View Full Version : Solar Plant [New Model]


C.Roland
Mar 25, 2006, 02:55 PM
A solar plant

On the screenshot, some pannels are hidden by the house, scaling problem

Ploeperpengel
Mar 25, 2006, 02:58 PM
Love it! Gotcha woodelf:D

GeoModder
Mar 25, 2006, 03:22 PM
Moonmod property!! :goodjob:

GeoModder
Mar 25, 2006, 03:23 PM
Gotcha woodelf:D

Me too. :lol:

woodelf
Mar 25, 2006, 03:23 PM
Love it! Gotcha woodelf:D

:lol:

Very cool Roland. That is awesome. :cool:

Dual
Mar 25, 2006, 03:37 PM
Very cool! :thumbsup:

The scaling shouldn't be a problem if you put the building a bit farther away from the city. A good location for it in the CIV4CityLSystem.xml file would probably be the <LNode Name="Leaf_4x4"> area. That tells the game that the building is big, and that it needs a bit of space.

TheLopez
Mar 25, 2006, 03:40 PM
Very cool. :good job:

GeoModder
Mar 25, 2006, 04:29 PM
I suppose this can as well be used as an improvement? (instead of a facility)

Civmansam
Mar 25, 2006, 04:34 PM
Nice I will be using that

C.Roland
Mar 25, 2006, 05:55 PM
I suppose this can as well be used as an improvement? (instead of a facility)

Yes, it can be used for an improvement, a ressource, a wonder, a unit...

Ploeperpengel
Mar 25, 2006, 06:03 PM
Yes, it can be used for an improvement, a ressource, a wonder, a unit...

what about the animation as a unit, tank?:lol:

Patricius
Mar 25, 2006, 10:08 PM
What happens to a solar powered tank when the sun goes down;)

Patricius

C.Roland
Mar 25, 2006, 10:24 PM
what about the animation as a unit, tank?:lol:

Solar warrior and Solar galley are the best options or maybe a solar missionary:p

Thasis
Mar 26, 2006, 03:38 PM
Mmmm... solar missionary :p

Padmewan
Apr 12, 2006, 01:53 PM
It works great as an improvement... I'm using it as a "Resonator" for now, but it obviously works exactly as it is. See my sig for a picture of it in action -- it looks awesome!!!

Crighton
Apr 12, 2006, 04:07 PM
I'm going to end up swipping it for a desert improvement myself. Not sure what it's going to do but I'll figure that part out later on.

Crighton
Apr 17, 2006, 03:36 PM
Question:

How does one make it so that once a certain number are buil it supplies power to all cities on that continent?

C.Roland
Apr 17, 2006, 06:00 PM
Question:

How does one make it so that once a certain number are buil it supplies power to all cities on that continent?

Well, I don't know ! My job is to do some graphic :D

Crighton
Apr 19, 2006, 03:43 PM
oh great

that means I'm stuck trying to kick start my brain after popping the clutch

sigh

though i must admit it is nice to seem new buildings / improvements being made

Padmewan
Apr 19, 2006, 04:52 PM
Question:

How does one make it so that once a certain number are buil it supplies power to all cities on that continent?

The easiest way I can think of is that you copy the concept of temples and cathedrals: require X number of plants that allows you to build the, dunno, supergenerator that in turn supplies power per the Three Gorges wonder.

GarretSidzaka
Apr 20, 2006, 12:05 PM
im gonna pop this one in if i make any more updates

hrochland
Apr 20, 2006, 01:21 PM
thanks, I use in my HrochMod1,6

Klyde182
Jan 29, 2007, 11:25 PM
Nice work C.Roland!
But i have a Request for ya... Could you turn this into an Improvement?
Like jojoweb did with his Artificial Lake improvement?

GeoModder
Jan 30, 2007, 01:42 PM
You simply XML it in as an improvement, and you're done. :)