View Full Version : sw10 - trenchcoats and the french resistance? training game


Pages : [1] 2

soul_warrior
Mar 28, 2006, 06:59 AM
variant:
no fast troops. EVER. no artillery. EVER.
will we make this an Always War game? we will see.
aim is to hone the slow warfare skills. no flanking, rushing or similar stuff.
this is the heavyweight championship slugfest.

this is a combo fun-training game.
there is NO MINIMUM SKILL LEVEL. though if youre a chietain level player, jut say so for roster placement.

thus im looking for players that want to move UP to regent-monarch
we will aim for a CONQUEST game.
we will play the FRENCH? (or TBD)
world will be a PANGEA, probably a small-standard (to make for a quicker game)
level - TBD (regent-monarch is prefered, as we would like some NooB's in on the fun)

otherwise all can be discussed here.

places reserved for vets of JB01.
otherwise, you're all welcome.

roster -
soul warrior, the elvis impersonator
Boddah Khan
Kulko
JB, the funk master
Ansar the magnificent frog
open <--------------------------------------

jb1964
Mar 28, 2006, 08:14 AM
I'm in.

Always war? Hmmmm, my first thought would be "no" but my second thought is "why not?" Expanding while under seige makes for different dynamics.

soul_warrior
Mar 28, 2006, 12:20 PM
well, while were waiting for the hordese to wash upon our shores, i rolled this.
and its the first :confused:
rarely happens ;)
http://i10.photobucket.com/albums/a113/soul_warrior/sw10_start.jpg
looks poor. or does it?

oh.
edit....
level i rolled? Monarch!
world? Standard Pangea 70%, random barbs and AI, random weather.
all victory conditions enabled.
culture links - off.

i am NOT too eager to do the first 20.
if anyone wants to....
ill post the save.

still waiting for players.

Boddah_khan
Mar 28, 2006, 04:35 PM
I can be the noob should you wish to have me. Just got conquests, was a comfortable regent player in vanilla. It would be nice to get in on one of these, I've read enough of them.
Having never played an always war variant, I think it would be fun, mainly for the challenge.
Cheers!

Ansar
Mar 28, 2006, 06:28 PM
This seems interesting, but not good in SG's. I will lurk. Good luck team, soul warrior is a great leader.;)

DJMGator13
Mar 28, 2006, 07:10 PM
Sounds interesting. Wish I had enough time to play.

Sima Qian
Mar 28, 2006, 08:22 PM
Good luck team, soul warrior is a great leader.;)

He must be an SGL (succession game leader????), I've never been able to pop him out from any elite unit victories in my vanilla games :(

Ansar
Mar 28, 2006, 08:27 PM
Sima Qian, obviously, I meant a SG leader.:p

soul_warrior
Mar 29, 2006, 12:29 AM
Boddah Khan, welcome onboard.
may you live upto your name sake ;)

Ansar, thanks for the praise, but i still feel like im standing on the shoulders of mightier giant (aka bede, whomp, tubby rower and Igor the infalliable, among others).
you sure i cant intice you to join our merry band?
i can GUARENTEE lots of laughs.

we are now 3. still need a couple more.

Kulko
Mar 29, 2006, 01:03 AM
I am on Holiday next week, but apart from that fully available to be in.
I am a monarch/regent player, who would like to improve his game.

Is always war on or off? I am open at thos point although I think, without Cats and Horses AW would be a real challenge.

soul_warrior
Mar 29, 2006, 01:39 AM
welcome aboard, Kulko.

right now im leaning towards an Always War game.
agree it will be a challenge, but thats what hones the skills, right?

we will take a vote on it when the roster fills up.

soul_warrior
Mar 29, 2006, 03:03 AM
well, decided to do some homework for this.

found a few articles in the War Academy:

scoutsout's warmongering 101 a tactical primer (http://forums.civfanatics.com/showthread.php?t=105618)
a very nice summary of warfare ideas.

keirador's The French (http://forums.civfanatics.com/showthread.php?t=103289)
a generic review of the french. it has some very nice points there.

theoden's The basics of armies (http://forums.civfanatics.com/showthread.php?t=99688)
self explanetory

and finally:

Tomoyo's Always War Theory (http://forums.civfanatics.com/showthread.php?t=99404)
nice tactics there.

most of these are rather short pieces, so you should read them if possible.

Ansar
Mar 29, 2006, 05:54 AM
Very well, I shall bark on this frech expedition of yours.:bounce:

Now, where's the cake and beer?:beer:

EDIT: Does it matter if I already play in Monarch?

soul_warrior
Mar 29, 2006, 06:26 AM
welocme Ansar!
monarch is fine.
it will be difficult enough as is, and it is a combo trainer-fun game.

hopefully, when i get back home (its work then school for me) round 22.00, ill post the save and we can ask the trainees what do you think we should do?
meanwhile, work with the pic i posted earlier.

what should our build orders be?
expand or stay put for now?
what techs should we study, and at what pace?
any other ideas?

the clock is ticking....

we have Alpha AND masonry.
that gives us a pyramid prebuild if we want (which i think we dont right now)
we do NOT have any war-like skills.
we are also Commercial and Industrious. how should we use this to our AW advantage?

soul_warrior
Mar 29, 2006, 06:31 AM
roster -
soul warrior, the elvis impersonator. starting soon.
Boddah Khan. up next
Kulko. on deck
JB, the funk master
Ansar the magnificent frog
open <--------------------------------------

remember, basic SG etiquette.
24 hours to post an "I GOT IT" 48 more to play.
skips and swaps are acceptable, just let us know that you need it.

regarding exploits - be polite. if in doubt - save and wait for a discussion.
otherwise, have fun and LETS THE GOODTIMES ROLL

Ansar
Mar 29, 2006, 07:12 AM
very well, by looking at the starting position pic, we are one turn away from coast, so if we settle on spot=useless coastal tiles, but we dont care about that since we are not going past size 12, my vote goes for settle on spot. Begin research on pottery, then bronze working, then iron working so we know where the sword makers are.:D pottery is just for expansion.

well, thats all I have for now, probably will think of more stuff after school.

soul_warrior
Mar 29, 2006, 07:42 AM
good tech choices, ansar.

but i would change that a bit to: Bronze > Pottery > Iron
my reasoning?

1- since we are at AW we need the best defenders ASAP.
2- it will be quite a while before we start pumping out the settlers, since each will have to be very heavily defended.
im guessing about 20 turns to get to bronze, and another 15 for pots.
in that time we will be able to build 3 warriors and a rax? maybe a spear or two?
with just 2-3 spears, i would hate to let a settler venture out under a solitary spear (2 is MUCH better, imo)
my understanding is that we want to make slow moves, but when we do walk - keep it.
the goal is minimal losses.

any thoughts about longer term goals?
those ofcource will have to be reaccessed later when we have explored a bit.

any thoughts about build orders?
some schools are for a farmers gambit (go for pottery and a rax first), thus dictating a warrior > warrior > gran > worker build.
others might go for a warrior > warrior > rax > spear > spear > granary > settler.

assuming we get bronze and pots in the next 40 turns or so, what would you build?

@ALL - im placing these questions for all to answer and learn from. even me. im :confused: by big ideas.

Kulko
Mar 29, 2006, 08:26 AM
First for general tactics, I think we will ahve to come up with some pretty neat ideas during the course of this game.

The general tactics in AW seems to be, bump them with cats, beat them with swords and finish of with horse which are able to retreat back to the safety of the stack afterwards. This means we are missing 2 important pieces of the equation here. I have no real good idea so far, but I think if do not come up with some way to improve the kill ratio to our advantage, we will be into heavy trouble come Knight time.

As far as the start is concerned, I vote for strong focus on People in teh begining. I have read a lot of AW- SG in the last week or so, and I must say the biggest risk, ist getting carried away with unit building for defense and then forgetting Infra, which will come to haunt you badly 50 turns later, when all your old defenders are badly outclassed, and you are missing the money to upgrade or the libs to research to chivalry.

Second important point is not to explore to far ahead, as to avoid meeting others until you are ready.

That all said, I would suggest going pottery first to settle our core and go with warriors for escort. I think this worked fine for others even on higher diffs. At least we never need to worry about HBR apart from the getting out of AA.

Kulko
Mar 29, 2006, 08:30 AM
I will be away from 31.3 until 8.4. so either ut me in the other slot, or swap me during the first round.

jb1964
Mar 29, 2006, 08:43 AM
Industrious and Commercial are my favorite traits. We should settle where we're at. Any other movement pulls us away from the river or covers up a BG. Movin to the coast doesn't buy us anything. We won't need the 2-food/tile from a harbor, we're not seafaring and we're on a pangea.

I would move the worker to either BG that's on the river and build a road and then a mine. Then go for the other one. Why road first? The few extra coin seem more important for research than dropping a turn off the build of a warrior.

Research... Well, Rep slingshot's right out. All the techs we get are going to have to be self researched or via GL.
Bronze, Pottery, Iron, WCode (especially if there's no Iron)

Build orders... Warrior, warrior,
Save the forrest chops for a granary.

Do we let boarder expansion pop that hut?

BTW, I'm out from 4/7 to 4/18 touring around South Dakota.

Kulko
Mar 29, 2006, 08:53 AM
advantage of moving 1 SW to the coast would be we pop the hut right away. Which is good if we get a tech as we can plan our research accordingly. Otherwise yes we get the hut when we get land expansion or if we move our warrior onto it.

Boddah_khan
Mar 29, 2006, 09:01 AM
Are we looking to expand ourselves much in this game, or just built our core cities and take the rest? If we go too heavy on the offensive and defensive early on, I would think it could slow us down later on, as we have less workers for infrastructure and a bit of a longer wait to settle more cities. However, seeing as this is an AW, those defenders may we what we need, giving us the strength to fight in case another civ settled nearby. I'm still thinking that 2Xwarrior to granary to worker would be best to begin with however.

Also a quick question. Are we allowed to trade for techs when we first encounter a civ and then declare war, or war as soon as their seen? I've seen cases of both.

Anyways, just my questions, trying to learn as best I can. Later!

Kulko
Mar 29, 2006, 10:56 AM
While we are at it, can we clarify the no ari, no horsies.

no ari means no unit which lies in the artillery Upgrade path? Can we use frigates and such stuff?

No horses means no units in the horseman upgrade path. Does this include tanks and Modern Armor? are the faster infantery units(mech inf and stuff) allowed?

What about air units? Hpe its not looking to far ahead :-)

soul_warrior
Mar 29, 2006, 11:06 AM
Are we looking to expand ourselves much in this game, or just built our core cities and take the rest? If we go too heavy on the offensive and defensive early on, I would think it could slow us down later on, as we have less workers for infrastructure and a bit of a longer wait to settle more cities. However, seeing as this is an AW, those defenders may we what we need, giving us the strength to fight in case another civ settled nearby. I'm still thinking that 2Xwarrior to granary to worker would be best to begin with however.

Also a quick question. Are we allowed to trade for techs when we first encounter a civ and then declare war, or war as soon as their seen? I've seen cases of both.

Anyways, just my questions, trying to learn as best I can. Later!
question 1 - open to discussion.
we need to have a better understanding of the area before we commit.
that is why i also think warrior X2, gran, worker would be ok for a start.

question 2 - righty O.
it wasnt clear in the rules.
we are doing this relaxed style.
meaning we CAN and SHOULD trade if possible upon, and ONLY on the FIRST TURN we meet some one.
when that turn ends, and before you press enter you MUST DECLARE.

out now, till i get home to start us off.

right now im thinking:
sci : pottery (convinced we dont need the spears right off)
builds: 2 warriors, granary (chopped), worker or warrior to explore
settle on spot, let the expansion get the hut for us.

soul_warrior
Mar 29, 2006, 11:11 AM
While we are at it, can we clarify the no ari, no horsies.

no ari means no unit which lies in the artillery Upgrade path? Can we use frigates and such stuff?

No horses means no units in the horseman upgrade path. Does this include tanks and Modern Armor? are the faster infantery units(mech inf and stuff) allowed?

What about air units? Hpe its not looking to far ahead :-)
no artillery means: no catapults, trebuchets, cannon or artillery
no fast units means no horse units (chariot, horsemen, knights, cavs)

tanks and modern armour? my thinking is that if we get to that stage and need them we did some serious stuff VERY WRONG :devil:
EDIT = aircraft are bombard units, and as such are not allowed.
SAM batteries, etc.... possible, but we will discuss later
i want us to be in a nice powerful position with Medieval Infantry and our Muskateers.

if push comes to shove...
we can always use the unwashed masses as cannonfodder, right? meaning infantry, etc.

soul_warrior
Mar 29, 2006, 11:16 AM
just another note.

keep at it. ask questions. discuss.
its good for you.
it will grow hair on your chest and make MEN out of you!!! ;)

the more we discuss stuff, the quick and easier the win, and the more you learn.

Kulko
Mar 29, 2006, 11:44 AM
as afr as question 1 goes, we should look at the map in detail, but I would suggest expanding as good as we can to get the core and some sorroundings into place peacefully might be good. But it all depends how fast we meet the other Civs, and how many wars we start.

CommandoBob
Mar 29, 2006, 01:32 PM
aim is to hone the slow warfare skills. no flanking, rushing or similar stuff.
This appears to be C3C and I have PTW, so I will lurk and learn. Haven't played any AW games, even solo. This looks to be a good slugfest with lots of AI blood on the ground.

But -
what do you mean by no flanking?

Whomp
Mar 29, 2006, 02:08 PM
A few questions and thoughts from the peanut gallery...
Do not make the mistake of stopping expansion. Grow, grow, grow. Every city is unit support. Economics not fighting is what will kill most AW games. Lux and resource acquistion should be a major priority.
MGL acquistion? How do you see them being acquired? Without arty your job will be more difficult but they will be necessary for total domination. Any strategies you can think of that will make this more probable?
Thoughts on Glib?

jb1964
Mar 29, 2006, 03:53 PM
GLib is certainly possible at this level and is normally a big plus for an AW game.

As far as meeting other civs.... DON'T! The last thing we need is 8 tribes tossing a few units at us each and every turn. The last AW I played we had one genius, I think it was me, run out straight-away and piss everyone off. We got crushed.

I wondering about the "no flanking" also but given the scenario of trech warfare I assumed we would be limited to lines of units either pushing the boarders back holding off the opps. For instance landing a SoD behind enemy lines would be a "No". Pushing a SoD down the opps throat would be acceptable.

Terrain is going to be very important. Bait 'em into the open and defend from the hills and mountains.

Ansar
Mar 29, 2006, 03:55 PM
Whoops, I forgot we were doing AW.:D

Well, do we want to explore or build up defenses first? If its small, then contacts will come early and defense will be needed quickly.Probably max research on BW.

Kulko
Mar 29, 2006, 04:05 PM
Its standard if I read correctly. So should have some space. Also don't underestimate the power of warriors in defense. The AI will take a while before they can send Swordsman, as they must defend all their cities with spearmans first.

Lets explore the area we plan for the core. and build thatone up as fast as possible. By that time we should have 1 or 2 wars going, and switch to military expansion from then on.

jb1964
Mar 29, 2006, 04:05 PM
Micro-managing...

OK gang, if you have never opened a city each turn to redistribute your population to the needed tiles then you had better get ready. It's certainly not a requiremnt but the positive effects are compounding through the ages.

If you don't need the extra sheilds look to enrich the coffers and/or feed the people. In JB01 moving off unimproved of forrest tiles in the capitol to a few lake tiles (2f/2g) was the difference between getting Phil first and not.

Once we get to the point of alternately making settlers, fighting units and workers I'm positive this will come up.

Just take a look at some of the SGoTM games. Teams notorious for MM'ing the crap out of their land invariably finish well. Then there's our team. :rolleyes:

jb1964
Mar 29, 2006, 04:14 PM
Lets explore the area we plan for the core. and build thatone up as fast as possible. By that time we should have 1 or 2 wars going, and switch to military expansion from then on.

I know that nobody is suggesting we send warriors off in straight lines along each compass direction but many early contacts is a very bad thing.

I'm for either BW or Pottery as the first tech and leaning more towards Pot. Sure, well get into it w/ someone in the near term but we should be good w/ warriors for these early moves.

I hope we don't wind up w/ Inca or Aztecs next door. Two movement AAge UU's would be a pain to deal with. Especially when protecting workers.

soul_warrior
Mar 29, 2006, 04:16 PM
@ commandoBob - by no flanking i meant it figuratively.
our job is hard enough as is.

i would prefer we bash our way though, but anything goes.

like JB said, use the terrain to our benifit (defend high, kill low)

@ the whomper - :worship: the :banana:
GLib is a valid idea.
i know we will have a VERY tough nut getting our dear MGL's.
we shall adapt. we shall overcome :)

world is STANDARD size.
we are also in a war :)
DO NOT GO OUT ON ANY DATES JUST YET.
were too young to die, too old to rock n' roll.

like JB said, MicroManagment is KEY here.
atleast try to look at the cities every turn for fine tuning.

soul_warrior
Mar 29, 2006, 04:23 PM
sw10 sw 4000bc - 2950bc (sorry)

the saga begins!

4000 settle on the spot, set science to max on pots. 90% due in 14 turns.
3950 road first (for the cash)
3850 mine the BG. i took the one on the river and inland so we would have easier access to danger,sooner.
3800 warrior > warrior.
3650 mine is done. move to forest.
3600 warrior > rax (as a granary prebuild)
IBT - hut pops. the natives are disgusting and smelly.
lower science a notch. pots still in 1, get +1gpt.
3500 POTS are in. science to 100% for bronze in 14.
3400 chop is out, no BG under it :( worker roads, as not to waste movement turns)
3300 road is done. move to other riverside BG.
3250 start roading the BG.
3150 road > mine BG.
3100 grow to size 3. check happiness. ok. gran will finish next turn, work 3rd BG. no shield waste :)
Barbs move together. ???WTF????
lower sci to 80, getting 1 gpt. still in 4.
3000 granary > warrior.

we also meet the yellow b*star's - AKA UGLY AKA the mongols.
i find we have a VERY LUCRATIVE deal to make.
http://i10.photobucket.com/albums/a113/soul_warrior/sw10_sw_238.jpg
we give Alpha and Masonry
they give us CB, WC, BW and 10g (thats cermonial burial, warrior code and bronze working)
make the deal.
move worker to 3rd BG.
declare on the MONGOOLS.
set science to IRON WORKING (23 turns at 100% losing 1gpt, 23g in the bag)

found i played 1 extra turn. oopsie.

we can change this build to a RAX in 7 if we want.

and the known world.
http://i10.photobucket.com/albums/a113/soul_warrior/sw10_sw_239.jpg
any comments?

jb1964
Mar 29, 2006, 06:23 PM
There's one minor flaw in this opening. We finished the granary on the same turn we filled up the food so we get to fill all 20 food boxes again. Sometimes it's even worth it to hire a specialist to stall growth a turn or two so the granary is filled right after it's built.

On the waaay upside is the trade made w/ Ugly.

Glad you roaded us out from under the forest so as to not waste worker moves.

Kudos!

On to Iron. How quickly can we try and kill off ugly?

Admiral Kutzov
Mar 29, 2006, 06:44 PM
This seems interesting, but not good in SG's. I will lurk. Good luck team, soul warrior is a great leader. ansar has been into the pharmacopia again.

though if youre a chietain level player, jut say so for roster placement. not exactly a chieftan level player, but I'm really stupid. Can me and my imaginary friend, igor play?

A few questions and thoughts from the peanut gallery...
Do not make the mistake of stopping expansion. Grow, grow, grow. Every city is unit support. Economics not fighting is what will kill most AW games. Lux and resource acquistion should be a major priority.
MGL acquistion? How do you see them being acquired? Without arty your job will be more difficult but they will be necessary for total domination. Any strategies you can think of that will make this more probable?
Thoughts on Glib?
this man has no hair. if you see him, run away!

@ sw, I promise not to drop any f-bombs for at least a week. I just read post 13 and need clarification.

Anyway, let me know if Igor is allowed to play. In anycase, rude comment

Ansar
Mar 29, 2006, 06:51 PM
Great start off soul_warrior!:thumbsup:

How do we get rid of the men in white coats? We only have axe-wielding men...:sad:

Also, we probably have iron in them hills...:)

jb1964
Mar 29, 2006, 07:08 PM
Great start off soul_warrior!:thumbsup:
How do we get rid of the men in white coats? We only have axe-wielding men...:sad:
Also, we probably have iron in them hills...:)

Let them come to us. Only attack if required. Yes, they look ugly up there but as long as they just look ugly and don't do anything ugly it's good by me.

Also, look at them as guards. If you're an approaching scout and you see that in the hills do you go right in or give them a wide berth. Those fools may be a bit of a blessing in disguise.

Admiral Kutzov
Mar 29, 2006, 07:09 PM
this is regent, right?

Ansar
Mar 29, 2006, 07:32 PM
I think soul_warrior said its Monarch...:)

Admiral Kutzov
Mar 29, 2006, 07:34 PM
should be regent if SW lets me play....

@ansar, the new avie is great, i just have trouble associating that with u. give me time

Boddah_khan
Mar 29, 2006, 07:37 PM
should be regent if SW lets me play....

No, it's a training game. I mean, whats the worse you can do, except lose the game for us? Even then, we'll only burn your fields and slaughter your oxen. Besides, I do think I'm up next, so it will be me who gets slaughtered. But we can't have that without laughter

I'll look at the save later tonight, when I have a bit more time, and determine what I'm going to do

Admiral Kutzov
Mar 29, 2006, 07:56 PM
soul, if you allow me to play here, let me know. if i really try, I don't think I'll f u up too bad.@ boddah - soul and I have history. If he let's me play, he knows what he's in for

conquer_dude
Mar 29, 2006, 07:58 PM
Hey, uh, what version of civ3 is this? PTW? C3C? Vanilla?

Admiral Kutzov
Mar 29, 2006, 08:03 PM
C3C or I've wasted a lot of time

Ansar
Mar 29, 2006, 08:03 PM
I believe it is Civ 3 Conquests.:cool:

EDIT:Checked and saw, it is C3C. Also, thanks Admiral K, I like the avatar too.:D

Admiral Kutzov
Mar 29, 2006, 08:24 PM
@ansar, who did the avie? or did you do it on your own?

Ansar
Mar 29, 2006, 08:30 PM
Team K.I.S.S 's Interior Decorator, Mistfit.:)

Admiral Kutzov
Mar 29, 2006, 08:39 PM
just checking. kinda thought so. Hi SW. should I spam more? pleez let me play. I'll get the monk to do the temple rant and therat to comment. pleez

Admiral Kutzov
Mar 29, 2006, 08:47 PM
i forgot to ask about the turn we meet another civ; can we trade before we declare? the we assumes u'll let me and igor in

Ansar
Mar 29, 2006, 08:48 PM
Doesent the AI like to use horsemen more than swordsmen? If so, then we want to disconnect horses first for slow troop movement like us.:D

Also, should cities be razed? I always see in SG's people raze AI towns, but why?:confused: It's very unlikely they will flip...use the technique called starving... I usually capture any AI city that I can and starve it to pop one, or to the pop where it wont riot.:p

Boddah_khan
Mar 29, 2006, 09:10 PM
i forgot to ask about the turn we meet another civ; can we trade before we declare? the we assumes u'll let me and igor in

I already asked this question earlier, and it wa answered post 24: yes.

Also, consider this a formal "got it". I'll look at the save tonight and think of a plan, I won't play until later tommorow though, give some more time for discussion on the best course of action.

Edited to add:

Alright, I had a quick look at the save. First thing I noticed was Ugly's smiling face. It really doesn't suit him (little does). So first move will have to be declare war.

After that, for my turns, I'm trying to think of a build order. There's a warrior due in a couple turns. After he's completed, should we go for military, infra, or settler? I think that the settler may be a good idea, since it gives us another place to produce military from. Then again, with war declared, it may be a bit overeaching. Also, choosing a settler leaves us once more without a barracks in that town. Still, I think that once the warrior is done, we should switch to settler. After that, we can either barracks or warrior.

Secondly, the worker. What do you think we need more here, mining/roads/other? We are running at a deficit, and so my natural inclination is to road.

Sorry about talking way too much, just looking for input from everyone (And keeping myself from screwing us over too much)
Cheers!

jb1964
Mar 29, 2006, 10:19 PM
I would switch that warrior to a barracks.

The worker will be finishing the road and then mine giving us 7spt in six turns.
In those six turns we'll have 42 sheilds and finish the racks.
Now we have 7spt and are two turns from growth. We're 8 turns away now.
Then you have 3 turn arch/spear w/ growth to size 4.
After growth there's not another BG so we're still at 7spt. I would go for another sprear/archer.
After the second unit we're one turn from size 5 and in the prior 6 turns our worker can be one turn from another road/mine.
Now at 8spt and size 5 we can have a 3 turn settler.

Just a thought.

G'nite.

Kulko
Mar 29, 2006, 11:43 PM
Hmm I feel not good with delaying the second settler to much. Once the real fighting starts it will be even harder.

As far as the worker goes, we have very limited options. we cannot step near the warriors.

Red Dot looks fine, with another City where the Ugly yellow Guy stands now.

soul_warrior
Mar 30, 2006, 12:56 AM
well, see what happens when you dose off to sleep ;)

- JB, sorry bout the granary build. who said we have trouble MMing :confused:
but that trade.... yummy.

- Igor and his imaginary friend are MORE than welcome. might have to get as a warlord start though ;)

- not to mention the temple ranter and his trusty monk :worship:

- Ugly is still an unknown. all i have seen is that scout.
i think i have declared, but make sure i did.

- Barbs? like JB said, i prefer to look at them as our flanking guards for now.
let them be, well deal with em later on.

- warrior build was just a place holder till we decide whats next.
my pref is to get a rax done, then a spear then a settler.

- Budda Khan has got it. make ugly think about adopting another family :ninja:

jb1964
Mar 30, 2006, 06:48 AM
We have not declared on Ugly yet but I think Boddah already noted that. Actually, he did and that's what made me check. OK, so what's the point of this post? Spam, of course.

Boddah_khan
Mar 30, 2006, 11:42 AM
Alright, well I knocked out my first set of turns. I played fairly defensively, not exploring too far in order to not incur the wrath of any other civs.

Should you not wish to look at the log, all you have to know if we now have two cities, IW is due in 2 turns, and Puggo has finally decided to bring some troops to join the party. Other then that, it was a fairly straighforward set of turns.

The log:

Pre flight:

Switch Paris over to barracks
Declare war on Puggo.

2900BC:

Worker builds mine

2750 BC:

Barbs move off of hill to go chase the mongol scout
Move a laborer in Paris to knock a turn off of the Rax

2710:

Worker finishes mine, on to road

2630:

Rax done, Paris > Spear

2510:

Spear done > archer
Paris grows to size 4

2470:

Move spear close to last remaining barb

2430:

Barb eliminated
Wheaties spotted in the distance

2390:

Archer completes > Settler due in 5
Had to drop science to 70% in order to have any cash left, only knocks one turn off of research

2350:

Paris grows to size 5
Had to drop sci down 10% again and up lux slider

2190:

Settler completes, move out,

2110:

Orleans founded
Science down to 50%, IW in 2 turns
Mongol vet warrior spotted (Finally), I left the archer awake and waiting for orders so that the next person can determine how best to intercept



There were a few things I could of probably done better. For example, the worker is currently mining, instead of building a road between the two cities. Other then that, we're in not that bad of a position. We have 2 warriors, an archer, a spearman, and another spearman due in 1 turn (you can switch this to an archer/whatever, as I said I was playing defensively). The approach the mongols are making means that most likely they will be attacking our cities across the river (if they get that far :p), which should help us. Also, the approach indicated the mongols are actual situated in the completely opposite direction then what we thought.

Now, hopefully I didn't screw us over too badly in this turnset :P
Time for the next person to kick some mongolian butt.

And the picture!

http://files.upl.silentwhisper.net/upload0/2110BC.JPG


soul warrior, the elvis impersonator. Founded the empire
Boddah Khan. Just played
Kulko. Up next
JB, the funk master On Deck
Ansar the magnificent frog
open <--------------------------------------

Kulko
Mar 30, 2006, 01:08 PM
Hmm I have a long night at work. If I feel fit enough I will play tonite otherwise I tell you tomorrow and I would like to swap to the place behind Ansar.

Whomp
Mar 30, 2006, 01:30 PM
I would bring the archer to Orleans.
Archer/spear combos are a recipe for Fulgy's demise. Warriors attacking a hill city across a river is a losing proposition for Kahn.

Keep settling folks. This is the opportunity to expand the empire while the odds are in your favor.

jb1964
Mar 30, 2006, 02:24 PM
I can play this evening and tomorrow. And this weekend. And most nights next week.

BTW, nice set-o-turns Boddah.

Kulko
Mar 30, 2006, 04:16 PM
Hopefully somebody is online.

Germany offers Wheel and 10GP for Alpha+Masonry. We have no use for the wheel, apart from knowing locations and required tech. Is this worth quicking the tech pace by 2 techs?

Lurkers comments welcome too.

will wait for 15 minutes to allow answers.

Boddah_khan
Mar 30, 2006, 04:22 PM
May as well, neither of those advances will strengthen them militarily, and it's the last chance we get, since we'll be declaring war. I'd say go for it. Then again, it's kinda of one sided.

Whomp
Mar 30, 2006, 04:32 PM
Pretty expensive trade but this is your last chance so I'd say 'yes" as well. Any way to lower the deal with more cash and less tech?

The other thing is though you can't use horses you can see them which means they can be pillaged in enemy territory.

jb1964
Mar 30, 2006, 05:07 PM
Haggle and see how good it gets then make the deal. Once we reach parity in the ancient age we'll keep the research pace slow.

Kulko
Mar 30, 2006, 05:15 PM
Preturn:
Ok no wars to declare. Temudjin looks mighty funny when he is upset.

The worker is stuck on the wrong side of the Seine, should have been connecting Orleans. now this is risky, as The mongol would probably attack him. Also ince there is coast to the southeast, the road he can build their is for nothing.

Army is in good shape, 1 Archer, 1 spearmen and 2 warriors, so I switch Orleans to Baracks.

Lux back to 0 as Paris is nicely policed so far. we are missing 1 gold for IW in 1 so I generate some moneyby cutting research back to 50. Or even better I micromanage Paris for Science and gain it in 1.

Move the Archer east of Orlean and leave paris at archer.

Hit Enter...

IBT:
Mon War stands. New Archer appears from the south.
IW researched. Since we cant use Wheel and Mathematics I change to Writing.
Paris Archer --> Settler

Turn 1:
Nothing really. moved worker and new Archer to build the connecting road. Move Spearmen from Orleans to cover advanced Archer, hoping to lure the AI into the open and away from the hills.

IBT:
Scout reappears, Warrior refuses the bait and joins the Archer on the mountain. Looks like the gonna found the sect of assasins.

Turn 2:
Micromanage Paris back to grow in 3 and push out the settler. move the A+S onto the hill to block mongols and the 2nd Royal Shortbowmen into Orleans.

IBT: Scout vanishes again, Mongol Stack moves onto the next hill.

Turn 3:
I have the choice of attacking him there 2 vs. 1.5 + Defensive Freeshot or block him at the risk of him beating me on the way back to Orleans.
I go for bold and kill the kill our fist veteran for a loss of 1.
I also Move the Archer forward from Orleans slightly to see some more terrain.

IBT:
Nothing.

Turn 4:
Worker starts on Mine. Afterwards he will chop the forest to speed the rax in orleans.

IBT:
Paris Settler --> Spear

Turn 5:
Since the mongols prefer the southern approach, I move the settler in the direction of the wheat giving an escort of a warrior.
Archer cleanly kills mongol Archer who left his hillcover.

Turn 6:
There are two whales on the estern coast giving us a nice city on a hill, if we can get it a culture expansion.
Also there is water too in the north west. I am going to settle the coast there next to the wheat.

IBT:
Germans Archer found us.

Turn 7:
Lets milk him before showing him where he stands. The Wheel plus 0 gp for our two Alpha + Masonry. Hardly a good deal, but the best we can get. Even 1 tech and all our gold wouldn't have been enough. So I take his gold to so we can raise science to 90 and writing in 13.

IBT:
Germans Advance, no sign of new mongols so far.
Paris: Settler --> Worker

Turn 8:
The german appeared on top of my ne city location, so I retreat the settler to the hill I originally suggested. Looks like from now on we need to fight our way forward. We have a nice peninsula, although a rather small one.

IBT:
Germans advance some more.

Turn 9:
Archer kill Fritz for loss of 2.

IBT:
New mongol appears.

Turn 10:
Paris worker --> Settler
Settler because I want to settle the last free spots fast and it keeps the lux down. When he is build, Orleans will soon be able to share the improved tiles with paris, so we waste nothing here.

Position Spearman to stop the yellow barbarian :-) Advance Units on the german front to defend the the wheat.

Plans:
The Settler is on his way to forest next to the Wheat. The second worker should help chopping the wood, to speed it up here. Hopefully a BG appears, giving Orleans more shields without compromising growth.

Overall:
no losses, 3 enemies killed.
build 1 s, 1 w 1 spear, Writing in 12 or 13, lyons ready for settlement.

Bad news is, we have started 2 wars already, but I think this is normal in AW. Good news that could be all for a while as these two neighours about cover our front so far. Even better news, from fifth City onwards its slow expansion into the mouth of the enemy, just like we Heavyweight Fighters like it.
The geography in the South might be killing us, as it consists of to hill chains leading directly into our heartlands.

Their is good micromanaging in Paris switching between NW and SE gaining 1 Shield or 1 Commerce as needed.

Survived my first succession Game Turns and wish you good luck with yours.

Kulko
Mar 30, 2006, 05:21 PM
This is the map:
http://www.civfanatics.net/uploads11/1725BC.JPG

Yellow - Brest City of the whales.

Blue - Nantes might be better of on the hill, but this spot gives us a shortcut at lands edge.

Red - MAybe one point to the northeast for tighter build, but I cant bring myself to waste the BG.

Kulko
Mar 30, 2006, 05:23 PM
And the Save:

sw10_2110_BC.SAV (http://www.civfanatics.net/uploads11/sw10_2110_BC.SAV)

Ansar
Mar 30, 2006, 05:26 PM
In AW, does the AI like to build troops more than anything?:)

I have no knowledge of AW AI...

soul_warrior
Mar 30, 2006, 07:01 PM
looks very nice indeed.
we have space for acouple more town before running the gauntlet.
spot looks A-OK.

remember to defend.

have we seen-got iron?

Ansar
Mar 30, 2006, 07:04 PM
I cant read the language Kulko plays in , but I think he is researching Pottery, the name looks small for Iron Working...

EDIT:Whoops, Jb the funk master is up!:D

Sima Qian
Mar 30, 2006, 07:07 PM
You could've caught this:

IW researched. Since we cant use Wheel and Mathematics I change to Writing.

Admiral Kutzov
Mar 30, 2006, 07:09 PM
IIRC, they won't attack spears on hills...

Send a scout SW along the river?

jb1964
Mar 30, 2006, 08:35 PM
And the Save:

sw10_2110_BC.SAV (http://www.civfanatics.net/uploads11/sw10_2110_BC.SAV)

I don't think this is the correct save. Your picture says 1725BC.

Boddah_khan
Mar 30, 2006, 09:29 PM
From the picture, looks like we don't have any Iron resources in our territory and there's none in sight. Thats going to make things a lot more difficult for us. Especially since we're limited to Archers/spears/warriors for now.

He's researching writing, we already have pottery and iron working. What are we going to research after that? Literature for the GLib?

Kulko
Mar 31, 2006, 01:47 AM
And the real Save:

sw10_1725BC.SAV (http://www.civfanatics.net/uploads11/sw10_1725BC.SAV)

JB you are right of course, uploadad the wrong file.

The language is german, so in case this goes badly, I can always switch sides to the glorious germans and beat up the frogeaters.

Techs finished:
All 1st Tier plus IW and we are researching Writing

Ressource:
That one is easy:
no iron,
no horsies (dont need them Phew),
no lux,
1 gold, 1 wheat.

Frankly said, you maprolling sucks :-)

So a spearman scout ahead sounds like a good idea, since we need to knwo, where to forward settle for irron. And we need the correspondig workers, as roadbuilding to the end (center?) of the world will be hard work.

So we good our work cut out or us. Lets roll up our Sleves and get to the task.

jb1964
Mar 31, 2006, 07:37 AM
Ressource:
That one is easy:no iron, no horsies (dont need them Phew), no lux,1 gold, 1 wheat.

Frankly said, you maprolling sucks :-)
:lol: :lol: :lol:

I agree that it's time to get out there and look for iron. Looks like archers are the build de jour. I'll poke around tonight. My wife and daughter are having a girl's night out so I'm on my own.

Germany huh? My wife and I traveled though Germany about about 4 years ago. As we went from city to city we would build sentences in German for our specific needs. We usually came across as fluent... for about two minutes.

soul_warrior
Mar 31, 2006, 07:59 AM
archers. ummm. tasty.
gives us a chance at practicing the nefarious Archer Rush, does it not?

JB has got it.

updated roster

oul warrior, the elvis impersonator, started a poor start.
Boddah Khan - did good and got to city 2.
Kulko - no iron for you. ONE YEAR! :D
JB, the funk master - will you find us some nuggets?
Ansar the magnificent frog - UP NEXT
the Admiral and his famous sidekick Igor - ON DECK
open <---------------for a NooB, willing to train.

Bede
Mar 31, 2006, 01:52 PM
:devil:


Leave you guys alone for two minutes and look what you get up to, ah, the memories, first ever SG was 5CC NOW-M with Sir Bugsy and the redoubtable Gengis Khan......

Nudge, nudge, this is Monarch and your two opponents both started with Warrior Code (BTW that's why the Khan gave it up for so cheeep). So you are going to see a couple of archers fairly soon from both (if you haven't already), but that will be it for a long time (relatively speaking), so if you can kill them you are safe to expand towards Khan and Bismarck all you like, as long as take enough protection.

Now for a really good (albeit slightly cheesy idea): send two spears towards the enemy, find the capitol and pillage. Then find some safe terrain and park on it (forests, hills or mountains). Watch what happens!

Skip the Great Library, you don't need it at Monarch, though not having iron or seige weapons might change that equation a hair, but not much.

I have never been successful with the "Archer Rush", especially against one opponent who has both archers and spears (bad luck drawing Germany in the near by woods)

jb1964
Mar 31, 2006, 07:13 PM
Turn 0 – 1725BC, MM Paris to work BG.

IBT: Mongol warrior moves in to die.

Turn 1 – 1700BC
We oblige the warrior and when taking over his tile we find iron in the hills. And horses.

Turn 2 – 1675BC
Build Lyons – barracks, laying roads in the direction of the iron

Turn 3 – 1650BC
Push the fog back and settling on hills for the moment.
Orleans racks - spear.

Turn 4 -1625 BC, Paris setter (to size 2) – spear,

Turn 5 -1600 BC, Roll back the fog a bit more and find dyes.

Turn 6 -1575 BC, We have solid mountain range between us that the rest of the world.
Turn 7 -1550 BC, Nothing

Turn 8 -1525 BC, We build Rheims three tiles out from Orleans. The mountain range isn’t solid but very defensible. Hmm, prolly built Rheims on the wrong side of the river.

Turn 9 -1500 BC, Paris spear – spear, Found some silks in a jungle and a Mongol boundary. May Ugly has got some butt-ugly jungle to contend with.

IBT: Another warrior comes into view.

Turn 10 -1475 BC
Orleans spear – granary
We meet Brennus and trade Alpha for Myst and 7g. DoW.

I managed to get a great screenshot and annotate it and then drop it into the ether. Here's a couple of shots.

Theryman
Mar 31, 2006, 07:21 PM
:lol: :lol: :lol:

I agree that it's time to get out there and look for iron. Looks like archers are the build de jour. I'll poke around tonight. My wife and daughter are having a girl's night out so I'm on my own.

Germany huh? My wife and I traveled though Germany about about 4 years ago. As we went from city to city we would build sentences in German for our specific needs. We usually came across as fluent... for about two minutes.
Now, I'm no expert on Germany... in fact, I've never left the country. However, there is a German exchange student at my school. I talked to him, and he said that marijuana is legalized over there. Maybe catch the archers while they are stoned?

Anywho, I would like to play if I ever get C3C, which will hopefully be this weekend. I play at Warlord, for the record.

Admiral Kutzov
Mar 31, 2006, 07:28 PM
Anywho, I would like to play if I ever get C3C, which will hopefully be this weekend. I play at Warlord, for the record.
I shouldn't ask, but I will. how do you play at warlord if you're getting it this weekend? Visualize?

I've got it.

jb1964
Mar 31, 2006, 08:19 PM
Monarchy slingshot anybody?

Theryman
Mar 31, 2006, 09:35 PM
I shouldn't ask, but I will. how do you play at warlord if you're getting it this weekend? Visualize?

I've got it.
Lawl. I got Vanilla.

Admiral Kutzov
Mar 31, 2006, 10:15 PM
been a long time since I played C3 AW. give me a hint on the next tech?

jb1964
Mar 31, 2006, 10:56 PM
Well, we're finishing writing. I would go for Myst and Poly, we might already have Myst, and then Philo and take Monarchy for our free tech.

Bede
Apr 01, 2006, 07:21 AM
:devil:


What a nice set up for Monarch AW. Mountain borders and horses and iron within easy reach. Just keep the bozos from getting east of those hills!

Theryman
Apr 01, 2006, 08:50 PM
Woohoo, I got it! Permission to join, sir!

Ansar
Apr 01, 2006, 08:57 PM
Welcome Theryman!:wavey:

I take it you have experienced adveturing with these whackos?:D

soul_warrior
Apr 01, 2006, 11:44 PM
:dance:
What a nice set up for Monarch AW. Mountain borders and horses and iron within easy reach. Just keep the bozos from getting east of those hills
i can see atleast 6 more cities within the mountain protected areas.

i would also go for monarchs.
it is good to be the king!

welcome aboard Theryman

soul_warrior
Apr 01, 2006, 11:48 PM
Soul warrior, ON DECK
Boddah Khan - did good and got to city 2.
Kulko - no iron for you. ONE YEAR!
JB, the funk master - will you find us some nuggets? FOUND US SOME!!!
Ansar the magnificent frog -
the Admiral and his famous sidekick Igor - playing. has iron. :spear:
Theryman - UP NEXT

did i miss anything or did ansar and the admiral switch?

soul_warrior
Apr 01, 2006, 11:53 PM
Well, we're finishing writing. I would go for Myst and Poly, we might already have Myst, and then Philo and take Monarchy for our free tech.
indeed.
POLY > PHILO > :king:

and just so i wont forget...

:worship: the monk!
welcome, dear mate.
shall we toast victory for the skulls of our enemies once more?

Ansar
Apr 02, 2006, 07:19 AM
We didnt switch, but I can play after the Admiral...:)

soul_warrior
Apr 02, 2006, 08:06 AM
We didnt switch, but I can play after the Admiral...:)
fine.
you're up next, right after Igor finishes wrecking stuff, and THERYMAN presents his debut set at the Idiot Conclave.

which makes it

AK > Theryman > Ansar > soul man.

i think the roster has been inflated somewhat :mischief:
so, as a counter measure, could we have some more discussion and PICTURES in the next turnsets?

Ansar
Apr 02, 2006, 10:04 AM
I can post pictures during my turnset.:bounce:

Admiral Kutzov
Apr 02, 2006, 03:10 PM
1475 - Everything is good.

1460 - Drop the slider to 20%. Writing stll due in 1.

1450 - Writing in. Start a burn to Phil at 100%. Due in 9 @ -3gpt.

1425 - Finish spear in Paris, start settler.

Dutch finish the Colossus.

1400 - Spot another incoming vampire

1375 - Moving spear towards iron.

Green warriors trying to move north to block.

1350 - raise happy rate to 10% to prevent riot in Paris. Settler now due in 1.

1325 -

1300 -

Vet warrior kills our vet archer. Both on hills.

1275-

pictures to follow later.

http://www.civfanatics.net/uploads11/SW10_1250_BC.SAV

Ansar
Apr 02, 2006, 03:14 PM
Nice job, but what do you refer to as vampires?:crazyeye:


Theryman- UP
Ansar the Frog King - ON DECK

That is the roster right?

Admiral Kutzov
Apr 02, 2006, 03:40 PM
vampires are the incoming enemy units. I think I forgot to raise the science slider again after the settler came in.

jb1964
Apr 02, 2006, 04:25 PM
We were supposed to go after Philo after we got Polytheism so we could select Monarchy as our free tech should we be the firt to it.

soul_warrior
Apr 02, 2006, 04:47 PM
yeah.
whaetva, treva. :)
thats why we keep Igor around, isnt it?

i also think that by VAMPIRES, his lordship was refering to german troops?
transilvania, et al....?

theryman is up now.
ansar will clean everything up
for MY prodigous return to the helm ;)

Theryman
Apr 02, 2006, 06:20 PM
So, with Philo on the way, what should I take as the free tech? Polytheism? And then go to Mornarchy?

jb1964
Apr 02, 2006, 06:27 PM
For kicks I played an AW Regent game on a small map w/ no self imposed limitations. If we let the AI get to Chivalry before we do some serious damage we be screwed.

One key is to mine leaders. Getting an army to run around ripping up the opps turf is a must.

I think Poly is the best bet.

Theryman
Apr 02, 2006, 06:31 PM
Looks like we are gona go fishing, eh? I'll play it now. Let's hope I don't screw up too badly...

Bede
Apr 02, 2006, 09:46 PM
:devil:



It's the ranting monk again. If you really want to get the upper hand you need two things: and advance force of a couple of veteran spears in enemy territory and a couple of veteran heavy hitters in the near lands to farm for leaders.

The advanced spears will just plain stop the opponents in their tracks if you can get them out early enough. Pillage the capitol, then park on a handy hill.

jb1964
Apr 03, 2006, 06:13 AM
Ya! What he said!

soul_warrior
Apr 03, 2006, 08:16 AM
i will second that.
hear here!!!

Theryman
Apr 03, 2006, 02:43 PM
Sorry, but I had to play D. Good new is, the ball is in our court now that we have swords.


1225- I move the archer and settler onto the hill just east of the Iron. Paris finishes the spear, and I send it to the soon-to-be city. I tell the worker to pull back further into our interior- no sense losing one now.
IBT- German archer appears

1200- Tours is built, and Paris switches to a sword, done in four. Philo due next turn at 50%
IBT- No new troops.

1175-Philo finishes, Poly as free tech, and Monarchy will be done in 34 turns at 90% science.
IBT- A mongol archer appears.

1150- I pull the spear in the mountians back to reinforce Tours.
IBT- Mongol warrior appears, and the archer impales himself on the retreating spear.

1125- The spear from Paris reaches tours.
IBT- Nuttin

1100- First sword finishes!:ninja: He heads toward Rheims, as it seems a bit threatened. Orleans is vacated for the same reason. Our archer attacks a German warrior outside of Tours, and wins with three health left.
IBT- Nothing

1075- Orleans finishes Granary, starts sword, done in 8. The Spear reaches Tours. Our archer takes the last german warrior our. Two Celt warriors hang out by Tours, and the Mongols cannot be seen.
IBT- On warrior kills himself on the spear.

1050- Lyon finishes rax.
IBT- Nothing.

1025- Sword kills the last Celt, and sees the two mongols off in the distance. I drop the science rate so we don't go into bankrupcty. Monarchy in 29.



Save in a second. I hope I did not screw anything up too badly...

Theryman
Apr 03, 2006, 02:45 PM
Here it is!

Admiral Kutzov
Apr 03, 2006, 04:09 PM
We were supposed to go after Philo after we got Polytheism so we could select Monarchy as our free tech should we be the firt to it.


Sorry team, I was in Civ4 mode. Thinking there will plenty of time to get poly while we build the wonder... nevermind :blush:

<attempts to fall on sword, sword falls over, lands flat on face>

soul_warrior
Apr 03, 2006, 04:27 PM
looks very nice, theryman

just a thing i noticed.

a spear being built without a rax.

i try to avoid it whenever possible,
but right now i do think we need a bit more troops than wait for thier vet status.
but thats just me.

looking at same for comments.
pix to follow.

soul_warrior
Apr 03, 2006, 04:55 PM
some comments.

worker build at Lyons made me wonder, then the beakerhead.
and then i looked at the state of our coffers.
make sense :D

now what do we see here?
http://i10.photobucket.com/albums/a113/soul_warrior/sw10_sw_242.jpg
2 workers and 6 spears.
more spears than we need, and far too few workers.
we need more workers and troopers to hold the line.

how about after this sword run, we pump a few settlers and workers out?
get a defensive set or two, to establish our peninsula's safety?

how about this here map?
i would go for the village people first (i :love: those groovy scarves the musketeers wear :blush: )
and then fill up.
the Chaingang Village can use both foods as a worker pump? feels right,but im too lazy to do the math right now.
http://i10.photobucket.com/albums/a113/soul_warrior/sw10_sw_240.jpg

Bede
Apr 03, 2006, 05:38 PM
:devil:

Those spears need to be earning their keep at the frontlines harassing the enemy, not sitting upon their duffs on the backlines. The window of opportunity to shut them down will close soon.

Or if that is not to your taste then pull the defense out of Rheims and set up a killing zone at Tours by posting spears on the hills with well defended towns across the hills to the beaches. The bogies will have to leave the cover of the mountains to get to Rheims and then you can pounce!

Ansar
Apr 03, 2006, 06:10 PM
Nice dotmap sw!:)

EDIT:Got it!

Admiral Kutzov
Apr 03, 2006, 07:08 PM
let's set up the kill zone at tours. If the village gets built, we have to garrison the surrounding moutains.

boats aren't considered fast movers are they?

Theryman
Apr 03, 2006, 07:10 PM
Yay! Ansar will fix everything!

Yes, I'd say Village People first, too. I didn't put it in there, but a bunch of our cities would have gone into disorder without a specialist. The dyes there would help, no doubt.

As for the Spears, I am used to filling ever city with at least one defensive unit. I guess I'll have to change that...

My ideas:
If we take the sword that Paris is about the build, the already built one, the archer, and guard them with a couple spears, we could send them straight into Mongol territory and have them pillage, kill rape, capture, et cetera.

worker build at Lyons made me wonder, then the beakerhead.
and then i looked at the state of our coffers.
make sense
Yea, what's the science at? 30? And still only 2 gold per turn...

Ansar
Apr 03, 2006, 07:13 PM
preturn- Everything looks okey-dokey. Notice Mongol borders at way bottom of explored land, thats my target.:)

ibt-Mongol dudes advance towards our cities, Paris swordsman -> swordsman.

1000 BC-Johnny attacks Mongol warrior, and promotes to elite.Use the spearman that was defending Johnny to attack the Mongol archer and bam!, spear killed the mongol archer.:bounce:

ibt-Nothing.

975 BC- Lyons worker -> settler, going for the fish and sugar.

ibt-Paris gets disorderly.:blush:

950 BC- Make a citizen a taxman and raise lux by 10% , now gpt at +1. Fortify Johnny's trio to heal a bit.

ibt- German dudes come from the dye forests. Also notice 2 mongol archers coming. This is going to become a feast.:)

925 BC- Move Johnny's trio closer to silk jungle, which is where Mongol borders are spotted.

ibt-2 mongol archers come closer. German archer and warrior dont go near Tours...:confused:

Decided to stop at 900 BC for a quick pit stop and the locals some questions.


Should I leave the spear in Johnny's trio back at Tours?
Should the swordsman going to Tours stay at Tours or go with Johnny and archer?
Should I attack the 2 mongol archers with Johnny and archer?(Bede said to let the AI attack the spears[or something of the sort], but im confused.)


http://www.civfanatics.net/uploads11/sw10_%231.JPG

I will finish my other 5 later, I need to get some stuff done.:)

Theryman
Apr 03, 2006, 07:30 PM
1. No, bring the spear along to defend from unwanted interlopers.
2. Send the sword with Johnny- two attackers are not enough
3. According to the combat calculator, we have the best chance of beating him with the sword (about 75) and the spear (73) than having them attack the spear (70). So I say go for it. They can rest and heal while waiting for the next sword.

And owe, your terrain makes my eyes bleed.

Ansar
Apr 03, 2006, 07:34 PM
its just the mountains that look gross.;)

EDIT: back from doing stuff, will post the 5 turns soon, also, thanks Thermyman for the answers.:thumbsup:

Ansar
Apr 03, 2006, 08:59 PM
900 BC- Decide to go with Thermyman's advice, and attack Mongol archers, archer attacks Mongol archers and win, no promotion. Johnny shoots, and Johnny scores a victory flawlessly, but no leader.:(

ibt- German pair gets next to Tours, probably going to attack next ibt. Also, german warrior appears in the mountains from the south.

875 BC- Johnny's trio sets up a picnic to heal itself while Jack comes to catch up with the trio to become a gang. Also, Paris sword -> settler.

ibt- German archer attacks Tours, we win flawlessly, and german warrior fortifies. But no worries, the sword from Paris will kill him.:)

850 BC- Jack attacks the wandering mountains and Jack wins flawlessly.

ibt- Nothing really.

825 BC- The expedition is ready to go attack some Mongolian cities.

ibt- Meet some mongol archers at the mountains again...

800 BC- Settler heading towards horsies, which dont really matter, but the commerce will help us.:D


Here is the battlefield for the next player.:cool:

http://www.civfanatics.net/uploads11/sw10_%232.JPG

->SAVE<- (http://www.civfanatics.net/uploads11/SW10_800_BC.SAV)

Ansar
Apr 03, 2006, 09:01 PM
I am guessing the AI will attack Johnny. Luckily, he is fotified and has the archer for bombardment.:scan:

Bede
Apr 03, 2006, 09:23 PM
:devil:


You want to lure the Germans and the Celts and the Mongols out of the mountains, not fight them there. BTW has anybody declared on Brennus yet?

I guess I'm not real clear on the tactical situation, is everybody you've met coming from the SW mountain chain?

The key is to keep the "vampires" out of the defensive bonus terrain and get them to expose theselves on the plain. They can hang out in those Alpine vales all they want, even build a ski resort, so long as every time they set foot in the open they get whacked. At the same time you want to keep the higher ground for yourselves, but it doesn't have to be a mountain. There is no point in fighting battles over useless terrain, though. Or in places where the defending enemy has a bonus.

The kill zone you want to establish is the plains between the mountains and Tours and Rheims, and you lure the enemy into it by using an empty or lightly defended city as bait.

Admiral Kutzov
Apr 03, 2006, 09:27 PM
the problem is the ponies. need lots of troops for the surrounding mountains

soul_warrior
Apr 04, 2006, 12:47 AM
i have the save.
will look further into it and play today.

this is running, :goodjob: all :salute:

Ansar
Apr 04, 2006, 06:21 AM
All ai troops are coming from the south mountains because that is the only way to get to our "peninsula".Unless they had galleys.

Theryman
Apr 04, 2006, 06:47 AM
I think we should divert the settler from the horses and send him to the dies. We desperately need them: any size 4 city will go into disorder!

Theryman
Apr 04, 2006, 07:11 AM
Actually, I opened the game and saw that two more where on their way, so plan the settler on the horses, and build the next one by the dyes.

Ansar
Apr 04, 2006, 07:30 AM
Yes, i made some settler builds because where they are going, the AI wont live long enough to get to. Also, we gotta get rid of the german warrior fortified next to Tours.;)

jb1964
Apr 04, 2006, 07:48 AM
Do we have a couple of spears heading into enemy territory to give them grief from the hilltops?

soul_warrior
Apr 04, 2006, 08:48 AM
Do we have a couple of spears heading into enemy territory to give them grief from the hilltops?
we will within an hour or two :devil: :spank:

Ansar
Apr 04, 2006, 09:39 AM
Sweet! But the AI arent attracted to the spears, are they?:sad:

soul_warrior
Apr 04, 2006, 11:43 AM
sw10 sw 800bc-550bc

turn 0 - take the spear out of hiding (Lyons are scary. i know. but a spear has got to do what a spear has got to do) it will run to the front lines.

IBT- nada.

1- Paris settler > sword. Orleans settler > sword. Rheims sword > worker (due to zero growth and lack thereof)
build The Races (on horses) > Rax
Jackie-O kills that pesky warrior we had lurking.
Jhonnie Boy consolidates his mates on a mountain. his back up crew can clean up.
lower lux by 20%, adding to sci 20, cut monarchs to 15 :D

2- Jhonnie Boy (+ 3) go south for the winter.

3- made a booboo. paris doesnt do big sturdy english guys :(
fixed.

4- Rheims worker > sword.
settlers are running all over the place.
still losing some cash. settlers will fix it next turn.

5- Paris spear > sword (fortify spear as garrison)
Lyons gets a beakerhead for its troubles :mad:
Jackie-O's lad dies from a stabbed back by an archer.
Build Chaingang Ville > granary.
lower sci a bit so we wont lose more (6g only in bag)

lets wait and see what 2 celt warriors and 2 mongol bows can do.

IBT- Jackie-O kills an archer, the other is red and holds. both warriors go for our worker. he moves to guard him.

6- we are shocked but stable.
we are also beggining to put the Hurt into UGLY.
Jhonny and his mates kill 2 spears, but are hurt. wont attack a bow with a spear. also lost the archer.

IBT - no attcks on the Village People? just movement? groovy, baby :D

7- Orleans sword > sword.
build YMCA > walls (across the river. ouch)
Jackie-O kills a warrior. a mate arrive to help.
Jhonny Boy falls back to heal.

IBT - Jackie-O is RIP. so is Bubba :cry:

8- Paris sword > settler,
and now Jackie's bud falls on his sword. WHAT IS IT WITH THE DAFT RNG? sorry. :worship: the RNG! :worship:
UP lux. due to growth.
:whipped: RUSH sword in Lyons, due to influx in vampires.

open up a town as bait

IBT - vampires took the bait.

9- Lyons sword > sword. gets a beakerhead. Tours rax > sword.

IBT - YMCA is attacked. not even aq scratch.
Brennus wants us to give Philo for peace :lol:

10 - Jhonny Boy kills a couple of vamps. i want attention on him not our core.
the races is besieaged, but a brave sword WILL hold it.
lower sci 2 notches, still in 3. now in the black!!!

i play another turn to even out the numbers.

IBT - New Guy is redlined but kills both archers. renamed as Chuck Norris

11- i just move.
Jhonny Boy moves back into mongol-land.
Lyons needs a guard soon, to combat unhappy faces. or let it starve.


a summary:
we are stable, but thats just about it.
i think that we should focous on troops and workers for a while, so we can hold what we have.
connecting YMCA is TOP PRIORITY
revolt is possible in 2 turns.
i would wait a couple more depending on tactical situation. your call.

http://i10.photobucket.com/albums/a113/soul_warrior/sw10_sw_245.jpg

roster:
Soul warrior - just played
Boddah Khan - UP
Kulko - ON DECK
JB
Ansar
AK (+Igor)
Theryman

jb1964
Apr 04, 2006, 12:33 PM
Nice set. Maybe I will get in another ten before vacation?

When we can pull another raiding party together we should send them looking for another tribe to bother. I think there's a stronger need to take the fight to them so we can expand and slow down their development than there is to remaining anonymous.

The AI's will get to Feudalism before we do. The question is, how much sooner? We need to get big faster than anyone else.

Ansar
Apr 04, 2006, 02:12 PM
Sorry I left you in a crappy position sw.:sad: Will try to do better next time.

Great job with the new cities.:)

Bede
Apr 04, 2006, 08:12 PM
:devil:



What a really nice tactical situation but the YMCA is going to be the weakpoint. That town created a really long front on the plains but you have no fast movers to defend it. It also butts right into the mountains giving the vampires a nice place to hide.

Now, twere I, I would have "refused the line" at that point and built on the grass to the north leaving a minimum of three fields between the town and the moutain range.. The advantages are legion: closer communication with the center cities for faster support and reinforcements; more workable and useful fields; sets up a flank attack on any vampires coming out the mountains toward Tours or vice versa and so on and so forth.

As it stands be prepared for trouble at that point and at any point along the plains frontier.

Nice moves on getting to the Mongol heartland. Now do the same to Germany who appears to be your vampire to the west.

Ansar
Apr 04, 2006, 08:43 PM
Some ideas for the next player?

http://www.civfanatics.net/uploads11/sw10_%233.JPG

and

http://www.civfanatics.net/uploads11/sw10_%234.JPG

Also, im not a player of AW, so im not sure about this question, is there any chance that we will be building the Hanging Gardens? :D

soul_warrior
Apr 05, 2006, 01:18 AM
agreed about the better placement of YMCA, bede.
it was a very long day afterwhich i played.
thought about it, but decided against it. dont know why.

no worries Ansar. tight spots is where i like to be ;)

whale town...
possible. when when have a free settler, which wont happen for a while yet.

next sets should send more lads to help Jhonny Boy and form a KRAUT GANG.
if possible, build a curragh and set sail to bring war to the shores of Tripoly.

regarding the long PLAINS LINE. try to reinforce it a bit.
let YMCA get its walls done and plop another spear in there. that should ease thing a bit.

maybe we could spare a spear and a couple of hitters to form a line in the mountains?

Ansar
Apr 05, 2006, 06:06 AM
maybe we could spare a spear and a couple of hitters to form a line in the mountains?

Do you mean a spearman blockade in te mountains?:)

jb1964
Apr 05, 2006, 07:45 AM
We don't have the resources to put up a solid spear blockade. The best we could muster up is to put a spear on the two hills and two mountains boardering YMCA. However, that is not our best option. A group of four spears would be better off wandering into enemy territory to tear up a few roads and then let the fools impale themselves.

soul_warrior
Apr 05, 2006, 08:09 AM
We don't have the resources to put up a solid spear blockade. The best we could muster up is to put a spear on the two hills and two mountains boardering YMCA. However, that is not our best option. A group of four spears would be better off wandering into enemy territory to tear up a few roads and then let the fools impale themselves.
that would work too.
what i had in mind was a bunch that would guard due south ( on the edge of the mountains) giving us early warning as well as some early strike capablities.

i would like to have at least 1 spear in that area so we wont be surprised (like i was) from that front.

jb1964
Apr 05, 2006, 08:19 AM
Yes, a warrior or speer as an early warning system would be a good thing. A warrior w/ a small nuclear device or phaser (or blaster, choose your genre) would be better.

soul_warrior
Apr 05, 2006, 08:29 AM
just a quick snapshot of Jhonny Boy and a friend getting ready to smackdown...
http://ffmedia.ign.com/filmforce/image/star_blazers3.jpg

jb1964
Apr 05, 2006, 09:34 AM
Boddah Khan and/or Kulko, Since I'm going to be out of town from the 7th to the 17th may I take my set a little early? At the rate ya'll are going this game will advance another 100 turns by the time I get back.

Boddah_khan
Apr 05, 2006, 10:17 AM
Perfect timing, actually, JB. I have an exams to study for this week, and don't have the time to play. So by all means feel free to play in my place. I should have time to play by the weekend however. Later!

The problem with placing the town near the whales would be that once atgain, the enemy can and will approach using the mountains. We could, however, place a spear on the nearest mountain and force them to enter the plains.

jb1964
Apr 05, 2006, 12:44 PM
Perfect timing, actually, JB. I have an exams to study for this week, and don't have the time to play. So by all means feel free to play in my place. I should have time to play by the weekend however. Later!
Thanks!

The problem with placing the town near the whales would be that once again, the enemy can and will approach using the mountains. We could, however, place a spear on the nearest mountain and force them to enter the plains.
We do need a city there and defense on that single mountain is the solution. Whether they impale themselves in the Alps or wander down into the open makes no difference to me.

A note on attacking the last of a stack...
In my regent AW experiment I noticed that if attacking the last of a stack where a win would place my unit in harms way it was, at times, better to wait for the enemy forces, or unit, one tile away to form a new stack. It often created the opportunity to kill the last of a stack without having my victorious unit becoming a sacrifice.

Just random thoughts of a psuedo-goofball.

Edit: I will be playing this evening.

jb1964
Apr 05, 2006, 05:55 PM
just a quick snapshot of Jhonny Boy and a friend getting ready to smackdown...
http://ffmedia.ign.com/filmforce/image/star_blazers3.jpg

Haha, I couldn't see this one at work. Nice.

We need a Johnny Bravo (jb) pic.

jb1964
Apr 05, 2006, 07:29 PM
Input requested...

0) 550 BC, Ya, the peeps in Lyons are a bit miffed over the use of the whip. I would like to get Paris up to 10spt and let Orleans be the settler factory. I guess what we need is more improved lands. I push a spear from Tours to YMCA.

IBT: Paris, settler – sword; Orleans, sword – worker (size 7 next turn), Two more German archers show up heading for YMCA.

1) 530 BC, Moving the remaining spear in Tours to YMCA, ¾ sword heals and can cover if Celt archer gets frisky. Reims spear to MP Tours, new sword to cover Reims from archer. Doubled up workers split to irrigate for Chaingang and road towards YMCA. Settler to head to the open space west of Paris.

IBT: Ugly wants to talk (up Math, Horses, and Maps). Nope. Mongol settler, arch and spear are moving in to “settle”. We meet Abe.

2) 510 BC, Reims, sword – worker. Reims to build some spears. Abe’s also up CoL. DoW. An amphibious landing would really hurt right about now. Sword moves out of Reims to kill the archer. Monarchy next turn, +16gpt.

IBT: Monarchy’s in and you might kill me for this but I’m going for Lit. I think we’ll need a Lib or two to help some of our self-research. Plus, nothing else is going to do anything for us but get closer to Feud.

The German archers attack YMCA. After two of them fall the third decides to stay put. We’re going to need a barracks there. Celt archer attacks our sword approaching from the cover of forest. He’ll have to go home as another Celt archer is headed for the open Reims. Chuck Norris will come over the hills and rip his head off. Orleans, worker – sword (making 6spt).

3) 490 BC, Two spears are leaving YMCA to raise hell in Germany. We found Best Bacon, warrior. At 1spt and angry we’ll switch Lyons to a worker.

OK, I’ll post this for a while so ya’ll can give me some input on revolting and the next tech.

Admiral Kutzov
Apr 05, 2006, 07:40 PM
need spears for the mountains and hill on the SW of YMCA. Sending troops to pillage is soon going to be counterproductive until we get our first army.

Revolting is fine until disgusting commie is in.

Ansar
Apr 05, 2006, 08:20 PM
Nice turns, jb!:goodjob: I was going for Literature myself, also, do we want to build the Great Library for the techs? Or do we do self-research?

Regarding the GL question, are SGL's on?:)

jb1964
Apr 05, 2006, 08:38 PM
3) 490 BC, Two spears are leaving YMCA to raise hell in Germany. We found Best Bacon, warrior. At 1spt and angry we’ll switch Lyons to a worker. We’ll I think we have enough troops to handle the archers coming at us so I’ll revolt now. I drew 7 f#$%#^! Turns of anarchy. This is going to suck.

IBT: Mongol archers veer towards YMCA. It’s going to get pounded.

4) 470 BC, Move a spear out and finds German horsemen. Other spear moves back to YMCA Raiding party heads further into Mongolia. Sword in YMCA jumps to the mountains to kill archer flawlessly.

IBT: Horses move on YMCA and will attack next turn. One of each, Celt & Mongol archer arrives in the mountains.

5) 450 BC, Mountain sword takes the odds and attacks a German horse. Horse retreats. Chuck wins but no medal. Spear backs up to Tours and sword comes out to kill the horse soon.
IBT: Other German horse attacks mountain-sword and wins w/ 1hp left. Two archers move on Tours.

6) 430 BC, We still move the sword out to the horse. Sword abandons Rheims and runs up to guard Tours. Chuck moves towards Rehims because the archers that moved on Tours could turn and kill him in the open. Forward post spear hops to next mountain and finds a horse and two archers all of different nationalities.

IBT: Reg archer attacks Tours and kills forted vet spear (on hill)!

7) 410 BC, Vet sword in Tours jumps out and kills one of the two archers. Sword ¾, will face archer 2/3 next turn. Raiding party pillages Mongol diamonds on the mountain over the capitol and drops a spear down to take out main roads. This ought to get their attention. Pull spear out of Orleans to the front and maybe the other. Sword would like to kill horse but would be left in the open.

IBT: Spear in Mongolia is attacked but survives. More baddies show up.

8) 390 BC, Spear pillages and Johnny drops to do the same. The spear will be the target. Chuck, now 4/5, needs to retreat to Rheims.

IBT: Spear does die but notices a Celt galley heading up the coast.

9) 370 BC, Johnny pillages. Everyone else bunks down.

IBT: We’re a Monarchy. Johnny left to his own devices.

10) 350 BC, Johnny moves to take another tile. Well, we can set research at 50% and happiness at 20% and still pull down 4gpt. Lyons is still very bent and needs an entertainer even at 40% happy gas. Too expensive. Builds are pretty much units.

soul_warrior
Apr 06, 2006, 01:43 AM
looks ok.

we nned to watch those ponies near YMCA.
i would hate losing those workers.

lit was a good chooice.

more troops for a while.

why dont we use LYONS as sort of a worker pump? it gets quit angry pretty much.

jb1964
Apr 06, 2006, 06:31 AM
Pumping workers out of Lyons would be good as it's now up to 2spt w/ 4 (or 5) excess food.

If anyone wants to change away from Lit we could. So far we have not put a single gold coin towards it since I revolted right away and came out of it on my last turn.

The German horses could get within a tile of the worker on the grass below Tours but can pull back to Tours. Having the ponies toggle back and forth between two targets for while would be fine but it's not a real effective use of the worker. The real hope is that we can get one more tile towards YMCA roaded.

Dwelling on the loss of Mr. MountainSword I came to the conclusion that it wasn't a good idea. Although I had the odds attacking the acher, even with a shift, that the nearby horse would be attacking a potentially weak unit. That's exactly what happend. There's no way we can trade units 1 for 1.

jb1964
Apr 06, 2006, 07:24 AM
Is this the way you figure battle outcomes probabilities?

Vet sword vs reg archer forted on mountain.

4*3 vs (3*0.10 +3*2) or 12 vs 6.3

Assuming 10% for forting and 100% for terrain bonus.

Bede
Apr 06, 2006, 07:25 AM
Dwelling on the loss of Mr. MountainSword I came to the conclusion that it wasn't a good idea. Although I had the odds attacking the acher, even with a shift, that the nearby horse would be attacking a potentially weak unit. That's exactly what happend. There's no way we can trade units 1 for 1.

:devil:

[delurk]
Right you are! Attacking any troop fortified in the mountains can be a real loser. Even a 1str archer is a match for a sword. A three wide spear picket in front of YMCA might force an end around and getting a town north of YMCA will provide for flanking attacks. The picket line will be costly though as those three units are tied up for guard duty.

Making good progress though.{/delurk]

soul_warrior
Apr 06, 2006, 07:49 AM
AYEEEE

1 ofr 1 unit exchange rates are (and would be) a killer.
a 10 to 1 would be acceptable ;)

we should try our best to hook up the village people.
if we need to dedicate a spear or two as guards, so be it.

and Lyons could cash rush the worker whenever it is about to grow.
it would cost a bit, but would even out with the lux savings, and a bunch of workers is always good.

jb1964
Apr 06, 2006, 08:36 AM
Testing to see if I can upload a pic from work. Somehow I doubt it... Nope. I'll probably hear from the IT department within the hour. :(

Anyway, I was trying to annotate our pillaging party (two swords) in Mongol territoy. According to our Military Advisor, who's a real dork by the way, we're average to them (and the Americans). And for reference we're weak to everyone else. Anyway, Johnny (or Jhonny) can pillage the tile next to Ta-Tu and them move back to the mountain. I didn't see any fast movers from the Mongols and I don't think there's much more than a spear in Ta-Tu. We could try and destroy it but it's not a tactical need and it would be a bigger loss to lose Johnny.

Also, if the pillaging units are not going to be doing any attack it's cheaper to send spears (same defense) and keep the swords busy lopping heads and trying to spawn leaders which are sorely needed.

Admiral Kutzov
Apr 06, 2006, 03:34 PM
roster:
Soul warrior -
Boddah Khan - UP
Kulko - ON DECK
JB - just played
Ansar
AK (+Igor) - placing ads in various publications in MTDG land
Theryman

Theryman
Apr 07, 2006, 02:49 PM
Hmm... we are going to raze the cities, right?

Boddah_khan
Apr 07, 2006, 03:43 PM
I would think so, I don't think we have the strength to keep cities so far away from us for long. Also, when I last posted saying I'd switch with JB, I was hoping to take his place for this time around. I'm still quite busy with exams at the moment. Kulko/others willing to fill in?

soul_warrior
Apr 08, 2006, 03:17 AM
fine, Boddah!

kulko, youre UP,
Boddah can take it after you if you have time.

otherwise roster continues as per planned.

Ohh, and raze we will :devil:

Theryman
Apr 08, 2006, 08:49 AM
I've been looking at the save... the chances of the two spears holding YMCA against three horses aren't good, are they?

Ansar
Apr 08, 2006, 08:56 AM
Are the horses attacking across a river?:) (attacking across rivers give a +25% defense bonus to the defender.:D)

soul_warrior
Apr 08, 2006, 09:42 AM
i believe they ponies will charge across the river.
cant remember if we had the walls finished already, but if not i would try to rush them(see if its wirth it only.)
since YMCA seems to be the focal point of the AI vampires, i would also plop a rax there.

Theryman
Apr 08, 2006, 09:17 PM
One is attacking across a river. Can't rush the walls; only one person.

Welp, we will never find out if nobody plays!

Still, three on two. Call it a hunch, but I think heads are gonna roll, and they won't be german...

soul_warrior
Apr 09, 2006, 12:22 AM
roster:

Soul warrior - Rock N Roll :rockon:
Boddah Khan - self-skipped
Kulko - AUTO SKIPPED
JB - UP NOW. save the dolphins!
Ansar - ON DECK
AK (+Igor) - placing ads in various publications in MTDG land
Theryman - jinxing the happy campers. heads will roll!

Kulko
Apr 09, 2006, 08:54 AM
Back from holiday,

would like to switch in again.

Greetings

Kulko

soul_warrior
Apr 09, 2006, 09:33 AM
roster:

Soul warrior - Rock N Roll
Boddah Khan - self-skipped
Kulko - insert Heroic Epic NOW play it again, Sam!
JB - wait a bit on deck. save the dolphins!
Ansar - frog extraordinaire :D
AK (+Igor) - placing ads in various publications in MTDG land
Theryman - jinxing the happy campers. heads will roll!

Kulko
Apr 09, 2006, 09:48 AM
Got it,
looks nicely. I will probably play tomorrow in the evening.

gmaharriet
Apr 10, 2006, 03:17 AM
roster:

JB - UP NOW. save the dolphins!
I'm pretty sure JB posted in another thread that he would be away for at least a week.

Kulko
Apr 10, 2006, 03:40 PM
Pre Turn:
Some Micro manage, but leave Lit as the libraries will be valuable anyway. But if we want the GL we need a prebuild.
The chances of YMCA falling are between 8 and 14% according to battle calculators.

IBT:
ARRGL RNG really hits again. The attacker over the river hits through flawlessly and the last Rider rides through the almost empty gates.

Turn1:
Is there something linke War waeriness in monarchy? The Races riot anyway.
I am retreaating everything as we now have about 3 enemies units next to Tours and Johhnyboy is also under attack.

IBT: Mongol Archer dies attacking our fortified Swordsmen near Karakorum.

Turn2:
Meet Chinese - trade monarchy for Lit, CoL, Math, Mapmaking riding and 18gp for Monarchy *jubel*
Unfortunately during the ensuing festivities I drunkely try to cut his braid. Somehow he is furious and one word gives the other. Next Morning I wake up with a heavy hangover and we are at war with China.

China has a prebuild to switch, so I decide to go for GLib and see where they switch it to. Chuck attacks lonely mongol Archer as he has only 1 counterattack to fear. Archer is killed at price of 2 HP.

IBT: This prooves to much, as keltian archer takes him down for -1 hp. More troops arrive.

Turn 3:
Vet Sw kills Ger Reg horse (-1hp)
Vet Sw kills Kel reg Archer (-1hp)
Pillaging Spearman disconnects Mongol Iron. Probably his only one as he has only send archers so far.

IBT:
Ger horse kills Vet Sw on hill. (-2hp)
Sp kills Am Vet Horse on mongol Iron (-1HP)

Turn4:
Vet Sw kills Mon Reg Archer (-1HP)

IBT:
VEt Sp kills Mon Reg Archer (-2HP) Promotes to Elite.

Turn5:
Nothing really happens

IBT:
Eli Sp Kills Reg Kel Archer (-1HP)
VEt Sp (Pillager)Kills Vet Mon Sw (-2 HP)
Vet Sp then killed by Kel Archer

Turn6:
produce 2 new swords and 1 Lance.

IBT:
First Battle at the razes.
We kill a horse and an Archer at the cost of 3 HP.
We also kill another Archer at Tours.

Turn 7
Kill another Archer at Tour.

Turn8:
I Finally move the injured pillaging Swordsman out of Mongolia, right next to 3 keltian archers.
Johnny pillages the Mongolian Silks.

IBT:
Sw Dies taking one Archer with him
Second Day of the Battle of the races.
Spearman redlines a retreating Horseman.

Turn9:
Final day of the Battle of the razes:
Swordsman cleanly kills horse
Swordsman Exterminates redlines horse.
Swordsman kills surrounded German Archer
Also:
Swordsman gets redlined killing an open american War so I move in a lanceman to protect him.

I try to free the last hill next to Tours and loose a Swordsman.

IBT:
Mon lands an Archer right next to Paris, which is defendedn Only By an Warrior. Oh man this was really stupid

Turn 10:
Ouch, I cant Upgrade the warrior and the Sw in Orleans arrives only next turn.
I leave the warrior unmoved, so that you can decide, what you woul rather risk. Orleans looks wide open, but will provide a swordsman next turn. IF the archer moves there he will be fishmeal. Counterattacking has a 36% Chance of success. Fortifying a 40% Chance.

Overall:
Hmm I am pretty dissatisfied with this turnset. I made 2 1-1 exchanges and I let that desaster at Paris develop, even though by now there would have been enough free units to retreat to our core.

On the bright side:
Apart from that the chinese traded us 2 techs shy of the middle ages.
I killed about 15 enemy units but no leaders and only few promotions despite a lot of fishing.
YMCA has fallen, but that allows us a better placement in the second try.
I fought about 6 turns of defensive action, but right now, we are pretty free to do as we like again in our oen borders.

If we get the leader we cann still go for GL, but building it ourselves is a wasteof ressources.Techwise the AI is only Rep and Construction ahead on us, so i think we are fine. I started to libs, to improve our standing here, but the one in Paris, is part of my undoing.

Mongolia seems pretty dead right now, no real attacks coming for a while, but Keltia has been hitting us on and on again. They have also build two towns on our doorstep, but these can produce only archers, which are free cannon fodder right now.

The save:
SW10_130_BC.SAV (http://www.civfanatics.net/uploads11/SW10_130_BC.SAV)

Ansar
Apr 10, 2006, 04:35 PM
Got it!:smug:

I doubt the AI will build the Great Library for us, considering at this level the AI doesent research Literature that often...:sad:

Oh well, will try and do my best.:)

Theryman
Apr 10, 2006, 04:41 PM
Look at that! I was almost right!

The turns are actually pretty good- With all those swords, we should be able to make the big push into AI territory soon.

Ansar
Apr 10, 2006, 07:30 PM
preturn- :eek: Archer infront of Paris, fortify the warrior at Paris and hope for the best.:cringe:

ibt- Archer attacks, and the warrior lives.

110 BC- Orleans swordsman -> settler. Swordsman attacks Celtic archer, sword wins and becomes elite.

ibt-units move closer.

90 BC- Tours sword -> sword. Move some workers around.Move swords closer to Celt cities.

ibt- celtic archer attacks sword in desert. our sword beat in defense. Construction -> Currency.

70 BC- Chaingang Village riots.:sad: Move swords and elite sword kills a Mongol archer.

ibt- Spot 2 german archers.

50 BC- 2 french swordsmen kill 2 german archers. Both archers are dead and one sword promoted.

ibt- spot a celtic settler pair, and a American scout + AC pair (?) .

30 BC- 2 French swords attack Augustodurum and...

http://www.civfanatics.net/uploads11/sw10_%235.JPG

also a sword attacked a german archer but no leader.


ibt- Abe is building the Great Library!

10 BC- Orleans switches to a Temple, im getting sick of the happiness issues.

ibt- AC attacks our spearman and retreats. more celtic archers come.

10 AD- Kill the AC with elite sword, and nothing. Also, killed a celt archer.

ibt- AC killed itself attacking our fortified Johnny in the deep south. But a celt archer killed our swordsman back home.

30 AD- move some units around, and kill a american warrior. Also kill a celt archer and spear promotes to elite. And kill a chinese horseman.

ibt- celt archer kills itself attacking our sword.

50 AD- settle Dyed Frog Legs next to the dyes. kill a german horseman in the mountains.

ibt- 3 mongol archers come out of the mountains.

70 AD- move units around. change a citizen in Chaingang to scientist which lowers currency by one turn.

Summary: I got like, the best RNG luck I've ever had, sorry for the next player if I sucked up all the good RNG. even though I didnt get a leader, I still think im blessed by the RNG.:religion:

save (http://www.civfanatics.net/uploads11/SW10_70_AD.SAV)

Admiral Kutzov
Apr 10, 2006, 08:35 PM
I've got it, but not til tomorrow

Kulko
Apr 11, 2006, 12:56 AM
Thanks for saving us paris :-).

Great turn Ansar.

soul_warrior
Apr 11, 2006, 08:08 AM
great sets, Kulko and Ansar.

nice trades there, kulko :goodjob:

agree it would be a waste of shields to build the GLib.
for that cost (600 shields) we can build 20 swords. with them "first we take Manhattan, then we take the World"

i really hope you havent used up our RNG luck ansar,
but we have the Idiotic Duo up now, which changes the ntire physics of the RNG Rolls.
:worship: the SPOON.
the SPOON is :king:

thoughts on what we do next?

techs?
we have, as i see it, 2 options:
A) go for universities
B) get Feud ASAP, and race up for GUNS and our blessed MUSKETEERS.

i think that plan B is what we really need now (seeing that plan A sort of stalled)

thoughts on tech pace?
future builds?
expansion rate, after this wall we've hit?

AK, pics for us Idiots if you will, following your set?
i will post some illuminations promptly.

i will be out till friday (have to go to my girlfriend's parents for a holiday dinner :eek:
hope to survive to tell the tale)

soul_warrior
Apr 11, 2006, 08:53 AM
some pics added.
lloks ok for now.

comments on my comments?

Ansar
Apr 11, 2006, 03:23 PM
Yes, capturing Agendicium would help us out as a kill zone.:)

the Friary sounds like a good idea. exploring would be great, i would love to know how big our continent is.

also, did you notice the island next to Paris? we could maybe settle it if we ever have some time...

and another question, was my building a temple in Orleans a :nono:?

soul_warrior
Apr 11, 2006, 04:02 PM
your temple was fueled by a wish to stop the hassle of MMing?

i will let Bede do his world famous "TEMPLE RANT" (if you feel like it ofcourse, bede ;))

basically, a temple would be very expensive, a specialist and-or a worker are better uses.
as is the LUX SLIDER.

i have learnt, the hard way, NOT to build temples, EVER (unless im going for a 100k win)

Ansar
Apr 11, 2006, 05:10 PM
I play in low levels, so Im used to building early culture by temples...but I have improved from OCP'ing to CxxxC'ing.:blush:

Also, sorry if the questions have been hassles, im new to SG's...

Admiral Kutzov
Apr 11, 2006, 07:34 PM
Turn Zero - ChainGang Ville starts cat. The Races starts cat. Best Bacon changed to cat. Orleans switched to sword. Rename Augustodurom to Sucky City which starts a boat. Move the swords out of Sucky City to the south mountain.

Turn One - 90AD
4/4 sword d. 3/3 archer
ditto
American AC shows up.

Turn Two - 110AD
The turn of movement. No attacks

IT lose 2 swords, one to AC, but one to an archer?
tours grows and riots.

Turn Three 130AD
3/4 sword kills 4/5 AC. I now have a goal. I will work to establish the west wall. 5/5 sword kills 3/4 archer at Sucky City and promotes. Igor the Infamous is born.

Turn Four 150AD
napoleon runs to tours to raise an army

Turn Five 170AD
Order of Idiots founded in Tours

IT
Dyes connect

Turn Six 190 AD
Mongol Galley in Paris waters. Start two swords towards Best Bacon which is undefended. Order of Idiots def. Celt settler pair and nets slaves. Igor joins the order. Tubby runs about "Screaming a spear for every city."

Turn Seven 210 AD
The order kills 2 Celt archers. The West Wall is established. 4/4 sword kills 3/3 spear at Tours. German galley heading up the west coast. 2 achers killed at pony city. The Order kills a spear.

Turn Eight 250 AD - whoops lost a turn somewhere
american galley headed up the west coast. Order kills a warrior. VC screen says turn 140. I'll stop.

Kill ratio: 12-2

Pix and save to follow.

soul_warrior
Apr 12, 2006, 03:37 AM
ansar,
your questions are NOT a hassle.
how will you learn if not by asking?

ill make sure, when i come back in 2 days, to do a minor version of the TEMPLE RANT :eek:

soul_warrior
Apr 12, 2006, 03:40 AM
:goodjob: finding Napo in the dark cellar Igor calls home :)

:nono: cats. im a dog person myself ;) and were trying this with no bombs nor runners.

Ansar
Apr 12, 2006, 05:40 AM
Igor the Infamous is born.

Is this a GIL( Great Idiot Leader ) :bounce:?

:)

Kulko
Apr 12, 2006, 12:02 PM
I would also be very interested in the temple rant. I would expect Temples to be very effective in bigger size core cities. Much better than always wasting money on lux.

As far as strategy goes, I would say we look safe for now, but that should change very fast if the Knights rush in to attack our pikes and MI.

Therefore I would suggest we use this period to consolidate our holdings, round them out and create a nice killing zone.

Meanwhile we build up Infrastructure in the core, to take full advantage of our golden Age.

Another good Idea would be to move the palace to orleans or even tour, to get more production out of our cities, but I do not know,how sensible this is in C3C.

Admiral Kutzov
Apr 12, 2006, 04:03 PM
i forgot igor has baseball tonight. I won't have time to do the pix. But here's the save. Sorry about the cats. disband as needed to rush swords

http://www.civfanatics.net/uploads11/Joan_d'Arc_of_the_French,_250_AD.SAV

Whomp
Apr 12, 2006, 04:28 PM
I would also be very interested in the temple rant. I would expect Temples to be very effective in bigger size core cities. Much better than always wasting money on lux.

Ask and ye shall receive...

Temples...temples...priests are prevaricating parasites who pillage the body politic.

You want culture, build libraries. You get something back from the investment.

You want content citizens, build marketplaces, trade for luxuries, build towns for luxuries, build colonies for luxuries.

If happiness is a problem in a settler or worker farm, it is a self-limiting problem. Raise the luxury tax, hire an MP, you only need to make the expenditure for a couple of turns. Temples are with you forever and are a permanent drag on the economy

This should be under everyone's permanent files under "T"

Theryman
Apr 12, 2006, 08:44 PM
I got it, and will play it tommorow.

However, it will be my last play for a while. I'll tell you more when I post a log.

Kulko
Apr 13, 2006, 12:45 AM
Ask and ye shall receive...

You want content citizens, build marketplaces, trade for luxuries, build towns for luxuries, build colonies for luxuries.



First off thanks a lot. I will definetily consider this for my future games.

but for this game I like to mention, that we are playing always war with an almost lux free start. That means it will take at least 100 Turns before we see our second lux, not to talk about 3 or 4.

That doesnt mean, we should build temples everywhere, but one or two in key cities for the next 1000 Years might be still a fair investment.

Ansar
Apr 13, 2006, 06:45 AM
Well, we know the location of 2 luxurires, the dyes and the silks.:D

Bede
Apr 13, 2006, 11:38 AM
:devil:

Monarchy government means MP's, no, and no war weariness, yes? Use them, as one MP will cost as much as temple if you are past the unit support limit, and give the same result (cheap upgradeable units are best). What you are seeing is the result of past despotic whipping (I think) and it will go away soon (much fewer than 100 turns). So in the interim use the cops.

You should be good to grow to at least size 6 without even thinking about temples or luxuries.

Ansar
Apr 13, 2006, 12:15 PM
Sorry, sir Bede :worship:, I think our problem is we need more cities like soul_warrior pointed out.:)

But where? We are trapped in between mountains.:sad:

Theryman
Apr 13, 2006, 12:28 PM
Sorry, guys, but I am not going to be able to play. I am going on vacation tomorrow, and will not be back for a week. I need to get ready today. I will post when I am able to play again. Don't win without me!

Ansar
Apr 13, 2006, 01:40 PM
Sorry, guys, but I am not going to be able to play. I am going on vacation tomorrow, and will not be back for a week. I need to get ready today. I will post when I am able to play again. Don't win without me!


:wavey: See ya! Dont worry, we wont finish the game before you come back.:p

That leaves the question...who is up?:hmm:

Kulko
Apr 14, 2006, 02:28 AM
Well we have the whole southern Coast undeveloped. Now that we have kept augutorum we are not opening up a second front by settling there in the Highlands. I would suggest using The problematic Cities to produce two settlers to do that. Another suggestion would be to use a great Leader to move the palace tro Orleans or even tours, to make it more central.

soul_warrior
Apr 14, 2006, 03:07 AM
roster:

Soul warrior - up now
Boddah Khan - on deck. be ready VERY SOON
Kulko - got ranted
JB -
Ansar -
AK (+Igor) -
Theryman - on vacation :rockon: :dance:
i think that means IM UP.
regarding more towns, i will squeeze 2 out of hotspots, filling in the land.

a temple or two... maybe, but like bede said, we dont need them right now.

further developments to follow soon.

soul_warrior
Apr 14, 2006, 04:59 AM
turn 0 - change some cats into dogs. Dr frankenstein will roll in his grave if he ever found out how i manage to pll this off.
i also up sci a notch to shave 6 turns off Feud.
good thing i find THE ORDER OF IDIOTS :dance:

IBT- lose a sword. on a mountain. to an archer :eek: kill it and his friend with the second one.
vampires landings sighted!

1- Paris sword > sword.
kill the MONGOL archer (landed at Lyons) no luck farming.
OoIdiots kills a chin warrior and a yellow armchair? , they've surrounded us again - The IDIOTS.
kill of a green archer with the wallbangers.

IBT- lost 3 swords to a combined Yankelt force. the walls are about to be breached.
killed a couple of archers in return. NOT GOOD.

2- Orleans sword > sword.
regroup to Lyons. anticipate these 2 galleys to drop of some tresspassers fairly soon.
PIX 1
SuckyVille is compromised. OoI kills a warrior and the spear falls back to defend. were out of the mountains for now :(

IBT - the Hordes of Hell are acoming....
PIX2

3- OoI kills a warrior and hides in SuckyVille to heal and guard. troops are running south. try (and miss) ping a galley)

IBT - sucky's E spear is redlined by a bow, but lives.

4- Paris sword > sword. the Races settler > sword. Rheims-Tours- spear > spear. Best Bacon spear > sword.
THE YANKS JUST YANKED THE GREAT BOOK IN THE SKY.
spend 12 of our dear nuggets to finish the walls @ SuckyVille. yes. i changed the galley to a wall. its that desperate.

IBT - the HORDES keep rushing in.

5- Lyons spear > spear. Sucky walls > galley.
Dutch are building LEO's. everybody else is trying for the chinaman's academy.
Dyed Frogslegs dyes are under the evil boots of 2 celt archers. a sword will arrive soon. nothing else i can do for now.
settler walks to that gap we have in the east shores. spear escort could sure be used elsewhere.

IBT- walls @ sucky SURE WERE a GREAT investment. killed 6 horses and 2 archers. lost 1 hp. looking much better now.
lost a spear at Dyed Frogslegs, 2nd archer cuts the cord. could be better.

6- Orleans sword > sword.
3 archers are threatening Froglegs. kill one with a sword. another runs over to help.
kill an AC, keeping our lands "safe"
Jhonny Boy yells at me to let him loose. sorry, jonesy, not yet.

IBT - Frogleg sword, kills both archers, promotes but no leader.
open sword kills 2 archers, goes E, but hurts.

7- Paris sword > sword. Tours spear > sword. Chaingang settler > galley.
move some more troops into froglegs. as well as the fresh settler. plan?
make a break for it. soon.
more swords advance to the front.

IBT - OoIdoits loses 8 hp to a pair of bows. DARN.
froglegs has a new trio at the gates. 2 full streangth swords to defend :D

8- Rhiems spear > sword.
Best bacon grew an drioted :blush: get a taxamn.
lose a sword at froglegs, but kill 2 archers.
Build Lil Kim > galley.
Order of Idiots moves into vampire territory. its time to give 'em some :spank:

IBT - lose a spear at froglegs. sword gets promoted.

9- Orleans sword > sword.
OoI kills a german spear & horse. 2 more horses at sucky.
move Races spear to replace froglegs lost limb.

IBT - lost Froglegs. along with holed up settler :mad:
Dinsog the elder is born though at SuckyVille ;) due to famously defending. :lol:

10- Paris sword > sword. Lyons spear > settler.
reinforce the races with a spear.
kill an pink archer. find 2 slaves under his skirt. what were they upto?
they run for shelter at Sucky.

FEUDALISM is due in 4, losing some cash.
the leader is at Suckyvillle. with 3 swords VERY CLOSE BY. waiting.
this is the land.
PIX 4
we are relatively ok, but things are looking grim.

i am willing, but DONT want to allow artillery unit.
no scratch this.
we can make it sans boulder tossing dwarves.
youre up for a nice ride.

soul_warrior
Apr 14, 2006, 05:00 AM
forgot to paste the lands.
i also got too lazy to crop it.
Sorry.
http://i10.photobucket.com/albums/a113/soul_warrior/sw10_sw_250ad_254.jpg

Ansar
Apr 14, 2006, 07:14 AM
Yeouch! I definetily took all the good RNG rolls!:sad:

jb1964
Apr 16, 2006, 10:06 PM
Hello all! Back from the Black Hills of South Dakota with a mess of rainbow trout. Fun to catch and great to eat.

Well, things are looking ugly but we do have a second GL to form a royal pillaging squad.

soul_warrior
Apr 17, 2006, 06:19 AM
good to have you back, JB.

roster check:

Soul warrior - got Dinsog the Elder on our side.
Boddah Khan - skipped. :mad:
Kulko - UP NOW
JB - on deck
Ansar -
AK (+Igor) -
Theryman

please guys.
if you cant play or get it within a reasonable timescale, let us know.
its 24 hours since the last save to post an i got it
and another 48 hours to play and post the next save.

if you need a delay or a skip thats fine, just drop a line here, will ya?

Ansar
Apr 17, 2006, 06:21 AM
Whoa, I had forgotten about this thread,:blush: .

Will get back on track!:)

Boddah_khan
Apr 17, 2006, 10:40 AM
Sorry about that Soul, I was away for Easter and didn't think the roster would get around to me again so fast. Sorry once again.

We are going to have to get out of our mountains soon enough. At least find a way to keep the enemy out of our mountains. Although Ugly can keep his jungle... for now..

soul_warrior
Apr 17, 2006, 10:44 AM
no worries, Boddah.
just a headup when youre out of reach is polite ;)
if you want to take it, feel free.
just make sure to post an I GOT IT, so Kulko wont play a double set with you.

first one to post an "I GOTS IT MASSAH" has the floor.

and remember, its time to consolidate and not over stretch our forces.

Kulko
Apr 17, 2006, 11:12 AM
I think I wouldn't mind to consolidate a seconnd set.

So consider this a got it.

Ansar
Apr 17, 2006, 06:48 PM
Umm...idiot in need of assistance, what does consolidate mean?:blush:

Kulko
Apr 18, 2006, 12:23 AM
To stop expansion in order to safe that what we have and fully integrate it into our empire. To regroup our troops or the next wave of attack.

Kulko
Apr 18, 2006, 08:28 AM
Pre Turn:
Science is ok, Feudalism due in 4.
Apparently someone has sold our contacts to the dutch. we have nothing to give, so I just have to declare war on them.
Why are there still Cats around? I will scuttle them to spped up production.
Micro manage some cities to scrape a few turns off.
And why was Lil Kim founded before Whale city.

IBT:
Army Kills a couple of Archers at Sucky. Chinese Horsemen Move forward.

Turn1:
Our Swordsman Do some Mop up Duty at the remains of Frogville.

IBT:
The Celts send a stack of Archers which will arrive in about 3 turns.
The Chinaman goes against Tours.

Turn2:
Ouch A Swordsman dies attacking the Chinese Horsestack and promotes the horse.
I move one Army to Tours and kill some Archers which can be killed without Risk.
Micromanage to save one turn from feudalism.

IBT:
The Horsies Die attacking The Order of Idiots.

Turn3:
Mop up duty near tours and Sucky City. Only 1 Warrios remains alive within our natural borders.

Turn4:
Lots of killing again.

IBT:
Feudalism Arrives, Since we cant use Knights I go minimum toward Musketeers and collect Money for the upgrades.
I would suggest the next leader goes to Sun Tzu or Leos Workshop insteadt of an Army.

Turn5:
Micromanage to fit better to the new building costs of MI.

Turn6:
Our Mighty marine gains a first victory and sinks a german invading force.

Turn7:
Les Deux Frogs is refounded.

Turn 8-9:
basicaly restructuring. Our Mighty Navy sinks 2 more incoming vessels. So far we are 3 for 3, but no promotions.

Turn10:
I take Aegedinum. I think now we should have the troops to set up the giant trap so I keep it and rename it to the bait.
The Eastern Wing is already in place, which is the reasoon why all the Germans take the Western Route.

Kulko
Apr 18, 2006, 08:58 AM
I would suggest the following setup:

We occupy the Mountain Ridges with an array of Pikes+ MI.
The Red Dot stays free, so that the enemy will try to move there. That means all need to go through the cross. and an Army or two can be turned into killer MAschines there.
But the walls need to be strong too, as some nations will be blocked out by others, so they will still try to breach it.

ONE VERY IMPORTANT NOTE: Keep A mobile reserve near Sucky and and Les Deux Frogs. We Do not have any Horsies, so noboy can walk back from the frontier fast, should someone breach through at one point.
Also its important to road the Plains of Tours as good as possible, so that we can use the advantage of shorter routes of communications, between the two fronts. I have started on this, but its far from finshed.

PS: The Green Ellypse is another suggestion for a city.

http://www.civfanatics.net/uploads11/450AD_Frontier.JPG


The second Screenshot is done from the auto save since I accidently pressed return before taking it. The blacked out Ship is already sunk. The Yellow will probably drop a settler, which we cant kill before it founds, but an MI is on the way to take care of the new City immediately.
Additionally some Market Places and Libs have been build, we should continue this as much as possible.

http://www.civfanatics.net/uploads11/450AD_Core.JPG

Also I realized, I hadn't done a Save before accidently pressing continue, so I upload the Autosave from 460AD insteadt. I Hope this is not a problem for the next player. IBT: nothing much happend, but one Town finished building something, where I just presses yes, so you might want to check on that.

SW10_autosave460AD.SAV

soul_warrior
Apr 18, 2006, 09:22 AM
gauntlet idea seems solid, Kulko.

i have build Lil Kim earlier as i didnt want a settler to venture too close to the front.

IIRC, a military leader CANT rush SunTzu's nor Leo's (both are great wonders)
i would however consider building the Heroic Epic with the next leader.
that should allow us beeter chances at getting more leaders for armies.

good call on the slowing down of techs.
we can save up for upgrades and also rush for cash whever nessesary.

Boddah Khan is UP NOW
JB, youre on mop up duties.

care to have a looksee at the save and comment?
a bit scarse for time right now :D

Kulko
Apr 18, 2006, 10:36 AM
Ah yes you are right, I play mostly PTW and forget, thats changed in Conquests.

Ok Then we should rush a FP in Tours and a HE in Orleans as soon as we get them.

Boddah_khan
Apr 18, 2006, 01:27 PM
I'll get it, I'll be playing later tonight. Good way to relax before my classics exam.

Time to kick those nasty Germans out of France. At least we're somewhat accurate in terms of trench warfare and the major opposition.

Edit:

Seems the link to the save is messed up, theres no actual location, it just lists the sav file name, I can't download it. Re-upload, Kulko?

Kulko
Apr 18, 2006, 02:46 PM
The save. (http://www.civfanatics.net/uploads11/SW10_pre460ad.SAV)

BTW why is an autosave 10 times as large as a normal save? Anyway I reloaded the Autosave and saved it again for you as pre 460.

jb1964
Apr 18, 2006, 03:45 PM
Ah yes you are right, I play mostly PTW and forget, thats changed in Conquests.

Ok Then we should rush a FP in Tours and a HE in Orleans as soon as we get them.
Rushing the FP in an otherwise corrupt city is fine. I don't think the HE is worth the cost of a leader.

Other thoughts?

Ansar
Apr 18, 2006, 04:00 PM
If we are going to rush the HE, make it in a city that will need the culture, not a city in the middle of our empire, btw, I like the idea of a city SW of Sucky City, it has a nice kill zone being in the hills. Also, are we planning on making a city on the ruins of YMCA for the extra dyes?

On another note...what are we gonna do about the german invaders in the west mountains?

Kulko
Apr 19, 2006, 02:12 AM
Oh from my expirience they are quite easy to deal with. The armies mop up some of them on the way and the rest is handled easily by two or three swordsman at the exit. I do not think we have any problem until knigths start to arrive.

And considering, that nobody so far has send Swordsman, I am beginning to think, that we know the only 2 Iron on our continent. That would of course be a huge break, but obviously all the iron seems to be not very accessible.

soul_warrior
Apr 19, 2006, 03:04 AM
i also think we have the only 2 iron sites.
we need to get this continent cleared though, before they can trade for it.
we need to make sure that it stays that way too :D

the heroic epic.
i agree with JB.
we dont need the culture in the borders.
we can also use the army to a much better use, building the HE if we want to later.
so what if it take 25 turns?
when we build it we will be able to afford it

Kulko
Apr 19, 2006, 03:43 AM
If they have no iron, then the worst we can meet is Longbowman and horsies. Should be a piece of cake to clear out with a couple of armies and a horde of MI.

I would say go for it, but make sure to always keep a healthy Eingreiftruppe in the core to deal with any landings or breakthrough.

jb1964
Apr 19, 2006, 12:07 PM
Have we met everyone?

If we have the only iron I'll be very amazed.

A pic of what I've been doing for the past week.

Kulko
Apr 19, 2006, 12:32 PM
We are missing one Civ, which seems to be on a Island.

So fara we have seen not a single Swordsman, MI or Pike in the game. We have one iron, and we control the mongol one. Its much to late by now, for the AI not to have build at least swords, if they have access to iron.

Therefore I suggest, that we send a few Pikes to fortify on the mongol ore and relieve Johnnyboy.

PS: Nice Catch :-). I see we need more harbours, so that you can captain our fishing fleet.

soul_warrior
Apr 19, 2006, 12:43 PM
here fishie, fish :D

pikes on an iron grill... yummmy ;)
lets send 2 on to the mongol site.

Boddah_khan
Apr 20, 2006, 12:22 PM
Sorry about the delay, I was occupied with other things. Update withing the hour

jb1964
Apr 20, 2006, 12:44 PM
Sorry about the delay, I was occupied with other things. Update withing the hour
It will be 6-8 hours from now before I can give it any attention so feel free to type slowly.....

Kulko
Apr 20, 2006, 01:16 PM
nono I can hardly await it :-)

give us the log, give us the save, give us pics.

jb1964
Apr 20, 2006, 05:59 PM
:twitch: :rockon: :crazyeye:

Another jb pic, the other cat... well, kitten w/ real sharp teeth.

Ansar
Apr 20, 2006, 06:19 PM
:love: How cute...

Who is up?:scan:

gmaharriet
Apr 20, 2006, 06:19 PM
Another jb pic, the other cat... well, kitten w/ real sharp teeth.
I suppose the kitten is yawning, but it looks to me like he's laughing hysterically at something. :lol: Nice pic, jb!

jb1964
Apr 20, 2006, 07:26 PM
I suppose the kitten is yawning, but it looks to me like he's laughing hysterically at something.
I do recall taking this picture while nude. But I fail to see the humor. Hmmmm.

Boddah_khan
Apr 20, 2006, 10:24 PM
Hmm, I open my mouth and give a time, only to not meet it. Someone dropped by. But anyways, the log, finally!

Turn 1: Checking out the affairs, lots of undesirables at our doorstep, but looks like were in a decent defensive position.

Send workers to road dye
Horse killed attacking army in Bait
Some troops repositioned for a better barricade effect

IBT: 2 archers killed attacking

Turn 2:
Rheims --> Pike
Spear, archer, and ancient cav "dealt with" by our fearsome military, moving the front forward a bit

IBT: Bait army defends successfully again VS 2 archers, they don't learn

Turn 3: Tours --> Med Inf.
Move the front forward again, taking out 2 more archer divisions, and strengthening our position

IBT: Nothing of interest, enemy troop movements

Turn 4: America has Iron. Killed a swordsman, and 2 more archers

IBT: Should of paid more attention, lost a Med Inf. due to rushing forward and attacking. At least the attacker was redlined, easy to take care of

Turn 5: Our mighty navy destroys the Mongol fleet surveying out lands
On the land front, got back at the ancient cav who destroyed our MI and destroyed another archer

IBT: Nothing of interest

Turn 6:
City of Bait connected to our road system, making it easier to relieve our troops at the front
2 enemy archer and 2 enemy horse divisions destroyed.

IBT: All queit on the western front

Turn 7:
Paris -> pike
Rheims --> MI
Tours -> MI

Kill a enemy horsemen, making our blockade complete across the mountains, for now....

IBT: Rushing the front again results in a death, another ancient cav destroys a MI and is redlined in the process, our blockade is penetrated

Turn 8:
Race -> MI
Orleans -> MI
Bacon -> MI
Frogs -> Lib (to grab the extra dye, this can be changed later)
Eliminate 2 horse divisions

IBT: a fortified spear is killed, but further attacks against our fine armies are futile, resulting in a loss for the enemy of 4 horsement divisions

Turn 9: Swordsman elites on a kill
the evil dutch send a MI behind our borders, one of our troops sent to "deal with it"

IBT: Dutch suicides on our troop sent to kill him in the first place

Turn 10:
Paris-> Pike
German MI killed

Alright, we know Germany, the Dutch, and America have sources of Iron. Germany is also starting to send longbows, which is a bad sign. I did rush at times, leading to a couplem deaths taht could of been prevented, but many more enemy troops were destroyed. We're in a strong position. Also, 2 pikes and a sword are on their way to mongol lands, to begin mischief. And the save is below. Sorry again for the wait, everyone.

Boddah_khan
Apr 20, 2006, 10:29 PM
http://files.upl.silentwhisper.net/upload3/550_1.JPG


This is the front. As you can see, still strong resistance, but we're making headway. It was on the lefthand side that the barrier was broken through, but it should be under control within the next turn. Lets start a bloodbath!

Whomp
Apr 20, 2006, 11:29 PM
Nice work team. The gauntlet you've created is MGL heaven.

It might be worthwhile considering opening and closing the door to the gauntlet for the weak defenders (this includes LB's). Then you could create the killing field on the desert for the MI elite farm.

JB you've got issues....why is this guy not a K.I.S.S. member again?

Kulko
Apr 21, 2006, 12:34 AM
Nice Job :-)

Some minor breakthroughs are to be expected. Just keep some mop up troops in the back.

I don't think the library makes sense, we have no use for the second dye anyway.

I am not so much afraid of the longbows, as of the Knights which will come soon. They will be hell to kill in the mountains.

jb1964
Apr 21, 2006, 01:19 AM
Abstract...
Two GL's. One's an army the other is in route to the back lines.
Kill-Loss ratio wasn't great but not horrendous.
One sword army took out Nuremberg and is off to pillage Germany.
Defensive line has been pushed forward.

550 AD
I upgraded a couple of spears and upped the research towards Engineering, and eventually Invention and Gunpowder, because a nice GA would be real helpful.

Germans want to talk. I don’t waste the time.
No battles but big influx of enemies.

560
From 20% to 30% entertainment costs jump from 14 to 28gpt. We could reduce our costs w/ a few MP’s. Actually, I hire a geek in Lyons and am able to pull back to 20%.
Man do I want to move out forces, especially these armies, and start ripping up turf.
We sink a Dutch galley.
I decide to dig in a bit more.

Lose two MI’s sitting in the mountains and a pike in the mountains above Hovd. We take only slightly better.
The spears need to be upgraded and forces mixed in the mountains.
Sword army moves out to beat up Germany.
Other sword army kills LB in mountains.
Left (western) flank is breached but a lone horse will be taken out in the rear.

570 AD
No attacks, army dings a unit in its zone.

580 AD
Lost a galley to the Germans.
Kill off a few archers. No losses.

American AC makes pike elite. German horse can’t resist and attacks elite pike and dies. 2-0.

590 AD
Kill off a few more units. No losses. Our army goes yellow killing an LB?!?

No attacks.

600 AD
Army kills an AC. A few kills and an elite win. No loses and no GL.

No attacks. Swiss Mercs are coming.

610 AD
Army takes Nuremberg and keeps it. We’ll hold it until army is full strength. It’s sitting on grassland so not the best place to keep holding off attacks.
Generate an elite MedInf and get a few wins. No losses.
Attacked twice, no losses.
Five archers and 4 MI step up to Nuremberg army. I think we’re going to move to the mountains quite soon. The view is breathtaking.

620 AD
Kill a few units. Lose a sword.
Army “redeploys” to the mountains.
All spears have been upgraded.
Adding a unit to Paris and Tours will get us back to 10% entertainment.

No attacks but many ships heading our way.

630 AD
Elite win and we get De Gaulle. Sword renamed JockCooStow.
We sink a Chinese galley but there are two Dutch galleys approaching that won’t be intercepted.

Dutch galleys split up. One’s going to loop around back on us and the other is likely dropping a settler off on the island to the east.

640 AD
De Gaulle becomes an MI army.
An elite win rings us up Charlemagne. Unit renamed Carson Daly.
I think we lost an MI this turn.
Core units moved and we're back to 10% entertainment. Keeping some def and offense back here will serve a nice dual purpose now that the AI's are getting a bit more frisky trying to land units.

Dutch MI stack attacks and result in a 4-2 record. First unit lost was a pike on a mountain and doing ZERO damage! :mad:

650 AD
Found Amiens.

jb1964
Apr 21, 2006, 01:35 AM
Pics...

Have been opening and closing the gap.

There's a Dutch galley around to our north with a couple of MI's shadowing it.

jb1964
Apr 21, 2006, 01:44 AM
Nice work team. The gauntlet you've created is MGL heaven.

It might be worthwhile considering opening and closing the door to the gauntlet for the weak defenders (this includes LB's). Then you could create the killing field on the desert for the MI elite farm.

JB you've got issues....why is this guy not a K.I.S.S. member again?

Attack LB's before they attack you. I'll take the 1 defense over the 4 offense.

Issues? You betcha!

KISS?

Kulko
Apr 21, 2006, 03:08 AM
I love it when a plan comes together. :-)

Great Job you two implementing it.

Whomp
Apr 21, 2006, 08:48 AM
Sahfreakinweet! 2 MGL's! Time to press the front and that mountain range looks like it will never end. :D

It seems to me that you'll need some workers to road to the front and through the jungles. Since you have slow movers roads become that much more important to eliminating the incursions.


JB--SW and Ansar are already on K.I.S.S. amongst many of the usual suspects. In our private forum known as K.I.S.S. we're just a bunch SGers comprised of the idiots and Grumpy old men so anarchy reins our world. However we drink a lot of beer and I lead the league in issues. :smug:
Check out our roster...:D

Team Sign up thread (http://forums.civfanatics.com/showthread.php?t=124141&page=20)

This is our newspaper (tm Mistfit) in the public forum if you're looking for some yuks.
The Crazy Eye (http://forums.civfanatics.com/showthread.php?t=162869)

Anyone is welcome to join in the madness.

soul_warrior
Apr 21, 2006, 09:17 AM
roster check:

Soul warrior -
Boddah Khan -
Kulko -
JB -
Ansar - UP NOW
AK (+Igor) - on deck
Theryman

graet sets JB and Kulko.
like the great SPanghetti Whhomper said, its time to push out.

Boddah_khan
Apr 21, 2006, 11:04 AM
roster check:

Soul warrior -
Boddah Khan -
Kulko -
JB -
Ansar - UP NOW
AK (+Igor) - on deck
Theryman

graet sets JB and Kulko.
like the great SPanghetti Whhomper said, its time to push out.


I do believe I did a set in there :p

Ansar
Apr 21, 2006, 11:47 AM
Nice job!:clap:

I was thinking of taking Hovd sometime?:cool: Obviously razing it, and about the expansion in the jungle, how about we get a city where YMCA used to be for the unit support and work all the land in our core. Then we can start thinking about expansion. Have we built the HE yet? And should I leave the sword army behind or the MI army?:p Taking Hovd will require an army..:hammer:

jb1964
Apr 21, 2006, 12:23 PM
We have a GL on the way back to friendly land. We have neither built the FP or HE. Rush FP over HE. And I would only rush HE if we run beyond the army/city ratio and get a GL that can't become an army.

I would advocate that the latest GL become the FP in Les Deux Frogs.

I did push some workers up front to start roading the chokepoint hill and the mountain immediately to the SW.

One area of concern. I moved the pillaging army out of Nuremberg on the grass plains to protect it. We should get this healed up and then use it only for pillaging. In AW games I have invariably decide to pick off a few units and get our Army killed.

There's not much difference between running out w/ either the sword or MI army. The MI army would be best to send out w/ troops to start taking out cities guarded by spears and pikes. The AI's probably not real far from Gunpowder.

Founding a city on the rubble of YMCA is a very good idea.

soul_warrior
Apr 21, 2006, 01:08 PM
Ja.
FP in double frog ville.
pillage with the weaker army (sword) and save the MI one for heavy duty stuff (eg - attacking cities)

sorry boddha :)

Ansar
Apr 21, 2006, 04:23 PM
I need to get some stuff done and will be busy for the rest of the day, and I will be busy tomorrow(Saturday, April 22) and may not be able to play.:sad:

So can I have a swap, por favor?

Bede
Apr 21, 2006, 05:05 PM
:devil:



All armies need to be where they can do the most good: OUT FRONT and healthy keeping the AI short of resources and roads. loose in the enemy's backfield. Keeping an army in reserve is a waste of manpower. Any incursions can be "dealt with" by the troopers looking for their spurs as the leave the training depot and head for the front.

soul_warrior
Apr 21, 2006, 08:54 PM
Soul warrior -
Boddah Khan -
Kulko -
JB -
Ansar - asked for a swap
AK (+Igor) - can you tak ethis now?
Theryman - get ready for some heavy duty :spank:

Admiral Kutzov
Apr 22, 2006, 03:58 PM
got it, got it.... doh, it hit me in the nose!

Admiral Kutzov
Apr 22, 2006, 06:16 PM
http://www.civfanatics.net/uploads11/SW,_750_AD.SAV

"What's that Igor? Speak up you simpleton! Stop whimpering like Ovorp! How much am I paying you anyway? This better not be another story about how the scullery maid took advantage of you again."

"What silks? Have you been into the beer again? The ones near Hoyd? They're just over the mountains and through the jungle? YOU'VE BEEN THINKING AGAIN, HAVEN'T YOU?"

Push the button.

IT: pike d. AC (1-0).

660: Rename the MDI Army to Soul's Special Force. SSF kills archer. 2-0. Charlemagne runs towards Tours. Something about free :beer: Lots of healing thyself.

IT: lose a 3/4 pike to 4/4 swiss MDI

670: SSF kills another archer 3-1.

IT: the sword on the mongol iron kills one LB then dies to the next. A pike on a mountain kills MDI and another then dies. 6-3 Swiss galley drops MDI at Chaingang.

680: RL MDI killing the MDI at Chaingang. 7-3. Lose 2 MDI killing one at the gap. 8-5 kill spear and a bow with the yet to be named sword army. 10-5

IT: no attacks

690:German galley going up the west coast. OOI kills a pony. USA (unnammed sword army) kills AC. 12-5. meet Russian galley north of cologne. Cathy won't trade nuthin, so declare. SSF kills 2 spears and razes Hoyd. 14-5

IT: kill 2 MDI, lose 1. 16-6

700: OOI kills a horse. 17-6. our galley kills the russian. head home. 18-6.

IT: kill MDI 20-6

710: OOI kills archer, takes 2 slaves.

IT: 3-0 although some units RL 23-6

720; OOI kills yet another mongol archer. 24-6. SSF kills mongol MDI 25-6. 2 elite attacks bring no joy. 27-6.

IT: 1-1. 28-7

730: SSF kills 2 spear at Ta Tu and raze it. 30-7. OOI kills a bow. 31-7. USA kills MDI. 32-7

IT: 2 pikes kill 2 LB. 34-7

740: MDI kills archer. 35-7 OOI razes Darhan. 36-7 SSF kill 2 arabian horse 38-7

750: SSF kills a horse. 39-7.

We need roads under all the mountain tiles where we have troops. The Swiss SODs are nasty. There's a Swiss boat sailing around the core again. Need a pike and at least 2 MDI on each peak to keep the mountain invaders under control. For whatever reason, they won't run to that nice little opening I left. sorry about the ratio, used to having cats.

soul_warrior
Apr 22, 2006, 06:55 PM
ratio is 4:1, not optimal but very nice.

did i detect a 3rd army there?

will ahve pix up tomorrow.

vmxa
Apr 22, 2006, 07:05 PM
Close to 6 to 1 at 5.57 to 1.

Ansar
Apr 22, 2006, 09:02 PM
Am I up next? :)

And pics please, I need a visual.:D