weak. This war is bad, it might interfere with getting shakes.

Ansar
May 18, 2006, 09:12 PM
Well, they dont seem so agressive, the sword army is keeping the riders at bay.:D and the MI's are going for backup since the chinese units wont go near Konisburg since it is being guarded by the army.:cool: Hopefully we can get out of it without losing much, but if we do, it will be units.

SimpleMonkey
May 18, 2006, 09:22 PM
I think we can hold out. Play defense for a bit (skirmish from strong points, let the AI do the marching at first) and then if we burn a city or two Mao will be reasonable. I suspect C_D can handle it. :) Let's see if we can keep Mao from getting his golden age and kill all his riders.

With the palace prebuild we should get Shakes no problem. And still be able to build Newton's in Berlin.

Japan is probably taking advantage of Russia's depleted state. If she's still at war with Rome and expending units, I'd expect to see some cities change hands. As I recall, Japan has iron and Cathy does not.