wizardofOz
Apr 03, 2006, 02:32 AM
Hi everyone!
While I am playing civ some questions comes in my mind. After searching through sevaral forums without finding what I needed I post them now here.
First of all is there a mod or the chance for the diplomacy in civ? I like to have something like extort other civs with war or nukes to get something from them. Or to ask for a gift or tribute rather than demanding things. So the AI have to check if a friendly way is better for getting something or the harder way.
I would like that the AI not exempt some trading options only on my relation to them. Sometimes the price should only be higher than normal. Only if the AI decides that a trading option is for everyone to valueable it should be marked as red.
I think there are a lot of more points that could be better in the diplomacy than now. The only thing someone as to do is to watch the news to see the potential.
The other question is related to the ruins after you destroy a city and burn it. I think it would be funny to have a mod that enables the workers to build archaeology camps on them to improve your science output.
Well I would be glade if anyone could help me with this,
Thx, Danny
While I am playing civ some questions comes in my mind. After searching through sevaral forums without finding what I needed I post them now here.
First of all is there a mod or the chance for the diplomacy in civ? I like to have something like extort other civs with war or nukes to get something from them. Or to ask for a gift or tribute rather than demanding things. So the AI have to check if a friendly way is better for getting something or the harder way.
I would like that the AI not exempt some trading options only on my relation to them. Sometimes the price should only be higher than normal. Only if the AI decides that a trading option is for everyone to valueable it should be marked as red.
I think there are a lot of more points that could be better in the diplomacy than now. The only thing someone as to do is to watch the news to see the potential.
The other question is related to the ruins after you destroy a city and burn it. I think it would be funny to have a mod that enables the workers to build archaeology camps on them to improve your science output.
Well I would be glade if anyone could help me with this,
Thx, Danny