View Full Version : Apocalypse New York
KingArthur Apr 04, 2006, 03:42 PM Apocalypse New York
As the name implies, it's a post-apocalyptic setting with 6 competing factions fighting over the valuable resources contained in a ruined New York city (don't ask me why there's valuable resources in a ruined city there just is). I know a nuclear apocalypse is so yesterday but hey I was a kid growing up in the 80's and I had a real fear (at about 10yrs old) of a big white glow being the last thing my young eyes saw before they were vapourised along with the rest of my body. This fear wasn't helped by my father who dictated that we would all walk calmly into the street, hand in hand and await our fate (we couldn't afford a fallout shelter). Every plane passing over my house was checked to see if it looked missile-like (I kid you not but who's laughing now).
But I digress so on to the details of the scenario. The 6 factions are:
Ragnar's Raiders (Expansionist) These guys are your stereotypical, post-apocalyptic, Biker Gang.
Leader: Boss Ragnar Ironsides
Cities: North Bergen*; Union City; Jersey City; Interstate 78; Turnpike; Giants Stadium;
Fort Lee; Hoboken; Holland Tunnel; Weehawken; Lincoln Tunnel; Bayonne; Newport; Route 1
French Canadian Armee (Militaristic) Military arm of a relatively intact and independent Quebec. Joan's orders are to recon the area, look for resources and set up a military base.
Leader: Commandeur Joan d'York
Cities: Arverne*; Ozone Park; Queens Village; Astoria; Blissville; Utopia; Bellaire; Bellerose; Breezy Point; Corona; Clearview; Pomonok; Laurelton; Far Rockaway; Floral Park; LeFrak City; Long Island City; Jackson Heights; Brookville; Flushing; Hunters Point;
Queensbridge; Sainte Albans; Sommerville
Brotherhood of Man (Religious) John Lennon once sang "Imagine there's no countries..lah, lah, lah, blah". That's actually quite easy in a post-apocalyptic scenario where there are no countries. These guys are your stereotypical religious fundamentalists "tidying" up the world for Judgement Day.
Leader: The Shepherd
Cities: Sunset Park* ; Gravesend; Homecrest; Ocean Parkway; Parkville; Pigtown; Prospect Heights; Fort Hamilton; New Utrecht; Manhattan Beach; Plum Beach; Sea Gate; Sheepshead Bay; Barren Island; Flatlands; DUMBO; Georgetown; Marine Park; Highland Park; New Lots; Spring Creek
Mutant Freakazoids (Agricultural) These are the mutated relics of the once, happy inhabitants of NYC. But remember, mutants are people too - well sort of...
Leader: Humungous Khan
Cities: Hell's Kitchen*; Tenderloin; Five Points; Meatpacking District; Greenwich Village;
Alphabet City; Chelsea; Chinatown; K-town; East Village; Battery Park; Little Italy;
Tribeca; Bowery; Flatiron; Kips Bay; Stuyvesant Town; NoLIta; Soho; Gramercy; Turtle Bay
New York Natives.
Leader: Mayor Murphy (Industrious) A coalition of relatively unmutated former NYC inhabitants and recent refugees from outlying areas. These guys are trying to rebuild society and make NY their new home.
Cities: Central Park Village *; Times Square; Yankee Stadium; Yorkville; Harlem; Carnegie Hall; Rockefeller; Bloomingdales; Freedom Tower; Chrysler Building; Ansonia; Trump Tower; Waldorf-Astoria; Madison Square; The Dakota; Ed Sullivan Theater; Empire State Ruins;
Morris Heights; The San Remo; Inwood; Marble Heights; Manhattanville; Midtown; Fort Apache
Underground Mutants Nasty things that lurk just out of sight. Unlike the Freakazoids these mutants have nothing like a human origin. Their only interest in NYC is to live off of its inhabitants as parasites.
Leader: ? (?)
Cities: underground tunnels, the sewer system etc.
More details to follow but I require to pick the collective brains of this fantastic community.
KingArthur Apr 04, 2006, 03:43 PM Resources:
Bonus: Scrap Metal; Canned Food;
Luxury: Salt; Liquor; Meds
Strategic: Fuel; Spare Parts; Books; Ammo
Terrain Types:
Building Rubble; Scorched Earth; Concrete; City Ruins; Irradiated Zone
Unit Lines:
Foot: basic improvised weapons; archaic missile weapon; small gun; big gun; Anti-vehicle
Vehicle: Recon/Raider; Dueller (Road Duels); Assault (street fighter); Artillery Type
Sea: small raft paddle; larger raft sail.
KingArthur Apr 04, 2006, 03:43 PM Screenshot 1
...of the map. If you squint hard enough you can see the barb camps; goody huts and some resources. The blasted city-scape is apparent enough.
Roman Legion Apr 04, 2006, 03:46 PM sound's wierd, I like it!!!
aaglo Apr 04, 2006, 03:48 PM Hehe.. those team names sound like fun :) - reminds me of our table hockey league when I was in school: we had also cool team names, like Petroskoi ballbreakers and Tsernobyl mutants :p
KingArthur Apr 04, 2006, 03:51 PM sound's wierd, I like it!!!
I have succeeed then. I'm off to bed now :D
KingArthur Apr 04, 2006, 03:51 PM Hehe.. those team names sound like fun :) - reminds me of our table hockey league when I was in school: we had also cool team names, like Petroskoi ballbreakers and Tsernobyl mutants :p
:D Those are good names. May I use them? I could make them Barbs. Barbs are Street Gangs in my scenario. Currently I stole my barb names from the Gang's of New York Film: 19th Street Gang; 40 Thieves; Boodle Gang; Bowery Boys; Charlton Street Gang; Cherry Hill Gang; Chichesters; Crazy Butch Gang
Daybreak Boys; Dead Rabbits; Dutch Mob; Five Points; Gas House Gang; Gopher Gang; Grady Gang; Hartley Mob; Hell's Kitchen Gang; Herbert Asbury;
Honeymoon Gang; Hook Gang; Hudson Dusters; Kerryonians; Lenox Avenue Gang; Molasses Gang; Plug Uglies; Roach Guards; Shirt Tails; Slaughter House Gang; Slobbery Jim; Swamp Angels; Tenth Avenue Gang; Tub of Blood Bunch; Westies; Whyos; Yonkers; Cherokee; Mohicans; NY Giants
Weasel Op Apr 04, 2006, 05:04 PM Ohhh..... It's on now. :evil:
Stormrage Apr 04, 2006, 05:59 PM Ooooohhh... I wan`t to play! :D
Maybe you could add the Skaven as the mutated sewer-people! :D
Iron Beagle Apr 04, 2006, 10:50 PM What terrain set is that?
KingArthur Apr 05, 2006, 02:22 AM What terrain set is that?
I made it by means of cut and paste. Most of it comes from the High Rise City overlay created by Pounder. The roads are by Juul and the pollution is by mrtn.
The rest is based off the European Terrain set that comes with the game.
KingArthur Apr 05, 2006, 02:59 AM Ooooohhh... I wan`t to play! :D
Maybe you could add the Skaven as the mutated sewer-people! :D
My mutants are sort of green looking, in fact they look a bit like orks. Okay, they are orcs but this means I get to use WH40k ork units (including Ork Trucks and Ork Bikes) and some other fan made orc units.
KingArthur Apr 05, 2006, 03:39 AM Ohhh..... It's on now. :evil:
I hope that means I'll be seeing Battle for New York finished quite soon:goodjob:
Rambuchan Apr 05, 2006, 05:25 AM This looks set to become another Bobby Dazzler. I just wish I had more time to play all this stuff.
More strength to you King Arthur!
PS. Petroskoi ballbreakers is a winner, stick em in!
Stormrage Apr 05, 2006, 05:51 AM Well, it could be a ork-skaven alliance, surface mutants and underground ones :D If you are missing some units, that is :)
KingArthur Apr 05, 2006, 07:28 AM This looks set to become another Bobby Dazzler. I just wish I had more time to play all this stuff.
More strength to you King Arthur!
PS. Petroskoi ballbreakers is a winner, stick em in!
That's my problem too Rambuchan. I'm too busy modding to have time to play the actual game!
KingArthur Apr 05, 2006, 07:31 AM Well, it could be a ork-skaven alliance, surface mutants and underground ones :D If you are missing some units, that is :)
I have enough orc(k) units to fill out the mutant lines. But you've got me thinking...
Plotinus Apr 05, 2006, 09:39 AM Looks great. I take it this will be in the style of Zombie Island, with units representing individual characters and so on. But it looks like you're planning on giving this one more depth with a more involved tech tree. That should be great. I like tech trees!
I'll definitely be watching this one. Should be well worth the wait. Of all the scenarios I've been playing in the past few months (and that's not many, admittedly), the rejuvenated Zombie Island has definitely been the most absorbing and fun. One idea: there was a Zombie Island variant on a New York map. It might be fun to make versions of this new scenario on different maps too. Personally, I'd far rather play (say) Apocalypse London, since I don't know New York.
Oh, and my one piece of advice - crank up the mutants! Let's see lots of different kinds!
KingArthur Apr 05, 2006, 10:17 AM Apocalypse London would be fun and I may just do an add-on after all is said and done. Admittedly, I don't know either London or New York very well but they are both famous cities with lots of character.
You're right, it is same level of scale as Zombie Island - I feel it allows me to be more creative as it gives lots of options for improvements and characters.
If you have any ideas for techs please share them and I'll be able to fill out the tree even more. I'm now thinking of civ specific tech trees along the lines of Zombie Island.
And what do you mean by lots of different kinds - is that lots of different unit types within the one civ faction (quite appropriate I think) or do you mean lots of different mutant civs with their own unique style like Stromrage's suggestion of surface and underground mutants?
Looks great. I take it this will be in the style of Zombie Island, with units representing individual characters and so on. But it looks like you're planning on giving this one more depth with a more involved tech tree. That should be great. I like tech trees!
I'll definitely be watching this one. Should be well worth the wait. Of all the scenarios I've been playing in the past few months (and that's not many, admittedly), the rejuvenated Zombie Island has definitely been the most absorbing and fun. One idea: there was a Zombie Island variant on a New York map. It might be fun to make versions of this new scenario on different maps too. Personally, I'd far rather play (say) Apocalypse London, since I don't know New York.
Oh, and my one piece of advice - crank up the mutants! Let's see lots of different kinds!
Plotinus Apr 05, 2006, 10:21 AM Different kinds - up to you, of course, depending on how you want to implement mutants. I just like the idea of having green-skinned mutants running around on the surface, rat-like mutants popping up out of the sewers, great big ogre-like mutants rampaging in from the wilderness outside, flying harpy-like mutants swooping down on people (stop me if this gets too Judge Dredd). The sky's the limit. You could have different mutant civs or just one very varied mutant civ - depends on how you want to do it, and how much you think the scenario should be "about" mutants or whether they should just be a fairly small element of it. But I think they would be fun!
KingArthur Apr 05, 2006, 12:29 PM Different kinds - up to you, of course, depending on how you want to implement mutants. I just like the idea of having green-skinned mutants running around on the surface, rat-like mutants popping up out of the sewers, great big ogre-like mutants rampaging in from the wilderness outside, flying harpy-like mutants swooping down on people (stop me if this gets too Judge Dredd). The sky's the limit. You could have different mutant civs or just one very varied mutant civ - depends on how you want to do it, and how much you think the scenario should be "about" mutants or whether they should just be a fairly small element of it. But I think they would be fun!
They were planned to have equal billing with the other 4 factions. I may follow Stormrage's suggestion of surface and underground mutants though.
I have background stories worked out for the other factions so the deciding factor on their inclusion will be based on fitting them into to the overall picture.
I guess the underground mutants will be more low tech (possibly they have a non-human origin, unlike the surface mutants). I imagine they would employ a variety of special units utilising the pyrotechnic properties of sewer gas. The bilge rat (transport) is a definite unit for them. Their foot units could be cheap but have a variety of special features such as ZOC & paradrop to make up for their lack of motor vehicles.
Stormrage Apr 05, 2006, 05:24 PM :cool:
I like these ideas! :)
7ronin Apr 05, 2006, 09:18 PM Very inventive. It looks like you're on your way to another winner!
Virote_Considon Apr 07, 2006, 09:49 AM Oh! I like and second the suggestions for a London version!
carmen510 Jun 01, 2006, 09:00 PM Can't wait to play. One thing though, in real life, Manhatten faces the opposite direction. (But don't change it)
KingArthur Jun 02, 2006, 03:12 AM Can't wait to play. One thing though, in real life, Manhatten faces the opposite direction. (But don't change it)
Ok, I won't ;)
I wish I had an update for you but I'm too busy finishing off an update to my zombie scenario.
ice2k4 Jun 10, 2006, 07:08 PM May be a bit late and all, but looks fun, I'll try it soon.
Kind of sadened that my neighborhood didn't make it. Mill Basin (or Bergen Beach) just a little farther down from Marine Park. Where the mall is. (Kings Plaza Mall.) I'm sure you know, you seem like a New York native.
Blaze Injun Jun 11, 2006, 12:34 AM :D Those are good names. May I use them? I could make them Barbs. Barbs are Street Gangs in my scenario. Currently I stole my barb names from the Gang's of New York Film: 19th Street Gang; 40 Thieves; Boodle Gang; Bowery Boys; Charlton Street Gang; Cherry Hill Gang; Chichesters; Crazy Butch Gang
Daybreak Boys; Dead Rabbits; Dutch Mob; Five Points; Gas House Gang; Gopher Gang; Grady Gang; Hartley Mob; Hell's Kitchen Gang; Herbert Asbury;
Honeymoon Gang; Hook Gang; Hudson Dusters; Kerryonians; Lenox Avenue Gang; Molasses Gang; Plug Uglies; Roach Guards; Shirt Tails; Slaughter House Gang; Slobbery Jim; Swamp Angels; Tenth Avenue Gang; Tub of Blood Bunch; Westies; Whyos; Yonkers; Cherokee; Mohicans; NY Giants
Hey,
Man you need to use the names from movie The Warriors. "The Riffs", Cyris's boys with Hockey sticks. "NY Furies", be cool to have a baseball suited unit. "A.C. Turnballs", Baldheaded gang on the bus. And the 1950's style black leathered jacket wearing villians "The Rogues". :groucho:
Blaze Injun
KingArthur Jun 11, 2006, 09:32 AM May be a bit late and all, but looks fun, I'll try it soon.
Kind of sadened that my neighborhood didn't make it. Mill Basin (or Bergen Beach) just a little farther down from Marine Park. Where the mall is. (Kings Plaza Mall.) I'm sure you know, you seem like a New York native.
Not too late at all as I'm still working on this. I'll put in your neighborhood in no problem.
I'm no NY native, in fact I'm from Scotland and haven't even visited New York. Maybe I should make an Apocalypse Aberdeen or Apocalypse Glasgow :lol:
KingArthur Jun 11, 2006, 09:33 AM Hey,
Man you need to use the names from movie The Warriors. "The Riffs", Cyris's boys with Hockey sticks. "NY Furies", be cool to have a baseball suited unit. "A.C. Turnballs", Baldheaded gang on the bus. And the 1950's style black leathered jacket wearing villians "The Rogues". :groucho:
Blaze Injun
You're right, those names are pretty cool so I will shamelessly rip them off too ;)
Chopper_Dave Aug 10, 2006, 09:43 AM Not too late at all as I'm still working on this. I'll put in your neighborhood in no problem.
I'm no NY native, in fact I'm from Scotland and haven't even visited New York. Maybe I should make an Apocalypse Aberdeen or Apocalypse Glasgow :lol:
Na, the Zombies would just shamble to the nearest pub.
KingArthur Nov 17, 2006, 02:44 AM Ok, I have 2 eras worked out with improvements, units and wonders all placed.
ERA1: Aftermath.
ERA2: Helping Build A Better Tomorrow.
KingArthur Nov 17, 2006, 03:02 AM Ok, all the unit lines have been worked out now. :)
Plotinus Nov 17, 2006, 10:36 AM It all looks great fun. It should be even more fun sifting through the units collection to see what can be found for the missing slots. Presumably you can be flexible here - I mean, the Underground Mutants' vehicle units probably don't really need to be vehicles - some big monster-type things might fill the place just as well.
I deleted the empty posts to clean things up a bit.
KingArthur Nov 17, 2006, 04:47 PM Thanks for the housekeeping Plotinus.
I've worked out all the unit lines now and updated the previous post.
Your'e dead right about using a monster to fill a vehicle slot. For now I've not given them a "Vehicle 2" type unit and made their units that bit cheaper too compensate. I have a feeling that they might just miss a 20/10/4 unit too much. Any ideas for a monster with those stats (equivalent to a tank) that fits the underground mutant theme?
Spacer One Nov 18, 2006, 07:05 AM The troll...big ugly and prolly as tough as a tank
aaglo Nov 19, 2006, 05:18 PM Your'e dead right about using a monster to fill a vehicle slot. For now I've not given them a "Vehicle 2" type unit and made their units that bit cheaper too compensate. I have a feeling that they might just miss a 20/10/4 unit too much. Any ideas for a monster with those stats (equivalent to a tank) that fits the underground mutant theme?
Vermin lord?
http://forums.civfanatics.com/downloads.php?do=file&id=770
Stormrage Nov 19, 2006, 06:02 PM Great Unclean One? You know, sewers and all.. It`s aaglo`s unit too :)
CC-2224 Nov 19, 2006, 06:15 PM Great Unclean One? You know, sewers and all.. It`s aaglo`s unit too :)
I second the Great Unclean One. Or you could use one of those LOTR's trolls that came with the WH mod.
:cooool: By the way, KingArthur, this mod looks, and sounds, excellent.
KingArthur Nov 20, 2006, 05:28 AM Or even aaglo's Fen Beast as a Sewer Monster. Now i've got lots of options - thanks guys.
KingArthur Nov 20, 2006, 05:32 AM Can anyone make a Victory Point marker of the Statue of Liberty? Preferably, like the one that appeared in Planet of the Apes i.e. toppled but the upper half still in an upright position.
Weasel Op Nov 20, 2006, 08:58 AM How's this? Or do you want it green?
KingArthur Nov 20, 2006, 10:07 AM That looks great thanks
I didn't expect to see anything so quick. Did you have this up your sleeve from BfNY?
I'll try it out in-game tonight and let you know how it looks.
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