View Full Version : 542435 Points on Warlord Writeup


A_Turkish_Guy
Mar 30, 2006, 01:12 PM
Here is a walk-through of my recent warlord game.there are some tactics and advices for players who want to play milking games.This write up is for low diffuculty level games.Maybe some of the tactics dont work on games higher diffuculty level than prince.:).And my English is not very good.:)


First of all my game settings:
Leader : Asoka -- I am the only guy who submitted a HoF game with Asoka for low diffuculty levels.Common is Julius Caesar is the best leader of the game.BUT it is not.:).Asoka is Spirutial and Organized .Organizad is good for %50 civic up keep..Most important properties for Asoka is No Anarchy and Fast Workers.No Anarchy is good for civics.Changing civis is a big problem.in anarchy we get nothing(no food ,no production,no points.).if you change a civic at the late part of the game you lose 5 turns means at least 10k points.and Fast workers (+3 movement) ; it is the most important unit after Pretorians.(for me it is the best :).).
Opponents : I always pick them random.i dont want to lose time for changing them.But if you really want an advice ; choose a leader without scout.
Map type : Balanced --I think it is the best map type.more resources are always good for milking.
Map size : Huge for more land and population means bigger score.
Climate: Tropical -- For maximum food
Sea Level : Low --my earliest games i always use medium sea level.but by accident i began a game with that setting.İ realize that it has more land.For medium sea level land is 2400-2500 (i think ),but for low level 3200-3300 (i think).bad part for low sea level map is the deserts and mountain groups..if your starting position is in the middle of them just quit the game.
Game speed :Marathon --The slower the speed the easier it is to conquer the AI's and bigger early points.
No barbarians (no time for terrorists :).) and no cheating.




Lets start the game ;
I start the game with a warrior and a settler.Normally we just build the first city and begin the game.BUT i didnt do that.Every game i play i use the settler for exploring.First i thought losing turns is very bad for early points but it was wrong.Because game is too long .And the benefit of exploring is too big.Getting a worker , settler or a scout make the exploring easy.
First i use the warrior and settler for exploring the map.My first hut gave me a worker.i think it changes the rest of the game.Worker has +3 movement and exploring is too easy .i was very lucky for the rest of the game.before i built my first city i got 2 scouts ,2 workers nad 193 gold from the huts.As you know you never get techs from the huts before your first city.so i had to build my first city .

http://www.civfanatics.net/uploads11/A_Turkish_Guy_Beforemyfirstcity.jpg

Before my first city

I explore the map for 17 turns for huts.I found a suitable location for my first city.I choose that location because of two reasons.First lots of forest to chop; and the second is flood plains near the city.For the starting position flood plains with forests and without deserts are the best choice. they give -2 health.so you need resources for health.But try not to trap between mountais and deserts.
I never think about health or happiness.because of the diffuculty level you dont need health or luxuries at the early times.


http://www.civfanatics.net/uploads11/A_Turkish_Guy_MyStartingPosion.jpg

My Starting Posion




I build my first city at 3680 BC.My exploration was damn too fast.3560 BC i got 2 Settler ,3 workers ,2 Scouts 368 gold and a warrior.I think it is a very very good starting .i didnt use the settlers for cities.they were expoloring with rest of them too(look at mini map.).i got 2 techs from huts.one is Fishing (3660) and the other is Bronze Working (3560).i got the Bronze Working just after my first city and that was my key for my fast expanding.
After Bronz Working ; I started chopping.Every city I built ; first one worker and than a settler.After I chop every forest around the city than start for granary.

Huts : My experience ; if you are fast and lucky enough you can get 30 huts.For a good game you need at least 600 gold.(just before researching Currency.).Lack of gold kills your reasearch and expanding.
Getting worker and settler from huts is only for warlord and lower levels.


[http://www.civfanatics.net/uploads11/A_Turkish_Guy_Before3400BC.jpg

Before 3400BC and Free techs before Polytheism.

As you see everything is about huts..


At 3380 BC I got 4 cities and researching Polytheism.


Expanding : Fast expanding is the key for a good score.But city maintenance is the biggest problem.So you have to check for your tech <--> gold balance..Try to build your cities near rivers and flood plains. it gives your +1 gold per tile and +2 health for the city.and you will use +1 river tiles for cottages. Always place cities as close as you can.. Try not to get deserts and mountains and hills.One of the important thing is get as many coast , ocean tile and lakes as you can.Because they are not in the domination limit.



* * *

* * *

* * *

Red is the capital.I always use that kind of city replacing.


Early Game Techs :

As you know every player has his tech priority.Every player use different ways.In this game my tech tree is very simple.Always Bronze Working is the first tech.Polytheism is for early religion.You may choose Meditation but AI always get this first.So dont waste your turns.;).My first goal is Currency.As i said lack of gold kills our reasearch and expanding.Currency gave me 25 golds per turn (i dont know the exact number).and it helps me alot.


Continuing..

1970 BC i got 19 cities and 31 workers.my score was 51000 points.And researching Mathematics.i have 663 gold .At %40 reasearch rate i was losing 15 gold per turn.At this point i needed more golds.so i started to build cottages on flood plains.I never build cottages on tiles which can irrigate.
My map is very good.I have no jungles around my starting position ,have lots of fırests.coast shapes are good for cities and opponents are far away.
But there are two bad thing about my map.First I have no marble and map has no marble.second I am in the middle of the mountains and deserts
My last three games I have no marble in my maps.I don’t really understand it.I think I have a bad luck about marble.
Lack of marble effects only ‘’ Hagia Sophia ‘’.After researching Banking and Code of Laws ;I always change my civics to caste system and merchantaism.Banking is the milestone of the milking phase.



http://www.civfanatics.net/uploads11/A_Turkish_Guy_bat.jpg
http://www.civfanatics.net/uploads11/A_Turkish_Guy_dogu.jpg
http://www.civfanatics.net/uploads11/A_Turkish_Guy_kuzey.jpg


As you see from the screenshots north, south ,east part of my map is full of desertsand mountains.they blocked my expanding direction. My headache ;mountain and hill groups.My expanding was stopped because of them.i can only expand to the north-west.that means losing more gold to the maintenance and can do nothing about it.
I started to expand to the north-west.Shape of my land is not good. Maintenance became too dangereous .Every city i built took 6-8 gold per turn.After a few cities i stopped expanding ,wait for Currency.My tech drooped %30 and i was losing 9 gold per turn.i focused my land improvement.I irrigated many tiles after Civil Service.
As you see At 1490 BC i got 18 turns go get the Currency and i was nearly run out of gold.I was trying to get gold from cottages.i nearly built cottages every non-irrigated tiles and every flood plain.i nearly irrigated every tiles near rives and lakes.At this time i dont have happiness and health problem.I got 5 health and 1 happy bonus.
I got Currency 1290 BC.And after researching currency i got 600 golds from the other guys and +25 golds per turn.
With 600 golds i was the king.I just built a few cities and changed my tech goal.Monarchy and Feudalism are my first goal.
1150 BC i was researhing Monarchy (9 turns) .I got 544 gold and +3 gold per turn with %30 tech rate and my score is 151 K.I nearly built cottage every tile and i built two cities to the north-east .
950BC i was reaserching Feudalism ( 19 turns).I got 670 gold and +3 per turn with %30 tech rate .my score is 172 K.

A_Turkish_Guy
Mar 30, 2006, 01:12 PM
670 BC i was researching Metal Casting ( 10 turns.)i got 1100 gold and -24 per turn with %40 tech rate. my score is 200K.i was nearly built Oracle (9 turns) .My cottages were very good.At %30 tech rate ; i got +19 gold per turn and i built a few cities and my tech goal is Banking .At this point i thought my game gets 650K points.Because comparing my chieftain game ; i am nearly 75 K points better.But i never consider the shape of my territory and maintenance.:)
As you see from the map my territory shape was getting a little interesting.I started to built settler for my fast expanding after getting Banking.


http://www.civfanatics.net/uploads11/A_Turkish_Guy_670BCMap.jpg


670 BC: My map and my units.



590 BC i built Oracle.And i chose Civil Service for free tech.after that i started to irrigate the rest of my land.But i destroyed cottages to build farms and if you just do that it will be dangerous for economy.I planed for which is cottage or farm.First i destroy with +1 gold than +2 gold and +3 (but not many of the +3 golds).
330BC i was researching Guilds (16 turns).i got 660 gold and -30 gold per turn with %40 tech rate. my score is 220K.My city replacing was not very good and it effected the rest of the game.I cant calculate but i lost at least 75K points from the shape of my territory .I started to stack many axeman to the east border for Chinese.I built a city at the bottom of the map for a silver mine.Two other opponenet were in my religion.
http://www.civfanatics.net/uploads11/A_Turkish_Guy_330BC1.jpg


330 BC My map and my units.



1 AD i was researhing Banking( 4 turns).i got 84 gold and -24 gold per turn with %40 tech rate.My score is 240K.i had now 54 cities and i was preparing a fast expanding plan.I was nearly ran out of gold.AI had no gold but i nearly reached my second goal.


http://www.civfanatics.net/uploads11/A_Turkish_Guy_1AD.jpg


1AD .My map and units.




25 AD i finished Banking.i changed my civics to Caste System ans Mercantilism.Now time to expand.Every city gave me +1 free specialist means +3 gold for new cities.I started my expanding plan.I attacked Chinese for their cities.they were too close to me and their capital had fish and clam.
60AD i got my first Great Prophet.
85 AD i was researching Philosophy(1 turn) for Pasificm.I got 152 gold +5 pern turn with %20 tech rate.My score is 246K.I was building Parthenon (26 turns).I had 72 cities and continuing expanding.My territory became like freak.I nearly finished the Chinese . From that point i needed much more gold and fast researching.It means a Golden Age.Pasificm gives % birth rate .it is very important for great person. And i needed another one.


http://www.civfanatics.net/uploads11/A_Turkish_Guy_85_AD.jpg.


85 AD.My map and units.




115AD my economy got hurt because of the farms.I nearly destroy every cottage.My tech dropped %20 and losing 22 gold per turn.I got only 322 gold and i was researching Engineering (16 turns).So i needed another gold resource.it was of course wealth and +1 food hills.i emptied every +1 food and normal hills and used the specialist for +3 gold.

175 AD my economy collapsed because of the high unit cost and inflation.At %30 tech rate i was losing 55 gold per turn.i didnt have any other ideas to fill that crack.First i thought about dispanding my units.My brain started to work faster and got another idea.Kashi Vishvanath.I built it and at %30 tech rate i was only losing 7 gold.(First i thought about starting the Golden Age ,but i think A Great Prophet is very important to start a Golden Age.Getting a scientist or a merc is much more simple.)
Now i got another problem.I needed another Great Person for my Golden Age.And the answer was Music.I change my tech tree to Music.
At this point i got 82 cities and 40 of my city built granary


http://www.civfanatics.net/uploads11/A_Turkish_Guy_115_AD.jpg


115 AD .My map units and economy.




190 AD i entered my first Golden Age.Now time to get Biology as fast as i could.I was researching Paper(5 turns).I was getting 255 gold per turn with %30 tech rate.it was time to use all of my settlers.I got 92 cities .Now i needed Hagia Sophia.i found a suitable place for it.Lack of marble was now doingits duty.+90 shields from forest.not 180 :(:(..I needed 18 forests to build Hagia Sophia.:( :( .By the way i started Forbidden Palace too.

A_Turkish_Guy
Mar 30, 2006, 01:13 PM
255 AD i had only 4 turns from my Golden Age.I was researching Chemistry(8 turns.).I got 1900 gold and getting 36 gold with %40 tech rate.I built Forbidden Palace.It effected nearly nothing.Maybe 20 gold per turn.(it was too small.i could get it from 7 specialists.).My expansion was damn too fast .From 190 AD to 255 AD i built 20 cities.i got only %35 of the land area.I got 267K points.



270 AD i built Hagia Sophia.

http://www.civfanatics.net/uploads11/A_Turkish_Guy_270AD.jpg

270AD




295AD i was researching Chemistry (4 turns).I got 2947 gold and -90 gold per turn with %30 tech rate.I got 122 cities and %44,4 of the map.My score was 271 K. My civic were Hereditary Rules,Caste System, Mercantilism,Vassalage and Pasifism.At this point i thought getting Biology was too late.270 AD i had 85 turns to get biology and i dont have enough gold to hold the tech at %30 rate.:(.I needed another Golden Age.)
İ nearly finished Incans and i chose my third target Spanish Empire.
My expanding was too fast and it was not possibele to irrigate the new cities.But i had to do that before Hanging Gardens.I needed more worker and settlers.








350AD i started my second Golden Age.İ was researching Printing Press(9 turns).i got 822 gold and +76 gold per turn with %40 tech rate.I nearly finished the Hanging Gardens (11 turns).i had to change the turns due to my land area.I got 287 K points and %52 of land area with 152 cities.All of my workers was building farms.I changed my tech tree again.I got Education from my Great Specialist.Scientific Method was 11 tuns and just 1 turn before my Golden Age I could start Liberalism..After Liberalism i will use the free tech for Biology.:).I was choosing the city locations wisely.i was nearly at the domination limit.After 6 points land area i stopped expandind.

http://www.civfanatics.net/uploads11/A_Turkish_Guy_350AD.jpg

350AD

430AD I was researching Liberalism(12turns).i got 2552 gold and -270 gold per turn with %30 tech rate.Now i had 12 turns to get my last and most important tech goal.but i lost everything about economy.after 12 turns i could change every scientist to the mercs.:).i was at MY donination limit.it was %60 of %64 with 167 cities and i didnt want to expand.i had 313 K points and 3 turns to Hanging Gardens.I nearly irrigated at least 3 tiles of the new cities.After Hanging Gardens i need 2 farms per city.And first part of the milking phase was over (expanding).


http://www.civfanatics.net/uploads11/A_Turkish_Guy_430AD.jpg

430AD[/img]



445AD .it was the most important turn of the game.I built Hanging Gardens.My score jumped from 312 K to 372K.İ was researching Liberalism (4 turns) .i got 2080 gold ;losing 187 gold per turn with %20 tech rate.İ got 168 cities.and i was ready for Biology. I attacked France and i was nearly finished him.he had very good starting position with lots of flood plains.
It was time to give bad cities to AI and built good ones.

480AD i got Biology.My score was 387K.game was nearly finished.In teory there was nothing to do after that point.Just irrigation and windmills.

565 AD i was researching Medicine with %20 tech rate.M score was 447K.As you see from 480 AD to 565 AD my score was increased 60K points.That was the help of the Biology. My domination limit was at %63.rest of the game continued at this domination limit.
http://www.civfanatics.net/uploads11/A_Turkish_Guy_565AD.jpg
565AD



820 AD My score was constant and i thought it was the time for the end. I finished the game.My score was 542435.

A_Turkish_Guy
Mar 30, 2006, 01:14 PM
Tips :


--Always and first research Bronz Working.
--Other reason to reasearch the Currency is to get the AI gold.By this time every AI has 100+ gold.Map has 6 AI means 600 gold.After getting writing use Open borders agreement.It will give you +1 good relation.If you want to get every gold from the AI ; research Monotheism and change your civic to Organised Religion.After that you can train missionaries.Waste your 3 forests and build 3 missionaries.Send them to the distant AI.By the time you get Currency they will change their religion.Religion give you +5 relations.:)..And they will become your pet.They will give you anything you ask for.(if the AI with Buddism dont like you ,you demand tribute.He will give the gold).And dont forget ; you will need the AI later for the rest of his/her gold.:).
--It is very easy to control your territory.Use AI to do it.If you declare war to others ,never finish them all.Always leave an enemy city for each civ.if your domination limit is too close to the domination limit use one of the AI and give a city.they always want to get cities if they have only one city.
--Never build your first city at the beginning of the game.Use your settler to explore the map.
--Before Biology you need lots of workers for removing jungles.Because half of the map is full of jungles.
--Never build Hanging Gardens too early.

VirusMonster
Mar 31, 2006, 04:48 AM
:goodjob: I did not realize (mercantilism + caste system) can be used to counter early city upkeep costs. Nice tactic!

There are many good tricks in the article that I just can't name it all!

Scouting with settler at start for example!

I will wait for this writeup to finish before i start gotm5.

A_Turkish_Guy
Mar 31, 2006, 12:15 PM
:goodjob:

thanks.After 223 views you are the only guy and Turk said that.:D :lol: .


:did not realize (mercantilism + caste system) can be used to counter early city upkeep costs. Nice tactic!

It is the most important tactic for economy.


before i start gotm5

i think this write up is just for Gotm5:D :D .

Kalleyao
Mar 31, 2006, 01:22 PM
How do you spread your religion to all those cities? Also, isn't pacifism too expensive? 1 gpt for each military unit. Do you switch to free religion after liberalism?

Dianthus
Mar 31, 2006, 02:13 PM
Excellent writeup A_Turkish_Guy! :goodjob:

Pendle Witch
Apr 01, 2006, 03:19 AM
Kind of puts my 10,000 (or less!) scores in the shade :lol:

Congratulations on your achievement - a couple of questions for you :

1) How long did it take you to play this map?

2) Did you manage each worker or did you set them to "auto" ?

regards
Pendle Witch

Zavior
Apr 01, 2006, 05:10 AM
Great game, great writeup. Good job.

A_Turkish_Guy
Apr 01, 2006, 09:32 AM
isn't pacifism too expensive? 1 gpt for each military unit. Do you switch to free religion after liberalism?

No state religion;
+1 per religion in a city;
+10% research in all cities

if you think the benefit from pacifism it is very cheap.you can get 2-4 great leaders from your cities after pasifism with the help of Parthenon.(+%50 birth rate in all cities.).
free religion is the most dangerous civic for domination games.No state religion means +1 culture for every city.it is not importanr city is your state religion or not. i did that mistake in my first settler game .:lol: :lol: .

How do you spread your religion to all those cities?


it is very easy.choose a region and try not to get the techs give you holy cities.time will do that for you.(you have to get Code of laws but not early state of the game.).

A_Turkish_Guy
Apr 01, 2006, 09:36 AM
Congratulations on your achievement
My pleasure.:D



:


1) How long did it take you to play this map?

2) Did you manage each worker or did you set them to "auto" ?

regards
Pendle Witch


1-20:46:10 .
2-Automated workers are not very good for milking games.Ex: you need 3 irrigated tiles per new cities.but workers focus only one city.they do the job and jump to the other.always manage your workers manualy.

Solozzo
Apr 01, 2006, 10:54 AM
Great work m8, gratz. ;)

Andolini
Apr 01, 2006, 12:03 PM
Your starting tactic is very good.Great work.Congratulations.:king:

OzzyKP
Apr 02, 2006, 12:03 AM
wow


.......

A_Turkish_Guy
Apr 02, 2006, 08:05 AM
Great work m8, gratz. ;)


Congratulations


thanks guys.It is always great to see Turks around.:thanx:

MasterShake
Apr 02, 2006, 01:57 PM
that score is inspiring(or scary?)!
anyway great job:D

A_Turkish_Guy
Apr 03, 2006, 10:50 AM
that score is inspiring(or scary?)!
anyway great job:D

again my pleasure.:D

Agarwaen
Apr 04, 2006, 08:30 PM
too many digits in this High score!:eek:

Is something to try, after learning all those tactics in high levels try again an easier dificulty

A_Turkish_Guy
Apr 05, 2006, 10:51 AM
Is something to try, after learning all those tactics in high levels try again an easier dificulty

hmm.this write up is not for winning a low level game.it is for high scores.:mischief:

Kalleyao
Apr 06, 2006, 04:01 AM
hmm.this write up is not for winning a low level game.it is for high scores.

Would this strategy work on noble? The huts there don't give you workers or settlers.

Thrar
Apr 06, 2006, 07:26 AM
Incredible achievement, but what puzzled me most was that you did it in just over 20 hours only. To manage that many cities and units I would have expected a lot more. Congrats!

A_Turkish_Guy
Apr 06, 2006, 11:23 AM
Would this strategy work on noble? The huts there don't give you workers or settlers.


yes it is working.i tried a few games and only problem is you have to wait for the bronze working and get 3 workers at the beginning.you can get gold and tech from huts.(and i am using this tactic ''using settler for huts'' for deity levels too)

Incredible achievement, but what puzzled me most was that you did it in just over 20 hours only. To manage that many cities and units I would have expected a lot more. Congrats!.

thanks.
that is normal.i used most of the time for workers.and after Biology i used worker as groups.that is why it is that short.and for cities i built nothing ; only granary and chariot.:D

SkippyT
Apr 06, 2006, 04:13 PM
Woow!! That was incredible :) I love your city build pattern also. When I think about it would work :) 542435 points :D Your settler-exploring tactics were also interesting and a good idea. Caste system/Mercantilism is also a good combo I hadn't thought of since now, also :) But my Specialist skills are at beginning stage and I always have to go city from city to put one specialist after changing into Mercantilism :confused: Is there a way to change that?

Good job

migthegreek
Apr 07, 2006, 02:39 AM
Managing 300 workers every turn :eek: :eek: :eek:

Kuningas
Apr 07, 2006, 05:53 AM
Managing 300 workers every turn :eek: :eek: :eek:

It's not so much. In Civ3 huge milking games you have 900-1000 before you join them in cities.

A_Turkish_Guy
Apr 07, 2006, 11:11 AM
Woow!! That was incredible :)

Good job

thanks.:D
But my Specialist skills are at beginning stage and I always have to go city from city to put one specialist after changing into Mercantilism :confused: Is there a way to change that?

hmm.i think first go for Caste system and than Mercantilism.if you do that every city begins with a scientist and at the beginning of the city screen you can change it to merc if you want.

Managing 300 workers every turn .:eek: :eek: :eek:

300 workers but i use them in groups.means 40 workers maximum.:D

naterator
Apr 11, 2006, 01:05 PM
7 huts before your city is founded in 3680? 30 huts total? you're getting a hutt every turn unless you're getting 2... i call shenanigans on you! if i worldbuilder myself 30 huts i bet i could score a million.

superslug
Apr 11, 2006, 01:11 PM
7 huts before your city is founded in 3680? 30 huts total? you're getting a hutt every turn unless you're getting 2... i call shenanigans on you! if i worldbuilder myself 30 huts i bet i could score a million.
I take it you're not very familiar with how we run the Hall of Fame? ;)

Use of the worldbuilder is strictly prohibited. A Turkish Guy doesn't use any illegal tactics in his play. As far as any 'shenanigans', when we on the staff see submissions of this achievement, believe me when I say we look very hard.

But we're always happy when we come up empty. :)

ionimplant
Apr 11, 2006, 05:55 PM
is it really that important to use your settler to scout? since on this level AI's are slow anyway (and as you mentioned we can choose AI that doesn't start with scout), you probably will get as much from huts if you have one scout fewer (since your scout will find quite a few scouts soon). how much will the a few turns saved this way benefit your final score (i still don't know the details about the scoring system for civ4 yet).

Big_Ben
Apr 11, 2006, 09:24 PM
Popping extra huts with your settler allows you to get extra workers and settlers. That is the key. Being able to start 3 cities a few turns later is better than starting your first city right off. If you don't found your first city you can't get any techs from huts. If you pop a hut with your settler you can't get promotions. So that means that you have a good chance of popping workers, scouts, and settlers from almost all your huts. And that is exponential.

Moonsinger
Apr 11, 2006, 10:06 PM
If you pop a hut with your settler you can't get promotions.

My settlers and workers do gain experience from the huts all the time.:(

Big_Ben
Apr 12, 2006, 12:30 AM
Do they? I thought settlers and workers couldn't gain experience. Oh well, so much for what i know. Been a while since i played below noble without just rushing though.

A_Turkish_Guy
Apr 12, 2006, 04:26 AM
7 huts before your city is founded in 3680? 30 huts total? you're getting a hutt every turn unless you're getting 2... i call shenanigans on you! if i worldbuilder myself 30 huts i bet i could score a million.


I take it you're not very familiar with how THEY run the Hall of Fame?:)




Popping extra huts with your settler allows you to get extra workers and settlers. That is the key. Being able to start 3 cities a few turns later is better than starting your first city right off. If you don't found your first city you can't get any techs from huts. If you pop a hut with your settler you can't get promotions. So that means that you have a good chance of popping workers, scouts, and settlers from almost all your huts. And that is exponential..

that is very true.but higher dif levels it is not possible to get a worker or a settler.


and i never get a promotion for a worker or settler.you are not very lucky Moonsinger..:D :lol:

Moonsinger
Apr 12, 2006, 07:05 AM
Affirmative!!! I have seen my settlers and workers gained experience from the huts many times. Since worker/settler couldn't promote, their experience were just wasted.

ionimplant
Apr 12, 2006, 10:29 AM
Affirmative!!! I have seen my settlers and workers gained experience from the huts many times. Since worker/settler couldn't promote, their experience were just wasted.
that's too bad. i was thinking Moonsinger probably would choose woodwmanII upgrade so that settlers/workers can have 3 move each turn

A_Turkish_Guy
Apr 12, 2006, 11:11 AM
that's too bad. i was thinking Moonsinger probably would choose woodwmanII upgrade so that settlers/workers can have 3 move each turn



if you can get promotion it is true but it is only for games below noble.higher levels it is not possible to get a worker and settler.so it is only for warlord.:D :D

Killroyan
Apr 13, 2006, 06:32 AM
Very nice guide but in all my games (about 10 or so) I have yet to find that many settlers and workers in all the huts I have discovered. I must be one unlucky person. Per game I at least find 10-15 huts and I think I have gotten 2 settlers and 3 workers so far.

A_Turkish_Guy
Apr 14, 2006, 04:37 AM
Very nice guide but in all my games (about 10 or so) I have yet to find that many settlers and workers in all the huts I have discovered. I must be one unlucky person. Per game I at least find 10-15 huts and I think I have gotten 2 settlers and 3 workers so far.

hmm.i think it your map size.my map was huge and low sea level.it is about 3200 land.higher levels than warlord you can get settlers and worker.

naterator
Apr 20, 2006, 01:29 PM
I take it you're not very familiar with how THEY run the Hall of Fame? :)
obviously i'm not, but if it's ok to use a huge map with few other civs and no barbs, then i hope you're proud, but it's just {edit} self gratification(sorry), i mean look, if whaling the high score really is fun for you, then good for you. i'm an advocate of everyone getting the most fun for their dollar, whether in civ or otherwise; but all you're doing is seeing how fast you can build cities. once you've got that 400th city down, your research times will be so low and your production so high that any victory is easily within your grasp (and has been for about 200 turns). i'm more impressed with the guy who launched his spaceship in 1750. not on warlord either.

superslug
Apr 20, 2006, 05:30 PM
obviously i'm not, but if it's ok to use a huge map with few other civs and no barbs, then i hope you're proud, but it's just masturbation,
naterator warned hard for trolling.

naterator
Apr 21, 2006, 01:43 PM
cheerfully withdrawn.
my point is that with no real forces to stop you, of course you can let your score run amok.

Denniz
Apr 21, 2006, 04:20 PM
cheerfully withdrawn.
my point is that with no real forces to stop you, of course you can let your score run amok.The are other aspects to the game than just warring. The effort and skill required to achieve such a high score is worthy Hall of Fame recognition. Just because some people do not prefer to play certain styles, does not make it any less of an achievement. :hatsoff: In the spirit of the HOF, I would suggest you try to top A_Turkish_Guys' entry if it seems so easy. Holding a #1 spot gives such statements a lot more credibility. ;)

naterator
Apr 21, 2006, 04:50 PM
In the spirit of the HOF, I would suggest you try to top A_Turkish_Guys' entry if it seems so easy
look, it's obviously not that easy since it's the #1 score, clearly mr turk has put alot of time into exactly how to exploit the scoring system and milk it for all it's worth. well, more than it's worth, really. at least to me. i can't imagine even controlling that many workers, even if you took care of everything else for me. for the record, i'm a warmonger second, builder first. usually i only mong war to switch things up, and even then, i always find myself putting libraries down halfway through my war, so i know there's more than war. but meticulous attention to scores of cities and hundreds of units, an endless cycle of expand, expand, expand... how many civs were on that huge pangea, anyway? all just to watch the score go up? honestly, i'd rather press 1+1 on a calculator and press = over and over to watch a number grow endlessly, at least i'd have one free hand. THAT is why i don't try to beat his score. i could never beat that score because playing a game i had effectively won in 2 1/2 hours until it reached 20 hours would end my love of this game. to quote the worst coach in the NFL "you play to win the game!" now i don't always adhere to this. sometimes i play to lose the game as spectacularly as possible. so whatever floats your boat. i just don't understand the basic geometry or physics as to how this floats boats.

Big_Ben
Apr 21, 2006, 04:56 PM
i'm more impressed with the guy who launched his spaceship in 1750. not on warlord either.

Actually 1750 isn't all that good for HOF standards. Even on Deity level good space race finishes are in the early 1600's. Mid-1300's is the earliest limit on most skill levels and it has actually be hit in the late 1200's on some of the easier levels.

naterator
Apr 21, 2006, 05:37 PM
well, obviously i'm not checking the boards, huh? but it only makes my point stronger, that a convincing win is more impressive to me than a weeks worth of dairy in one glass.

A_Turkish_Guy
Apr 24, 2006, 10:43 AM
@naterator ;

truly i dont understand your point.you are just increasing your post number.if you ask it directly maybe we can answer it.

naterator
Apr 24, 2006, 01:12 PM
look man, i could care less about post counts, and it's clear that i'm not adding anything here, i don't see the point of what your doing, and you probably wouldn't enjoy playing my style. truly i wish i had the spare time you must enjoy. since i don't however, i thing i'll do everybody a favor and just drop it. milk on, man...

Shadowsong
Apr 24, 2006, 01:36 PM
i don't see the point of what your doing.

Let me explain, he's topping the beta HoF (http://hof.civfanatics.net/civ4/) score chart... That's all, no need to bash someone.

truly i wish i had the spare time you must enjoy. since i don't however, i thing i'll do everybody a favor and just drop it. milk on, man...

Your English isn't that good either. ;)

Moonsinger
Apr 24, 2006, 11:27 PM
cheerfully withdrawn.
my point is that with no real forces to stop you, of course you can let your score run amok.

Well, there isn't any real forces to stop anyone at the warlord level. The real force to stop a player here doesn't really come from the AIs, but from the other "human" players. The bottom line, you may like football; other people may like basketball. There is really no point in throwing your football playbook at those basketball players.

Nob Proudfoot
Apr 25, 2006, 11:48 AM
Hello guys.

Congratulations for this amazing score Turk, I didn't know it was possible to do such a performance.

I'm not familiar with the "No Barbs" setting, does it mean there will be no wild animals too? Because I can't imagine how you can scout with settlers and workers safely if there is still this kind of roaming threat.

Moonsinger
Apr 25, 2006, 12:30 PM
I'm not familiar with the "No Barbs" setting, does it mean there will be no wild animals too? Because I can't imagine how you can scout with settlers and workers safely if there is still this kind of roaming threat.

Welcome to the forum! Yes, "No Barbs" = no wild animals too.

A_Turkish_Guy
Apr 26, 2006, 09:49 AM
Congratulations for this amazing score Turk, I didn't know it was possible to do such a performance.

.

thanks.:D :D


I'm not familiar with the "No Barbs" setting, does it mean there will be no wild animals too? Because I can't imagine how you can scout with settlers and workers safely if there is still this kind of roaming threat.



as Moonsinger said it is very easy to walk around with a worker.;)

fightcancer
Apr 27, 2006, 07:05 PM
Very impressive performance!!

A_Turkish_Guy
Apr 28, 2006, 10:02 AM
Very impressive performance!!


thanks..:D :D :D

fightcancer
Apr 28, 2006, 04:00 PM
Do you know how the game calculates score? I've read that population is very important. Did Dianthus or someone come up with a formula?

A: Another user pointed out this post:
http://forums.civfanatics.com/showpost.php?p=3354736&postcount=82

A_Turkish_Guy
Apr 29, 2006, 10:18 AM
No; but i think population is important than the land and tech.

fightcancer
Apr 30, 2006, 10:26 AM
Where can I find the HOF 1.52 mod? I wanted to look at your game.

Thanks in advance!

A_Turkish_Guy
Apr 30, 2006, 10:51 AM
Where can I find the HOF 1.52 mod? I wanted to look at your game.

Thanks in advance!


from the HoF page but it is updated.:(.if you cant find it i will upload the Mod .

Denniz
Apr 30, 2006, 11:10 AM
from the HoF page but it is updated.:(.if you cant find it i will upload the Mod .Try this link (http://hof.civfanatics.net/civ4/mods/HOF-1.52.001.zip). BTW, this doesn't work with version 1.61 of Civ4.

A_Turkish_Guy
May 02, 2006, 12:41 AM
thanks for the link:)

Methos
May 04, 2006, 09:53 AM
@A Turkish Guy: How many turns can you explore with the settler before you need to settle? I attempted this and lost to a conquest victory after a while (duel size map with one opponent). I assume you have to settle within so many turns if you only have one other opponent. Thanks.

A_Turkish_Guy
May 04, 2006, 10:00 AM
@A Turkish Guy: How many turns can you explore with the settler before you need to settle? I attempted this and lost to a conquest victory after a while (duel size map with one opponent). I assume you have to settle within so many turns if you only have one other opponent. Thanks.

i think small maps are not very good for exploring.maps bigger than standart is good for exploring.small maps are not big enough to waste your turns.
if you ask it for bigger maps i never explore more than 20 turns.before 10 turns you can get a worker,scout or settler.if not just start another map.:D .

Moonsinger
May 09, 2006, 08:56 AM
Since now you have to start with a minimum 10 AI civs, the chance for finding extra goodie from the huts is some what reduced. IMO, you probably won't be able to score this much any more.

A_Turkish_Guy
May 09, 2006, 11:01 AM
Since now you have to start with a minimum 10 AI civs, the chance for finding extra goodie from the huts is some what reduced. IMO, you probably won't be able to score this much any more.

i think it is true.and map size is the same but domination limit is low.(%55 i think).:mad: .that means it will be 400K .maybe i can find another way to develop the tactics.;) .

Dianthus
May 09, 2006, 11:04 AM
i think it is true.and map size is the same but domination limit is low.(%55 i think).:mad: .that means it will be 400K .maybe i can find another way to develop the tactics.;) .
You can increase the domination limit by killing off your opponents. Once you're down to 1 opponent you'll have the same domination limit as if you had only one opponent when you started the game!

A_Turkish_Guy
May 09, 2006, 11:39 AM
You can increase the domination limit by killing off your opponents. Once you're down to 1 opponent you'll have the same domination limit as if you had only one opponent when you started the game!


the same ?

i ve never seen it before in my games.i started dom limit at %64 and finished %64.i killed 5 guys and nothing changed.are you sure about that???:confused: :confused: .

Dianthus
May 09, 2006, 11:40 AM
the same ?

i ve never seen it before in my games.i started dom limit at %64 and finished %64.i killed 5 guys and nothing changed.are you sure about that???:confused: :confused: .
Absolutely certain. For every opponent killed the limit will increase until it reaches a maximum. Maybe for the games you played previously it was already at the maximum?

A_Turkish_Guy
May 09, 2006, 11:54 AM
it was already at the maximum?

i think it is the reason.thanks anyway.

and i have another question .after the HoF mod my computer is getting too slow.i dont understand it.at the beginning i thougt it was the opponenet number but it is the same with every map.do you have any ideas about that?

Dianthus
May 09, 2006, 12:22 PM
and i have another question .after the HoF mod my computer is getting too slow.i dont understand it.at the beginning i thougt it was the opponenet number but it is the same with every map.do you have any ideas about that?
Have you turned on logging? If so that could be the reason, logging slows things down quite a bit.

Moonsinger
May 09, 2006, 01:06 PM
maybe i can find another way to develop the tactics.;) .

Good luck!:thumbsup: There is really not many new ways to skin the same old fish, but we don't know unless we try.

Denniz
May 09, 2006, 04:34 PM
and i have another question .after the HoF mod my computer is getting too slow.i dont understand it.at the beginning i thougt it was the opponenet number but it is the same with every map.do you have any ideas about that?
A bunch of questions:

Does start out slower or does it get slower as you go?
Which HOF options do you have enabled?
Which HOF options do you use the most? How often?
Have you installed any new software, updates, drivers, etc. recently.
Dianthus asked about logging, what virus scanner do you use?

The only way to figure out if something is slowing you down, either the HOF Mod or something interacting or competing with it, is to isolate things until you find something that makes a difference.

For the mod, I would suggest trying a game without the mod. Any diffence? No, then it is probably not the mod. If yes, then try disabling all the HOF options. Stop the game. Play awhile. Any difference? Turn on an option. Stop/restart/play. Any difference? Change to another HOF option. Stop/restart/play. Any difference? You get the idea... ;) If necessary, try combinations of options next.

The main thing is to change only one thing at a time, so you know if it made a difference. Stop the game between changes so you know you have a clean start.

Without some kind of pattern or repeatable behavior, it is very difficult to find a bug or other issue. :)

A_Turkish_Guy
May 10, 2006, 10:55 AM
Have you turned on logging? .

no..


Which HOF options do you have enabled?.

none


Have you installed any new software, updates, drivers, etc. recently?.

no.

what virus scanner do you use?

i dont use virus scanner.


Stop the game. Play awhile. Any difference? Turn on an option. Stop/restart/play. Any difference? .......

i ll try these.

@Dianthus
i think the domination limit thing is not true.i tried it with worldbuilder and my domination limit didnt change.i use 10 opponenets and razed 4 of them and my limit was still %56..

are you sure about that.did you try it before.or did i make mistake???

oligod
May 11, 2006, 07:59 PM
this score his hallucinating! youve done your homework
great

A_Turkish_Guy
May 12, 2006, 12:23 PM
this score his hallucinating! youve done your homework
great


thanks :):D

A_Turkish_Guy
May 14, 2006, 08:49 AM
Since now you have to start with a minimum 10 AI civs, the chance for finding extra goodie from the huts is some what reduced. .


i think it is not true .my first settler try has 5 settler ,4 workers, 2 scouts, 2 warriors, 3 techs, and 400 gold.most important thing is the domination limit .it is %56 and i think Dianthus wrong about the domination limit will increase after killing an opponent.

Moonsinger
May 14, 2006, 01:01 PM
i think it is not true .my first settler try has 5 settler ,4 workers, 2 scouts, 2 warriors, 3 techs, and 400 gold.most important thing is the domination limit .it is %56 and i think Dianthus wrong about the domination limit will increase after killing an opponent.

I don't know....my assumption was based solely on logic. The more civs = more chance for someone to beat us to the huts = less chance for us to beat them to the huts. I really don't think Firaxis put x number of extra huts on the map for each additional civ.

PS: I think Dianthus was right because I have seen the domination limit increase after I eliminated a civ.

Shadowsong
May 15, 2006, 12:51 PM
the same ?

i ve never seen it before in my games.i started dom limit at %64 and finished %64.i killed 5 guys and nothing changed.are you sure about that???:confused: :confused: .
Absolutely certain. For every opponent killed the limit will increase until it reaches a maximum. Maybe for the games you played previously it was already at the maximum?
The limit does not change for me either. :confused: The limit was 50% in a Huge map, but after finishing 8 AIs the land % was still the same. :(

Dianthus
May 15, 2006, 01:11 PM
A while back I saw the code that does this in the SDK and tried it to see what happens. I would recheck to make absolutely sure, but I've left my Civ4 DVD in my work laptop. I'm tempted to go back to work and pick it up, but I keep telling myself that I'm not that addicted :mischief:.

Moonsinger
May 15, 2006, 01:45 PM
The limit does not change for me either. :confused: The limit was 50% in a Huge map, but after finishing 8 AIs the land % was still the same. :(

When I get home this Wednesday, I will try to post a save for this. IIRC, it saw this happenned during my last three games. It's definitely in one my Deity attempt that's currently listed on the HoF.

A_Turkish_Guy
May 16, 2006, 11:06 AM
I I really don't think Firaxis put x number of extra huts on the map for each additional civ.

PS: I think Dianthus was right because I have seen the domination limit increase after I eliminated a civ.


i dont know about the hut number but i got these from my game.maybe i was too lucky.:D :D .

and Dianthus was not right for my games.:D :lol: .

Dianthus
May 16, 2006, 12:19 PM
Looks like Dianthus wasn't right for any of his games either! I just checked, and it doesn't do it for me either. The dom land percent is decreased by 2% for every team ever alive. I swear it used to be currently alive rather than ever alive, but the oldest version of the SDK I have access to was using ever alive :blush:.

A_Turkish_Guy
May 17, 2006, 12:52 AM
nice.:D :lol: :D

Moonsinger
May 17, 2006, 08:40 AM
Look like Moonsinger was losing her mind.:( I looked and looked and couldn't find any save game with the change in domination limit. I was 100% sure that I saw it during my last three HOF games, but couldn't find any save to back that up. At this point, my only possible explaination is that I probably saw the domination limit of 68% in one game and 70% in another game. Some how, I remembered things happened in two separate games as it happened in one single game. I wish I could blame that on the wine, but I didn't drink much...just a couple glass to help me relax...that was all. I got it wrong! I'm so sorry!:cry:

A_Turkish_Guy
May 18, 2006, 11:16 AM
i think score will be the same i think.matbe 50-100k less but.if we think about the AI number and the Domination limit it is normal.

A_Turkish_Guy
May 20, 2006, 11:32 AM
i am out off town for 1 month.have fun ..:)

migthegreek
Jun 13, 2006, 06:35 AM
Damn, I hope you're back in town soon but I these questions are for anyone who can help:

I took some techniques from this and had a go. I tried really rapid expansion, building worker, then settler, and so forth in every new city as fast as possible. I just couldn't do it anywhere near as fast.

Even at my slow speed, with like 12 cities at a relatively early age, but nothing special, I cottage spammed everywhere and eventually I was down to 0% science and went bankrupt. This was on Chieftain I think.

I'm wondering how you had 20+ settlers at any one time? Does that mean you built more settlers in cities that had already built one? Because if you start with 3 and only build 1 new settler per new city, the most you can be building is 3 at any one time for the whole game.

...leading on from that, what did you build in cities after worker, settler, granary?

I didn't understand the bit about currency giving +3 for each new city. What does that mean? 3 less maintenance than before?

A_Turkish_Guy
Jun 15, 2006, 07:03 AM
I took some techniques from this and had a go. I tried really rapid expansion, building worker, then settler, and so forth in every new city as fast as possible. I just couldn't do it anywhere near as fast.

Even at my slow speed, with like 12 cities at a relatively early age, but nothing special, I cottage spammed everywhere and eventually I was down to 0% science and went bankrupt.

hmm.i think you started with only one settler.i got 4 settlers at the beginning of the game.and 3-4 workers.the best way to get a settler is forests.if you want to get it from production ,i think it is too hard.starting with 4 cities make great differences.if you have enough workers you can build 4 settler at the same time.and your starting money is very important at that point.800+ is good enough before currency.and your citied posions is important too.


...leading on from that, what did you build in cities after worker, settler, granary?

of course i try to decrease the maintaince.:D. Courthouse.


.I didn't understand the bit about currency giving +3 for each new city. What does that mean? 3 less maintenance than before?

i dont understand but ,currency gives +1 trade routes.means if you have 15 cities you get +15 gold per turn.

.I'm wondering how you had 20+ settlers at any one time? Does that mean you built more settlers in cities that had already built one??

from forests.chopping.and form huts.

Ozgur
Jun 17, 2006, 12:25 AM
abi nerden aklina geldi boyle bisi, valla kutluyorum.

superslug
Jun 17, 2006, 06:40 AM
abi nerden aklina geldi boyle bisi, valla kutluyorum.
This is an English only speaking forum.;)

A_Turkish_Guy
Jun 17, 2006, 10:30 AM
abi nerden aklina geldi boyle bisi, valla kutluyorum.


ehehe.i can say ''Türkün Pratik Zekası''..:D:D:D.

migthegreek
Jul 17, 2006, 09:15 AM
Hi Turkish Guy,

I practiced this technique of rapid expansion a couple of times before you were back and had replied to my previous question. I did alright. I have it under control now, and am no longer going bankrupt.

I tried it on a small map and got 2 extra settlers by 3960BC! I then got another 2 settlers and a worker shortly after, so I settled with 5 cities to start with. I have to say this made such a big difference to my game it's unbelievable!!!

With that many cities, you are so far ahead of anyone else! I built a batch of 4 extra workers, then 4 settlers, so I had 9 cities very quickly. Then I stopped though, because I didn't get much money at the start - only 100 or so gold :sad:

Soon I was back expanding very fast and I tried a different tactic from yours. I decided to peacefully box in the AI by expanding towards them as fast as possible and closing them off so they can't go anywhere (this is normally possible on a balanced or pangea map). I founded religions and spread them to them early so that they were my friends. I then crushed them with my massive culture in key cities next to them.

I have to say, this was really fun. I didn't push my expansion to the extreme, like you did, but the early exploration was definitely worth it. I finished at 1200 AD with a score of 78,900. Not very good but good for me!

I tried another game on a huge balanced map like you did, and I was up to about 60 cities but by then I was so fed up because it was just so tedious. I didn't enjoy just building city after city and micromanaging 80 workers every turn. It was very boring and very slow. You are very patient, and very skilled to have gotten such a high score. Some people have said you got the high score because you used such techniques, but having tried it, I realise you are very good at this, and it takes a tremendous amount of skill and dedication to acheive that. Well done.

...also, building Hanging Gardens as late as possible is brilliant if you can time it right. My score jumped from 68,000 to 78,000 just from that.

A_Turkish_Guy
Jul 17, 2006, 01:56 PM
Hi migthegreek,
i am very happy that my tactics are good for you..:D.



I realise you are very good at this, and it takes a tremendous amount of skill and dedication to acheive that. Well done.


thanks.:D

Soon I was back expanding very fast and I tried a different tactic from yours. I decided to peacefully box in the AI by expanding towards them as fast as possible and closing them off so they can't go anywhere (this is normally possible on a balanced or pangea map). I founded religions and spread them to them early so that they were my friends. I then crushed them with my massive culture in key cities next to them.

that is very good tactic but it wont work for higer levels..and if you play for score it will slow you..

I didn't enjoy just building city after city and micromanaging 80 workers every turn

always use your workers in groups.it will help you.

It was very boring and very slow. You are very patient

the worst part of the milking game is the boring part.i think Civ4 is better than Civ3.Think about managing 100+ hours with 300 workers...:crazyeye:

also, building Hanging Gardens as late as possible is brilliant if you can time it right

you can build the Hanging Garden just after Biology.

migthegreek
Jul 19, 2006, 03:45 AM
always use your workers in groups.it will help you.

you can build the Hanging Garden just after Biology.
I did have workers in groups... still too boring for me :)

Yes, I built Hanging Gardens after Biology.

I built Worker, Settler, Granary, Courthouse... what did you build after that? Anything that is needed? e.g. War units?

A_Turkish_Guy
Jul 19, 2006, 04:39 PM
I built Worker, Settler, Granary, Courthouse... what did you build after that? Anything that is needed? e.g. War units?

only wealth..

Quotey
Jul 27, 2006, 02:26 PM
Amazing. o_O

Not doubting it, but could you show us a screenshot of the score? It's probably in yuor HoF.

A_Turkish_Guy
Jul 28, 2006, 01:19 PM
:D.you can get it from HoF page by using Inc. Beta button.

_ATOMEN
Aug 17, 2006, 06:10 PM
turkish guy nerden aldın bu warlords u

superslug
Aug 17, 2006, 07:06 PM
This is an english language only forum. If you post something in another language, you need to also post the english translation too.

A_Turkish_Guy
Aug 21, 2006, 02:39 PM
turkish guy nerden aldın bu warlords u

:D:D:D:D:D

A_Turkish_Guy
Oct 17, 2006, 01:50 PM
hi guys.back to civ again.:D.