View Full Version : Term 4 - Governor's Council
GeorgeOP Mar 31, 2006, 02:06 PM IB. Powers and Duties of the Governors Council:
1. The Governors Council shall not exist until there are at least three Governors.
2. The Governors Council shall consist of the Governors of all Cities and States.
3. The Governors Council may veto the actions of any member of the Cabinet with a 6/10 (60%) majority.
4. The Governors Council may end a State of Mobilization prematurely by a 6/10 (60%) vote after at least 7 game turns of Mobilization have passed.
I hearby create the Governor's Council.
States:
None
Cities:
Boaring Wallow (http://forums.civfanatics.com/showthread.php?t=165542) - Tubby Rower
Abydos (http://forums.civfanatics.com/showthread.php?t=165718) - CivGeneral
Micalian's Gate (http://forums.civfanatics.com/showthread.php?t=165417) - Whomp
Toot Uncommon (http://forums.civfanatics.com/showthread.php?t=166511) - Swissempire
Auda City (http://forums.civfanatics.com/showthread.php?t=168152) - BCLG100
GeorgeOP Mar 31, 2006, 02:07 PM First order of buisness should be as follows:
IV. Governor Vacancies
IVA. The Governors Council must request interested citizens that do not currently hold office to contact them. If no such citizen contacts the Council within 72 hours of the office being declared Vacant, the Council may appoint any citizen to the office.
Please apply either here or via PM to the MoI office.
Swissempire Mar 31, 2006, 02:15 PM I would like to apply for Governorship of City 4. :goodjob:
Plan to come later, will asnswer questions
Whomp Mar 31, 2006, 02:52 PM Honorable MoI George--
I sense we, as well as some other governors, have differing views on the use of a whip. Is this something you are willing to discuss since I would prefer not have this require judicial and citizen discussion.
This seems reasonably vague IMO...
2. The Minister of the Interior shall designate any specialization of Cities
Methos Mar 31, 2006, 03:16 PM Honorable MoI George--
I sense we, as well as some other governors, have differing views on the use of a whip.
Even in a game the discussion of States Rights' appears! :D
Since this is a democracy, wouldn't it be up to the citizens to decide on whether or not to use the whip? As MoI he has the final say in the discussion, but I would believe going against [if that's how it went] the majority of the citizens would cause a backlash.
Tubby Rower Apr 01, 2006, 07:19 AM My feelings on the whip is purely on desparate need. I really don't see this game getting to that point. So in this game, I won't use the whip unless forced too. But it still is fun to whip SwissEmpire
:cringe::whipped:
Swissempire Apr 01, 2006, 07:58 AM Does any one know if the 72 hour rule applies to governorship?
GeorgeOP Apr 01, 2006, 11:21 AM Yes it does. Also, please note that the start time of the 72 hours is not the time of my original post. The post was made before I was MoI, so there will be no governor for the next turnchat.
I would like all candidates to answer some questions. The first one is, What will be your stance on using the whip generally, and in your city?
Whomp Apr 01, 2006, 01:10 PM Dear Honorable MoI GeorgeOP,
I have some concerns over our building a library in Micalian's Gate. Our city is only producing 2 beakers with science at 70%. If it finishes it would require moving off one of the productive tiles to a coastal tile to capture 5 beakers and be of any impact.
I'm not sure how quickly hammers decay but the city seems better suited to produce units with our high hammer count until we can get the two grass forest tiles chopped and cottages started. At that point the city would be better suited for a library.
I understand if you feel it is best to finish the library but I will be candid and say it will be of no assistance for some time without the two grassland areas chopped and cottages go up.
Swissempire Apr 01, 2006, 01:24 PM 1. My postion on using the whip is a simple one, what do the citiziens want. Any time where whip use could be deemed a potentiality, i(or someone else) would poll the citiziens. I will never whip with out citizein approval!
Whomp Apr 01, 2006, 01:38 PM You are the consumate politician Swissie. :D
Swissempire Apr 01, 2006, 01:57 PM Well i have to be because if people realized i was attempting to take over the demogame and det up a Dictatorgame, that wouldn't be good:goodjob:
:joke:
GeorgeOP Apr 01, 2006, 02:41 PM Governor Whomp:
You are right in that the Library will have no effect on science for a long time. However, we are only three turns away from completing it. I think you should just finish the project. It will give your city 2 culture per turn, plus allows you to build the National Epic or Great Library someday.
Whomp Apr 03, 2006, 11:32 AM MoI Prince GeorgeOP Fielder ;),
Tubby has offered to let the worker that finishes at BW to start the chops at Mic's Gate. If that's the case it would seem to make more sense to have the builds be axemen instead of archers.
Any other builds you would consider for the city?
Tubby Rower Apr 03, 2006, 12:17 PM I will need that worker back after you've improved 2 of your tiles. Or I'll have to build another one.
Whomp Apr 03, 2006, 12:28 PM We could use one of the chops to cut another worker or settler.
robboo Apr 03, 2006, 12:46 PM be careful we dont add to many cities too quickly. Another settler in addition to the one being built in Abydos might cause a large reduction in sci rate.
Worker or maybe a wonder???
Sigma Apr 03, 2006, 01:28 PM Dear Governors Council,
It was requested that the worker which will be completed in Boaring Wallow chop two forests down near Micalian's Gate. Please specify which two tiles should be clearcut by color from the diagram below: (keep in mind that shared tiles can be "stolen" from another city's fat cross)
http://img437.imageshack.us/img437/8321/tilestochop3ww.jpg (http://imageshack.us)
Our workers are assembling this very moment. Please reply before tonight so that I can give them the correct orders.
Respectfully,
Sigma
Tubby Rower Apr 03, 2006, 01:38 PM My feelings are orange and purple but any are fine by me. Blue Green or Yellow might have the shields go to BW. Which could be good too. A wonder might need some wood in the near future.
Swissempire Apr 03, 2006, 02:14 PM Ahem, it has been 72 hours... ahem....cough...hint....
Methos Apr 03, 2006, 04:30 PM If you're going to chop the forests to put cottages on them I'd suggest you use the orange and green tiles as their grassland. MC needs the food so putting the cottages on the plains tiles wouldn't be very wise IMO.
Whomp Apr 03, 2006, 05:08 PM What Methos said.
Orange and green for sure. The cottages will nearly always be worked on grass tiles.
What do you with the chops? Worker/axes/archer? I don't think we've discussed any wonders so that seems to be out.
Swissempire Apr 03, 2006, 05:42 PM It has been 72 hours, and i am the only applicant, and you guys need to appoint a Cty4 governor, and ummm..... I don't know.... maybe you should appoint me!
BCLG100 Apr 03, 2006, 05:59 PM Ill apply to be governer of city 4, you know just to be awkward. didnt apply before because thought the job had gone.
GeorgeOP Apr 04, 2006, 09:14 AM @Swissy I posted the aplication early to give people some extra time to apply. The 72 hours didn't end until the the end of the 3rd.
@BCLG Please answer the question I asked on page one
To both of you: no one has applied to be my deputy yet. We need one between 4/5 and 4/8 since I will be out of the country and away from the internet those days.
GeorgeOP Apr 04, 2006, 09:33 AM I request no more spearman be constructed after the one in BW is complete. The Mongoians DONOT have horses and now ax men and swords become a priority, with Swords being more important.
A force of 1 more chariot, at least 4 to 6 swords is needed to begin a limited war against Mongolia in the next few turns. I estimate that we will be at war within 15 to 20 turns based on the desire to attack when their city reaches size 2.
This is the SoW's request for fighting units. I will let you decide who will build what. I ask that no whipping take place, for I fear forced conscripts make good peace time soldiers but would fail in any attacks.
BCLG100 Apr 04, 2006, 10:04 AM Yes it does. Also, please note that the start time of the 72 hours is not the time of my original post. The post was made before I was MoI, so there will be no governor for the next turnchat.
I would like all candidates to answer some questions. The first one is, What will be your stance on using the whip generally, and in your city?
I fully support the use of whip through times of crisis, if we have a mongol horde approaching us and we need the life of a citizen so we can build a unit which could help protect a city which would otherwise fall with ease then i am fully behind that. However during peace time i do not believe that the whip should be done. Looking for my references go see the mayorship of Abydos in DG1 III and yup was me that nominated it for DG1 civ IV :).
GeorgeOP Apr 05, 2006, 02:29 AM Governor's: Please work with the SoW, SoS, and President and each other to make the builds during our next turnchat. I don't know if I'll be around.
@applicants: we are still awaiting the voting results. I'm having trouble counting to three. (that was a joke) Hopefully it will be done shortly.
Tubby Rower Apr 05, 2006, 04:49 AM After BW finishes the spear, it can work on the chariot and then swords. So everyone else could start working on swords as soon as you can.
Tubby Rower Apr 06, 2006, 05:54 AM We should prolly start taking applications for Governor of city #5.... So bring 'em on.
robboo Apr 06, 2006, 06:50 AM Governors...if you give me the units I need, will be taking applicatsion for at least city number 6 and maybe city number 7 before the end of the month. They would have to be hardnose governors to keep the smelly Mongolians in line .
Tubby Rower Apr 06, 2006, 07:22 PM I will be out of commision for a few days and cede all Gubernatoral duties of Boaring Wallow to The Minister of The interior, providing that he doesn't change the build order of spear, chariot, then a sword.
I shall post here when this delegation is no longer valid
EDIT::: reason is my wife might be going to the hospital to have our second youngin'
BCLG100 Apr 08, 2006, 01:22 PM Congrats tubby :goodjob: thought it wasnt for awhile though.
Tubby Rower Apr 08, 2006, 01:57 PM well Sherry started having contractions Thursday morning and now it's Saturday afternoon and still no baby. I've heard that this could go on for a week or more. I was just covering my bases before it took me by surprise.
BCLG100 Apr 08, 2006, 04:00 PM oh ok well thats good congrats :) might have to put in more than 5 minutes work now :)
Whomp Apr 08, 2006, 04:55 PM Since Mic's Gate is best suited for unit building, at this point, I would allow the SoW to build what units he feels are most necessary to prosecute his mission.
ravensfire Apr 08, 2006, 06:55 PM Governors,
Where are you at in the process to appoint a Governor for City 4 (soon to be known as Toot Uncommon)?
Also, given the length of time it apparently takes to appoint a new Governor, please start the process for City 5.
-- Ravensfire
Tubby Rower Apr 08, 2006, 07:03 PM Well GeorgeOP took the votes for Toot Uncommon's Gov.
So now we should assume that Swiss has his application in on the governorship. Anyone else want the job?
GeorgeOP Apr 09, 2006, 08:52 AM @Ravensfire and fellow citizens
Sorry it is taking so long to bring up the new governor. When I was leaving the country, only one vote was cast, so I tried to ask Strider to help take the votes. However, I just returned and found that I sent a PM to Striker. So either the other two votes were given to this Striker guy, or Strider recieved the votes and didn't know what to do with them. I especially appologize to the candidates. I am in the process of trying to get it cleared up.
About City 5: Swissempire and BCLG100 applied for a governorship. Robboo later applied, but he is currently SoW so is immediatly bumped to the back of the line. In post #30 (http://forums.civfanatics.com/showpost.php?p=3897577&postcount=30) a second call for governors was sent out. After 72 hours no one else has applied. So whoever wins the election will become governor of Toot Uncommon, and whoever loses will become governor of City 5. Congratulations to both.
GeorgeOP Apr 09, 2006, 04:42 PM Ok Swissempire is voted Governor of Toot Uncommon. BCLG100 will become governor of City 5.
robboo Apr 09, 2006, 10:21 PM I didnt think I applied???Want to reread that..( hint hint it was my next term plans)
Swissempire Apr 10, 2006, 10:09 AM Can the Governors/Minister of the inteior advise me as to what course of action to take in Toot uncommon?
Tubby Rower Apr 10, 2006, 10:13 AM library for specialists? I dunno. barracks might be nice too. I think that you have a couple of hills that could produce a few :hammers:s
Whomp Apr 10, 2006, 10:44 AM I would focus on barracks. I don't think the city has the potential to benefit from a library at this point. Like most of our cities some workers need to develop the terrain.
robboo Apr 10, 2006, 11:47 AM barracks would be nice.. :) Your city will be important later on in a war against germany. Library will be helpful once its all improved.
GeorgeOP Apr 10, 2006, 08:00 PM I agree with Whomp and Robboo. Barracks when you can. There is a worker with your name written all over it ;) As soon as the highway is complete, it can start a-chopping.
DaveShack Apr 12, 2006, 05:53 PM Hmm, this Governor's Council appointing the next governor leaves us in a bit of a quandry. The "vote" to select a new governor must be private because it's affecting a citizen, but should be public because we don't want the government acting in secrecy.
The PM solution is the only viable one I guess, but keep this in mind for the next ruleset. :crazyeye:
GeorgeOP Apr 12, 2006, 06:46 PM I ran the vote via PM so it was private.
The SoW wants us have 6-8 Swordsmen and two Axemen by the time we go to war (which looks like it will be in 16-17 turns). Here is my proposal
BW: Spear, Chariot, Axe - 14 turns + 8 turns walking
MG: Archer, Axe, Sword - 12 turns + 6 turns walking
Abydos: Theater, Sword, Sword, Sword, Sword, Sword - 20 turns + 2 turns walking
(the first in each list is what they are currently working on)
This will give the SoW a Spear/Chariot stack for raiding, an extra Archer for defence somewhere, and 6 Swords and 2 Axes for city taking in 22 turns. Durring this time Toot Uncommon can work on it's Barracks. Anything I overlooked?
Whomp Apr 12, 2006, 06:52 PM I'm just curious if MG can not only produce and walk faster if we are better suited to go axe/swords?
GeorgeOP I apologize for not being better informed on my city but my civ pc is on the blink (grrr) and I'm not sure what Mic's Gate looks like right now.
Is there any way I could have someone post some city screen pics in my thread? Any chops scheduled?
Tubby Rower Apr 12, 2006, 07:29 PM George, did you take into account the overflow shields?
robboo Apr 12, 2006, 07:48 PM Hey Whomper..check out the Info department..they have pics of you city. if You dont see what you want contact me via PM and tell me what you need. Oldbus or I can get it for you with out a problem.
By the way.. you guys are doing great..one thing..if we get iron switch all prodcution to swords.. They are more critical than axes right now.
Vind2 Apr 12, 2006, 08:23 PM I know this is dipping in the the future, but I would be interested in appling for govener of city #7 seeing as 7 is my favorite number. ;) Also by the time city #7 is founded/captured I'll should finnaly have my new copy of CIV
GeorgeOP Apr 12, 2006, 08:39 PM George, did you take into account the overflow shields?
Yes. I still have my work if you want to see it. I think I calculated everything correctly.
I'm just curious if MG can not only produce and walk faster if we are better suited to go axe/swords? I don't quite understand your question. Can you rephrase?
if we get iron switch all prodcution to swords
MG will finish it's Archer in two turns. Iron (and Swords) will not be availabe for three turns. That's why they are making an Axe first. Also, Swordsmen cost 5 more hammers than Axe, so it will add one extra turn to chage BW Axe to Sword and add two extra turns to have MG make two Swords (one turn waiting for iron to be hooked up and one turn of production)
robboo Apr 12, 2006, 08:59 PM George..you look like you are on the ball and have everything thought out. I am glad you are in the position you are in.
robboo Apr 17, 2006, 01:08 PM Minister and governors..it seems that the last TC might have had some instructions not followed in build que. Please check and confirm that your instructions were followed.
MG is building a worker right now???? WHY???
Where are the swords?
Whomp Apr 17, 2006, 02:15 PM I'm sorry Robboo. I was not at the turnchat and was under the impression the MoI controlled the build queue (which he said should be archer/axe/sword in his comments). I should have posted in the TC thread as well. :sad:
ravensfire Apr 17, 2006, 02:37 PM Hmm, does the MOI have the authority to set build queues if the Governor does not? I'm not sure ...
-- Ravensfire
Whomp Apr 17, 2006, 02:57 PM IIIC. The Powers and Duties of the Minister of Interior:
1. The Minister of the Interior shall be in control of all workers not assigned to Governors.
2. The Minister of the Interior shall designate any specialization of Cities
3. The Minister of the Interior shall designate how many units of each type to produce.It may not have been clear to the turnplayer in George's post. It was in spoiler tags and I should've confirmed the same. My bad.
ravensfire Apr 17, 2006, 03:03 PM M'kay - but I'm not seeing one that says "The Minister of Interior may set build queues if the Governor does not set them."
We've got people complaining about the MOI queues not being followed, I need to figure out where it says, or implies, that the MOI can set build queues for cities.
From the section you quoted, 1 doesn't do it, we're not talking about workers. 2 is about declaring the specilization of a city, not the build queues. 3 just says that they can determine how many units should be built, not who actually builds them.
Generally, absent instructions from that leader, the DP has full control over that area. Something that I hope the Gov. Council works towards is reminding all Governors to post instructions.
-- Ravensfire
robboo Apr 17, 2006, 03:05 PM Can we get a look at the turn chat log to see if orders were given during the TC...in addition...some of my unit movement orders were not followed.
were others not followed??? working tiles and specialists?
Whomp Apr 17, 2006, 03:10 PM I saw the orders were given in the turnchat thread by GeorgeOP.
The CoL states that the MoI shall designate how many units of each type to produce which he did in the case of Mic's Gate.
ravensfire Apr 17, 2006, 03:12 PM Whomp,
You miseed a slightly relevant part of that clause.
3. The Minister of the Interior shall designate how many units of each type to produce.
A. The Governors may work it out amongst themselves on which city actually produces what.
So, where did the Governor's work out that allocation?
-- Ravensfire
EDIT: Rephrased to a non-inflammatory manner - many apologies, Whomp.
Whomp Apr 17, 2006, 03:29 PM Not intentional Ravensfire and to be honest I was under the impression when GeorgeOP posted the CoL originally that the Governor's were generally powerless.
The discussion of build was worked out in this thread and restated by GeorgeOP in the turnplayer thread. Again, and I reiterate, I will take the blame for not stating the same in the turnplayer thread.
I would also like to hand in my resignation as Mic's Gates governor for this screw up. Sorry for the letdown GeorgeOP and I'm sure you can find a suitable governor.
robboo Apr 17, 2006, 03:36 PM Dont resign Whomp...the DP has made other mistakes..Lets wait for the TC log....
ravensfire Apr 17, 2006, 03:36 PM Bah!
That's not a good reason!
There is some genuine confusion here, and a lot of that is the result of a confusing ruleset. Personally, you've been the most active of the Governor's, and I sincerely hope you remain.
What I'd like to see as a result is more activity by all Governor's, and by the citizens gently prodding leaders to post instructions.
The reason for the TCIT is two-fold. First, it gives the citizen a place to view instructions and make comments on them. Second, it give the DP one place to look where they know instructions are. You'll find many of the players from previous DG's (especially going back to the first few) not entirely in support of instructions via the actual turn chat. It makes the DP's job much harder (especially in the later stages of the game), and removes the ability of citizens to see what's going on.
EDIT: By far, the best way to get directions to the DP are to clearly post them in the TCIT. Anything else is susceptable to problems. That includes (as I have done), linking to polls, other threads, etc. The DP's job sucks at times, anything that makes their job easier is by definition a Good Thing (tm).
[/EDIT]
I don't think ANYONE involved in this mean any malice, or had anything but the best of intentions. We'll learn, move on, and still pound Mongols into the sand!
-- Ravensfire
Tubby Rower Apr 17, 2006, 03:44 PM What!!! Whomp you are a big weinie... We had everything worked out.. Just becuase someone forgets to post in the instruction thread is no reason to resign. If that's the case there will only be say 4 people in office TOTAL.
GeorgeOP Apr 17, 2006, 09:42 PM So, where did the Governor's work out that allocation?
In the third page of the Governor's Council thread here (http://forums.civfanatics.com/showpost.php?p=3920731&postcount=48) I propsed a way for the governors to accomplish the build orders. None of the governors seemed to disagree. I posted in the TCIT in case a governor forgot to post, so the dp didn't have to go searching through the GCT to find instructions. That's why it was in spoiler tags, because those were just to help the DP in case governors forgot to post. I will try to make it clear to the governors in the future to post instructions.
@robboo: the road is not where it was supposed to go, nor are the workers doing what I requested. I asked for them to chop jungle and connect the gems, yet they are chopping a forrest square even though the city will not be able to use the mine. I forgot about the road on the iron, that was my fault. But I instructed to use that worker around Abydos (where the iron is) and it is by City #5. I am looking for the chatlog also.
@Whomp: I refuse to accept your resignation. We are too short on administrators right now. I demand you report back to your post. :D
DaveShack Apr 19, 2006, 12:39 AM Whomp, no need to go to that extreme, but as was decided in term 3, nobody but yourself can decide whether that's a real resignation or merely an offer of same as penance. ;)
It wouldn't be the MoI who would appoint a new governor, it would be the council.
I'll echo what was said before, the best way to ensure (or at least facilitate) good DP play is a solid set of instructions. The MoI does not have authority to post specific build queue instructions, any such post would be a recommendation at most. If anyone would have that authority, it would be a deputy governor.
Unless you're out to make a splashy, bloody scene of the issue of not following instructions, the best approach might be to politely and privately ask the DP in question to resign from the DP pool rather than face a CC.
Given this particular DP's day job (in the DG), it could get VERY messy if you really wanted to pursue a CC. Like it might be next term before all the necessary processes could be followed anyway.
Whomp Apr 19, 2006, 12:26 PM I do not want that to happen to "Nobody" on my behalf.
As stated, the instructions were not clear and I would prefer to take responsibility for my lack of communication with the DP.
Being a DP can be complex, at times, since it's hard to follow ingame without clear and concise instructions. Sometimes I wonder if it would be helpful to have a translator (someone in the TC) give instructions to the DP instead of the DP trying to disseminate that as well.
I will not resign if GeorgeOP refuses but I don't want Nobody to get in trouble due to my errors.
ravensfire Apr 19, 2006, 12:41 PM Whomp,
The best course that can happen is to see better and more detailed instructions given to the DP, leaders with interlocking tasks following up with each other and people relaxing a bit, and DP's that push leaders to clarify, ahead of time, vague or imprecise instructions.
Being the DP sucks. A lot. There is minimal reward for a fairly time-consuming tasks, and way, way too much grief given out. Anyone that's willing to do it should be given thanks by everyone (including me) that doesn't want to do it.
That being said, what do you think the GC could do to help reduce problems like this in the future?
-- Ravensfire
Whomp Apr 19, 2006, 12:53 PM I think we should have one consolidated well defined strategy for all of our instructions (MoI and governor's). Whether it's GeorgeOP or one of his lieutenant's (us) posting in the DP's thread it will lead to less confusion for the DP.
It would also help if only one of the council members can make the TC that they are given a type of power of attorney to make minor adjustments.
Only in the worst case would this be necessary if something unexpected happens.
ravensfire Apr 19, 2006, 12:57 PM I think we should have one consolidated well defined strategy for all of our instructions (MoI and governor's). Whether it's GeorgeOP or one of his lieutenant's (us) posting in the DP's thread it will lead to less confusion for the DP.
That would be nice - another thought would be a short template for Governors to use, with sections for each type of instructions.
Build Queue
Labor Allocation
Worker Actions
etc.
EDIT: I think you're also confusing something - Governor's are NOT lieutenants of the MoI - they are full leaders in their own right, and have a great deal of power. Barring a few events, Governors have full and final control over their cities - the MoI can make demands of the GC, but the Governors decide how to meet those demands. Assert yourself!
It would also help if only one of the council members can make the TC that they are given a type of power of attorney to make minor adjustments.
I'm leery about this - what if that "minor" change isn't minor to the person who's instructions were changed? Or if that change goes against what was desired?
Only in the worst case would this be necessary if something unexpected happens. Nah - that's when the DP should halt the TC. "Take it to the forums!"
-- Ravensfire
DaveShack Apr 19, 2006, 02:18 PM Where is Cyc? :lol:
(it's an inside joke -- any time discussion came up about limiting governors powers or making them subordinate to another office, we could count on Cyc to climb up on the nearest soapbox to defend the office of governor)
I would like to see the ability of any official to delegate posting of instructions added to the rules. Right now we technically can't do it, and it was one of the sources of this recent problem.
GeorgeOP Apr 19, 2006, 05:20 PM Whomp, don't worry about your actions hurting Nobody. I thought I should post emergency instructions just in case a governor didn't post anything. I was trying to save the DP the time and hassle of trying to find instructions in the GC or that Governor's thread. However, I have no legal right to post instructions. Nobody did not have to follow my instructions about city builds, since they were illegal, and you didn't post any because I had already posted something. Although I dislike his choices, he is completly in the clear about the build orders. It is the Worker orders and Military orders that weren't followed that he is catching slack from, the build orders were just extra stuff that people can argue about. The error on build orders were mine and mine alone.
Ravensfire is correct about your authority. I have no authority over you. I am not trying to "run things" around here, I'm just trying to force discusion around here. I will throw out ideas to you governors, but it is you that make the final decisions. If you understand American politics, I'm trying to be the Vice President to your Senate. The VP has no real authority or vote in the Senate (unless there is a tie), but he is the one that runs the meetings of the Senate.
GeorgeOP Apr 19, 2006, 05:32 PM Worker(the one in the north): Let it finish building the road and then rename it "BW-MG".
Abydos (it is near City #5): Move it 4-1 (W-SW) to the iron and have it road the iron.
City #4 (just north of TU): Stop build order right away. Rename it to "Toot Uncommon". Have it hook up the Gems east of TU. When that is done, have it chop Jungle. Do not chop any forests with this unit.
Road Builder (just north of TU): Stop build order right away. Have it hook up the Gems east of TU. When that is done, have it chop Jungle. Do not chop any forests with this unit.Here are my orders for the next turnchat. What should the workers near Abydos and MG do after they have done what I instructed?
robboo Apr 19, 2006, 05:42 PM do we have a governor for City 5 yet?? Can you give orders for it til then? If I send you an archer to city 5 will you release the chariot?
Also can I have the axman by "Toot" since the workers are defended by the city.
I will have an updated unit request for you by tomorrow...I was delaying it due to the war plan discussion but since no one has yet to say anything negative...I will go with that plan.
BCLG100 Apr 19, 2006, 06:28 PM Well George said i would be governer a page or so back but im not so sure what is going on anymore :) or it might have been swiss no idea :)
GeorgeOP Apr 19, 2006, 09:22 PM Yes, BCLG, you are governor and in charge of that Chariot, unless you give it back to the SoW.
I'm not sure who's in charge of the axeman guarding my workers. If it is my, I release it.
robboo Apr 19, 2006, 09:37 PM George...I beleive it is your ax or mine since it is not in a city. We might want to double check the CoL. The more units I can scrape from other duties, the quicker we can get this started to provide our country with more science and production. Other units produced now and during the opening stages of the war can pick up picket duties.
BCLG100 Apr 20, 2006, 05:00 PM Ive been trying to find it out everywhere but do i actually have a city down yet?
GeorgeOP Apr 20, 2006, 10:54 PM I do suggest that MG or BW continue building troops during the War to replace what we loss and to ensure if we do fail we will have defenses in place. Abydos MUST produce units since it is so close to the frontline. City 5 and Toot cannot be counted on to supply any troops for this war.I hereby request that all cities currently building military continue to at least finish their current build. Based on my estimates we will have enough troops and in the correct position for an attack on the three cities laid out in my War plans thread.
As for future builds..I suggest that Aybdos conitnue building axes or swords to replace war loss and provide for defense in case the war goes bad. I also suggest that either BW or MG also produce units. City 5 and Toot cannot produce units for this war due to ther low production. City 5 is building a spear...might I suggest that be change a building since it will have an archer to garrison it soon.
This is what the SoW said during his grand speech of war and in his official request of my office. I am not using the CoL to say this must happen, but I am suggesting that all governors think about this. Please post your instructions by Sunday morning in the new TC thread.
BCLG, your city is here:http://img160.imageshack.us/img160/8631/city58lp.jpg (http://imageshack.us)between Toot Uncommon and Abydos.
BCLG100 Apr 22, 2006, 12:33 PM thanks George :)
Anywhoo, Auda obviously cant be used for military production so can we have a worker or should we build one ourselves?
any comments would be appreciated and Auda shall relinquish control of the chariot when we get the archer robboo promised :)
robboo Apr 22, 2006, 03:48 PM Make sure you put that in your instructions that you are givng me back the chariot. The archer is 3 turns away.:)
http://forums.civfanatics.com/showthread.php?t=168115
GeorgeOP Apr 22, 2006, 06:08 PM There is a worker near Toot Uncommon called "Road Builder". It was built with the intention to help your city. Do you need it right away? I was going to have it help clear out the jungle around TU for one TC, then send it over to you. The worker Abydos needs to road the iron, and if the Governor doesn't need him he could also come help your city.
BCLG100 Apr 22, 2006, 07:10 PM We dont especially need him, just wouldnt mind the clearing of that jungle around the pigs. So if the worker finishes, get my pigs working!
think im just going to go with a barracks for this t/c.
ice2k4 Apr 23, 2006, 08:24 PM Sorry to sound like a noob, but this is my first dg.
I see that their are no states created yet. And it doesn't look like there is a minimum amount of citites to create a state. (I'm assuming it's based on judgement.) Anyway once two states are created, is their a governor elected to rule over a state? And what powers does he posses?
BCLG100 Apr 24, 2006, 12:09 PM In the old civ3 demogame a governer ruled many cities if thats what your implying, however as someone pointed out to me a bit ago civ4 is a commerce game so we maybe wont have as many cities so it depends how the game progresses.
GeorgeOP Apr 24, 2006, 09:06 PM I don't think Abydos, MG, or BW should be included in a state right now. We only have two other cities. When and if we build another city (or take one over ;)) I plan on asking if we want a state.
DaveShack Apr 27, 2006, 06:12 PM I think we need to create a state ASAP. We will attempt to acquire 3 cities the upcoming play session, which will leave us with 3 governor positions unfilled, unless we do have a state.
I'd suggest the 3 new cities, Auda City, and Toot Uncommon (BTW it's named wrong in the save) should be combined as the state of outer mongolia. Or maybe the state of confusion. :crazyeye:
GeorgeOP Apr 27, 2006, 08:47 PM Dave, that was exactally what I was going to propose. I was going to wait until we actually had the cities before I made the proposal, but since it has been made, is there any discussion? I feel that Toot Uncommon and Auda City are closely related and have the same problems. Along with the new cities, they have the same goals, so one governor will help solve the problems.
ice2k4 Apr 28, 2006, 07:01 AM Well they obviously have the same problems for the time being, because they were recently founded. I think Old Sarai, the new Mongolian city their about to settle (if we take it), Auda Cit, and Toot Uncommon should all be one state. I don't think the other two Mongolian cities, however, should be included, because (correct me if I'm wrong, I don't have the save open) their already grown.
GeorgeOP Apr 29, 2006, 08:03 PM Then maybe we should roll those that grew up with Abydos. We are having trouble filling the governor's position, and I want to do as much as possible to lower the amount of governors we need. There are bigger jobs in our government that are going unfilled for the next month.
Vind2 Apr 30, 2006, 01:40 PM Section 2 The Local Government
A) Governors
I. Governors are the elected officials that run cities or states.
IA. The Powers and Duties of the Governors:
1. The Governors may move any workers or garrison units assigned to them anywhere in there city's radius or state boundaries.
2. The Governor shall work with the Minister of the Interior to decide which improvement shall be built.
3. The Designated Player shall act as Governor of any cities build during his play session at the end of which, the office is declared vacant.
4. The first elected governor of a city or state may select the official flag of that city or state.
IB. Powers and Duties of the Governors Council:
1. The Governors Council shall not exist until there are at least three Governors.
2. The Governors Council shall consist of the Governors of all Cities and States.
3. The Governors Council may veto the actions of any member of the Cabinet with a 6/10 (60%) majority.
4. The Governors Council may end a State of Mobilization prematurely by a 6/10 (60%) vote after at least 7 game turns of Mobilization have passed.
IC. States
1. No states may be created until our Civilization owns at least five cites.
2. A minimum of 3 cities must exist in a proposed state at the time of its creation.
3. The Creation of a state requires a 6/10 (60%) majority of both the Citizens Assembly and the Governors Council.
II. States
IIA. States are groups of cities run by a single Governor.
IIB. Cities within states do not have their own Governor.
1. Governors of States may designate a civil government led by a Mayor in cities under their control.
A. Mayors may be appointed or elected in a special election depending on the wish of the Governor of the State. The way of choosing Mayors does not need to be the same for all Cities in a given State.
2. A Governor of a State chooses how many cities if any will have Mayors in a given term.
IIC. The Capital of [Name of our Nation Here] will never be a part of a state.
Here is the section referring to states in the CoL to clear up any confusion.
ice2k4 Apr 30, 2006, 04:00 PM Ahh, thanks much, must of looked over the bottom part.
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