View Full Version : Constitution/Government Structure


RegentMan
Apr 02, 2006, 03:49 AM
How do we want to organize our team? Do we want a lot of elected positions where each official specializes in their own area or do we want a small group to keep things moving?

I was thinking of a three-position government:

President
*Plays the save.
*In charge of all units who have no :strength: value (workers, missionaries, etc.).

General
*In charge of all units who have a :strength: value.
*In charge of exploration.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.

Then our constitution would define these positions (along with UN Rep). Polling standards, elections, anti-espionage, and other items.

Your thoughts?

Swissempire
Apr 02, 2006, 01:58 PM
I would like to add a position that would Poll/decide what buildings to construct and what to research, and a position that is incharge of keeping an up to date thread with current information on our rivals and oursleves.

Maybe called the

The Construction and Knowledge Secretary
and the
Director of the DDFI(Department of Domestic and Foreign Intelligence)

ybbor
Apr 02, 2006, 02:00 PM
I might want to see a domestic minister in charge of civics, religon, and technology

Swissempire
Apr 02, 2006, 02:02 PM
We could have the Domestic Director, who would be in charge of civics, religion, buildings, research and other Domestic Stuff

RegentMan
Apr 02, 2006, 04:59 PM
We could have a domestic minister. My fear is creating too many positions and not having them filled.

If we do have a president, then I could see him fulfilling that role. Since he'll be playing the save, he'll have the most time in the books looking at the save, thinking of ideas.

robboo
Apr 02, 2006, 10:50 PM
I think you can fill 5 or 6 positions, RM.

As per your breakdown in post one I would only add a domestic minister to match the foriegn minister and that would bring us to 5 positiond total. (including UN rep)

RegentMan
Apr 03, 2006, 02:46 AM
We could do a domestic minister. They'd be in charge of civics, religion, tax/science/culture rate, and workers?

classical_hero
Apr 03, 2006, 08:26 AM
I would like to be a Minister. Spo now we should say our prayers and pay our tithes so that I can do my job. ;)

RegentMan
Apr 03, 2006, 02:49 PM
President
*Plays the save.

Domestic Minister
*In charge of workers and missionaries.
*In charge of civics and religion.
*In charge of the :science: and :culture: rates.

General
*In charge of all units who have a :strength: value.
*In charge of exploration.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.

Our constitution would define these positions (along with UN Rep). Declaration of war requirements, treaty ratification requirements, polling standards, elections, and anti-espionage would also be covered.



Feel free to improve the above, or suggest another system entirely.

BCLG100
Apr 03, 2006, 06:02 PM
COuld we give the president something else to do, just so he's actually got something to do other than what everyone else tells him/her too, also intead of domestic minister would internal affairs minister be maybe a better title?

maybe let the prez be in charge of the sliders.

The 777 Hoax
Apr 03, 2006, 07:01 PM
Will there be governors of cities? Because I'd really like to do something, but nothing too important so I don't screw the game up :)

RegentMan
Apr 04, 2006, 12:17 AM
COuld we give the president something else to do, just so he's actually got something to do other than what everyone else tells him/her too
Combining the two would eliminate that.

Will there be governors of cities?
If we want them. If they're in charge of the cities, then that might create a conflict of interest between the president/domestic/internal minister and the governor. But our single player demogames seem to resolve this. Any ideas?

BCLG100
Apr 04, 2006, 06:31 AM
Kind of think we should combine the 2 then otherwise there isnt really any point in president, will we have enough participation for governers though???

robboo
Apr 04, 2006, 08:06 AM
I dont like governors..too much lets do this my term but then someone else wants to do somethign else. Like the higher governorment decide the cities.

Combine the 2 would seem right since right now the president is not doing anything

MrC
Apr 04, 2006, 12:48 PM
I would really like a research specialist of some kind. A person that can make polls regarding which research path we should try to aquire.

The 777 Hoax
Apr 04, 2006, 06:05 PM
If we want them. If they're in charge of the cities, then that might create a conflict of interest between the president/domestic/internal minister and the governor. But our single player demogames seem to resolve this. Any ideas?

I don't know, but I'd really enjoy doing something. So if there is a spot that needs filled, contact me :D.

RegentMan
Apr 15, 2006, 01:40 PM
President
*Plays the save.
*In charge of all units who have no :strength: value (workers, missionaries, etc.).
*In charge of :science: and :culture: rates.
*In charge of religion and civics.

General
*In charge of all units who have a :strength: value.
*In charge of exploration.
*First back-up turn player.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.
*Second back-up turn player.

UN Representative
*Keeps the team updated on UN happenings.
*Votes in official UN polls based on the team's opinion.


Elections
*Terms last for 28 turns.
*Nominations begin on the 22nd turn of the term, elections on the 25th, with the new leaders entering office for the 29th turn.
*Election polls must be private and posted neutrally.

Polling Standards
*All non-election polls will be public.
*Must be open for a minimum of 72 hours.
*Polls defining CFC game play will be put in effect with a simple majority.
*All polls must contain an "Abstain" option.


Something I just wrote up. Do we want to expand a list such as this into an actual constitution or leave it in simple bullet form? Do we want to make certain topics require more than a simple majority (i.e. war declarations)?

BCLG100
Apr 15, 2006, 01:59 PM
being picky but i think that 'general' is a bad name, maybe commander?

RegentMan
Apr 16, 2006, 03:54 AM
Commander of the Armed Forces of Fanatica?

A bit of a mouthful, but a powerful title.

BCLG100
Apr 16, 2006, 10:02 AM
we'll just because it sounds like a general minister, someone that does the odd job type thing.

classical_hero
Apr 16, 2006, 11:08 AM
We could could call him the General of the Armed forces of the Nation of Fanatica. that is much longer.

BCLG100
Apr 16, 2006, 11:31 AM
what about commander general of the armed forces of the nation of fanatica???

RegentMan
Apr 16, 2006, 02:05 PM
All this arguing over the smallest detail. ;)

How does the rest of the list look? Do we need to add/change/move things around?

BCLG100
Apr 16, 2006, 04:47 PM
nah the rest of it is fine. :D

Emp.Napoleon
Apr 27, 2006, 05:42 PM
Here is my ideal government:

King of Fanatica
Elected once every three terms
Acts as Team Captain
Enforcer of the Constitution
Has power to call for constitutional case if there is a question to legality
Helps keep order in the team
Ex Offico ambassador to all teams
Can play turn if PM is missing
Makes deciding vote in tie elections and polls
Keeps records of all laws
Un rep
Head of State

The King is just like a judge of the other demo games and team captain. He makes sure no problems occur and that the government runs smoothly. This separation of turn player and head of state allows for the PM to focus on domestic matters of where workers go what tiles to work etc.

Prime Minister of Fanatica
Main turn player
Does all domestic matters (food, science, culture, religion)
Can delegate his powers to his governors that he appoints
As game goes on, and one man is not enough for the entire nation, he appoints governors to help with his duties or to rule certain cities.
Controls Workers
Wonders, city improvements, etc
Most domestic matters will not need a vote, but wonders do
Head of Goverment

The PM plays the turn and runs the nation internally. He needs to know a lot about tile improvement and such, but doesn’t need to be both that AND super ambassador.

Foreign Minister of Fanatica
Set Foreign policy with consent of people
Appoints ambassadors after time has been given for citizens to apply.
---Ambassadors cannot hold another office, but are appointed right after elections
---Ambassadors do not make their own policy, but can help set it with FM
Should be easy to get a hold of
Decides policy on chats, if citizens can speak or if it s too risky

Self explanatory. Foreign policy is consulted with citizen at all times though, no secrets.

Field Marshal of Fanatica
Commander of all military units.
Works with PM to decide what units to build
Does not decide who to attack, as that is FM’s job, but once war starts he decides the logistics and day to day running of a war. Polls are not needed to decide what cities to attack etc, unless it goes outside of units and involves other nations, then requires a poll


Polls are needed for:
Declarations of War and Peace
Removal of any government official (needs 2/3)
Can be informational but all binding ones need to be clearly stated.
Wonders need votes

All polls are simple majority except recall, which needs 2/3. If successful, the king appoints a citizen from nominations taken during recall. The same thing happens if a leader resigns, but ample time is still needed for nominations (48 hours-ish)

In am emergency the FM or King can declare war or peace, but a poll is started immediately afterwards to decide if is was indeed necessary without notification of the people. If it is deemed not, he is removed from office, but the declaration is still binding.

All citizens have the right to see logs of chats.

Terms of office: 25 turns, any higher and people might to MIA

Nominations start turn 18, elections start turn 21, end once turn 24 is sent.

Rik Meleet
Apr 28, 2006, 06:48 AM
I foresee (and predict) trouble. ISDG laws always outweigh team-constitutional laws. Being forced to keep polls open for a certain amount of time that is longer than the 24 hours a team MAX has to play a turn is just downright silly.

Just be active and discuss before things happen. The focus should not be on "XXX is defense minister and without his approval I can't move this archer" but on "team CFC wants to win this game". To win you have to place "inter-site" over "Democracy" - Play as good Civ as possible and consider the Democracy element as non-important roleplay to fill the time between turns.

classical_hero
Apr 28, 2006, 07:04 AM
RMs version is much simpler. We need to keep things a simple as possible.

RegentMan
Apr 28, 2006, 08:53 AM
I don't like the idea of a judiciary. It serves no purpose in an Intersite Demogame.

Rik speaks the truth. However, I would keep very important polls, such as war declarations, alliance ratifications, and elections open for more than 24 hours.

The way I see it, the president opens a turn thread and the other ministers post what they'd like to see happen. They get that information from discussion among teammates, whether from different threads or the turn thread. If they don't post anything, then the president can move according to what is said by everyone.

robboo
Apr 28, 2006, 09:12 AM
I like the orginal proposal without a judiciary. Let our officials lead based on discussion from non-officials.

zyxy
Apr 28, 2006, 11:38 AM
I foresee (and predict) trouble. ISDG laws always outweigh team-constitutional laws. Being forced to keep polls open for a certain amount of time that is longer than the 24 hours a team MAX has to play a turn is just downright silly.

Just be active and discuss before things happen. The focus should not be on "XXX is defense minister and without his approval I can't move this archer" but on "team CFC wants to win this game". To win you have to place "inter-site" over "Democracy" - Play as good Civ as possible and consider the Democracy element as non-important roleplay to fill the time between turns.

Wise words indeed.

IMO, the positions we need are:

- a turn player. Will play a set number of turns (perhaps 10 or 20). Preferably someone with sufficient understanding of the game to make all turn-to-turn decisions without guidance.

- one or more ambassadors, for communicating with other teams, keeping track of all our treaty obligations (and their timeframe), and generally maintaining consistent diplomacy.

These positions are necessary for smooth and speedy gameplay, and for swift and effective diplomacy. We as citizens should provide the officials with guidelines on what we want them to accomplish, through discussion and polling. (Polling is pointless for turn-to-turn decisions, but can be effective for larger, more strategic issues.)
Although we could have various ministries to guide such strategic discussions, it is, as Rik said, probably more efficient, effective and lively to do it ourselves.

EDIT: I don't see the point of a judiciary either.

BCLG100
Apr 29, 2006, 10:40 AM
I just plain dont like the judiciary in a game in general.

RegentMan
Jul 09, 2006, 03:42 PM
President
*Plays the save.
*In charge of all units who have no :strength: value (workers, missionaries, etc.).
*In charge of :science: and :culture: rates.
*In charge of religion and civics.

Commander of the Armed Forces
*In charge of all units who have a :strength: value.
*In charge of exploration.
*First back-up turn player.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.
*Second back-up turn player.

UN Representative
*Keeps the team updated on UN happenings.
*Votes in official UN polls based on the team's opinion.


Elections
*Terms last for 28 turns.
*Nominations begin on the 22nd turn of the term, elections on the 25th, with the new leaders entering office for the 29th turn.
*Election polls must be private and posted neutrally.

Polling Standards
*All non-election polls will be public.
*Must be open for a minimum of 72 hours.
*Polls defining CFC game play will be put in effect with a simple majority.
*All polls must contain an "Abstain" option.




This is where we last left this issue. Now it's time to finalize it. Let's quickly wrap up/finish anything we need to. Remember, we can spend more detailed time while the game is still going on. We need a turnplayer right now.

After some thinking, I have been wondering whether or not we need a commander of the armed forces. Perhaps the president/turnplayer can make suggestions on where to move the warrior or whether to cottage or irrigate the tile, and people just comment in the thread.

BCLG100
Jul 09, 2006, 07:01 PM
why 28 turns? why not just make it a round 30 :)

also dont think we really need an armed forces guy, let the prez do it/delegate the job.

robboo
Jul 09, 2006, 07:22 PM
I like having 4 officials so if you drop the armed forces commander add in a domestic guy. Let the presdient be in charge of the armed forces and scouting since he will be playing the save. The domestic minister can be in charge of worker actions and which tiles to work.

I agree make it an even number like 30 just back every thing up 1 turn.

None of my comments are deal breakers its fine and will work like it is.

croxis
Jul 09, 2006, 09:38 PM
I very much like robboo suggestion actually. The turn player will be most aware of the unites, and the domestic officer would be able to develop domestic affairs and cities. As we grow it may become needed t establish offices as well. mind you we dont have the numbers of the sp demo game, but if we have 10 cities two people can be in charge of 5 each and answer to the person in charge of that area -- etc.

What we have planned now also works too, just throwing ideas.

RegentMan
Jul 10, 2006, 12:07 AM
I picked 28 turns because everyone does 25 or 30. Just an attempt to be unique. We can change it to 30 if you'd like.

I also like robboo's domestic version.

Robi D
Jul 10, 2006, 12:46 AM
I agree with robboo's sugestion, since the president will be the one playing the saves they will be the one in the best position to deal with the military

RegentMan
Jul 10, 2006, 01:22 PM
President
*Plays the save.
*In charge of all units, except for workers.
*In charge of exploration.
*In charge of religion and civics.

Domestic Minister
*In charge of all workers.
*Assigns citizens to tiles.
*In charge of :science: and :culture: rates.
*First back-up turn player.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.
*Second back-up turn player.

UN Representative
*Keeps the team updated on UN happenings.
*Votes in official UN polls based on the team's opinion.


Elections
*Terms last for 30 turns.
*Nominations begin on the 23rd turn of the term, elections on the 26th, with the new leaders entering office for the 31st turn.
*Election polls must be private and posted neutrally.

Polling Standards
*All non-election polls will be public.
*Must be open for a minimum of 72 hours.
*Polls defining CFC game play will be put in effect with a simple majority.
*All polls must contain an "Abstain" option.




Oui? Non?

Ginger_Ale
Jul 10, 2006, 01:29 PM
Seconded. Let's just get this simple ruleset into place.

croxis
Jul 10, 2006, 01:37 PM
Third. This should keep some of the bs found in the civ 3 versions out.

BCLG100
Jul 10, 2006, 01:50 PM
we cna agree on this and change it later if need be :)

croxis
Jul 10, 2006, 02:14 PM
Yah, lets give it a spin for a turn. Shal we put it up to a vote then, as we are in theory starting in as soon as 24ish hours.

robboo
Jul 10, 2006, 02:40 PM
sounds good.:)

Emp.Napoleon
Jul 10, 2006, 03:23 PM
Just one thing:

All the past contitutions had a provision that the Pres can approve treaties in case of an emergency. Can we keep that in there?

croxis
Jul 10, 2006, 03:28 PM
I'm ok with that, although we should come up with guidelines on what is and is not an emergancy.

Emp.Napoleon
Jul 10, 2006, 03:35 PM
How about we just have a poll within 24 hours to make sure it was an emergancy, if someone objects to it.

Emp.Napoleon
Jul 10, 2006, 03:55 PM
Here is a copy of the ISDG II constitution:

Article A
All Civfanatics Forum users who register in the Citizen Registry
are citizens of Fanatica. Citizens have the right to assemble,
the right to free movement, the right to free speech, the right to
a fair trial, the right to representation, the right to demand
satisfaction and the right to vote.

Article B
Governing rules shall consist of the Articles of the Constitution,
the Code of Laws and the Code of Standards.
§1. No laws shall be passed that conflict with an article and no
standards shall be used that conflict with a law or an article.
§2. In addition to these laws, all citizens of Fanatica shall abide
by the ISDGs Official Rules of Play.

Article C
The government will consist of the Administrative Council,
the Assembly and the Judicial Council.

Article D
The Administrative Council consists of the Consul of Internal
Affairs, the Consul of Foreign Affairs and the Consul of Military
Affairs.
§1. The Consul of Internal Affairs is in charge of the nation.
He acts as the head of state and government for Fanatica.
He shall be the primary person in charge of playing the save
game.
§2. The Consul of Internal Affairs handles all aspects of the game
directly related to the care and management of the cities,
and of the national tax rates. He also oversees the nation's
scientists in their work.
§3. The Consul of Foreign Affairs handles all diplomacy conducted
with foreign nations. This includes the negotiation of treaties
and trade agreements.
§4. The Consul of Military Affairs is the general of the army, navy,
and air force. He handles all movement of units, except for
workers and settlers.
§5. No citizen shall hold multiple Consul offices simultaneously.
§6. Each Consul shall appoint one Deputy.
§7. The Consuls may delegate their powers as they see fit by
creating and appointing citizens to Offices.

Article E
The Assembly shall consist of the entirety of the citizenry.
The Assembly shall be the legislative body in the government.
§1. For each term there will be a stickied thread for the Assembly.
Here all legislative discussions will be held.

Article F
The Judicial Council will be formed of the Justice of the Court of
Fanatica. He shall handle all judicial matters of the county,
including interpretation of the Constitution, laws, and Public Investigations.
§1. No citizen shall hold a Consul position in conjunction with the
position of Justice of the Court.
§2. The Justice of the Court may delegate judical powers as the Justice
see fit by creating and appointing citizens to Offices.

Article G
The offices of Consuls, Justice of the Court and Ambassadors, will be
filled via election with terms lasting according to a fixed schedule
based on game years.
§1. There shall be equal terms of 25 turns each and elections shall
be held accordingly.

Article H
All officials must plan and act according to the will of the people.

Article I
It is unlawful to play through actions, move troops, make deals or
take any other action that would change the state of the playing
game from that of the saved game.

Article J
The constitution, laws and standards of Fanatica can never be
contrary to the rules and regulations of the Civfanatics forums.
Moderators may veto any such constitutional amendments,
laws or standards.

Article K
A majority of the active Assembly shall be required to amend
the Constitution.
§1. The average of the number of votes cast in each of the most
recent contested elections shall constitute the active Assembly.
§2. Polls to amend the Constitution must be open for a minimum of 72 hours.

Article L
A majority of the votes in a poll lasting minimum 48 hours is required
to amend the Code of Laws.
§1. The poll must also recieve a number of votes equal to or
greater than half of the active Assembly.

Article M
The Consul of Foreign Affairs, the Foreign Affairs Deputy and the
Consul of Internal Affairs are de-facto ambassadors to all nations.
Regular Ambassadors are elected each term.
§1. Ambassadors shall only be chosen when Fanatikou has made
in-game contact with a rival civilization.

Article N
§1. In the event a Consul or Justice of the Court takes a temporary leave
of absence, the Official shall appoint a pro-tempore official to fill
that position until the Official shall return.
a. The pro-tempore official may be the Consuls deputy.
b. The Official may empower another official or citizen to
choose the pro-tempore official.
§2. In the event an Official becomes vacant, a new Official shall be
appointed.
a. In the event the Consul of Internal Affairs becomes
vacant, the Justice of the Court shall appoint a new citizen
to fill the vacant position.
b. In the event the Consul of Foreign Affairs or the Consul of
Military Affairs becomes vacant, the Consul of Internal Affairs
shall apoint a new citizen to fill the vacant position.
c. If the position of Ambassador to any nation becomes
vacant, the Consul of Foreign Affairs shall appoint a new citizen
to fill the vacant position.
d. If the position of Justice of the Court becomes vacant,
the citizens shall elect a new Justice of the Court.
1. There will be a 24 hour period where citizens can be nominated.
2. After the nominations there will be a 48 hour poll to
elect the Justice of the Court. A simple majority are needed.
§3. Should the citizen filling the position of Consul of Internal Affairs
become absent for a period of seven (7) days without prior
notification to the nation, the Justice of the Court may remove that
citizen from the office and appoint another citizen as the Consul.
§4. Should citizens filling the positions of Consul of Foreign Affairs
or Consul of Military Affairs become absent for a period of
seven (7) days without prior notification to the nation,
the Consul of Internal Affairs may remove that citizen from the
office and appoint another citizen as the Consul.
§5. Should citizens filling one of the Ambassadorial positions
become absent for a period of seven (7) days without prior
notification to the nation, the Consul of Foreign Affairs may remove
that citizen from the office and appoint another citizen as the Ambassador.
§6. All appointments must be approved by a citizen poll lasting 48
hours. A simple majority is needed for ratification.
a. The newly appointed official may act as the official of his office,
from the time of his appointment and until the poll closes.

Article O
Treaties and agreements with foreign nations may be ratified by
Fanatica with a poll open for minimum 48 hours. A simple
majority of voters is required to ratify the treaty or agreement.
§1. In matters of extremely urgent national security (ex. impending
invasion), the Administrative Council may chose to sign the treaty,
making it binding for all of Fanatikou. However, the Chief Jutice
would have to verify that is was indeed a matter of extremely
urgent national security.

croxis
Jul 10, 2006, 04:06 PM
Yah. I like our version better. Far less reading ;)

BCLG100
Jul 10, 2006, 04:07 PM
Yah. I like our version better. Far less reading ;)


quoted for the very damn truth!

robboo
Jul 10, 2006, 04:30 PM
Yah. I like our version better. Far less reading ;)

I agree completely...why make this more complicated than it needs to be.

RegentMan
Jul 10, 2006, 04:41 PM
So is there a need to go through with an official poll? Depending on what I see, I'll start a poll tomorrow: either approval for this government or nomination threads for the positions.

Karl Townsend
Jul 11, 2006, 04:00 PM
can i ask will the positions be random or will be selected carfully
if selected carfully how u will judge who gets who

BCLG100
Jul 11, 2006, 04:07 PM
i imagine through polls like in the demogame karl.

croxis
Jul 11, 2006, 04:20 PM
It will probably be done with nomination --> poll set up.

croxis
Jul 11, 2006, 04:33 PM
So here is the basic summey/guidelines. I think I nabbed it all

President
*Plays the save.
*In charge of all units, except for workers and settlers.
*In charge of exploration.
*May execute an order in event of urgent issues of national security.

Domestic Minister
*In charge of all workers and settlers.
*Assigns citizens to tiles.
*In charge tax rates.
*First back-up turn player.
*In charge of religion and civics.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.
*May sign treaties in event of urgent issues of national security.
*Second back-up turn player.



Here is an update to a constitution, and tightens up alot of the flab. I am trying to make this more guidline as possible.

Article A
All Civfanatics Forum users who register in the Citizen Registry
are citizens of Fanatica.

Article B
Governing rules shall consist of the Articles of the Constitution.
In addition to these laws, all citizens of Fanatica shall abide
by the ISDGs Official Rules of Play.

Article C
The government will consist of the President, Domestic Minister, Foreign Minister and UN Representative.

President
*Plays the save.
*In charge of all units, except for workers and settlers.
*In charge of exploration.
*May execute an order in event of urgent issues of national security.

Domestic Minister
*In charge of all workers and settlers.
*Assigns citizens to tiles.
*In charge tax rates.
*First back-up turn player.
*In charge of religion and civics.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.
*May sign treaties in event of urgent issues of national security.
*Second back-up turn player.

UN Representative
*Keeps the team updated on UN happenings.
*Votes in official UN polls based on the team's opinion.

Article E
All officials must plan and act according to the will of the people.

Article F
It is unlawful to play through actions, move troops, make deals or
take any other action that would change the state of the playing
game from that of the saved game.

Article G
The constitution, laws and standards of Fanatica can never be
contrary to the rules and regulations of the Civfanatics forums.
Moderators may veto any such constitutional amendments,
laws or standards.

Article H
A majority of the active members shall be required to amend
the Constitution.
The number of active citizens will be based on the number of the last census, each to be taken at time of term votes and will remain open for the duration of the term.

Article I
All polls are to remain open for 72 hours.
§1. In matters of extremely urgent national security (ex. impending
invasion), the President may chose to execute an order,
making it binding for all of Fanatikou. However, a follow up poll
would have to verify that is was indeed a matter of extremely
urgent national security.
§2. The Foreign Minister may also sign a streaty in the case of extreamly urgent national security. A follow up poll is also required.

Article J
§1. In the event a Official takes a temporary leave
of absence, the Official shall appoint a pro-tempore official to fill
that position until the Official shall return. The Official may empower another official or citizen to
choose the pro-tempore official.
§2. In the event an Official becomes vacant, a new Official shall be
appointed with a mid-term election.


Article K
Treaties and agreements with foreign nations may be ratified by
Fanatica with a poll. A simple
majority of voters is required to ratify the treaty or agreement.

BCLG100
Jul 11, 2006, 04:44 PM
again with the general longness of it....

we should just have guidlines.

Emp.Napoleon
Jul 11, 2006, 04:48 PM
Article H
A majority of the active members shall be required to amend
the Constitution.
The number of active citizens will be based on the number of the last census.

(to be taken at the end of every term?)

Article I
All polls need to be open for at least 72 hours, unless otherwise dictated by the needs of the UN or emergency situations.

Article K
Treaties and agreements with foreign nations may be ratified by
Fanatica with a poll. A simple
majority of voters is required to ratify the treaty or agreement.
§1. In matters of extremely urgent national security (ex. impending
invasion), the President may chose to sign the treaty,
making it binding for all of Fanatikou. However, a follow up poll
would have to verify that is was indeed a matter of extremely
urgent national security.

Let’s get rid of Article I and just make all matters of “urgent national security” cover emergency situations and UN urgent votes. Besides, a real emergency situation would not need a poll and just Presidential emergency powers.

O and, one other thing. If the pres is in a different time zone etc. could we make it that the Minister of Foreign Affairs could do the same in matters of foreign relations.

And if the poll fails, a vote should take place to replace the pres.

EDIT: I think the longness is fine

croxis
Jul 11, 2006, 04:58 PM
Eh, I actually would rather avoid the longness if possible, I will see what more I can trim. Edits will be made into the post above.

RegentMan
Jul 11, 2006, 07:09 PM
I'm not too sure of all of the "emergency" clauses. If there is an invasion, a treaty (???), etc., we can simply ask for an extension.

croxis
Jul 11, 2006, 07:58 PM
So here is the version without some of the extra baggage talked about.

So here is the basic summey/guidelines which we really only need to concern ourselves with.

President
*Plays the save.
*In charge of all units, except for workers and settlers.
*In charge of exploration.

Domestic Minister
*In charge of all workers and settlers.
*Assigns citizens to tiles.
*In charge tax rates.
*First back-up turn player.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.
*May sign treaties in event of urgent issues of national security.
*Second back-up turn player.



Here is an update to a constitution, and tightens up alot of the flab from previous versions. I am trying to make this more guidline as possible.

Article A
All Civfanatics Forum users who register in the Citizen Registry
are citizens of Fanatica.

Article B
Governing rules shall consist of the Articles of the Constitution.
In addition to these laws, all citizens of Fanatica shall abide
by the ISDGs Official Rules of Play.

Article C
The government will consist of the President, Domestic Minister, Foreign Minister and UN Representative.

President
*Plays the save.
*In charge of all units, except for workers and settlers.
*In charge of exploration.

Domestic Minister
*In charge of all workers and settlers.
*Assigns citizens to tiles.
*In charge tax rates.
*First back-up turn player.
*In charge of religion and civics.

Foreign Minister
*In charge of foreign affairs (trade, diplomacy, etc.).
*May appoint ambassadors to foreign civilizations.
*Second back-up turn player.

UN Representative
*Keeps the team updated on UN happenings.
*Votes in official UN polls based on the team's opinion.

Article E
All officials must plan and act according to the will of the people.

Article F
It is unlawful to play through actions, move troops, make deals or
take any other action that would change the state of the playing
game from that of the saved game.

Article G
The constitution, laws and standards of Fanatica can never be
contrary to the rules and regulations of the Civfanatics forums.
Moderators may veto any such constitutional amendments,
laws or standards.

Article H
A simple poll is needed to amend the constitution.

Article I
All polls are to remain open for 72 hours and only require a simple majority to pass, unless otherwise stated.

Article J
§1. In the event a Official takes a temporary leave
of absence, the Official shall appoint a pro-tempore official to fill
that position until the Official shall return. The Official may empower another official or citizen to choose the pro-tempore official.
§2. In the event an Official becomes vacant, a new Official shall be
appointed with a mid-term election.

Article K
Treaties and agreements with foreign nations are to be ratified with a poll.

classical_hero
Jul 23, 2006, 03:32 AM
We need to have a chain of command of who plays the save should there be problems with our President, like an illness or a computer problem, so that we can always be prompt in our playing of the save.

croxis
Jul 23, 2006, 03:48 AM
we have that, its in the ruleset

robboo
Jul 23, 2006, 08:02 AM
dont forget to add "rock, paper, scissors" to break ties. ;)

BCLG100
Jul 23, 2006, 12:23 PM
Should maybe come up with a clause for that actually.

Oldbus
Jul 23, 2006, 05:25 PM
dont forget to add "rock, paper, scissors" to break ties. ;)

Did you hear about the judge somewhere in the States that used 'rock, paper, scissors' in one of his judgements?

A couple of lawyers (who worked in the same building) were arguing over who should select the room to hold a meeting about a case. The couldn't agree & went before the court to get a ruling. Rather than simply telling them to grow up and get on with it, his ruling was that they had to go on to the steps at the front of the courthouse and play rock, paper, scissors. Winner was the one who got to choose the room.

Cool judge... :cooool:

robboo
Jul 23, 2006, 05:59 PM
never heard that....cool

ice2k4
Jul 26, 2006, 08:28 PM
That must of been great. I mean really, who does that?

Bartholomaï
Aug 04, 2006, 06:30 PM
maybe there could be a cities manager, studying the needs of cities, checking for health, unhappiness, and so on.
could be very helpful in the later game.

ofcourse I would like to apply for the function;)

BCLG100
Aug 04, 2006, 08:30 PM
problem with that is, if participation begins to wane then we have many jobs that we can't fill, i like the way things are now if you have a doubt about any particular city then just post in the prez thread about it.

1889
Nov 03, 2006, 12:09 AM
An anarchist has just blown up this thread.

Karhu
Nov 05, 2006, 04:41 PM
Did you hear about the judge somewhere in the States that used 'rock, paper, scissors' in one of his judgements?


We just decided the winner of a primary race for a State legislative seat with a Coin toss in Alaska. Tie vote, law says coin toss. (sorry, no rock, paper, scissors)

Tails gives Edgmon the win: http://www.adn.com/front/story/8235207p-8132042c.html

dutchfire
Nov 06, 2006, 10:20 AM
Only in America.

BCLG100
Nov 06, 2006, 12:30 PM
:lol: was thinking the same thing