View Full Version : Succession LK12 - Rome


LKendter
Feb 16, 2002, 01:00 PM
Oops, I skipped 12 by mistake.
Worker automate is not fair is sucession games - please do not use it.
Also, no long go to orders. Don't fortify ships in the middle of the ocean.
Of course - NEVER load a autosave!

Playing -
LKendter
Brian J
Harleqin
shdwlord
You must be on patch 1.17.

Civ = Rome
World = Standard, Warm, Wet, 5 Billion, medium continents.
Difficulty = Regent
Barbarians = Restless
# Civs = 8
24 hours to verify you can play your turn, 48 hours to play.
Your choice, up to 20 turns. You can always play less.

Harleqin
Feb 16, 2002, 02:13 PM
I'd like to join the game. I'd prefer to be in the third spot though :)

meldor
Feb 16, 2002, 03:08 PM
I would also like to play, but am currently out of town for one week. If you put me in the play list, put me last and I should be back before my turn comes up. This will also be my first succession game so take that into account as well.

LKendter
Feb 16, 2002, 03:24 PM
Harleqin you are #2.


meldor, quite a few turns will be completed the first week. I suggest you look for a game once you are back.

BrianJ
Feb 16, 2002, 03:35 PM
I'd like to play if you have room..

Hope I'm not getting into too many games! :)

LKendter
Feb 16, 2002, 04:55 PM
3950 BC - Rome is formed by a river, and the ocean. A cattle will be in ranch once the borders expand.
3650 BC - The Illuryian tribe teaches us Ceromonial Burial.
3250 BC - [dance]We get a settler from a goody hut [dance]
3150 BC - Veii is formed.
3050 BC - The Gaul tribe teaches us Mysticism.
2800 BC - Antium is formed. Worker #2 is ordered.
2710 BC - Writing in 21 turns, so the research begins. Veii starts worker #3. This city won't grow much until irragted.
2550 BC - First contact, gack it is Russia. We trade alphabet for pottery and $5.
2510 BC - Russia beats us by one turn to a goody hut :(

Summary - Expand. Keep developing around Rome. I want the Pyramids for both the growth factor, and some culture. Rome has the potential to be a killer wonder city.

Up Next - Brian J
1 slot left.

BrianJ
Feb 16, 2002, 05:15 PM
I'll try to finish tonight, or if not, tomorrow morning. I'm also playing a turn in LK11 English..

BrianJ
Feb 16, 2002, 07:46 PM
Preturn: NOTE v1.17f in effect!
Nice piece of land we have. not a single tile of Jungle! :D Where are the Russians?

1990 BC:
Brianus Augustus takes the Roman throne.

1950 BC:
Moves Settler into position.

1910 BC:
Antium completes a warrior, starts a settler.

Cumae is founded.

1870 BC:
Writing is discovered. Now Brianus can read the scribblings on the cave walls in his 'palace'. Scholors think that writing long strings of letters, called books. Brianus agrees, although it seems like a waste of good papyrus.

1830 BC:
Peasants in Rome riot. Brianus sends in some entertainers.

1790 BC:
That Russian scout is still nosing around.

1750 BC:
Brianus sleeps for 40 years. Wakes up and notes that the Russians could be blocked from our lands very easily..

1725 BC: a road to the dyes is started, to appease Roman citizens.

1700 BC:
Zzzz

1675 BC:
A barbarian is spotted west of the Roman empire! Our warrior heads towards it.

1650 BC:
Our mighty red warrior defeats the barbarian.

1625 BC:
A warrior from Cumae escorts another settler to the west.. looking to get the choke point to Russian lands.

1600 BC:
Zzz

1575 BC:
Dyes make the Roman people happy! Roman Entertainer is fired!

Our settler walks right beside a barb camp! Good thing he is escorted! :D

Our warrior kills the barb camp. The usual fee is extracted.

1550 BC:
More settlers on the way.

1525 BC:
Zzz

(17)1500 BC:
More barb camps spotted but they cant reach us.. On a small island to the south. Wine and incense within reach. not bad..

1475 BC:
Zzzz

1450 BC:
We discover Literature! Brianus is more impressed with the sharp pointy sticks on which sages want to attach hard brownish yellow metal.

1425 BC:
Neapolis is founded. It will be a point where our floating things can travel from big water to big water, Brianus explains. His advisors think he is crazy. They plot together and when he is not looking they trip him up and beat him with clubs.
Before he leaves he sends an Envoy north to the Russian capital with 49 gold to establish an embassy.

The settler near the incence can build a city there or move SW away from Neapolis.. Up to the next leader. More settlers will be on the way. We are going to expand fast in this game.

We will need military once we get Bronze Working. the Russians seem to be quite far away.

Good luck!

BrianJ
Feb 16, 2002, 07:47 PM
Here is a picture of our fair land.

LKendter
Feb 16, 2002, 08:03 PM
[dance]I see Incense and Wines [dance].

Keep expanding. Also, add a couple more workers! Quite a bit of plains. :(

Still taking 1 more player.

shdwlord
Feb 16, 2002, 08:36 PM
I will give it a shot

LKendter
Feb 16, 2002, 09:06 PM
shdwlord - you are player #4.

Game is closed.

Harleqin
Feb 17, 2002, 01:49 AM
I got it

Harleqin
Feb 17, 2002, 03:35 AM
I'm done. I only played 15 turns though :)

With the death of Brianus Augustus during a time of peace the people grieved for forty days and forty nights. During the official period of mourning the senate debated on whom should lead the fledgling empire. Eventually the senators chose the young Harleqinus Justistius, a man known for his peaceful nature. It was decided that he would be the right man in leading Rome on to greater glory.

Inherited turn (0): Nothing changed. Things look quite good.

1400 BC (1): The new emperor doesn't like that the party of settlers was so close to Neapolis and ordered them southwest. He then got a major shock as Catherine of the Russians came to visit :eek: . At first he thought it was a Demon :satan: that had come to visit him and it took hours before his advisors convinced him that that thing was human. She was quite annoyed :mad: with Justerius' behaviour and that only scared the Emperor even more. It soon turned out that she was here because she wanted to sell knowledge of another people they had met, the Iroquois. After a lot of haggling Caesar Justerius (remember... Caesar is also a title) got the contact for the knowledge of writing and 16 bars of gold. As the Russians were about to leave Justerius gave them another offer. He couldn't bear seeing the way they treated their slaves and negotiated their freedom for 26 bars of gold (one worker bought).

1375 BC (2): A barbarian party of horsemen are defeated by our brave warriors on the southern peninsula. Further north the settlers get tired of walking and decide to found the town of Pompeii right where they are.

1350 BC (3): Roman wise men learn the arts of making Bronze. The Emperor is impressed and orders both Neapolis and Pompeii to start training men using weapons of bronze. As new goal he decides that his people needs to be enlightened and tell his wise men to start looking into philosofi. In order to owercome the lack of gold he set science spending at 80%.

1325 BC (4): The Emperor goes for a walk contemplating how a bird can fly.

1300 BC (5): A new band of settlers are ready in Antium. As they leave the town another band starts to form.

1275 BC (6): The Emperor wonders if pigs too can fly...? :confused:

1250 BC (7): Harleqinus Justerius decides that pigs can't fly after watching 11 fall to their deaths after being thown out from the top of a tower.

1225 BC (8): Our warriors on the peninsula engages another band of barbarian horsemen. They are victorius and now battlehardened vetarans.

1200 BC (9): The settlers from Antium leave Pompeii escorted by warriors. They are now entering the wilderness.

1175 BC (10): The Emperor is bored and tired. He still don't understand why some animals can fly and others can't. He wonders if humans will one day fly.

1150 BC (11): Our settlers in the wilderness are attacked by barbarians. Luckily the escorting warriors are able to beat them back. These warriors are now also veterans of battle.

1125 BC (12): The concept of Philosopfi spreads through the Empire as Roman wise men finally unlock all it's secrets. Discussions are overheard everywhere on many different subjects. Emperor Justerius is pleased. Next the Wise Ones will try to unlock the secrets of the Wheel.
Pompeii and Veii both start production of temples after building Spearmen and settlers respectively. In the south our glorious warriors attack and disperse a camp of barbarians earning the right to calling themselves elite troops.

1100 BC (13): Antium commision yet another party of settlers. This time they start training men in the use of spears instead of more settlers.

1075 BC (14): A barbarian camp is dispersed in the wilderness.

1050 BC (15): The Emperor grows old and feels that the end is near. His last action before dying is founding Pisae between Cumae and Neapolis. The Empire grieves the death of their leader and, as a mark of respect, the settlers in the wilderness found a new town called Harleqinopolis.

Harleqin
Feb 17, 2002, 03:40 AM
I have mainly concentrated on expanding the realm. Right now I've started production a few places of military units as the ugly Russians only respect strength. There are several good spots for cities yet and we will need to grap those before triremes start showing up. I passed the luxuries in the jungles to the north as I considered the faster growth and production available near the cattle and wheat more important in the short term. A good start is everything. We will need to lock up the resources soon though. Just be careful. There is a barbarian camp north of Neapolis.
The Wheel will be here in two turns and so will the Pyramids. That should help growth of the cities even more for the next ruler.

Good luck.

LKendter
Feb 17, 2002, 05:15 AM
Next for Rome
Temple to let it grow by one, then colosus. Let's snag another wonder :)

[hint] Colosus could always turn into the GL [hint]


Do we have any barracks yet? I don't want to have to waste time replacing regular spearman with vets.

Harleqin
Feb 17, 2002, 05:29 AM
I don't think so. I built no cityimprovements concentrating on setters instead. Production of spearmen can easily be postponed until we have one or two barracks up. I just wanted to replace the warriors with spears thus freeing up units to go out and explore the north. Same with the temples. We can build something else, but they will help with happiness as well as allow us to expand borders and include some better terrain in key areas. Of course... it all depends upon the actions of the next leader.

shdwlord
Feb 17, 2002, 08:34 AM
Barracks and workers, I will see what I can do

shdwlord
Feb 17, 2002, 10:06 AM
Inherited: warrior attacks barbarian horseman outside noapolis to maximize winning chances. Veii switched to barracks. Antium switched to palace as placeholder for lighthouse. Neapolis switched to barracks. Pompeii switched to barracks. Pisae switched to barracks. Harleqinopolis switched to barracks.
People demand the forbidden palace.

1025

1000 We have learned the wheel, and already have horses on our road system (under neapolis). Map making ordered up. The pyramids are completed in Rome. Great Library would take 45 turns, ordered temple hoping that extra workforce will reduce the time. The Iroquois have started the oracle.

975

950 Pompeii finishes barracks, begins temple.

925 Neapolis finishes barracks, begins worker.

900 2 barbarian encampments destroyed.

875 Cumae finishes settler, starts barracks.

850 Rome finishes temple, Great Library in 37 turns. Veii finishes barracks, begins settler.

825 Ravenna founded, begins temple.

10) 800 Pisae finishes barracks, begins spearman

775 barbarian camp raided.

750 Map making learned, polytheism began. Antium switched to the great lighthouse. Hispalis founded, and begins a temple. Traded world map and 8 gold to iroquois for horseback riding and their territory map. Best deal I could get, I guess they have already explored our part of this island. Traded world map to russia for their territory map and 12 gold, they wouldn't give us any techs.

730

710

690 Neapolis finishes worker, begins spearman.

670

650

630 Veii finishes settler, begins another.

610 another barbarian camp eliminated.

590 Pisae finishes spearman, begins worker. Pompeii finishes temple, begins spearman. Harleqinopolis finishes barracks, begins worker. I missed Cumae going into disorder this turn :mad:

There is an iroquois settler between our 2 warriors in the north, doesn't look like we will be able to get any further in that direction. The warrior to the south has an endless supply of barbarian camps until we settle down there if we keep moving him back to another spawns. Judging from what is going on on this contenent, we will get both the great library and the great lighthouse, but we have no idea what is going on anywhere else.

LKendter
Feb 17, 2002, 02:50 PM
Pre-turn
I can't wait for Pompeii to expand it's borders. We need that incense on-line quickly. I drop science 10%, we have a puny treasury. We can't afford negative cash flow right now. I am glad our previous leader had the wisdom to get roads to the wines on the way. Switch Neapolis to temple, so that it can get the wheat and cattle within its borders.

570 BC - Viroconium is founded, and starts a barracks. I get Iron working from the Iroqoius for $70 and world map. I want to know if we have iron. Establish embassies, and the Iroqouis will finish the Oracle in 17 turns. Micro-manage Antium and save 3 turns on the Lighthouse.
530 BC - Begin research on Monarchy and the Hanging Gardens.
510 BC - Incense and Wines on-line. Fire several entertainers. Save 3 turns on the lighthouse.
470 BC - The great iragation project begins. It will take awhile, but the river from Veii will get all of our dry cities going.
430 BC - Disperse a barb camp for $25. Our cash flow is zero, so I am happy to get it.
370 BC - The Iroqious start the Great Library - yea, right.
350 BC - Germany complete the Oracle, gack! What will be the cascade?
330 BC - We trade the Russians Polytheism for Math, territory map and $20. ARGGGGGGGGGG! The cascade effect, and another Iroqouis anouncement about the Library. We are probably screwed.
270 BC - Lugdunum is formed. This is the choke point city from the north. Walls are ordered first. Rome controls the big block of dyes.
250 BC - More barbs disprersed, +25. Continue to jerk around the Iroqoius. I love pilaging roads outside of his culture block. :lol:
210 BC - [dance] We get one, the Great Lighthouse [dance]
190 BC - Upgrade our first warrior to Legionary.
110 BC - [dance] I don't know why the Oracle didn't cascade, but WE get the Great libary [dance]. Rome will try for the Colusus.
90 BC - We get Construction for free :) Salamance complete the great wall.
70 BC - Lutetia is founded. More horses, and hopefully the end of bars in ice world. I give in, and buy a world map from the Iroqoius for $30 and world map.

Summary - Nothing critical to work on. The only thing I didn't get was a road to Lugdunum. Expansion is almost over, and infastructure / military is the new goals.

I did break 20 turns, but I had to see if we got the GL. :crazyeyes

Up Next - Brian J

BrianJ
Feb 17, 2002, 08:55 PM
But I might not finish tonight..

BrianJ
Feb 18, 2002, 09:50 PM
Preturn:
Ceaser Brianus ascends the throne once again.
One of our warriors is about to annoy the Iroquois.. Oh well :)

Paris, whereever that is, has completed the Colossus. Brianus hopes to see it some day,
in the company of MIGHTY LEGIONAIRES!! :D

50 BC:
Our galley floats around in the Hispalisean Sea.

30 BC:
Our last settler for a while heads towards the unclaimed grassy plains.

10 BC:
Our Galley finds a tiny island south of Rome.

Virconium switched to Worker. It is not growing and needs irrigation.

30 AD:
Zzzz

50 AD:
Zzzz

70 AD:
The Settler approaches his site.

We learn Code of Laws, explore Currency. It may be nice to get a jump on Sun Tsu's :D

90 AD:
A stack of Iroquois settlers are roming around (pun intended) Not sure where they are heading. They are still in their own lands. For fun our warrior blocks them.

110 AD:
Bysantium is founded. Brianus promptly renames it to Briantium.

130 AD:
Zzzz

150 AD:
Zzzz

170 AD:
I build a mini-wall across Lugdunum to stop the Iroquois settlers.
Our treasury is stalled..

190 AD:
The Iroquois are building the Hanging Gardens.
Cruising along the Iroquois coast, I see something interesting across 2 squares of ocean..

210 AD:
I try to lock up possible city sites the iroquois are trying to get. They are now sailing a galley down our shore.
:dance: Our eagle-eyes captain sees a green border across the ocean!

It's the Persians! Xerxes has Currency, we have Construction.. he has contact with English, Aztecs, Germans, French and no cash to speak of..
I trade Contacts - R&I for A&E.. We throw in Territory maps as well.

I do the same with the Aztecs, this time getting Contact with French and Germans. Everyone over there seems as poor as us..

Nice patch.. no behind the back trading :) For all its flaws (Army stack bug) it seems to have fixed a lot..

England will trade Currency for Contact with the Iroquois! Sure, saves us 4 turns.. Seems Xerxes is the only one without Construction over there. Liz throws in her territory map..

Germany has Monotheism already! Bizmark won't trade.. He offers us Territory map for contact with Ruskies and Iroquois. nah.. cheap B$@#tard!
We do however trade world maps.. Saves time negotiating with everyone..

The French won't trade Mono either.. Oh well..

Strange, on the Foreign Advisor screen, the new continent civs dont have any relationship lines between them at all.. another 1.17 bug?

(14)230 AD:
Ha! Forgot the GL! We get Monotheism! :D We start Republic, which noone else seems to have.. Have we had our Golden Age yet?

I drop the science rate, as we are now losing money.

250 AD:
Byzantium is founded. Close to Antium but I want to lock all our land..

260 AD:
Our spearmen near Veii are locking land that the Iroquois could settle. We could play a game, move one spear away, let the galley head towards it, then move back..
that would keep the galley from ever reaching another destination! :lol:

270 AD:
The Russians are building the Hanging Gardens. We have 6 turns to go..

280 AD:
The Aztecs start building the Hanging Gardens too.. Ever notice they dont seem to start building wonders until after contact?

290 AD:
I've tried to lock all possible legal AI city spots.. could have missed some however. The Iroquois seem to be heading for the little island to our south.. Target practice for our bombers in the future! :lol:

300 AD:
Brundisium settled. haha Catherine, too late! :lol: A Russian settler/warrior is next to the new city.

Well, thats about it.. My turn was boring in the middle but a bit lively at the end! :)

Next leader, make sure you block any city sites the others will try to grab!

Thats why you'll see spearmen scattered along the coast. Any tile at least 2 squares away from our city, and not directly next to it, ie sharing 6 tiles between them (and not in our boundaries) is considered legal. Watch for this and dont allow any settlers there!

BrianJ
Feb 18, 2002, 09:51 PM
Latest picture:

LKendter
Feb 18, 2002, 10:02 PM
I suspect we would have gotten Republic soon enough from the GL.

Oh well, I would have we for Theology and Sistine Chappel, one of my favorites.

BrianJ
Feb 18, 2002, 10:10 PM
Sorry, I thought getting Republic sooner would help get us out of the economic hole we are in.. however, we will probaly get it from the GL before we can research it anyway, like you said..

Harleqin
Feb 18, 2002, 10:21 PM
I will try to play when I get home from work in about 8 hours

Harleqin
Feb 19, 2002, 07:56 AM
With the death of Emperor Brianus a new leader was soon chosen from amongst the best men in Rome. The wise and peaceful Marcus Octavius was chosen, promising to see Rome through in a time where other nations envied them for their prosperity. He promised peace.

Preturn. Not much to do here. I do, however, switch production in Viraconium from Harbor to Temple so we can fill out those gaps with our culture.

310 (1): Yawn. The Emperor is pleased with the peaceful state of the realm.

320 (2): Several cities expand their influence. Ravenna starts to build a harbor so we can trade with other nations.

330 (3): Rome completes the Hanging Gardens. They soon become the Emperor's favourite place and he starts to hold court in the surroundings of this calming place. Rome starts production of a spearmen to defend this marvelous wonder.

340 (4): The citizens of Hispalis now have their own temple. They request fresh water so the Emperor starts production of an aquaduct. Fresh water to all, he says.

350 (5): A brand new spearman is ready to protect the Emperor's gardens in Rome. They now start construction of a library so that the people can read about the Glory of Rome. Both Neapolis and Harleqinopolis complete temples honouring the Gods. Neapolis starts outfitting a Legion for the Emperor knows that sometimes soldiers are needed to maintain peace. Harleqinopolis is far from the border and thus benefits from the "Fresh water to all"-programme and starts building an aquaduct. Briantium is still a town on the frontier and as they complete their barracks they start producing spearmen.

360 (6): All is quiet

370 (7): Pisae outfits a Legion and then starts an aquaduct. The Legion moves north to the border.

380 (8): The Emperor is displeased at the speed the workers in Viroconium takes to build the temple so he authorises the use of the whip.

390 (9): The temple is completed but the Emperor is devastated to hear that lives were lost during the process. His spirit is broken and he is not the same anymore for the rest of his life. Events are happier in Pompeii as they get some fresh water. A regiment of spears begin training so they can defend it.

400 (10): We learn the secrets of Feudalism. Our scholars find an ancient document in the Great Library teaching us about it. In Antium a marketplace is completed and they too yearn for fresh water so they too start building an aqueduct. The broken Emperor then learns about trespassing Russian soldiers in our territory. He tells The ugly Russian queen to withdraw them of be prepared to pay in blood for the insult. She wisely choose to pull them back.

410 (11): Veii completes a mighty temple and then starts building a library. They too want one to resist the monopoly Rome is having on knowlegde. A traveller tells us the French have started building a massive War Academy. They hope to get some guy named Sun Tzu to lead it.

420 (12): Rome completes the library and starts produtions of an academy to attract this wise teacher (note: placeholder for Sixtine). All over the world nations starts to compete hoping to lure him to come and teach their soldiers.

430 (13): Wise men come to the Emperor and tell him of a new idea they have called The Republic. The Emperor thinks it's a great idea and starts the transit to this new form of government (Note: I got 7 turns of anarchy! Ouch)

440-490 (14-19): The Emperor is busy preparing for the new government and builds a senate in Rome.

500 (20): Emperor Marcus Octavius declares the days of Despotism over. Rome is now a Republic.


Ok, this was 20 very uneventful terms. The highlight was the encounter with the Russians where they were told to leave or declare war. Luckily they left. I've started construction of lots of aquaducts, but feel free to change. Due to the period of anarchy we have not invested any beakers in tech yet. I have chosen Theology as our next target, but it can be freely changed without loss. I had to adjust the science slider due to our many units, but the tech will come in 12 turns. Good luck

shdwlord
Feb 19, 2002, 03:34 PM
got it

shdwlord
Feb 19, 2002, 04:47 PM
Shadowlord quickly reviews the history of the previous administrations as he sits quietly in the oval office. So everyone has a 9-10 turn head start on the Academy of War. hmmmm. Iroquois and France are Monarchies, everyone else is in anarchy. We have no embassies on the other continent. We have too many cities at max population producing excess food do to overirrigation.

510

520 Embassy established with the Aztecs.

530

540

550

560 Germany starts the Art of War

570

580

590 Syracuse founded
Xerxes demands our territory map and 19 gold, we, of course, refuse.

600

610 Theology and Engineering learned, Education started. Embassy established with France.
The English start Sistine's Chapel. The Persians start system chapel.

620 France wants us to ally against the Aztecs, but we remain neutral.

630

640

650

660

670

680

690

700

A very quiet round, I just worked on infrastructure, built 1 fishing village, and moved a settler in position to claim the rest of our land on this continent. Also worked a bit on diplomatic relations, Russia, Iroquois, Aztecs, Germany, and France are all polite towards us, England and Persia are cautious.

LKendter
Feb 19, 2002, 06:02 PM
Pre-turn
Drop science a lot. We have a mere $50, and running at a deficit :confused:
Before I can't move a piece, we get Chivarly from the GL.

710 AD - Caeseraugust is formed, closing the last of the borders.
730 AD - Begin research on banking, I want smith's.
780 AD - The race for Sistine is getting crowed, so I up luxuries to 10%. 2 more workers from Rome :) Aztecs want an alliance vs. France, however France is to far away so I pass.
830 AD - The new island we found has 6 squares, all ice :lol:
860 AD - The English are building corpuniscus :eek:
870 AD - I straight up trade Persia Education for Invention.

Summary - The palace is a placeholder for Smith's We can very much use the economy boast.

Question: How do we plan to WIN this game? Legionaries turned out to be a dud. We don't even have a easy place for the FP. We need to expand somehow! We lead by a whopping handpoint of points.

BrianJ
Feb 20, 2002, 07:05 PM
Seems like I just played this one! :D

I got it..

BrianJ
Feb 20, 2002, 08:30 PM
900 AD: Preturn

The Aztecs have only 1 tiny city left and the French need help? :lol:

The Germans are building Leo's workshop! :eek: Thats my favorite wonder to get..
The English are the only ones with money (80g) but cannot trade yet.

Sistine finished soon, will cause a cascade for other civs to Leos and Sun Tzu's.

910 AD:
Moved workers around.

920 AD:
France and Aztecs sign a peace treaty. Guess The French dont want to invade the little Aztec island!

Catherine complains about our galley in her waters.

More worker movement.

Our research is too slow but I have little choice, can't afford to increase the science rate.

930 AD:
Zzzz

940 AD:
Orders up more workers. More roads required.

950 AD:
Zzzz

960 AD:
Our Galley was lost in treacherous waters!

970 AD:
We complete Sistine Chapel in Rome! We start on Leos. May be futile but we'll see.

The Russians start Leo's.. cascade effect? iroquois join in, English start Sun Tzu's and Copernicus AND Leo's!
Persans start Sun Tzu and Leo. Germans start Leo.. thought they started it a while ago?
Germans also start Copernicus. At least we'll get a start on Smiths..

Oops, suddenly notice Antium is building a Palace!

980 AD:
Zzzz

990 AD:
Zzzz

1000 AD:
After 100 years of rule, Ceasar Brianus sits on the throne, err.. high consul chair... and wonders what his goals for the Roman empire are.
Armies are massing in Lugdunum, with no enemies. Path to expansion is blocked by the Iroquois who are our friends.

The civs on the other side of the ocean seem quite strong, with good Wonder-building potential.
No goal or target seems obvious.

1010 AD:
The Citizens of Rome offer to expand our Palace. About time after 5000 years! This cave is getting a little old.. Three sections are added.

The Iroquois are joining the Copernicus party.

1020 AD:
We learn Economics! The first Civ to do so as far as I know. We study Astronomy.

The English are building Bachs cathedral. They complete Copernicus in Nottingham!

Antium switchs to Smiths.

The Iroquois are building Bachs cathedral.

1030 AD:
More structure. I've made it my mission to expand the road net. Too many squares are generating food or shields but no gold.

Neapolis switches to Forbidden Palace. Lots of other choices if the next leader is not happy with this location.

1040 AD:
Harlequinopolis riots! I give them some entertainment. Viroconium follows suit. Chariot races are staged in both cities.

The Germans are building Bachs Cathedral.

1050 AD:
Neapolis riots. Are they rioting due to boredom?

1060 AD:
We discover Astronomy. Gunpowder is too hard to pass up.

1070 AD:
Joan wants to trade Territory maps. I agree.

She already has Gunpowder!

The English want to trade their world map for Economics. I decline. She asks for Economics and 100 gold for Gunpowder and Music theory! The AI seems to value tech very low..

Salamanca (Iroquois) completes Sun Tsu's! Get ready for more cascades..

1080 AD:
Zzzz

1090 AD:
The Russians are building Leo's and Bach now.

Too late! Berlin completes Bach! Good thing noone has Economics! They are going to have to waste shields all over the place! :lol:

1100 AD:
The Persians try the same trick the English did, world map for Economics.. I dont think so..
Everyone is cautious..

We complete Gunpowder, start Chemistry.

The English switch to Leo's.

21 turns to Smiths, 25 to Leos. We may lose Leos. Try to get something else to switch to just in case. I'd hate to lose all those shields.

I mostly build infrastructure this turn. The army grew a bit, the economy is still weak. Smiths should help. Improve Shield production in Rome and Antium if you can.

Harleqin
Feb 20, 2002, 10:37 PM
Got it. Will try to find time to play when I get back from work

Grey Fox
Feb 20, 2002, 11:03 PM
Noticed that you have irrigated a cow near Rome?!

Why? You are in despotism, and you won't get any bonuses from irrigation on grassland.

LKendter
Feb 21, 2002, 05:21 AM
A irrigated cattle will produce 4 food.

Depotism reducdes 3+ squares by 1.

Grass = 2, Cat = 2, Irr = 1 total of 5.
5 - 1 (dep) = 4.

It very much is worth it.

Harleqin
Feb 21, 2002, 09:38 AM
I had an extraordinary rush meeting today and is so loaded with work that I'll have to be skipped. I won't be able to play again until monday unless I play with only one eye open... and that will have a negative effect on my play. So, until monday, I'll have to pass.

shdwlord
Feb 21, 2002, 09:57 AM
Sorry to hear that Harleqin :( maybe you will get a chance sometime this weekend.

shdwlord
Feb 21, 2002, 11:48 AM
Inherited: Minor tweaking of production. Lutetia switched from aquaduct to harbor as it was stuck at 5 pop with 0 growth potential. Ravenna switched to max commerce to gain 1 more, as with its corruption it was only getting 1 shield anyway.
Russia gives music theory, territory map, and 6 gold for our world map.

1110 jungle clearing at Ravenna allows 2 shields when set at max shield output.

1120 The English start Smith's Trading Company. The English finish Leonardo's Workshop in London. The Persians are building Smith's Trading Company. The Germans are building Smith's Trading Company. The French are building Smith's Trading Company.

1130 The only way to not waste shields is to switch Antium from Smiths to the palace, and Rome from Leonardo's to Smith's. But its done 4 turns later in Rome than in Antium. Guess there is only 1 thing to do. Iroquois give us an RoP for our world map and 1 gold. Lugdunum garrison heads towards Russia in hopes that the legionaries will trigger a golden age.
The Russians begin Smith's Trading Company. The Iroquois are building Smith's Trading Company.

1140

1150

1160 The English are building Magellan's Voyage.

1170

1180 Chemistry learned, Physics ordered. Moscow has finished Smiths trading company. French switch to Magellans. Rome switches to university, losing 136 shields. Knight/legionary forces recalled. France complete's Magellan's in Orleans.

1190

1200 Dyes traded to England for Navigation, Printing Press, world map, 170 gold, and 2 gpt. Dyes/wine traded for german ivory.

1210

1220

1230

1240

1250

1255 Dyes sold to Persia for 6 gpt + 40 gold.

1260

1265

1270 Physics learned, Theory of Gravity ordered. Dyes, world map, and 22 gold traded to france for democracy. Anarchy ensues, 8 turns, yuck. Most cities set for max food. (Hispalis would go into civil disrest with growth.)

1275


Antium has the palace as a placeholder for Newton's University. Nothing else I could do with the shields left over from the earlier cascades. We are one tech up on everyone, physics. I would suggest not trading that or salt peter out to anyone. Under no circumstances would I ever trade salt peter to russia, if they haven't had their golden age, lets not give them cossacks. Try to keep a few legionaries around, we will get into a war someday, and might be able to snag a GA off one of them. Aztecs look like prime candidates for this, they have 1 city left, on a little island.

Up next: lkendter

Grey Fox
Feb 21, 2002, 12:02 PM
Originally posted by lkendter
A irrigated cattle will produce 4 food.

Depotism reducdes 3+ squares by 1.

Grass = 2, Cat = 2, Irr = 1 total of 5.
5 - 1 (dep) = 4.

It very much is worth it.


Oh, I have to check that out, because I have never gotten any extra irrigation-bonuses from a cow on a Grassland Tile, when the cow is on the grassland it should give the tile 3 without irrigation even in despotism, but with irrigation on it... I have never gotten any more bonuses. So with a mine the tile should give 3-Food, 2-Shields.


But I will have to check this out once again, I could be wrong.

LKendter
Feb 21, 2002, 07:06 PM
Pre-turn - GACK! First game in ages when I didn't get Smith's :(
:barf: I get to play with seven turns on Anarcy :barf:
1305 AD - Rome is a Democracy.
1310 AD - We trade Germany Pyhsics for Metallurgy and Free Artistry.
1325 AD - Persia declares war on France. Nothing we can take advantage of.
1330 AD - The forbidden palace comes on line :)
1345 AD - Iroquois threat us, and I tell them to pound sand. Begin research on military tradtion.
1355 AD - Germany joins the beat up France club.
1360 AD - Newtons completes, I should have switch sooner, shields wasted :( Persia threaten us, again pounding sand.
1365 AD - :lol: France offers to trade us Military Tradtion, when we have 1 turn to go :lol:
Our people want to build Wall Street [dance]

Summary - We still need more infastructure and military.
I have been upgrading the occassion units, keep cash above $1000.
Rome is floundering, but I don't see a clear path. Starting to look like diplomatic or space ship.

shdwlord
Feb 21, 2002, 08:08 PM
sorry about the anarchy :(

LKendter
Feb 22, 2002, 06:36 PM
LKendter
Brian J <<<< Next to play
Harleqin
shdwlord

BrianJ
Feb 23, 2002, 03:46 AM
I'll play now

BrianJ
Feb 23, 2002, 05:27 AM
We missed Smiths? :eek: I thought we had the lead on that one!

1380 AD:
I upgrade all spearmen for 640 gold. We will be above 1000 by the time we get Wall Street anyway.

1385 AD:
Not much chance to trade to other civs. France wants to trade us Magnetism.. 1 turn away for us anyway.

1390 AD:
We get Magnetism and research Nationalism. Sid tells me we are backwards people!

1395 AD:

1400 AD:

1405 AD:
Persepolis builds Shakespears Theatre.

1410 AD:
We learn Nationalism and start on Steam power.

1415 AD:
Iroquois and Russia sign an MPP. Getting nervous? :lol:
I continue building up forces in Lugdunum and upgrading here and there. All knights, spearmen upgraded. Muskets still not upgraded to Riflemen.

1420 AD:
The Rampaging German Forces have destroyed the French!

Germany and Russia have signed an MPP. Getting nervous yet? :lol:

1425 AD:
Zzzz

1430 AD:
Aztecs come grovelling to our door. They want to trade world maps. Sure why not?

1435 AD:
We learn the secret of Steam power! We start Medicine.

We have Coal near Lugdunum..

The Iroquois and Russians both have coal but the Russians haven't hooked theirs up yet. Germany is the only other one who has Coal.. seems like there is a shortage? I thought with the Patch we would get at least one per civ?

1440 AD:
Sorry, we have another Coal near Ravenna. Not hooked up yet.

1445 AD:
Rail net started near Rome.

1450 AD:

1455 AD:
We complete Wall Street!

1460 AD:

1465 AD:
We learn Medicine and start Industrialization. We are now Technicologically advanced!

Iroquois offers 16 gpt for Saltpeter. Not sure I want to give them Cavalry though.
OTOH they have nationalism already so they have Riflemen. Compared to the Iroquois our military is weak! :eek: No Saltpeter for them!

1470 AD:
Rail net is coming along. Economy is good. Presedente Briani of the Italian Democracy retires!

Options:
War with Iroquois. They probably have lots of junk units but enough to do us damage. Not to mention it would drag Germany and Russia in against us.

Space Race. We are equal in tech with everyone. Germany probably has better production and would win.

Domination or Conquest? I don't think so! Not unless our production rates soar.

Culture? Nah.. Lost too many Wonders early on.

UN victory. Everybody loves us. This is a possibility. Will need a placeholder for UN when we get closer. We will also need to get a tech lead so we get Fission first.

shdwlord
Feb 23, 2002, 03:49 PM
Originally posted by Brian J
We missed Smiths? :eek: I thought we had the lead on that one!



The Russians cascaded to it from the Sistine Chapel, maybe even earlier than that

BrianJ
Feb 24, 2002, 07:02 AM
Deleted

LKendter
Feb 24, 2002, 09:42 AM
"I had an extraordinary rush meeting today and is so loaded with work that I'll have to be skipped. I won't be able to play again until monday unless I play with only one eye open... and that will have a negative effect on my play. So, until monday, I'll have to pass.".

LKendter
Brian J
Harleqin <<<< Next to play Monday is only 1 day away, so we will wait until Monday night. Let us know
shdwlord

Harleqin
Feb 25, 2002, 05:08 AM
I'm back. Now playing. The worst of the meetings and work is behind me now.

Harleqin
Feb 25, 2002, 06:22 AM
This was an extremely quiet turn so I'm not doing a turn by turn report. The most important things to happen in my reign were as follows:

I established embassies with England, Persia and Germany so we're now represented in all countries.
Almost all of our cities are now connected by rail. I've also completely railed the land around Rome to maximise shields there. I started to do the same as Cumae as these two are our most productive cities. We have discovered Industrialization and Electricity. We have just started Scientific Method, but there are no beakers on it yet, so it can be changed.
I let Rome build a few turns on a factory and then rushed it. It is now building Universal Suffrage as are all other nations. The factory and the railsystem there has cut productiontime of it from 39 to 22 turns. Most other cities are building factories now.
A few riflemen were built and positioned. We are too weak militarily. I normally have four defenders per city. We have some with only one.
I also rearranged tiles for several cities as they were at max size and wasting food. Now they are optimized for production. We should be ready to start ToE in about eight turns, so it might be an idea to rush the factory in Cumae and then start prebuilding.

shdwlord
Feb 25, 2002, 12:31 PM
got it

shdwlord
Feb 25, 2002, 03:33 PM
Preturn: tweaked shield output. Updated our trade deals. We have a weak army compared to the Iroquois, strong compared to the russians and the aztecs, even with everyone else. The entire world is under a peaceful democracy. Science raised to 70%, SM in 6 turns, -14 gpt.

1) 1550 upgraded our spearmen.

2) 1555 worker groups formed as they finish their individual projects.
Germany and Persia have signed an MPP.

3) 1560 Persia offers us sanitation for 170 gold, which we accept.

4) 1565

5) 1570 Scientific Method learned, Atomic Theory ordered.

6) 1575

7) 1580

8) 1585 Pollution begins.

9) 1590 Antium finishes factory, begins Theory of Evolution.
Iroquois begin massing on our border.

10) 1595 2 mounted warriors and a knight cross our border.

11) 1600 Iroqois declare war when asked to move their troops. Russia wants scientific method for an alliance, we give 200 gold instead. Legionary defeats a mounted warrior, Our Great Civilization has entered a Golden Age! Iroquois stack dispensed, we lose 2 cavalry. 2 Cavalry reserve to repel amphibious assaults stationed outside Rome. Roman economy mobilizes for war-time production.

12) 1605 The people celebrate the mobilization of our economy by expanding the palace. 2 cavalry lost on assault on Caughnawaga.
Caughnawaga's defence upgraded to infantry.

13) 1610 Caughnawaga captured. 3 cavalry lost on failed assault on Kahnawake's infantry defence. Replaceable parts bought from Persia for world map/525 gold. Iroquois rubber isn't in the jungle between us, its up in the northeastern corner of their territory. We have rubber under Brundisium.

14) 1615

15) 1620 Atomic Theory learned, Electronics ordered. Universal sufferage completed in Rome. Russians switch to ToE. England switches to ToE. Persians switch to ToE. Germans switch to ToE.

16) 1625 Russia and Aztecs have signed an MPP. Aztecs declare war on the Iroquois.

17) 1630 Persia finishes ToE. Iroquois coal pillaged.

18) 1635 Riflemen upgraded to infantry.

19) 1640 Kahnawake captured after heavy artillery bombardment.

20) 1645

Advancing in this war is slow. Our cavalry aren't retreating when attacking cities with infantry, so the only way to take a city is to bombard it with artillery until the defenders are weak enough for the cavalry to take them out. The Iroquois keep tying up our cavalry with units they are sending down between Oka and St. Regis. The settler/rifleman on the other continent were sent when there were alot of cultural gaps around the furs, those have closed. It might be a good idea to find somewhere to settle on that island incase we have to go to war over there too. We still have 11 turns of alliance with russia against the iroquois. We still have alot of musketmen defending cities, I didn't upgrade them because those cities were in no danger and I wanted to keep our gold over 1000.


Up next: LKendter Hope I didn't screw things up too much for you :(

LKendter
Feb 25, 2002, 07:42 PM
Pre-turn -
I upgrade just 4 units, using up our > $1000 cash.
Golden ages for most of my turn, much better than anarchy ;)

1650 AD - War weariness causes unhappiness in almost all cities. Luxuries to 20% and multiple entertainers. Lower science for 1 turns to raise cash (Stunt I learned from Thaizi). I begin starveing Caughnawaga. Unreal - The Iroqious kill 2 of our Infantry with Calvary :(
Corporation is being researched.
UGGGGGGGGGGG!!!!!!!!!!!!!!! Despite hiring luxuries, mobs intensify, and buildings destoryed.
1655 AD - I have the decision from Hell. Risk losing Hoover, or break allianances and have more enemies.
I continue to HATE war mobilization.
1660 AD - Back stabbing Russians, they make peace with the Iroqoius.
1665 AD - MPP between Persia and England. England and Iroqoius versus the Aztecs. This is making me nervous.
1670 AD - It cost us a couple of calvary (1 elite), but we take Chondote. Peace in our time costing the arrogant Iroqoius 155 and $13/t. Russia and England sign an MPP.
1675 AD - Russia declares war on England instead.
1690 AD - Palace expansion.
1700 AD - Gee, the Aztecs have *ONE* city :lol: I guess that is why England needs an alliance with Germany to take the out. End of the Golden age.
1705 AD - Persia declares war on Germany. What a fun world we live in - NOT!
Persia and Russia form an MPP.
:mad: Persia start the Hoover Dam.
1710 AD - Russia declares war on Germany, what a surprise. Germans start the Hoover Dam. England declares war on Germany. The English are building the Dam.
:crazyeyes: Russia declares war on the Iroqoius :crazyeyes:
1715 AD - Persia declares war on the Iroqoius - The next player will need to watch closely.
1720 AD - Since the Iroqoius are the only one with Electronics, I trade it to them for Refining, Espionage, $300. Tanks are getting closer.

Summary - I think I got enough of a jump on Hoover.

Up next - Brian J
On Deck - Harleqin

shdwlord
Feb 25, 2002, 07:53 PM
yeah, switching to war-time mobilization was a bad call on my part :( It was the first time I have used it, and probably the last. The only reason I did was the Iroquois declared war, and they had a larger military than we did. I thought the mobilization combined with our golden age would fix that quickly.

BrianJ
Feb 25, 2002, 08:39 PM
I'll play now.

I may have to finish tommorrow depending on how late it gets :)

Harleqin
Feb 25, 2002, 10:48 PM
Just a quick question. I'm on my way to work so I haven't got time to load the game or browse the thread, but where is our FP?

LKendter
Feb 25, 2002, 10:58 PM
I believe Neopolis. It is close the the Iroqoius border.

Some of those cities would actually be productive.

BrianJ
Feb 26, 2002, 04:57 AM
Originally posted by lkendter
I believe Neopolis. It is close the the Iroqoius border.

Some of those cities would actually be productive.

Yes, it's Neapolis. Still playing, I have to go to work, so will play tonight.

BrianJ
Feb 26, 2002, 09:31 PM
I dind't have time to play unfortunately. It's to late for me now.

Can you skip me this round? I'll pick it up next time my turn comes up.

Thanks

Harleqin
Feb 26, 2002, 10:33 PM
Wow...my turn already? Well, I have got it. I will play when I get home in about 8 hours.

Harleqin
Feb 27, 2002, 08:22 AM
Tensions with the Iroquios nation was still high and the people demanded a leader with the skills and nerves to deal with them. As the elections arrived the War Party promised to deliver the Roman people from the cancer that was the Iroquios nation.

The new president of the Roman Empire was a man descended from a long line of glorious Emperors. Harleqinus Danois.

His reign was long and eventful. He made good on his promise to get rid of the foul neighbours to the north and declared war upon them a few years after being elected to office.

The war was fast and brutal with thousands of Iroquios slaughtered. The Iroquios cities of Mauch Chunk, Oil Springs and St. Regis seized to exist and was replaced by the Roman colonies of Palmyra, Jerusalem and Caesarea. The city of Oka was captured and placed under martial law. During the campaign the Iroquios was unable to halt the advancing Roman armies and used all possible counters including dragging the English into the war. The magnificent president didn't want to waste time and resources on fighting these infidels and instead persuaded the Germans to keep them occupied.

Ok, here are the highs and lows of my reign. I don't think I took all twenty turns as this was an appropriate place to stop. I might accidentally have taken an extra though. I decided to use our massive army and launched a devastating attack on the Iroquios. Three cities were razed and replaced by Roman cities. Oka was captured. I razed the others as the cultural pressure on them would almost certainly have caused them to flip.
Caesarea must be held because I believe it is time to cleanse our continent. Once the Iroquios are exting Caecarea will be an excellent staging point for the invasion of Russia. The Iroquios signed an alliance with England against us and I then signed one against England with the Germans rejecting a MPP.

Casualites have been light and I have started construction of destroyers and battleships to keep the coast secure. There are three cavalry ready to deal with the sporadic invasions.

I have secured spice from Persia meaning we now have five luxuries giving us three happy faces. We are still in democracy, but all others are communist or monarchy. This will allow us to gain a tech lead.

We lost out on Hoover to the English with two turns :mad: despite the fact that I managed to shave two turns off the ETA. Instead we build that spy thingy (can't remember the name).

The Aztecs have been destroyed by the Iroquios!

My advice is to keep up the war. Our targets are Salamanca and their rubber source. By founding Palmyra where St. Regis was we now have an extra coal online. The Iroquios also lost their last incense meaning they are down to one luxury.

And that's about it I think.

shdwlord
Feb 27, 2002, 12:46 PM
got it.

LKendter
Feb 27, 2002, 06:16 PM
I just caught we will be down to Friday :eek:

What I can suggest, is that the currently player post their summary.

If the next person will give e-mail details, then e-mail the attachment to them. Otherwise, we won't move again until Friday.

shdwlord
Mar 01, 2002, 05:56 AM
Sorry for the delay, but I lost power during the middle of my turn. I usually write my turn reports while playing on the computer, so I lost that for the turns I played before that happened too. The highlights were getting 2 leaders, the first formed a tank army and the second is fortified in Rome. The Iroquois have 2 cities on the continent. England bombarded our coast for a bit, peace was made with no actual troop engagements.

18) 1812 Cattaraugus captured.

19) 1814 Peace with the Iroquois for radio, Gandasetaigon, Allegheny and their WM. They couldnt even afford 1 gpt.

20) 1816 Hero Epic completed in Rome.

Fission is 12 turns away, with a GL in rome for the UN. I managed to achieve complete peace with everyone for LKendtor, an amazing feat as of late ;)

LKendter
Mar 02, 2002, 12:32 PM
Pre-turn -
I burn up my much of our cash about $1000, and rush several temples.

Houston, we have a problem. Most of the AI already know rocketry, rushing to space fligth.
The Military Academy completes during my pre-turn.

1818 AD - Much movement of troops.
1820 AD - Just playing with the workers.
1836 AD - We begin researching Rocketry.
1838 AD - Operation vote rigger begins ;)
1840 AD - Gee, why do I want hugh block of cash?
1842 AD - Operation begins next turn - I will guarantee the Iroqoius vote.
1844 AD - Our election ballots will be forceably given to the Iroqoius in a couple of years ;)
WAR!
1846 AD - Tlaxcala is ours, the Iroqoius are no more. We suffer the worlds shortest embargo, Germany opens her ports again. Ouch, Germany won't leave annoyed. Even after giving away the farm :mad:

15 turns
1848 AD - Germany just won't break out of annoyed :( Oh well, he we go.
Worse, we give a free town away, but miss our troops by it.
He goes to furious. GACK.
Well, the quarter back is scrambling. He spots an open recieiver, and throws the hail mary bomb ...
2nd palace expansion in recent years.

1850 AD - We vote versus Persia.
[dance] Game over, we win [dance]
OK, only Caesar the Strong, but ...

LKendter
Mar 02, 2002, 12:37 PM
For those who are curious, the pre-vote.

Harleqin
Mar 02, 2002, 04:55 PM
Win? Already :eek: I feel like we just started. Well, that's two wins for me today after taking home a cultural win in a solo game earlier. I'd say that's a good days work then. :cool:

LKendter
Mar 02, 2002, 04:57 PM
It was our best way ;)

No chance for cultural.
Space race would be real hairy, as the AI was jumping to space flight.

We didn't have all that much of production base for world domination or space race.

So I take the cheap win.:crazyeyes


Oh, we did just start it - Feb 16, 2002 03:00 PM


:goodjob: To the team.
I love a ZERO dropout game.

BrianJ
Mar 02, 2002, 07:45 PM
Great game! It went by really fast. Probably due to the size of the map and the low number of players! :D